My Pitch for TITANFALL 3

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  • Опубликовано: 19 окт 2024

Комментарии • 1,7 тыс.

  • @TheMacroShow
    @TheMacroShow  Год назад +491

    I really want to clarify that the TTK and hipfire would be changed *slightly* just so there’s a reason to run AR’s. If that comes in the form of an SMG nerf, so be it, I did not want it to seem like I just want to ADS, nobody does, I just wanted a reason for guns outside of SMGs to exist.
    Thank you for the criticism and feedback (especially the ones who were more respectful about it)
    I’m not a dev, I’m just a dude with a lot of hopium, who loves TF2

    • @snakes_on_a_helicopter
      @snakes_on_a_helicopter Год назад +30

      solution...
      remove ADS

    • @The_georgerussle_hater
      @The_georgerussle_hater Год назад +9

      Ngl if Jack cooper become a legend in apex than his ultimate should be the eye and smart pistol that BT gave him and the end of the campaign

    • @maotmo1264
      @maotmo1264 Год назад +3

      I agree that they need to add some sort of reason to use other weapons then smgs

    • @gonzlord
      @gonzlord Год назад +2

      I swear there is no reason to use anything but the CAR.

    • @Sub2Cider
      @Sub2Cider Год назад

      U can run a AR in Titanfall. u just got a skill issue

  • @obamagaming6739
    @obamagaming6739 Год назад +1859

    i honestly think increasing ttk and reducing hipfire accuracy will end up making the game way less fun, the fun part about titanfall is that if everyone if overpowered then nobody is.

    • @MildTomfoolery123
      @MildTomfoolery123 Год назад +171

      Yeah and besides he said that making the hip fire worse would make Titanfall 3 more dependent on skill. To me that makes zero sense, aiming down sights takes no skill anyways and slows down gameplay.

    • @thebulletkin8393
      @thebulletkin8393 Год назад +114

      @@MildTomfoolery123and it completely obliterated the notion of it being a movement shooter. What purpose does utilising movement have when someone stationary on the ground has far greater accuracy?

    • @Banaanionmarja
      @Banaanionmarja Год назад +14

      @@MildTomfoolery123I feel the same way. Instead of giving ads a ”purpouse” they could even remove it from non sniper/dmr guns.

    • @jamesjohnXII
      @jamesjohnXII Год назад +10

      ​@@MildTomfoolery123neither ads or hipfire takes more skill

    • @YuriiTemnikov
      @YuriiTemnikov Год назад +8

      @@jamesjohnXII Take any AR, not a CAR, and then try to hit someone from 30+ meters in a match. Naturally, when the target moves and you also do not stand still.
      I think that you are unlikely to be able to make a frag so easily, if at all.

  • @kassaken6521
    @kassaken6521 Год назад +202

    Fast movement, fast time to kill, one hit melee. These are the things that make TF2 great as a fast pace movement shooter. It makes it much more unique from other grounded fps like Battlefield and COD. The only time the game really slows down is when you're in a Titan fighting other Titans, which I think is a perfect balance and adds to the uniqueness of this fps.

  • @mr.gspot753
    @mr.gspot753 Год назад +1065

    I feel like the engineer, and melee 2 hit changes aren’t the best. Along with the time to kill, these things keep titanfall a movement shooter. If you don’t keep moving somebody can just blast you or punch you in an instant. These would slow the game down a lot and encourage camping a little more. A-Wall already had this problem to a degree in titanfall 2.

    • @cupman7326
      @cupman7326 Год назад +77

      Agreed, higher ttk would slow down the game. Gotta go fast!

    • @primalmonkegaming2275
      @primalmonkegaming2275 Год назад +14

      the issue is new players and casuals would quit after 2 weeks cause some people have been playing religiously for a couple years and keep killing everyone in like 3 seconds, sure the skill celling would be high but so would the floor.
      this was partially why i took breaks for tf|2.

    • @Captain_Epum
      @Captain_Epum Год назад +17

      I definitely agree about the melee 2-hit, but I disagree that the ttk should stay the same. as much as I enjoy Titanfall 2's multiplayer, it's no fun to get killed instantly by someone who hasn't been outside in decades using the alternator. I just think that the guns shouldn't kill as fast, but the melee kill is a reward for good movement, and it's readable and avoidable if you know what you're doing. I'm just saying that new players keep a game alive, and alienating them early on is a bad idea. Hardcore mode is a good idea for those who have already learned the game and wish for greater challenge.

    • @That1guy9044
      @That1guy9044 Год назад +1

      I agree with this

    • @LoopsieDaiz
      @LoopsieDaiz Год назад

      I agree

  • @SixPackWolf
    @SixPackWolf Год назад +481

    I personally wanna see a big team battle mode. 12v12 attrition with bigger objectives and more grunts would be chaotic.

  • @MildTomfoolery123
    @MildTomfoolery123 Год назад +285

    Slightly disagree on the TTK and hip fire changes. We don’t want to turn Titanfall into just another battlefield game. The tight hip fire and fast time to kill is what makes Titanfall so fun (at least in my opinion). The fun of Titanfall is not just about killing enemies, it’s about seeing how many enemies you can kill before dying.

    • @Bigblackhawk123
      @Bigblackhawk123 Год назад +7

      Yeah and they should keep the smart pistol. It’s barley ever killed me and is a nice way to catch up (the few times I’ve I actually used it). People love to cry about it and yet there’s many counters to it. It’s fine what they really need to fix is the goddamn spitfire :)
      RESPAWN I SWEAR ILL HAVE YOUR HEAD FIX THE GUN

  • @brynntaylor6952
    @brynntaylor6952 Год назад +39

    I personally think that the time to kill in titanfall 2 is perfect, if you make it any slower it will impact the pace of the game massively even if it’s only a second slower.

  • @thatguyoverthere5838
    @thatguyoverthere5838 Год назад +369

    honestly tintanfall 2 ttk is actually fantastic cos it keeps the gameplay nice and quick paced allow for delicous 3 v 1s also people could run away a lot easier with good movement if they change the ttk

    • @rhyslos1
      @rhyslos1 Год назад +50

      I think the TTK is what defines titanfall outside the movement, and obviously titans. Increased TTK is something i've grown so sick off from all the battle royale games, and i think it makes 2v1s or 3v1s impossible. And also for pilots to be able to escape, it would be boring.

    • @WilliamPertzer
      @WilliamPertzer Год назад +11

      Plus is everyone's gonna get a grapple they can leave engagements waaaay easier

    • @thatguyoverthere5838
      @thatguyoverthere5838 Год назад +3

      exactly@@WilliamPertzer

    • @jackalplays5178
      @jackalplays5178 Год назад +9

      Only problem is that newer players, im talking people who might only play cod or something slower, will be immediately turned off by getting absolutely stomped by tf2 vets so unless respawn can make good Sbmm, the same high ttk may kill a lot of the potential new player base, which would be bad for everyone looking

    • @WilliamPertzer
      @WilliamPertzer Год назад +9

      @@jackalplays5178 So I have like 30 hours in titanfall 2's MP and I absolutely like the quick ttk. I don't play any other MP movement shooters.

  • @super-earth_
    @super-earth_ Год назад +24

    For titanfall 3 campaign, I was thinking of something where on a tatooine kind of Planet, you, the main character, is constructing a titan to escape the Planet that is IMC controlled, but the only thing they need to finish the titan would be a titan core, which can't be replicated on their own. That's where, after years of the arc explosion, years of BT's core was drifting through space, they find his titan core, with all his memories, and he helps you escape the planet to take down the IMC.

    • @kiribax267
      @kiribax267 Год назад +2

      genius idea

    • @TFM200.5
      @TFM200.5 Год назад +1

      I actually love this idea

    • @Bandog23
      @Bandog23 2 месяца назад

      They should do an imc campaign instead

    • @chainsawboy2388
      @chainsawboy2388 5 дней назад +1

      Feels kinda plot combines his core managed to survive the exploding that shattered an entire planet especially when he was at the epicenter of said explosion, the whole AI in coopers helmet works way better for letting BT come back, that’s may be just me though.

  • @alexthebruh
    @alexthebruh Год назад +349

    4:54 in my opinion melees should definitely stay 1 hit kill. When you are going as fast as you are in titanfall it would be very hard for 2 hit melee

    • @OskarOGMC
      @OskarOGMC Год назад +20

      I think removing the lock-on system for that would have to be necessary

    • @davet9820
      @davet9820 Год назад +15

      ​@@OskarOGMCyeah just remove the sticky melee targeting

    • @RogueBrother
      @RogueBrother Год назад +4

      That lunge is pretty crazy sometimes

    • @davet9820
      @davet9820 Год назад +2

      Or, make normal melee 2 hit, but add a badass Ronin sword secondary weapon that's a 1 hit kill with a lunge

    • @nycto3488
      @nycto3488 Год назад +10

      It’s already difficult to get that close to someone, and you have to do it twice? While the enemy is alert? There would be no melee kills and it removes that whole aspect

  • @thirteen3678
    @thirteen3678 Год назад +348

    For the engineer pilot ability, I don't really think it would work, as the whole gameplay of titanfall is so movement-heavy, and that would require settling down in a single location. This works well for more comparatively grounded games (i.e. Apex) but would clash with the pace of the core series. (For the people saying that A-wall has the same problem, correct. I don't particularily like A-wall for that reason.)
    Instead, I think you could pivot to a more trap oriented ability? For example, Proximity mines to be placed on walls and floors, which could stun, or even tether pilots (a-la Northstar). If you really want to lean into the engineer side of it, focus on repairing/powering up local titans, or reapers if you'd prefer something smaller scale.

    • @Noobolon
      @Noobolon Год назад +12

      i agree with that, those fences would also encourage camping (just like in apex too)

    • @noblebork7444
      @noblebork7444 Год назад +10

      I like the idea of a titan-focused pilot.

    • @jacobpinson2834
      @jacobpinson2834 Год назад +3

      I’m pretty sure a-wall was designed as an anti titan tool

    • @henryrothert6160
      @henryrothert6160 Год назад +3

      The only reason A-wall is like that is because of the long deploy time. If it could be deployed nearly instantly, it’d be way better for using aggressively in the move.

    • @cupman7326
      @cupman7326 Год назад +2

      I like the reaper concept as a pilot ability. Maybe you can build a reaper over time that you can direct as the engineer? Or have an army of stalkers or something.

  • @ryanlayfield
    @ryanlayfield Год назад +45

    Alternative Cooper and BT plotline suggestion:
    In either the beginning of Act 2 (or the end of Act 1), an older Cooper has (finally) convinced the upper echelons of command to go on a small mission deep into enemy territory. No titans due to lack of support. Some degree of stealth, but lots of traversal to get through craters, half-broken buildings, etc. (due to a massive battle that happened years ago). Cooper, if you listen carefully when he's in the distance, appears to be talking to himself at times.
    The location? A abandoned research facility once under friendly control, and considered the 'home' of the original Titan prototypes. It turns out Cooper needs to find a copy of the original AI matrix used as the foundation for BT. The 'copy' in the helmet has his essence, but needs to be integrated into a "untainted core" in order for his full combat matrix to be restored, run a mech, etc.
    Why did the brass agree to staff the mission? If successful, BT would also have the keys necessary to run a prototype (originally recovered, but otherwise mothballed). Said mech has high performance, can one-shot a ship in orbit (with enough time to build a charge), and was otherwise meant to be the pinnacle of Titan capability.

    • @bruintjesuus
      @bruintjesuus Год назад

      they should add a mission where you help the militia lay siege on angel city to free it from the Imc’s influence but i like your idea as well

  • @Cerabvt
    @Cerabvt Год назад +351

    Let’s go there is still hope for titan fall 3

    • @elainesinclair6532
      @elainesinclair6532 Год назад +4

      THERE IS ALWAYS HOPE

    • @DriftySwift
      @DriftySwift Год назад +1

      It's been years since I played 2 and I still remember how good that game was

    • @triplebb9809
      @triplebb9809 Год назад +4

      OK. Now calm down a little and take your 💊, pilot.

    • @slushyrunner4677
      @slushyrunner4677 Год назад +1

      Look I have insider Knowledge, and let's just just say if your a fan of Apex tf1 and tf2 then you're going to like what there cooking

    • @DumplingDoodle
      @DumplingDoodle Год назад

      @@slushyrunner4677 that's so totally bonkers man, thanks for the epic leak.

  • @Kraytor556
    @Kraytor556 Год назад +26

    honestly a story about being a mercenary for both sides could be pretty cool

    • @zalankarpati4387
      @zalankarpati4387 Год назад +2

      '621, we've got a job request from the Interstellar Manufacturing Corporation.'

    • @LyleFaustino
      @LyleFaustino 11 месяцев назад

      THIS I AGREE WITH

    • @Bandog23
      @Bandog23 2 месяца назад

      Real and with the first games art style and second games movement.

  • @WilliamPertzer
    @WilliamPertzer Год назад +405

    I love every idea except the the ttk changes. Half of the weapons in titanfall 2 are only good because of the quick ttk, and because of the fast paced gameplay and adding the perma-grapple, people can leave engagaments faster than ever. The fast ttk is essential to titanfall

    • @coolguy1648
      @coolguy1648 Год назад +32

      And the 2 hit punch is kinda sad

    • @dustinwerner4480
      @dustinwerner4480 Год назад +8

      Agree o. Both of these points, TTK still feels good.

    • @gaze3369
      @gaze3369 Год назад +8

      Fr keep the flow of combat consistent

    • @phoenixmcgrew2964
      @phoenixmcgrew2964 Год назад +6

      I think a good change would be to change damage fall-off so you can't beam somehow from 50 yards away with an SMG.
      As per melee, I like the idea of damage being based off of how fast you're going so you're rewarded for building speed.

    • @mosestsang2760
      @mosestsang2760 Год назад +1

      What about the other half, then? Most, if not all, weapons should be balanced regardless of ttk

  • @FeliceJM
    @FeliceJM Год назад +25

    Nerfing hipfire is an awful take

  • @GTSViperman
    @GTSViperman Год назад +145

    The only two things I disagree with are the melee and ttk. I think that the meele should stay as one hit, and the ttk should stay as it is because I think that it is perfect for the quick paced shooter that it is.

  • @thurtik5251
    @thurtik5251 Год назад +13

    Great ideas overall, but I would NOT change the TTK or hip-fire mechanics. The gunplay is perfect as is, with the short TTK making good movement skills mandatory to survive, and not having to ADS all the time, breaking your flow. Sure, the SMGs are waaay too good at this, but that is by design and isn't (imo) that big of a deal. If you really wanna do something about it though, just buff the hip-fire of the other weapons (don't over-do it though)

  • @HawkySB
    @HawkySB Год назад +87

    I’ve always wanted a blunderbuss weapon in titanfall, a single-shot, long reload weapon that would rag doll enemy’s body’s through the skybox and could be used to chain movement when you blast the ground or fire it mid air

    • @jamesjohnXII
      @jamesjohnXII Год назад +6

      Fortnite flint knock

    • @semlcolon
      @semlcolon Год назад +1

      Thats just tf2 man

    • @solyom8034
      @solyom8034 Год назад +3

      thats just an epg or a kraber with smaller mags.

  • @EPadraigM
    @EPadraigM Год назад +17

    Imagine a strider titan that dual wields full auto pistols and has wheels for feet. Their utility could be where they supercharge their dashes for 2.5 to 3 seconds. I just wanna move fast man...

    • @demoliman
      @demoliman 11 месяцев назад

      dash core?

    • @EPadraigM
      @EPadraigM 11 месяцев назад

      @revolvaOcelot Dash core but worse, and it's a base ability.

  • @Tunder010
    @Tunder010 Год назад +49

    I just don’t think jets or traps would work as a class ability and I think the time to kill in tf2 is just right, I also think that this would be removing from the Titanfall feeling of the game and make it more like cod but with jet packs

    • @atombass9116
      @atombass9116 Год назад +1

      Jets could work just not a traditional jet pack. think more jets like Halo 4 boost dash.
      A very fast quick small dash in a given direction. using jets

  • @rage_tv4493
    @rage_tv4493 Год назад +9

    Hipfire accuracy is fun doesn’t need to be changed.
    Not every game needs an esports scene especially not this game wouldn’t benefit from one.
    I do kinda like the grapple idea.
    The most popular titan idea “the brute” which is a heavy titan who focuses on beating the shit out of you with his hands seem like an awesome idea.
    Another thing I would like to see is a buff for ogre class titans. 10 second CD for a dash unless you have turbo thrusters is absolutely insane. 5 seconds by default and then you can remove turbo thrusters perk and replace it with something else or you can just make it an extremely small decrease

  • @simplycookie3315
    @simplycookie3315 Год назад +78

    Increasing time to kill might not be a good idea for a fast movement shooter like titanfall two, it might make the "every weapon is usable except for pistols" not applicable anymore as in certain weapons will just suck. and the two shot punch will make it completely useless and remove the fun of two pilots missing all their kraber shots until one of them gives up and punches the other guy. And generally satisfying punching moments. Sure some people don't like getting one shot but this is titanfall, you die, 2 seconds later you respawn

    • @colex110
      @colex110 Год назад +2

      live, die. repeat.
      visors up pilot. go get em.

    • @apolofig1629
      @apolofig1629 Год назад +1

      ​@DumplingDoodle duuuude exactly I don't know what it is but I've been running the mozam for the last couple days and I don't think I've ever gotten this many kills in a game

  • @adamsmasher2874
    @adamsmasher2874 Год назад +4

    I’m not gonna lie these ideas sound counter all the ideas of the core titanfall ideas

    • @adamsmasher2874
      @adamsmasher2874 Год назад +1

      At least the weapon and class ideas

    • @Bandog23
      @Bandog23 2 месяца назад

      ​@@adamsmasher2874 he is an overwatch player so

  • @Lefancyman
    @Lefancyman Год назад +318

    2:34 I think revenant could be used as an enemy that tracks you down throughout the story

    • @phantoan522
      @phantoan522 Год назад +61

      Image the original Revenant got hold of the control of all of his body, and sends hundreds of them after you, crawling all over the wall and swarming you and your titan, that will be sick

    • @Lefancyman
      @Lefancyman Год назад +3

      @@phantoan522 YES!!!

    • @Random-gn6ew
      @Random-gn6ew Год назад +4

      @@phantoan522 Like that one place in the sewers in dying light one where all the zombos are just straight gunning towards you.

    • @hajfaf6289
      @hajfaf6289 Год назад +3

      why tf would he want to chase some random pilot

    • @anricig3325
      @anricig3325 Год назад

      ​@@hajfaf6289money

  • @GarbyBoi
    @GarbyBoi Год назад +3

    these are all great ideas and i read the pinned comment but the ttk and the hipfire accuracy are essential to the identity of the game we know and love. it's a *FAST* shooter and altering these two main componants can and will turn it into a camping nightmare.

  • @randobandobby6443
    @randobandobby6443 Год назад +80

    Love the Pilot customization idea, one small issue I could see arising is how players would be able to recognize certain Pilots. Like being able to recognize that it was a cloak pilot, or a Holo or Stim. But I know its just a workshop idea right now.

    • @revenant5354
      @revenant5354 Год назад +2

      i think there should be a marker beside the name that informs you what type of ability they are using, that could help solve the problem

    • @tyler403
      @tyler403 Год назад +6

      With the fast ttk in titanfall 2 you typically dont even see what class someone is, or it usually doesnt matter

    • @Vegito_Fanpage
      @Vegito_Fanpage Год назад +14

      ​@@tyler403Heavy disagree. Never once struggled to tell who I was fighting in Titanfall, even with just a glance. Closest it's ever been would be between grapple and holo-pilot, which makes me think for like 0.5 seconds longer, and that's still easy because no one plays holopilot.

    • @jamesjohnXII
      @jamesjohnXII Год назад

      Just keep the silhouettes consistent and there's no issue

    • @h2o848
      @h2o848 Год назад

      @@Vegito_Fanpagea-wall and cloak 💀

  • @lubi8792
    @lubi8792 11 месяцев назад +2

    Ok, after all thats been going on with Titanfall, Im officially hyped again. Im not taking my meds. This is happening. Titanfall 3. And this time, respawn cares for the game

  • @noahcalderon7434
    @noahcalderon7434 Год назад +26

    Titans being able to throw pilots in the multiplayer is such a cool idea

  • @Scratchles
    @Scratchles Год назад +1

    nah, the hipfire accuracy is what enables this fun fast paced gameplay to be possible.

  • @volcanicgm2273
    @volcanicgm2273 Год назад +29

    Bringing back BT and Jack for the end of the T3 campaign and having them both sacrifice each other as friends would bring any man to tears

    • @joyoobility9176
      @joyoobility9176 Год назад +6

      "Hey (mc name), take care of him..."
      ~Cooper in Tf|3, when he returns the favor to BT.
      .....yea, I think I'll cry a lot.

  • @ethangozling2604
    @ethangozling2604 Год назад +2

    one thing i really want is for the pilots to look more like the pilots in titanfall 1, they were sooo much cooler looking (mainly the helmet designs imo)

  • @TheMacroShow
    @TheMacroShow  Год назад +323

    What would you want to see in Titanfall 3?

    • @lamboraider14
      @lamboraider14 Год назад +39

      The most 🔥 campaign of all time!!

    • @extraspicydinner3951
      @extraspicydinner3951 Год назад +3

      Like my comment macro

    • @fluke7506
      @fluke7506 Год назад +17

      Not really what i WANT to see but i dont want to see tons of overpriced micro transactions and battlepasses.
      skins should be rewards for your progression and skill as a player.

    • @Kenoblade
      @Kenoblade Год назад +6

      @@gambulzsame i also want to fully customize your titan like different gun skins different armor and maybe even customize some abilities who knows

    • @maxdeltaco6537
      @maxdeltaco6537 Год назад +4

      Litteraly just the same movement with more relaxed features

  • @lesliejacoby9137
    @lesliejacoby9137 Год назад +8

    I think for the melee changes make up the damage is momentum based so that you *can* one shot melee if you are moving properly.
    Also add custom melee finishers so like if I come from directly above at the right speed I just stomp their skull into the ground.

  • @zatan777
    @zatan777 Год назад +65

    One thing I'm also hoping for is for the story to be longer. The Titanfall 2 story was so insanely good but too short

  • @josephd6115
    @josephd6115 Год назад +5

    I like a lot of these changes but I cant get around there being a competitive mode. One of the things I love about the game is that it really feels like the old COD/halo games where the show of skill was being at the top of the leaderboard or slide jumping through a building without bonking your head, rather than a high number and a cool metal attached to your profile. Personally, I think just having a competitive mode would make every other part of the game more toxic and less fun. When people have extrinsic incentives to win, they lose their intrinsic will to have fun. Think about if every titanfall 2 match was just a bunch of C.A.R.s and alternators; there wouldn't be as much of an incentive to just mess around and actually have fun. I believe that titanfall is one of the last games of a lost era, where everyone that played was there to have fun. All it takes is one person taking the game to seriously and flaming their team mates in a casual mode makes the whole experience so much worse for everybody. The magic of titanfall is that you can play a 10 minute game and not care about the scoreboard once. Putting an extrinsic reason to win ruins all of this and that is why I don't believe there should ever be an official competitive scene for titanfall.

    • @needum9212
      @needum9212 Год назад +1

      Exactly fun should always be prioritized. Look at halo infinite and halo 5 they prioritized competitive and it made the games not as fun

    • @paperclip6377
      @paperclip6377 Год назад

      ​@@needum9212to be fair though every halo since 343 took over has been sh**

    • @needum9212
      @needum9212 Год назад

      @@paperclip6377 yea cause the games are never complete and they never deliver a full package.

  • @LARRYISTHEGOD
    @LARRYISTHEGOD Год назад +64

    As a titanfall veteran who loves the game , i cannot wait for titanfall 3

    • @allegrarehder2183
      @allegrarehder2183 Год назад +6

      I’m sorry but your gonna have to wait a while, probably 3-5 years

    • @et9799
      @et9799 Год назад +4

      You know they're going to make it not fun, like they did with apex. Right? I mean, titanfall was about moving around at high speed. Apex is about nerfing the ability to travel around at high speed.

    • @thebulletkin8393
      @thebulletkin8393 Год назад +1

      Well you’ll be waiting a very long time, seeing as titanfall 3 currently isn’t in development

    • @LARRYISTHEGOD
      @LARRYISTHEGOD Год назад

      You guys are probably right
      Dreams got shattered lol 😂😂

    • @scoutbite4334
      @scoutbite4334 Год назад

      @@et9799 I know I wanna say that EA will actually let them make this game fun and not cod 24 but that is copium at the highest degree

  • @BrendonBrasher
    @BrendonBrasher Год назад +3

    I think it would be cool if there was destructive buildings in titan fall 3 like you could shoot a support beam nocking the whole thing down and crushing enemies

  • @nandaraghavakumar6618
    @nandaraghavakumar6618 Год назад +12

    one thing that would be amazing is, if you could add robot arms to human body type customization, like full on old school customization and not the halo infinite type, that would make each player look individualistic even tho they own the same skins

  • @portlmaster
    @portlmaster Год назад +2

    I had an idea for titanfall 3,and that would be space and/or sea battles with certain titans.
    That would be cool.

  • @GeometrySoup
    @GeometrySoup Год назад +9

    If titanfall 3 comes out, it will be the greatest moment of my life

  • @HallowedGreaves
    @HallowedGreaves Год назад +1

    I can't wait until Titanfall gets announced next month. Trust me guys it's on its way, no I'm not off the meds I swear guys trust me.

  • @circumcisionersjar
    @circumcisionersjar Год назад +14

    7:28 reducing hip fire accuracy makes it less skill based

    • @EmpReb
      @EmpReb Год назад +1

      Yup. ADS just being skilled is BS if I ever saw it.

  • @olivercameron8246
    @olivercameron8246 9 месяцев назад +1

    I dont now if anyone would agree with me but I would love that after you complete the titanfall 3 campaign you could go in a open world game mode were you can explore other planets and come randomly come across IRM camps or bases. You would also get quests and stuff and would be able to customize you mech and pilot.

  • @NahIdSword
    @NahIdSword Год назад +16

    I think that movement and gunplay shouldnt be messed with too much. ttk right now is perfect too in my opinion. as for the story i dont think it should be longer than 6-10 hours. yes, thats not a lot but they should design it with the mindset quality over quantity.

  • @sparklecandie4026
    @sparklecandie4026 Год назад +1

    The time to kill being very short is perfect for Titanfall since you're supposed to be moving around so fast. Good movement will always keep you from dying

  • @waffl9307
    @waffl9307 Год назад +11

    very good but the time to kill and hipfire kinda need to be they way they are, otherwise i dont think it will feel like titanfall

  • @ashermaese4481
    @ashermaese4481 Год назад +1

    Thank you for just wishing for Titanfall 3 we all have been craving it. The more we talk about it the more attention it gets

  • @yu-nd9wm
    @yu-nd9wm Год назад +5

    Macro is back and i hope titantfall is back too

  • @RogueNarwall
    @RogueNarwall Год назад +1

    They just added "hardpoint" mode to Titanfall 2 which I thought was pretty wierd considering we already have amped hardpoint in Titanfall 2. I looked into it and it turns out it's a Titanfall 1 mode. What else I found interesting is the fact the description was "blinded by science". This I saw was either a reference to the apex legends questline "She blinded me with science" which does actually reference the IMC but I was only skimming. It also references the album "Blinded by science" by Thomas Dolby. I don't really know what this means but if anyone could look into it I'm sure a random geezer in a comment section will. Love your content!

  • @leobardosaldana5820
    @leobardosaldana5820 Год назад +6

    I love titanfall

  • @twistedwolf7626
    @twistedwolf7626 Год назад +1

    I do love the idea of having your own or a friendly titan throw you though since it would definitely make sense for a fast paced game

  • @mylo_6
    @mylo_6 Год назад +8

    You have to add a vision of pilots where they match a titian. Custom map-making would definitely keep it coming back. Na keep the game $30 so the game doesn't resort to a battle royal scene. Also maybe some special DLC many campaigns and some bigger side campaigns that add more lore/background about the lore. Fure sure can't wait to see what's in store. Also, they gotta keep the bundles and the stuff like nitro scorch bundle. fure sure add a very small amount of apex legends characters with like valkrieye trying to take on with the new character and Jack Cooper. with maybe some twist on the characters from Titanfall 2. Also more factions based on what people think on some poles, but some of the old ones like 64

  • @Goober440
    @Goober440 Год назад +1

    I desperately need pilot customization. One of my few gripes with Titanfall 2 was that I couldn’t customize my pilot. I literally exclusively use the Sonar Pilot because of the armor. I want expression in Titanfall especially because of how important the individuality of a Pilot is along with their bond to their titan.

  • @mokiiboo
    @mokiiboo Год назад +6

    I’d keep the melee a 1 hit kill because doing a melee build is so much fun man

  • @MysticalZavier
    @MysticalZavier Год назад +3

    I swear if those codes are just a teaser for jack cooper being added to apex and not tf3 ima cry

  • @LiterallyBatman1
    @LiterallyBatman1 Год назад +5

    I just hope that the movement stays the same or is improved❤

  • @thechaoscrew2962
    @thechaoscrew2962 Год назад +1

    I'm barely into the vid and i already am loving how you're doing the story, sounds amazing

  • @iateyourlizard3497
    @iateyourlizard3497 Год назад +5

    Who else would think an EVEN BIGGER attrition mode would be great?

  • @arandomperson7737
    @arandomperson7737 Год назад +1

    we need the devs to see this

  • @whiteasian3636
    @whiteasian3636 Год назад +4

    3:40 I always thought they should just do what they did for the grapple to all the other abilities (except for a few). with stim they should make it last longer and be slightly slower whilst allowing you to choose how much you use it by giving it the exact same charge system as grapple. Same with cloak and A wall but with A wall it should be a over the shoulder shield like certain grunts in the TF2 campaign. Pulse blade should get 2 knifes (maybe 3 but thats probably a bit overkill) phase should be a phase dash like ronins except with the ability to dash in whatever direction your looking in and Holo pilot should allow you to switch places with your hologram
    Also I don't really see why the hipfire should be nerfed, if anything, it takes more skill since it forces you to be mobile while fighting

    • @OskarOGMC
      @OskarOGMC Год назад

      I think the current abilities could be turned into ordnances with a kit buffing them to their full potential or something like that.
      Nerf for ordnance abilities;
      Grapple - Shorter range, one charge
      Stim - Takes health away, slower speed-up
      A-Wall - Follows you but is smaller and gets rid of the damage boost capabilities
      Hologram - Same as base but slightly more noticeable that it is a holo (upgraded could cloak the pilot or something)
      Cloak - More visible, more time to cloak
      Phase - Leaves behind a faint trail to where you are travelling
      As for the pre-existing ordnances being buffed by the pilot kit;
      Frag Grenade -> Explosive Boost - Basically a team fortress 2 soldier rocket jump towards where you're looking
      Arc Grenade -> Arc Field - You move faster and have an electric field which applies the arc effect (does no damage)
      Firestar -> Fire Volley - Shoots an explosive array of missiles which leave behind a lingering damage zone
      Gravity Star -> Gravity Well - You throw a moving projectile that sucks up bullets and when moving through it, it boosts your speed
      Electric Smoke Grenade -> Smoke Carpet - You disappear in a carpet of smoke (damages enemies)
      Satchel -> Tripmine - Basically a mine that sticks to walls and stuff

  • @raptorprimal1077
    @raptorprimal1077 Год назад +2

    I think for the campaign they could take tips from doom eternal by making enemies very varied in the ways you approach them

  • @calmomen6817
    @calmomen6817 Год назад +4

    Your on a fine line with every gen 10 macro

  • @Real_Octopus_Prime
    @Real_Octopus_Prime Год назад +2

    Okay I'm not trying to be a party crasher but at the end of the patch notes it said "incoming nessie transition" and in titanfall2 some places got a nessie from apexlegends so maybe that's all we are getting. Still hope that they will make another titanfall tho.

  • @pedroterukiparussolo8890
    @pedroterukiparussolo8890 Год назад +4

    imagine how cool it would be if there was a mission that blisk has one of BT parts, so the new pilot and cooper enter the games, and you actually invade kings canyon looking for a way to find blisk, and it can be converted into a event in apex legends.

  • @IRORSCHACH
    @IRORSCHACH Год назад +1

    I'm going to download this game again for the campaign! That's campaign was well put together, emotional and satisfying.

  • @azrrexx1212
    @azrrexx1212 Год назад +3

    I think it would be cool if they let you go to other planets to take out imc bases, like in dlc if you want more campaign you can zoom into the future and take out worlds that are run by the imc and you take out the bases free the planets and get rid of imc.

  • @qfired9286
    @qfired9286 Год назад +1

    Don’t get me wrong, I am the #1 cosmetics and character customization fan, but I feel like it would be way harder to see what type of pilot your opponent is using (especially in quick-thinking engagements you find in Titanfall), so I feel all the different cosmetics would make it way harder to see and therefore play against. In games like team fortress 2, the characters have widely different shillouettes and therefore the cosmetics don’t blur what class you’re fighting against. In Titanfall, it would be way harder to determine

  • @wolfhunted7702
    @wolfhunted7702 Год назад +8

    As great as alot of these changes are i wouldn't have a ranked mode or faster ttk
    Tf2 is a very casual game and the community reflects that and is welcoming and laid back but if you added a ranked mode i think it would only go down hill
    As for the ttk if it was reduced the gameplay just wouldn't work. Tf2 is a very fast paced game and the ttk reflects that as if it was slow it just wouldn't work

    • @thebulletkin8393
      @thebulletkin8393 Год назад +2

      I’d personally love a ranked mode, all the games I actually enjoy lack one and I’d have to go out of my way to play something like siege or csgo which I don’t enjoy nearly as much.
      I always play titanfall with the intent to improve, and a ranking system could really add to that

    • @wolfhunted7702
      @wolfhunted7702 Год назад +1

      @@thebulletkin8393 im not saying its a bad idea I just think it might ruin the community and laid back nature.
      Everyone just comes to have a good time and I think adding a ranked mode would just make people toxic
      And we have live fire which is a pseudo ranked mode in a way its where all the tryhards go

    • @thebulletkin8393
      @thebulletkin8393 Год назад +2

      @@wolfhunted7702 I understand entierly, ranked overall is a double edge sword. Without a doubt if done properly it can extend the game’s lifespan by several years and add more replayability and sense of mastery. Just look at rocket league, regular league, csgo, siege and the like. But when balancing adjustments are made for ranked it can be hard seeing as you have top level players and beginners to consider. Then casual matches become less casual and eventually just become pseudo ranked.
      Ultimately all I want is a sense of progression when I play, in games that lack SBMM that’s done through seeing how my kill counts and consistency improve over time, but with ranked modes I have a tangible rank that I can use to track where I am.
      In the end though, as long as the game has the mechanics to offer multiple layers of depth I can still enjoy it. I play titanfall with a sort of ‘internal competitive mindset’ whereby I’m constantly challenging myself. I can enjoy it without ranked, but ranked done well could be fun

  • @mr_merini658
    @mr_merini658 Год назад +1

    If you want a sort of medieval ultrakill (its called "shady knight")

  • @DAYMAND3R3552
    @DAYMAND3R3552 Год назад +17

    Having an new pilot as the main character is a good idea plus maybe we could customize them for the campaign.

  • @bencastellucci8823
    @bencastellucci8823 Год назад +2

    I think kill streak upgrades that are better after each kill for pilots would be a really cool upgrade like maybe an auto loader or all cooldowns cut in half or a huge rocket that destroys titans. My vision is that after 1 kill you could get some small, personal buff, I think something like a triple jump or a recharging shield overhealth the second kill could be something that can really effect other pilots like a improved version of radar jammer that disables enemy hud near you. And after the third kill something that really effects titans like that missile I mentioned or an emp that shuts down enemy titans for 6 seconds or something.

    • @ilikestarwars4438
      @ilikestarwars4438 Год назад +3

      i don't know, i feel like this could lead to huge snowballing since it's rather easy to get multiple kills fast. it's a really cool idea but would have to be balanced in some way shape or form

    • @docteroh
      @docteroh Год назад

      More like every 5 kills

  • @broncosfan99
    @broncosfan99 Год назад +16

    I really want Macro to get with a indie developer and make his own game, he's studied so many games I believe he could make a great game

    • @anasdev1553
      @anasdev1553 Год назад +6

      no offense to macro but translating ideas to an actual project is not as easy as it seems

    • @broncosfan99
      @broncosfan99 Год назад +3

      @@anasdev1553 that is true but I think that's why having some developers by his side would help because they'd know what would work and what wouldnt

    • @GEK0dev
      @GEK0dev Год назад +1

      @@anasdev1553Trust me I can fully tell you as a developer that it is 99% of ideas in game development that don’t actually get out in since it just isn’t realistic, Especially combat related ones

  • @IanBrandstetter
    @IanBrandstetter Год назад +1

    (trust me ) throws me in to the deadly fog good memorys bring titanfall back to life

  • @mudakip
    @mudakip Год назад +10

    ngl dude it sounds like you just want Apex with wall running lol

  • @jamsamwij
    @jamsamwij Год назад +2

    Macro really loves halo forge

  • @C3l3br1m60r
    @C3l3br1m60r Год назад +9

    When macro posts, you KNOW is finna be a good day

  • @kevinliu5915
    @kevinliu5915 Год назад +1

    I feel like instead of just having grapple, allow pilots to have two abilities. Like imagine Grapple and Stim, Cloak and Phase,
    It will give more variety
    also maybe a grapple and stim nerf, but just a small one

  • @Lukequest
    @Lukequest Год назад +5

    As a newcomer to the titanfall franchise I didn’t have to wait that long but it must have been painful for Marco and titanfall 2 players. I hope this comes true

  • @LordBakon
    @LordBakon Год назад +1

    Don’t worry macro, ima get hired and write titanfall 3

    • @LordBakon
      @LordBakon Год назад

      In like 10 years cuz I’m only 14 rn

  • @kylebuck2854
    @kylebuck2854 Год назад +4

    I like the campaign idea. I think that you are trying to be more inclusive which is great but 2 hit melee and traps aren’t the way to go in my opinion. Maybe if every mode had a hardcore titanfall 2 option then it would work but idk.

    • @spitlikesfire9368
      @spitlikesfire9368 Год назад +1

      Nah his campaign idea is literally just what titanfall legends was which was gonna be part of apex legends. It's not a titanfall campaign

    • @kylebuck2854
      @kylebuck2854 Год назад

      @@spitlikesfire9368 I think titanfall legends was supposed to be more like playing as the apex legends way after the war but macro is more or less just saying: new pilot for some missions but still during the war, then back to Jack cooper and maybe BT.

    • @spitlikesfire9368
      @spitlikesfire9368 Год назад

      @kylebuck2854 nah he literally was saying how Jack would join the legends to find bt to help the war or something which wouldn't be very good at all. Apex legends will stay out of the titanfall games cause they don't fit well with titanfalls tone

  • @cursedwither7888
    @cursedwither7888 Год назад +1

    The putting bt back together is an interesting idea, but might be better if it was an optional choice, makes some future battles harder as you were distracted by something else but also makes you grow a better bond with Cooper, could be useful to befriend him.

  • @snap2cb777
    @snap2cb777 Год назад +10

    Mf literally took the movement away from a movement shooter.

    • @Bandog23
      @Bandog23 2 месяца назад

      He's an OW player lol

  • @redwoolfred2
    @redwoolfred2 Год назад +1

    What makes Titanfall 2 so fun is that it came out in a age when cmpetetive shooters were becoming big big, eg. overwatch, rainbow 6. And since they decided to not make it competitive, they were able to leave a lot of things broken, and if everything broken, then nothings broken; creating a perfectly balances and extremely fun game. You notice this when comparing TF2 to Apex. People shift from Apex to TF2 and instantly reconise how much more fun and smooth the gun play is. No slowing your momentum to ads, or removing fun movement mechanics for the sake of balance. The game is complete on launch, no need for balance updates, only new content.
    So it bothers when when people say Titanfall 2 is fun because its fast pace and smooth movements, but similarly to this video, then they want to add more ADS and reduce bullet spread, when its only like that so you can enjoys the movement and speed that defines TF2. Don't try make Titanfall 2 another COD BO3, its not. Dont try and balance it; it's fun because its broken. And please for the love of God respawn, and for the sake of the game. Do not add a competitive matchmaker. Its not a competitive game.

  • @TriFoxie
    @TriFoxie Год назад +5

    no

  • @ALIVEBRO.
    @ALIVEBRO. Год назад +1

    I know you're not a game dev but Titanfall's entire identity is it's time to kill and speed that is made possible by it's overpowered hipfiring. The only way this game stays feeling fresh and not like everything else on the market is to embrace the speed. Design the new maps like glitch and focus more on the mechanics of movement in map design than the actual map, make it possible for a piolet to 1v1 a titan, and keep that speed boost the new ??? Gamemode has and Titanfall would feel like the newest and funniest thing on the market.

  • @arthurford2362
    @arthurford2362 Год назад +4

    there is a reason why you are not a game designer

  • @Verti956
    @Verti956 Год назад +1

    i would like for the campaign if they showed that the main character is the operator of some construction titan. Then it would make sense that the character would have some experience piloting titans.

  • @magicmajufin4988
    @magicmajufin4988 Год назад +3

    never disagreed more with anyone

  • @RustyPawz
    @RustyPawz Год назад

    The throwing pilots mechanic whould be easy to set up. Have it so when you grapple onto a friendly titan or go to enter yours you can hold down aim which changes the animation to a throw animation with a lob arc so you can yeet a pilot with your trigger button

  • @CuppaMilas5
    @CuppaMilas5 9 месяцев назад +1

    My Campaign idea:
    In the last scene BT says Jack? In a morse code. Me personaly i think Jack cooper should see BT-7274 texting him in morse code while he simply has his helmet on, (The reason this can happen is cause during the mission effect and cause BT Uploads some of his DATA into Jack's helmet so he could talk to him while Jack timeshifted but... if you pay attention to the radio you can hear IMC grunt saying that a vanguard titan appears and re-appears which means he probably time shifted since he uploaded data into our helmet) Jack then tells Sarah Briggs about this and the Militia start to extract the DATA out of his helmet.
    They get BT-7274's DATA into a core which would make BT-7274 revived, then i would hope that they would make the OG colored BT reappear in green, white, orange and blue.
    The IMC+ Decide to attack Harmony to keep a distraction while IMC+ Scientists can search after small energy parts of the Fold weapons power source to try and revive the Fold weapon.
    (Then like in the first mission of Titanfall 2 my kind of favourite cause of the cool Mc allen ship crashes) i feel like we should attack an IMC+ Planet or Typhoons Moon or something like that but while we get there like late Captain Tai Lastimosa we should train a rifleman or some rookie, and then we get into position as we get ready to make a big assault but something goes wrong and maybe the ship crashes cause it gets ambushed by alot of IMC+ Airdefense and Air squadrons then we jumped down with a few SRS pilots by our side while we try to regroup and get to the mission base like in TF2 but with a few teammates which gets killed by some other titans and a Apex predator cause while having a few teammates that die a bit early in the campaign makes us kind of have the teamwork spirit in us which i feel like we did not get enough of in TF2 but then while continuing with BT we find out that a little SRS and ground support fleet had send a distress signal we try to work towards it when finding a connection to talk to Sarah briggs and report that most teams have died and we should regroup on the way but Sarah Briggs declines it and says that we should uphold operation 218 we embark on the mission just to find a time hole which brings us back to tf2 and BT and Jack start looking on what happened after Typhoon blew up. (I also feel like we should play a scene from TF2 that we did not play or maybe play effect and cause) BT and Jack then finds Data on what the IMC+ is trying to do and needs to connect to the remaining militia forces on the way i feel like we should come apart some Fold weapon rings and the old OG effect and cause map where we find Sarah Briggs being brutaly murdered by Apex predators BT tells us not to engage untill Apex predators are gone since he has memories of Captain Tai Lastimosa being killed by them. We find Monarch still alive but Sarah briggs murdered so we uphold Operation 218 and we search the Old effect and cause after any time loops or traces of the Fold weapons power source we then find a communication signal since Monarch still had Connection to the SRS. The OG BT-7274 got stuck in a time loop in effect and cause since we hear IMC grunts saying that they saw a Vanguard class titan we then take his Core with us to find out any Data that the OG BT-7274 has found or realised or maybe has more details about the IMC plans. The SRS finds out about the IMC Scientists searching for the Fold weapon and hear that they are trying to construct it at a side. Before we go on the mission we make the pilot we trained on the Ship before the attack on the IMC facility we qualify him and he helps us. The SRS kills alot of the scientist teams with ease but we find out Apex predators had made a prototype (like in TF2) we then find floating Captain Tai Lastimosa in space and bring him back to harmony to try and find away to bring him back to life, they bring Captain Tai Lastimosa back to life and he gets a new Titan since our Combat effectiveness rating is over 98% with BT we upload the Old OG BT-7274 Data core into our chassis and we go abselutely hammer on the IMC+ we finally get in a boss fight with Kuben Blisk and take him down. TF3 then ends and we are left with another little leak or easter egg leading towards TF4 maybe with a little IMC+ Radio from Kuben Blisk or an IMC+ Team leader on the radio it says "Hey we are coming to assist with operation Fold Hang tight!"
    And thats my idea if you got a little better solution or a little idea to this campain idea made by me drop a comment about something i could fix to make it more interesting but this took 1 Hour so i hope you guys enjoy the TF3 Story and i hope its still as good as TF2 is lets hope this is gonna be an awesome TF3 campaign so peace out brothers and sisters!
    Also i hope this blows up so i can get maybe just maybe a few thousand likes so Respawn maybe see my awesome idea....

  • @vanvan5761
    @vanvan5761 Год назад +1

    I think Titanfall 2 has perfected the formula already. Minor balance changes, maybe pick some stuff from first game. It's perfect.

  • @LedOFC
    @LedOFC Год назад +1

    Titanfall + Titanfall 2 = Titanfall 3. This is math.

  • @JmenEdits
    @JmenEdits Год назад

    “A Titan that can make walls that pilots can hide behind”
    Tone: “am I a joke to you?!”

  • @wheatloathe
    @wheatloathe 16 дней назад

    5:51 The throw should work like this:
    You hold down V (the attack/defend toggle for your titan) to make the titan lower it's hand and switch to throw mode. It'll be on standby till you cancel it by pressing V again.
    Now the next time you "embark" (or if friendly pilots press the embark button) it starts the throw.
    You're then given a few seconds to aim, then get thrown on another V press.
    Gahhh it would be so cool

  • @kidpuppet101
    @kidpuppet101 4 месяца назад +1

    i have a titan idea i don’t know what to call it but basically it’s a titan that is a medium health and armor it’s speed is between ions and legions but it is more of a support titan it’s weapon is a electric gun it will kinda slow down your enemies doesn’t do much damage but can hit multiple enemies at the same time it’s shield is like ions but the more it gets shot the more push it has basically the shield if shot will shoot out not doing damage but will push your enemy back it’s ability is a grenade that when thrown and after a bit of time will explode making a boom of sound that will glitch the enemy titans screen for a bit and push a bit back making them stumble a when is happens it’s core will have your shoulders turn into speakers and have a loud sound come out and glitch the screen of titans and make the sound around weird you can also put your weapon away to have shock knuckles come out

  • @usecodecedayyfortniteitems5414

    I’ve been playing titanfall 2 since launch and never gave up on the game when most did so in my opinion everything you mentioned was valid besides the TTK, the fact that you know you can get killed in 3 bullets is what makes the game so fun, it forces you to pick up the pase or you’ll get killed

  • @Traveler_202
    @Traveler_202 Год назад

    This video feels like a fever dream, so many of these points about the tactical and ttk all sound like someone who had never played the game and had no idea how it actually played

  • @theraidingwolf6657
    @theraidingwolf6657 Год назад +1

    Ok, I never comment on videos, but I need to point out that the ttk and hip fire has to stay the same. That's part of the core gameplay, and one of the reasons it is the way it is, and I think the reason Macro would want to change it is because he's more of an Apex fan than a TF2 one.

  • @krewoliskii
    @krewoliskii Год назад

    Hearing the titanfall theme again gave me chills