Thanks :) You may be interested in seeing an older video I did a collab on for Bubbles with Fifth Planet Games. ruclips.net/video/-OBAeN9Oi_o/видео.html It's a bit harder to fine but we also did a video series covering the art of Keyforge up on that channel :)
That's what I love in KeyForge ! It always surprises me ! I love that you can have super tokens but with a downside card ! it's awesome how stong it is: imagine you just transformed the Training Cost into one of its super token ! thanks for the spoil, the hype is real !
Imagine you turn it into the most beefy token that wins you the game hehe. Also thematically hilarious as you buried the cost and turn it into the cool token 😎
Lose two amber when having no amber should mean that you resolve as much as you can. So you still play it (and not shuffle it in your deck!), you cannot lose amber since you don't have any and then put it into your discard pile. Lose mechanic should work like that, no? What you are talking about is same as Truebaru mechanic of losing amber but that card has "you must lose 3 aember to play Truebaru". But this card doesn't have that "must" word so I should be like Bramble that your opponent controls: when it dies you should lose 3 aember, but what if you don't have enough Aember. In that case I think it still dies and you lose as much as you can. At least that's how I understand it. Please don't take my word for it since I am no expert. And thanks for making this video.
No worries, Keyforge is known to have FAQ on card questions and this one likely will for clarity. You are on the right line of thought about always trying to do as much as you can with a card. In this case since in the same line it says if you dont (aka do not lose 2 aember including only losing 1 aember or none by doing as much as you can) you would have to shuffle into the deck. This is why they have if you do not line written down. :)
This is how you spoil cards! Love that you also covered the image and credit the artist ♥️ Good work
Thanks :)
You may be interested in seeing an older video I did a collab on for Bubbles with Fifth Planet Games.
ruclips.net/video/-OBAeN9Oi_o/видео.html
It's a bit harder to fine but we also did a video series covering the art of Keyforge up on that channel :)
Friend of Mine who is back now keep posted lol and great job! Missed our time
Happy to hear your back into Keyforge :)
We can definitely brew some stuff up again!
That's what I love in KeyForge ! It always surprises me ! I love that you can have super tokens but with a downside card ! it's awesome how stong it is: imagine you just transformed the Training Cost into one of its super token ! thanks for the spoil, the hype is real !
Yeah its an interesting combo for sure and the hype train 🚂 is fire 🔥
I hope training costs gives more than just an upgrade to tokens. Training cost is really bad and worth losing the 2 aember to unclog your hand.
You can make training costs into a token and purposely only reap with it since it’s info only for yourself.
Imagine you turn it into the most beefy token that wins you the game hehe. Also thematically hilarious as you buried the cost and turn it into the cool token 😎
Lose two amber when having no amber should mean that you resolve as much as you can. So you still play it (and not shuffle it in your deck!), you cannot lose amber since you don't have any and then put it into your discard pile. Lose mechanic should work like that, no? What you are talking about is same as Truebaru mechanic of losing amber but that card has "you must lose 3 aember to play Truebaru". But this card doesn't have that "must" word so I should be like Bramble that your opponent controls: when it dies you should lose 3 aember, but what if you don't have enough Aember. In that case I think it still dies and you lose as much as you can. At least that's how I understand it. Please don't take my word for it since I am no expert. And thanks for making this video.
No worries,
Keyforge is known to have FAQ on card questions and this one likely will for clarity.
You are on the right line of thought about always trying to do as much as you can with a card.
In this case since in the same line it says if you dont (aka do not lose 2 aember including only losing 1 aember or none by doing as much as you can) you would have to shuffle into the deck.
This is why they have if you do not line written down.
:)
@@firechickenreviews Yeah that's probably how it will work. Thanks