No lie after watching a load of frontline footage I'm convinced that the massive shift in Russian combined arms tactics and CAS right after the Broken Arrow beta ended was not a coincidence.
I hope you take the Attack Heli Division later on, over the extra Rocket Artillery. You can already amass pretty insane levels of Rocket Artillery if you combine the Gewa as Arty Support AND the division with the Napalm Grad's as your Auxillary Division. Would be nice to see the gameplay with that Heli Division since it looked so stacked when it popped up against you in the NATO playthrough but we never actually saw it in battle
Nice job Jay! I remember I was happy when I painted my radiator from black to white. It's such a gratifying experiance, especially when GC's are 10x harder. Awesome as always Jay, love your content. Wish I could catch you at the MC in Tustin, would be awesome to meet you in person.
Pleeeeease use the PAK's! The PAK anti-tank Guns were by far what I had both the most fun AND most success with on the PACT side. Especially a bit later, when the enemy has lots of Leopards and you still have subpar tanks in comparison. Setting them up in treelines with some recon down-range for them is devastating. You can literally shutdown entire sections of the map with one or two of them if they're placed well. They have ammunition to last themselves forever and the stealth on them is good enough to be essentially invisible to the majority of tank optics. So long as you take advantage of the fact that they outrange Leopards, they will sit there and fill NATO tanks with ATGMS and shells all game. I try and think of them as the "snipers" of the armor world. If you give them really well developed overwatch positions, they can hold cover over that area better than just about anything else, but also if you keep their transports with them you can shoot-and-scoot from one sneaky spot to pop out from to the next. No better way to rack up side/rear shots. Also they are more mobile than you might think, even without the transports. Having such long ranges means you can leverage them over wide sectors with relatively little movement, but keeping their MTLBs along with them (tucked further back in trees or behind treelines) means that you can move them out quick if needed, or at least pull the MTLB up next to the gun and soak up 2-3 hits from tanks that do end up getting into a head on fight with the PAK.
I am aware how to use them, they are just micro intensive on attack and who doesn't love those MLRS strikes! When I'm defending soon I may have chance to use the AT guns better.
@@VulcanHDGaming right on man, thanks for making the vids you do the best commentary for all these games. Your channel pretty much got me into Warno and now I’ve been binging all your stuff. Happy you’ve been posting for as long as you have lol
Realistically, these battles are kind of what NATO would dream the Pact forces would do. The massive rocket barrages would be a colossal waste of ressources considering the actual impact in terms of positions destroyed/taken out
Depends how dug in your opponent is, during a decisive breakthrough at the beginning of a war, second or third lines may be under developed. Casualties to artillery, particularly Grads and MLRS would be much higher. Once trenches are deeper and dugouts are formed, not so much of course. You may say that NATO favours mobility anyway, and that's ok as long as we stay Cold War and don't consider age of the drone, Rocket strikes are a lot quicker to react these days and a unit moving is a unit that isn't dug in.
I was under MLRS fire in my hometown, Mykolaiv. Russians shelled city with cluster muntions from Uragans in spring 2022. And other artillery. Randomly, usually overnight. Neighbors building was hit by a sub-munitons badly, mine - not so. But I still remember this sounds, feeling of explosions and fear. This things are scary as fuck..
@@VulcanHDGaming Oh by no ways do I mean that rocket artillery is useless, or should never be used - in a "real" setting. However I'm pointing out that the level of rocket artillery you get to use in those battles is very much on the over-kill side since they are mostly not used to clear out entrenched position (as you point out, the "ideal" use case) but waste entire salvos just to kill a MANPADS team. Its obviously fun to arty spam in the frame of WARNO, but realistically each MLRS would require one if not several truckloads to resupply its ammunition, which would have to drive dozens if not hundreds of kilometers from the rearline depots, not to mention stocks are finite and shooting 500+ rockets in the span of 10min would deplete them at an absurd rate.
Realistically there are far more factors at play than raw kills-per-munition. If it guarantees the tank/motor rifles advance to their objective in relative safety, then it's not a waste no matter how few opposing forces were caught and physically destroyed in the barrages.
At the start of the video you said that you couldn't attaque with anything else but on the map you could move the tanks all the way to the case near the ennemy , so how does this work ?
T for fire position, then Z for return fire. Which will make your artillery hold fire until you turn it off again. Good for making them all fire at the same time.
pact german officer: its looking rainy isnt it?
mlrs baterry: yess it is
Russian Generals watching these Videos be like: "Write that down Ivan. Write that down. It's genius."
No lie after watching a load of frontline footage I'm convinced that the massive shift in Russian combined arms tactics and CAS right after the Broken Arrow beta ended was not a coincidence.
The vkk got traumatized, thats why they dont want to join the pzgren. Let the proper infantry handle it they said.
I hope you take the Attack Heli Division later on, over the extra Rocket Artillery. You can already amass pretty insane levels of Rocket Artillery if you combine the Gewa as Arty Support AND the division with the Napalm Grad's as your Auxillary Division.
Would be nice to see the gameplay with that Heli Division since it looked so stacked when it popped up against you in the NATO playthrough but we never actually saw it in battle
That's the plan!
Random grandpa in Alsfeld after hearing a lot of rocket launch in the distance, Oh no.. Not Again!
Those Heimatschutzen at 15:44 where screaming "Mutter" and their butts were on pucker-factor 11! And i dont blame them.
Nice job Jay!
I remember I was happy when I painted my radiator from black to white.
It's such a gratifying experiance, especially when GC's are 10x harder.
Awesome as always Jay, love your content.
Wish I could catch you at the MC in Tustin, would be awesome to meet you in person.
Pleeeeease use the PAK's!
The PAK anti-tank Guns were by far what I had both the most fun AND most success with on the PACT side. Especially a bit later, when the enemy has lots of Leopards and you still have subpar tanks in comparison. Setting them up in treelines with some recon down-range for them is devastating. You can literally shutdown entire sections of the map with one or two of them if they're placed well. They have ammunition to last themselves forever and the stealth on them is good enough to be essentially invisible to the majority of tank optics. So long as you take advantage of the fact that they outrange Leopards, they will sit there and fill NATO tanks with ATGMS and shells all game. I try and think of them as the "snipers" of the armor world. If you give them really well developed overwatch positions, they can hold cover over that area better than just about anything else, but also if you keep their transports with them you can shoot-and-scoot from one sneaky spot to pop out from to the next. No better way to rack up side/rear shots.
Also they are more mobile than you might think, even without the transports. Having such long ranges means you can leverage them over wide sectors with relatively little movement, but keeping their MTLBs along with them (tucked further back in trees or behind treelines) means that you can move them out quick if needed, or at least pull the MTLB up next to the gun and soak up 2-3 hits from tanks that do end up getting into a head on fight with the PAK.
I am aware how to use them, they are just micro intensive on attack and who doesn't love those MLRS strikes! When I'm defending soon I may have chance to use the AT guns better.
@@VulcanHDGaming right on man, thanks for making the vids you do the best commentary for all these games. Your channel pretty much got me into Warno and now I’ve been binging all your stuff. Happy you’ve been posting for as long as you have lol
Glad you enjoy it and welcome to the community!@@wirebug42
This type of tactic is the doctrine of superior firepower
Damn last time i saw that much on Fire i was in Mordor
that first rocket strike looked awesome.
Im reasonably certain this is similar to actual PACT arty doctrine
0:03 Chief marshall of the artillery is proud of you genosse Kommandant!
Realistically, these battles are kind of what NATO would dream the Pact forces would do. The massive rocket barrages would be a colossal waste of ressources considering the actual impact in terms of positions destroyed/taken out
Depends how dug in your opponent is, during a decisive breakthrough at the beginning of a war, second or third lines may be under developed. Casualties to artillery, particularly Grads and MLRS would be much higher. Once trenches are deeper and dugouts are formed, not so much of course. You may say that NATO favours mobility anyway, and that's ok as long as we stay Cold War and don't consider age of the drone, Rocket strikes are a lot quicker to react these days and a unit moving is a unit that isn't dug in.
I was under MLRS fire in my hometown, Mykolaiv. Russians shelled city with cluster muntions from Uragans in spring 2022. And other artillery. Randomly, usually overnight. Neighbors building was hit by a sub-munitons badly, mine - not so. But I still remember this sounds, feeling of explosions and fear. This things are scary as fuck..
@@VulcanHDGaming Oh by no ways do I mean that rocket artillery is useless, or should never be used - in a "real" setting. However I'm pointing out that the level of rocket artillery you get to use in those battles is very much on the over-kill side since they are mostly not used to clear out entrenched position (as you point out, the "ideal" use case) but waste entire salvos just to kill a MANPADS team.
Its obviously fun to arty spam in the frame of WARNO, but realistically each MLRS would require one if not several truckloads to resupply its ammunition, which would have to drive dozens if not hundreds of kilometers from the rearline depots, not to mention stocks are finite and shooting 500+ rockets in the span of 10min would deplete them at an absurd rate.
@@m4a1grant Slava ukraini
Realistically there are far more factors at play than raw kills-per-munition. If it guarantees the tank/motor rifles advance to their objective in relative safety, then it's not a waste no matter how few opposing forces were caught and physically destroyed in the barrages.
Great Arty Strikes.
At the start of the video you said that you couldn't attaque with anything else but on the map you could move the tanks all the way to the case near the ennemy , so how does this work ?
Is it possible to put a few different units into the same square tile?
Dont think so.
You can mix ATM with recon and so on.
Could you please explain how do you do to "prepare" your arty? Which button?
T for fire position, then Z for return fire. Which will make your artillery hold fire until you turn it off again. Good for making them all fire at the same time.
Rocketssss
War Crime simulator '24
Nuke Marburg!!!!!!