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The bad Grass-types - Sunflora vs Jumpluff - Pokemon Crystal
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- Опубликовано: 9 июл 2024
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Rules:
1. Only my starter in battle
2. No items in battle, except held items
3. No glitches, exploits, or save states
4. No movepool evasion-boosting moves before level 100*
Rule details:
-- I make no attempt to have the exact same rule details between generations.
-- I am allowed to manipulate my starter
-- I play the game at 4x game speed
-- For fair comparisons my Pokemon have perfect (or near perfect) DVs / IVs
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-- Evasion boosting is allowed if the move is not obtained from the Pokemon’s movepool. For example, using Mimic or Mirror Move to boost evasion is allowed.
-- Surge's trash-can-puzzle is automatically solved
-- The bike is allowed in gen1 & 4, banned in gen2, and allowed only to bypass terrain in gen3
-- Saving between league members is allowed
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-- The footage is sped up & slowed down to match the pace of my narration
These Rule details apply only to generation 1:
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If you're new around here, Venomoth is a Psychic/Flying type, you can't change my mind.
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Ok…
Still not sure why you edit on Mac but record on PC.
If Scott ever reads this, I wanna cofess I always thought the "girlfriend" thing was a regular joke channel, since I was in the beggining of the channel, but then became reality and he is actually married with cats too. Thats what I call character development lol.
To be fair when he was starting it sounded like an joke cause he’d overemphasize it lol
It appeared like all other memes on the channel. I just said something I thought sounded normal, mentioning my girlfriend, and then I got comments mentioning it. I realized how it looked: a grown man playing a kids game talking about his “girlfriend” and I thought that was funny if I just leaned into it. By the time I was getting married I still think there was some level of doubt that she existed haha
@@ScottsThoughtsPokemon Your "girlfriend" that we wouldn't know because she's from Canada, right?
Isn't Scott Canadian as well?
@@arnepieters8330that's irrelevant
Small correction. Vileplume has a base 100 Special Attack. The only grass type with a higher special attack than Sunflora is Exeggutor
It does have 110 now, but by todays standard, there's a few more that beat it now as well; excluding Megas, it's Vileplume, both Exeggutors, Hydrapple, Roserade, Maractus, Arboliva, Sinistcha, Shaymin-Sky, Cacturne, Tangrowth, Liligant and Scovillain.
@@melindamuller4466 in the video he specifically mentioned that there was only 1 grass type in GS with a higher special attack. In GS, that Pokémon is Exeggutor, not Vileplume
@@nicholaskling2425 Yeah, I know, I was agreeing with you 😅
They're charming, though, you have to admit. Most of Gen 2's Pokémon offset their abysmal stats with designs enticing you to use them anyway. That's how I can even recall shitters like Ariados. Johto's a funny little farm.
Yeah definitely a charming pair!
Ariados is probably my 2nd favorite design from gen 2. Obviously Scizor is #1
This was little kid me, convinced that Skarmory was good actually because how can something that cool looking not be good? He's still one of my favorite gen 2 pokemon today. Someday I'll have s game where I can shiny hunt one early on and find out just how bad he really is lol.
Man, Sugimori's art is so organic and gorgeous!
Jumpluff is a relic of its time. When different typings had different playstyles. When variety, status and other Grass-type trickS were seen as valid options intrinsic to the type rather than gimmicks while you wait for them to learn the standard STAB move a la Energy Ball, Petal Blizzard or the likes. When typings had personalities. I love Jumpluff. With synthesis, u-turn, sleep powder and bounce it trolled over all of Johto and Kanto in my first time ever in Johto, in HGSS back in 2009. Old times…
I am so sad Sunflora is so terrible. Sunkern’s adorableness and bad stats deserve much more upon evolution. In the style of Beldum or Magikarp or Ralts, it would be great if it evolved into something cracked (a Grass-type with huge stats). It would be extremely cool and flavorful to design a lame plant like Sunflora that happened to have some buffed stats. In the style of Azumarill’s gargantuan, unsuspected Attack or something
I dunno, Jumpluff is REALLY fun in Scarlet/Violet. you get Hoppip early and with some exploring you can get good TMs, plus forgetting and remembering moves on the go means you can tweak its moveset for whatever you need. Screen-setter, Weather-setter, Leech Seed Tank, Baton Pass Swords Dance, Charm/Cotton Spore debuffer, Sleep Powder terrorist, etc.
1:17:50 I agree with Rock for Jumpluff, but think Ice is better for Sunflora because of Growth.
I slept on Ice for Jumpluff too! It definitely reduces the amount of Sleep Powders needed for Lance. One thing I did find interesting was going with Calcium over Carbos for Sunflora in order to outspeed Lance earlier, but the extra bulk is helpful for Karen. I also liked your moveset for Morty with Jumpluff's 1st playthrough!
I know Jumpluff is bad for speed running but its really fun to watch you have to use its unique move-pool. Its defensive stats plus its moves suggest that its intended to be used as a stall/support pokemon. I really enjoy runs where you have to get creative!
i've always had a soft spot for jumpluff because hoppip shows up early in gold/silver and is so cute, and the entire line is very cute. It isn't very good, but I still like it all the same
It's one of those Pokemon that would have been decent with a better learn set. There's several examples in the first 3 gens that have this problem.
I’ve done solo runs many times before and one of the things I’ve learned and you’ve discussed is that playing Pokemon before others can give weaker Pokemon an advantage. When you get to Sunkern, you will be your most buff, ideal, and GSC-knowledgeable self to give it the best advantage… for a Sunkern.
Ya but, it's a sunflora not a sunkern lol
I just watched that Zubat battle. As soon as you said, "Pay attention to the next 10 seconds," I knew what was going to happen. Murphy's Law dictates: Anything that *CAN* go wrong *WILL* go wrong.
Only in Pokémon...
That Jumpluff from the first run loved to hit itself.
Scott: I'm only gonna use sleep when absolutely necessary
Me: mmhm...
We love extra Scott content. Especially when he graces us with his ears and beard reveal
14:18 OMG Scott that was wild! I bet you were super frustrated with that RNG 😆
*_Oi!_* I'll have you know Jumpfull is a _Bad-_*_ass_* Grass-Type! Pulled through for me in a run way in the past.
I have a Jumpluff in my Scarlet Team and I can always relay on it, such a good Jumpluff
Fast sleep and status is goated
@@silver_was_found Leech Seed is a god. My god Jumpfluff is incredible in a proper team.
So. That Zubat encounter with Jumpluff made me curious, about just *how* unlucky that is. So I did some (very) basic math.
30% flinch ×4 [0.3⁴]
50% confusion damage ×4 [0.5⁴]
25% Paralysis [0.25]
Oh, but supersonic had to actually hit, too. And in Gen I & II, all non-damaging moves used by the AI have a 25% chance to fail. So...
75% chance for move to succeed [0.75]
55% chance for supersonic to hit [0.55]
[0.3⁴]×[0.5⁴]×[0.25]×[0.75]×[0.55]
Which equals... 0.0052% (rounded), approximately a 1 in 19,150 chance.
What fun.
Also there’s the chance where you stay confused for 4 turns (the full duration).
I don't believe that's quite how the math checks out.
Taking into account of the AI having a 25% chance to fail a non-damaging move and Supersonic's accuracy, you're looking at around a 41.25% chance to hit, so let's use that as our base.
Instead of taking each of these factors individually, you should instead think of it as "how likely is Jumpluff to move this turn". Paralysis has a 25% chance of making you miss your turn, and confusion has a 50% chance, so with these two factors, Jumpluff has a 37.5% chance to act, which means a 62.5% chance to NOT act (.5*.75 is your chance to move, so you invert that for the opposite). The next seven turns has Bite's 30% flinch chance added on to this, which makes the chance of Jumpluff acting a 26.25% chance, or a 73.75% chance of NOT acting. The final turn does not have confusion attached, so that turn "thankfully" has a 52.5% chance of Jumpluff being able to act, or a 47.5% chance of missing their turn.
Supersonic Hitting*Parafusion*Parafusionflinch*Paraflinch = Probability
(.4125)*(.625)*(.7375^7)*(.475) = ~0.0145, or about 1.45%, or a little above 1 in 100. Still unlikely for certain, but not nearly as astronomically unlucky as you propose it to be.
As for the full turns of confusion...well that would be a bit harder to fully take into account, as I don't know how exactly it's calculated (is it determined how many turns you're confused for on confusion, or does it flip a coin to decide when you're free when you're in the 2-4 turn range). If it's the latter, we'd take into account that the two turns he got to try and burn the confusion chance failed, so those two turns are twice as unlikely, so the final probability of staying confused the full four turns with everything else is closer to ~0.36%, or a little above 1/280. If it's the former, then you just multiple the existing chance by 1/3, for ~0.48%, or about 1 in 208.
And let's say you want to be REALLY generous and say "oh four of those turns were paraflinch only because they couldn't try and burn the confusion chance", then the above formula looks something like this:
(.4125)*(.625)*(.7375)*(.475^4)*(.36875^2)*.475 = ~0.0625%, or around 1/1600 (The first turn was full parafusionflinch odds as you couldn't break out on that turn), which is significantly unluckier, but...
Overall, no matter which way you look at it, while this battle was in fact quite unlucky, it is certainly not in the tens of thousands of magnitude you believe it is.
also tl;dr didn't read or something for all the math nerds who don't care about this stuff
@@Flaming_Rok Yes, I admit that I likely missed several factors (and it didn't help that I did it when I was very tired), but similarly yes, that was absurdly unlucky. I've edited my post to make a note about this.
I absolutely love the versus videos man. I glad you did another one I been waiting on it.
The Swagger strats on Morty were Chef's kiss, loved the creativity.
I like keeping Hidden Power banned on first playthroughs for practical reasons. If you’re going to do repeat playthroughs, then it’s good to know how to solve fights with just the base moveset. Then, when routing later on, you know what exactly you’re going to have to do to go with HP fire for a single fight.
Jumpluff wasn't meant to be a solo-running Pokemon or really a damage-dealer at all. If you understand how to use it, it's actually a REALLY GOOD Pokemon. just...it's a Support teammate. especially in later generations, it gets an absurd number of tools, and really all it needs is speed and its adequate bulk to pull off some really fun set-up strategies.
Sunflora honestly outperformed my expectations. Sunkern, though, is a level 100 Double Team 1k reset Pokemon.
How bad could Sunflora be? Mahdrybread beat red with a sunkern
Welcome to the Elite Four, how tough are ya?
I beat Red.
So?
With a Sunkern...
Oh uhh right this way, sir.
Wait, Sunkern isn't actually imposible? Picture me surprised, I was thinking it would be too weak for Red, even at level 100.
@@lenlimbo Curse strats are a hell of a drug
@@bryandauzat293 I guess... I was just not expecting for Sunkern to be able to survive long enough to use them XD
I'm gonna guess it was with Pikachu, it's the only mon I can see sunkern surviving long enough, besides maybe venusaur.
I love using Jumpluff as a dedicated support for catching wild pokemon. Its speed lets it go first and use sleep powder and its defenses are really good just in case sleep powder misses. I just recently used it for that is Scarlet and Violet and its great! For a solo challenge however, it's damage is definitely lacking.
Edit: Oh and it's good for supporting in battles with sleep powder and leech seed, and in later games U-turn and even cotton spore. Also he's cute :)
Scott releasing more vids regularly is making my heart so happy.
I've been having such a horrible couple of days and this surprise is the perfect distraction for me. Thank you ❤❤
Sorry to hear that you've had a horrible couple of days. I'm sending good vibes your way with the extra content! Another video on Saturday.
I've played through Pokemon Colosseum many times but my favorite playthrough was when I used a Sunny Day/Solar Beam strategy with Entei and Sunflora
I'm so excited to see this video. I really love these two Grass Types, even if I already know they're not going to go very well in Johto. Fun fact about Sunflora: until Rosarade came along in Gen 4, Sunflora had the 2nd highest base Special Attack in any game, only weaker than Exeggutor.
Jumpluff is absolute godly S tier in Pokemon Colosseum. Extremely fast so usually strikes first and gets Sleep Powder, Giga Drain and then teach it Attract to add insult to injury.
The hoppip line I can understand being bad because it's a support mon with its high speed and status moves.
The sunkern line...I dunno what they were going for here. I guess it was meant to be a high special attacking damage dealer, especially since it has Growth, but its atrocious speed makes that almost impossible.
Another downside of blackout training on Morty would be the Mint Berry I think. Since if it was equipped for the 'training' fights it might get burned before you are KO'd, but if it's not equipped then it makes it even harder to fluke into a win if you do have a good Ghastly/Haunter phase.
Sunflora/Sunkern will forever be my favourite grass types
Already know this is about to be a banger of a video. Keep up the good work!
Thanks Dylan!
Sunkern and sunflora are two of my favorite pokemon, but its moveset is so tragic. Jumpluff I wish was better too, hopefully it can impress today! :)
"grass is good against water"
Blastoise: "kek"
Oops, you goofed on the Sunflora/Special Attack thing. There is indeed only one Grass type with better Special Attack than it...but it's Exeggutor, not Vileplume. Vileplume was only base 100 before Gen 6, so it didn't get to crow over Sunflora until then.
It did get beat by a few more by now, of course; it's Vileplume, both Exeggutors, Hydrapple, Roserade, Maractus, Arboliva, Sinistcha, Shaymin-Sky, Cacturne, Tangrowth, Liligant and Scovillain (disregarding Megas)
I've also been a grass type fan, ever since bulbasaur. I like how the modern games have been balancing all of the types to make the pokemon more competitive.
I love your competition videos between similar Pokemon, they're significantly more engaging than another generic solo run.
These are two of my all-time favorite Pokémon. I’ve always found them pretty great on a team. Love to see it.
this video could also be called raw damage vs scott's favorite status move
My prediction is Jumpluff will do better because of speed and flying type
45:34 are you, and Snowy sure about this? I always assumed that it was because during it's test to see which move does the most damage it's missing a move, such as blizzard. Because blizzard did no damage, fury attack is the better move so it choses that.
Jumpluff falls into the skarmory and chansey camp of mons designed as utility mons. It's not/good/ in competitive, but I've seen it do substitute leech seed shenanigans in 1v1. And in solo runs... well this video speaks for itself
I think hidden power dragon could be interesting for some pokémon. It's a special move that's only resisted by steel types, and it helps with Claire and Lance.
Yknow for "Big" channels I just get annoyed with ad spots, but for you I am excited to see the sponsorship! You do so much more than necessary convey your content to the world, especially compared to other youtubers and deserve recognition or at least some reward.
to convey
37:51 - Steelix is NOT weak to Mega Drain. The Steel typing cancels that out 😜
Good catch. I’m being sloppy with my wording there.
I love jumpluff! They're so good. Every gen two play through I do has one with stun Spore, headbutt, leac seed and synthesis. My second favorite green two mon, without question.
Ironically, because of you Scott, I've been using a Jumpluff for the first time in my 20+ year of playing Pokemon. Your passion for this solo running stuff has ignited my want to try out teams I would never use normally. So, my odd HGSS teams can be directly linked to my giving you like... 75% of my watch time here on RUclips. Thanks bud. Look at you... inspiring people to try new mons and stuff. That's a damn good content creator there.
If there's any pokemon I would think can't learn headbutt it's Jumpluff. It has that big cotton ball and slamming it's face into things seems silly for it's entire line. And yet it doesn't get swift with 100+ speed.
That was definitely some “Werster” luck against that Zubat in the second rival battle.
Jumpluff is one of those cases where it can actually be pretty good in a full team run or even competetively with trolly stall strats and sleep. But it is designed horribly for a solo run.
I knew you were going to switch to hidden power ice haha. I should've left a comment calling it as soon as you said you were using rock for your second playthrough.
The Jumpluff line holds a special place in my heart because in Violet, I have found a frankly ridiculous number of random Shiny Hoppip, like, 3 or 4, across multiple save files, as well as a Shiny Skiploom. Most notably, on my first playthrough, I found one on Poco Path before the first Arven fight. I named her Holy because holy crap, I found a random Shiny super early in the game. (I was doing a bit of training because I was nuzlocking the game blind, so I didn't want to roll up to a fight unexpectedly underleveled and wipe. Which, incidentally, is exactly how I wiped against the second Arven fight at the end of Path of Legends. I came in with mons in the low 50s against his team in the low 60s. Holy was not on that team, because I had it stacked with setup sweepers that never got a chance to set up.)
So anyway, I'm hoping Jumpluff wins. And I think they have a solid shot, since their low offenses won't be too much of an issue in this context, and Sunflora's low Speed will hold it back against fast Fire and Flying types. Karen's Houndoom, Lance's Aerodactyl and Charizard, and Red's Charizard particularly come to mind.
Hooray, a Grass special! I like that as monotonous Crystal can be, particularly regarding the Curse or elemental punches meta, there are still some Pokemon that make the game interesting for better (Mr. Mime) or worse (Jumpluff).
Hehehe yeah the two you mention did make it interesting!
1:14:58 Scott at Red "I'll put curse in the place of return and protect in the place of razor leaf"
Me "WHAT!?"
Scott *Actually replaces growth with curse, not return*
Me "Oh, thank god..."
I’ve always like sunflora, it’s kinda my meme Pokémon for competitive. It can learn sword dance so, I’ve actually ran a physical set. Caught a lot of ppl off guard.
If you want to use it it's actually decent in pokerogue thanks to its passive ability
You might want to get Jumpluff enrolled in therapy. It is very self-destructive.
Jumpluff was actually banned from UU in Gen 3 competitive for years.
And Swagger is God.
Hi Scott, wonderful video as always I really enjoyed it and it got me through the ladder end of my shift so thank you. I wanted to suggest a change for The because you had mentioned that it’s getting crowded towards the top.
What if you added two more tiers/rearrange the lettering of the tiers, to include one for 1:25 and 1:35, you could easily do like smog on and have an A borderline and a B borderline; with the scattered results in the ANB tier between the times that they currently have I really feel like adding a tier between them. That is the intervals of five would be probably a good idea to show the real results.
If I’m being honest, I’m sure you’ve thrown around the idea or heard this probably at least another hundred times, but I wanted to throw my hat into the ring and share my perspective. If you read this, thank you for taking the time to do so Scott. Best wishes to you and your family 😊
good play on bugsy with jumpluff, fun idea for a vid, i enjoyed it. Edit: jumpluff obviously sucks at solo runs but i think it could be a decent team member on a nuzlocke or something because of its really good speed, sleep powder, and leech seed.
Wow, that first Rival 2 fight was quite possibly the worst luck I've ever seen in these games, lol.
So I was mostly right for the first runthrough! I figured what would happen is that Jumpluff would stumble the entire time where Sunflora wouldn't, but late game Sunflora's low speed would start hitting WALLS where some fast mons would just one shot it for a dozen levels, while Jumpluff kept stumbling at the same speed.
But in the end I just overestimated Jumpluff's atrocious movepool. I'm just too used to more modern movepools, I forget just how BAD some Pokemon's movepools were. I thought it'd at least get Mud-Slap so you could use it's Speed, Leech Seed, and Poison Powder if worse came to worse, but no Mud-slap means you just can't last.
I don't have anything super insightful (other than Snubbull is a D-tier Pokemon :p) but I did want to mention something really funny. While Sunflora has never been particularly relevant competitively anywhere, Jumpluff actually did have one really cool shining moment in Gen V, where it had some success in lower tiers as a Swords Dance sweeper, using the interaction between Acrobatics and the Flying Gem along with Sleep Powder and its hidden ability in Infiltration. Acrobatics is one of those moves I really wish could be backported permanently into a game like Gen 2, it's one of my favorite moves of all time.
Leaving a comment: No, I suspect that you didn't make the right choice with the Hidden Powers. Jumpluff should either be Dark (super effective vs. Morty), Flying (STAB + covers Koga in addition to hitting Morty) or maybe Ice, and Sunflora should definitely have Ice or another special HP over Rock.
EDIT: I would be really curious if Hidden Power Flying or maybe Hidden Power Electric would help out Jumpluff! Another thought: Does Venusaur ever use Sunny Day against Jumpluff? If you could time Sunny Day against Blastoise or maybe use a set of Return / Sleep Powder / Sunny Day / Solar Beam, you could set up Sunny Day vs. Venusaur, put Blastoise to sleep once (75%) and then two hit with Solar Beam. Since they can't wake up turn one, that should mean Blastoise dies every time Sleep Powder goes off which at 75% is much more reliable. If you happen to look at comments this time around I would love to hear your thoughts on these options!
I knew our boy Jumpluff was going to do poorly, but I must say its final time is impressive. For a support oriented pokemon it didn't do half bad.
Also, I used to work with someone who went through an entire bag of Spitz every shift. Without exception, without fail, no matter how hectic or laid back the day was, he would down a bag like his life depended on it. Dude loved his sunflower seeds.
I actually caught a shiny Hoppip in Scarlet. And thankfully Jumpluff got better in later generations.
Sunflora, however...
I found two withtin the first couple hours in Scarlet and then one much later. All full-odds. I was shook
@@henrymars6626 Legit shook?
@@Gungho73yeah it caught me WAY off-guard and I took Milly with me while giving the other to my friend. My third one I can't remember what I did with it.
Tbh not the first time I found a shiny in the first hour of a Pokémon game. Found a shiny Shinx in BDSP right at the beginning of my adventure. I am never this lucky.
@@henrymars6626 My first shiny in any non Stadium game was the first Entei I ever encountered. I had not met a legendary to that point so I had assumed given the dialogue in the game leading to that point that's just how they were treated! Color me surprised when I looked at a kids gameboy in daycare later and their Entei looked very different with no special effect.
There was a game i played forever ago that made sunflora into a fire grass type, and i gotta say that claps. Gamefreak missed out
Way back when the TCG released the Neos set, Jumpluff was one of the first holos I got. Because of that, it holds a special place in my heart
I love the names! Spitz are my favourite sunflower seeds
To cheer you up with regards to Jumpluff, it is actually quite good in competitive VGC, even winning a big tournament in Scarlet & Violet in 2023. Shiny one at that :)
In a recent Crystal playthrough I used Jumpluff and it was really effective with leech seed, stun spore, headbutt (para flinch with health recovery). It wasn't a power house by any means but I kept it all through the game up through Red and followed level caps. It was a good support pokemon. I think it went with mega drain later on and giga drain after Erica.
What a treat this is… we really don’t deserve you Scott
Jumpluff for the playthroughs I've used it for how fast it is to sling out Sleep Powder and Leech Seed. Jumpluff usually doesn't have that many attack options. The one game I really got to take advantage of it's status moves is Coliseum when you're trying to catch Pokemon in double battles.
Before watching I imagine Sunflora will have an early lead due to better offensive moves but later on Jumpluff will surpass it due to having status and a better stat spread to utilize it. We shall see!
Scott thanks for all the years of content man. I am sorry I cant continue my membership, i threw you a few months to just say thanks. ill be back someday
It was expected that you haven't heard of the legendary Bitentronc, Fildrong*'s Sunflora in a Pokemon X full random nuzlocke. This pokemon was so legendary that they made a song.
*french pokemon youtuber
Almost had me when you said Koga has 2 steel Pokémon left 😂
1:16:02
"After that, only Blastoise remains, but it's a water type against a grass type, what could it possibly do?"
Well... it could use Blizzard.
A friend of someone I watch on here found some data that might prove helpful with the Karen fight. If you're not at full HP, the chance that Karen's Umbreon uses sand attack goes down significantly. This works with even 1 HP missing, so an HP up could be used for this.
They may both be bad, but they're just the most adorable little munchkins imaginable and whenever there's at least one of them in a given Pokémon game, they'll be on my team. :)
I love these 2 so much. Skiploom is one of my all time favourites
I think Hidden Power Flyin' might have been a better choice for Jumpluff thanks to the STAB bonus it would receive. Other than Morty I don't think there are any battles where Jumpy really NEEDS Hidden Power, anyway. Honestly, Hidden Power Dark is another viable option for it to keep perfect DVs and annihilate the various ghosts.
Last possibility, and yes it's crazy, but Hidden Power Grass would give far earlier access to reliable Grass-type damage. Okay, forget I said anything. That is definitely too crazy!
I love Jumpluff 💜
I've used it in a playthrough, I've used it competitively on battle sims, and I've used in Pokemon Go (first in the original Gym meta vs ground and water types, and then in PvP once its moves got buffed)
Fun fact: in the GSC beta, Sunflora was originally a Grass/Psychic type. Not sure if this would’ve affected its results or not, but it’s interesting to think about.
I like Sunflora and Jumpluff; I have a preference for slow heavy hitters like Sunflora (even if I still think it should have been the first Grass/Fire type) and I appreciate the sabotage and support role that Jumpluff takes. Neither are particularly great for solo runs, but I was happy to see Sunflora get the final result that it did here.
Ultimately Grass to this day is probably one of my least favourite typings to use, even if I do enjoy Petal Dance as a move, just because I prefer straight forward sweepers to setup sweepers - but Sunflora is an underdog (or I guess overdog here) that I will always cheer for.
I wish sunflora could have been a sun team powerhouse:
Grass-fire type
A bit more bulk
An ability that gains health in the sun (like rain dish)
Weather ball and heat wave
Could have been amazing
I used to think Jumpluff’s little feet were hands because of how they look in the official art.
I still really like the old colors. They match up with the flavors in gen III.
using jumpluff in a soulsilver run made melove it more than I expected, the fast leech seed and stun spore (don't like sleep) made the rest of the team able to survive much more.
Boxing Jumpluff? Sleep powder, Leech seed, Giga drain, Synthesis. This thing is immortal.
"The problem is not his pp, its mine; I cannot go the distance" - Scott 2024 xD
Jumpluff my baby, you got this!
Shiny Jumpluff is the best.
(At least it has a niche in competitive VGC)
I've always been a fan of Sunflora. Poor thing needs an evo to make it better. I know it's unlikely since it's a stone evo but it does deserve some type of love.
if nothing else, jumpluff is a beast in doubles. you can nab it super early in colosseum, and theres its high speed combined with the fairly accurate sleep powder is the best way to just totally incapacitate a threat in that entire game. my jumpluff was often single-handedly the key to getting me out of a bad situation that wouldve otherwise wiped me. it's even immune to earthquake so i can spam that next to it!
Don't apologize for the old colors, I think they look nice even after getting used to the new stuff. It's easier on the eyes I think
Sunflora is my favorite pokemon every since I play gen2 he's been on my team every time I can catch it early game
11:16 @Scott you can grab that item from the ledge above. Might be a faster route if you're taking the stairs next to it anyway
PS: Denis
the jumpluff line has always been a favorite of mine. it found a niche in randbats competitive and now when I get it in newer randomizers it serves a fun utility to go sleep/seed/giga drain. idc how bad it actually is, I love the poof
There is an epidemic of Pokémon not getting good stab moves to this day, especially flying type. Looking at you gyrados, Salamence, dragonite, landorus and every special flying type without a signature move
The thought of HP Electric does come up, while it may not be good stat spreads, if it has the better impact on the game, maybe that's an option, since it's neutral against similar opponents, it does still hit Charizard for super, and will hit blastoise for super as well. Since it would leave some other problems the same there might be another answer, but as you said, stats don't mean too much, though I think the addendum to that would be that late game it definitely does
Scott hand reveal confirmed
I've always found jumpluff to be pretty great, though I've never used it to attack. At most I have it use draining moves for a bit of survival against a water type lol.