ROR: TLOZ A Link to the Past (SNES vs GBA & Four Swords)
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- Опубликовано: 15 авг 2015
- By fan demand ala Strawpoll, here's a Remake or Rebreak for the Legend of Zelda: A Link to the Past for SNES and GBA. I also briefly review The Legend of Zelda Four Swords for the GBA.
Game Mavericks (Let's Play Channel):
/ @gamemavericks
Twitter:
/ exoparadigmgmr
Google+:
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Remake or Rebreak Scores:
1- Rebreak: Fails to resurrect the same quality standard as its original due to incompetent design, technical failures, etc.
2- Re-Meh: Not quite as good as the original, but a relatively competent recreation that is still very playable. Fails to add any new content or fix problems of the original.
3- Remake: Superior to the original, but not necessarily worth it if you already own the original. May add some new content or fix some problems of the original.
4- Replace: So much better than the original, that there's no reason for new players to own the original. Not only a faithful recreation of the original, but fixes old bugs and adds new content. Игры
I prefer the GBA version for one simple reason.
You get to keep the shovel!
Dig! Dig to the center of the earth!
Harcion Gaming A decent way to farm Hearts and Rupees in an emergency. :1
I consider the Shovel to be an underrated item in the franchise as a whole. :3
Harcion Gaming that net camr in handy because of that bee from the ice cave and a funny gimmick to deflect agahnim's spell back at him...
With your shovel dig to the core!
I've dug up whole fields. Love it.
Link's Awakening reference
I can understand in the case that someone used to the SNES version gets a little annoyed at Link's constant mouth noises in the GBA game, but to say it's a flaw that ruins the game goes a little too far.
electricmastro I don't mind the voice myself, but I fail to understand how not wanting to play a game where you constantly listen to a kid's rapid-fire YAHs (when previously there weren't any) should be considered unreasonable.
Yeah I get a bit annoyed that it happens EVERY time you swing your sword but far from a deal breaker
+electricmastro IKR.
I will say that it does seem like the 2D zeldas are faster paced in combat, so the repeated clip probably plays faster, and you def use the sword to remove bushes more often (because they block your path), so it doesn't quite have the some restraint as 3D zelda.
+electricmastro
But it is kinda anoying. A real game ruining thing is yoshis voice since yoshis story. I cant stand it. Yoshis island was perfect as it was, that stupid voice in the remake though...it grinds my gears...
Virtual Console games aren't ports. They're literally emulation.
Which is why I don't do ROR episodes on them. I use them as a proxy for original games I don't own since it's literally emulating the original.
+Michael Perry What Exo is saying is that emulation of one game on another system is the definition of a port.
+ExoParadigmGamer Next time could you do remake rebreak of final fantasy 4, 5, and 6 since they were ported yet remade like the graphics and sound to the GBA?
No. Not to sound like a jerk, or sound like I hate the GBA (I love the system to death!) ,but They really are pretty much ports. They change absolutely NOTHING that should be noticeable. An RoR would be AMAZING for The first 7 FF games, but I think they should be the PSP/IOS/PC/Android Remakes.
And a RoR on OoT 3D, Twilight Princess, 4 Swords, etc.
I think the sword swinging noises are fine in games with 3D animation; a sword swing in those games takes a lot longer than the 2D swings. But spamming the sword button in a 2D game is SO quick that you’re getting far more Yells Per Second (YPS if you will) than in a 3D game where spamming the sword button would get you maybe 3 YPS
I think the fact that people can play LttP with all items randomized from start to finish, out of order WITHOUT glitches is truly a testament to how well balanced it is.
Are the items really randomized? I swear I've always got them in the same order, other than the 3 elemental orbs and the ice/fire wands.
@@Coreisus Nah the original game isnt randomized the items are always in the same place in every save file you create. OP is talking about the fan made A Link to the Past randomizer.
I’m sure this is buried below, but you don’t need the Cane of Somaria to beat the Ice Palace. You are supposed to do a circuitous route back through the dungeon and you push a block from the floor above onto the switch to access the boss.
You beat me to it
And that solution is exactly the same in the two versions, except that you can cheese it in the SNES version with the Cane of Somaria
Best thing about the GBA version for me: the save system. Any door you exit is you spawn point, instead of just your house or sanctuary.
Also, I loved the review, but couldn't stop from smirking when you did things with your hands! Great video! I can't help but think about your hands though...reminded me of the interviews in Talladega Nights. Awesome!! Thanks for the upload!
(I know I'm 2 years late) =)
same. and the other thing about the gba version, is that when you step in puddles, it is not as loud and echoey like the snes. the snes is loud for me!
My favorite change to the gba version is link yells when swinging his sword like ocarina of time
and saving doesn't count as a death like it did on SNES
On top of the saving location, it also saves your current health, unlike the SNES version
Something to keep in mind with the original LoZ - It shipped with a map that showed most the locations of most of the dungeons. In level 5, you could get the whistle, which would take you to the entrance of the different dungeons. Without that map, you absolutely need a guide.
And then there's the brute force method of burning every single bush, bombing every single thing, and exploring that way - which had enough stuff hidden underneath things that you could potentially stumble upon one of these secrets, which would lead you to explore others.
Granted, I'm not saying that it was perfect, but that also was part of what made it as unique a play experience as it was.
Glad I could provide some voicework to help out here! Really great review, and like you I love A Link to the Past, but A Link Between Worlds will always be my favorite.
***** He's my best buddy-o
Haedox I'm the second best buddy-o
BradleyNews11 Yes m'am. But you are moreso my senpai :^)
When did you?
ThisIsn'tMackie The Skyward Sword box
I can see why people wouldn't like the voice clips. In Oot, you generally don't fight too many enemies that take a lot of swings and you don't meet enemies as frequently it seems. In LttP, the combat seems a bit more fast paced so you'll most likely mash the attack button more and hear the voice more often I guess.
You're goddang right. It's because button mashing to attack. In OoT, 90% of the time you can run past all the enemies. Also, enemies have more variety in how you kill them, meaning you don't hear the annoying voice clips as much.
@@chaoskiller6084 more variety?
In oot, the main weapons that can kill enemies (outside of ur sword) is really only bombs/bombchu, arrows, and megaton hammer, (granted theres certain enemies that dies to say the hookshot/boomerang/deku nuts/slingshot but those are far and few between). If i am not mistaken u don't hear the voice clips with the arrows and hammer and i wanna say slingshot but u do with the bombs wen throwing. Not much variety there in how to kill enemies.
Whereas in lttp, u not only have arrows, bombs, and hammer to attk enemies u have the fire/ice rod to attk enemies, the medallions. Only weapon that doesn't kill enemies in lttp where it kills certain enemies in oot is the boomerang (there might be one or 2 enemies such as keese that dies with the boomerang but i honestly don't use it enough to know). And if ur skilled enough u can even kill some enemies with the cane of somaria so i'd argue theres more variety to kill enemies. Granted once u get the 3rd best sword weapons outside of bombs and the hammer are weaker than the sword so not much reason to use em (though same can be said abt biggoron sword in oot). Now it is possible to get the silver arrows by beating just 3 dungeons in the dark world (dark world is def not linear u can beat the dungeons in any order given u have the weapons/skill/knowledge) which straight up demolishes any non shielded enemy to the point where the sword gets redundant.
@@lolidemon3163 Sure, there might be more weapons, but they're rarely required if ever. Plus, you literally said that you can get the best weapons really early. So what's the point of using the weaker weapons if you can use your sword every fight?
@@chaoskiller6084 though the same can be said in oot if u use glitches
@@lolidemon3163 there's a difference between playing optimally and using glitches
This went from a ROR to a full-blown discussion on Zelda as a whole
The pink hair in ALTtP is because there was an glitch in the sprite, making the hair pink. They could actually fix it in the GBA remake, but they decided to make it pink like the SNES version.
All the more reason to keep Link being FABULOUS.
Yeah it's not a glitch, it was a limitation of the amount of colors they could use on the character model. And the pink is from his transformation into a pink bunny. It makes me wonder why the bunny had to be pink, if the developers decided to make the bunny blonde that likely would have solved the issue
I'm glad. It makes him unique.
Um, no. It was a choice made to help differentiate the color of the skin from the hair, given the low resolution of the sprite.
This is completely incorrect. The pink hair was a deliberate design decision. The proof is that in the concept art pre the making of the game, Link had pink hair! Do you think they would have just left in a glitch through the entire year or so of development and never thought to change it despite it being a super easy fix that even many amateur romhackers can do? Of course not. They left it in because they chose it to be pink in the first place
Here's a magazine interview with Miyamoto prior to the release of the game showing some of the concept art for Link, with, guess what, pink hair!: i.warosu.org/data/vr/img/0014/19/1393274654463.jpg
You don't need the Cane of Somaria in order to beat Ice Palace. Having the Cane, however, makes this dungeon easier and faster. Getting the Cane _first_ feels almost like cheating.
I've played this game dozens and dozens of times since I was a kid, it's my favorite zelda game. I had NO IDEA about the "antifaeries" being able to be turned into faeries with the magic powder!!!
Oh!
You missed a few changes to the gameplay in the gba version. The hammer can destroy rocks and the master sword can break pots and skulls and it can slice signs. It may not be much, but it's worth mentioning. EDIT: you can also pick up signs and break pots and skulls with arrows and the magic boomerang can cut down bushes.
Also it added European languages/pal/multi5 (the way you wanna call it) , I'm Italian and i can play it in Italian finally.
Sounds like something to check out.
I respectfully disagree with your definition of remakes and ports.
Metroid Zero Mission in example is a full remake of the first Metroid, and Ocarina of Time 3D is also a remake of the original game even if it focuses on the remade graphics.
Although I agree it can be hard to define some games like The Wind Waker HD and Twilight Princess HD, "Remaster" seems to be the most accurate term.
Virtual Console are emulation, not ports, and A Link To the Past on GBA is definitely a port with bonus content. NES Classics on GBA are also ports :)
Also Ratchet and Clank on the PS4 is a remake of the PS2 game. While the PS3 HD collection are just ports of the original. And let's not forget Resident Evil on the Gamecube.
That's understandable and a respectable opinion.
id say ratchet and clank hd on ps3 are remaster
OXOTNHK d'Distro Remaster is a good word for it too.
ChambleeGames then theres also reimagining like the new ff7 will be
EPG: The original Legend of Zelda game basically single handedly birthed the adventure genre.
Adventure on Atari 2600: Am I a joke to you???
Literally I thought the exact same thing
Minish cap is so underated!
Relevant!
+James Third word!!
+James Third Minish Cap is actually my favourite 2d Zelda game. It has great music, awesome items and dungeons, and two really unique and fun mechanic.
PixlYoshi Still, it would have been nice if Nintendo EAD had made the last 2D Zelda, not Capcom.
Minish Cap's best music consisted of remixes from other games... (cough AoL Battle theme, cough Falling Rain, cough ahem Underworld bleh cough hack ugh.)
Boss design made no sense. The dungeons were okay, and the game didn't control very well imo...
+Zachary Erickson (twilightwindwaker) Yeah, they did, but that isn't saying much when you consider that Nintendo EAD made ALL of the BEST 2d Zeldas, not just SOME of the better 2d ones. LttP, LA, FSA, and of course the original for NES are all better than OoX-MC by most people's standards. Any Zelda is good by default, it's just how good.
I liked that small roast on Egorapter's Sequalitis video, nice touch
And people still think the arguments in that trash are valid
@@PeruvianPotato there is so much God damn WAITING
Cant disagree with ejoraptior
Yeah he could've laid off the insults but that doesn't invalidate his reasons
@@PeruvianPotato some are but most are just him not giving a shit about the game
I wish Nintendo would release a remake of Zelda 1&2 already. If all 3 Super Mario Bros. can get one then I don't see why these games can't get one either. :/
There s a Remake of Zelda 1, Mario All Stars style.......for the Japan exclusive SNES add on Satellaview.
oscarzx n Yeah. I've seen it. Though, I don't really count that seeing as how it's a Japan exclusive and something that's not even available to them anymore. A world wide release is what I'm looking for.
Whether it was a Japan exclusive or not, it's still an official remake. Although I agree a worldwide release would be nice. Could have a 30th Anniversary remake on Wii u while we wait on Breath of the Wild.
Zelda 1 and 2 on the classic mini are just ports, not remakes.
totally agree 100%
The GBA version was my introduction to this title.
I'm 13 yo, and I'm not a big Zelda fan. Yet my friends (never knew what Zelda was before I told them) and I enjoy playing the original LoZ on an online emulator at school. I think I like it more than other Zelda games.
Great work on this. Impressive that you can speak to this level of detail despite growing up in the n64 GameCube era. Props!
3 years late but...
No, some GBA games could work with just a single cartridge. Advanced Wars, Super Mario Advance (I think all of them), Chu Chu Rocket, F-Zero, Kirby: Nightmare in Dreamland, Sonic Advance, and Bomberman Tournament are some good examples.
Super Circuit had a mode where you could to that too
NOT NOW HAEDOX. LMAOOOOOO
Lol. It's pronounced "Haddix" XD
The Side Quest Gamer pls
What channel is haedox not subbed to???
AcePlays He is not subscribed to any channel that loves Splatoon XD
@@SQGReviewShow because no one does love splatoon
Actually, many GBA titles, including most of the Super Mario Advance games, had download play.
And they moved the Four Swords DSiWare game to 3DS.
I don't think it is available for download anymore, is it? Because I remember getting it when there were only about 3 days for it to be downloaded.
PixlYoshi I thought it was just free for a limited time and then went back to being paid.
I don't think it is available anymore. It was available because Link Between Worlds sold a lot or something.
It's outright unavailable even if you're willing to pay; this means the only way to purchase and play Four Swords is on the gba
Which helps my argument the DSiware version isn't canon and the GBA ALttP is more canon than the SNES one
ALTTP is the best Zelda for me forever. Everything was established in this one. My first Zelda back in Snes era
is it me or do most(if not ALL)GBA games have voice clips. even KIRBY had voice clips!
Yeah, the GBA is where games wanted voice clips like in Black Friday
What GBA game did Kirby have voice clips in?
@@NitroIndigo Nightmare in Dreamland, although they are mild
I think my best 2D Zelda is Link's Awakeing. Period.
I love that game too (DX edition).
Bad thing it was in English here in Spain too, so I didn't understand anything as a kid, but I could beat it after some years.
eeeeeeh I don't know. I felt really let down by the "it's all a dream" thing. getting there was great, but the end sort of negates all of it.
Links Awakening is pretty difficult. Definitely harder than A Link to the Past, but nowhere near as difficult as "The Adventures of Link"
JymSwis not really. in the end, there's a possibility that everything in the dream, although a dream, was real. You can see the wind fish flying over you, and MArin as a seagull if you never die. Also, who knows if the dream world inside the wind fish is an universe on itself?
Ed Yo tengo un original de Gameboy, y el DX para VC de 3DS.
'East-most Peninsula is the secret' is not "Engrish"
as a six-year-old child, I had no problem understanding that this clue meant I should go to a peninsula on the east side of the map, so I don't know what your problem was
Antnj81 I am surprised you knew what a
peninsula is when you were 6. I am 21 and I don't know what a peninsula is.
well if you were italian you would
11clock I think the education system was different when I was younger. The words I didn't understand, I would just ask an adult. Either way, I hate when people say this game is so cryptic that you can't beat it without a guide. How the hell does he think that every kid in the 80s beat this game? We didn't have the internet to run to to tell us how to do it. It was trial and error - those were good times 😎
TvSonic Serbia and I happen to be of Italian decent 😁
@@Antnj81 sorry to break it to you, but trial and error just to procede in a game isn't good game design lol.
A remake is when a game is made, again, from the ground up. Zelda 3 on GBA wasn't made from the ground-up, it is a port as the code of the SNES version was re-used for different hardware (and obviously changed to accommodate the transition).
It would be monumental waste of resources and times to remake a game so precisely instead of simply porting it.
Virtual console games aren't ports, they are emulations. Emulation is when compiled code is decompiled and then recompiled into a different format in real-time.
Not to mention that there are program errors and design mistakes still present in the game. Ganon is not supposed to be killed without the silver arrows for example. That is a fault in the hit detection.
5 years late but I came here to say the same thing.
I've been binge watching all your videos this week, your content is absolutely fantastic!
A Link to the Past was the first Zelda game I ever played and it’s easily my favorite in the series. I love the gameplay, the music, and the story! I even love Link’s pink hair! 😁
The GBA was capable of download-play-like functions, it just wasn't used
Great video essay, dude. Glad I found another channel with good long-form content
I had this game when I was a kid too, but it was one of those games where it suddenly disappeared when I got older. I remember getting to the Dark World and... that's about it. But I do plan on expanding my GBA library, so it's inevitable that I'll get this one.
And oh boy... I don't know much about Jak 2, but from what I hear it's... less than pleasant to say the least. Godspeed EXO.
Saying Jak 2 is "less than pleasant" is going overboard. It can be a bitch difficulty wise in places (due to the game basically having Checkpoints only at the Start of Missions/Levels) but other than that it's pretty much a 9/10... I'd say 10/10 but that would just be fanboying 🤣
Great review, EPG. This is actually one of my favorite games of all time. I do agree that the enemies take way too much health away.
21:00 Actually.... not true. You can play the Mario Bros game with just one cart. Now, why LoZ on GBA doesn't have it? I can only assume its because of the completion data for the game, but I seriously don't understand why it couldn't be done with the initial GBA 'download' feature. Must be memory restrictions.
+Flame Soulis I guess all the GBA games I've ever wanted to play multiplayer (like this and Nightmare in Dreamland) all required multiple game paks, so I just assumed there was no download play feature. The download play feature wasn't even that great for the DS, so I can't imagine it's better on the GBA. Thanks for the info, though.
Yeah. Without it, the link up feature for Four Sword Adventures wouldn't work so well. The time it took to load the games wasn't too bad either, but then again, it had direct hookup instead of wireless, so that may help.
@@ExoParadigmGamer Ancient comment but F Zero GP Legend also had multi-player with 1 cartridge. Unfortunately it only offered a very basic demo-like version of the game
For full clarity, the GBA had only 256 kilobytes of RAM to work with. DS Download Play had the relative freedom of 4 megabytes (16x the GBA) and it STILL sucked.
I played Four Swords and finished ALTTP, but you need to collect 10 medals to get to the FS palace. I didn't know before I moved to the DS, that doesn't have a multiplayer cable input... Great job, Nintendo!
Only finding your channel today! This is amazing. When will you post new videos? Ur voiceover is next level bro
You don't need the cane for the ice dungeon on the nes version it just takes some creative movements in the dungeon to reach the other side to drop a block that will cover the switch
You can actually do the Dark World Dungeons out of order
Sort of. You can do 4 before 3 but a lot of the others require special items for access.
Not all of them though, i think just 4 3 and 5.
Dude this series is so well made, u deserve way more subscibers
Yo wait, did he just roast Egorapter's sequalitis episode? lmao
All I'm saying is that it was more talking about 3D vs 2D zelda in general
It wasnt a "review"
If there’s any proof that egoraptor is light on the raptor and heavy on the ego, it the game grumps playthrough of skyward sword. Hours and hours of Dan begin Arin to stop bitching and actually enjoy the good things about the game, and Arin purposefully refusing to understand that he is using the controller wrong.
You don't like the GBC games? "Link's Awakening" is my all-time Zelda fave! ;_; That ending is one of the first I remember bringing me to the verge of tears.
I personally love how squishy link is to damage in ALTTP. Makes for good difficulty. To pay attention to your surroundings and stratagize how to fight enemies. Plus the red mail and later blue mail boosts your defense
Not when a stupid small creature takes away double the health than a normal enemy. It's just stupid design.
5,000 subs! Wow, Congrats!
I believe you're supposed to push a block from the upper floor down a hole and push it onto that button in the ice dungeon, and it that makes it very well designed (the somaria cane solution is a bonus for sequence breakers)
Zelda wasn't the first adventure game. The 1st one was literally called Adventure.
Huh. That's neat.
First graphical adventure. Text based adventures existed on PCs since the late 70s.
Craptastic13 First electronic adventure. There were these games called real adventures since the beginning of Time
I would love to hear you elaborate on what annoys you about the GBC games, since they are some of my favourite 2D games.
+Mandatorial Annoying dungeon design, constant swapping of items for the power bracelet... and that's about it. They have their strengths, to be sure, but those two flaws really drag down the experience for me. Perhaps with another playthrough, that impression could change, but that's where I stand at the moment.
+Ammako I can see why that would be annoying. I think ocarina is a good game, but I don't like how much walking there is from one place to another in hyrule field. I like everything else but that, the waiting thing egoraptor talks about, and navi. Other than that I would say that ocarina is tied for my favorite 3d zelda game with windwaker (although I have not played twilight princess).
It sucked there, too, but at least that's only for one dungeon.
Since LTTP and Link's Awakening were my introductions to the Zelda franchise, the item swapping thing doesn't bother me at all. I've always considered it a core staple of the series and just something to expect when playing a Zelda game. As a result it doesn't bug me at all and makes the GBC games among my favorites in the series, along with LTTP and LBW.
Now that I think of it, that's probably just one more reason BOTW is the one 3D Zelda I like. Its design choices harken a lot more to the 2D games than to OOT, MM, WW, TP, or SS.
@@ExoParadigmGamer All Zeldas have item swapping.
Nice video! Bought the SNES version when it came out and still to this day my favorite Zelda game. Never knew about the GBA version till recently which brought me to your video. Kinda understandable to over look the GBA version when you have owned multiple systems and the industry is over saturated in games. Hell, I just found out about ALBW for 3ds two years ago and played through it. I definitely have to start playing the GBA port of ALTTP.
Have you had a chance to play the Switch version of Link's Awakening yet? It was released in Sept of 2019.
Great guide! Very interesting and helpful.
Am I the only one who likes the Dark World Dungeon theme over the Light World Dungeon theme?
I agree. In fact, I am not a fan of the Light World theme. The Dark World theme is arguably the best track in the game.
24:47 for at least a good reason. This is the post ending dungeon, by then you've mastered the game really, so it's a final test with bonus content as the reward!
3:33
Hello! Pedant here. Link's uncle isn't assassinated - he is seen alive and well in the end sequence.
Nice video, btw.
He literally says at the end that he and the king were revived with link's wish to the triforce
I'd be very excited to see a remake-rebreak for the 3ds and N64 versions of OoT and MM, I find it to be a very fun and very fair segment that tries to cover as many topics as it can. Good luck with being able to record the 3ds footage, I've seen the prices and I know they're pretty scary.
This is actually one of the few SNES remakes for the GBA I bothered with. I purchased two copies only so that I could play Four Swords. But I actually ended up liking the ALttP game on it. I even like the new cries they added when Link swings his sword. In my opinion, the GBA's PCM audio is very good. I think they didn't have to hurt the graphic or audio quality as much for this GBA port, because the sprites were simpler to begin with.
I am currently playing the SNES version on the SNES Classic/Mini. Tell me about the heavy damage input from even small enemies. It's annoying when even one hit can take up to two or three hearts. The Minish Cap, which was my first Zelda experience, was much easier in comparison. Throughout the Minish Cap from start to finish I got only 4 Game Overs that I can easily remember. One of those was from not getting to Princess Zelda, who was turned to stone, on time after Vaati drained all her life force. Minish Cap is nice and smooth compared to ALTTP. In ALTTP, on the other hand, I got so many deaths and game overs, I can't even count them. Seeing that others like you face the same issue in this game, I feel this is normal for ALTTP. It's a big shame that the developers did not try to improve the damage input in the GBA version.
To add to ExoParadgim Gamer's words, another difference that I noticed between the SNES and GBA versions, is that the word, "fairy", in the SNES version is spelled as "Fairie", as if it were some Celtic name. The GBA version, on the other hand, spells the word, "fairy", correctly. I also noticed that Link's shield in the SNES version is blue, while the shield is red in the GBA version.
I do have a functioning GBA SP, but why get ALTTP for the GBA, when I already have one pre-loaded on the SNES Classic?
You're an utter faccot
when you load your save game you can start from the last building you entered as well, where in the snes version you could only start from the sanctuary or links house (and later the dark world pyramyd)
I also like the replay value of finding items earlier than intended and/or doing dark work dungeons in different orders
Actually, I think LttP would have been served with just a little less "streamlining" to make it a more exploration based game. For example, here's a really subtle change they could have made: take the numbers off of the dark world dungeons. After the Palace of Darkness, you can immediately access the Swamp Palace, Skull Woods and Thieves' Town. Do Thieves' Town first, you can at least walk into all of the remaining dungeons. MY preferred order is 1-4-3-6-2-5-7, at least on the SNES version.
Imagine having to beat TLoZ on NES before the internet. You don't need a guide, just some time and the will to explore.
Exactly that’s not good design if the game relies so much on trial and error and spending hours at a time bombing random walls until you find something that’s not good design
Colored pencils, graph paper, and cellophane tape, help a lot too!
Well, there were also those giudes/books from Nintendo Power, too... XD
@@insertnamehere3271 Bombing random walls is the wrong way to go about finding the secret caves.
Best to go about it methodically, and make a map (and write notes) detailing your progress.
Same goes for burning trees, pushing tombstones, and using the whistle/flute.
Seymor Onion that doesn’t make it good design
@@insertnamehere3271 If you didn't figure out what all the bombable walls had in common, that's on you, but the game is a classic who's formula is still followed to this day for a reason.
Aaaaw, don't worry, little Skyward Sword - I love you.
I LOVE Skyward Sword.
KingEhre, I would like to try out Skyward sword.
ARS SWIM
It's totally worth it, trust me.
Skyward Sword is amazing. The designs, the environment, the atmosphere, the soundtrack and even the story are all great! Groose is awesome and the dungeons are really good too.
Me too. :3
You and I clearly have slightly different takes on what classifies a port and a remake, but I digress.. please, continue..
yo I really like your vids man, keep em coming!
To me this will always be THE Zelda. My first memories were this game
Haven't seen the comment, so I just thought I'd let you know that the map screen is actually Mode 7.
At 3:07 the starry background you're using is the same as my phone's wallpaper :P That's pretty cool.
Loved the video. Just started playing this and it's my first Zelda game ever.
in the ice palace, youre supposed to push a block from above, its actually not that complicated
@exoparadigmgamer did you know that if you throw the Master Sword in the Fat Fairy's fountain you get the lvl 4 Master Sword
There are a few things, you didn't mention that I really wish you did, but they are pretty small things, so I understand that it probably didn't matter, like the Like Likes that were added to the dark world, the music in certain areas of Kakariko Village being differnet and the fact that you can use the lv3 sword to hit Ganon without spinning, instead of requiring the lv4 sword, but again, it's all minor stuff.
I always thought the pink bit was part of his outfit!lol love this game, one of my all time favourites
Without watching the entire video; the port of Zelda 3 to gameboy was excellent, but you are still dealing with less resolution than the snes, even with the changes made to work with it on GBA.
Friendly Metroid True, but at least the game is playable, and you also have many convenient tweaks like breaking pots with your sword and bow, and other things
unlike other ports like Sonic Genesis,screen crunch isn't nearly as much of a issue
Man, I've never finished lttp in the right order
I've always done:
1
4
2
3
6
5
7
8
One of my top 5 games on the SNES. I am half way through the gba port. Great video with lots of facts i had never heard.
Wow I just found your videos, now I'm hooked. subed
+adventureoflinkmk2 lol
Man did you just burn egorapter prepare for hate
Also I personally liked that video
Just like how LS Mark talked shit about Game Grumps, EGOraptors fanboys have to blindly defend him to still have the very little credibility
Do Metroid vs Metroid: Zero Mission next!
Its obvious is getting a remake score
Peruvian Potato replace
Or a replace
it is a diffrent game than the original, but even then there is no real reason to play metroid1 anymore
It's a clear re-break, but this zoomer low IQ fakkot would obviously give it a 'replace'
I originally thought Link's pink hair was just part of his hat.
Nicely done, sir!
The top remake or rebreaks I want u to do are mario 64 vs 64 ds, kirby superstar vs superstar ultra, and kirby adventure vs nightmare in dreamland.
+AcePlays superstar Ultra to me & Antdude is a replace.
I have Zelda Four Swords Anniversary Edition on my 3DS and I can play single player.. it also uses DS Wireless play for the multiplayer.
it's been a number of years but if I recall correctly, in the original game you could strike the wall with your sword to find which walls could be bombed. Bombable walls would make a unique sound.
pretty good video btw
You never needed the cane of somaria to beat the ice palace, you just need to hit the block switch and then make a big loop around the dungeon and use one of the push blocks from the floor above to keep the door open
The game boy Zeldas were amazing. How dare you
?
Damn right. Love all three of them.
I think his problem with them relate to the heavy amount of button mapping for items due to the GB having less buttons.
I absolutely love the Oracles games
YES
They're way better than A Link to The Past will ever be, for me at least
Oh, you youngins. I remember back when Link's Awakening was considered the sequel to Link To The Past.
Jenni Locke I remember when lady gaga was considered a good artist
Links awakening is a sequel to a link to the past
This was my first zelda game, the gba version. oh the Nostalgia!
I only finished it after getting the wii virtual console release.
I never even noticed the lack of voice clips for link in this game.
Had the opposite experience requiring guides. Maybe had the playground for the first two as we did not have many guides outside our Nintendo Power subscriptions. Otherwise made it through the first at 11 with little help. Maybe had grown impatient but remember being stuck on Link to the Past for a few days on more than one occasion.
You never needed the can of somalia to finish that dungeon. I thought it was weird so checked my original snes cartridge version. I already finished that dungeon but don't have the cain in my inventory. So... There is another solution to that puzzle i guess. Plus... I don't respect your opinion on the GB and GBC games. Mainly because you just bashed them without argument. The linked gameplay on the GBC games is amazing and I think link's awakening is one of the best Zelda games overall. Why? Because it was the first one to change the setting and characters besides link and the gameplay is still solid for a GB title. I grew up with a gameboy and zelda on the gameboy was FAR ahead of any other gameboy title of the time (except maybe for pokemon but that came later on).
winnetouch you drop a block from the room above to trigger the switch. Don’t need the cane. Honestly didn’t know anyone used the cane on it. Lol
Lol, the can of Somalia, well it is a shit hole I suppose.
Yes you can do it without the cane, but it's a massive pain. There's a a push block in the room above that can be pushed into a hole which you can then jump down, and from there you can push the block onto the switch. However, block you need to push is blocked by those orange peg barriers, so you need to flip the switch that lowers them, which in the process raises the blue ones that block off the half of the room with the block you need to push. You get around this by coming into the room from the other side (there's an entrance for each side of the room) which requires you to circle around nearly the entire dungeon to reach. Since You don't even need to enter the ice palace and get the dungeon item (it's the blue armor) to complete misery mire, it's much less of a hassle to just head straight for misery mire after thieves town and come back with the cane. Also I completely agree about Link's Awakening and the Oracle games. Those were great. I only played the Oracle games when they released on the virtual console, but I must of completed Link's Awakening 20 as a kid.
@@Clusters3rdStrikeArc you ever been James, or are you just spouting ignorant bullshit?
This is y I don’t like da ice palace
Huh. I always wondered which version was better.
Thanks.
Also, I simply LOVE the little stabs you take at Egoraptor. That biased manchild had it comin'.
And you don't need the Cane of Somaria in the ice dungeon! You're supposed to be pushing a block down a hole from the top floor :) I remember that this dungeon was pretty windy anyway, the ice palace definitely more annoying, and they removed an entire puzzle from it in the GBA version, probably the one you showed here.
A fun glitch people may not know about in the gba version is when your going up hyrule castle after you've got the master sword, once you get to the room where you have to push a statue out of the way, pull it with you into the next room. When the screen scrolls immediately go back in the room with the statue. when he screen scrolls again go left again and Link should jump through the floor. Now you can roam about just like the snes glitch. Ive tried to explore around but its really easy to get stuck.
i noticed all the tvtropes references in this video
you deserve a cookie
I'm not saying Skyward Sword was a bad game but it was definitely overhyped and let down. At least to me. I enjoyed Twilight Princess much more.
I think my favorite thing about RUclips gaming reviewers is that most of the ones worth their salt fancy specific hardware. I love seeing opinions from different points of view.
There is also a glich to get into the Palace of the four sword. Its a little too complicated to explain but not too hard to pull off. I would recommend looking up how to do it.
When you mentioned 2D Zelda Games, you forgot the amazing "Link's awakening"...
Oracle of ages and seasons are kind of annoying...
But "Link's Awakening" for GB Classic and his "DX" remake for GBC are absolute classics !
The story is original and extremely deep, a real pleasure to replay and replay again !
Happy 5,000 subscribers. More specifically, 4,999 as I make this comment.
I've been practicing to speed-run LttP, which means I've been through it several dozen times recently. While I love the game, I've developed a few complaint that I didn't have when I was going through this game originally:
1) We're told on a number of occasions that changes in one world will have an effect on the other world. However, this mechanic only comes into play once: To enter the swamp palace in the dark world, you first need to drain the swamp in the light world. This mechanic feels wasted and could have been leveraged in several other places in the game but wasn't.
2) Some items are almost completely worthless. The blue cane, for example. There isn't a single puzzle in the game which is easier with the blue cane, or is only possible with the blue cane. In the remake, the same goes for the shovel. Catching a Bee in a bottle is almost worthless. The boomerang never becomes useful enough for its place at the very beginning of your inventory, and the bow is very hard to aim and make good use of for a casual player which, combined with the relatively tight limit on arrows, means few players ever leverage it enough. Not to mention the book of Mudora, which is almost completely worthless.
3) Several mechanics are once-and-done. Creating platforms in Turtle Rock with the Red Cane, for example, or using the hammer to overturn enemies in the Dark Palace. Most secrets can be found just by using the mirror and bombs, and most dungeons can be cleared without really leveraging any items except the sword and bombs.
4) Very few of the dungeons are set up to make good use of the dungeon item. In Ocarina of time, when you get the bombs you have to immediately use them to solve several bomb-related puzzles, etc. Every dungeon in OoT had the same formula: Use existing skills to get the dungeon item, then use that item to solve new puzzles in the dungeon where you found it. In LttP, this formula isn't quite so refined. You rarely need to make good use of the dungeon item in order to clear the dungeon it's found in, and dungeon items are only required for the dungeon boss in a handful of cases.
5) It's very possible to get yourself into a bad situation. It's very possible to get all the way to the boss of Turtle Rock without the ice rod, or get to the boss of the Ice Palace without enough magic in reserve to beat the boss. Not to mention a few places in Gannon's tower where you can run out of magic/bombs/arrows and be unable to go further. That's a heck of a lot of back-tracking for an honest mistake. OoT and later games would usually do a better job of making sure you are stocked up before a challenging puzzle, and make refills available without having to waste 30 minutes of back-tracking.
6) Neither the fire shield nor the mirror shield really offer compelling defense. The mirror shield in particular fails to block several beams and bolts which makes it quite a disappointing addition to your inventory.
These are all small things, and like I said they didn't occur to me when I was playing through the game more casually.
You know, a few days ago I was thinking about Zelda games and I was like "Wow, Exo should really do an ROR on this" and then you uploaded this and I'm like '...'
Nathanael Ready Also, I'm extremely glad I kept my DSiWare Four Swords copy!