If you're struggling with GETTING QUALITY CLIENTS who are willing to pay a few thousand dollars for your work without stressing you out, enroll in my CLIENT ATTRACTION MASTERCLASS: bit.ly/camasterclass20 If you’re struggling with LIGHTING IN BLENDER and you want to learn how to light a product in less than 1 minute, check this out: bit.ly/lightsetup20
The shots are actually great, thank you for them, but you can do them so much quicker without manually duplicating and rotating each new object. Shot 1: Just add an Empty -> Plain Axes on your object. Add an Array modifier on your object with Object Offset instead of Relative Offset and select that Empty. Move and rotate the Empty slightly along the X axes. You're done (can also parent Empty to your Object so you can easily move it) Shot 2: Same thing, add an Empty on top of your object, add an Array modifier with Object Offset. Now move the object in edit mode (so that the origin point does not change) along X axes. Then just move and rotate the Empty along the Y axes (it can be quite sensitive, so hold Shift for more precision). For animation, you animate the Count value in the Array modifier. You're done
@@theCreativeSav oh, right, because the rotation does not follow the curve. For that you need to first create a plane and either make it very small, so it will be hidden inside the Object, or give it a transparent shader. Parent the Object to the Plane. Create a curve just like you did. Now array this Plane with Fixed count and Relative or Constant Offset and add a Curve modifier. Last, select the Plane, go to the Object Properties tab (above the modifiers) and under Instancing change None to Faces. Should work
For soo many years I kept believing that maybe all these dynamic shots are only possible on cinema 4D But thank you for creating these tutorials I'm back on Blender
First tutorial I’ve successfully done lately, thank you! I haven’t had good results for a long time and almost gave up, but after completing your tutorial I’ll continue! Big thanks 🫶
Awesome Subscribed :D !!!!!!! do you have the project of animation 11:50? I am wondering how to achieve this? :D also can be the duplicate have diffrent materials? like various type of color and unique materials?
Bro in animation 2 my duplicated objects are not placing on the curve properly. They are just placing side by side in x axis by 1 meter. How can i correct that?
If you're struggling with GETTING QUALITY CLIENTS who are willing to pay a few thousand dollars for your work without stressing you out, enroll in my CLIENT ATTRACTION MASTERCLASS: bit.ly/camasterclass20
If you’re struggling with LIGHTING IN BLENDER and you want to learn how to light a product in less than 1 minute, check this out: bit.ly/lightsetup20
The shots are actually great, thank you for them, but you can do them so much quicker without manually duplicating and rotating each new object.
Shot 1: Just add an Empty -> Plain Axes on your object. Add an Array modifier on your object with Object Offset instead of Relative Offset and select that Empty. Move and rotate the Empty slightly along the X axes. You're done (can also parent Empty to your Object so you can easily move it)
Shot 2: Same thing, add an Empty on top of your object, add an Array modifier with Object Offset. Now move the object in edit mode (so that the origin point does not change) along X axes. Then just move and rotate the Empty along the Y axes (it can be quite sensitive, so hold Shift for more precision). For animation, you animate the Count value in the Array modifier. You're done
Thanks for this! I need to try it out
The first shot works perfectly. The second one though - not quite. You're getting a similar effect but not the same.
@@theCreativeSav oh, right, because the rotation does not follow the curve. For that you need to first create a plane and either make it very small, so it will be hidden inside the Object, or give it a transparent shader. Parent the Object to the Plane. Create a curve just like you did. Now array this Plane with Fixed count and Relative or Constant Offset and add a Curve modifier. Last, select the Plane, go to the Object Properties tab (above the modifiers) and under Instancing change None to Faces. Should work
For soo many years I kept believing that maybe all these dynamic shots are only possible on cinema 4D
But thank you for creating these tutorials I'm back on Blender
Great to have you back!
Fruitful tutorial thanks bro for support and helping others, please don't stop
You're welcome 🙏
Thanks brother for always making premium tuts for us for FREEEEE!!!!!
You're welcome fam!
Stunning tutorial, Will learn them to make one myself...Thanks A LOT!!!❤
You're welcome 😊have fun!
Thank you Creative Sav, you are awesome!
You’re welcome!
fast and quick render tutorials i loved a lot please make more about VR as you said in latest video to learn
Incredible!! You teach as if you were explaining to a 6 year old. That's what I need
Glad you learned something 😃
Make more tutorials i love your videos and explaintion
Thanks a lot king
Yessss I am looking for that🥰
🎉🎉🎉🥳
Great video!
Super helpful
Glad to hear my bro!
As always, a wonderful tutorial 🔥🔥🔥
Thanks!🙌🙌
This content is Gold
Thanks!
perfect tutorial broo. thanks
You’re welcome!
amazing tutorial man
Thanks man 🤝
First tutorial I’ve successfully done lately, thank you! I haven’t had good results for a long time and almost gave up, but after completing your tutorial I’ll continue! Big thanks 🫶
That’s awesome. Love to hear that!
Thanks for the tutorial!
Thanks for watching bro
what a wonderful job.. could you do a tutorial on how you make that kind of holographic/metallic label please... that would be great
Just discovered you. Fantastic channel, thanks! Hope you keep on doing tutorials.
Thanks for passing by 💐
伙计,我爱你! Have you considered a tutorial with a curve editor? 手柄的类型让我头晕目眩
I use the graph editor in all my tutorials
great tutorial👍
Thanks! 🤝
super cool. merci bien j'arrive a vous suivre malgré mon niveau en anglais
Thank you!
You may get update Screencast Key. They did fixed support for Blender 3.2.0 and up.
Thanks 😅 it gave issues right before I started recording
@@theCreativeSav Goooooooooooood
Bro I like your stuffs
Thank you!
amazing video !
thank u
Glad you liked it!
Interesting, you use Blender. I love your works 💪
Thank you !
@@theCreativeSav Are you up for a Collab, more like a challenge. I was watching Ben Marriotts animation challenge then I saw your work.
ruclips.net/video/JiYw_djNeRA/видео.html
Great tutorial. Any idea how to do it on cinema 4d?
Awesome Subscribed :D !!!!!!! do you have the project of animation 11:50? I am wondering how to achieve this? :D also can be the duplicate have diffrent materials? like various type of color and unique materials?
Bro in animation 2 my duplicated objects are not placing on the curve properly. They are just placing side by side in x axis by 1 meter. How can i correct that?
This effect looks so cool! i wonder if there's a way to make this in geometry nodes?
genio!
🙌🙌
very helpfull video
The type of curve handle makes me dizzy
🔥🔥🔥🔥🔥🔥🔥
🙌🙌🙌🙌
What if we use modifiers for this? Like array modifier and simple deform ? May be it help al lot
It would reform the product
✍✍🔥❤
🤗🤗❤️
what specs does your pc have?
16 gb ram | Ryzen 7 | RTX 2060
G X 1 can't be
Ogbonge
My oga at the top 🙌🙌
Bro there is better way to create this more easy🤔
@@VIOVEEMedia kindly let me know
Array modifier is an option
hello, sir i am student. i want full file i have money for this. but i don't have any account to pay you. can you do something for me? i appreciate.