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@@starburst98 Yes, that is the change lizard_girl was talking about. If live fish are still a finite resource, that means you can't casually gather enough healing items to cheese early nests like some Factorio players do.
I honestly love that Steel Axe research is still in the game, I remember playing through the game way, way back when axes were a consumable item and you had to collect artifacts or whatever from biters to make Alien Science. The game has come so far in that time
Update: stream is now over! Thank you to everyone who showed up! Assuming you're seeing this on the 14th, I will be livestreaming Space Age today as well, so come hang out!
1:14 First thing I really like is how ghosts are much easier to recognize now. I think we’ve all been there were we miss an inserter or something because we see the ghost and assume its placed already.
11:08: Assuming the difference between an imperial inch and a metric inch is the same as that between an imperial ton and a metric ton, one metric inch is roughly 2.8 centimeters. One thousand metric inches would therefore be about 28 meters, and thousands of metric inches might be somewhere around the length of one American football field (an uncommon SI unit).
I think a metric inch might just be an inch defined according to the SI system. So 1 in = 2.54 cm exactly, which is now the standard definition of an inch. A non-metric inch would be based on other physical constants or reference objects than the SI metre.
I believe that the space science in space step has been simplified since this was recorded. No uranium is needed anymore, and the whole satellite step has been entirely removed. Now you just have to manage a few trigger technologies until science in space runs as you'd expect
Your ore-on-the-inside furnace stacks will never cease to cause great pain to me. I know you've said in the past you prefer the look of them. But trying to get a full belt of plates out only half a belt of ore is crazy!
Oh my GOD, I WANT SPACE AGE!!! I really can't believe that quality is accessible so early. Less than a week away and it's harder to wait for than when it was talked about
4:50 Idk why but I got soo triggered when he said that he was going to clear the florest with fire Some tress keep alive and generate a lot of pollution, LoL, good video is very well edited
If you start feeding the furnaces from the outside belts and output inside the throughput issue will go away. You have 2 full belts on the outside, use only half of each, and then output onto a half belt in the middle. I recommend using the outside belts for iron ore and coal. Giving you a total of one belt ore input and one belt plates output.
Oh are yall allowed to post about the expansion already? Considering it only comes out next week.. Anyway gonna hold off on this one for now, wanna go in fresh.
As of full release, space science packs do *not* require uranium-235 as an ingredient, making space science way easier to produce as all ingredients are found with simple asteroid crushing.
I just rediscovered (I think I originally remembered it from a FFF) that you can ghost blueprint vehicles and am very giddy for the implications of this fact.
Having this divided into a Nauvis video actually helps me crystallize my own spoiler policy. I've been struggling with whether to read the last couple FFFs before release, but finding myself unable to stay away. I think what I'll do is make sure my first real experience of the new environments is my own. So, no vids beyond Space Age Nauvis before I've gotten there myself. See you in a month.
This is the culmination of a 4+ year wait. By the look of it, the base game is designed to seem similar, but seems like there's so many new features to make certain annoyances less annoying and things like the research queue now feel fully integrated rather than being an afterthought. Can't wait to play this myself!
Is There Is No Spoon much, much easier now that the rocket has been simplified? I didn't have time to go for it before Space Age and now I'm a bit sad, lol.
You can play without space age in theory, but I think the achievements are shared, so, I guess there will be w flood of ppl getting the achivment. Especially since a lot of ppl will want to go to new planets fast, so they will actually rush the rocket harder.
well you don't need purple or yellow science anymore and you only need 1/10 of the resources for rocket parts. so yeah should be much simpler, though there will probably be a more difficult achievement
@@DocJade Oh wow, that's substantially quicker. I wonder if I can manage it in the next few days before it's all changed, I've not launched a rocket in years lol so I'm incredibly rusty.
The starting furnaces bug me cuz input is in the middle which means max 0,5 belt of iron ore, if its on the outside you can get a full belt of iron in there, overall great content tho
I'm hoping to avoid most videos on space age between the embargo and release, but this one focusing on just Nauvis was fairly spoiler-light, so it wasn't a big deal. Probably won't be watching subsequent videos though.
Do we have the ability to Ctrl click on quickbar slots to quick insert? Or Ctrl click on modules to quick replace already installed modules? Or flip/mirror blueprints with chemical plants in?
It wasn't very obvious from FFs but this game already looks very different from 1.0 even in early game, so I decided maybe I shouldn't spoil the game for myself- yet.
@@pulsefel9210 not really. why not accumulators, engineer equipment, bots, assemblers, modules or vehicles for example.. with science you have a CHANCE to create more science with quality but with prods and speeds you are QUARANTEED to get more. Maybe when you have legendary quality modules then its worth but that's gonna take a long time, and even then they aren't a priority
@@Gobble-mike-hawk because with science you dont even need to sort the output, just send it off to be used, since each tier is a free bottle. notice i said "until you get recyclers and can automate upgrading" which is something all the things you mentioned require for me to bother with quality.
@@pulsefel9210 You missed the point i was trying to make. It's not GUARANTEED chance for another bottle unlike prod. modules. it's a CHANCE based system
ooh this looks fun. whish listed and now im going to abstain from watching any more space age so i can experience the childlike wonder of engineering again
if mods allow quallity it will be a nightmare especially for content rich mods builda huge base myby build it again to get stuff that works faster better more efficiently idk about that
Lmao, the quality module in the science assembler. Does quality science do anything? I am so far under the impression that science is where you dump your non-quality ingredients, haha
I have no idea what im doin with quality lmao Quality science makes the packs last longer, but its more worth it to put productivity in those machines instead
I think they did that so that new players would use quality modules only for the end of the production chain, where it is a lot more effective. And maybe so that it is more obvious to players when qualities get mixed, which is usually undesirable. But it would be nice if they added an option for the recipe to take any quality of items. Doing it it with different recipes is also easier to program, so maybe they haven't finished the mixed version yet.
@@edomeindertsma6669 From what I've seen, quality modules are more effective in _earlier_ stages of a production chain, unlike productivity modules which are more effective in later stages.
I think it also makes sense given that quality ingredients are relatively hard to get, you have to make a deliberate setup to get them. And people get VERY annoyed if they saved up a stack of quality ingredients, and accidentally put them in a standard recipe, wasting them all.
@KeppyKep also, since items of different qualities don't stack, you can have an assembler waiting for five legendary modulesafter one enters for example.
I read on r/technicalfactorio that it was to prevent an exploit with productivity, where you would use normal ingredients for all but the last bit of prod, and then using quality items for the last bit would give you a quality prod bonus.
I actually kinda agree. I don’t want spoilers, but not only am I being tempted with spoilers, theres no new spoiler free factorio content for a full week. For people who don’t mind tho I can see why youtubers would do it
To be honest, definitely not a fan of the quality system. Seems like a very lazy way of trying to add complexity to the game, and will end up with most people just ignoring its existence or modding it out.
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I've subscribed before and it let me get a single month, which is nice.
fish spoiling is the craziest addition lets be real
Yeah, but it just measn you can't grap 1000 of them and just hold on to them all game. Just take a couple at a time as ylu need them.
Need a mod to fix this
@@starburst98 Yes, that is the change lizard_girl was talking about. If live fish are still a finite resource, that means you can't casually gather enough healing items to cheese early nests like some Factorio players do.
it's the worst change (I don't play factorio much I just like fish)
@@Limbaugh_why? It's important later
8:23 the belt immunity module throwing off all 3 batteries being aligned is absolutely sending me
I honestly love that Steel Axe research is still in the game, I remember playing through the game way, way back when axes were a consumable item and you had to collect artifacts or whatever from biters to make Alien Science. The game has come so far in that time
The thing that strikes me the most here is that the game is just so much more beautiful compared to the current version
Update: stream is now over! Thank you to everyone who showed up!
Assuming you're seeing this on the 14th, I will be livestreaming Space Age today as well, so come hang out!
I wil also join
@DocJade do you have A VOD channel? I would like to watch long versions of these videos
@@RacingBlind9 i dont do vods for the episodicals, but the vod for the vulcanus start livestream is still up
@DocJade okay ty!
1:14
First thing I really like is how ghosts are much easier to recognize now.
I think we’ve all been there were we miss an inserter or something because we see the ghost and assume its placed already.
Unless it's a fast inserter lol, those still get lost.
11:08: Assuming the difference between an imperial inch and a metric inch is the same as that between an imperial ton and a metric ton, one metric inch is roughly 2.8 centimeters. One thousand metric inches would therefore be about 28 meters, and thousands of metric inches might be somewhere around the length of one American football field (an uncommon SI unit).
I think a metric inch might just be an inch defined according to the SI system. So 1 in = 2.54 cm exactly, which is now the standard definition of an inch.
A non-metric inch would be based on other physical constants or reference objects than the SI metre.
@@edomeindertsma6669 Okay, but like you said, that's just an inch.
So you're saying that, referencing a nautical mile, we can determine how long a nautical inch is?
@@DoubLL Yes. Though unless some biters discover piracy, I don't think that'll be relevant to Factorio.
I believe that the space science in space step has been simplified since this was recorded. No uranium is needed anymore, and the whole satellite step has been entirely removed. Now you just have to manage a few trigger technologies until science in space runs as you'd expect
a lot of my reactions to this episode were some variation of "oh i forgot about that FFF post!"
Refinery mirroring and easy research queue reordering are such huge quality of life changes, I love it.
i am unbelievably hyped for this update...
THEY MADE FISH SPOIL! MADNESS
Gleba foreshadowing
what a terrible mechanic since fish arent renewable
@@WizardBrandon they are, not only was fish breeding added, I'm pretty sure they also respawn.
@@randombrit13 in base or behind a paywall? ive never seen fish respawn
@@WizardBrandon I can 100% assure you that I've seen fish reappear in a lake I emptied in existing factorio 1.1 basegame saves.
Your ore-on-the-inside furnace stacks will never cease to cause great pain to me.
I know you've said in the past you prefer the look of them.
But trying to get a full belt of plates out only half a belt of ore is crazy!
I've never been so enthralled by a starter episode before
I found the way you incorporated almost all features on nauvis in some way into your base absolutely beautiful.
God I love me some Docjade videos.
Quite the literal saint with his phrasing, thank you for blessing us!
Thank you for reversing the playlist!
Watching all you guys get to play early makes me so jealous. Can’t wait to get my hands on it
Oh my GOD, I WANT SPACE AGE!!! I really can't believe that quality is accessible so early. Less than a week away and it's harder to wait for than when it was talked about
Did they forgot to remove filter inserter in the fast inserter technology icon?
literally unplayable
Filter inserter no longer exists😂
Maybe you don't get the option to filter untill you get fast inserters
@@MrAlbinocreeper i think all inserters can filter now.
Thank you for doing a video with just nauvis. I really want to keep my knowledge of the other planets as low as I can
6:13 Your sneaky editing had me listening for a quick little riff in the background lol.
4:50
Idk why but I got soo triggered when he said that he was going to clear the florest with fire
Some tress keep alive and generate a lot of pollution,
LoL, good video is very well edited
Also he could have just used the grenades he had already set up for military science to clear the trees
YES KING. So excited for this!
I love your sense of humor. I chuckled the whole video through.
If you start feeding the furnaces from the outside belts and output inside the throughput issue will go away. You have 2 full belts on the outside, use only half of each, and then output onto a half belt in the middle. I recommend using the outside belts for iron ore and coal. Giving you a total of one belt ore input and one belt plates output.
12:14 Oh god the egg puns.... Well done! ;)
Oh are yall allowed to post about the expansion already? Considering it only comes out next week.. Anyway gonna hold off on this one for now, wanna go in fresh.
Yeah they made it legal even like any wildest spoilers lol
As of full release, space science packs do *not* require uranium-235 as an ingredient, making space science way easier to produce as all ingredients are found with simple asteroid crushing.
I just rediscovered (I think I originally remembered it from a FFF) that you can ghost blueprint vehicles and am very giddy for the implications of this fact.
ngl, wube be cooking with a lot of fire
I'm here for the algorithm but I will see you in 2 weeks
SPAAAAAAAAAACE!
Having this divided into a Nauvis video actually helps me crystallize my own spoiler policy. I've been struggling with whether to read the last couple FFFs before release, but finding myself unable to stay away. I think what I'll do is make sure my first real experience of the new environments is my own. So, no vids beyond Space Age Nauvis before I've gotten there myself. See you in a month.
The quality modules excite me the most.
This is the culmination of a 4+ year wait. By the look of it, the base game is designed to seem similar, but seems like there's so many new features to make certain annoyances less annoying and things like the research queue now feel fully integrated rather than being an afterthought. Can't wait to play this myself!
i'm willing to bet that this will get so many views like 1 day or 2 after space age release
Gone are the days when we can simply stockpile fish.
I am terrified of what you have for ideas with regards to the new combinators. Oh no... oh very no.
I have never been this hyped for DLC before.
Cant wait for the next video Doc!
Space age? more like Spoil age amright?
Is There Is No Spoon much, much easier now that the rocket has been simplified?
I didn't have time to go for it before Space Age and now I'm a bit sad, lol.
You can play without space age in theory, but I think the achievements are shared, so, I guess there will be w flood of ppl getting the achivment. Especially since a lot of ppl will want to go to new planets fast, so they will actually rush the rocket harder.
well you don't need purple or yellow science anymore and you only need 1/10 of the resources for rocket parts. so yeah should be much simpler, though there will probably be a more difficult achievement
Very much so, unless they end up changing the achievement, you could probably get it in less than 4 hours
As a mildly experienced player with no speedrun experience
@@DocJade Oh wow, that's substantially quicker.
I wonder if I can manage it in the next few days before it's all changed, I've not launched a rocket in years lol so I'm incredibly rusty.
Played for 8 hours yesterday and I got to roughly the 4:30 mark. This is going to take me a loooong time..
pretty funny how i can barely force myself to play this game but can watch your playthroughs for hours on end
good stuff
Damn a lot has changed already from the start
Thank God I'm tryna launch my first rocket before this comes out
9:32 666 HP, The spawner of the beast
Oh hey its you!
I didnt know you did youtube until this randomly popped up :D
Thanks again for your help the other day
Having been playing K2+SE+Rampent+Tiberium Dawn for the last six months, this feels so.....tame
"ill conk the crete" killed me ngl
Did anyone else notice they updated the research thumbnails in the research tree?
yet the purple inserter remained on the icon until today
I can't wait to age in space.
7 minutes in and you’re already past my first time amateur run 😅
WHEATLY REFERENCED
bro tysm for yt premium?? wtf why you have that, too nice
The starting furnaces bug me cuz input is in the middle which means max 0,5 belt of iron ore, if its on the outside you can get a full belt of iron in there, overall great content tho
Spppaaaaaacccceeeee
I'm hoping to avoid most videos on space age between the embargo and release, but this one focusing on just Nauvis was fairly spoiler-light, so it wasn't a big deal. Probably won't be watching subsequent videos though.
I think I'm in the same boat. I'm definitely excited now though
Do we have the ability to Ctrl click on quickbar slots to quick insert? Or Ctrl click on modules to quick replace already installed modules? Or flip/mirror blueprints with chemical plants in?
It wasn't very obvious from FFs but this game already looks very different from 1.0 even in early game, so I decided maybe I shouldn't spoil the game for myself- yet.
SPAAAAAAACE
I really wish I didn't need to completely clean and organize my garage. Unfortunately I know what will happen if I open factorio lol
Yessssss
science bottles are probably the best place to put quality modules until you get recyclers and can automate upgrading.
nah prods + speeds are still way better
@@Gobble-mike-hawk for the science yes, but for the quality if you want to use them thats the best place
@@pulsefel9210 not really. why not accumulators, engineer equipment, bots, assemblers, modules or vehicles for example..
with science you have a CHANCE to create more science with quality but with prods and speeds you are QUARANTEED to get more. Maybe when you have legendary quality modules then its worth but that's gonna take a long time, and even then they aren't a priority
@@Gobble-mike-hawk because with science you dont even need to sort the output, just send it off to be used, since each tier is a free bottle. notice i said "until you get recyclers and can automate upgrading" which is something all the things you mentioned require for me to bother with quality.
@@pulsefel9210 You missed the point i was trying to make. It's not GUARANTEED chance for another bottle unlike prod. modules. it's a CHANCE based system
ooh this looks fun. whish listed and now im going to abstain from watching any more space age so i can experience the childlike wonder of engineering again
wait using uranium for space science? huh?
old beta footage, this was changed like 3 days before release
Sorry I can't risk getting spoiled (as I'm not a fish) so I'll refrain from watching until next week. See you!
You can reorder the research queue‽🤯
Cool
Is this an old build of the game? I’ve seen other RUclipsrs that didn’t need uranium for space science
did they make the icons and buildings less blurry?
bij bij
YOOOOOOO, whens the live stream?
in 3 hours
waaaaaaaaaaaah i waanttttttttttt
Wait is this the expansion?
I really dislike people being able to play through and show it off before the general public have access. But that's not your fault. Great video!
That's marketing for you.
pretty sure some of this is out of date. still good video
if mods allow quallity it will be a nightmare especially for content rich mods builda huge base myby build it again to get stuff that works faster better more efficiently idk about that
Seems you have the same old dlc version like Michael Hendriks had, try to update it ?
this was recorded a LONG time ago, since my video production times are pretty long
0:32 new z sound?!
it's out?
Not until the 21
Embargo ended today
Only for streamers/youtubers. Normal plebs still gotta wait another week
(yes i know i'm late but) Day 13 of asking Doc Jade to play Baketorio
I suspect Jade will be busy with Space Age obligations for a while. You'll probably have better luck if Baketorio adds Space Age support.
Arg why the video is so short :(
Lmao, the quality module in the science assembler. Does quality science do anything? I am so far under the impression that science is where you dump your non-quality ingredients, haha
I have no idea what im doin with quality lmao
Quality science makes the packs last longer, but its more worth it to put productivity in those machines instead
Kinda freaking annoying that you can't just put a higher quality into a lower quality assembling recipe
I think they did that so that new players would use quality modules only for the end of the production chain, where it is a lot more effective. And maybe so that it is more obvious to players when qualities get mixed, which is usually undesirable. But it would be nice if they added an option for the recipe to take any quality of items.
Doing it it with different recipes is also easier to program, so maybe they haven't finished the mixed version yet.
@@edomeindertsma6669 From what I've seen, quality modules are more effective in _earlier_ stages of a production chain, unlike productivity modules which are more effective in later stages.
I think it also makes sense given that quality ingredients are relatively hard to get, you have to make a deliberate setup to get them.
And people get VERY annoyed if they saved up a stack of quality ingredients, and accidentally put them in a standard recipe, wasting them all.
@KeppyKep also, since items of different qualities don't stack, you can have an assembler waiting for five legendary modulesafter one enters for example.
I read on r/technicalfactorio that it was to prevent an exploit with productivity, where you would use normal ingredients for all but the last bit of prod, and then using quality items for the last bit would give you a quality prod bonus.
Is the game otherwise fully vanilla? No other mods?
Quality
hearing it pronounced nau VEES instead of the NAUvis I have been using and hearing for ages is a little weird.
Minibitters?????
I didn't realize you couldn't mix and match quality for components.
That feels kinda lame tbh...
Am I the only person who really hates the new quality mechanic?
So can I continue Space Age from an existing world? Or do I have to start a new one?
You should start from scratch but i think you _can_ keep using a previous save
@@DocJade Thanks!
@@PanzerGame220 i don't understand why would you? the progression is very different as is the map gen
yup yep yup yup, i am not watching this. i need the dlc right nowwwwwwwwwwwwwwww but not the video. nope, BIG nope. i cant waitttt
16h
"Metric inches'. NO! Bad youtuber. Leave your backwards imperial units out of the superior metric system.
tbh making dlc videos when its still whole week to official release is kinda evil
I actually kinda agree. I don’t want spoilers, but not only am I being tempted with spoilers, theres no new spoiler free factorio content for a full week. For people who don’t mind tho I can see why youtubers would do it
To be honest, definitely not a fan of the quality system. Seems like a very lazy way of trying to add complexity to the game, and will end up with most people just ignoring its existence or modding it out.
yeah, there is no fuckin way im paying 35 bucks for this
I love a lot of things about the new update, but Quality was one of the worst mistakes they ever thought of.
first