With a setup like this. How much does it impact performance for playing like this? I feel this is very useful when creating maps, but unsure if it's going to cause issues with players connected etc.?
Not sure if you saw my FPS meter in the corner, but it's pegged at around 60 the whole time. Tiles don't impact you like walls and lights do. Effects like FXMaster will also add a lot of load for potatoes. So avoid those if you have doubts.
Is there a way to ‘tile sort’ prefabs, in other words, determine which prefab (created with the token attacher module natch) is on top of which prefab? In an airship combat I need to determine which airship appears on screen above the other when the ships are in the same hex position.
Are the airships made with multiple levels? Or is each airship just a single tile? It used to be that of you increase or decreased the elevation of the control token, then the attachments would also adjust by the same amount. But I haven't tested it recently. If it still works, it seems like this would be the easiest way.
Thanks Baileywiki team, you guys do amazing work.
We appreciate the support!
For real though, love these videos they are very helpful and help change my foundry games! Thanks for all the work, keep it up! xD
it's like having dungeondraft in foundry, it's amazing
What's the radial menu from? Looks extremely useful
It's MacroWheel by Ripper. I think it's one of his premium modules, but don't quote me on that. Maybe someone can confirm.
With a setup like this. How much does it impact performance for playing like this? I feel this is very useful when creating maps, but unsure if it's going to cause issues with players connected etc.?
Not sure if you saw my FPS meter in the corner, but it's pegged at around 60 the whole time.
Tiles don't impact you like walls and lights do.
Effects like FXMaster will also add a lot of load for potatoes. So avoid those if you have doubts.
What is the module that lets you pop up all 5 macrobars at once? Shows at the 1:34 mark.
Found it....Monk's Hotbar Expansion I think
You beat me to it!
Is there a way to ‘tile sort’ prefabs, in other words, determine which prefab (created with the token attacher module natch) is on top of which prefab? In an airship combat I need to determine which airship appears on screen above the other when the ships are in the same hex position.
Are the airships made with multiple levels? Or is each airship just a single tile?
It used to be that of you increase or decreased the elevation of the control token, then the attachments would also adjust by the same amount. But I haven't tested it recently. If it still works, it seems like this would be the easiest way.
First :)
Do you ever have time to actually play a game?
Of course!
It must be your superpower! Thanks for all the content anyway.