Bro, ur tutorials help me sooo much, I'm working an a good quality back rooms game(that u could play when it's published😏) but u helped me soo much with the code for the monsters and all that stuff, u deffenetly earned my support with rr+
I tried this today - For some reason objects inside the Volume trigger become ungrabbable or touchable - What could be the reason? Edit: I figured it out, The way it works is some objects are not grabbable when attached to a volume trigger.
Thanks so much man! I’m working on a horror game and your tutorials really help me! In the game you have to collect 3 crystals to power the exit door of a underground facility. but you don’t know what’s down there… Thanks a lot man!
This video gave me a headache but! I learned some new stuff and actually kinda understood some things here and there! Thanks for creating this amazing tutorial RCL!
@@theRCLman unrelated but would you know how to make an objective in a game, like you stand inside a zone and it starts to slowly capture it, kind of like a COD objective or something
‘The drift has taken me again!’ 😂 The video was really useful but here’s a question how do you make the hologram for starting the game compatible to interact with like ex: reset the position of the horror lore and the monster?
I was always wondering how people did these collectables systems. But now I've figured it out, thanks to you RCLman!! 😎👍🏻 (🐰 Also just a rabbit emoji for the 9% haha)
This is good but how do u make it so when your done collecting all the items and open the door the items spawn in a different location every time and also how do u make it so when one player collects the item it doesn’t collect for the other player like making it separate and lastly is there a way to make it so when your done collecting the items and open the door it automatically resets?
Great video question let’s say they use the scoreboard to start a game is there a way for when the game ends they don’t have to press a button and everything just respawns?
Hey umm I have a problem after I collected the first one the text on screen stop counting up and it just says there like frist u collected teleport and the others dont but the door still works but dont show u the the door is unlocked text need help
Yo thanks for the tutorial i just have a suggestion for you can you show how to make the collectibles switch around different places around the map every once in a while? Thanks
You would need some kind of timer then when timer hits zero use a get random float for the x and z coordinates on a vector create chip then set position of the rr object to that new vector
Is there a way every time you get the item and put it in a certain spot it will create an animation every time you put something in soil for example plant you need seed and water etc to grow or just a cooking game like baking a pizza by adding toppings and it shows what u added
I guess i should have put a section in the video for that lol. You would make another collectable and give it its own row on the main circuit and then add its own bool variables to the door and the notification system
As far as i am aware since everything in the room layer is synced i don't think you can do this. The closest you could get would be adding interaction volumes over the collectable and having it trigger with the player, man it actually more complicated than i though
You dont need that complexity for a finder just grab a 0.05 ink sfx V2 in limits v2 that's nothing copyable limits v2 people make and a get pos hook up the sfx to the target and to the set pos if you are using the trigger if you are using sfx just hook it up and you will get direct pos of where ever you put it!
I have a tutorial idea. How about an AI that is blind and has to use sound to locate players. (Also great video btw I have been wanting to know this for a long time :D)
unfortunately you can only do that with lights and text and maybe a few other things but as for the collectableable them selves becaus e they are rr objects they are synced between all systems
for an endless mode, how would i make an endless collector (when you collect a page it just spawns somewhere random so you can collect it again, and it shows how many times you collected it)?
hmmmmmm you would need to change the vectors that the items are being transported to, and probably use the random or noise chip to determine where, this is a good question. the collection counter ill have to think about
@@theRCLman we’ll use a trigger volume, when going through you will add to an int variable, and theres an equals chip so when the int variable equals to the equals chip, it does whatever you want it to do
Yes,just make the collectable and add another row onto the main circuits, then copy and add all the new bool variables to the other side circuits. And yes you can use a trigger volume :)
@@theRCLman an unrelated question but do you think you can make like murder mystery circuits I'm trying to make a murder mystery game but I have no idea how wire circuits PS your videos have been really helping me
Hey Rclman I was wondering if you could do a tutorial on how to make your data save such as if you get 2 collectibles and you leave and rejoin they stay.
i have though about doing one on cloud variables, for a simple explaination configure and intiget or float variable to be a cloud variable it will save when you leave, however keep in mind this number will be different for every play. if you leave with number set to 5 and someone else leaves with number set to 0 you can both come back and your individual numbers will be save
@@theRCLman im a little late to this, but is there anyway to make it like an achievement like system? for example you collect something in one room and in a different subroom it shows which ones you collected?
its been a long time since i made this but i believe i set this up so you could move it and save the room then it will stay where you move them, i could be wrong its been a long time
Try configure the object the should be a dlete board contents and then a remake board contents button somewhere, also there is a setting i think in tools on the rightside for circui that say to spawn stuff without boards
@@theRCLmanThere’s a game called baba yada in rec room and when you grab a trigger zone it put you in a seat and plays a animation of a house with chicken legs walking towards you.
@@theRCLmanhello I think you might have forgotten about the question I ask two months ago and I was wondering if you would still be able to help me with It?
Thank you for your Tutorials! 👍 I have learned so, so much from all of your videos. ( ok, it took me a while with many fails )🤣 Managed to make a horror game that is currently Featured in RR!! Am so happy right now! Again can't thank you enough, keep the tutorials coming. 🤿
I’m trying to make a game where you’re a detective and when you click all the clues you get transported to the next part of the level. I don’t want to make the clues disappear and I want to simply teleport the player so although this tutorial is certainly helpful, I couldn’t figure out how to edit it to fit what I was doing.
for that i think you would use an interaction volume over top the object you want them to click and if you use beta content there are chips to send people to different sub rooms
I followed it step by step, rewatched twice, and it still is not working... I am unable to collect the collectables, and they stay in the same place no matter what...
@@theRCLman no in don't know how to use it its complicated could you show how it works? That would be great because I'm working on an SCP 096 map and i am not this good at building.
Tryna make a survival game, how can i make like different collectable system. (Make a stone axe) (make a stone pickaxe) (get paper) (get rope) but all in different timelines
can you teach how to make a grapple hook like in ^Grapplehookparkour or ^Cyberhook i can only just move directly towards where i shot, no momentum or swinging, can you make a tutorial on that?
Bro, ur tutorials help me sooo much, I'm working an a good quality back rooms game(that u could play when it's published😏) but u helped me soo much with the code for the monsters and all that stuff, u deffenetly earned my support with rr+
Thanks man appreciate the support, glad the videoa help, thanks for watching:)
Bro it was a little confusing but you helped a lot thank you so much
I tried this today - For some reason objects inside the Volume trigger become ungrabbable or touchable - What could be the reason?
Edit: I figured it out, The way it works is some objects are not grabbable when attached to a volume trigger.
THANK YOU SO MUCH I couldn’t focus while the video was playing tho because of adhd so can u slow down a bit?
wouldn't slowing it down make it harder to focus on?
No cause you explained it kinda fast
I'm using Interaction Volumes instead of the Trigger Volumes so people don't accidentally collect the collectables. The tutorials are really helpful!
Glad they help thanks for watching:)
Thanks so much man!
I’m working on a horror game and your tutorials really help me!
In the game you have to collect 3 crystals to power the exit door of a underground facility. but you don’t know what’s down there…
Thanks a lot man!
Whoa glad it helps man :) thanks 4 watching
Whats the game gonna be called?
thank you so much i really needed keep helping this such a good thing you for people who need help with things
glad it helped, thanks for watching :)
Thank you!
im making a fun lil button finding game. So this helped alot with collectable secrets hehehe-
Glad it helped thanks for watching
Your videos are cool I watch them all day so i can Get Like you 😁👍
glad they help, thanks for watching :)
This video gave me a headache but! I learned some new stuff and actually kinda understood some things here and there! Thanks for creating this amazing tutorial RCL!
glad it helped thanks for watching :)
yoooo, thank you bro, I was stressed out of how to do this, but you helped me, w video!
Glad it helped, thamks for watching:)
I like the transition between vr mode and screen mode
thanks man, it was kinda last minute cause when i filmed this detaching the board was still the old way
You're the biggest life saver bro. This really helped, thank you!!
Glad it helped thanks for watching:)
i am working on a world war 1 themed shooter, this will be my first big room ive made, your tutorials have helped quite a lot
Glad they helped thanks for watching:)
@@theRCLman unrelated but would you know how to make an objective in a game, like you stand inside a zone and it starts to slowly capture it, kind of like a COD objective or something
Thank you so much RCL,
I've been making a horror game of Frosty The Snowman and this and your other tutorials have really helped me make the game.
Glad they helped thank you for watching:)
This man deserves so much more than like 300 likes.
thanks man :)
I'm making my own horror map and these help me so much thank you
glad they help :)
I wanted to make it individual for everyone would I just make everything not synced?
yes however the items movement has to be synced, so if it teleports away for 1 it teleports for all
Oh ok i see
and thanks a lot also, over the course of 3 months you helped me build my game, i’ll give you credit
glad the vids help, thanks for watching :)
Hey RCL, do I need to use the set position chip, or am I fine without it?
If you want it to change position then use but otherwise your fine
@@theRCLman thank goodness, thank you
‘The drift has taken me again!’ 😂 The video was really useful but here’s a question how do you make the hologram for starting the game compatible to interact with like ex: reset the position of the horror lore and the monster?
like an interaction volume, how to make that work with it?
Yeah like that, maybe
I was always wondering how people did these collectables systems. But now I've figured it out, thanks to you RCLman!! 😎👍🏻
(🐰 Also just a rabbit emoji for the 9% haha)
glad it helped :), thanks for the 9% :)
Thank you so much rcl!
Thanks for watching:)
Yo thank you for this RCL!!!
glad it helped thanks for watching :)
This is good but how do u make it so when your done collecting all the items and open the door the items spawn in a different location every time and also how do u make it so when one player collects the item it doesn’t collect for the other player like making it separate and lastly is there a way to make it so when your done collecting the items and open the door it automatically resets?
Thats alot
YOOO GREAT VIDEO!!! Helped me out SO much.
glad it helped, thanks for watching :)
Finally!!!!!!!!!!!!!!! Ty ! Ive been waiting on this video! !!!!!!
srry it took so long, i had to go re read the circuit handbook to figure this out lol
@@theRCLman naaa your good lol ty tho i really appreciate it
Hey rclman, I was wondering if you could make this a invention because I do all the steps but then it doesn’t work
It is an invention check the pinned comment i think its like RCL_collection or something close
@@theRCLman ok thank you sm
Ooooh, this will definitely be useful for a Roblox piggy game, but on rec room, This’ll be somewhere in there- thank you for making this!
Glad it helped thanks for watching:)
Great video question let’s say they use the scoreboard to start a game is there a way for when the game ends they don’t have to press a button and everything just respawns?
im sure there is a way however i am unsure how to combine cv1 score boards and cv2
amazing tutorial, thank you for the vids man
Glad they help, thanks for watching:)
@@theRCLman Can I use Interaction Volumes?
Hello! I have a question Is there a way you can make it where you have to take the item to a certain point then you can continue?
Thank you so much! This tutorial was really helpful! Now i can try to recreate Baldi's Basics in Rec Room!
Glad it helps thanks for watching:)
Was this video useful?
What do you need help with?
if you need more help with this look up RCL_Collect_Example in the invention store
Bro talking like a teacher on a test lol
But ye I might use this for a future horror game 🤔
Gorrila Tag psychics?
I have a developer friend that would love to see his game working
:)
Gorilla tag physics hmmmm
Circuits are cool
Agreed:)
Hey umm I have a problem after I collected the first one the text on screen stop counting up and it just says there like frist u collected teleport and the others dont but the door still works but dont show u the the door is unlocked text need help
Thank you have been a big help with making my horror game!
np thanks for watching
:)
How do you do this with interaction volume
Hey just wondering - is there a way to make collectibles across different subrooms and then tally them up at the end?
yes and no, you need to use cloud variables
I’m decent with the Map but I’m not good with circuits but I’m not decent with circuits so I watch you to help me😊
glad it helped, thanks for watching :)
My brain just melted 😅 literally the only part of horizons I miss is the scripting 😅
Lol i need to try horizon 1 dsy just to see
Haha secret collectables thank you RCLman
Thanks for watching:)
Yo thanks for the tutorial i just have a suggestion for you can you show how to make the collectibles switch around different places around the map every once in a while? Thanks
You would need some kind of timer then when timer hits zero use a get random float for the x and z coordinates on a vector create chip then set position of the rr object to that new vector
Love this man
🥰
You should show how the interaction volume works.. since I really didn’t understand it lol
Really hmmmmm maybe i could do a follow up vid where i modify it to work with interaction vol
Is there a way every time you get the item and put it in a certain spot it will create an animation every time you put something in soil for example plant you need seed and water etc to grow or just a cooking game like baking a pizza by adding toppings and it shows what u added
yes but hmmm, you would have to get a trigger voulme have it detect item, then once tdetected use a cv2 cv1 converter to start an animation
@@theRCLman ohhh thank youuu!!
Thanks for the tutorial! But I do have a question, does an interaction volume work instead of a trigger volume?
Yes you shiuld be able to substitute interaction volume instead
Hey RCLman, next Monday could you show us how to make an inventory system, like the one in ^Blairwitch?
Ohhhhh thats alot! lol ill look at it and see if i can do something, IF i do it would probably be a few months
Thank you! Do interaction volumes work?
they should
🐰 Question What if you want to add more pages/ things you wanna colect?? also i helped test this
I guess i should have put a section in the video for that lol. You would make another collectable and give it its own row on the main circuit and then add its own bool variables to the door and the notification system
Great Tutorial!!
Thanks man :)
Thx it really helped but i have a question how to do generators system let's say i have 7 generators and if i power them door open
like the mitm one, that have to be repaired, never tried
@@theRCLmanchange the trigger volumes into the ones that you have to hold onto, would that work?
Rclman, I did all the steps raw and I was wondering if I could make this a invention but for 6 items instead of three
i have it as an invention for 3 maybe you can expand onto it
How do you make it so that only the person that touched the thing will see it set the position and other people can still get it?
As far as i am aware since everything in the room layer is synced i don't think you can do this. The closest you could get would be adding interaction volumes over the collectable and having it trigger with the player, man it actually more complicated than i though
You dont need that complexity for a finder just grab a 0.05 ink sfx V2 in limits v2 that's nothing copyable limits v2 people make and a get pos hook up the sfx to the target and to the set pos if you are using the trigger if you are using sfx just hook it up and you will get direct pos of where ever you put it!
Good job👍
I have a tutorial idea. How about an AI that is blind and has to use sound to locate players. (Also great video btw I have been wanting to know this for a long time :D)
ohh thats an interesting game idea
wonder if you know how to change the screen color when entering a certain area?
No idea i saw in goooball and was like howwww
@@theRCLman 🤣
yo how do you lock the interaction volume to certain tags?
Hmmmmm i haven't messed with interaction volumes to much, i imagine you can configure it and lock it to a role idk about locking to a tag
Does this work with interaction volumes?
yes
hey i learned how to do cv2 from you i made a snow shoveling game from the knowledge i know
Thats awsome thanks for watching:)
I’m just asking, but is there a possible way that you can make it 10 instead of 3?
10 collectibles.
yep just extend out the circuits to work with 10, i only did five for the example
@@theRCLman all right bro thanks a lot
Thank you soo much this is why i subcribe to you🥰
Glad it helepd thanks for watching:)
Do you know how to change one subroom after you do something in a different subroom? If so could you do a tutorial?
i believe this is still in beta but i know how hmmmm
Thanks I was tryna make this
glad it helps :), sus i want you to know that after reviewing video evidence and talking to some advisors TKcop is the winner, srry
I dont know why but the palete does not show "show local subtitle" for me or my friend is there a reason why?
Hmmm i wonder if they changed the name ... player show subtitle?
@@theRCLman its all good i just did the tutorial without that step but thanks
Hello, how do I make it for only local player and moves only for the player that hit it?
unfortunately you can only do that with lights and text and maybe a few other things but as for the collectableable them selves becaus e they are rr objects they are synced between all systems
Ok so pls respond RCL man, I pressed the button and followed all the steps and checked twice, why do my collectibles not respawn?
there are quite a few possibilities here could you narrow it down?
cant you just set the position once the collected bool sets to true?
yes you right, i believe i did all the other stuff so you could reset it
for an endless mode, how would i make an endless collector (when you collect a page it just spawns somewhere random so you can collect it again, and it shows how many times you collected it)?
hmmmmmm you would need to change the vectors that the items are being transported to, and probably use the random or noise chip to determine where, this is a good question. the collection counter ill have to think about
It works for me but each time someone collects it sync for everyone how do I make it like it is in ignited Bonnie?
im unsure what you mean, if you are wanting the things to not disappear don't set there positions after collected
For some reason it wont let me interact with the volume, why?
Thats strange, you may have to enable? But unusual you don't have to 🤔
@@theRCLmanhey
i would use an add and equals chip, but very interesting
Im confused, where and how do you mean?
@@theRCLman we’ll use a trigger volume, when going through you will add to an int variable, and theres an equals chip so when the int variable equals to the equals chip, it does whatever you want it to do
Can you add any number of collectibles And for the door can you use a trigger volume?
Yes,just make the collectable and add another row onto the main circuits, then copy and add all the new bool variables to the other side circuits.
And yes you can use a trigger volume :)
@@theRCLman an unrelated question but do you think you can make like murder mystery circuits I'm trying to make a murder mystery game but I have no idea how wire circuits PS your videos have been really helping me
Ohhhh thats an interesting idea
How do i make it so everyone needs to collect all the items to escape like mangles revenge or ignited bonnie
I find it very interesting that whenever he looks away from the circuits, they turn gray and textureless
Hey Rclman I was wondering if you could do a tutorial on how to make your data save such as if you get 2 collectibles and you leave and rejoin they stay.
i have though about doing one on cloud variables, for a simple explaination configure and intiget or float variable to be a cloud variable it will save when you leave, however keep in mind this number will be different for every play. if you leave with number set to 5 and someone else leaves with number set to 0
you can both come back and your individual numbers will be save
@@theRCLman im a little late to this, but is there anyway to make it like an achievement like system? for example you collect something in one room and in a different subroom it shows which ones you collected?
Can I make the button I trigger volume
Sure
Can you do a tutorial for a working hunger and thirst system?
ohh interesting
by piggy back did you mean clone or add on
how do you change the reset spot
its been a long time since i made this but i believe i set this up so you could move it and save the room then it will stay where you move them, i could be wrong its been a long time
For some reason, Ik this is a year ago but as of recently whenever I spawn a button or audio player the circuit board connected doesn’t show
Try configure the object the should be a dlete board contents and then a remake board contents button somewhere, also there is a setting i think in tools on the rightside for circui that say to spawn stuff without boards
Hey, I was wondering how to make a cutsence in Rec Room for a game that I’m working on?
could you be more specific like is there a room that has an example so i know what you mean
@@theRCLmanThere’s a game called baba yada in rec room and when you grab a trigger zone it put you in a seat and plays a animation of a house with chicken legs walking towards you.
Ohhhhh ok
@@theRCLmanhello I think you might have forgotten about the question I ask two months ago and I was wondering if you would still be able to help me with It?
I LOVE YOU SOO MUCH😂😂😂
:)
Thank you for your Tutorials! 👍
I have learned so, so much from all of your videos.
( ok, it took me a while with many fails )🤣
Managed to make a horror game that is currently Featured in RR!!
Am so happy right now!
Again can't thank you enough, keep the tutorials coming. 🤿
really wow, glad they helped
Hey RCL, could you make a video on how to make custom footsteps
idk how maybe 1 day if i figure it out
I’m trying to make a game where you’re a detective and when you click all the clues you get transported to the next part of the level. I don’t want to make the clues disappear and I want to simply teleport the player so although this tutorial is certainly helpful, I couldn’t figure out how to edit it to fit what I was doing.
for that i think you would use an interaction volume over top the object you want them to click and if you use beta content there are chips to send people to different sub rooms
@@theRCLman I’ll try to experiment with that, thanks!
I followed it step by step, rewatched twice, and it still is not working... I am unable to collect the collectables, and they stay in the same place no matter what...
Can you make a video on how to make a cv2 crafting system???
What game is that from? I need to look at it :)
Is there any way to make more than 3 collectables?
Yes you juat have to repeat the circuits for each one
rclman you should make a gravity gun
What is?
why did you make them synced?
so if player 1 collects its collected for everyone, instead of each person having to collect individually
Hey RCLman could you show us how to work with the beta circuits for the AI thing?
like how to anable beta?
@@theRCLman no in don't know how to use it its complicated could you show how it works? That would be great because I'm working on an SCP 096 map and i am not this good at building.
@@theRCLman i*
Tryna make a survival game, how can i make like different collectable system. (Make a stone axe) (make a stone pickaxe) (get paper) (get rope) but all in different timelines
different timelines?
@@theRCLman I mean can the collectables system stack
Video idea, can you make an upgrade tree Using XP in your game for an XP system?
Joooo i saw you on rec center
hi
can you teach how to make a grapple hook like in ^Grapplehookparkour or ^Cyberhook i can only just move directly towards where i shot, no momentum or swinging, can you make a tutorial on that?
hmmm ill look into it :) cause idk how but i can try
I know how!
Whenever I touch the collectible it doesn't like collect
see if there is error on log screen
never seen that emoji :)
i mean word words words
No fair, I got a fr Burger King ad
🤣🤣🤣