Mind blown. I've got so much more to learn but with videos like this, you make my goal of mastering this program achievable. Thank you so much, Michael! Subscriber for life.
For thick skin, is there a way to use it without it inlarging the entire mesh? Can i mask and use it only in some sections? I guess i could just polygroup the area out too..
Hello First it's a great video, but I encounter a problem with the step where you show the Hard Surface Technique (7:30). I try to do what you show with the Standard brush and LazyMouse on with the same preset but it dont work :/. I tap then I press the Shift key and drag, I had the red viewfinder shown but it does nothing. I'm on a 2022 version so I don’t know if it has something to do with this or if there is something else that I have to change on the parameter of the Stroke menu. If someone can help me with that, I will be grateful. It’s not a big deal since I can obtain the same kind of result from what it has been shown with Morph Target and the Chisel Brush, but I will be happy to understand why I can't do the same with the technique shown. But again, great video ! (And sorry for grammatical mistake, english is not my mother tongue)
Remesher has edge and crease detection. Pair it with decimate and id imagine the process is fairly straightforward. This may be a time where you would benefit from having well organized/scaled tools to apply the algorithm differently across each part of the model as need be. I’m moving into zbrush from C4D to open up my toolset and stuff like this is a nightmare early on.
Perfect. Michael, is There any function with this how to make new polygroup with this skin? Cant wait for that update. (I dont know what this function does with polygroups sure)
Reference yes, drawing first not necessarily, although there's nothing wrong with that. I'd do both - do a quick sketch, block out the idea in 3D making adjustments in the round as needed, screen capture, ideate on top of it a little, go back into 3D, continue to flesh it out, etc... Best of both worlds, no reason to lock yourself into one method unnecessarily!
Are you able to pull i guess half of these hardsurfacing tricks in zbrushcore 2021? Would be interesting to see something like those amazing models you do within a half baked zbrush.
When you press 1 it will repeat the stroke: there is a shortcut that will repeat that same sculpt stroke but instead of more surface displace it revert to masking?
Mind blown. I've got so much more to learn but with videos like this, you make my goal of mastering this program achievable. Thank you so much, Michael! Subscriber for life.
your tutorials are always full of condensed knowledge, just amazing
My favorite game is taking a shot everytime Mike's voice cracks 😁
The Master of Master of Masters of Zbrush!
Michael is like Eminem of zbrush.
Just found this video - It is great! Thank you so much!
You are so great, always amazed how quickly you go to the point explain as simple as you can. Thanks for your time and sharing mazing tricks 👍
Love you Michael. Yours tutorials is always awesome
Wowzerz! Amazing!
Much thanks as always .. always look forward to your feature break downs
this is game changin!
Great stuff, thanks Michael.
workng with mask is very useful too
tnx for the knowledge as always!
impressive ! thanks for sharing your knowledge OO
Outstanding!!
would be nice if you could just set the brush to max thickness depth
very helpful 🖤
WOOOOOOOOOOOOOOOOW Thanks you
Wow! Real Nice
For thick skin, is there a way to use it without it inlarging the entire mesh? Can i mask and use it only in some sections? I guess i could just polygroup the area out too..
Love this ty
Awesome as always...
Can I use thick skin and mask an area and then use move brush or transpose to make the effect?
this is amazing
Amazing!
Hello
First it's a great video, but I encounter a problem with the step where you show the Hard Surface Technique (7:30). I try to do what you show with the Standard brush and LazyMouse on with the same preset but it dont work :/.
I tap then I press the Shift key and drag, I had the red viewfinder shown but it does nothing.
I'm on a 2022 version so I don’t know if it has something to do with this or if there is something else that I have to change on the parameter of the Stroke menu.
If someone can help me with that, I will be grateful.
It’s not a big deal since I can obtain the same kind of result from what it has been shown with Morph Target and the Chisel Brush, but I will be happy to understand why I can't do the same with the technique shown.
But again, great video !
(And sorry for grammatical mistake, english is not my mother tongue)
Would be cool to see how you go from the High Res Dynamesh (after using Thick Skin) to a low poly mesh while maintaining nice and clean edges.
Remesher has edge and crease detection. Pair it with decimate and id imagine the process is fairly straightforward. This may be a time where you would benefit from having well organized/scaled tools to apply the algorithm differently across each part of the model as need be. I’m moving into zbrush from C4D to open up my toolset and stuff like this is a nightmare early on.
Wow
Perfect. Michael, is There any function with this how to make new polygroup with this skin? Cant wait for that update. (I dont know what this function does with polygroups sure)
I see after you hit the cap the front look very clean and flat and sharp but the side is a bit messy, how can you improve that, if its possible?
When you guys doing some complex sculpt like this, will sculpt it from scratch with looking reference or draw a clear concept first?
Reference yes, drawing first not necessarily, although there's nothing wrong with that. I'd do both - do a quick sketch, block out the idea in 3D making adjustments in the round as needed, screen capture, ideate on top of it a little, go back into 3D, continue to flesh it out, etc... Best of both worlds, no reason to lock yourself into one method unnecessarily!
@@MichaelPavlovich very thanks for the advice!
Will there be a tutorial for learning to do a robot like this?
if there was a mount rushmore for ZBrush instructors Pav would be up there
I wish you could write the keyboard shortcuts that you mentioned on the video:(((
Hi Michaeal did you make this whole thing in zbrush? any touch on Maya?
Are you able to pull i guess half of these hardsurfacing tricks in zbrushcore 2021? Would be interesting to see something like those amazing models you do within a half baked zbrush.
When you press 1 it will repeat the stroke: there is a shortcut that will repeat that same sculpt stroke but instead of more surface displace it revert to masking?
so this is the modern hard surface technique
it' seems to be only 360 quality?
I think youtube just needed to process it. I watched it at 1080
10:42 I was holding to ask this. But it is just switch it off and it will permantly apply thaw transformation to the mesh?
Michael, the ZBrush wizard.
i like:)
Can someone explain why there are dislikes on this video?
Blender users xD
just a concept, it not as detail. those words hurt man.
Thick skin is tight
the only drawback of this brush is its inability to apply polygroups
This won't work for everything, but Polygroup > Group Changed Points might come in handy for this occasionally
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