Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework | Unreal Fest 2024

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  • Опубликовано: 16 дек 2024

Комментарии • 17

  • @benjaminw9624
    @benjaminw9624 9 часов назад +3

    good shoutout for x157! dude is a legend

  • @graylandlowry8763
    @graylandlowry8763 7 часов назад +1

    I could never do what I wanted in Lyra. As a conceptual reference it's useful in very small pieces but because it's so abstract its like driving a sportscar 300 mph in fog. No matter what you do you end up wrapping it on a tree.

  • @thebham95
    @thebham95 16 часов назад +1

    Lyra framework changed my game dev life. Really takes care of a lot of the little things that go a long way towards a professional product.

  • @CodeWithRo
    @CodeWithRo 21 час назад +6

    Lyra & Gameplay Ability System are so underrated. I can't stop preaching this

  • @jedizhawk
    @jedizhawk 20 часов назад +3

    It's time for Lyra Tutorials

    • @thebham95
      @thebham95 16 часов назад

      Nancedev on youtube has amazing tutorials and fixes

  • @nyomanbandarayani6830
    @nyomanbandarayani6830 13 часов назад +1

    Lyra, GAS, and AGLS are the reason why I moved from Unity to Unreal

  • @EPICNINJABOMBER
    @EPICNINJABOMBER 21 час назад

    Very glad to see this effort, I've been using my own version of a "Lyra" plugin since a little before 5.4 & while it can be a bit overwhelming for a new dev or very small studio, it is very powerful. If only this would've released a year ago, would've saved me lots of headaches! Great work!

  • @H-HQ-D
    @H-HQ-D 11 часов назад

    I never heard Lyra 😅 Thank you for this video I should try

  • @AlmazovS
    @AlmazovS 23 часа назад

    Thanks for that overview. Looks like it's a good framework to go with a new game.

    • @Jesus228FBI
      @Jesus228FBI 23 часа назад

      Not really. If you are making a small game there is no need to make things super extensible and dynamically loading, etc. All these stuff would only hinder your development (own experience)

  • @yonghengshouhu
    @yonghengshouhu 16 часов назад

    Boss-UE5.5 has a built-in plug-in to isolate post-processing effects separately-Post Process Material Chain Graph
    -How to use it...I haven't seen anyone mention it...

  • @AinSteelheartOffice
    @AinSteelheartOffice 11 часов назад

    Hot voice bruv ❤‍🔥

  • @jonwatte4293
    @jonwatte4293 12 часов назад

    I'm kinda missing what problem you're solving, and the compare to lyra, or to raw dogging on empty starter.

  • @yonjuunininjin
    @yonjuunininjin 21 час назад +1

    Is this a reupload? Pretty sure I already saw this.

  • @jedizhawk
    @jedizhawk 20 часов назад

    Looks easier than create own blueprints (including topdown arena ☺), and yet it needs a lot of time just to explore it. I don't want to finish an asset flipper

  • @PolygonHive
    @PolygonHive 21 час назад +2

    This is truly amazing! Thank you so much for this effort 🙏
    As a small indie studio coming off of our first project built on Lyra, we were thinking about doing the exact same thing before moving on to our next project.
    This will be immensely helpful and we'll try to contribute as much as we can to have this framework shine 🫡