@@Enterprise6126 I'm sure I will at some point. I loved those games. Even now there's a few videos on the channel from those games. I think I did one of Jackson's flank assault at Chancellorsville, and maybe there's one in the sunken road at Antietam. It's been a long time but theyre up on the channel somewhere.
@@Enterprise6126 So am I. I was always a civil war buff. I didn't really follow Napoleonics. SOW Waterloo won me over with its gameplay and mechanics, not so much that I came into it knowing anything about Napoleonics.
I've had the remastered version on my wish list for some time now and noticed yesterday that it was available, and I was extremely tempted to purchase, but hesitated. Now I'm here watching your video that I just discovered after searching for this remastered version and I remember watching you all those years ago when the original was the thing and reading your comments and advice on the MOD forums. I can not believe it's almost 10 years since the games release and the memory of watching the Waterloo 200th anniversary live streams seem like just yesterday. Anyway, all that being said, after watching this video you've kindly uploaded, I'm glad I hesitated on the purchase because there doesn't seem to be a whole lot different apart from slight graphic improvement (if you can call it that.) And the performance improvement was never an issue for me even during insanely large battles. So I think I'll keep my money in my pocket for now despite my love of the old game and I too was obsessed with playing it day and night and making YT videos on an old channel I had. I don't think the £15.89 price tag for this upgrade version is really fair to those of us who bought the original + DLCs and are now expected to pay again. It will have to reduce in price for me to warrant the purchase, because like you, I've played the game to death and it's hard to return to old games. So I thank you Rob for your work here and for your continued work on what was, and still is, a splendid strategy game. Cheers 👍🏼
Thanks for doing this really appreciate you taking the time 😀Totally get why, you may, not be coming back to this…but update vids would be awesome. I have bought the game to support the devs, so hopefully I have invested in the future…may be we will get the likes of Leipzig, Borodino and Marengo etc 😀👍
I have no idea why this video blew up like that. I was not expecting that. I thought it would get maybe 100 views. I've been gone for over a year, I'm rusty, I'm out of practice speaking, and I sound like a stuttering idiot lol. I saw it happening and I was like, oh please God no, any video but this one lol.
@@DarkRob316 Hahaha!! The RUclips Algo Gods have laid down their blessings…it is done lol I think - I mean Yanno, this is just me sayin it, but - I think there’s a TON of anticipation for what Norb’s workin’ on. And that means ME TOO 😂 can’t effin WAAAAIT 😬😬😬😬😬 Like Grand Tactician be good or whatever, but…SOW combat can’t be outdone. Impossible.
Hi Rob I enjoyed your video which provided an informed view of this game’s enhancement and an idea of what the future development may or may not bring. It was interesting to hear about your past obsession and dedication to totally mastering this game and exploiting its strengths and weaknesses. This is aptly demonstrated in your original videos, most of which I have watched and will now revisit. Your decision to hold off on producing more videos on the basis that currently there is nothing new to show game wise is understandable and makes a lot of sense, although I think that some of your existing subscribers and certainly new subscribers would appreciate a slower paced playthrough of the first Allied scenario depicting the defence of the Hougoumont Garrison. Further coverage of the Grog Toolbar would also be appreciated. Any videos on updates would be welcomed. It is great to see you back and thanks for this comprehensive video of SOW Remastered which as you say is a must for non-owners of the original and even for owners, like myself, irresistible because of the early access and the appeal of watching any future development.
Since it’s back on steam, if workshop support is added; it will bring a whole new life to the game. It’s amazing what a dedicated community can come up with when it comes to mods.
"What's up, Guys?".Well, where to begin? I've been dead for almost 400 years., and there's still a bloke named Charles on the throne. And it looks like our colonies are about to make someone who looks like an orange that has gone manky their king. The weather is crap, and I've been awake since 3 a.m. etc. etc. etc.
Ti saluto spero di rivederti nei prossimi video di darci ulteriori spiegazione utili per poter giocare meglio e capire sempre più questo fantastico gioco.
Hello ! thanks for the video. a question with the GRO toolbar. If they are good, shouldn't they have implemented those improvements in the new toolbar? greetings!
Rob, it was not so much your game knowledge but your ability to teach tactics. If not this game, what about another game such as Total War Empire or Napoleon Total War. Maybe Men of War II or Call of Duty. On another note while I will be the remastered title even though I own the original collectors addition, I do not believe the graphics have changed all that much.
Well, the thing is the tactics are informed by the game knowledge. I had to understand how the game worked at a very high level to even be in a position to develop those tactics in the first place. It took two years of burying my head in this game to get to the point where I understood it at a high level. That's a lot of work, and the motivation behind it was just how much I loved the game. That doesn't come easy to me, and not every game I play gives me that sort of motivation. And even if it did, for most games, it's usually not necessary as there's usually someone else on RUclips who's far better than me at the game anyway. Scourge of War Waterloo was just a unique situation where my obsession with the game led me to becoming the best player in the game. At the time I started putting up videos on RUclips, there was simply no one else out there that knew what I knew, and so if I wanted all this stuff out there on the internet for people to learn the game from, it meant I was going to have to do it myself. Which sort of sucks, because as you no doubt can hear for yourself, this doesn't come naturally for me. If there was someone else out there at the time that could have done it, believe me, I would have let them do it. I did it because the game deserved it, not because I wanted to be on RUclips. I positively suck at doing RUclips. But I also just happen to be the only nerd that understands this game at the highest level.
@@ianbanks3016 it's a steal right now under $20 on steam. Just the high resolution and compatibility with modern computers makes it worth it. Plus, all the stuff @davidrossi5096 said is definitely in the pipeline.
The two mainstay groups are the KS guys and the Dogs of War. Both have been around for as long as I can remember. Heres the link for the KS guys kriegsspiel.forumotion.net/f32-scourge-of-war And here's the link for the Dogs of War. www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=dogsofwarvu.com/forum/index.php%3Fboard%3D130.0&ved=2ahUKEwifhuSDtpqHAxVVFlkFHVXQAf4QFnoECBIQAQ&usg=AOvVaw0IDnCEvnleyNBAHSdM6p4L
@@HwksRacoons well the multiplayer infrastructure is not really in place yet. it's still using the outdated direct IP connection method. The devs are currently working on integrating multiplayer with steam and setting up a lobby system. Once that's done I'm sure the multiplayer scene will come roaring back. The steam forums are very active right now and there's a good buzz about the game. And multiplayer is at the top of most people's priority list, including the devs.
Absolutely. The default sprite ratio is 1:6, which is to say every individual sprite represents 6 actual men in the battalion. This is what I normally use in my videos, sort of just to keep everything as standard as possible. However, the sprite ratio can be adjusted in the options menu to have each sprite represents either more or less men. You can set it for a 1:1 sprite ratio, but there's a caveat. Each battalion has a sprite cap of 200 sprites. And since most battalions in the game have more than 200 men in them, what you end up with is all battalions looking the same size because at 1:1, they will all hit that sprite cap. The map is also not scaled for this. Even with the 200 sprite cap, 1:1 is still much to big for the map. For instance if you deploy a whole brigade in line at 1:1 in the open area half way between Hougomont and La Haye Sainte, the brigade would probably stretch from Hougomont to La Haye Sainte. Which is obviously ridiculous, a single brigade would not cover that large of a front. But because the map is not scaled for a 1:1 sprite ratio, it does. You can still do it of course, but it may look sort of silly.
@@freshfresh5205 to be honest, you wouldn't want that even if the game could do it. The maps are scaled much to small to accommodate a true 1:1 sprite ratio. The 200 sprite cap may be hard coded in the game, I'm not sure. If not, they may change it during early access. I still think you wouldn't like it once you actually saw it. Imagine a single 600 man battalion deployed in line, it would stretch from La Haye Sainte to Hougomont. Which is pretty absurd.
@@DarkRob316 apparently their was a 1:1 map mod in the previous version. Hoping that will happen again. Also now that we have some modern memory access and more modern PCs I kinda hoped the devs would do 1:1 maps and unit numbers. I mean why would you not.
Awful? They can be complex depending on what you're trying to accomplish, but awful I wouldn't say that. You might not know how to do something you're trying to do, but I guarantee you that I do know how to do it. So tell me what you're trying to do and Il tell you how to do it.
Thanks for being the Scourge of War guiding light all these years! Good to see you back!
+1
Now they need to remake SOW Gettysburg as well.
It's in the pipeline. All the civil war games will also be given the remaster treatment.
@DarkRob316 if you ever get in the mood i would love to see you do the Gettysburg scenarios when they come
But if you don't want to no pressure
@@Enterprise6126 I'm sure I will at some point. I loved those games. Even now there's a few videos on the channel from those games. I think I did one of Jackson's flank assault at Chancellorsville, and maybe there's one in the sunken road at Antietam. It's been a long time but theyre up on the channel somewhere.
@DarkRob316 I am much more of a civil war buff than napoleon so I am exited that Gettysburg is Gettysburg the same treatment from the devs
@@Enterprise6126 So am I. I was always a civil war buff. I didn't really follow Napoleonics. SOW Waterloo won me over with its gameplay and mechanics, not so much that I came into it knowing anything about Napoleonics.
I've had the remastered version on my wish list for some time now and noticed yesterday that it was available, and I was extremely tempted to purchase, but hesitated. Now I'm here watching your video that I just discovered after searching for this remastered version and I remember watching you all those years ago when the original was the thing and reading your comments and advice on the MOD forums. I can not believe it's almost 10 years since the games release and the memory of watching the Waterloo 200th anniversary live streams seem like just yesterday.
Anyway, all that being said, after watching this video you've kindly uploaded, I'm glad I hesitated on the purchase because there doesn't seem to be a whole lot different apart from slight graphic improvement (if you can call it that.) And the performance improvement was never an issue for me even during insanely large battles. So I think I'll keep my money in my pocket for now despite my love of the old game and I too was obsessed with playing it day and night and making YT videos on an old channel I had. I don't think the £15.89 price tag for this upgrade version is really fair to those of us who bought the original + DLCs and are now expected to pay again. It will have to reduce in price for me to warrant the purchase, because like you, I've played the game to death and it's hard to return to old games. So I thank you Rob for your work here and for your continued work on what was, and still is, a splendid strategy game. Cheers 👍🏼
Thanks for doing this really appreciate you taking the time 😀Totally get why, you may, not be coming back to this…but update vids would be awesome. I have bought the game to support the devs, so hopefully I have invested in the future…may be we will get the likes of Leipzig, Borodino and Marengo etc 😀👍
Good man :) your vid here seems to have given a nice goose to some of my SOW content too. Thank you, OG.
I have no idea why this video blew up like that. I was not expecting that. I thought it would get maybe 100 views.
I've been gone for over a year, I'm rusty, I'm out of practice speaking, and I sound like a stuttering idiot lol.
I saw it happening and I was like, oh please God no, any video but this one lol.
@@DarkRob316 Hahaha!! The RUclips Algo Gods have laid down their blessings…it is done lol
I think - I mean Yanno, this is just me sayin it, but - I think there’s a TON of anticipation for what Norb’s workin’ on.
And that means ME TOO 😂 can’t effin WAAAAIT 😬😬😬😬😬
Like Grand Tactician be good or whatever, but…SOW combat can’t be outdone. Impossible.
@@banksixdeis94yea I hope thats what it means. I would love to see the game blow up like up that.
Hi Rob
I enjoyed your video which provided an informed view of this game’s enhancement and an idea of what the future development may or may not bring. It was interesting to hear about your past obsession and dedication to totally mastering this game and exploiting its strengths and weaknesses. This is aptly demonstrated in your original videos, most of which I have watched and will now revisit.
Your decision to hold off on producing more videos on the basis that currently there is nothing new to show game wise is understandable and makes a lot of sense, although I think that some of your existing subscribers and certainly new subscribers would appreciate a slower paced playthrough of the first Allied scenario depicting the defence of the Hougoumont Garrison. Further coverage of the Grog Toolbar would also be appreciated. Any videos on updates would be welcomed.
It is great to see you back and thanks for this comprehensive video of SOW Remastered which as you say is a must for non-owners of the original and even for owners, like myself, irresistible because of the early access and the appeal of watching any future development.
Since it’s back on steam, if workshop support is added; it will bring a whole new life to the game. It’s amazing what a dedicated community can come up with when it comes to mods.
"What's up, Guys?".Well, where to begin? I've been dead for almost 400 years., and there's still a bloke named Charles on the throne. And it looks like our colonies are about to make someone who looks like an orange that has gone manky their king. The weather is crap, and I've been awake since 3 a.m. etc. etc. etc.
Welcome back ❤ Hoping to see if the remaster is worth the money
Thanks, DarkRob. I bought the game as soon as it became available. I've been enjoying it very much.
Thanks, subbed!"
I´d kill for a Sid Meier´s gettysburg remaster as well;)
Totally different company. Take Command: 2nd Manassas was pretty good, though.
Glad to see this release!
Marching in column everywhere is a very 'French' thing to do.
tbh aparently they would order into line (at least try ) on closing
Ti saluto spero di rivederti nei prossimi video di darci ulteriori spiegazione utili per poter giocare meglio e capire sempre più questo fantastico gioco.
This gives me a lot of NTW3 Mod vibes! Best of luck to the devs!
They have fixed the Fort Entry problem.
Thanks!
Hello ! thanks for the video. a question with the GRO toolbar. If they are good, shouldn't they have implemented those improvements in the new toolbar? greetings!
In all your play of this game were you ever able to defeat the French without the Prussians?
Holy shit, the recommended graphics card is supposed to be a GeForce 3080 Ti. WHY? I do not get it.
No, those are just placeholder specs, I guess they never changed it. The computer in this video is using a 1660ti and it looks great.
Rob, it was not so much your game knowledge but your ability to teach tactics. If not this game, what about another game such as Total War Empire or Napoleon Total War. Maybe Men of War II or Call of Duty. On another note while I will be the remastered title even though I own the original collectors addition, I do not believe the graphics have changed all that much.
Well, the thing is the tactics are informed by the game knowledge. I had to understand how the game worked at a very high level to even be in a position to develop those tactics in the first place. It took two years of burying my head in this game to get to the point where I understood it at a high level.
That's a lot of work, and the motivation behind it was just how much I loved the game. That doesn't come easy to me, and not every game I play gives me that sort of motivation. And even if it did, for most games, it's usually not necessary as there's usually someone else on RUclips who's far better than me at the game anyway.
Scourge of War Waterloo was just a unique situation where my obsession with the game led me to becoming the best player in the game.
At the time I started putting up videos on RUclips, there was simply no one else out there that knew what I knew, and so if I wanted all this stuff out there on the internet for people to learn the game from, it meant I was going to have to do it myself. Which sort of sucks, because as you no doubt can hear for yourself, this doesn't come naturally for me.
If there was someone else out there at the time that could have done it, believe me, I would have let them do it.
I did it because the game deserved it, not because I wanted to be on RUclips. I positively suck at doing RUclips. But I also just happen to be the only nerd that understands this game at the highest level.
I think I'll hold off on purchasing this until I see what else is added.
They’re working on MP and everything! They’re also combining Gettysburg + DLCs and Waterloo + DLCs into one single game file!
@@ianbanks3016 it's a steal right now under $20 on steam. Just the high resolution and compatibility with modern computers makes it worth it.
Plus, all the stuff @davidrossi5096 said is definitely in the pipeline.
This is a game where we need to encourage the developers so they make this a full time job instead of free time as they are now.
looks very promising, do you guys have a multiplayer community?
The two mainstay groups are the KS guys and the Dogs of War. Both have been around for as long as I can remember.
Heres the link for the KS guys
kriegsspiel.forumotion.net/f32-scourge-of-war
And here's the link for the Dogs of War.
www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=dogsofwarvu.com/forum/index.php%3Fboard%3D130.0&ved=2ahUKEwifhuSDtpqHAxVVFlkFHVXQAf4QFnoECBIQAQ&usg=AOvVaw0IDnCEvnleyNBAHSdM6p4L
@@DarkRob316 thank you, will have a look around properly later. Its not looking simple to find out if people still play multiplayer though
@@HwksRacoons well the multiplayer infrastructure is not really in place yet. it's still using the outdated direct IP connection method.
The devs are currently working on integrating multiplayer with steam and setting up a lobby system. Once that's done I'm sure the multiplayer scene will come roaring back.
The steam forums are very active right now and there's a good buzz about the game. And multiplayer is at the top of most people's priority list, including the devs.
@@DarkRob316 sounds great, will stick around then
Is it true that you can up the sprite ratio to get closer to 1:1?
Absolutely. The default sprite ratio is 1:6, which is to say every individual sprite represents 6 actual men in the battalion. This is what I normally use in my videos, sort of just to keep everything as standard as possible.
However, the sprite ratio can be adjusted in the options menu to have each sprite represents either more or less men.
You can set it for a 1:1 sprite ratio, but there's a caveat.
Each battalion has a sprite cap of 200 sprites. And since most battalions in the game have more than 200 men in them, what you end up with is all battalions looking the same size because at 1:1, they will all hit that sprite cap.
The map is also not scaled for this. Even with the 200 sprite cap, 1:1 is still much to big for the map.
For instance if you deploy a whole brigade in line at 1:1 in the open area half way between Hougomont and La Haye Sainte, the brigade would probably stretch from Hougomont to La Haye Sainte. Which is obviously ridiculous, a single brigade would not cover that large of a front.
But because the map is not scaled for a 1:1 sprite ratio, it does.
You can still do it of course, but it may look sort of silly.
So this is now 64bit on infinitely more powerful computers but 1:1 map and sprites even though possible are not implemented?
@@freshfresh5205 to be honest, you wouldn't want that even if the game could do it. The maps are scaled much to small to accommodate a true 1:1 sprite ratio.
The 200 sprite cap may be hard coded in the game, I'm not sure.
If not, they may change it during early access. I still think you wouldn't like it once you actually saw it. Imagine a single 600 man battalion deployed in line, it would stretch from La Haye Sainte to Hougomont. Which is pretty absurd.
@@DarkRob316 apparently their was a 1:1 map mod in the previous version. Hoping that will happen again. Also now that we have some modern memory access and more modern PCs I kinda hoped the devs would do 1:1 maps and unit numbers. I mean why would you not.
Hi
Still the same awful controls. The most desperately needed update.
Awful? They can be complex depending on what you're trying to accomplish, but awful I wouldn't say that.
You might not know how to do something you're trying to do, but I guarantee you that I do know how to do it.
So tell me what you're trying to do and Il tell you how to do it.