Thanks alot I got it down with a model i made and animated it and it works! I'm going to start working on the actual horror game map and stuff I'll reply the name of it here when it's done and published
Its helpful will use in horror map but kinda difficult since when I spawn in my tiger zones they have this huge thing next to like player enter player exit and it kinda gets in the way
Np thanks for watching, i know cv2 is hard but i have a cv2 follow tutorial in this video ruclips.net/video/PSjgFMIS-Xk/видео.html i find it to be easier
So im not 100 sure anymore cuae i mainly do cv2 now, i would imagine it worka similar. Make sure every piece of you m ou monster that you want to animate is a seperate object. Attach all peicea to the look at. Then attach the peices you want to animate to the animation gizmo and animate them. Once you turn it on it shoudl animate and stay with the follow gadget. Again this is from my cv2 experience
@@hanlo.411 ummm you can try to wire the black part of the animation gizmo to the look at, i think that can work to but im not 100 sure, i think you would have to move it till its in the right position
@@theRCLman YESSSSSSSSS Hi jimmys mooooooommmm Also you are a very respectable youtuber, i like that normally youtubers do one vid and dont respond to their community nevermind doing memes with them
@@theRCLman thank you for helping me! I appreciate your tutorial! It really helped me. I’m gonna keep going tomorrow. I just got really tired. But thanks!
I am sure you can but that would take. While for me to ficure out also maybe cv2 would be better, really with they would g er t ai figured out cause thar feature is built into ai already
hook the red pin from the trigger zone to a role mapper chip, hopefully this vid can help ruclips.net/video/Hz71XtgDjx0/видео.html , its a bit old but basically the same, you will need a role mapper chip for each role you want to assign
Imagine if you had this black figure in a creepy open atmospheric world and it stalked random people and it could only be seen by the stalked person and no one else sees it and makes you look like a crazy person
hit configure, then press on the selected object, then look at the configure page on the maker pen, maybe this will help since they just updated the maker pen ruclips.net/video/NnrYt5cW3bg/видео.html
yes, what every it is just make sure its on top of the look at gizmo, and you probably have to make the center area where there is no trigger zone bigger
5:54 I don't really get that part If I make them bigger (select "scale" and make them bigger) theres a huge air area inside the square of trigger volumes
@@theRCLman yeah so Basically I have this monster that has multiple limbs but then when I hook it up the the look at gizmo I make it follow me and then the whole things just goes sideways and upside down hope you know what I mean
I cant do this so i just make a stick on a creatures back then configure it to physical then stick it in the ground then it moves but twitches alot but its good for horror based characters and if you shoot it with something powerful it will take damage then stop and drop out the ground
Sorry i keep commenting on this vid but can you help me out on finding a vid on how to make a rr ai like ignited freddyrr map (basically one that doesnt go through walls and only follows wen it sees you) i cant find one anywhere and thx if you do
this seems to be the main thing people are asking for, i will look into it, there is a room i visited a long time ago that showed how, ill get back to you
if i am understanding correctly i think the best option would be to attach the jump scare to a shoulder holster. and have it trigger and pop out, but for the follow gadget i guess you could have it attached and trigger when it get with in a certain range, think i will do a tutorial
hey, do you know how to make it animated? i have my animation gizmo character animated, and i have the "follow device" thing set up, now how do i make the animated thing follow me?
I jabbed my fingers in my eyes from getting to stressed because this guy is saying random things to objects and I don't know with objects he is talking about
i guess you would need a system to tell it to go negative speed on both pistons when everyone is eliminated or when game ends. my first though is to hook a game state chip and use the game end tab, or you could use a state machine, and have it switch states to give the negative speed. men i know that probably sounds like gibberish i know its possible it just hard to explain through text.
@@theRCLman the guy whos in resident evil 7 who busts through a fucking wall with a shovel to kill the main character ethan and if you fail your arm breaks and he twists your head such a nice man right? i hope his real and i meet him someday
I guess you would have to start a timer and have it activate every time it hits the object then when the time hits certain number trigger something to happen
@theRCLman btw thanks to you for making this ai now I can finally make a Trailer on my horror game witch I will send the Trailer video when I'm done making it.
@@theRCLman thx I jave been trying make a really dumb world with the most random things and characters so I wanted to add a missle to the cossal titan from aot
Hey one more thing I did the thing and it’s great it works and everything but I have one problem I want to make a scary game and something follows you but it’s 4 players so when I make it follow a role it’s like just in the middle cause It doesn’t know who to go for so it’s just stuck do you know how to make it go for whoever is closest
when you configure the look at gizmo there is a setting the sets it to look at the closest, configure the look at gizmo and select closest it should be the first page on the bottom right side
Hmmm i wonder what is happening, sound like either the little cube is off a bit orsome of the speed circuits are not hooked up or don't have numbers in it
Most likely the cube below the map is not hitting a trigger zones, you can either re position the cube or reposition the trigger zones. Orrrrr the circuits are not wired correctly
@@matthewgarcia1476 it shouldn't touch them until it starts moving, when you are near the enemy the cube should not be touching but when you move away the cube should move and touch a trigger zone
so you have to configure the look at gizmo to follow a role, use a role chip to make the role that it should follow, i believe there is a setting when you configure that lets you follow the closest, everything should be nearly the same except the role follow on the look at gizmo
i am not 100% sure but i think if you wire a enemy directly to the body of a look at gizmo, or piston then wire the object to the pin on the look at gizmo, it should follow them
hey, i followed this tutorial and the monster is only following one of the pistons, all the wires are correct but it only moves left/right, do you know/have a idea why? thanks Edit: i also seeing that the pistons on your build might be connected via wire, it when i try to wire them it won't let me, do you know why? thanks
On the multiply chip dothey all have 50s, When wiring if it does connec5 the 1st time try doing the same except the opisite way like insted of obj wire to pin, wire pin to obj. If you are still having issues i can try to join on rr sometime
Both multiply chips, trying to figure out why its not moving, maybe the cube is off i know is very difficult to get in the right spot, hove you tried the invention maybe it can help
Find the invention on the invention store look up RCL_Follow_Gadget
Hey dude, for some reason when I bake navmesh its stuck at 10%, do you know how to fix that?
Unfortunately not but I have actually encountered the same issue
Hm
it's not there in the store
@@matthewgarcia1476 I have not removed it but I am checking to make sure it's still there
Haven’t tried this yet but I think you can make the enemy fly by adding a set of trigger volumes up and down and ad a new piston and a new set
Seems like that would work, thanks for watching :)
Omg it actually works! I thought i was going to fail so many times but i got it first try! Thank you so much!
Thats awsome to hear, i was worried it wouldn't translate well into a video but that is great news, thanks for checking it out :)
I love how you used my Wendigo for your thumbnail 😂😂
Your right. It was good for getting people attention as well as linking to what we were making, thanks for checking out the vid :)
@@theRCLman No problem, although this AI is far from the model I use, lol. Mine has a gravity/jumping feature
@@squirrelador oh wow, you must know circuits pretty well cause i have no idea lol
E
You made Slenderman RR? and I think it was scary and cool :)
This ones not perfect but theres alot of good info and useful things in it hope you enjoyed :)
Thanks
I see you’ve been really getting into gadgets. Props to your dedication
lol circuits and gadgets are my favorite part of RR i just wish more people were into it
@@theRCLman To make you feel better me to
@@theRCLman I love circuits and gadgets too
OMG THANK YOU SMMMM!!!! I was literally struggling but now Ik how to do it!!! LOVEEEE YOU SMMMM ❤️❤️❤️❤️❤️❤️❤️
glad it helped thanks for watching :)
it's crazy how I first met your channel when this video came out. this is the first vid I watched
wow thats an old video lol
Im making a game just like wendigo and it’s almost done thank u RCL
Glad it helped thanks for watching man :)
What's it called?
name?
Whats it called?
Thx man ur videos are helping me to learn CS2
glad they help, thanks for watching :)
You sound like my math teacher Jason 😫💅🏻 thank you!
turn in your homework kids, thanks for watching :)
Thanks alot I got it down with a model i made and animated it and it works! I'm going to start working on the actual horror game map and stuff I'll reply the name of it here when it's done and published
Cool we can check it on a friday stream sometime
Me as a builder the grid really makes me mad
But very useful thanks I shall now take over the world
Also there is a cv2 version on the channel, i think its easier, thanks for watching :)
Wow I can’t believe I did it first try! Thx so much!!! 😀
Glad it worked for you thanks for watching
I remember doing this a year ago and my monsters head is what was moving, but the opposite way of me. XD
whooooa that was all screwed up lol
Really helpful! I just subscribed.
Thanks for watching and subbing:)
@@theRCLman no problem at all!
I’m tryna make a horror game cause I need tokens tbh
Thx for the help
glad to help. thanks for watching :)
Its helpful will use in horror map but kinda difficult since when I spawn in my tiger zones they have this huge thing next to like player enter player exit and it kinda gets in the way
Like an entrance/ exit I think I get th what you mean, hopefully it works for you, thanks for watching :)
I’m so excited to make a game with this knowledge! It’s gonna be called inferno
Word let me know and we will chexk it out :]
It Should be out on March-10 2022
Change of plans February 20th
@@ZiperINC bro please reply when you post it I wanna check it out
ANOTHER change of plans. Game is now rebranded as ^TheBackrooms-All-IsForgotten
Can I clamp this whole thing to a set path so the enemy wanders around say, a maze so when it gets near it will follow you?
i think this could work like it follows you but it stays on a path?
For some odd reason his voice kinda soothes me
Hmmmmmm :)
I’m trying to make a Backrooms game and I wanted for so long to have a monster chase you thank you for making this
thanks for watching glad it helped :)
@@theRCLman it took a while to understand but I got it :)
@@RucaDoo whats is the game called
@@Wafting the one that I’m making or am I misunderstanding
@@RucaDoo the one you are making
great job once again Rcl, i was wondering, are you any good at building? im making a map and you seem like a great dude to work with, u down?
i am bad at building just ok at circuits, i appreciate you wanting to work with me but i kinda have my hands full atm srry
This helps a lot with my horror game
glad it helped, thanks for watching :)
@@theRCLman by the way, does it go trough walls?
@@Chickenbuttaaaaaa hmm im not sure. I would think not unless it is decoration
Thank you so much for this! İ do not know CV2 so this helps me a lot.
Np thanks for watching, i know cv2 is hard but i have a cv2 follow tutorial in this video ruclips.net/video/PSjgFMIS-Xk/видео.html i find it to be easier
Thanks. I get it to work. Would you know how to make an animated object follow this circuit without it flipping or looking weird?
So im not 100 sure anymore cuae i mainly do cv2 now, i would imagine it worka similar. Make sure every piece of you m ou monster that you want to animate is a seperate object. Attach all peicea to the look at. Then attach the peices you want to animate to the animation gizmo and animate them. Once you turn it on it shoudl animate and stay with the follow gadget. Again this is from my cv2 experience
@@theRCLman thanks. And if i already animated them before that?
@@hanlo.411 ummm you can try to wire the black part of the animation gizmo to the look at, i think that can work to but im not 100 sure, i think you would have to move it till its in the right position
Thanks currently making a horror map and I needed this
Glad to help, thanks for watching :)
Name map
THANK YOU ive bern trying to find good a AI tutorial for ages
Thanks for watching glad it could help :)
@@theRCLman no thank u cus i can make my own horrors and thats what i always wanted to do
Thanks to your AI tutorial i made a masterpiece i made a map which is called Carl_wheezer (I dont think you shouldve gave me such great power)
@@thegodofpistols829 are you gonna finish that Croissant
@@theRCLman YESSSSSSSSS
Hi jimmys mooooooommmm
Also you are a very respectable youtuber, i like that normally youtubers do one vid and dont respond to their community nevermind doing memes with them
thx you help me so much
thanks for watching :)
i want to make a fnaf game but i have no idea how to make them appear/disapper in the door.. can u make a tutorial pls
like a jump scare right ? just trying to be sure
11:24 my stopping point
thank you for watching :)
@@theRCLman thank you for helping me! I appreciate your tutorial! It really helped me. I’m gonna keep going tomorrow. I just got really tired. But thanks!
Oh no it’s math homework all over again
Shhhhh don't tell no one or they won't secretly learn stuff lol, thanks for watching :)
Dude I been watching your tutorials on rec room I play iPad on rec room I love your tutorials I subbed to you
thanks dude, its much appreciated. If you have any questions let me know :)
@@theRCLman hey I making a map called thehorroplace
Hey I Made A Game Do You Want To Play It It’s Called ThehorrorplaceSirenHead @theRCLman
@@theRCLman hey I made a game called thehorrorplaceSirenHead If you want to play it!
@@itzadrianbro6684 cool we will check it out on fridays stream :)
I'm new to this channel and I already love it.
thanks man :)
@@theRCLman Your welcome.
Is there a way to make it follow you only when it sees you?
I am sure you can but that would take. While for me to ficure out also maybe cv2 would be better, really with they would g er t ai figured out cause thar feature is built into ai already
How do you make one of those ignited games?
I assume they did something like this but more advanced, thanks for watching :)
It works but the problem is it won't like fully come to me and whenever I walk towards it it just gos away from me.
This one us hars to set up, once it gets to close that happens, you have to stop it after it gets close or teleport the player and remove role
thank you!!!!
Thanks for watching:)
I made a working sloop(ship) using this with an object tagged instead of a player
cool beans :), thanks for watching
@@theRCLman You're one of Recroom's greatest creators, don't quit what you're doing!
@@vrboi0744 thanks man :)
hey, ok so i'm making a game where you all work together but on the scoreboard projector is showing red/blue teams, how do i make it just one team?
I thing thats in the game chip not 100% sure
Question, would it still be the same for a lager entity
Yes but i think everything would have to be scaled up and a bit more difficult
hey, ok so I'm trying to make a trigger zone that gives ALL players a certain tag, do you know how to do this?
hook the red pin from the trigger zone to a role mapper chip, hopefully this vid can help ruclips.net/video/Hz71XtgDjx0/видео.html , its a bit old but basically the same, you will need a role mapper chip for each role you want to assign
I’m not gonna lie this is just like learning math
shhhh your gonna give away the secret
Imagine if you had this black figure in a creepy open atmospheric world and it stalked random people and it could only be seen by the stalked person and no one else sees it and makes you look like a crazy person
Omg I think you could do that with cv2, ima try ohhhhhhh this gonna be fun
When I look at the maker pan for the gizmo it doesn’t allow me to put tags
hit configure, then press on the selected object, then look at the configure page on the maker pen, maybe this will help since they just updated the maker pen ruclips.net/video/NnrYt5cW3bg/видео.html
Can you be the gadgeteer for my horror game?
Its ok if you cant i’m just asking
srry man, i can try to answer questions but don't think i can fully jump in on a room
Tysm now i Can scare my friends
Lol have fun , thanks for watching :)
@@theRCLman no problem and thx
I have an idea:
Make a video on an ai, but follows you when you look away from it, but freezes when you look at it
actually i really like this idea, this might happen for real, thank you 👍 :)
Hey one question can you make your own design like something big follow you?
yes, what every it is just make sure its on top of the look at gizmo, and you probably have to make the center area where there is no trigger zone bigger
@@theRCLman ok thanks earned a thumbs ups
@@Zirble thanks man :)
@@theRCLman np
I'm going to make a horror map about a bucket with this.
Interesting, thanks for watching :)
5:54 I don't really get that part
If I make them bigger (select "scale" and make them bigger) theres a huge air area inside the square of trigger volumes
You do want an air gap cause it shouldn't move until it hits a trigger zone, also maybe manipulate is a better term instead of scaling
@@theRCLman oh okay, thank you I'm a bit new at rec room and this really helped me
Thanks!
@@Infinity25507 np thamks for watching:)
THANK YOU SO MUCH
No problem man thanks for watching :)
@@theRCLman :D You're the best
How do you make your horror game super dark but not pitch black
I believe this will help ruclips.net/video/khOJjSRL0XM/видео.html
I tried to do this with multiple objects but the model just didn’t stand in the right position is there a way too fix that
hmmmm i wonder whats going on, been a while since i messed with this one
@@theRCLman yeah so Basically I have this monster that has multiple limbs but then when I hook it up the the look at gizmo I make it follow me and then the whole things just goes sideways and upside down hope you know what I mean
nice video!
Thanks man :)
10/10 rate good job
Take Kim s for watching:)
Yo this is helpful to know
glad it had some good info, thanks for checking it out :)
9:23 have I done 10000000000 wiring
Thanks man :) glad you liked
7:56 is where I’m at 😎
Thanks for watching:)
I cant do this so i just make a stick on a creatures back then configure it to physical then stick it in the ground then it moves but twitches alot but its good for horror based characters and if you shoot it with something powerful it will take damage then stop and drop out the ground
Well 8 guess thats 1 way lol
Thx
Thanks for watching :)
No thank you for teaching me
Sorry i keep commenting on this vid but can you help me out on finding a vid on how to make a rr ai like ignited freddyrr map (basically one that doesnt go through walls and only follows wen it sees you) i cant find one anywhere and thx if you do
this seems to be the main thing people are asking for, i will look into it, there is a room i visited a long time ago that showed how, ill get back to you
@@theRCLman k thx
hey do you have any idea how to make a following jumpscare in rec room?
if i am understanding correctly i think the best option would be to attach the jump scare to a shoulder holster. and have it trigger and pop out, but for the follow gadget i guess you could have it attached and trigger when it get with in a certain range, think i will do a tutorial
pocket jumpscare lol
ruclips.net/video/vDbZqIcYmNE/видео.html jumpscare tutorial
hey, do you know how to make it animated? i have my animation gizmo character animated, and i have the "follow device" thing set up, now how do i make the animated thing follow me?
been a while but i believe you replace the cube with the animation gizmo
nvm i found it, you just wire the animation gizmo to the look at gizmos pin
@@8-byteturtle669 you got it :)
I tried to make a npc after I heard trigger volume my brain fried
LOL
Great info, sounds like you know what you are doing. Good man. Also good job on the channel.
Thanks man :) its been a wild journey
@@theRCLman Yeah, it happens to everyone most likely.
Also, you should make a new series called circuit freak
@@ljgamingtv7833 clever name. But what would it be about
@@theRCLman Making new inventions with gizmos, circuits, shapes and much more!
Bruh got literally 3/4 of the way in and since it’s changed over the years, I couldn’t do it☹️
could you say specifically which part just so i know?
Not me making a duck follow me
quack 🦆🦆
@@theRCLman 🐤
theres a way easier way to do this but if your a little more advanced and its a lot smaller
Thanks for checking it out :)
I jabbed my fingers in my eyes from getting to stressed because this guy is saying random things to objects and I don't know with objects he is talking about
its abit confusing especially the older vids
Thx soooooo much love your vids keep up
Thanks man glad you like :)
how do you make the thing that gives you the role?
I think this will help ruclips.net/video/Hz71XtgDjx0/видео.html
You need to hook the middle of a trigger Zone to a roll mapper chip
Me all day and night 😃💻
awesome glad you liked it man, thanks for watching :)
Hey how would I make the ai teleport to a starting position at the start of the game instead of just staying in the location they were last at
i guess you would need a system to tell it to go negative speed on both pistons when everyone is eliminated or when game ends. my first though is to hook a game state chip and use the game end tab, or you could use a state machine, and have it switch states to give the negative speed. men i know that probably sounds like gibberish i know its possible it just hard to explain through text.
im trying to make a jack baker survival game lol
Never heard of that let me know when its done we will check it out
@@theRCLman the guy whos in resident evil 7 who busts through a fucking wall with a shovel to kill the main character ethan and if you fail your arm breaks and he twists your head such a nice man right? i hope his real and i meet him someday
I have a question. if I want to make a flashlight affect something, then would I just attach a straight trigger volume to it or something?
I had an amazing idea for a game
Like if you want it to detect something in front of the flash light, yes long trigger zone but also could use range finder i think
@@theRCLman Not a bad idea, what if I shined it into a creature's face and I needed to hold it there for a set amount of time
I guess you would have to start a timer and have it activate every time it hits the object then when the time hits certain number trigger something to happen
@@theRCLman That'll work, thank you
Classic better
Hmmmm lol
@theRCLman btw thanks to you for making this ai now I can finally make a Trailer on my horror game witch I will send the Trailer video when I'm done making it.
How did you float up and down? Im trying to build sum but I can't get up high?
you need to turn on flying, i have made a video but its a bit out of date ruclips.net/video/nUJdfps31Dk/видео.html
@@theRCLman thx I jave been trying make a really dumb world with the most random things and characters so I wanted to add a missle to the cossal titan from aot
👍
If the object has a animation gizmo, does it mess the system up?
I have not tried it on cv1, i am 90% sure this will work
@@theRCLman okay, tysm!
@@theRCLman hey man, mind if i friend you and you can help me?
@@nero.does.art. yeah tou can friend but idk how available i will be. I have founs out you have to hook monster to look at before you animate
my brain...
agreed LOL
i have a question is it possible to turn on and off a trigger volume i mean make it work and not work whenever you want.
Yes that is possible, using cv1 you would probably hook up a toggle button
thanks!
bro because of you i am so close to finish the squud game map thanks!!!!
No problem dude let me know when it finished hopefully we can check it out on a stream
its almost finished i need a little bit of help and then its finished
Hey one more thing I did the thing and it’s great it works and everything but I have one problem I want to make a scary game and something follows you but it’s 4 players so when I make it follow a role it’s like just in the middle cause It doesn’t know who to go for so it’s just stuck do you know how to make it go for whoever is closest
when you configure the look at gizmo there is a setting the sets it to look at the closest, configure the look at gizmo and select closest it should be the first page on the bottom right side
@@theRCLman dude thank you so much I’m subbing
No problem, thanks for the sub and thanks for the questions :)
me who watches it to make a pet: ok, now lets go, uhhhhh, it would be hard in IOS...
Omg i couldn't imagine trying to do it on a phone. Good luck i believe in you
@@theRCLman oh yeah, i can go to inventions store and buy one of that
@@enzoaringo thank God I'm on quest 2
It's not working for me I'm using no VR
Is there anyway you can pinpoint what ecactly isn't working like which part in the circuits or gizmos
ok how am i gonna do this for the game im working on?
I would say to use the cv2 version its a bit easier, as for putting it in a game ... thats a good question i never went that far
Cv2 version ruclips.net/video/rU5leiQOC2k/видео.html
I did and the slender Man would look at me but he wouldn't move
Hmmm i wonder what is happening, sound like either the little cube is off a bit orsome of the speed circuits are not hooked up or don't have numbers in it
when I try I just looks at me and doesn't move what's the prob
Most likely the cube below the map is not hitting a trigger zones, you can either re position the cube or reposition the trigger zones. Orrrrr the circuits are not wired correctly
@@theRCLman so the cube needs to be touching the trigger zones
@@matthewgarcia1476 it shouldn't touch them until it starts moving, when you are near the enemy the cube should not be touching but when you move away the cube should move and touch a trigger zone
learning math class=
Rec room learning in disguise, thanks for watching :)
I’ve messed up the model and now I have to delete the whole game since my dumb ass connected the messed up model to the whole detailed map
OMG F in chat, could you save map as invention disconnected, idk what your working with. how is it connected?
it keeps spinning in circles
Sounds like the cube is a bit off, the hardest part is getting that thing to sit right
would this work if I put these in the corner of a maze. like would they follow me around it
Depends on if it collides and can move through the wall and if the wall stops it not 100% how it would behave
@@theRCLman It does go through walls so would that make it work then
It will work but it will be like burger time and go through walls to get you
Is there a way i can find the circuits and stuff in the inventions thing?
yes i just made one look up RCL_Follow_Gadget
Ok thx
How do I make it follow a player without the gun and automatically follow the closest
so you have to configure the look at gizmo to follow a role, use a role chip to make the role that it should follow, i believe there is a setting when you configure that lets you follow the closest, everything should be nearly the same except the role follow on the look at gizmo
@@theRCLman Thank You very much!!
How do u make it not nocliping
not sure if this will work but if you make the cube environment it might work
Yo I was wondering if you know if there is a way to wire the rec room ai to a object so there is a object that is going where the ai is?
i am not 100% sure but i think if you wire a enemy directly to the body of a look at gizmo, or piston then wire the object to the pin on the look at gizmo, it should follow them
@@theRCLman thank you so much dude!!!
@@drb55777 glad it was solved :)
@@theRCLman do you think you could make a quick tutorial on it?? Because I was having trouble with it it’s totally ok If you can’t tho
@@galvinyt9137 i dont think i can do an extra video, might do an episode of circuit sessions to answer it
hey, i followed this tutorial and the monster is only following one of the pistons, all the wires are correct but it only moves left/right, do you know/have a idea why? thanks
Edit: i also seeing that the pistons on your build might be connected via wire, it when i try to wire them it won't let me, do you know why? thanks
On the multiply chip dothey all have 50s,
When wiring if it does connec5 the 1st time try doing the same except the opisite way like insted of obj wire to pin, wire pin to obj. If you are still having issues i can try to join on rr sometime
@@theRCLman ok, on the chip, it has 200R and -200B, all the wires are exactly the same
Both multiply chips, trying to figure out why its not moving, maybe the cube is off i know is very difficult to get in the right spot, hove you tried the invention maybe it can help
@@theRCLman it is moving, but it only moves one way, in your video is there a wire connecting the pistons?
AHHHH ok i think i found it
10:46 leaving where i left off
How do you make gadgets invisible
they should be invisible for everyone unless you are holding a maker pen
@@theRCLman I didn’t know about the “show gadgets when not holding maker pen” thing back then lol
@@Movedchanelssss I still have issues finding it lol
@@theRCLman also are you good at building?
Nah im bad at making things good with math lol
OHLA SOYDORA
DO YOU SEE THE NPC!!! NPC NO NPCing
10!
Thanks man hope you enjoyed:)
@@theRCLman np just building my own maps rn
I’m having a lot of trouble with the cube. It moved and I can’t put it back
Your right its difficult to reset it once it moves