Project Titan: Building An Open World Game in Public | Unreal Fest 2024

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  • Опубликовано: 14 дек 2024

Комментарии • 64

  • @VirtualJunkie
    @VirtualJunkie 10 дней назад +14

    It was an awesome experience to participate, thank you Epic team and partners for this opportunity 🔥

  • @PavelAstafev-o3f
    @PavelAstafev-o3f 10 дней назад +4

    I would like to express my gratitude once again to all participants of the titan project, and Arron and Sem in particular, it was an amazing experience, and I hope very much that in the future we will be waiting for something similar ! love you all guys

  • @tmanook
    @tmanook 10 дней назад +6

    Love the honest breakdown on how things went. Looking forward to the release of the project and related materials.

  • @nickbrummer
    @nickbrummer 10 дней назад +4

    This project was a dream come true. Truly an incredible experience. Hopefully "DesertMageTower" area hasn't caused too much heartache in the cleanup process.

  • @NinjaSonar
    @NinjaSonar 10 дней назад +2

    I feel the best thing that i hope will come out of this, is now they can see, firsthand, areas where they can beef up training materials to get people educated on best/better practices.

  • @zeroy
    @zeroy 10 дней назад +1

    Nice presentation Sam, was a pleasure working alongside everyone, cant wait to see the final result!

  • @DeskToyStudios
    @DeskToyStudios 9 дней назад +1

    Loved working on this project, it felt like a cosy collaborative community all helping each other out. Very wholesome and educational 💚

  • @The_Asteroid_
    @The_Asteroid_ 10 дней назад +7

    Unreal Engine itself is very titanically good 👍

  • @0UTSIDER
    @0UTSIDER 10 дней назад +7

    5 anim sequences ~1GB each, lol whoever did that is a nice troll

  • @sanyi9667
    @sanyi9667 10 дней назад +2

    I can't believe I missed the opportunity to be part of this project! I really hope you guys will make another in the future

  • @unrealhabitat
    @unrealhabitat 10 дней назад +1

    Ohh my god... simply Unreal

  • @standlethemandle
    @standlethemandle 10 дней назад +4

    so when does it come out...? it's been almost 6 months since the project "wrapped"

  • @secheladev
    @secheladev 10 дней назад

    For me it was a great honour to have participated and to have learned from the best. It is a very nice challenge and I hope that something like this is organised again so that we can all enjoy it together.

  • @CodeWithRo
    @CodeWithRo 9 дней назад

    This project was announced when I started my channel, amazing work UE! I will be going over this once my 1509810956823095823095820 textures load! :D

  • @djstickley
    @djstickley 9 дней назад +2

    Can we get links to the guides and training content that were provided to contributors? Seems like it would be great reference

  • @akif_akdemir
    @akif_akdemir 10 дней назад +1

    Unreal Engine is perfect technology.

  • @fishbrainCTRL
    @fishbrainCTRL 8 дней назад

    This would be the perfect game jam for bitmap.
    Bitmap Theory says Bitcoin blocks are the substrate dataset for a landscape. In the Bitmap standard, first to claim the land with a text inscription gets it. New land generated every block.
    This gives us a universal persistent dataset to build unified realms.
    Simply put, use Bitcoin block data as the seed (non-arbitrary) for procedural generation.

  • @kevinbeardslee7587
    @kevinbeardslee7587 9 дней назад

    Similar to how we built World of Warcraft, 20 years ago. Nice work!

  • @belair9
    @belair9 7 дней назад

    Good to know I was one of the first 🎉

  • @jaytomlinson1613
    @jaytomlinson1613 10 дней назад +4

    I need to know context on why that 1 person got banned... That's crazy. 💀

    • @Tomas9970_1
      @Tomas9970_1 9 дней назад

      If I have to guess, it's that guy who imported a dragon model downloaded from Sketchfab, made it really big and placed it under the volcano. Could be another case though.

    • @davidedemurodominijanni9889
      @davidedemurodominijanni9889 4 дня назад

      We won't ever know, but I'm pretty sure a trench coat wasn't involved! 😏

  • @redtroll80
    @redtroll80 10 дней назад +1

    4000+ people..can't believe they pulled it off

  • @CausticCaterpillar
    @CausticCaterpillar 10 дней назад +6

    I really wanted to participate in this.. sadly when I signed up about 2 weeks early, my account didn't get linked and I wasn't able to participate and there was no way for the people running the project to get the project link sent to me... hopefully they do something like this again

    • @lukasjech9954
      @lukasjech9954 10 дней назад +2

      probably not for next few years as it would mean throwing away the results of Titan because it's hard to manage multiple projects of this scale (and there will be updates to Titan done by Epic in upcoming unreal versions) .... but even so, I still hope there will be "Titan 2.0".

    • @Droxcy
      @Droxcy 10 дней назад

      Yeah, I signed up as soon as the thing got announced and never got my link, very sad. Excited to explore and use the tech behind the project though!

  • @Redfox_1993
    @Redfox_1993 10 дней назад

    Ready player One... we'll get there

  • @perfectionist724
    @perfectionist724 9 дней назад

    Hey I love unreal engine and you guys at epic are doing an incredible job with unreal engine!
    I want to ask if you can give us
    A much more powerful water system like under water currents. Large realistic waves that push the swimmer realistically. Fast and slow currents in rivers. Beautiful caustics .
    Well thanks for reading

  • @charlescoxart245
    @charlescoxart245 10 дней назад

    @4:12 You mention that you guys plan on releasing the tool when it ships. Will you be releasing the environment as a sample as well? I remember joining the project in the beginning and loving the starting landscape you guys initially created.

  • @Eliteownage
    @Eliteownage 10 дней назад

    awesome

  • @iansmith3301
    @iansmith3301 10 дней назад +1

    Anyone got chapter markers they can provide? I want to understand how they managed version control with that many people.

  • @AadilSharifDotNetDeveloper
    @AadilSharifDotNetDeveloper 10 дней назад

    So sad that I didn't see this during development. I would've done some great foliage for this.

  • @puff1n469
    @puff1n469 10 дней назад

    Damn it Sam, why'd you have to call out my 4k poster texture 💀. I swear I made that a 1k before the great perforce crash of the last night.

  • @davestomper3428
    @davestomper3428 4 дня назад

    I am still trying to learn unreal is the discord stiill somthing people can join and how do you get access to the training and such

  • @leopy6534
    @leopy6534 9 дней назад

    where can u download the sample project?

  • @yonjuunininjin
    @yonjuunininjin 10 дней назад

    This was 2 months ago. Do we have any info about the release date?

  • @imbatmanireallyam9122
    @imbatmanireallyam9122 10 дней назад

    Weird question..
    Can I optimize unreal engine based on my hardware? Everything still on default settings.
    I'm new so I have no idea

  • @myasga
    @myasga 10 дней назад

    How to get working landscape tools on 16k terrain - 5.5?

    • @BonusKun77
      @BonusKun77 8 дней назад +1

      We include the tools we used with the project sample - basically, we're stitching together 64 1x1km landscape segments.

    • @myasga
      @myasga 3 дня назад

      @@BonusKun77 Thank you! Trying to figure this out but i will end propably with mesh terrain.

  • @honk_tm
    @honk_tm 9 дней назад +2

    What about actually fixing fundamental issues with this engine, rather wasting your time doing this nonsense?

  • @pvprangergod4024
    @pvprangergod4024 10 дней назад +1

    mobile friendly haha

  • @tomaspavka2014
    @tomaspavka2014 10 дней назад

    Zelda tears of the kingdom have a better graphics 😭😭😭

    • @hellomistershifty
      @hellomistershifty 10 дней назад +4

      a AAA game has better graphics than a world built by 4000 amateur artists in a couple of weeks? amazing

  • @OOsevenAlpha
    @OOsevenAlpha 10 дней назад +3

    Optimize your damn engine. Many UE5 games are so bad in terms of performance and visuals. They don't even have impressive visuals to justify the low framerate.

    • @OOsevenAlpha
      @OOsevenAlpha 10 дней назад +1

      @@MarcusBuer It looks like you have no idea about new Ue5 games. have you ever played wukong, silent hill 2, Hellblade 2, Remnant 2, Stalker, First Descended? and there is more

    • @myasga
      @myasga 10 дней назад +1

      @@MarcusBuer yeah 800x600 resolution with 50% screen size on dlss ultra performance + frame generator on 1k ladnscape terrain with RVT on top without any foliage. Nanite always perform worse than standard LOD system atm for game design. You need like milions of triangles to get improve than standard mesh.

    • @OOsevenAlpha
      @OOsevenAlpha 10 дней назад

      @@MarcusBuer And you are telling me that all those developers don't know how to optimize a game?

    • @maronharaheta
      @maronharaheta 10 дней назад

      lol

    • @myasga
      @myasga 10 дней назад

      ​@@MarcusBuer yes, but you can check 8k landscape test i did and you have clear point that enabling nanite give loss in fps(auto/Unreal settings). Also changing precision to have better fps - with less triangles make terrain unstable character can walk through edges if it is detailed with alot of elevation. Can you explain why is that with VSM and Lumen SM6 and DX12?

  • @HexagonRPG
    @HexagonRPG 10 дней назад

    JESUS loves you all ❤️, REPENT and follow JESUS because he is the truth, the way and the life ✨️ 🙏 🙌 ❤️. Sin leads to destruction, rejection of the word of God is to have the mark of the beast, but JESUS leads to peace, love, joy, wisdom, mercy, prosperity, and eternal life ❤️ 🙌 🙏 ✨️. JESUS died for our sins. PRAISE BE TO GOD OUR LORD ✨️ ❤️ 🙏 🙌.