It's because they are, in Sonic CD the Present and Future themes are streamed CD audio, but the Past themes are played off the Genesis' soundchip. This is why the Past themes are the same across all versions even though the US version has a different soundtrack, because changing those would require literally reprogramming the played sequences.
@@Le_Grand_Rigatoni You're right, that's my bad. I didn't even know the CD had its own soundchip. Either way the rest still stands, it's why the Past tracks are the same between all versions.
@@ExaltedUriel I’m pretty sure the past songs are using the soundchip due to storage issues since Palmtree Panic Past has a CD audio version in a early prototype
judging by how the music is kind of ripped from the sega CD i think an snes cartridge would explode, it doesn't have enough blast processing to survive this.
I still remember listening to this alot back then and now it's almost been a year, wow, and 2 days before 2022? And it's already about to be 2023 in a month lol.
I like the "BLAST" sound at the beginning. Makes me think that the construction crew are blowing up the canyon in the background, and then the music kicks in, reasserting that this is, indeed, the Wacky Workbench Zone!.. in the past, that is.
Kinda but the snes has a filter that makes the audio sound more "blurry" than crunchy, plus the ability to add echo to each channel and some other stuff
There are big communities that could tell you way better than i could like the deflemask community! here is a link to there discord server : discord.gg/bqSNKHE (don't be afraid to ask anybody)
@@DONKEYKONG260 There are ways to change how the midi instruments sound on the fly (so they don't sound like Windows Midi) Such things as VirtualMIDISynth and .sf2 files.
Listen to this long enough and you’ll be able to make it from scratch. Even better. Garage band and an iPhone is all you need. I use my two thumbs and I can replicate exactly what I hear. You should be able to as well.
Pretty much. The snes had ram as part of a sound component that operated independent of the snes hardware and could only read/write to 4 addresses. The sega cd's sample chip had direct access to ram, but had all it's info fed to it in 4 kb chunks from ram which opens the door to taking advantage of the cd space. On the snes, the ideal method for loading and storing audio was feeding it all into the 64 kb of ram, which also included samples, the track, drivers and in game sound effects. Most of this can be pre processed by the genesis or loaded by it's cd counterpart directly. (Hope I got this right if anyone would like to correct me on this.) Tl;dr The snes version is very compresses :)
It's funny how the compressed audio wave sounds, it interprets the sound of the YHM2612 chip well, however I feel that the audio wave is, how can you say, squashed? It's something curious that happens to the music of the Super Nintendo when it is played on real hardware.
ידעתי! ידעתי שמספיקים רק 16 ביטים כדי ליצור משהו ברמה הזו! לפעמים מעט זה הרבה ויותר מדי זה כמעט כלום! איך הייתי רוצה לחזור חזרה לקונסולות ה16 ביט ולחלוב מהן את המקסימום! D=
This is really impressive. It's like the Past themes were intended to be playable on limited sound chips.
It's because they are, in Sonic CD the Present and Future themes are streamed CD audio, but the Past themes are played off the Genesis' soundchip. This is why the Past themes are the same across all versions even though the US version has a different soundtrack, because changing those would require literally reprogramming the played sequences.
@@ExaltedUriel Not the Genesis' sound chip, the SegaCD's.
@@Le_Grand_Rigatoni You're right, that's my bad. I didn't even know the CD had its own soundchip. Either way the rest still stands, it's why the Past tracks are the same between all versions.
@@ExaltedUriel I’m pretty sure the past songs are using the soundchip due to storage issues since Palmtree Panic Past has a CD audio version in a early prototype
@@johnmama8413 probably but it's kinda cool if you think about it, the past themes sound more limited like they're...well. from the past
judging by how the music is kind of ripped from the sega CD i think an snes cartridge would explode, it doesn't have enough blast processing to survive this.
I still remember listening to this alot back then and now it's almost been a year, wow, and 2 days before 2022? And it's already about to be 2023 in a month lol.
The beginning sections are so....GOOOOD!!!
I like the "BLAST" sound at the beginning. Makes me think that the construction crew are blowing up the canyon in the background, and then the music kicks in, reasserting that this is, indeed, the Wacky Workbench Zone!.. in the past, that is.
It’s actually “PAST,” the sound effect that plays after reaching a sign post that travels the player into the past.
@@jajaakaboss7 Lol, I guess that would make s bit more sense :p
the snes sound chip is super simmilar to the mega/sega cd one
they are the same
@@abxy_real_official_since2020 no
it's basically the same but with 2 more channels iirc
Ricoh RF5C68/164 from Sega CD has the same channels as the SNES, but does not have the sample damping filter that the SNES has @@hiddenboy007
Kinda but the snes has a filter that makes the audio sound more "blurry" than crunchy, plus the ability to add echo to each channel and some other stuff
I really like the intro, I’m pretty sure if we eventually found a beta CD version of WW Past it would be pretty similar (like PP Beta Past sort of)
I'm surprised how good it sounds
the lines are going crazy over the music lol:)
Wow! Nice cover
Thx
absolute banger ngl
Oh hey ya showed up in my recommended again. I like how the snes sounds
How do you make stuff like this? Like what do you have to learn to know how to do it?
There are big communities that could tell you way better than i could like the deflemask community!
here is a link to there discord server : discord.gg/bqSNKHE
(don't be afraid to ask anybody)
@@Pixel_si Thanks a lot!
The easy way is getting a midi and changing the instruments. But you never know if it's accurate because midi
@@DONKEYKONG260 There are ways to change how the midi instruments sound on the fly (so they don't sound like Windows Midi)
Such things as VirtualMIDISynth and .sf2 files.
Listen to this long enough and you’ll be able to make it from scratch. Even better. Garage band and an iPhone is all you need. I use my two thumbs and I can replicate exactly what I hear. You should be able to as well.
👍
Epic
Buenísimo
BANGER
Sounds the same but muffled I guess it was supposed to sound like a snes theme
Pretty much. The snes had ram as part of a sound component that operated independent of the snes hardware and could only read/write to 4 addresses. The sega cd's sample chip had direct access to ram, but had all it's info fed to it in 4 kb chunks from ram which opens the door to taking advantage of the cd space. On the snes, the ideal method for loading and storing audio was feeding it all into the 64 kb of ram, which also included samples, the track, drivers and in game sound effects. Most of this can be pre processed by the genesis or loaded by it's cd counterpart directly. (Hope I got this right if anyone would like to correct me on this.) Tl;dr The snes version is very compresses :)
It's funny how the compressed audio wave sounds, it interprets the sound of the YHM2612 chip well, however I feel that the audio wave is, how can you say, squashed? It's something curious that happens to the music of the Super Nintendo when it is played on real hardware.
Amazing!!!👏👏🎮🎮
Ah, a fellow snesgss user!
Actually I'm using OpenMPT but I used snesgss in the past (I didn't like it)
PAHPAHPAH!
What did you use a calculator for?
Yeah man I am so confused xD
Every sample is constructed of bits and on the snes every samples amount of bits has to be divisible with 16 (and i'm bad at math)
It's a sound compression thing that i don't understand
@@Pixel_si thank you for the info.
i love this remix
Sounds official if Sega went third party in 1993
ידעתי! ידעתי שמספיקים רק 16 ביטים כדי ליצור משהו ברמה הזו! לפעמים מעט זה הרבה ויותר מדי זה כמעט כלום!
איך הייתי רוצה לחזור חזרה לקונסולות ה16 ביט ולחלוב מהן את המקסימום! D=
@OhioInvadesUSA You might be able to translate comments from Hebrew to English...
@@RiayToons its nice to see people all over earth here though
Did you know that the past themes were actually created with the original 16 bit channels as the focus?
@@hypatobayt2855 No. I did not know!
Hmm
Wdym 16bit?
Because the 8 channels of the RF5C164 were 8bit pcm ones
Nice
W
W
@@Pixel_si W
@@LavaCreeperPeople w
W
W
Are you making sonic cd for the snes?
I'm not working on a game rather just on the music!
Did you use the Super Mario Kart sound font?
identical?
AY I CANT DOWNLOAD THE SPC FILE
so this is how it ends
Sub for you
lol but why does it still sound like segas smh
Silly question but what's the sega smh?
Sega CD's and SNES' sound chips are not too much different
@@nekitmen152 well that's not true, its more that nintendo's sound chip is capable of replicating sega's closely
actually i just remembered sega pcm is sample-based so you're right actually lmfao
@@Pixel_si It's the Sega Sega Master Hystem.
Honestly, I can't believe you've never heard of it.