Learning Agents | Unreal Fest 2024

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  • Опубликовано: 14 дек 2024

Комментарии • 16

  • @Blooper1980
    @Blooper1980 6 часов назад +1

    NEAT!

  • @tehf00n
    @tehf00n 8 часов назад +1

    I was talking about this a few years back. It's been on my radar but I'm stuck with a sub-par GPU to train things at home. This is the future of game A.I. and will erode the necessity to broadly balance Ai when it can be trained to the gamer personally for a better experience.

    •  8 часов назад

      Yuck. Easy mode all the time could be a thing for journalists.

    • @tehf00n
      @tehf00n 8 часов назад

      part of the point is it tailors itself to a better gaming experience. Depending on the game you might want an Agent to be really easy at a certain point, but harder later on based on what the player has learned and their associated playstyle. This actually leads to a solution for what is a major problem in current AI systems. Static responses. The exact problem you are talking about. It's always been the standard to make things just a little too easy rather than too hard. That's why Demon Souls was born in the first place. As a rebellion to the softification of gamers. With trained bots the variation can be tuned for the playing experience rather than dictating the playing experience with a bunch of blackboard logic.

    • @AleksandarPopovic
      @AleksandarPopovic 8 часов назад

      Yes that is the smart, I have just to finish in Godot, must make some wen site and jump on Unreal or some call him 3AAA game engine. That projects are on godot3.6 for mobile 3d but multiplayer game and on Godot 3 that is madness. But this is 3D on move no same time , really i thinking to make on local network, and then I'm thinking on mobile phone to play...lol

    •  7 часов назад

      @@tehf00n Better versus more addictive. Take dark souls... those patterns are what allow players to "game" the system and skill up.

  • @AleksandarPopovic
    @AleksandarPopovic 8 часов назад +1

    Man just wants to have some fine programming language like lua Python or other, man bluprints I hate bluprints and spagetz nodes, one line off code is like all that.

    •  8 часов назад +1

      It has C++...

    • @__-tz6xx
      @__-tz6xx 8 часов назад +2

      In addition to be able to use C++ to program Unreal Engine, in the Unreal Editor for Fortnite (UEFN) and the next Unreal Engine 6 will have Verse scripting language which is still being worked on in UEFN.

    • @sierrafoxtrot1331
      @sierrafoxtrot1331 7 часов назад +3

      I can't tell what you are saying but Lua machine is a thing, UE already has support for python...

    • @GoatOfTheWoods
      @GoatOfTheWoods 5 часов назад +2

      BPs are awesome, take a hike.

  • @AleksandarPopovic
    @AleksandarPopovic 8 часов назад

    How mistake make Unreal just like don't binned programming language like Lua or python, the C++ is madness the real rare who can there make something. All go to blueprint, and yes good but make all game with blueprint that for me not normal...

    •  8 часов назад +1

      It's just logic structure... Same as any other.

  • @rphntw1n
    @rphntw1n 8 часов назад

    Don’t TRY to be funny. Everyone can always tell and it’s not. You’re welcome.