Sound Advice - Episode 1: What is a Sample?

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  • Опубликовано: 21 окт 2024

Комментарии • 56

  • @wilhelmmatthies5921
    @wilhelmmatthies5921 Год назад +5

    "Prof Chimmy", ...so nicely explained!

  • @schragemusik
    @schragemusik Месяц назад +1

    I've been an occasional user of samples for decades. This was a splendid breakdown of stuff that I've learned through trial and (much) error. Very nicely described.

  • @chasvox2
    @chasvox2 Год назад +3

    Great job! (I also like your upright bass chops when you are playing jazz.....very 😎)

  • @joegrint6280
    @joegrint6280 Год назад +4

    A great start guys. Thanks very much. Looking forward to the next episode!

  • @MichaelMcCabeGuitarist
    @MichaelMcCabeGuitarist Год назад +2

    Thank you! I look forward to more!

  • @zorenofzennor
    @zorenofzennor Год назад +2

    Excellent Shimmy Thankyou for sharing ...I always wondered what Round robin meant

    • @blueeyedcat3443
      @blueeyedcat3443 6 месяцев назад

      Round Robin is not a fat man! looooooool

  • @yourlifemasterycoach
    @yourlifemasterycoach 11 месяцев назад

    Very impressive tutorial! Well done!

  • @CarlitoProductions
    @CarlitoProductions 4 месяца назад +1

    This was an excellent rimer, made me realize i knew less than I did. Learned a lot!

  • @msoundz
    @msoundz 11 месяцев назад +2

    This is an amazing effort by you guys! For us students it means so much to get support from people who are passionate about sound design, music production, their products and education. Great stuff!!

    • @Soundpaintmusic
      @Soundpaintmusic  11 месяцев назад

      Thx Mike! This is EXACTLY what we want Soundpaint to be! Cheers, T

  • @BF-up5xw
    @BF-up5xw Год назад +1

    I got my learnin' head on and I'm ready to get learn'd!

  • @Cefshah
    @Cefshah Год назад +3

    Great stuff, Chimy!! I'll be keeping my eye upon this series. 🙂💛

  • @MorisoniProductions
    @MorisoniProductions 11 месяцев назад +1

    Really excellent, lucid and enjoyable overview of sampling. much appreciated, thank you!

  • @EssarB
    @EssarB Год назад +1

    that is a good explanation of a complicated process, I look forward to seeing and hearing the next episode. 👌👌

  • @tadaa7184
    @tadaa7184 5 месяцев назад +1

    I'm very appreciative of the time and detail that you've given to your tutorials. Never condescending, always engaging and infinitely informative. Thank you :-)

  • @TheTechOrc
    @TheTechOrc 11 месяцев назад +1

    I'm eager and ready to learn how this works!

  • @maxtofone
    @maxtofone 9 месяцев назад

    Thanks a lot SoundPaint team for putting together and sharing this Sound Advice series... Looking forward to all the next episodes. Many blessings, Max 🙏

  • @halloweenbennyxd4791
    @halloweenbennyxd4791 Год назад +2

    Very well explained and really fun to watch. Can't wait for episode 2.☝️🤓

  • @timparkin9805
    @timparkin9805 Год назад +1

    Excellent tutorial and very well presented and explained. I look forward to further episodes. 🎼🎶🎹

  • @heatherbuechelartistry
    @heatherbuechelartistry Год назад +1

    AWESOME! thank you for your time in explaining this process.

  • @micwarren21
    @micwarren21 Год назад +1

    I see how you dropped one note into the sampler. For different pictures you keep the sampler open and continue to record other notes?

    • @marissajohnson-MJ
      @marissajohnson-MJ Год назад +1

      So generally you would record the pitches of the instrument you're sampling (there's usually an editing process as well to trim silence, add fades in and out, adjust volume etc) then you can just drag and drop them into the USI (or whatever mapping editor you're using) and move the wav files onto the notes they correspond with, or whatever keys you want to play those samples. So if you want multiple pitches, then you would record them and map them. Hope that helps!

  • @AaronMoonMusic
    @AaronMoonMusic Год назад +2

    This is very well put together! Out of curiosity, drop a comment with something new you just learned or got a better understanding of from this video.

  • @joelwybrew
    @joelwybrew Год назад +1

    Love the Soundpaint Engine and its effects. I've made some stuff with its sample import that I really like! :D
    Crossing my fingers and toes and clenching my buns in anticipation for the Advanced Soundpaint Editor, which will hopefully get released sometime... soon-ish? :)

    • @Soundpaintmusic
      @Soundpaintmusic  Год назад +1

      Thank you Joel! Stay tuned for some 'cheeky' updates🍑🍑🍑 in the next couple of weeks!

    • @joelwybrew
      @joelwybrew 11 месяцев назад

      @@Soundpaintmusic I will sing your praises from the rooftops xx

  • @BsktImp
    @BsktImp Год назад

    Do sample creators ever go further, e.g. horizontal and vertical intervals, such as octaves and chords to get overtones or incidental sounds?

    • @rbrown2925
      @rbrown2925 Год назад +1

      For sure but it depends on the level of effort required, I.e. target price point. E.g. I know the BFD drum libraries, which are based on real world drum recordings, can simulate drum resonance so you hear the sound of drums other than the one you’ve hit. The effect involves some simulation because the number of drum kit configurations is endless and it’s impossible to record every drum kit config for every possible drum hit strength. All the better piano libs I know of have resonance overtones, too, for when the damper pedal is pressed.

  • @Derrickkhroun14
    @Derrickkhroun14 2 месяца назад

    hi,i already downloaded but it doesnt sound on the speakers any advice?

    • @Soundpaintmusic
      @Soundpaintmusic  2 месяца назад

      Try going to the menu in the top left corner of Soundpaint > Click Audio and MIDI Settings > Here you can select your audio input and output. For more assistance please feel free to reach out to our customer support at support@soundpaint.com :)

  • @ScoringStageEu
    @ScoringStageEu 2 месяца назад

    I really like to know why 8Dio went away from NI KONTAKT. I see nothing really surprising new here. It'S basically the basics of what EVERY sampler should be capable of.

    • @Soundpaintmusic
      @Soundpaintmusic  2 месяца назад

      We are platform agnostic and have new Kontakt releases coming too. Kontakt is a beautiful platform which has been around for almost 25 years! SP is our own engine technology - designed specifically for the compositional workflow and for upcoming next- gen instruments.
      SP also contains thousands of workflow optimizations that may not seem obvious at first glance, but really saves time and is designed to increase immediate inspiration.
      We can of course get into the fact we have our own proprietary morphing format, 127 discrete velocity layers, UDS instruments, dozens of analog modeled effects, editor and continued dedication to expanding the full modularity of the engine. Never mind it’s free too and comes with an editor and built in downloader.
      But don’t take my word for it. Try it for free and grab some free instruments too. See if you feel a difference on the keys and in your workflow. Everything in SP is designed around shortest distance form idea to end-result, so you can really modulate instruments into your own liking with unmatched speed IMO.
      Cheers Troels

  • @NunoBentoSound
    @NunoBentoSound Год назад +2

    This is awesome, please keep this series going, I'm super curious to know where it goes! Soundpaint is beyond cool!

  • @RonLWilson
    @RonLWilson Год назад

    Cool.
    Can you use Soundpaint to sample one's own instrument's notes at different velocities and with round robin and have it put them all together as one instrument?

    • @marceloribeirosimoes8959
      @marceloribeirosimoes8959 Год назад

      This should be to get back to the Akai S-950 era again...
      ...forward, reverse, forward + reverse, forward + reverse + loop point, round-robin, filters, sample start point velocity dependent, etc.
      It would be GREAT!
      But, unfortunately, Soundpaint can't even play a sound without any changes...
      That can be acceptable for tonal sounds but it's a "no, no" for drums, 808s, bass (when avoiding phase issues), for example...

    • @BF-up5xw
      @BF-up5xw Год назад

      Not yet. It has been proposed that a facility for creating 3rd party libraries will be coming. This should do what you are looking for. At the moment, users can import our own samples per key, but without velocity layers or round robins.

    • @Soundpaintmusic
      @Soundpaintmusic  Год назад +5

      Yes. Soundpaint comes with a free editor, which allows you to import your own samples and create instruments with them in Soundpaint. We are just weeks away from releasing a new Editor, which allows for different velocities too. We do have a special version for developers, which allows for advanced round robin, polyphonic legato, but that isn't available to the public yet.

    • @RonLWilson
      @RonLWilson Год назад

      Super!@@Soundpaintmusic

    • @AIO_Keys
      @AIO_Keys 11 месяцев назад +1

      @@SoundpaintmusicHi, will the new editor including different velocities be free as well?

  • @nine96six
    @nine96six 8 дней назад

    아저씨 쉐프네

  • @burtgoldstein7864
    @burtgoldstein7864 Год назад

    Disappointed that you did not cover how to use SP to add a short articulation of your bottle sound, you only explained that it could be done. (Nor how to switch articulations while playing) Nor how to use SP to make the round robin feature you discussed. Nor how to use SP to make your bottle sound velocity sensitive - although you explained what vel sens was. Maybe you intend this as an intro to some basic aspects of sampling, but I found only the hands on part effective. You showed how easy it is to blow in bottle and make it cover the keyboard. More of that, please!

    • @marissajohnson-MJ
      @marissajohnson-MJ Год назад

      We probably will explain all this at some point, but this episode is the way it is for a few reasons. The first being that our USI currently does not have Velocity or Round Robin, which is why they were not demonstrated. The second reason goes hand-in-hand with the first, we want users to be able to follow along with every part of this series, and so this series is presented with tools that all of our Soundpaint users have access to.
      We do have more features coming for USI as well as our Advanced Sample Editor (ASE), which will both have more of the functionality you mentioned. When we release these they will both undoubtedly have a more in-depth presentation on mapping samples. For now, we've just covered the very basics :)

    • @burtgoldstein7864
      @burtgoldstein7864 Год назад

      I guess I expected more of a tutorial because I responded to your email which has this subject line: "How Do I? Get the Soundpaint Answers You Need with Sound Advice
      "
      Most of the video is not, as you underscore, concerned with Soundpaint, but with definitions of sampling terms and features not available yet in Soundpaint. (BTW there IS the fature for creating short articulations AND for controlling them with Keyswitches. Although short articulations for the bottle sound was mentioned, there was no tutorial on how to create it and to switch long and short articulations. (I already know how that works in SP, but a user coming here for such basic explanations would be helped by learning how to do it here., I think.)
      I was excited to watch the video especially because there is no manual for Soundpaint. I would urge you to make a single searchable webpage (or better, a PDF) so that users don;t have to hunt thru all the videos you have for a specific item. I understand the product is still being developed - but PDFs are easy to add to, and really, it is common for software to develop and change all the time.
      I think SP is a great product and I'd like to see it succeed as I am heavily invested in 8dio and SP products! Documentation of all features and workarounds with a good index in a searchable PDF would move the project forward, I believe.

    • @ChimyMusic
      @ChimyMusic 11 месяцев назад

      ​@@burtgoldstein7864 Episode one is a primer for many to come. As the videos roll out, they get more and more specific to the "how's" of the engine. If you don't explain core concepts and terminology first, ultimately you'll leave some people in the dark. We wanted to make this series for users of all levels. Adding attacks, defining articulations and switching articulations are all to come. Patience my friend! :)

    • @burtgoldstein7864
      @burtgoldstein7864 11 месяцев назад

      Thanks for a better explanation of the purpose of the videos. I was looking for tutorials on using SP's features, not a primer of concepts. It's not so much an issue of patience as an issue of an efficient use of time. I will check back when the series is done and see if I can mine it for the tutorial sections. I will take your advice about patience - in waiting for a written manual! SO much easier to randomly access the "how-to" that I need at the moment than playing a video.

  • @marceloribeirosimoes8959
    @marceloribeirosimoes8959 Год назад

    Like I thought, Soundpaint is a toy for beginners.
    The demonstration with that bottle sound across the keyboard would be interesting at earlier '80s.
    That's for sure. But not today, guys...
    Please, fix the engine of this program to make it play exactly the same sound we put inside that and this will then start to be a great program.
    Otherwise, it's a cool program and will be only that.
    If you do not believe in what I'm saying, try this:
    Take a very good kick drum sound.
    Put it directly into a track at your DAW.
    Make a loop.
    Now put the same kick into Soundpaint. Same pitch. Not changes like filters, FX, nothing.
    Program a MIDI note to make Soundpaint play the kick exactly at the same time the kick sound file starts to play.
    Try to align them. I suggest Psycoscope (it's free) to see both sounds layered or in parallel.
    As you start, you'll notice that Soundpaint plays the kick -3dB lower. Why? No idea.
    Then you'll notice that the kick from Soundpaintt is modulating, changing the phase, or both.
    Now you'll be able to see how different is your great kick from Soundpaint - invert the phase of one of them.
    It's terrible.
    Today I consider Soundpaint the Windows Paint for graphics.
    Useful, for sure.

    • @BF-up5xw
      @BF-up5xw Год назад

      The reduced volume is related to the change in file format, I imagine. The new file format takes up more memory but has a greater facility for spectral morphing. I haven't noticed any such phasing as those you describe; you should probably report that to support. Certainly Soundpaint doesn't fully enable users to create their own sample libraries with velocity layers and round robins yet. The ability to do that was proposed as an eventual aim; but we don't have that there yet. I look forward to seeing that. But I have other things that can do that and that can't do what Soundpaint can - so, different tools for different purposes.

    • @marceloribeirosimoes8959
      @marceloribeirosimoes8959 Год назад +1

      @@BF-up5xw *"...I haven't noticed any such phasing as those you describe; you should probably report that to support."*
      That's weird.
      Other VST samplers are hitting the kick here absolutely at the very same time as the other kick.wav on the other track. Not all of them can do that, I must say.
      And, yes. I totally agree.
      A cool sampler but is just beginning...
      ...I remember those first Fruity Loops programs...
      Now, look what that tiny thing "came to be"...

    • @BF-up5xw
      @BF-up5xw Год назад

      @@marceloribeirosimoes8959 Yes, we'll see where it goes.