@@lucayaki Its less good than magnet pull, that much is true, but its still useful regardless, since it'd be a handy option in team building to easily check threats if one of your core mons is, say, 4 times weak to grass. I don't wanna go into details about leaked stuff, but especially in the upcoming meta, we'll probably see a lot of sun teams, so an ability like this would really help with keeping chlorophyll abusers in check, even more so if you're running an anti-meta rain team
@@KangasKong9944 Just got done commenting the same thing. I know there are a few abilities that essentially do the same thing but with different names, but I don't think those are necessary so I wouldn't make it like Gooey. Evasiveness makes more sense.
I actually watched another video on this topic and they came up with a really cool way of buffing Honey Gather. Basically, because Honey can be used in some games to attract Wild Pokémon, in the same way that the move Sweet Scent does when used outside of battle, their idea was to have Honey Gather act like a free Sweet Scent upon swapping into battle, harshly lowering the opponent's evasiveness and letting you more easily hit moves that are less accurate.
@@willofthewinds3222 it's somewhat better bc no guard makes it that BOTH pokemon can get hit by any move, while reworked honey only screws up the opponent pokemon
Maybe honey gather could give honey to every Pokemon that lost an item? This way, it prevents unburden sweeps, it stops recycle strategies, and give a useless item over a useful one ( also, farms honey much faster)
If knock off was buffed to remove items who can't get thrown off and remove whatever ability it grants like z moves, mega stones or rusty sword/shield then replacing it with honey would be so cool
@@dextra_24703 I'll be honest, I didnt really read it well, and assumed you just meant a full on evasion boost. Honestly, if it was just one move it'd be fine, although if you were the other person and it didnt proc, then missed a 100% move because you didnt know that would be annoying
@@dextra_24703 Bright Powder isn’t that bad either, it’s not a very good item, and it has a lot of opportunity cost. It’s still banned though, so Anticipation would be, too. I’d prefer a 20% damage reduction from anticipated moves.
I don’t think klutz is bad in competitive (more like it’s niche) but your change way more interesting. It’d be really funny it turns off items like wheezing turns off abilities
Loved the video! For honey gather, the Pokémon could have a chance to (or maybe always) find "honey", which they then eat and gain a small amount of health. could basically be a built in leftovers, especially because most of the Pokémon who get it are weak, so wouldn't become too overpowered if this change occurred.
I like this idea. It makes sense in-game. If a pokemon with honey gather could eat honey, it would basically be a healing item that regenerates after use. My other thought would be to simply buff the honey item. If it added a small stat boost when equipped by a bug type pokemon.
Could be fun to make the honey item a poor man's leftovers and have honey gatherer give you honey any time you're not holding an item (and maybe buff the effect of honey to the same as leftovers for mons with the ability). Then, if you give honey gatherer mons access to a move like switcheroo or trick, it's a reliable way to basically kill unburden and acrobatics, as you can just give them an item they can't use up.
Always love when Hopcat uploads pokemon content, you can tell he really enjoys the games and has experience with competitive and everything. I know they don't do as well as the smash content videos but it's good to see them every so often :)
Honey gatherer could maybe amplify the effect or extend the duration of web based moves? Sticky web dropping speed by 2 stages or string shot dropping speed by 3 for Pokémon with honey gatherer
Honey Gather could get a rework similar to Pickup, where every turn, if the Honey Gather mon isn't holding an item, they have a chance to pick up a honey item. This could be useful if they also changed honey to have an effect in battle, like recovering a certain amount of health like a berry, or possibly lowering the opponent's evasiveness by a stage while it's being held like a passive Sweet Scent.
Great video! Run Away is another ability that I've always wanted to get a buff. It could be as simple as letting it apply to switching out as well (basically what ghost-types get to do for free). It's nothing crazy but would at least make it worth considering in competitive.
When Primal-Groudon became Ground/Fire, it got a Water double-weakness negated by its ability: Desolate Land. Which made it incredibly good. Magcargo and Camperupt would love to have it. Instead, they have access to *Magma Armor,* an ability which... prevents to be frozen. Fairly limited ability. When I read the Pokédex entry for Magcargo literally saying: - _"Magcargo's body temperature is approximately 18,000 degrees Fahrenheit. Water is vaporized on contact. If this Pokémon is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog."_ I got an idea: make it a Lightning Rod-like ability, but on Water-type move. *Magma Armor:* _The Pokémon draws il all Water-type moves. Instead of taking damage from them its Sp. Def stat is boosted._
For Honey Gather, you could first change the item to do something useful when held in battle such as heal a certain amount of HP, heal status conditions, or stick to a pokemon when they hit you with a contact move and make it have a debilitating effect. Honey Gather could then have a similar effect to Harvest where you have a chance to get the item back at the end of each turn so that you can reuse it later. This would require both a change to an item and the ability, but I think it would at least be a pretty interesting concept to try out.
My idea for Honey Gather is that it will make the user of the ability “sticky.” If hit with a contact move/using a contact move, it makes the opponent’s held item “sticky.” The effect of the ability is lost AND it cannot be removed either. Now combine this with Knock Off. Yeah. Of course, it may make your held item sticky too, and you may not be able to use/lose it, but it’s for balancing, right?
These are some really cool changes! I’ve personally been helping out with a Pokémon showdown pet mod, which includes many buffs to certain abilities and Pokémon, including: Illuminate: 1.3x accuracy boost Plus: +1 speed after using an electric type attack Minus: -1 speed to opponents hit by an electric type attack Stall: 1.5x def and spdef and 1.3x accuracy, in addition to always moving last For honey gather, I’d probably make a combination of a slight rework in addition to a major new move. Honey gather instead of giving you honey at the end of the battle, would have a 1/3 chance to give the user a store of honey at the end of the turn, maxing out at 3. This works together with the new move: honey spread, which uses on store of honey in order to heal any ally 50% of the user’s max HP, essentially acting as a more situational version of wish since you aren’t guaranteed to get the honey every turn, but also much more safe as you won’t have to switch the Pokémon in to be able to heal it.
One idea for Honey Gather is to think of "stickiness" and "gathering." Honey Gather simply shares and stacks the effects of every honey item held by all pokemon in your party to every other pokemon, making gathering these honey items something worth considering.
An idea I have for Honey Gather is that it would be made Vespiquen exclusive, BUT! Each time she uses a bug type move, her special attack could increase by +1 by having the honey gather more Bee's towards her
@@iantaakalla8180 Plus if it were still there for all the other Pokemon as well, we could have both the regular ability and the special one just for Vespiquen
Here's a rework for anticipation: the Pokemon shutters and anticipation in regards to its weakness. And when it is hit by the weakness it actually takes reduced damage for that one time only from making it be double damage reducing it to be 1.5 damage
Honey gather: functions like a built in leftovers; pokemon with honey gather get 1/16th of their max hp back per turn, every turn, and also have a chance of picking up honey after a battle.
My proposed rework to honey gather is at the end of every turn, the Pokémon has a 25% chance to pickup a bottle of honey. And then I would want to rework bottle of honey to be the same as a sitrus berry, I don’t even think you can slather honey on trees anymore in any recent game so why not. (Also that’s an interesting idea, fixing bad held items) Even though mostly water types have damp (actually the paras line is the only non water types that have damp lmao) I could see this useful with defensive cores with mons like swampert and ferrothorn, though still niche of course but niche is cool
I always liked the idea of Honey Gather lowering the opponent's evasiveness when the mon switches in (as if they were trapped in honey) like intimidate lowers the attack. In doubles, it helps with less accurate moves from a stronger ally.
Maybe for anticipation. The move that made you shudder could give you 50% less damage? It’s effectively a resistance to the best move against you and would make certain interactions more interesting
for honey gather maybe when an opponent makes contact, there’s a 50% chance to set up a honey splotch on the opponent’s side that would function identical to sticky web
I will always enjoy when you guys do non smash content, and having you just talk about Pokémon is really chill. Wouldn’t mind more stuff like this in the future!
I know of a few games were the ability stall has been reworked. basically instead of always moving last it makes "an extra turn pass" what this means is after every turn every status effect will take effect once more for every pokemon with stall on the field (so it can stack up to 4 times in a double battle.) this means effects like burning and poisoning as well as binding moves like fire spin and whirlpool, items like leftovers black sludge and stickey barb and weather effects like sand storm and hail. also it makes not gen 5 weather, tailwind, trick room, magic room, and terrains that aren't permanent remove quicker. or any other moves i haven't forgotten big stall being really funny right now
My ideas for these abilities Illuminate: disables dark and ghost type Pokémon from getting a STAB bonus Plus / Minus: Plus adds 10% to your nature boost, Minus subtracts 10% from enemies nature boost. Anticipation: if enemy has a super effective move, the user gets +1 evasion every time the enemy uses said move (activates before the move is used) Stall: User gets to attack before any enemies switch, like pursuit. User is, however, always moving last on a turn outside of this scenario. Klutz: user can use held items like normal, but if a contact move is used by this Mon, or an enemy on this Mon, the Klutz user “flings” their item at the enemy. Damp: your damp rock idea was spot on tbh, can’t top that. Tangled feet: Speed and attack boost every turn, but your Mon is re-confused at the end of every turn if cured. Good luck! Honey gather: bug type exclusive adaptability. Also Affects allied bug types in double battle. Heavy / light metal: again, spot on! Keen eye: One sharp accuracy boost on entry Also bonus comment: Slow start: Regigigas starts at 0.5x speed and attack but gains 0.1 back each turn leading up to its neutral state.
I like how Honey Gather was changed in Showdown's JolteMons format, in that the Honey gathered actually restores HP to the pokemon. I don't remember exactly how much it heals, I'll have to check, but it would also make Honey useful in and of itself.
Reworked honey gatherer - Each turn you have a chance to find honey. Honeys new effect - When you or an ally are low on health, you eat the honey, working like a Sitrus berry for both pokemon
Honey was first introduced for attracting wild pokemons. An in battle effect for Honey Gather can be when a pokemon enters the battle, the target may become infatuated. The flavor text can be something like "The opposing pokemon noticed how sweet (insert your pokemon) smells" and then it shows whether the opposing pokemon got the status effect or not.
I have a very interesting idea for honey gather. At the end of each turn, you will gather some honey on your pokemon, which will increase their special defense. If you then get hit by a move that would make contact with a pokemon, your pokemon will spread the honey they collected to all other pokemon on the field, slowing them. If a pokemon hits you with a move that makes contact, you will not collect any honey for that turn, and any other honey gatherer pokemon on the field when you drop your honey will just collect it, adding to their honey stacks. This would give it so much more strategy and uses while still having counterplay and even the potential to turn the effect against the user.
Honey Gather could also have an added effect of boosting the Pokémon with its bug type attacks by 1.5 while they’re holding Honey. So it’s useful to get it randomly, and useful in battle.
for illuminate and stall i have different idea: 1. illuminate could work as a rage powder upon switch or in the first turn of a match if it's in the lead. 2. stall could add -1 priority in normal condition as it does know, but also give +2 priority in trick room, or maybe when trick room is active it can invert the other pokemon's priorities (+6 roar of allies). stall could also activarte gravity or trickroom upom switch-in
My suggestion for Honey Gather: Everytime you KO a Pokemon, you gain back all the remaining health that they had before they died. Kind of like you gathered the honey (red honey) that the Pokémon had in them while they were in battle.
I have an idea for Klutz that fits with its premise: When the user takes damage or attacks, it automatically "drops" its held item afterwards, which has the same effect as Fling, but with half-power. This means that they still can't really use held items, but on the other hand they get a single-use Fling attack without wasting a turn or a moveslot.
Honey Gather: The user gathers honey passively for 3 turns. Once those 3 turns have passed, put a stage hazard that lowers speed and defense by 1 to Pokemon coming onto the field
Honey Gather rework - If you or your opponent has a berry that has not been used yet , the opponents speed lowers by one stage. This stacks with each berry in the battlefield
I had a few ideas for Honey Gather: After every battle, you have a 90% chance to gain Honey, or a 10% chance to gain a Big Nugget If you use Honey to find a Pokémon, and a Pokémon with Honey Gather is at the front of your party, you get that Honey back. If you use Honey to find a Pokémon, and a Pokémon with Honey Gather is at the front of your party, you have a higher chance of finding rare Pokémon from it. Honey Gather gives you 20% more EXP at the end of every battle if that Pokémon is at the front of the party (with or without EXP Share) Or...they make Honey more rare to find, and if not make Honey much more expensive.
I think an interesting way to make honey gather is to give it an effect where if you're holding the honey item, you can eat it at 25% hp for a 50% hp heal (similar to old pinch berries)
Honey Gather: Pokemon that make physical contact with the user of this ability becomes trapped for 4-5 turns, this can be reapplied when the trapped opponent has broken free and made physical contact again.
My favorite thing about this is that you didnt make all the abilities overpowered, just a bit better. Also, I think someone (probably weedletwineedle or foofootoo) did have one pretty cool use for the stall ability.
I thought of a kinda niche one for honey gather. When the opposing Pokémon is a bug or normal type, they will be infatuated to the Pokémon with honey gather.
Keen eye was changed in Gen 6 to also ignore opponents evasion boosts, though the ability as a whole only applies to stat stage increases (i.e sand attack, double team, minimize etc) and doesn't apply to other evasion boosts (e.g sand veil)
Honey Gather should heal all bug types on the field by 1/3rd of their max hp every turn passively. This might sound broken but the healing also goes to the opponent’s bug types and the drawback is you need to run a bug type.
Honey Gather could have a few effects at once: - the vanilla effect, but maybe with a nearly guaranteed honey item - Makes bug type spawns on the current route twice as common - lower's the opponent's speed and/or attacking stat (perhaps attacking stat OR speed, randomly?) if they use a contact move Multiple effects that could be useful in singleplayer as well as an actual battle effect so it's usable in a competitive setting
Honey Gather could give the honey item the extra effect of halfing the opponents speed or forcing them to move last on the next turn if they use a contact move against the user, due to the stickiness of the honey.
My favorite pokemon I used to use back in Pokemon X was a Dunsparce (Ability: Serene Grace, Item: King's Rock), moveset: Glare(to paralyze enemies), Coil (to boost it's stats), Rock Slide (to flinch enemies, this move gets boosted by Serene Grace & King's Rock) and finally Roost (for healing). Basically an unorthodox Flinch build
"Honey gather: Pokemon with this ability may find honey after a turn, if the pokemon does not have an item they have the honey item. Upon reaching half health or lower a honey gather Pokemon can consume their held honey to restore 20% of their health." A bit complicated but it would be a really cool way to boost the survivability of frail pokemon!
i think the best thing for honey gather would be, instead of buffing the ability, buffing the item make honey act like a berry your pokemon can eat 3 times or something idk
I think I have a use for Honey Gather. If the Pokemon is holding honey upon entering battle, the Honey is used up and boosts the user's highest stat by one stage. And at the end of battle, the original function of Honey Gather is actually good, as it helps you restore the honey.
Anticipation is to see something coming, it should take a super effective hit with 50% more defenses, effectively nullifying the hit for the first time it was out on the field
Honey gather could be a speed lowering ability when physical moves hit the Pokémon or if not this it could be a ability that makes the opponent unable to switch out when making contact with the Pokémon
Honey Gather could be a sort of feedback loop, where if you're holding honey you use it up and make the opponent lose speed and evasion. Then you have a chance to get it back.
Honey Gather: Since it's mostly unevolved pokemon that get it and the one evolved one who gets it is Ribombee whose set is mostly "Survive an attack with Focus Sash, set up Sticky Web and here's some coverage" it's got to be something utility based to support that niche. The only thing consistent too about honey in the games is the description of 'lush aroma' and since aromatherapy heals status effects...what if it worked a little like a free wish but for status effects? End of first turn in with honey gather tells you it's gathering honey, while end of next turn - whatever pokemon you have in is cured of status effects. Or it picks one with a negative status in doubles.
9:20 for honey gather id keep its normal effect and add a effect where it's a free sweet scent Vital spirit I'd change it to be immune to Stat lowering moves Emergency exit/wimp out id just add lets the pokemon do their attack before switching out after taking dammage
What I would change for Anticipation would be to make a super effective hit deal normal damage on the first turn of being sent out, as if the Pokemon was bracing for it. When dealing with Explosion or Self-destruct, Anticipation will reduce the damage by 33%. When facing OHKOs, it's endured to 1 HP. These also only apply on a Pokemon's first turn.
I am think honey gather would work similar to pickup from gen 5 where the Pokemon will have a, say, 10% chance of collecting a honey item in battle, raising the stats of the Pokemon by 1 stage, and it would be exclusive to the combee line, making male combee less useless
Maybe with the honey one it can be that you collect the honey in the area every turn and throw it on the enemy which boosts your accuracy every turn if your accuracy was decreased as a way of countering annoying moves like sand attack or it just makes the enemy pokemon slower. P.S in a double battle it would auto target the last pokemon you attacked.
an idea for honey gather would be if the pokemon makes contact with a pokemon with flowers on it's body (venusaur, roserade, flabebe, etc) then the user heals 50% of their health
Honey Gather: Every time the pokemon enters and there is a grass type on the field, all opposing pokemon have -1 speed and you gain a Honey if you don't have an held item
Rework the honey ability by allowing Pokémon with the ability to hold honey and if hit by a physical move. The opponent loses one in speed. But rework the honey item! Make it a healing item that might heal like 25 to 50 hp. So if any Pokémon without Honey gather holds it they would just gain hp like a berry. But a Pokémon with the ability would get the speed drop.
Maybe honey gather can work like harvest, chance to gather honey every turn but 100% chance in grassy terrain or fairy aura, and then have the additional effect of honey regenerating like 50% hp to give it an actual reason to be used on teddiursa, combee or ribombee(and cutiefly)
for honey gather, it could give you a 33.3% chance each turn to regain 1/8 of your health back, AND if the user is holding the honey item, there is a 100% of you gaining 1/8 of your health back ON TOP of the original 33.3% of regaining 1/8 of your health, HOWEVER in turn of holding the honey item, you also get a -1 speed drop.
Make honey an item that refills PP whenever you run out of a move, then have Honey Gather roll its 50% odds whenever you consume a non-honey item or at the end of any turn when the Pokemon doesn't have an item (also make it so it gets to 50% odds at level 50 instead of level 91).
I made a few of my own changes to other abilities. Let me know if I went too far: Defeatist: Halves Attack and Special Attack when the user has 1/3 of its health left, but doubles Speed as well. Slow Start: For 3 turns, the user’s Speed and Attack are halved, but Defense and Sp. Defense are doubled. Truant: The user cannot move every other turn, but each one of those turns has a 33.3% chance to up the user’s critical hit rate for their next attacking move. Run Away: Allows the user to run away from a battle no matter what. / When the user switches out into another Pokémon, it gives that Pokémon first-turn priority no matter the move (unless it has negative priority). Pickup When a held item off an opposing Pokémon is used up or knocked off by the user, they pick it up to use it themselves (if they do not have an item already) Magma Armor: The Pokémon is immune to freezing (or frostbite) and hail damage. / Makes all Water type moves do neutral damage.
honey gather 2.0: every turn, if the pokemon is not holding honey and it makes a contact move, it turns that move into a life-steal move even if it wasn't before. if the pokemon is holding honey, the honey acts like a leftovers item, and is instead consumed after the battle.
Actually, Keen Eye does ignore evasion boosts in later generations. So it both prevents accuracy drops and helps the pokemon with it keep track of the oppoent when they do use Evasion boosting moves.
Honey Gather is actually minorly useful in Pokemon Mystery Universe, a fanmade PMD MMO. Honey is a valuable resource for grinding shinies and you can get tons of it going through dungeons.
Honey Gather- At the end of battle your Pokémon may be holding honey, if this Pokémon starts the battle holding honey, all stats are increased by two until the honey goes away. (The stats gained from honey Gather- can be reduced/increased)
The way I would buff Honey Gather is a two-in-one, basically. First off, I would give honey an in-battle effect. It could be something like healing or dropping the opponent's speed when the holed is attacked. Secondly, I would make Honey Gather into something like Harvest, where the Pokémon has a chance to spawn a honey item after consuming it. As a bonus, a cheeky effect could be that the Honey Gather Pokémon would be guaranteed to spawn honey after being hit with Pollen Puff
For a competitive honey gather buff I would make it so that if a Pokemon is holding honey, their defense and special defense go up by two stages and if they go below 50% they consume the honey to recover HP. Lastly, at the end of a battle, if the Pokemon used a bug type move in the battle and they weren't holding honey at any point in the battle, they get one for free. It would make it busted in-game but in competitive it would be pretty useful to pretty mediocre Pokemon with horrible typing to survive a hit or two and try to do something without having a limiting object (basically a stronger assault vest that doesn't hinder the user but you have to have an item and the correct ability)
Honey Gatherer could act like sweet scent and upon switching in, the opponents evasion lowers to 75% Could be good with any powder move (sleep, paralysis, etc)
Maybe a reworked Honey Gather could be like Magnet Pull but for bug/grass types, since they’re drawn to the scent
Oh damn, thats the first one I read that I like more than my idea haha
That's still mostly useless, since those types are not as oppressive as steel, though
@@lucayaki Its less good than magnet pull, that much is true, but its still useful regardless, since it'd be a handy option in team building to easily check threats if one of your core mons is, say, 4 times weak to grass. I don't wanna go into details about leaked stuff, but especially in the upcoming meta, we'll probably see a lot of sun teams, so an ability like this would really help with keeping chlorophyll abusers in check, even more so if you're running an anti-meta rain team
Noo bug needs buffs not nerfs. It makes sense though 😢
@@lucayaki Every ability that prevents switchs is broken in competiive
A reworked Honey Gather could work similarly to Gooey, lowering the opponent's Pokémon's speed when they come in contac
Maybe instead of speed, make it lower evasion because honey is like sweet scent
I was thinking it would be a special defense version of stamina, every time you get hit it raise your special defense.
Contac?
@@KangasKong9944 Just got done commenting the same thing. I know there are a few abilities that essentially do the same thing but with different names, but I don't think those are necessary so I wouldn't make it like Gooey. Evasiveness makes more sense.
@@KangasKong9944 oh lord please no
You can tell by his hair how long this video took to make and edit
Carbon dating Hop
He just got the ability Tangling Hair
@@mystora7159 XD
I actually watched another video on this topic and they came up with a really cool way of buffing Honey Gather.
Basically, because Honey can be used in some games to attract Wild Pokémon, in the same way that the move Sweet Scent does when used outside of battle, their idea was to have Honey Gather act like a free Sweet Scent upon swapping into battle, harshly lowering the opponent's evasiveness and letting you more easily hit moves that are less accurate.
In other words, a poor man's No Guard
@@willofthewinds3222 it's somewhat better bc no guard makes it that BOTH pokemon can get hit by any move, while reworked honey only screws up the opponent pokemon
@@enzoponce1881and affects both in double battles
Oh do I have news for you friend.
Game freak : *write that down write that down !*
Maybe honey gather could give honey to every Pokemon that lost an item? This way, it prevents unburden sweeps, it stops recycle strategies, and give a useless item over a useful one ( also, farms honey much faster)
That is far too niche to work but its interesting
Also Kool fling set
Lowers Speed/Heals HP (idk which) when hit by a Grass-type move
If knock off was buffed to remove items who can't get thrown off and remove whatever ability it grants like z moves, mega stones or rusty sword/shield then replacing it with honey would be so cool
@@prof.reuniclus21 we already have sap sipper
Anticipation might be able to increase the chance of avoiding the move due to the pokemon being ready for it to happen
Issue is that'd be banned instantly on showdown, as all evasion boosting moves and snow/sand cloak are banned
Or reduce the move's power
@@HRV27 its increasing evasion for one move is that so bad
@@dextra_24703 I'll be honest, I didnt really read it well, and assumed you just meant a full on evasion boost. Honestly, if it was just one move it'd be fine, although if you were the other person and it didnt proc, then missed a 100% move because you didnt know that would be annoying
@@dextra_24703 Bright Powder isn’t that bad either, it’s not a very good item, and it has a lot of opportunity cost. It’s still banned though, so Anticipation would be, too. I’d prefer a 20% damage reduction from anticipated moves.
I don’t think klutz is bad in competitive (more like it’s niche) but your change way more interesting. It’d be really funny it turns off items like wheezing turns off abilities
Loved the video! For honey gather, the Pokémon could have a chance to (or maybe always) find "honey", which they then eat and gain a small amount of health. could basically be a built in leftovers, especially because most of the Pokémon who get it are weak, so wouldn't become too overpowered if this change occurred.
I like this idea. It makes sense in-game. If a pokemon with honey gather could eat honey, it would basically be a healing item that regenerates after use.
My other thought would be to simply buff the honey item. If it added a small stat boost when equipped by a bug type pokemon.
Could be fun to make the honey item a poor man's leftovers and have honey gatherer give you honey any time you're not holding an item (and maybe buff the effect of honey to the same as leftovers for mons with the ability). Then, if you give honey gatherer mons access to a move like switcheroo or trick, it's a reliable way to basically kill unburden and acrobatics, as you can just give them an item they can't use up.
Kind of like a pokemon who has Harvest and held a sitrus berry. I like it.
Always love when Hopcat uploads pokemon content, you can tell he really enjoys the games and has experience with competitive and everything. I know they don't do as well as the smash content videos but it's good to see them every so often :)
Illuminate does do something now, it prevents accuracy drops and ignores evasion boosts from opposing Pokémon
Also, Keen Eye has ignored Evasion boosts on the target ever since Gen VI, the ability just doesn't mention it in its description.
Honey gatherer could maybe amplify the effect or extend the duration of web based moves? Sticky web dropping speed by 2 stages or string shot dropping speed by 3 for Pokémon with honey gatherer
Honestly, just make it gooey 2.0
Honey Gather could get a rework similar to Pickup, where every turn, if the Honey Gather mon isn't holding an item, they have a chance to pick up a honey item. This could be useful if they also changed honey to have an effect in battle, like recovering a certain amount of health like a berry, or possibly lowering the opponent's evasiveness by a stage while it's being held like a passive Sweet Scent.
Great video! Run Away is another ability that I've always wanted to get a buff. It could be as simple as letting it apply to switching out as well (basically what ghost-types get to do for free). It's nothing crazy but would at least make it worth considering in competitive.
It would make Little Cup crazy because there will now be a lot more Pokémon able to counteract trapping.
When Primal-Groudon became Ground/Fire, it got a Water double-weakness negated by its ability: Desolate Land. Which made it incredibly good. Magcargo and Camperupt would love to have it. Instead, they have access to *Magma Armor,* an ability which... prevents to be frozen. Fairly limited ability. When I read the Pokédex entry for Magcargo literally saying:
- _"Magcargo's body temperature is approximately 18,000 degrees Fahrenheit. Water is vaporized on contact. If this Pokémon is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog."_ I got an idea: make it a Lightning Rod-like ability, but on Water-type move.
*Magma Armor:* _The Pokémon draws il all Water-type moves. Instead of taking damage from them its Sp. Def stat is boosted._
For Honey Gather, you could first change the item to do something useful when held in battle such as heal a certain amount of HP, heal status conditions, or stick to a pokemon when they hit you with a contact move and make it have a debilitating effect. Honey Gather could then have a similar effect to Harvest where you have a chance to get the item back at the end of each turn so that you can reuse it later. This would require both a change to an item and the ability, but I think it would at least be a pretty interesting concept to try out.
My idea for Honey Gather is that it will make the user of the ability “sticky.” If hit with a contact move/using a contact move, it makes the opponent’s held item “sticky.” The effect of the ability is lost AND it cannot be removed either.
Now combine this with Knock Off. Yeah.
Of course, it may make your held item sticky too, and you may not be able to use/lose it, but it’s for balancing, right?
These are some really cool changes! I’ve personally been helping out with a Pokémon showdown pet mod, which includes many buffs to certain abilities and Pokémon, including:
Illuminate: 1.3x accuracy boost
Plus: +1 speed after using an electric type attack
Minus: -1 speed to opponents hit by an electric type attack
Stall: 1.5x def and spdef and 1.3x accuracy, in addition to always moving last
For honey gather, I’d probably make a combination of a slight rework in addition to a major new move. Honey gather instead of giving you honey at the end of the battle, would have a 1/3 chance to give the user a store of honey at the end of the turn, maxing out at 3. This works together with the new move: honey spread, which uses on store of honey in order to heal any ally 50% of the user’s max HP, essentially acting as a more situational version of wish since you aren’t guaranteed to get the honey every turn, but also much more safe as you won’t have to switch the Pokémon in to be able to heal it.
One idea for Honey Gather is to think of "stickiness" and "gathering."
Honey Gather simply shares and stacks the effects of every honey item held by all pokemon in your party to every other pokemon, making gathering these honey items something worth considering.
choice band choice scarf life orb plate item
@@sheeplol2161yeah but you’re using a ribombee
An idea I have for Honey Gather is that it would be made Vespiquen exclusive, BUT! Each time she uses a bug type move, her special attack could increase by +1 by having the honey gather more Bee's towards her
That would make sense: Honey is gathered to feed the hive and the queen bee so it would make sense that Honey Gather could power up Vespiquen.
@@iantaakalla8180 Plus if it were still there for all the other Pokemon as well, we could have both the regular ability and the special one just for Vespiquen
or you could make it an extra hidden ability for everyone who currently has it, but make it a regular ability for Vespiquen
Here's a rework for anticipation: the Pokemon shutters and anticipation in regards to its weakness. And when it is hit by the weakness it actually takes reduced damage for that one time only from making it be double damage reducing it to be 1.5 damage
Honey gather: functions like a built in leftovers; pokemon with honey gather get 1/16th of their max hp back per turn, every turn, and also have a chance of picking up honey after a battle.
My proposed rework to honey gather is at the end of every turn, the Pokémon has a 25% chance to pickup a bottle of honey. And then I would want to rework bottle of honey to be the same as a sitrus berry, I don’t even think you can slather honey on trees anymore in any recent game so why not. (Also that’s an interesting idea, fixing bad held items)
Even though mostly water types have damp (actually the paras line is the only non water types that have damp lmao) I could see this useful with defensive cores with mons like swampert and ferrothorn, though still niche of course but niche is cool
I always liked the idea of Honey Gather lowering the opponent's evasiveness when the mon switches in (as if they were trapped in honey) like intimidate lowers the attack. In doubles, it helps with less accurate moves from a stronger ally.
Maybe for anticipation.
The move that made you shudder could give you 50% less damage?
It’s effectively a resistance to the best move against you and would make certain interactions more interesting
for honey gather maybe when an opponent makes contact, there’s a 50% chance to set up a honey splotch on the opponent’s side that would function identical to sticky web
I will always enjoy when you guys do non smash content, and having you just talk about Pokémon is really chill. Wouldn’t mind more stuff like this in the future!
I know of a few games were the ability stall has been reworked.
basically instead of always moving last it makes "an extra turn pass" what this means is after every turn every status effect will take effect once more for every pokemon with stall on the field (so it can stack up to 4 times in a double battle.) this means effects like burning and poisoning as well as binding moves like fire spin and whirlpool, items like leftovers black sludge and stickey barb and weather effects like sand storm and hail.
also it makes not gen 5 weather, tailwind, trick room, magic room, and terrains that aren't permanent remove quicker. or any other moves i haven't forgotten
big stall being really funny right now
Run Away: Gives the Pokemon immunity to trapping effects like Shadow Tag, Arena Trap, Block, or Fire Spin.
My ideas for these abilities
Illuminate: disables dark and ghost type Pokémon from getting a STAB bonus
Plus / Minus: Plus adds 10% to your nature boost, Minus subtracts 10% from enemies nature boost.
Anticipation: if enemy has a super effective move, the user gets +1 evasion every time the enemy uses said move (activates before the move is used)
Stall: User gets to attack before any enemies switch, like pursuit. User is, however, always moving last on a turn outside of this scenario.
Klutz: user can use held items like normal, but if a contact move is used by this Mon, or an enemy on this Mon, the Klutz user “flings” their item at the enemy.
Damp: your damp rock idea was spot on tbh, can’t top that.
Tangled feet: Speed and attack boost every turn, but your Mon is re-confused at the end of every turn if cured. Good luck!
Honey gather: bug type exclusive adaptability. Also Affects allied bug types in double battle.
Heavy / light metal: again, spot on!
Keen eye: One sharp accuracy boost on entry
Also bonus comment:
Slow start: Regigigas starts at 0.5x speed and attack but gains 0.1 back each turn leading up to its neutral state.
I like how Honey Gather was changed in Showdown's JolteMons format, in that the Honey gathered actually restores HP to the pokemon. I don't remember exactly how much it heals, I'll have to check, but it would also make Honey useful in and of itself.
The Illuminate idea is so simple its genius.
Reworked honey gatherer - Each turn you have a chance to find honey. Honeys new effect - When you or an ally are low on health, you eat the honey, working like a Sitrus berry for both pokemon
Honey was first introduced for attracting wild pokemons. An in battle effect for Honey Gather can be when a pokemon enters the battle, the target may become infatuated. The flavor text can be something like "The opposing pokemon noticed how sweet (insert your pokemon) smells" and then it shows whether the opposing pokemon got the status effect or not.
I have a very interesting idea for honey gather. At the end of each turn, you will gather some honey on your pokemon, which will increase their special defense. If you then get hit by a move that would make contact with a pokemon, your pokemon will spread the honey they collected to all other pokemon on the field, slowing them. If a pokemon hits you with a move that makes contact, you will not collect any honey for that turn, and any other honey gatherer pokemon on the field when you drop your honey will just collect it, adding to their honey stacks. This would give it so much more strategy and uses while still having counterplay and even the potential to turn the effect against the user.
Honey Gather could also have an added effect of boosting the Pokémon with its bug type attacks by 1.5 while they’re holding Honey. So it’s useful to get it randomly, and useful in battle.
The Tangled Feet boost is actually insane on Dodrio due to Trash
*thrash
for illuminate and stall i have different idea:
1. illuminate could work as a rage powder upon switch or in the first turn of a match if it's in the lead.
2. stall could add -1 priority in normal condition as it does know, but also give +2 priority in trick room, or maybe when trick room is active it can invert the other pokemon's priorities (+6 roar of allies). stall could also activarte gravity or trickroom upom switch-in
I like your idea of illuminate being a damage multiplier but I think it'd make sense if it increased accuracy
Something to add to honey gather;
When a Pokemon with honey gather regains hp, it ends all status conditions effecting it.
My suggestion for Honey Gather: Everytime you KO a Pokemon, you gain back all the remaining health that they had before they died.
Kind of like you gathered the honey (red honey) that the Pokémon had in them while they were in battle.
Sableye can learn Skillswap, making it possible to give your opponent stall
Honey gather- if the Pokémon with this ability is hit by a contact move the opponents speed will be lowered by one stage
When damp came up, and the background photo was a piece of bread being washed, I flinched
I have an idea for Klutz that fits with its premise: When the user takes damage or attacks, it automatically "drops" its held item afterwards, which has the same effect as Fling, but with half-power. This means that they still can't really use held items, but on the other hand they get a single-use Fling attack without wasting a turn or a moveslot.
Honey Gather:
The user gathers honey passively for 3 turns. Once those 3 turns have passed, put a stage hazard that lowers speed and defense by 1 to Pokemon coming onto the field
Honey Gather 2.0: When you’re hit by a contact move, the opponent’s speed drops (either -1 or -2)
Honey Gather rework - If you or your opponent has a berry that has not been used yet , the opponents speed lowers by one stage. This stacks with each berry in the battlefield
Honey gather: chance of healing a bit after damaging a grass-type.
Honey gather could be like water absorb but for grass types, or it can grant extra regeneration in grassy terrain
I had a few ideas for Honey Gather:
After every battle, you have a 90% chance to gain Honey, or a 10% chance to gain a Big Nugget
If you use Honey to find a Pokémon, and a Pokémon with Honey Gather is at the front of your party, you get that Honey back.
If you use Honey to find a Pokémon, and a Pokémon with Honey Gather is at the front of your party, you have a higher chance of finding rare Pokémon from it.
Honey Gather gives you 20% more EXP at the end of every battle if that Pokémon is at the front of the party (with or without EXP Share)
Or...they make Honey more rare to find, and if not make Honey much more expensive.
It's still not a contest for Sableye. With it's move pool, it's just 100% the correct option to go with Prankster.
Absolute banger video man, I hope you do more stuff like this in the future. Pokétuber Hop is hype as hell.
I think an interesting way to make honey gather is to give it an effect where if you're holding the honey item, you can eat it at 25% hp for a 50% hp heal (similar to old pinch berries)
This is extremely interesting, I look forward to seeing more content from you!
I think Honey Gather could be cool as a built-in Sweet Scent, lowering the opponent’s evasion upon entering.
Honey Gather: Pokemon that make physical contact with the user of this ability becomes trapped for 4-5 turns, this can be reapplied when the trapped opponent has broken free and made physical contact again.
My favorite thing about this is that you didnt make all the abilities overpowered, just a bit better.
Also, I think someone (probably weedletwineedle or foofootoo) did have one pretty cool use for the stall ability.
yh stall has uses
I thought of a kinda niche one for honey gather. When the opposing Pokémon is a bug or normal type, they will be infatuated to the Pokémon with honey gather.
Keen eye was changed in Gen 6 to also ignore opponents evasion boosts, though the ability as a whole only applies to stat stage increases (i.e sand attack, double team, minimize etc) and doesn't apply to other evasion boosts (e.g sand veil)
HONEY GATHER: this Pokémon gathers honey. After 3 turns in battle, it becomes sticky, lowering SPEED on contact.
Honey Gather should heal all bug types on the field by 1/3rd of their max hp every turn passively. This might sound broken but the healing also goes to the opponent’s bug types and the drawback is you need to run a bug type.
IMHO I feel like making illuminate work like flash/glow powder and reduce the opponents accuracy would both be terrifying and very fun
Your Light metal duraladon would go crazy with specs/life orb dracos and flash cannons
Honey Gather could have a few effects at once:
- the vanilla effect, but maybe with a nearly guaranteed honey item
- Makes bug type spawns on the current route twice as common
- lower's the opponent's speed and/or attacking stat (perhaps attacking stat OR speed, randomly?) if they use a contact move
Multiple effects that could be useful in singleplayer as well as an actual battle effect so it's usable in a competitive setting
Honey Gather could give the honey item the extra effect of halfing the opponents speed or forcing them to move last on the next turn if they use a contact move against the user, due to the stickiness of the honey.
My favorite pokemon I used to use back in Pokemon X was a Dunsparce (Ability: Serene Grace, Item: King's Rock), moveset: Glare(to paralyze enemies), Coil (to boost it's stats), Rock Slide (to flinch enemies, this move gets boosted by Serene Grace & King's Rock) and finally Roost (for healing). Basically an unorthodox Flinch build
"Honey gather: Pokemon with this ability may find honey after a turn, if the pokemon does not have an item they have the honey item. Upon reaching half health or lower a honey gather Pokemon can consume their held honey to restore 20% of their health."
A bit complicated but it would be a really cool way to boost the survivability of frail pokemon!
i think the best thing for honey gather would be, instead of buffing the ability, buffing the item
make honey act like a berry your pokemon can eat 3 times or something idk
I think I have a use for Honey Gather.
If the Pokemon is holding honey upon entering battle, the Honey is used up and boosts the user's highest stat by one stage.
And at the end of battle, the original function of Honey Gather is actually good, as it helps you restore the honey.
Stall should make status effects tick twice per turn.
Anticipation is to see something coming, it should take a super effective hit with 50% more defenses, effectively nullifying the hit for the first time it was out on the field
Honey gather could be a speed lowering ability when physical moves hit the Pokémon or if not this it could be a ability that makes the opponent unable to switch out when making contact with the Pokémon
Love the representation of having Pkmn TCG Grandmaster music. I was floored when I found out Pokemon made a Hip-Hop track *on the gameboy*
Illuminate gained an in-game effect !
Now it..... Ignores accuracy drops.... Yep, like keen eye
Honey Gather could be a sort of feedback loop, where if you're holding honey you use it up and make the opponent lose speed and evasion. Then you have a chance to get it back.
Honey Gather: Since it's mostly unevolved pokemon that get it and the one evolved one who gets it is Ribombee whose set is mostly "Survive an attack with Focus Sash, set up Sticky Web and here's some coverage" it's got to be something utility based to support that niche.
The only thing consistent too about honey in the games is the description of 'lush aroma' and since aromatherapy heals status effects...what if it worked a little like a free wish but for status effects?
End of first turn in with honey gather tells you it's gathering honey, while end of next turn - whatever pokemon you have in is cured of status effects. Or it picks one with a negative status in doubles.
during combat, your Pokemon will always be holding honey
9:20 for honey gather id keep its normal effect and add a effect where it's a free sweet scent
Vital spirit I'd change it to be immune to Stat lowering moves
Emergency exit/wimp out id just add lets the pokemon do their attack before switching out after taking dammage
What I would change for Anticipation would be to make a super effective hit deal normal damage on the first turn of being sent out, as if the Pokemon was bracing for it. When dealing with Explosion or Self-destruct, Anticipation will reduce the damage by 33%. When facing OHKOs, it's endured to 1 HP. These also only apply on a Pokemon's first turn.
I am think honey gather would work similar to pickup from gen 5 where the Pokemon will have a, say, 10% chance of collecting a honey item in battle, raising the stats of the Pokemon by 1 stage, and it would be exclusive to the combee line, making male combee less useless
Also, Illuminate could work like Intimidate but for accuracy
I could see honey gather being like a built-in leftovers
Maybe with the honey one it can be that you collect the honey in the area
every turn and throw it on the enemy which boosts your accuracy every turn if your accuracy was decreased as a way of countering annoying moves like sand attack or it just makes the enemy pokemon slower. P.S in a double battle it would auto target the last pokemon you attacked.
an idea for honey gather would be if the pokemon makes contact with a pokemon with flowers on it's body (venusaur, roserade, flabebe, etc) then the user heals 50% of their health
Honey Gather: Every time the pokemon enters and there is a grass type on the field, all opposing pokemon have -1 speed and you gain a Honey if you don't have an held item
Rework the honey ability by allowing Pokémon with the ability to hold honey and if hit by a physical move. The opponent loses one in speed. But rework the honey item! Make it a healing item that might heal like 25 to 50 hp. So if any Pokémon without Honey gather holds it they would just gain hp like a berry. But a Pokémon with the ability would get the speed drop.
Maybe honey gather can work like harvest, chance to gather honey every turn but 100% chance in grassy terrain or fairy aura, and then have the additional effect of honey regenerating like 50% hp to give it an actual reason to be used on teddiursa, combee or ribombee(and cutiefly)
I keep coming back to this video because there's so much fun to be had with Ability brainstorming. Would love to see more Pokemon content.
Honey Gather: If the Pokémon holds honey, its attacks never fail
for honey gather, it could give you a 33.3% chance each turn to regain 1/8 of your health back, AND if the user is holding the honey item, there is a 100% of you gaining 1/8 of your health back ON TOP of the original 33.3% of regaining 1/8 of your health, HOWEVER in turn of holding the honey item, you also get a -1 speed drop.
Make honey an item that refills PP whenever you run out of a move, then have Honey Gather roll its 50% odds whenever you consume a non-honey item or at the end of any turn when the Pokemon doesn't have an item (also make it so it gets to 50% odds at level 50 instead of level 91).
I made a few of my own changes to other abilities. Let me know if I went too far:
Defeatist:
Halves Attack and Special Attack when the user has 1/3 of its health left, but doubles Speed as well.
Slow Start:
For 3 turns, the user’s Speed and Attack are halved, but Defense and Sp. Defense are doubled.
Truant:
The user cannot move every other turn, but each one of those turns has a 33.3% chance to up the user’s critical hit rate for their next attacking move.
Run Away:
Allows the user to run away from a battle no matter what. / When the user switches out into another Pokémon, it gives that Pokémon first-turn priority no matter the move (unless it has negative priority).
Pickup
When a held item off an opposing Pokémon is used up or knocked off by the user, they pick it up to use it themselves (if they do not have an item already)
Magma Armor:
The Pokémon is immune to freezing (or frostbite) and hail damage. / Makes all Water type moves do neutral damage.
honey gather 2.0: every turn, if the pokemon is not holding honey and it makes a contact move, it turns that move into a life-steal move even if it wasn't before. if the pokemon is holding honey, the honey acts like a leftovers item, and is instead consumed after the battle.
Actually, Keen Eye does ignore evasion boosts in later generations. So it both prevents accuracy drops and helps the pokemon with it keep track of the oppoent when they do use Evasion boosting moves.
Honey Gather is actually minorly useful in Pokemon Mystery Universe, a fanmade PMD MMO. Honey is a valuable resource for grinding shinies and you can get tons of it going through dungeons.
Honey Gather- At the end of battle your Pokémon may be holding honey, if this Pokémon starts the battle holding honey, all stats are increased by two until the honey goes away. (The stats gained from honey Gather- can be reduced/increased)
The way I would buff Honey Gather is a two-in-one, basically. First off, I would give honey an in-battle effect. It could be something like healing or dropping the opponent's speed when the holed is attacked. Secondly, I would make Honey Gather into something like Harvest, where the Pokémon has a chance to spawn a honey item after consuming it.
As a bonus, a cheeky effect could be that the Honey Gather Pokémon would be guaranteed to spawn honey after being hit with Pollen Puff
I love the tangled feet idea, imagine using flatter or swagger purposely on them as they have aberry to snap out of confusion
For a competitive honey gather buff I would make it so that if a Pokemon is holding honey, their defense and special defense go up by two stages and if they go below 50% they consume the honey to recover HP. Lastly, at the end of a battle, if the Pokemon used a bug type move in the battle and they weren't holding honey at any point in the battle, they get one for free. It would make it busted in-game but in competitive it would be pretty useful to pretty mediocre Pokemon with horrible typing to survive a hit or two and try to do something without having a limiting object (basically a stronger assault vest that doesn't hinder the user but you have to have an item and the correct ability)
Honey Gatherer could act like sweet scent and upon switching in, the opponents evasion lowers to 75%
Could be good with any powder move (sleep, paralysis, etc)
Honey gather if you bring the pokemon into battle with honey it gives the enemy 1 Stat drop to speed and 2 Stat drop to evasion