I've been informed that Attrition Orbs actually isn't activated by another person who's messaged me with the roll - it's still a good enough option to be the energy add clear alternative, but it will probably be replaced at some point :P
Seriously, it's true. Before "Damage in Destiny 2" it was basically impossible to find reliable information about how good weapons actually are relative to each other, since wipe screen numbers are known to be unreliable and that's all anyone tested off of. (Which, by the way, equal props to A2TC for the health bar tool that made accurate testing possible.) Combine that with the overwhelming din of "XYZ THING IS SO BROKEN" videos that are feelycraft at best and outright clickbait at worst, and it was really frustrating. How do I know I'm not shooting my fireteam in the foot by using bad options?
@@Shoegaze- well, yeah, it's easy to say that now after having played a couple years. but you know what else I could not find until around the same time? The Data Compendium. We just used linears+Div for basically everything until they finally got nerfed in Lightfall. So I would ask myself questions like these. Is Lucky Pants actually as good as people claim? Starfire Protocol? Jolt on bosses? I had no way of knowing, and getting fellow raiders to help you experiment with things like Gjallarhorn feels like pulling teeth (especially when you've got the "why should I try actual good options when Thunderlord is an easy two phase" people trying to shut you down). I got to do triple Cenotaph for the first time only a few days ago, despite my whole clan knowing about the strat for seasons at this point. Even outside of the stuff specific to my time in the game, d2foundry didn't exist--we had d2arsenal instead, and it was barebones compared to what we know now. How fast does my gun reload? I dunno. Heck, I found an old screenshot the other day of my first solo kill of Phalanx Echo (this would have probably been prior to TWQ, so I had been playing the game for less than six months). You know what my loadout was? Witherhoard, Cartesian Coordinate, and a sword. There were like eight purple bricks on the floor in the background. And it didn't occur to me that that might be worth investigating for over a year, until channels like this one started to post videos about the double special meta. (Granted, champion stuns on special ammo were a little hard to come by at the time--I don't even think Arbalest had anti-barrier when I took that screenshot.) So yeah, in hindsight, a lot of these answers feel obvious, but there's a big difference between knowing for a fact an option is good and just knowing a few broad-strokes optimization principles like "skipping reloads is good" and "use your heavy on big targets" and "somebody has to bring Well or you'll die." And then there's a difference again between knowing those things and being able to do them in a fireteam that's all on the same page.
@@life-destiny1196 yea I’m guessing it’s either bc you were in a sort of echo chamber or are new I’ve been able to deduct what would be good since arrivals lol.
That tab of builds for every exotic is going to be so good for new players, players on classes they're not as familiar on etc. Absolutley amazing work, looking forward to the vid
My complaint about that combo is Destabilizing Rounds being kinda bad. Volatile feels like it's balanced around the existence of Volatile Rounds, and so Destabilizing Rounds giving only one activation of Volatile, which doesn't do all that much damage, feels like something that's only useful if you don't have access to Volatile Rounds for whatever reason. Add the obnoxiously long cooldown and I'd rather just take a traditional damage perk. Unless maybe your goal is to get void overshields on another subclass?
@@life-destiny1196Yeah I concur about the cooldown. Ten years of destiny has me saving unique rolls just in case and it's the only smg right now that can roll this combo. I've had the enhanced version of these on my age old bond auto for a while now which knocks the cooldown down a little. I'm gonna vault a few of these Title rolls I think lol. Got a repulsor/surrounded one yesterday that i'll test out for a bit. (40 more hullabaloo's dropped while I typed this :P)
@@patrickbvick I can't argue about the saving unique rolls bit, haha. I actually kept one myself, now that I look, hypocrite that I am! I'm personally looking for Deconstruct on it, but that's for killing titan barricades, not for anything PVE-facing. I think my void SMG of choice right now is my demo-junkie Unforgiven, which is meant for Warlock where I want to do as much damage as possible to keep Devour rolling. (It's also pretty nice for Titan, but I think something like Repulsor/Swashbuckler might be more appropriate there--or better yet, your Repulsor/Surrounded roll!) And then if I'm on Nightstalker I tend to just use Hollow Denial and Gyrfalcon. But right now Solar is still super in vogue, so I end up running Incandescent guns over any of this. I still don't have a voltshot/chain reaction hullabaloo -.- I know it's not as good as it might sound, I just want it for the overload stuns. I do at least already have ALH/Chain which is probably what I'd actually use on it, plus Envious/Cascade since I can't get a good Wendigo roll for the life of me.
Repulsor/Destab is a classic example of a perk combo sounding good in theory (because of stated synergy) but in practice falling short due to 1. primary damage and 2. Destab ICD, it kinda sucks but other SMGs overshadow Title performance as a result
@@Thotacus I mean, we've never not had artifact perks, and when they rotate to new ones it's always with a content drop that includes some balance changes and new guns anyway. Seems perfectly reasonable to try to account for them, since by the time they're irrelevant other stuff is changing too. (See Particle Deconstruction, Argent Ordnance, Weakened Clear, and so forth.)
@@life-destiny1196 You wouldn't include artifact perks in a weapon tierlist. Literally no actual reason to and more irrelevant to do so. Comparing it to normal balance changes to the weapons themselves is dumb.
GM rockets are really just used to match affinity/surge, so I don't really hold them against each other too much (also I personally dislike manually reloading rockets in GM content)
I think the reason Calus mini-tool is desired over Subjunctive is because it's the ad-clear Solar SMG that synergies best with some of the best builds (solar warlock and titan) Although I understand if you are ranking them only based on the power of the weapon itself and that's why it's not included in the list
It also gets unrelenting which is very slept on, the timer is so long you can very reliably chain kills. It also procs on every major+ kill so it's very useful
For sudden death, I'm farming for a threat/trench roll. Shotguns by nature give you more control over how much ammo you have in a mag so you can feasibly keep yourself in the "bonus damage" part of the origin trait at all times. Im also interested in adjudicator. Subsistence and onslaught definitely sounds interesting to me and should solve the reload issue. Guess I'm farming the cube this weekend. I'm also a little interested in Prophet because kill clip sounds pretty good considering how the archetype reloads. I'm pretty sure that one is just cope though.
Something I don’t think people know about The Slammer - vortex frames still use ammo if you try to skate with them, and the physics get a bit wonky compared to adaptive frames. I tested it with the season of the deep one when the craftening happened
I want to make an argument for permeability on Slammer so that it can match scavenger mods with solar special weapons. Since its just a slot for utility as an eager edge sword
Doesn’t gutshot straight give voltshot a flat 20% damage buff? If it does then the prosecutor really is good cause I don’t think any other weapon can roll that combo
Royal Entry(Field Prep+Clown Cartridge)=【Tracking+95%Damage+11+Clown】,"You definitely underestimate this potential in 1840 standard:Apex Predator(TRACKING MODULE+BIPOD )=【Tracking+85%Damage+12+Clown】
Is Indebted Kindness good? I don't see it from the google sheet, but people from my guild recommend it. Don't have the dungeon key yet, any suggestions?
@@TheAegisRelic I keep thinking more and more about how many of these guns are going to be the ONLY ones that exist. Like we probably aren't going to get another double fire solar GL... This is it..
I wanna try a team running Bait and Switch or Cold Steel, Slammers on Crota with 1 person running Ballidorse Wrathweavers. For the team ×4 Stasis buff. Also Ballidorse would be a good way to help team survivability with Overshields as well... Just thought something I think you Should test.
I think slammer better since it doesn't have to ramp up its damage like wirlwind blade by using bait and switch with relentless and eager edge with what ever perk in right colum while being a vortex which is consistent and great like they are just great sword id use over the other depending if you cant well or shater skate as well
I think you need to readjust Volta bracket considering the best GLs are all strand and it can get firing line triple tap or envious allowing it to be a great option to fire a few shots in between autoloading, Or to proc cascade.
If KT Supremacy didn't exist, it'd be a reasonable way to proc Cascade Point on Cataphract, since 22% from surge mods puts it above an equivalent kinetic gun. KT is just such high swap DPS, though.
Hey you should add overflow to the until it’s return shotgun entry. Overflow is a much better perk overall for the grand majority of the game for that specific weapon imo. You can fit almost your whole reserves in one mag.
I for one generally think of UIR as a part of this complete breakfast, by which I mean a part of a Cascade Point strategy where your goal is to dump a whole lotta ammo very quickly. See Horseman Cataphract in the Ranking tab. From that perspective it doesn't really matter whether you have Overflow or ALH, since UIR is going to spend most of its time in your backpack anyway. Overflow changes the way a damage rotation like that would work, since you don't have to manage ALH for the early parts of the rotation but you do eventually have to manually reload unless Rain of Fire or Dragon's Shadow is involved (that rotation involves RDM). It's not a bad callout, either way, I just can't think of a situation where I'd want to fire that many shots in a row.
@@TheAegisRelic I like auto loading as a perk. But I think for content you’ll use the shotgun in. Getting that double mag instant reload mid combat to just dump cascade at any time is oh so satisfying. Partially surprised you said yes. So thank you!
Bungie is really good at making "new" weapons totally uninteresting. I heard Black Armory weapons are coming back ; after how they dumpstered Spare Rations, I hope they don't bring Black Armory weapons back so they could keep their historied reputation, rather than become an aimless goal. Just stop. Please.
Wild style, envious loads 1 round every kill. 3 rounds with 3 adds killed. Auto isn’t better than that. Also one for all is big damage boost for it since it’s so easy to proc and it lasts for 10 seconds
You are missing the point. People didn't want this to be just another ad clear GL - we have way better ad clear options already (like pretty much any wave frame). We wanted this to be an option for DPS rotations. EA and OFA don't work for boss DPS.
To clarify, did quick swapping get removed? I’m a bit confused since I thought you mentioned in a previous video that it got patched, but I noticed you mention frenzy as a good perk for swap dps that used to be on a sudden death. Sorry about the confusion I just didn’t know what got changed and if shotgun swaps are still a dps choice or not.
Melees now works with melees projectiles. That's discord+trench for bonus 50% damage and potentially infinite ammo on top of it being an aggressive frame. Def grinding for that roll
It’s significantly better than forbearance. Tusk has four perks in column 3 that are significantly better than ambitious assassin. Envious is basically autoloading holster with the potential for a faster reload and only requires a single kill. Slideways despite having a cooldown, bypasses manual reloading and slice has utility in harder content.
@@lukefromspanish4144 nah, Ambitious is better than all of those. problem with Envious on a wave frame is that the adds you'd kill to proc Envious are probably the same ones you want to kill with the wave frame to begin with. slideways also requires you to be on the ground, while wave frames are much easier to aim from the air. and slice, while good, isn't a reload perk. forbearance also has the origin trait going for it, which is free heals. HOWEVER: Tusk has Deconstruct, which should give it frankly unfair levels of ammo economy, so it has a niche against Forbearance (aside from the slot) where Forbearance's clear is a little faster and Tusk's is a little more sustainable.
@@lukefromspanish4144Envious is not better than Ambitious. The whole point of using a wave is to ad clear if you’re killing with your other weapons then there’s no point in using a wave
@@life-destiny1196 I would say that Envious, in this specific case, is better than Ambitious, albeit not by much: Tusk is in the "kinetic" slot, which means that you can pair it either with an energy primary of choice, to synergy with your subclass verbs or generate more ammo, or with another special to do double/triple swap rotations. in the first case, you want to kill adds with your energy primary to use your subclass verbs which means that, in the worst case scenario, Envious ends up being an ALH on command. In the second case, Envious get's barely any use and Ambitious would be better but a lot of players no longer use double specials, making the first case much more common. It's the same reason why you don't really want Envious on Harsh Language (Void Waveframe), you use it both for add clear and void-related perks so you have little reasons to kill adds with your other weapon. In any case, i agree that Deconstruct will be cracked once CR gets nerfed.
@@lukefromspanish4144 personally disagree on that point I think the two are very good but the potent pairing that forbearance has on top of it being crafted pushes it over for me and also I don't value envious much on something that is the primary ad clear weapon
I wish they’d buff lightweight scouts more. I love the omolon scouts and hate how bad they are. IMO 180 scouts just feel the best. Wish their damage was better because their range is eh
I think grave robber is a slept on perk especially for titans on baby hammer or strand. But I'm not sure how good it is on single shot weapons like Tusk. For Tusk of the boar though I am going to go for slideways + chain, but I will be holding onto lots of rolls including grave robber, slice, envious and then deconstruct, bait and switch, and even a hatchling roll. Just depends on my RNG.
Grave Robber isn't terrible; I think the best use case for it is probably alongside 12P on non-Cowl Arcstrider, so that you can stay mobile and not have to reload (with Cowl you're going to be invis a lot anyway, might as well just reload then). The issue is just that other things tend to be more broadly applicable, like things that overflow mags or have safer activation conditions. Overflow, Envious Assassin, ALH, and Reconstruction all skip reload animations in ways that don't require going for a melee kill, which can be risky in some situations.
unrelated but what shotgun do you recommend for a No Backup Plans build? recently i got a good roll for it and it's fun enough I'm currently using a Ragnhild-D altough it's mostly because it makes me nostalgic for D1
Adhortative is a craftable pulse that can get attrition orbs and incandescent. With the enhanced perks could that be better than Darkest Before as an alternative to Oversoul Edict?
Showrunner and Multimach before Minitool? Does the fact the gun is kinetic makes that much of a difference because I can’t see any of those being useful compared to carrying Minitool.
Unrelated to the new stuff, but why Overflow on the Scatter Signal instead of Slice? Isn't the damage reduction generally more valuable than saving the one reload?
If I could make a suggestion as you grow your channel - I would look into a new mic. There is an effect on your voice that seems low quality, similar to a radio station through a car. But depending on your mic and software it could be the profile. I've only ever watched you on YT though
Honestly not the worst idea. I actually did a music tech degree a really long time ago, so I've forgotten more things about microphones than I know 😅but it could be worth fiddling with stuff. It's not terrible mic quality IMO, but can't hurt to experiment a little
Yea it's def not terrible but once you notice it becomes harsher on the ears for longer listening sessions. If you listen to him on speakers it's even more noticeable. I actually just checked his twitch and he sounds better there.
It's probably not my mic but my vocal processing - although I could look into a new mic, given that I've been using this one for a long time... I have a noise gate setup that harshly cuts off my breathing because removing my breathing manually became unbearable, but it does result in some unpleasant results sometimes :(
21:00 I think disruption break, while still not the best perk, is still better on Hullabaloo than Cascade Point. Cascade feels antithetical to what a waveframe is, which is more spread out shots instead of spamming shots for boss damage. (I also think voltshot is overrated on it)
The thing about Cascade Point Hullabaloo is that it's just a marginally worse alternative to ALH/Cascade Point Wendigo for people like me who can't get that to drop. It's a superior wave clear gun to a typical heavy GL, that's for sure, but I don't really see the point of Disruption Break if you're speccing for wave clear (are you trying to get radiant and break a barrier champ with it?). As for Voltshot: it's less helpful than a reload perk for general use, but might be nice for stunning overloads.
@@life-destiny1196 my thing is that undercurrent seems better for anti-champs and forbearance or salavager's are better for add clear, so why waste the heavy when you can use either of those? Like I guess the thing about having a replacement for wendigo makes sense, but how many situations are you in where you're like, "oh man I really wish I had a wendigo right now"? Not that I think disruption break on it makes it any more viable than anything else it has, but it does feel like that at least has a little more utility than Cascade Point ¯\_(ツ)_/¯ Tl;Dr Hullabaloo is unfortunately a lot of hullabologna
@@LittleCrowYT after the buffs GLs just got? Yeah I wanna mess with Wendigo! At least until I can get a good Cataphract--I haven't done enough Trials to get one I'm happy with yet. Heavy ammo wave clear guns are for content where 1. boss DPS is irrelevant 2. it's hard enough that you can't justify just barreling through everything with an Eager Edge sword and mostly special ammo. So GMs and maybe some non-boss raid and dungeon encounters like Exhibition (though that one specifically is probably an Eager Edge encounter, at least on not-Master).
@@life-destiny1196 why would I use a heavy GL waveframe for add clear when forbearance exists and does the same job but just as good, if not better? Therefor saving my heavy for something that can dish out higher damage. Or if I really want to use a heavy for add clear, machine guns still exist. And I've /been/ using Hullabaloo all week. It just doesn't feel as good/fun as I was hoping, and every time I've used it I've felt like I was better off using something else.
@@TheAegisRelic yeah they are but there are no solar wave frames rn. Yeah i know element on weapons doesnt really do much but i think it will be fun to run around in strikes or some easy content and just explode the full room with one or two shots. And if for some reason dangerzone increases the radius of incandesant it would at least make for some cool firework.
@@TheAegisRelic forgot about explosiv personalty mb and martyr retribution is sunseted didnt really wanted to include that. Also breach will always be worse than waveframe in regards to ad clear but it couldt be used as addclear/major killer if u run it with a trace but yeah it will never actually be better than wave frames for end game content which your channel is about but like i said it could make for a great firework in strikes and such.
What do you think about using A Sudden Death with trench instead of Comedian for a Dragon's Shadow Tractor swap rotation? It seems like it would be better unless switching weapons deactivates trench
Though, on second though, now you've got me asking: can you fire a 12P shotgun, stow it, and still get the bonus melee damage? because that would be a way to get mileage out of Trench Barrel
So the question about BnS Slammer in my mind isn't "is this a good DPS option against the entire meta" (of course it's not), but instead "if I'm using an eager edge sword anyway, is this better damage than a Frenzy Other Half?" I'm not sure how to figure that out using just the information in the Single tab (because the adaptive frame damage testing is based on Bequest, which gets a special damage bump just 'cause), but maybe you have more info that's not in there. The use case in this situation would be something like bursting down a champion with a small number of hits after it has already been stunned by another weapon or subclass effect. I still think Cold Steel is the play overall even if it turns out to be good, I just need to know whether to tell people to delete BnS outright or not lolol.
@@TheAegisRelic Come to think, Cold Steel might have some weird interactions with champion stuns 'cause of freezing them being weird sometimes. I'm curious how it'll play out
@@life-destiny1196they've fixed most of the weirdness with freezing enemies after you stun them as far as I know. overloads at least don't constantly flutter between stunned and unstunned if you're hitting them with lots of slow and freeze
I don't believe Incandescent works with Attrition Orbs. I hope I'm wrong but I tried it on the Adhorative and I don't believe I saw it spawning with Incan.
ok multimach being best kinetic in slot for add clear is just wrong i feel multimach having under-over for champs is almost entirely pointless since realistically youre not using it against champs. it doesnt even have a reload perk outside of maybe frenzy and everything in the first slot is useless for pve. adjudicator is far superior for the purpose of add clear
The ermite fusion with controlled burst has a better dps and overall damage than Cartesian coordinates, and it's solar and it has better perks, I don't understand why is it ranked lower
Because not everyone is a fan of the super long charge time. Plus the way you use it is more suited to it being your main damage option rather than apart of a dps swap rotation (I think)
@@SavvyMon4 yeah, that's more or less the problem. everyone was like "oh controlled burst > vorpal therefore eremite > cartesian" and then started doing rotations where you shoot eremite like 2-3 times and swap off, which... yeah. if you're going to shoot a fusion rifle at a boss for like 15 seconds straight it's probably better, but who does that?
@@TheAegisRelic I’m not saying there aren’t better options in general, but I’m wondering of those with Repulsor, which is best? Title has worked well for my Gyrfalcons and Contraverse builds to provide over-shields. If there’s a better one I’m curious what you think.
Rocket frames are entirely too confusing and unintuitive, other than precision frames, you can't tell from a quick glance what all the benefits are between the different types. Adaptive does more damage than aggressive and high impact? High impact carries more reserves? Wtf is this mess.
Originally rockets were all pretty similar to each other, only really being differentiated by stats like blast radius. You used precision frames like Palmyra-B because the intrinsic homing made them more reliable against moving targets. A few seasons ago, Bungie nerfed precision frame damage by 10% and buffed adaptive and aggressive frame damage by 10%. Of the latter two archetypes, Hothead was the most popular, so it saw a lot of use with Demolitionist and pre-nerf Starfire Protocol to put out a lot of rockets and a lot of grenades very quickly. Then Apex Predator and Cold Comfort came out, with the former being craftable and slightly more broadly applicable, and so Apex has been the best heavy weapon in almost any context since. This patch, Bungie undid the precision nerf by half (so now it's 5% behind the high impacts), rebalanced high impacts to do roughly the same damage overall but with more coming from the explosion (so better for wave clear), and then added two free rockets in reserves to both. This included a lot of exotic rockets, notably Gjallarhorn and Dragon's Breath. None of this is explained particularly well in the UI, you're correct about that. Currently, aggressive and adaptive frame rockets do the same damage, although aggressives have a slightly faster RPM, which comes up with things like Slideshot or Envious Assassin. So any top-tier boss DPS rocket comes from one of those frames. High impacts do a little less damage than those two, but their high blast radius makes them excellent wave clear rockets, and their extra two rockets in reserves makes them the best total damage rockets too. This makes them ideal for GM nightfalls and other cases where ammo can be hard to come by. Lastly precision frames do a little less damage than high impacts, but they home in on targets, which adds ease of use, and they also get the extra two rockets in reserves. They're the weakest rocket frame overall, with not a whole lot of use cases except against targets you're not confident you can hit.
@@TheAegisRelic slideshot explosive light, it’s not wrong, but rarely are you going to take advantage of it in an endgame setting other than champ killing
I've been informed that Attrition Orbs actually isn't activated by another person who's messaged me with the roll - it's still a good enough option to be the energy add clear alternative, but it will probably be replaced at some point :P
wake up babe someone just commented "wake up babe new aegis just dropped"
❤🤣😮🤩!
wake up babe someome just commented "wake up babe someone just commented "wake up babe new aegis just dropped"
"!
Wake up babe we have Aegis inception
Wake up babe we have Aegis inception
Aegis you are the GOAT for doing all this work!
Seriously, it's true. Before "Damage in Destiny 2" it was basically impossible to find reliable information about how good weapons actually are relative to each other, since wipe screen numbers are known to be unreliable and that's all anyone tested off of. (Which, by the way, equal props to A2TC for the health bar tool that made accurate testing possible.) Combine that with the overwhelming din of "XYZ THING IS SO BROKEN" videos that are feelycraft at best and outright clickbait at worst, and it was really frustrating. How do I know I'm not shooting my fireteam in the foot by using bad options?
@@life-destiny1196if you have basic knowledge of perks and archetypes you should be able to somewhat determine what’s good and what’s not.
@@Shoegaze- well, yeah, it's easy to say that now after having played a couple years. but you know what else I could not find until around the same time? The Data Compendium. We just used linears+Div for basically everything until they finally got nerfed in Lightfall.
So I would ask myself questions like these. Is Lucky Pants actually as good as people claim? Starfire Protocol? Jolt on bosses? I had no way of knowing, and getting fellow raiders to help you experiment with things like Gjallarhorn feels like pulling teeth (especially when you've got the "why should I try actual good options when Thunderlord is an easy two phase" people trying to shut you down). I got to do triple Cenotaph for the first time only a few days ago, despite my whole clan knowing about the strat for seasons at this point. Even outside of the stuff specific to my time in the game, d2foundry didn't exist--we had d2arsenal instead, and it was barebones compared to what we know now. How fast does my gun reload? I dunno.
Heck, I found an old screenshot the other day of my first solo kill of Phalanx Echo (this would have probably been prior to TWQ, so I had been playing the game for less than six months). You know what my loadout was? Witherhoard, Cartesian Coordinate, and a sword. There were like eight purple bricks on the floor in the background. And it didn't occur to me that that might be worth investigating for over a year, until channels like this one started to post videos about the double special meta. (Granted, champion stuns on special ammo were a little hard to come by at the time--I don't even think Arbalest had anti-barrier when I took that screenshot.)
So yeah, in hindsight, a lot of these answers feel obvious, but there's a big difference between knowing for a fact an option is good and just knowing a few broad-strokes optimization principles like "skipping reloads is good" and "use your heavy on big targets" and "somebody has to bring Well or you'll die." And then there's a difference again between knowing those things and being able to do them in a fireteam that's all on the same page.
@@Shoegaze- Unrelated, but your username looks familiar. Do I know you from somewhere?
@@life-destiny1196 yea I’m guessing it’s either bc you were in a sort of echo chamber or are new I’ve been able to deduct what would be good since arrivals lol.
That tab of builds for every exotic is going to be so good for new players, players on classes they're not as familiar on etc. Absolutley amazing work, looking forward to the vid
My favorite destiny gameplay: spreadsheets
The Title has repulsor and destabilizing. I instantly masterworked mine.
My complaint about that combo is Destabilizing Rounds being kinda bad. Volatile feels like it's balanced around the existence of Volatile Rounds, and so Destabilizing Rounds giving only one activation of Volatile, which doesn't do all that much damage, feels like something that's only useful if you don't have access to Volatile Rounds for whatever reason. Add the obnoxiously long cooldown and I'd rather just take a traditional damage perk.
Unless maybe your goal is to get void overshields on another subclass?
@@life-destiny1196Yeah I concur about the cooldown. Ten years of destiny has me saving unique rolls just in case and it's the only smg right now that can roll this combo. I've had the enhanced version of these on my age old bond auto for a while now which knocks the cooldown down a little. I'm gonna vault a few of these Title rolls I think lol. Got a repulsor/surrounded one yesterday that i'll test out for a bit. (40 more hullabaloo's dropped while I typed this :P)
@@patrickbvick I can't argue about the saving unique rolls bit, haha. I actually kept one myself, now that I look, hypocrite that I am!
I'm personally looking for Deconstruct on it, but that's for killing titan barricades, not for anything PVE-facing. I think my void SMG of choice right now is my demo-junkie Unforgiven, which is meant for Warlock where I want to do as much damage as possible to keep Devour rolling. (It's also pretty nice for Titan, but I think something like Repulsor/Swashbuckler might be more appropriate there--or better yet, your Repulsor/Surrounded roll!) And then if I'm on Nightstalker I tend to just use Hollow Denial and Gyrfalcon. But right now Solar is still super in vogue, so I end up running Incandescent guns over any of this.
I still don't have a voltshot/chain reaction hullabaloo -.- I know it's not as good as it might sound, I just want it for the overload stuns. I do at least already have ALH/Chain which is probably what I'd actually use on it, plus Envious/Cascade since I can't get a good Wendigo roll for the life of me.
Repulsor/Destab is a classic example of a perk combo sounding good in theory (because of stated synergy) but in practice falling short due to 1. primary damage and 2. Destab ICD, it kinda sucks but other SMGs overshadow Title performance as a result
I'd make an argument that semiotician having enhanced field prep pushes it above sleepless for now
Easily above sleepless, it can also use unraveling rounds with the artifact perk
@@cobefriend7797why would you factor artifact perks into this at all.
@@Thotacus I mean, we've never not had artifact perks, and when they rotate to new ones it's always with a content drop that includes some balance changes and new guns anyway. Seems perfectly reasonable to try to account for them, since by the time they're irrelevant other stuff is changing too. (See Particle Deconstruction, Argent Ordnance, Weakened Clear, and so forth.)
@@life-destiny1196 You wouldn't include artifact perks in a weapon tierlist. Literally no actual reason to and more irrelevant to do so. Comparing it to normal balance changes to the weapons themselves is dumb.
GM rockets are really just used to match affinity/surge, so I don't really hold them against each other too much (also I personally dislike manually reloading rockets in GM content)
Discord and Trench are amazing because of the TB buff
They buffed Trench Barrel?
Yes, now it can proc off powered melee hits too
Previously it didn't proc off ranged melees like Celestial Fire, now it does. Not sure how much I care about it in PVE, but in PVP maybe
I think the reason Calus mini-tool is desired over Subjunctive is because it's the ad-clear Solar SMG that synergies best with some of the best builds (solar warlock and titan)
Although I understand if you are ranking them only based on the power of the weapon itself and that's why it's not included in the list
It also gets unrelenting which is very slept on, the timer is so long you can very reliably chain kills. It also procs on every major+ kill so it's very useful
If you're going for solar synergy, No Survivors does it better because of access to demo.
@@julius7539demo incandescent is rly good yea, but unrelenting is really good as well
I really like calus for grave robber
@@julius7539 debatable since no survivors can’t get enhanced perks
In terms of taking opinions from content creators, Aegis is the thinking man’s Datto
For sudden death, I'm farming for a threat/trench roll. Shotguns by nature give you more control over how much ammo you have in a mag so you can feasibly keep yourself in the "bonus damage" part of the origin trait at all times.
Im also interested in adjudicator. Subsistence and onslaught definitely sounds interesting to me and should solve the reload issue.
Guess I'm farming the cube this weekend.
I'm also a little interested in Prophet because kill clip sounds pretty good considering how the archetype reloads. I'm pretty sure that one is just cope though.
As somebody who has gotten dragonfly/voltshot on prosecutor, it is extremely powerful for add clear
Good to hear!
Wow, great content! I'm glad I found this, the sheets are great
Incredible work. Thanks for the video.
Something I don’t think people know about The Slammer - vortex frames still use ammo if you try to skate with them, and the physics get a bit wonky compared to adaptive frames. I tested it with the season of the deep one when the craftening happened
They don't if you skate fast enough
I want to make an argument for permeability on Slammer so that it can match scavenger mods with solar special weapons. Since its just a slot for utility as an eager edge sword
Time for a new update to this list
When ITL drops :P
when are we getting these videos on dark mode mr Aegie
When I remember to :sob:
The word of God being spoken through Aegis
You should include all craftable legendary primaries in the game at least. I think that fact makes them worth of consideration.
I'm confused by what you're asking here - they're included in the running (and many of them are present) in the primaries tab
With Tusk I actually would argue that grave is good in certain situations mainly Banner Titan, with how much melee kills you’re pumping out
Grave is a good perk just not on wave frames which are typically not used in punching range
“vortexes suck” mfs when they find the meaning of the word “fun”
great video anyway
Love this layout and I agree with most of the listings
Doesn’t gutshot straight give voltshot a flat 20% damage buff? If it does then the prosecutor really is good cause I don’t think any other weapon can roll that combo
Why isn't bro the #1 destiny content creator fr
I'm definitely looking for a slice/swashbuckler tusk of the boar for my cyrtarachnes hunter
Royal Entry(Field Prep+Clown Cartridge)=【Tracking+95%Damage+11+Clown】,"You definitely underestimate this potential in 1840
standard:Apex Predator(TRACKING MODULE+BIPOD )=【Tracking+85%Damage+12+Clown】
Not really a valid comparison since the void comparison would be Braytech which is a much better choice
I don't think so,On the other hand,BRAYTECH OSPREY(?+Clown Cartridge)=【?+75%Damage+14+Clown】,but,"He lacks tracking ."
@@TheAegisRelic
Tracking isn't valuable like ever
i think you forgot to add that abyss defiant itself also has heal clip which now got buffed and thus previously was not considered
True!
Jesus bungie need to hire you to test and adjust all this stuff before it goes live
Lowkey thought I accidentally clicked a daily dose video at the start for a sec
Is Indebted Kindness good? I don't see it from the google sheet, but people from my guild recommend it. Don't have the dungeon key yet, any suggestions?
Yes very
great updated, really excited about some of the new weapons sad that wild style has bad perks, back to spire jail i guess :D
This is the most helpful thing ever
Thank you for the info Aegis
wow another banger vid from the best kf teacher
Bro made the thumbnail mid kf practice 😭😭😭😭
Yessir
This is definitely a much more digestible format
Good to hear!
Wild Style should've been a double shot wave frame with that perk list
Imagine
@@TheAegisRelic I keep thinking more and more about how many of these guns are going to be the ONLY ones that exist. Like we probably aren't going to get another double fire solar GL... This is it..
I wanna try a team running Bait and Switch or Cold Steel, Slammers on Crota with 1 person running Ballidorse Wrathweavers. For the team ×4 Stasis buff. Also Ballidorse would be a good way to help team survivability with Overshields as well...
Just thought something I think you Should test.
The problem continues to be Vortex Frame just being really undertuned for some reason.
@@life-destiny1196 true, but I will still wonder how it'll be.
Why is Cartesian above Eremite now? Fusion Vid you did a while back had Eremite at the top of S?
Rapids are a better archetype for what fusions are realistically used for, there's an explanation somewhere
I think slammer better since it doesn't have to ramp up its damage like wirlwind blade by using bait and switch with relentless and eager edge with what ever perk in right colum while being a vortex which is consistent and great like they are just great sword id use over the other depending if you cant well or shater skate as well
Whirlwind isn't a competitive comparison anyways
@TheAegisRelic for normal play it's gonna be one of the stronger options especially average player ik it is weaker tho comparing everything else
As someone who is a hardcore endgame pve nerd who hasn’t played in 3 months thank you lmao this shit keeping me up to date
I think you need to readjust Volta bracket considering the best GLs are all strand and it can get firing line triple tap or envious allowing it to be a great option to fire a few shots in between autoloading, Or to proc cascade.
Just use a kinetic sniper because they do 15% more damage than stasis or strand snipers
Mid archetype + Supremacy is better than everything else in that slot even taking surge matching into consideration.
If KT Supremacy didn't exist, it'd be a reasonable way to proc Cascade Point on Cataphract, since 22% from surge mods puts it above an equivalent kinetic gun. KT is just such high swap DPS, though.
Aggressive + Strand + no good refresh perks
Hey you should add overflow to the until it’s return shotgun entry. Overflow is a much better perk overall for the grand majority of the game for that specific weapon imo. You can fit almost your whole reserves in one mag.
Sure thing, I think I've forgotten to add it in the past
I for one generally think of UIR as a part of this complete breakfast, by which I mean a part of a Cascade Point strategy where your goal is to dump a whole lotta ammo very quickly. See Horseman Cataphract in the Ranking tab. From that perspective it doesn't really matter whether you have Overflow or ALH, since UIR is going to spend most of its time in your backpack anyway. Overflow changes the way a damage rotation like that would work, since you don't have to manage ALH for the early parts of the rotation but you do eventually have to manually reload unless Rain of Fire or Dragon's Shadow is involved (that rotation involves RDM).
It's not a bad callout, either way, I just can't think of a situation where I'd want to fire that many shots in a row.
@@TheAegisRelic I like auto loading as a perk. But I think for content you’ll use the shotgun in. Getting that double mag instant reload mid combat to just dump cascade at any time is oh so satisfying. Partially surprised you said yes. So thank you!
hell yeah, here we go again❤
Bungie is really good at making "new" weapons totally uninteresting. I heard Black Armory weapons are coming back ; after how they dumpstered Spare Rations, I hope they don't bring Black Armory weapons back so they could keep their historied reputation, rather than become an aimless goal. Just stop. Please.
I feel like Hatchling might be better than Chain Reaction on Tusk of the Boar since the latter gets a Nerf.
Hatchling requires multiple kills (instead of 1 proc per kill) and only generates one threadling
Wild style, envious loads 1 round every kill. 3 rounds with 3 adds killed. Auto isn’t better than that. Also one for all is big damage boost for it since it’s so easy to proc and it lasts for 10 seconds
You are missing the point. People didn't want this to be just another ad clear GL - we have way better ad clear options already (like pretty much any wave frame). We wanted this to be an option for DPS rotations. EA and OFA don't work for boss DPS.
To clarify, did quick swapping get removed? I’m a bit confused since I thought you mentioned in a previous video that it got patched, but I noticed you mention frenzy as a good perk for swap dps that used to be on a sudden death.
Sorry about the confusion I just didn’t know what got changed and if shotgun swaps are still a dps choice or not.
Yes but it still works on strand with a slightly different input combo
@@TheAegisRelic thanks!
HUGE
I hope they update Wild Style’s perk pool before it drops. It’s such a pointless gun in its current state.
I can see wild style having a place in a rain of fire rotation potentially, but overall such a disappointment of a gun smh
Melees now works with melees projectiles. That's discord+trench for bonus 50% damage and potentially infinite ammo on top of it being an aggressive frame. Def grinding for that roll
my 5/5 lickdraw/Trench Deadpan Delivery about to cook people in PVP (shame the base range is so bad though)
... you know what I'm just gonna leave that typo
Hello aegis have you familiarized yourself with the goon cave atrax callouts ?
Tusk of the boar was literally chain reaction being in third column away from being insanity
It’s significantly better than forbearance. Tusk has four perks in column 3 that are significantly better than ambitious assassin. Envious is basically autoloading holster with the potential for a faster reload and only requires a single kill. Slideways despite having a cooldown, bypasses manual reloading and slice has utility in harder content.
@@lukefromspanish4144 nah, Ambitious is better than all of those. problem with Envious on a wave frame is that the adds you'd kill to proc Envious are probably the same ones you want to kill with the wave frame to begin with. slideways also requires you to be on the ground, while wave frames are much easier to aim from the air. and slice, while good, isn't a reload perk. forbearance also has the origin trait going for it, which is free heals.
HOWEVER: Tusk has Deconstruct, which should give it frankly unfair levels of ammo economy, so it has a niche against Forbearance (aside from the slot) where Forbearance's clear is a little faster and Tusk's is a little more sustainable.
@@lukefromspanish4144Envious is not better than Ambitious. The whole point of using a wave is to ad clear if you’re killing with your other weapons then there’s no point in using a wave
@@life-destiny1196 I would say that Envious, in this specific case, is better than Ambitious, albeit not by much:
Tusk is in the "kinetic" slot, which means that you can pair it either with an energy primary of choice, to synergy with your subclass verbs or generate more ammo, or with another special to do double/triple swap rotations.
in the first case, you want to kill adds with your energy primary to use your subclass verbs which means that, in the worst case scenario, Envious ends up being an ALH on command. In the second case, Envious get's barely any use and Ambitious would be better but a lot of players no longer use double specials, making the first case much more common.
It's the same reason why you don't really want Envious on Harsh Language (Void Waveframe), you use it both for add clear and void-related perks so you have little reasons to kill adds with your other weapon. In any case, i agree that Deconstruct will be cracked once CR gets nerfed.
@@lukefromspanish4144 personally disagree on that point I think the two are very good but the potent pairing that forbearance has on top of it being crafted pushes it over for me and also I don't value envious much on something that is the primary ad clear weapon
I wish they’d buff lightweight scouts more. I love the omolon scouts and hate how bad they are. IMO 180 scouts just feel the best. Wish their damage was better because their range is eh
Maybe I missed it… what happened to the trace rifle tab?
There isn't one yet :P
I think grave robber is a slept on perk especially for titans on baby hammer or strand. But I'm not sure how good it is on single shot weapons like Tusk. For Tusk of the boar though I am going to go for slideways + chain, but I will be holding onto lots of rolls including grave robber, slice, envious and then deconstruct, bait and switch, and even a hatchling roll. Just depends on my RNG.
I love it on my calus mini tool quite a bit. Especially now that you can’t spam the mini hammer anymore
@@SavvyMon4 that's the gun I use most with it.
Grave Robber isn't terrible; I think the best use case for it is probably alongside 12P on non-Cowl Arcstrider, so that you can stay mobile and not have to reload (with Cowl you're going to be invis a lot anyway, might as well just reload then). The issue is just that other things tend to be more broadly applicable, like things that overflow mags or have safer activation conditions. Overflow, Envious Assassin, ALH, and Reconstruction all skip reload animations in ways that don't require going for a melee kill, which can be risky in some situations.
@@life-destiny1196 it’s a great perk to pair with your titan loadouts since melee kills are apart of your core gameplay loop
Grave is normally a pretty good perk but on a wave frame I think it's pretty unwieldy
yall haven't seen the gmeiners cook just yet
very sad about wild style, hoping to be able to farm something other than SoTW
unrelated but what shotgun do you recommend for a No Backup Plans build? recently i got a good roll for it and it's fun enough
I'm currently using a Ragnhild-D altough it's mostly because it makes me nostalgic for D1
Aggressives with Trench are heat
wild style gotta be one of the most heartbreaking weapons to check the perk pool of
they did it so dirty :c
What shotgun archetype would you recommend for pellet swaps on tractor?
Lightweight or rapid
@TheAegisRelic i thought rapids were not good for swaps? Or are they somewhat okay due to them having large magazine?
Adhortative is a craftable pulse that can get attrition orbs and incandescent. With the enhanced perks could that be better than Darkest Before as an alternative to Oversoul Edict?
Worse archetype but better origin, might look at it in the future :P
Showrunner and Multimach before Minitool? Does the fact the gun is kinetic makes that much of a difference because I can’t see any of those being useful compared to carrying Minitool.
There are separate sections for different slots :P
Unrelated to the new stuff, but why Overflow on the Scatter Signal instead of Slice? Isn't the damage reduction generally more valuable than saving the one reload?
Enhanced overflow completely removes reloads. You get 18 in the mag or 16 without mag increase. You don't need utility on a DPS weapon
Slice useless on a damage fusion
If I could make a suggestion as you grow your channel - I would look into a new mic.
There is an effect on your voice that seems low quality, similar to a radio station through a car. But depending on your mic and software it could be the profile. I've only ever watched you on YT though
Honestly not the worst idea. I actually did a music tech degree a really long time ago, so I've forgotten more things about microphones than I know 😅but it could be worth fiddling with stuff. It's not terrible mic quality IMO, but can't hurt to experiment a little
Yea it's def not terrible but once you notice it becomes harsher on the ears for longer listening sessions. If you listen to him on speakers it's even more noticeable. I actually just checked his twitch and he sounds better there.
It's probably not my mic but my vocal processing - although I could look into a new mic, given that I've been using this one for a long time... I have a noise gate setup that harshly cuts off my breathing because removing my breathing manually became unbearable, but it does result in some unpleasant results sometimes :(
21:00 I think disruption break, while still not the best perk, is still better on Hullabaloo than Cascade Point. Cascade feels antithetical to what a waveframe is, which is more spread out shots instead of spamming shots for boss damage. (I also think voltshot is overrated on it)
The thing about Cascade Point Hullabaloo is that it's just a marginally worse alternative to ALH/Cascade Point Wendigo for people like me who can't get that to drop. It's a superior wave clear gun to a typical heavy GL, that's for sure, but I don't really see the point of Disruption Break if you're speccing for wave clear (are you trying to get radiant and break a barrier champ with it?).
As for Voltshot: it's less helpful than a reload perk for general use, but might be nice for stunning overloads.
@@life-destiny1196 my thing is that undercurrent seems better for anti-champs and forbearance or salavager's are better for add clear, so why waste the heavy when you can use either of those?
Like I guess the thing about having a replacement for wendigo makes sense, but how many situations are you in where you're like, "oh man I really wish I had a wendigo right now"?
Not that I think disruption break on it makes it any more viable than anything else it has, but it does feel like that at least has a little more utility than Cascade Point ¯\_(ツ)_/¯
Tl;Dr Hullabaloo is unfortunately a lot of hullabologna
@@LittleCrowYT after the buffs GLs just got? Yeah I wanna mess with Wendigo! At least until I can get a good Cataphract--I haven't done enough Trials to get one I'm happy with yet.
Heavy ammo wave clear guns are for content where 1. boss DPS is irrelevant 2. it's hard enough that you can't justify just barreling through everything with an Eager Edge sword and mostly special ammo. So GMs and maybe some non-boss raid and dungeon encounters like Exhibition (though that one specifically is probably an Eager Edge encounter, at least on not-Master).
@@life-destiny1196 why would I use a heavy GL waveframe for add clear when forbearance exists and does the same job but just as good, if not better? Therefor saving my heavy for something that can dish out higher damage. Or if I really want to use a heavy for add clear, machine guns still exist.
And I've /been/ using Hullabaloo all week. It just doesn't feel as good/fun as I was hoping, and every time I've used it I've felt like I was better off using something else.
I think wild style could be nice as an ad clear weapon with dangerzone and incandesant
Wave frames are just so much stronger unfortunately, look what happened to Salvo (with better perks)
@@TheAegisRelic yeah they are but there are no solar wave frames rn. Yeah i know element on weapons doesnt really do much but i think it will be fun to run around in strikes or some easy content and just explode the full room with one or two shots. And if for some reason dangerzone increases the radius of incandesant it would at least make for some cool firework.
Explosive Personality, Dead Messenger, and technically Martyr's Retribution
@@TheAegisRelic forgot about explosiv personalty mb and martyr retribution is sunseted didnt really wanted to include that. Also breach will always be worse than waveframe in regards to ad clear but it couldt be used as addclear/major killer if u run it with a trace but yeah it will never actually be better than wave frames for end game content which your channel is about but like i said it could make for a great firework in strikes and such.
Wait why is relentless strikes useless on the slammer?
Not a damage sword
prof just uploaded new material
Wilderflight vs fusion in apex rotation?
Wilder
What do you think about using A Sudden Death with trench instead of Comedian for a Dragon's Shadow Tractor swap rotation? It seems like it would be better unless switching weapons deactivates trench
Fine! Good choice (but you can't swap)
Trench doesn't activate in the backpack; unsure if it deactivates on stow though.
Though, on second though, now you've got me asking: can you fire a 12P shotgun, stow it, and still get the bonus melee damage? because that would be a way to get mileage out of Trench Barrel
So the question about BnS Slammer in my mind isn't "is this a good DPS option against the entire meta" (of course it's not), but instead "if I'm using an eager edge sword anyway, is this better damage than a Frenzy Other Half?" I'm not sure how to figure that out using just the information in the Single tab (because the adaptive frame damage testing is based on Bequest, which gets a special damage bump just 'cause), but maybe you have more info that's not in there.
The use case in this situation would be something like bursting down a champion with a small number of hits after it has already been stunned by another weapon or subclass effect.
I still think Cold Steel is the play overall even if it turns out to be good, I just need to know whether to tell people to delete BnS outright or not lolol.
I suppose it is but meh I'd rather use Cold Steel
@@TheAegisRelic Come to think, Cold Steel might have some weird interactions with champion stuns 'cause of freezing them being weird sometimes. I'm curious how it'll play out
@@life-destiny1196they've fixed most of the weirdness with freezing enemies after you stun them as far as I know. overloads at least don't constantly flutter between stunned and unstunned if you're hitting them with lots of slow and freeze
thank you
why is suprecluster do low compared to heritage? surely it should be pretty similar if not above?
Strand on a damage archetype means -15% damage for no reason
So is slammer top of S tier now once final shape launches
Yeah
I don't believe Incandescent works with Attrition Orbs. I hope I'm wrong but I tried it on the Adhorative and I don't believe I saw it spawning with Incan.
Pinned comment addresses this, thank you!
ok multimach being best kinetic in slot for add clear is just wrong i feel
multimach having under-over for champs is almost entirely pointless since realistically youre not using it against champs. it doesnt even have a reload perk outside of maybe frenzy and everything in the first slot is useless for pve. adjudicator is far superior for the purpose of add clear
Under-Over is for AB SMG and Attrition/Frenzy on a 900 is pretty heat
Hey Aegis what is the best barrel to hunt for the Cataphract?
Quick
Is there any way to gain permission to access this document without the ability to edit? I think this would be really nice to have on hand.
Description -> projects folder
Is there somewhere I can see the full tier list? (Sorry, I’m new here
Description -> project folder :P
Does the changes for spike grenade affect breach gl at all ?
Not much I think
9:58 ermmm why not bait and switch on sword?
o_o
Why One-Two Punch on rapid fire frame shotguns and not Trench Barrel?
Trench is actually a DPS decrease on rapids because of melee timings, 12P wants high ammo count and rapids have that
The ermite fusion with controlled burst has a better dps and overall damage than Cartesian coordinates, and it's solar and it has better perks, I don't understand why is it ranked lower
Because not everyone is a fan of the super long charge time. Plus the way you use it is more suited to it being your main damage option rather than apart of a dps swap rotation (I think)
I talk about it in the previous legendary tier list update
@@SavvyMon4 yeah, that's more or less the problem. everyone was like "oh controlled burst > vorpal therefore eremite > cartesian" and then started doing rotations where you shoot eremite like 2-3 times and swap off, which... yeah. if you're going to shoot a fusion rifle at a boss for like 15 seconds straight it's probably better, but who does that?
@@life-destiny1196 I’ve only done that when I was completely out of heavy which is rare
"Mid-Season" 😩
yesssssssas hell yeah
Where are the trace rifles?
When more come out I'll make a list
gmeiners is never going to live down that scatter grenade is he
Who knows it might be good, I haven't tried it
Why is The Title shit? Is there a better smg with Repulsor Brace?
Leagues and leagues of better energy SMGs generally
@@TheAegisRelic I’m not saying there aren’t better options in general, but I’m wondering of those with Repulsor, which is best? Title has worked well for my Gyrfalcons and Contraverse builds to provide over-shields. If there’s a better one I’m curious what you think.
If you have to use Repulsor it's probably one of the better ones
Thanks for the tears. 😅
Rocket frames are entirely too confusing and unintuitive, other than precision frames, you can't tell from a quick glance what all the benefits are between the different types. Adaptive does more damage than aggressive and high impact? High impact carries more reserves? Wtf is this mess.
Originally rockets were all pretty similar to each other, only really being differentiated by stats like blast radius. You used precision frames like Palmyra-B because the intrinsic homing made them more reliable against moving targets.
A few seasons ago, Bungie nerfed precision frame damage by 10% and buffed adaptive and aggressive frame damage by 10%. Of the latter two archetypes, Hothead was the most popular, so it saw a lot of use with Demolitionist and pre-nerf Starfire Protocol to put out a lot of rockets and a lot of grenades very quickly. Then Apex Predator and Cold Comfort came out, with the former being craftable and slightly more broadly applicable, and so Apex has been the best heavy weapon in almost any context since.
This patch, Bungie undid the precision nerf by half (so now it's 5% behind the high impacts), rebalanced high impacts to do roughly the same damage overall but with more coming from the explosion (so better for wave clear), and then added two free rockets in reserves to both. This included a lot of exotic rockets, notably Gjallarhorn and Dragon's Breath.
None of this is explained particularly well in the UI, you're correct about that.
Currently, aggressive and adaptive frame rockets do the same damage, although aggressives have a slightly faster RPM, which comes up with things like Slideshot or Envious Assassin. So any top-tier boss DPS rocket comes from one of those frames. High impacts do a little less damage than those two, but their high blast radius makes them excellent wave clear rockets, and their extra two rockets in reserves makes them the best total damage rockets too. This makes them ideal for GM nightfalls and other cases where ammo can be hard to come by. Lastly precision frames do a little less damage than high impacts, but they home in on targets, which adds ease of use, and they also get the extra two rockets in reserves. They're the weakest rocket frame overall, with not a whole lot of use cases except against targets you're not confident you can hit.
people are saying crux termination outdps apex predator
What roll and how
@@TheAegisRelic slideshot explosive light, it’s not wrong, but rarely are you going to take advantage of it in an endgame setting other than champ killing
With Slide probably, but we already knew that
WORM
You can go ahead and put wild style right at the bottom it's completely dog
Haha
Mid season for sure
Ain’t wild style still better than wilder with ROF?
Wild style isn't even better than Empty Vessel let alone Wilderflight
Wild Style is, but only marginally and RoF rotations are usually used in very niche scenarios
mid season legendaries bc they are all hella mid
:sob:
Ib wave frame mid?
@@Blanktester685 it's totally not "midseason" because we don't get IB for another month yet /s
I thought undercurrent would be higher up
It's decent and underrated I think but not gamechanging