I'm the guy who did (most of) the retranslation used in the Tweaks project, and hearing you talk about how it made the game and the story more enjoyable and comprehensible really gave me a fuzzy warm feeling in my heart. When I decided to write this retranslation it was just a hobby project born from my own thoughts about how a better written text would improve the game, and seeing this being actualized by giving other people the experience I've thought about for a long time is extremely gratifying. X6 might not be the best game around; but it does deserve way more recognition for the stuff it does right, and I think the Tweaks project did a great service to the fanbase by smoothing out the game's rough edges. So I'm really grateful to everyone involved in the project for these improvements and for using my translation as a part of it; and to you, J, for spreading the word about the project and about the good stuff X6 has to offer.
you did good. It doesn't fix the game to being good... but there's only so much one can do to make a game better without simply redoing the entire thing from scratch. The problems still there are inherit to the original on a fundamental level. But thank you for every improvement you gave, and for everything you did to make it not awful. It's well above and beyond what could have been expected and i'm glad to see the game made better..... Any chance you can do anything for the Metal economy in X8? that was that game's biggest problem, in my opinion.
That hack was amazing, I think you worked on X4 and X5 as well. I was shocked at how badly translated the original games were after playing yours. Its like they gave the US localization team key plot points and let them rewrite the game. Not to mention all the QoL tweaks you did. Really top notch work.
This is how i felt about some Sonic games tbh. Like, they have vision and some awesome ideas (and some of them even manage to be actually fun)... But clearly they were lacking in budget and time.
I still love the fact that x has a saber in this game. Too bad this is the only one where that’s a thing cuz I think it’s a great addition to his moveset
@@tivvy2vs21 no. ALL megaman x music is phenomenal. If it weren't so expensive to buy it on steam, I would buy all of the osts available for all the games. I'm saying I'm on the music side of the game after revisiting it recently. Not fan of the gameplay.
X6 is too much of a guilty pleasure for me, I love just doing a ton of glitchy things like with Zero's saber, though like some other notable bad games, at least the soundtrack is pretty friggin' good. Infinity Mijinion, Blaze Heatnix, Commander Yammark, Gate Stage 1, there's more but I think those are the cream of the crop.
I recognize the flaws X6 has But I still love putting it on and just shredding the entire game with Black Zero every now and then. It's OST is also the one I come back to the most. I still think it slaps the most out of all the X soundtracks (closely followed by X and X5) I haven't played the tweaked version yet but maybe I should get around to that soon
I just watched your new X5 review yesterday and this pops up today! Honestly, as much ridiculous hassle X6 was with its level design and difficulty… I still love this game. It has flaws of course, but I’m glad to see you’re coming around to love the aspect of X6 that are good and what makes it stand out from the rest of its entries.
No wonder you became so weak after the Buu saga for a bit. You spent so much time speed running X6 more than training. Damnit Gohan, we need you because you have the highest potential to protect our planet from powerful threats.
Honestly I’m glad I got to watch these Megaman X videos even though I’ve nvr played any of them… yet. It’s just nice to see you’re fair/passionate reviews on them J’Reviews
can you send me a version (using tweaks patcher) to allow all weapons to do damage and to have all forms playable exept zero as well as having the max on-screen health?
just make the checksum different because i cannot freaking use the rom provided! i have someone near me who cannot use the patcher because the checksum is entirly different! it was checksum checked and it was not the right freakin cehcksum, so, i ask you, get me a redumped version that i can use!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Well put reflection. I especially respect that you acknowledged and sympathized with the dev team going thru hell putting X6 together. It'd be easy to call them out as lazy or disgracing the X legacy, when in reality they were likely cut for time and heavy on constraints to their genuine creative vision for a new X title.
That goes for a lot of stinkers in long running series. Time crunch often leaves a game feeling mediocre, buggy and cut back, even well regarded games like the original Sonic 3 and Fallout New Vegas are buggy and severely cut back.
Alia in X5: Remember to jump over death pits to not fall into death pits Alia in X6: I killed a man, X. I still see him when I sleep, X. I wash myself but I will never be clean, X.
I just watched the original video today so I got a good grasp at what made X6 bad, so this was a surprise. And shockingly, the changes in the Tweaks project made me appreciate the story it had to tell.
i think the big problem with the parts system this time is if the reploids get corrupted, you lose that part forever. i'd have liked to have been able to replay the stage with another shot at saving the reploid myself.
Again... urban myth. Reploids with parts are placed from nightmares. The only legitimate way to lose reploid with parts is to purposely draw nightmares to infect them. There's only 1 reploid with parts that spawns so close to nightmare, that it actually has a chance to get infected. The one that holds Saber Extend on Metal Shark Player stage. Rescuing any other parts are cake, unless you purposely let them die.
@@radiazkilfonte3607 I noticed exactly that when I went back for the Jumper part. No octodroids near them. STILL, dead reploids SHOULD BE RESCUABLE if you reload the stage.
I've played X6 so much that I've genuinely put it in my top 15 favorite games of all time before, despite agreeing with a lot of the criticisms. The fact that you have to learn how to get around the game design makes it a weirdly immersive experience.
Anytime I think of this game all I can remember is the Nightmare Mother. That was the most unpleasant boss fight I had ever played up to that point in my life. It's still top 5.
Good luck with X7. After playing it a while ago on XLC2, I hated it so much. When it's not frustrating, it's dreadfully boring and easily one of the worst games I've ever played. X6 is a bad game, but at the very least it kept my brain firing on all cylinders.
I was a kid back then, aced X4-X6 on PC, no worries. In 2003, got Megaman X7 and played it on a friend's PS2 once. Never played it since then until I've recently got the MMX Collection LOL. I'm dreading opening the game tbh
Regarding Sigma's inclusion in the story: I actually think that if it was handled a just little differently it could've been incredible. Gate going so insane that he attempts to resurrect Sigma is completely in line with his character. As much as I don't care for the mandatory boss rushes in these games, it could've been really cool if the boss rush was instead placed BEFORE Gate, similar to how it was handled in X3. Then give Gate a (fun/cool) 2 phase fight instead, really building up to the idea that he might actually be the final boss. Sigma returns, but only as the zombified form we see in his first phase, with X/Zero quickly dispatching him with little effort, thus ending the game.
@@robertlupa8273 This feels like one of these "that's not your girl"-memes, except "That's not our X6 remake-concept, that's Kingdom Hearts 358/2 Days!"
In character? Nah. Gate wanted to gain ultimate Reploid power and use THAT to enact revenge as a way of demonstrating himself right. Sigma wouldn't be in service of that as Zero's clearly someone special. Sigma's just a top-notch ordinary Hunter who got corrupted and only understands what Zero is because of Wily/Isoc. He'd be useless to Gate.
One day I want to see a Megaman game with him fighting against Dr. Wily and all that man's doppelgangers. Serges, Isoc, the Megaman Legends boatkeeper, Megaman Battlenetwork's Lord Wily, Dr. Weil, etc. etc.
Got really excited when I saw the title for this video. Megaman X6 is my favorite game in the series, I've seen many reviews critiquing the game. Despite agreeing with these video's points I still think this is the greatest game in the series and it's the one I replay most. My first playthrough of this game was really special. I got into the Megaman X series through the collection on PS2. Beating each game in order for the first time was great, it felt like each one was better than the last. When I got to X6 it was the culmination of everything else I had played. This is what it was all building up to. The opening stage of Megaman X6 is not just my favorite intro stage, but it's my favorite stage in the entire Megaman series including the classics. The score, the visuals, it was all beautiful. It was just a tragic yet amazing way to following up the good ending of X5 (which is the one I had gotten). I really felt for X as a character. With him treading through a post-apocalyptic Earth with his broken Falcon Armor, once a symbol of ultimate power in X5 was now just a means of survival in X6. He wielded Zero's saber which was so cool man. The ending of X5 actually tied into the gameplay of X6, it blew my mind and it was really fun to use. I could write a whole essay about this game but I think I've said enough. Thanks for this video J, and proving that this game isn't the total dumpster fire everyone says it is.
I love hearing people acknowledge the good and bad of this game. I feel like people always ignore one or the other to make a point, and it's refreshing to see stages like Rainy Turtloid get praise for their actually really good design. I always rush that stage in the first 2 levels so that it doesn't have a nightmare effect.
At this point, I’ve been playing these games for so many years, that all of the obvious design problems are not a issue to me anymore. So it is mostly an enjoyable ride every time i play x6.
The only thing I can say I love about MMX6 is the music. I love the music. So much. As a kid I knew this game was difficult but I didnt internalize how unreasonably hard it freaking was. It's a very love hate relationship.
X6 was easy for me especially when u get Zero and X's better armors then things start going but also what helped greatly were the special parts gotten from rescued reploids some of what they gave worked wonders my fav was the super jump which gave a larger jump for X an Zero. guess I am one of few who did not find this game that hard but when compraing it to X5 and X4 it is def the tougher of the trilogy on the PS1. but Sigma final battle of X5 is still the hardest while X6 Sigma is so easy I can beat him without trying shadow armor X giga attack kills 2nd form Sigma in this game in seconds sometimes I had moments where it would kill him as soon as the fight started lol.
x6 has always been my "guilty love",its one of those games where if you somehow are able to ignore all the negatives you`ll end up experiencing something amazing,something that was THIS CLOSE to being the best x game on the PS1 and perhaps the best in the series but in the end its just wasted potential,one more game in a ever growing pile of mediocre games massacred by release schedules,despite all of that i still love this game and ALWAYS come back to it,it is THE game that made me give give a chance to games other people say are "bad" AND its also THE VERY FIRST GAME EVER that made me realize MOST game companies MOST OF THE TIME are just dog-shit in the way they deal with their franchises to the point where the DIRECTOR OF THE GAME HAS TO APOLOGIZE TO FANS!FOR SOMETHING COMPLETELY OUT OF HIS CONTROL! crazy to see nothing changed through the years heck-it got even worse,but ay,all we can do is apreciate the effort put in games like x6 and forever wonder what it could have been,all i know is that i`m already grateful for it being a thing to begin with
Ngl man coming from your OG X6 vid, despite this being the exact opposite of that, this video is a lot more enjoyable. I think the cool thing about the topic of X6 is that just about everyone hates it, but it has those small spots of conceptual brilliance where people are like "yeah that's pretty neat" and I guess the original felt more like an early "angry gamer" video where it just kinda dogged on the game needlessly, even for X6 standards. This video actually being straight up positively focused is really refreshing and enjoyable
This was a great follow-up. Personally, I've really been loving X6 these days because of some of the glitches and exploits. Also, Zero has never felt better to control. I need to give the full re-translation a shot because I feel like I'm really missing out. Looking forward to the next episode!
I watched your original Mega Man X retrospective series when I was 15! It got me back into the series after having played X1 in grade school. Hard to believe it has already been half a decade since then. It's great to see how your writing and presentation have improved over time, although even back then I thought it was pretty good :)
X6 was my introduction to the Mega Man X series. It's still my favorite despite the less than adequite execution of some concepts. I still remember going out of my way to get the Shadow Armor to see if it would allow me to use the powers granted by the investigators, which the results of I was disappointed by.
My main problem with X6 at this point is just the clear shortcuts taken in level design, enemy design, and general game design. A solid half of the stages are practically unfinished, including Gate Stage 2 being impossible to complete with like 2 of X's forms
Calling SMB 2 (US) "just a sprite swap" of Doki Doki Panic is like saying Mega Man 3 is the same game as MM 2 but with different layouts and robot masters. You should really look into the mechanical changes from Doki Doki to SMB 2... Doki Doki was more of an Alpha build and plays vastly different.
In the case of how I felt about X6, it was always a game I loved yet wasn't very fond of at the same time. What irked me about the game was the insane difficulty level (including character select forcing in Gate's stages) and the majority of the maverick bosses (Infinity Mijinion and to as lesser extent Rainy Turtloid being the exceptions) being borderline anti-climactic, bad translation (it was released a few months after the original Japanese release and at the end of the PS1's lifespan) and being worked on without Inafune's knowledge (especially since it resulted in X's original characterization in the Zero series to be rewritten (although some said it was rewritten because it was a tad too depressing seeing him turn into a genocidal maniac.), the difficulty in rescuing all 64 reploids (though saving all them is pretty cathartic...and not as horrendous as X7) and bungling Zero's explanation on his ressurection. On the positive side, the game had some of THE best BGM in the entire MegaMan series, The Shadow/Blade armors were at least cool (though you needed to some stuff to use them effectively), doing a good job at evolving Alia's character from the previous game, Gate being a surprisingly decent villain, boss battle and Sigma's unexpected reappearance notwithstanding (R.I.P. Keiji Fujiwara (Gate's VA), having Japanese VAs was also surprising decent (I still think X5's lack of Japanese VA work was because of the backlash to X4 & MM8's badly directed dub) and some of the weapons on both X & Zero at least were useable (Yanmar Option & Zero's use of Guard Shell, big time. Also I enjoyed spamming Meteor Rain on High Max & the Magma Sword glitch for X), a better parts system than X5 (or rather, more expanded, I guess?) and Zero's ending somewhat leading to the Zero series. And X at the end telling Sigma he'll kill him if he decides to creep back again (too bad X7 screwed that up) In the end, X6 is as the AVGN once put it "A piece of shit I have affection for". X7, on the other hand, can as Markyd123/The Hawk once said, can "Shove it man!" Also J, it's funny that you released this video a bit after MegaMan X Dive just released Gate as a playable character.
There's also the lesser known rom hack called megaman x6 n's edition that makes changes that tweaks never did like giving all enemies weaknesses and resistances plus changing the busters to be stronger and better, also its part of a series of improvement rom hacks witch now includes one for x7.
I really liked Infinity Mijinions stage, the enemies and hazards are placed in such a way that skillfully dodging and weaving between them is really gratifying.
X6 is brutal to first time players, and I remember being pretty frustrated with it the first time I played it. I wasn't even a teen at the time, so I had to treasure every new game I got instead of moving on to another game since my game library was fairly limited. After finishing it for the first time, I remember thinking that I'd probably never revisit it again. But then some years later, I replayed it and found it wasn't as bad as I remembered, and went on to replay it so often that I made self-imposed challenges, like beating the whole game on X-treme with X without armour, and eventually coming to scoff at the Shadow Armour because it's just ridiculously overpowered. Looking back at both experiences now, I think X6 was a game made by level designers who knew the game intimately and wanted to make it challenging. The same way some puzzle games have obtuse solutions that were the result of the developers thinking that the solution would be too obvious and doing too much to obfuscate it, it feels like the level design in X6 received the same treatment. Unless you already have an idea of what to expect in each level, it's hard to enjoy. But once you DO know what the game is going to throw at you, bringing the correct tools (or manipulating the Nightmare effect so the dark fog doesn't show up) makes the game much more enjoyable. In a nutshell, this game is likely only enjoyable as an acquired taste. An unreasonable time commitment to be sure, but it does actually encroach upon the territory where 'fun' starts to occur if you commit to it. Not saying the game design is GOOD, it would be a lie to say that. Just saying that it has some merits and you'd need a lot more digging than usual to actually find value from it.
In all honesty, I think the translation hack I had made the story much better. Seriously, having Zero unaware of why he had returned, and making Gate unaware of Sigma was so much better.
“Love X6” in a J’s Review video? Say it ain’t so. But in all seriousness, X6 is a huge guilty pleasure to me. I’ll admit that the level design is pretty trash, and the nightmare affects can be confusing and unintuitive, but I still like playing through it mostly because the bare gameplay style is still a good foundation. I also really like the weapons in this game since you can get alot of utility using each of them, intentionally designed or not. Maybe in an alternative timeline when X6 wasn’t rushed, it would have came out better and wouldn’t have the reputation it has now.
the modders who made that patch made me painfully endure it to enjoying it like they did with X5. thank you guys for making both X5/X6 an proper PSX X game
X6 was like X himself. LIMITLESS POTENTIAL to be a good entry to the series, but held back by its own self-doubt (the flaws the Tweaks project destroys)
I definitely see this game with rose colored glasses. It was my first ever megaman game (aside from legends and X extreme 2 for the gameboy color) I still love this game. I know it’s not popular, but I can’t help just love it even after playing X1 through 5
I remember playing X6 as a kid and I LOVED every thing about it. I just thought it was so cool lol. But I could never make any progress. I thought I just sucked at games. Fast forward to a few years ago when my love for Mega Man came back, I found out the truth of X6. Replaying it shortly after, I questioned why as a kid I adored this game. Maybe it was because I directly played it after X1 and seeing X animated and in improved sprite form was so amazing. One day I might go back to play X6, but that will be no day soon.
This is my favorite one, it’s the first one I played as a kid being born in 95, the soundtrack is PHENOMENAL and I still listen to it on Spotify to this day
I'm pumped to look into the tweaks. I have played through base X6 enough to tolerate some of the ridiculousness so I can enjoy the music and aspects of the game I like. I'm curious to see how the game feels after tweaks are applied. Thanks for the video. Definitely keep the old one up too. I think taking the time to reflect on our views and how they evolve over time is interesting!
My main problem with X6's story (even after experiencing it with a good translation this time around) is that it doesn't make any interesting use of the cool premise and ideas it has and ultimately just serves as a means to make everything go back to status quo. X5 ended with Zero sacrificing himself in order to kill Sigma off for good, but then both are just uncerimoniously brought back to life even though the story could have worked perfectly fine without them. I can see they tried to have this narrative about coping with past mistakes with X having to deal with the loss Zero, which was kind of his fault in a way, if he had been more careful and checked if Sigma was actually dead or not, he probably would have been able to save Zero, Alia also feeling guilty over sabotaging Gate's creations, and Gate himself being a great villain thematically as him turning evil was partially a consequence of Alia's actions and Zero's body having been destroyed. The fact that Gate's creations weren't inherently bad guys could also lead to something interesting, as now we're not dealing with mavericks who are far beyond the point of being saved and the only choice left is to destroy them, they could have taken this as an opportunity to have some kind of system where you defeat them without destroying them, and managing to spare all of them leads to a good ending while destroying at least one of them already puts you on the bad ending route. Isoc being an AI simulating Dr Wily much like the one simulating Light would also be a great payoff with him being revealed to be manipulating Gate, into working with him to create the Nightmare virus, with this twist leading up to a final confrontation between X and Isoc. It would serve to show how X's character has grown as well, he can fight on his own, he's no longer haunted by Zero's death and in a hypothetical good ending he managed to do what he always wanted to do ever since the first game: He avoided destroying his enemies and saved them instead. It could end with Gate and his creations being saved and Alia reconciling with them, or in the bad ending route Isoc is stopped, but he managed to kill Gate and it's ultimately a hollow victory, X just ended up destroying more reploids and Alia decides to leave the hunters because Gate's death deeply affected her. There wasn't any need for Sigma or Zero to be brought back, Zero's character arc was over in X5 and Sigma's death was a climactic way to end the whole conflict that started with the first X game, if Capcom's writers had more faith in the new characters and in the ones who survived X5 to stand on their own, they could have done something remarkable with X6, but ultimately it just feels like it took all the consequences of X5's ending and threw them off so the series could go back to "Maverick Hunters vs Sigma" as a set-up for every game, regardless of how tired that got even by the time X5 came out.
Oh, you mean a system similar to the one in Powered Up where beating the Robot Masters with the peashooter saves them?. Also, Zero reviving was necessary because he's both the reason why the Maverick Virus is cured and he also fought in the Elf Wars. Him being alive for Zero 1 was also a contributing factor.
@@togamibyakuya8016 If we really need Zero to come back, he could appear in the ending or, if he has to be playable but not super easy to unlock, after you beat Nightmare Zero lvl 4 (assuming they'd fix it).
@@togamibyakuya8016 I wasn't really thinking about the Zero series with that write-up, just how X6 could be an epilogue of sorts to the X series. Then again, they did have an entirely different idea for the Zero series had X5 been the last game in the series, I don't think X6 serving as a closure to X's character arc and fleshing out Alia a bit more would affect that original vision they had all that much.
17:50 If a level has more than one area, does getting a Game Over in the following area take you back to the start of the same area? If Mega Man X6 has no levels with split areas, then it would be a pain to restart the entire level upon losing all of the lives present.
I always like the idea of taking a hated game, movie or show and try to find what it did right. With games like Mega Man X6 or Sonic 06, what can you say negatively that hasn’t been said a thousand times?
So, did the X6 improvement project make the hit boxes on the Nightmare Virus any larger? One of the things that was always painful to me is that the Falcon Armor's charge shot is this thin, dinky thing, and for how big the Nightmare Virus is and how much you see them, only the head and shoulders were active hurt boxes, and seemingly 2/3rds or 3/4ths of the squiggly body was just sprite. Heck, Normal and Blade Armor don't really have all that big of a charge shot either, not compared to the fat boy of the Ultimate Armor that you can't even unlock in game.
Its strange that my least favorite x game is x5 but my favorite is x6 Really it's mainly the armors and x5s stage design (for the love of God why do I have to play duff mcwhalens awful stage 3 times) Also I did a weapons only run of x6 a few weeks ago. Obviously, the yanmar option was by far and away the best but I found a ton of good uses for the other weapons. In particular, infinity mijinion is a lot easier to fight with metal shark player's weapon than his real weakness.
16:38 Sigma’s grinning mugshot reminds me of Ganondorf from The Legend of Zelda: The Wind Waker. “See how much your precious Triforce is worth!” Sigma’s mugshot is just too good!!!
Funny thing: X6 was my first encounter with PS, I loved it back then, loved it when I played on pc some years later, loved it in the legacy collection, and still love it. All its flaws and issues don’t matter when you’re banging to the music and enjoying an insane playthrough. But, I’ve been playing Megaman games since 1991. 😅 3 years old and suffering with NES. I guess different people like different things though.awesome analysis btw.
I don't get it. X6 was rushed and yet somehow the music still slaps...Like, really hard. If someone said X6 had the best soundtrack out of any MM game period, I wouldn't fault them for it.
Honestly, if X had become a villain in Megaman Zero as planned, I probably wouldn't be as much of a fan of the franchise as I am today. So I thank Capcom for this change.
The fact of the matter is... This isn't X6's true story. It just isn't. If freelancers, have to make the game... SOMEWHAT, tolerable? It just, isn't good. Edit: And the cheats and exploits also don't make it any better it, that just means it's just, THAT broken that breaking it is the only way to make it somewhat tolerable.
The official Maverick Hunter's Field Guide actually makes reference to that bug where using that specific technique (won from Ground Scaravich as Zero) on a rope above a bottomless pit will be fatal. No ifs, ands, or buts about it. This guide also makes reference to Dr. Wily and Dr. Isoc having the same (Japanese) voice actor, even though it's tweaked to be more of an in-universe thing.
We need a game where all the Mega Mans from different universes and timelines come together Spider-Man no way home style stop a threat. You can have Mega Man, Mega Man X, Mega Man legends, and battle network all come together to fight a threat.
Wow what a tone change from your last x6 review. lol sounds like even though you have problems with it, there's still some appreciation for some aspects in it. Nice work.
Something genius about how Light and Wily made it in the X games: The Battle Network games are an alternate timeline. How does the timeline split? Why, it depends on whose project gets developed: Wily's Robots (which lead into the Classic/X/Zero/ZX Timeline), or Light's AI (which leads into the BN/SF Timeline). How does Light show up, as an AI. How does Wily show up, as a robot.
Both this video and your Secret Agent Clank review shows how much you matured in your years on RUclips. You've outgrown your rantviews and are much more reasonable and level-headed with games you don't like. The blood sweat and tears you put in paid off in more ways than you might think.
@@cgrn17 But clear discrimination though. I mean the comparison with Sonic 06 was really uncalled for. Sonic 06 is the ABOMINATION in term of front-end and back-end. It was so bad!!!
Thankfully, it's not just playing nice to shake things up; it's an honest look at what's good as well at what's bad. I think part of it might be him feeling responsible for much of the hate the game gets, too, though he shouldn't have to apologize simply for that, especially since opinion bandwagoning isn't really as big of a phenomenon as some more vocal geeks seem to think. And now I'm curious as to why he seems to be implying X7 unrescueable in comparison.
Y'know I never understood why a lot of widely considered bad games can have such good music, X6 included. But why question it when we can appreciate the music I guess
My dude, really gotta say you put out the best Megaman X content on youtube, yout balance between discussing gamplay, development history, lore and any other misc. elements is great, never too long or too short in any section and always keeps the video interesting and flowing, weird that even if thus is a sequel to an olrder X6 video thus obviously repeats some points you already discussed, it never felt boring and your ability to stay objective throught the video is also appretiated, really didn't feel like a 34 min video Keep up the great work!
This is constantly mentioned by fans but actually it isn't that simple. If you encounter Dr Light at Weapon Center using Zero, then Zero will ask Dr Light who saved him, meaning that Zero himself doesn't know how did he managed to return while lying about "hid and repair himself" to X.
The flaws X6 has are all valid. But warts in all I can really enjoy the game compared to X5 and X7. X7 still holds the title for the worst in my list. There are things I do like in it but, its so boring and a slog to play through. To me the game got better when X/Ultimate X is unlocked. Game gets better with NG+ but overall. I'd rather play X6/X8 than X5/X7.
Wow this video hit me hard on a personal level, I've been watching your videos for so long and we're basically the same age. Seeing how different things are since the old review, how calm you are now and the way you're addressing some of your past mistakes shows some very real maturity. It's just nice following a youtuber for so long and seeing them grow with you, it made me reflect on myself and how I've grown too. I know this may look creepy coming from a stranger on the internet but it was nice being reminded how the faces on the other side of the screen are people too. Wishing you the best 🤍
I'm glad to see you highlight some of the good parts of this game! For whoever is reading this and is having trouble with coming up with an effective route through the game, I would like to share a route that I use when doing an X-only plathrough: -Commander Yammark (Defeat boss, acquire Blade Leg Parts) -Ground Scararavich (Defeat boss, acquire Blade Arm Parts) -Shield Sheldon (Defeat boss) -Sheild Sheldon (Acquire Blade Body parts, exit stage) -Infinity Mijinion (Enter alternate area, acquire Blade Helmet parts, defeat Nightmare Zero) -Infinity Mijinion (Defeat boss) -Blaze Heatnix (Acquire Shadow parts, enter alternate area, defeat Hi Max) -Blaze Heatnix (Defeat boss) -Blizzard Wolfang (Defeat boss, acquire Shadow parts) -Rainy Turtloid (Defeat boss, acquire Shadow parts) -Metal Shark Player (Acquire Shadow parts, enter alternate area) -Metal Shark Player (Defeat boss) Afterwards, you can revisit the stages and pick up the remaining items in any order that you wish.
I'm the guy who did (most of) the retranslation used in the Tweaks project, and hearing you talk about how it made the game and the story more enjoyable and comprehensible really gave me a fuzzy warm feeling in my heart.
When I decided to write this retranslation it was just a hobby project born from my own thoughts about how a better written text would improve the game, and seeing this being actualized by giving other people the experience I've thought about for a long time is extremely gratifying.
X6 might not be the best game around; but it does deserve way more recognition for the stuff it does right, and I think the Tweaks project did a great service to the fanbase by smoothing out the game's rough edges. So I'm really grateful to everyone involved in the project for these improvements and for using my translation as a part of it; and to you, J, for spreading the word about the project and about the good stuff X6 has to offer.
👏👏👏
Thank you for your hard work.
you did good. It doesn't fix the game to being good... but there's only so much one can do to make a game better without simply redoing the entire thing from scratch. The problems still there are inherit to the original on a fundamental level. But thank you for every improvement you gave, and for everything you did to make it not awful. It's well above and beyond what could have been expected and i'm glad to see the game made better..... Any chance you can do anything for the Metal economy in X8? that was that game's biggest problem, in my opinion.
What was the project called?
That hack was amazing, I think you worked on X4 and X5 as well. I was shocked at how badly translated the original games were after playing yours. Its like they gave the US localization team key plot points and let them rewrite the game.
Not to mention all the QoL tweaks you did. Really top notch work.
The video title is proof of J completing his character arc.
@@skibot9974 honestly all of the modern X videos. He's very critical of his past self in those.
His X8 video as well(maybe) since he hated that game as well
His character arc will truly complete if he learn to love ZX Advent
He hid himself while he repaired himself.
@@SuperZombieBros he checked himself before he wrecked himself
Learning to love Mega Man X6
I believe we in the industry refer to this as a plot twist.
@Sarcastic Dude lmao
This video is a blessing in disguise
@Sarcastic dude I always referred X5 and X6 as being in an abusive relationship how much I love this series yet played those last two.
To me X6 is a very ambitious game made by very talented developers, who just weren't given the time to fully polish the game.
This is how i felt about some Sonic games tbh. Like, they have vision and some awesome ideas (and some of them even manage to be actually fun)... But clearly they were lacking in budget and time.
When I originally played x6, I REALLY REALLY liked the idea of x using a Saber. Now however, I'm on the camp of the music. The game holds itself back.
Especially the vocal songs. It’s too bad they’re all copyrighted as of the Legacy Collections.
I still love the fact that x has a saber in this game. Too bad this is the only one where that’s a thing cuz I think it’s a great addition to his moveset
@@fenyxtien2037 imagine if he could "honor" his fallen friend and comrade by becoming better with the sword in a future game.
You're only now on the music camp? Did you hate the music back then
@@tivvy2vs21 no. ALL megaman x music is phenomenal. If it weren't so expensive to buy it on steam, I would buy all of the osts available for all the games. I'm saying I'm on the music side of the game after revisiting it recently. Not fan of the gameplay.
X6 is too much of a guilty pleasure for me, I love just doing a ton of glitchy things like with Zero's saber, though like some other notable bad games, at least the soundtrack is pretty friggin' good. Infinity Mijinion, Blaze Heatnix, Commander Yammark, Gate Stage 1, there's more but I think those are the cream of the crop.
No need to feel guilty about it
I like this game unapologetically. I don't love it though, I just acknowledge that the game has plenty of flaws even though it is fun
Yeah the game is fun for me because it's the first x game I beat then x3 then x5 ,1,2,and 4 with both characters and the challenge runs of the games
I recognize the flaws X6 has
But I still love putting it on and just shredding the entire game with Black Zero every now and then. It's OST is also the one I come back to the most. I still think it slaps the most out of all the X soundtracks (closely followed by X and X5)
I haven't played the tweaked version yet but maybe I should get around to that soon
@@PsycheTrance65 what's even funnier is I don't even think one needs to use black zero. Zero's busted as all hell in this game lol.
I just watched your new X5 review yesterday and this pops up today!
Honestly, as much ridiculous hassle X6 was with its level design and difficulty… I still love this game.
It has flaws of course, but I’m glad to see you’re coming around to love the aspect of X6 that are good and what makes it stand out from the rest of its entries.
I used to really hate X6.. until I learned how to speedrun it and exploiting all of the bugs makes it one of the most fun X games I've played
No wonder you became so weak after the Buu saga for a bit. You spent so much time speed running X6 more than training.
Damnit Gohan, we need you because you have the highest potential to protect our planet from powerful threats.
"Light sends pods to convenient locations"
We have different definitions of convenient my friend
Flame Mammoth flashbacks
Flipping the dynamic of X6's review for its 5 year aniiversary follow-up was genius.
Learning to love X6? Never thought I'd hear that
yeah
X6 my beloved
If that's not character development I don't know what is
Character development
X6, for all its faults, is still more enjoyable for me than X7, but I will still agree when people say it’s arguably the worst game in the X series.
Honestly I’m glad I got to watch these Megaman X videos even though I’ve nvr played any of them… yet. It’s just nice to see you’re fair/passionate reviews on them J’Reviews
What's stopping you from playing?
@@theycallmemotivated2317 busy with other games and college
@@shonenbois what are you studying in college?
Again, thanks for the detailed showcase, and for spreading the word!
(You got the name just fine! I meant it as an honest compliment)
Thank you for making these awesome patches for these PS1 games!
I still have to play the tweaks, but I have the feeling you will make me actually respect X6.
can you send me a version (using tweaks patcher) to allow all weapons to do damage and to have all forms playable exept zero as well as having the max on-screen health?
the md5 file does not have the right checksum for the x6 tweaks patcher
just make the checksum different because i cannot freaking use the rom provided! i have someone near me who cannot use the patcher because the checksum is entirly different! it was checksum checked and it was not the right freakin cehcksum, so, i ask you, get me a redumped version that i can use!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Well put reflection. I especially respect that you acknowledged and sympathized with the dev team going thru hell putting X6 together. It'd be easy to call them out as lazy or disgracing the X legacy, when in reality they were likely cut for time and heavy on constraints to their genuine creative vision for a new X title.
That goes for a lot of stinkers in long running series. Time crunch often leaves a game feeling mediocre, buggy and cut back, even well regarded games like the original Sonic 3 and Fallout New Vegas are buggy and severely cut back.
Alia in X5: Remember to jump over death pits to not fall into death pits
Alia in X6: I killed a man, X. I still see him when I sleep, X. I wash myself but I will never be clean, X.
X: Alia stfu your yapping cost me a reploid!
I just watched the original video today so I got a good grasp at what made X6 bad, so this was a surprise. And shockingly, the changes in the Tweaks project made me appreciate the story it had to tell.
J's evil persona Q has taken over!!
Next time he'll say something outlandish like "Sly 4's shit" instead of "Sly 4 is really shitty."
This aged well
The “tweaked” version is the only way for me to enjoy X6. I now consider it canon over the original lol
Finding zero the first time was one of the coolest moments I've had playing megaman.
i think the big problem with the parts system this time is if the reploids get corrupted, you lose that part forever. i'd have liked to have been able to replay the stage with another shot at saving the reploid myself.
Again... urban myth. Reploids with parts are placed from nightmares. The only legitimate way to lose reploid with parts is to purposely draw nightmares to infect them. There's only 1 reploid with parts that spawns so close to nightmare, that it actually has a chance to get infected. The one that holds Saber Extend on Metal Shark Player stage. Rescuing any other parts are cake, unless you purposely let them die.
@@radiazkilfonte3607
I noticed exactly that when I went back for the Jumper part. No octodroids near them.
STILL, dead reploids SHOULD BE RESCUABLE if you reload the stage.
@@radiazkilfonte3607no? Sometimes you just can't get there fast enough if it's your first time getting that far
Tolerate? Yes.
Love? Blasphemy.
I've played X6 so much that I've genuinely put it in my top 15 favorite games of all time before, despite agreeing with a lot of the criticisms. The fact that you have to learn how to get around the game design makes it a weirdly immersive experience.
Anytime I think of this game all I can remember is the Nightmare Mother. That was the most unpleasant boss fight I had ever played up to that point in my life. It's still top 5.
Megaman and Sonic are the two franchises that are guaranteed to have a banger soundtrack.
Good luck with X7. After playing it a while ago on XLC2, I hated it so much. When it's not frustrating, it's dreadfully boring and easily one of the worst games I've ever played. X6 is a bad game, but at the very least it kept my brain firing on all cylinders.
I think no amount of an Improvement Project would ever make X7 even remotely enjoyable
BURN TO THE GROUND! BURN TO THE GROUND! BURN TO THE GROUND!
A game can frustrate me all it wants, but it better not be boring. X7 when it is not frustrating it is boring
Fuck the fight with Red
I was a kid back then, aced X4-X6 on PC, no worries. In 2003, got Megaman X7 and played it on a friend's PS2 once. Never played it since then until I've recently got the MMX Collection LOL. I'm dreading opening the game tbh
Regarding Sigma's inclusion in the story: I actually think that if it was handled a just little differently it could've been incredible. Gate going so insane that he attempts to resurrect Sigma is completely in line with his character. As much as I don't care for the mandatory boss rushes in these games, it could've been really cool if the boss rush was instead placed BEFORE Gate, similar to how it was handled in X3. Then give Gate a (fun/cool) 2 phase fight instead, really building up to the idea that he might actually be the final boss. Sigma returns, but only as the zombified form we see in his first phase, with X/Zero quickly dispatching him with little effort, thus ending the game.
Would that be a dissapointing final boss? Yes
Would it make sense story-wise? Also yes.
Should it be counted as a "post-final boss"? Probably.
Honestly, why not let both have two phases?
@@robertlupa8273 This feels like one of these "that's not your girl"-memes, except "That's not our X6 remake-concept, that's Kingdom Hearts 358/2 Days!"
In character? Nah. Gate wanted to gain ultimate Reploid power and use THAT to enact revenge as a way of demonstrating himself right. Sigma wouldn't be in service of that as Zero's clearly someone special. Sigma's just a top-notch ordinary Hunter who got corrupted and only understands what Zero is because of Wily/Isoc. He'd be useless to Gate.
@@lpfan4491 I never played or watched 358/2 Days, so :/
One day I want to see a Megaman game with him fighting against Dr. Wily and all that man's doppelgangers.
Serges, Isoc, the Megaman Legends boatkeeper, Megaman Battlenetwork's Lord Wily, Dr. Weil, etc. etc.
Although Wily from Megaman Legends is not a bad person. He's not like his counterpart from another world.
@@johnsantos507 maybe not... but it'd be cool to see that wily bust out a boat based megazord to shoot at the Megamen with.
What the fuck are you doing here?
@@skibot9974 Who cares? It's still a badass idea. It doesn't have to be canon. Just like Professor Layton VS. Phoenix Wright.
The TRUE Mega Man Xover.
You will definitely love the soundtrack
Got really excited when I saw the title for this video. Megaman X6 is my favorite game in the series, I've seen many reviews critiquing the game. Despite agreeing with these video's points I still think this is the greatest game in the series and it's the one I replay most.
My first playthrough of this game was really special. I got into the Megaman X series through the collection on PS2. Beating each game in order for the first time was great, it felt like each one was better than the last. When I got to X6 it was the culmination of everything else I had played. This is what it was all building up to.
The opening stage of Megaman X6 is not just my favorite intro stage, but it's my favorite stage in the entire Megaman series including the classics. The score, the visuals, it was all beautiful. It was just a tragic yet amazing way to following up the good ending of X5 (which is the one I had gotten).
I really felt for X as a character. With him treading through a post-apocalyptic Earth with his broken Falcon Armor, once a symbol of ultimate power in X5 was now just a means of survival in X6. He wielded Zero's saber which was so cool man. The ending of X5 actually tied into the gameplay of X6, it blew my mind and it was really fun to use.
I could write a whole essay about this game but I think I've said enough. Thanks for this video J, and proving that this game isn't the total dumpster fire everyone says it is.
X6 my beloved. Nice to see that X6 is getting more love. Easily my third most favorite game in the series
I know the feel. X8 is my favorite of the bunch.
@@Hinokassaudifan1 based taste with Hinoka and fates in general
@@oof5992 thanks my friend.
I love hearing people acknowledge the good and bad of this game. I feel like people always ignore one or the other to make a point, and it's refreshing to see stages like Rainy Turtloid get praise for their actually really good design. I always rush that stage in the first 2 levels so that it doesn't have a nightmare effect.
At this point, I’ve been playing these games for so many years, that all of the obvious design problems are not a issue to me anymore. So it is mostly an enjoyable ride every time i play x6.
The only thing I can say I love about MMX6 is the music. I love the music. So much.
As a kid I knew this game was difficult but I didnt internalize how unreasonably hard it freaking was. It's a very love hate relationship.
Yeah, the japanese voices add a plus too
X6 was easy for me especially when u get Zero and X's better armors then things start going but also what helped greatly were the special parts gotten from rescued reploids some of what they gave worked wonders my fav was the super jump which gave a larger jump for X an Zero. guess I am one of few who did not find this game that hard but when compraing it to X5 and X4 it is def the tougher of the trilogy on the PS1. but Sigma final battle of X5 is still the hardest while X6 Sigma is so easy I can beat him without trying shadow armor X giga attack kills 2nd form Sigma in this game in seconds sometimes I had moments where it would kill him as soon as the fight started lol.
@@Naglfar94 Maybe you played it on an easier difficulty when you were younger.
The soundtrack dragged me back into the game.
That's the one good thing X6 has. The soundtrack. It's probably my favorite out of the entire series. With X1 coming close.
x6 has always been my "guilty love",its one of those games where if you somehow are able to ignore all the negatives you`ll end up experiencing something amazing,something that was THIS CLOSE to being the best x game on the PS1 and perhaps the best in the series but in the end its just wasted potential,one more game in a ever growing pile of mediocre games massacred by release schedules,despite all of that i still love this game and ALWAYS come back to it,it is THE game that made me give give a chance to games other people say are "bad" AND its also THE VERY FIRST GAME EVER that made me realize MOST game companies MOST OF THE TIME are just dog-shit in the way they deal with their franchises to the point where the DIRECTOR OF THE GAME HAS TO APOLOGIZE TO FANS!FOR SOMETHING COMPLETELY OUT OF HIS CONTROL!
crazy to see nothing changed through the years heck-it got even worse,but ay,all we can do is apreciate the effort put in games like x6 and forever wonder what it could have been,all i know is that i`m already grateful for it being a thing to begin with
J 5 years ago: _"Mega Man X6 | One of the Worst Games I Have Ever Played"_
J today: _"Learning to Love Mega Man X6"_
*Top 10 character developments*
Ngl man coming from your OG X6 vid, despite this being the exact opposite of that, this video is a lot more enjoyable.
I think the cool thing about the topic of X6 is that just about everyone hates it, but it has those small spots of conceptual brilliance where people are like "yeah that's pretty neat" and I guess the original felt more like an early "angry gamer" video where it just kinda dogged on the game needlessly, even for X6 standards. This video actually being straight up positively focused is really refreshing and enjoyable
Funny. I just started an Xtreme mode run and just beat it without unlocking Zero. Just found out there's a 3rd ending. Damn.
Loving Megaman X6?!. Are you going mad, J? Is it...liberating?
"J loves X6" sounds like an oxymoron
The best character arc in the Mega Man X series is J himself
Needless to say, great vid!
This was a great follow-up. Personally, I've really been loving X6 these days because of some of the glitches and exploits. Also, Zero has never felt better to control. I need to give the full re-translation a shot because I feel like I'm really missing out.
Looking forward to the next episode!
I watched your original Mega Man X retrospective series when I was 15! It got me back into the series after having played X1 in grade school. Hard to believe it has already been half a decade since then. It's great to see how your writing and presentation have improved over time, although even back then I thought it was pretty good :)
X6 was my introduction to the Mega Man X series. It's still my favorite despite the less than adequite execution of some concepts. I still remember going out of my way to get the Shadow Armor to see if it would allow me to use the powers granted by the investigators, which the results of I was disappointed by.
Every time I see Gate, I just hear Teamfourstar's Mr. Popo voice coming out of him and I legitimately can't fathom why.
0:15 so it's basically in the same camp as Sonic 06?
My main problem with X6 at this point is just the clear shortcuts taken in level design, enemy design, and general game design.
A solid half of the stages are practically unfinished, including Gate Stage 2 being impossible to complete with like 2 of X's forms
Gate Lab 2 should've been split in two, plus maybe making the halves slightly longer to compensate.
You can finish Gate Stage 2 using X.
@@packnerz2017 yeah with an inconsistent glitch. I don't really count that.
Calling SMB 2 (US) "just a sprite swap" of Doki Doki Panic is like saying Mega Man 3 is the same game as MM 2 but with different layouts and robot masters. You should really look into the mechanical changes from Doki Doki to SMB 2... Doki Doki was more of an Alpha build and plays vastly different.
In the case of how I felt about X6, it was always a game I loved yet wasn't very fond of at the same time.
What irked me about the game was the insane difficulty level (including character select forcing in Gate's stages) and the majority of the maverick bosses (Infinity Mijinion and to as lesser extent Rainy Turtloid being the exceptions) being borderline anti-climactic, bad translation (it was released a few months after the original Japanese release and at the end of the PS1's lifespan) and being worked on without Inafune's knowledge (especially since it resulted in X's original characterization in the Zero series to be rewritten (although some said it was rewritten because it was a tad too depressing seeing him turn into a genocidal maniac.), the difficulty in rescuing all 64 reploids (though saving all them is pretty cathartic...and not as horrendous as X7) and bungling Zero's explanation on his ressurection.
On the positive side, the game had some of THE best BGM in the entire MegaMan series, The Shadow/Blade armors were at least cool (though you needed to some stuff to use them effectively), doing a good job at evolving Alia's character from the previous game, Gate being a surprisingly decent villain, boss battle and Sigma's unexpected reappearance notwithstanding (R.I.P. Keiji Fujiwara (Gate's VA), having Japanese VAs was also surprising decent (I still think X5's lack of Japanese VA work was because of the backlash to X4 & MM8's badly directed dub) and some of the weapons on both X & Zero at least were useable (Yanmar Option & Zero's use of Guard Shell, big time. Also I enjoyed spamming Meteor Rain on High Max & the Magma Sword glitch for X), a better parts system than X5 (or rather, more expanded, I guess?) and Zero's ending somewhat leading to the Zero series. And X at the end telling Sigma he'll kill him if he decides to creep back again (too bad X7 screwed that up)
In the end, X6 is as the AVGN once put it "A piece of shit I have affection for". X7, on the other hand, can as Markyd123/The Hawk once said, can "Shove it man!" Also J, it's funny that you released this video a bit after MegaMan X Dive just released Gate as a playable character.
There's also the lesser known rom hack called megaman x6 n's edition that makes changes that tweaks never did like giving all enemies weaknesses and resistances plus changing the busters to be stronger and better, also its part of a series of improvement rom hacks witch now includes one for x7.
I really liked Infinity Mijinions stage, the enemies and hazards are placed in such a way that skillfully dodging and weaving between them is really gratifying.
X6 is brutal to first time players, and I remember being pretty frustrated with it the first time I played it. I wasn't even a teen at the time, so I had to treasure every new game I got instead of moving on to another game since my game library was fairly limited. After finishing it for the first time, I remember thinking that I'd probably never revisit it again.
But then some years later, I replayed it and found it wasn't as bad as I remembered, and went on to replay it so often that I made self-imposed challenges, like beating the whole game on X-treme with X without armour, and eventually coming to scoff at the Shadow Armour because it's just ridiculously overpowered.
Looking back at both experiences now, I think X6 was a game made by level designers who knew the game intimately and wanted to make it challenging. The same way some puzzle games have obtuse solutions that were the result of the developers thinking that the solution would be too obvious and doing too much to obfuscate it, it feels like the level design in X6 received the same treatment. Unless you already have an idea of what to expect in each level, it's hard to enjoy. But once you DO know what the game is going to throw at you, bringing the correct tools (or manipulating the Nightmare effect so the dark fog doesn't show up) makes the game much more enjoyable.
In a nutshell, this game is likely only enjoyable as an acquired taste. An unreasonable time commitment to be sure, but it does actually encroach upon the territory where 'fun' starts to occur if you commit to it. Not saying the game design is GOOD, it would be a lie to say that. Just saying that it has some merits and you'd need a lot more digging than usual to actually find value from it.
In all honesty, I think the translation hack I had made the story much better. Seriously, having Zero unaware of why he had returned, and making Gate unaware of Sigma was so much better.
Makes me wish that the other game were remade like Maverick Hunter X.
If they had gotten to X6, so that all the obvious flaws could he remedied.
“Love X6” in a J’s Review video? Say it ain’t so. But in all seriousness, X6 is a huge guilty pleasure to me. I’ll admit that the level design is pretty trash, and the nightmare affects can be confusing and unintuitive, but I still like playing through it mostly because the bare gameplay style is still a good foundation. I also really like the weapons in this game since you can get alot of utility using each of them, intentionally designed or not. Maybe in an alternative timeline when X6 wasn’t rushed, it would have came out better and wouldn’t have the reputation it has now.
What do you mean about nightmare effects being confusing and unintuitive?
2:12 Wait.... WHAT THE HELL?!?!!??
Fun fact the Japanese opening stage has a slightly different song
For those who don’t know, Reploid REVO is one channel that you must visit if you like MegaMan lore. His revision of the story is now my headcannon
the modders who made that patch made me painfully endure it to enjoying it like they did with X5.
thank you guys for making both X5/X6 an proper PSX X game
X6 was like X himself. LIMITLESS POTENTIAL to be a good entry to the series, but held back by its own self-doubt (the flaws the Tweaks project destroys)
It's remarkable how far you've grown regarding your reviewing style, dude; hope to see you keep it up for future videos
Dr. Light: ZERO, I AM GLAD TO SEE AGAIN!
Me: "Dr. Light has found his glasses!"
This game always have been one of my guilty pleasures. I will definitely gonna try the tweaks hack.
I definitely see this game with rose colored glasses. It was my first ever megaman game (aside from legends and X extreme 2 for the gameboy color)
I still love this game. I know it’s not popular, but I can’t help just love it even after playing X1 through 5
I remember playing X6 as a kid and I LOVED every thing about it. I just thought it was so cool lol. But I could never make any progress. I thought I just sucked at games. Fast forward to a few years ago when my love for Mega Man came back, I found out the truth of X6. Replaying it shortly after, I questioned why as a kid I adored this game. Maybe it was because I directly played it after X1 and seeing X animated and in improved sprite form was so amazing. One day I might go back to play X6, but that will be no day soon.
This is my favorite one, it’s the first one I played as a kid being born in 95, the soundtrack is PHENOMENAL and I still listen to it on Spotify to this day
I'm pumped to look into the tweaks. I have played through base X6 enough to tolerate some of the ridiculousness so I can enjoy the music and aspects of the game I like. I'm curious to see how the game feels after tweaks are applied.
Thanks for the video. Definitely keep the old one up too. I think taking the time to reflect on our views and how they evolve over time is interesting!
Nothing but respect for how you addressed your older video. Really cool, this made me want to replay all the X games
I've been watching for 4 years, and this is some crazy development. I'm gonna enjoy this video
New best video on the channel IMO, its crazy how much your video production skills have improved over the past 5 years.
My main problem with X6's story (even after experiencing it with a good translation this time around) is that it doesn't make any interesting use of the cool premise and ideas it has and ultimately just serves as a means to make everything go back to status quo. X5 ended with Zero sacrificing himself in order to kill Sigma off for good, but then both are just uncerimoniously brought back to life even though the story could have worked perfectly fine without them. I can see they tried to have this narrative about coping with past mistakes with X having to deal with the loss Zero, which was kind of his fault in a way, if he had been more careful and checked if Sigma was actually dead or not, he probably would have been able to save Zero, Alia also feeling guilty over sabotaging Gate's creations, and Gate himself being a great villain thematically as him turning evil was partially a consequence of Alia's actions and Zero's body having been destroyed. The fact that Gate's creations weren't inherently bad guys could also lead to something interesting, as now we're not dealing with mavericks who are far beyond the point of being saved and the only choice left is to destroy them, they could have taken this as an opportunity to have some kind of system where you defeat them without destroying them, and managing to spare all of them leads to a good ending while destroying at least one of them already puts you on the bad ending route.
Isoc being an AI simulating Dr Wily much like the one simulating Light would also be a great payoff with him being revealed to be manipulating Gate, into working with him to create the Nightmare virus, with this twist leading up to a final confrontation between X and Isoc. It would serve to show how X's character has grown as well, he can fight on his own, he's no longer haunted by Zero's death and in a hypothetical good ending he managed to do what he always wanted to do ever since the first game: He avoided destroying his enemies and saved them instead. It could end with Gate and his creations being saved and Alia reconciling with them, or in the bad ending route Isoc is stopped, but he managed to kill Gate and it's ultimately a hollow victory, X just ended up destroying more reploids and Alia decides to leave the hunters because Gate's death deeply affected her. There wasn't any need for Sigma or Zero to be brought back, Zero's character arc was over in X5 and Sigma's death was a climactic way to end the whole conflict that started with the first X game, if Capcom's writers had more faith in the new characters and in the ones who survived X5 to stand on their own, they could have done something remarkable with X6, but ultimately it just feels like it took all the consequences of X5's ending and threw them off so the series could go back to "Maverick Hunters vs Sigma" as a set-up for every game, regardless of how tired that got even by the time X5 came out.
Oh, you mean a system similar to the one in Powered Up where beating the Robot Masters with the peashooter saves them?.
Also, Zero reviving was necessary because he's both the reason why the Maverick Virus is cured and he also fought in the Elf Wars. Him being alive for Zero 1 was also a contributing factor.
@@togamibyakuya8016 If we really need Zero to come back, he could appear in the ending or, if he has to be playable but not super easy to unlock, after you beat Nightmare Zero lvl 4 (assuming they'd fix it).
@@robertlupa8273 The latter one is way too hard for an unlock condition. It is fine as it is now.
@@togamibyakuya8016 I wasn't really thinking about the Zero series with that write-up, just how X6 could be an epilogue of sorts to the X series. Then again, they did have an entirely different idea for the Zero series had X5 been the last game in the series, I don't think X6 serving as a closure to X's character arc and fleshing out Alia a bit more would affect that original vision they had all that much.
@@CanalDoRyu Save for the fact that Zero being alive was always a factor, the only thing that changed was the Final Boss.
17:50 If a level has more than one area, does getting a Game Over in the following area take you back to the start of the same area? If Mega Man X6 has no levels with split areas, then it would be a pain to restart the entire level upon losing all of the lives present.
I always like the idea of taking a hated game, movie or show and try to find what it did right. With games like Mega Man X6 or Sonic 06, what can you say negatively that hasn’t been said a thousand times?
So, did the X6 improvement project make the hit boxes on the Nightmare Virus any larger? One of the things that was always painful to me is that the Falcon Armor's charge shot is this thin, dinky thing, and for how big the Nightmare Virus is and how much you see them, only the head and shoulders were active hurt boxes, and seemingly 2/3rds or 3/4ths of the squiggly body was just sprite. Heck, Normal and Blade Armor don't really have all that big of a charge shot either, not compared to the fat boy of the Ultimate Armor that you can't even unlock in game.
Its strange that my least favorite x game is x5 but my favorite is x6
Really it's mainly the armors and x5s stage design (for the love of God why do I have to play duff mcwhalens awful stage 3 times)
Also I did a weapons only run of x6 a few weeks ago. Obviously, the yanmar option was by far and away the best but I found a ton of good uses for the other weapons. In particular, infinity mijinion is a lot easier to fight with metal shark player's weapon than his real weakness.
16:38
Sigma’s grinning mugshot reminds me of Ganondorf from The Legend of Zelda: The Wind Waker.
“See how much your precious Triforce is worth!”
Sigma’s mugshot is just too good!!!
18:19 So you can say can the X6 tweaks adds REAL DIFFICULTY to the game instead of the fake difficulty from the original
Funny thing: X6 was my first encounter with PS, I loved it back then, loved it when I played on pc some years later, loved it in the legacy collection, and still love it. All its flaws and issues don’t matter when you’re banging to the music and enjoying an insane playthrough. But, I’ve been playing Megaman games since 1991. 😅 3 years old and suffering with NES.
I guess different people like different things though.awesome analysis btw.
I don't get it. X6 was rushed and yet somehow the music still slaps...Like, really hard. If someone said X6 had the best soundtrack out of any MM game period, I wouldn't fault them for it.
Honestly, if X had become a villain in Megaman Zero as planned, I probably wouldn't be as much of a fan of the franchise as I am today.
So I thank Capcom for this change.
The fact of the matter is...
This isn't X6's true story.
It just isn't.
If freelancers, have to make the game...
SOMEWHAT, tolerable?
It just, isn't good.
Edit: And the cheats and exploits also don't make it any better it, that just means it's just, THAT broken that breaking it is the only way to make it somewhat tolerable.
The official Maverick Hunter's Field Guide actually makes reference to that bug where using that specific technique (won from Ground Scaravich as Zero) on a rope above a bottomless pit will be fatal. No ifs, ands, or buts about it.
This guide also makes reference to Dr. Wily and Dr. Isoc having the same (Japanese) voice actor, even though it's tweaked to be more of an in-universe thing.
We need a game where all the Mega Mans from different universes and timelines come together Spider-Man no way home style stop a threat. You can have Mega Man, Mega Man X, Mega Man legends, and battle network all come together to fight a threat.
Wow what a tone change from your last x6 review. lol sounds like even though you have problems with it, there's still some appreciation for some aspects in it. Nice work.
Megaman X6 isn't all that bad. It actually makes you appreciate it more after you played Megaman X7... we all regret X7.
You can tell Inafune, despite wanting X5 to be the end, tweaked X6 to feel more final. Not for X7 and X8.
I just realized the J during the "Isten to the soundtrack" section looks like a music note. Clever
Even if people don't like it, it's one of my favourites from the saga, I already complete it more than 30 times probably lol
Something genius about how Light and Wily made it in the X games: The Battle Network games are an alternate timeline. How does the timeline split? Why, it depends on whose project gets developed: Wily's Robots (which lead into the Classic/X/Zero/ZX Timeline), or Light's AI (which leads into the BN/SF Timeline). How does Light show up, as an AI. How does Wily show up, as a robot.
Both this video and your Secret Agent Clank review shows how much you matured in your years on RUclips. You've outgrown your rantviews and are much more reasonable and level-headed with games you don't like. The blood sweat and tears you put in paid off in more ways than you might think.
Your original X6 video is one of my favorite videos on RUclips. I'm super hyped to watch this as a good contrast to that.
18:41 Could easily see this being used as a base to make a X6 randomizer. If X1 could do it, I'm sure X6 could too.
Wow, never thought the day you finally give x6 a proper chance.
I mean he did play the whole game for his original video. I'd say that counts as a proper chance
@@cgrn17 But clear discrimination though. I mean the comparison with Sonic 06 was really uncalled for. Sonic 06 is the ABOMINATION in term of front-end and back-end. It was so bad!!!
Thankfully, it's not just playing nice to shake things up; it's an honest look at what's good as well at what's bad. I think part of it might be him feeling responsible for much of the hate the game gets, too, though he shouldn't have to apologize simply for that, especially since opinion bandwagoning isn't really as big of a phenomenon as some more vocal geeks seem to think. And now I'm curious as to why he seems to be implying X7 unrescueable in comparison.
@@zhaoyun255 Unlike X6, the only redeeming aspect of Sonic 06 is the soundtrack
@@zhaoyun255 Playing the whole game is still a proper chance. Just because he insulted it cause he really didn't like it doesn't make the video unfair
I replayed x6 more than I revisited x5. Although x6 is rage inducing, it's difficulty became fun especially with the armors.
Y'know I never understood why a lot of widely considered bad games can have such good music, X6 included. But why question it when we can appreciate the music I guess
My dude, really gotta say you put out the best Megaman X content on youtube, yout balance between discussing gamplay, development history, lore and any other misc. elements is great, never too long or too short in any section and always keeps the video interesting and flowing, weird that even if thus is a sequel to an olrder X6 video thus obviously repeats some points you already discussed, it never felt boring and your ability to stay objective throught the video is also appretiated, really didn't feel like a 34 min video
Keep up the great work!
Ah, the game when Zero went into hiding and fixed himself.....as a torso.
This is constantly mentioned by fans but actually it isn't that simple. If you encounter Dr Light at Weapon Center using Zero, then Zero will ask Dr Light who saved him, meaning that Zero himself doesn't know how did he managed to return while lying about "hid and repair himself" to X.
@@coct444 Then they should've have had him say "Im not sure how but when I awoke I was fixed up"
2026: Learning to Love Secret Agent Clank
The flaws X6 has are all valid.
But warts in all I can really enjoy the game compared to X5 and X7.
X7 still holds the title for the worst in my list. There are things I do like in it but, its so boring and a slog to play through. To me the game got better when X/Ultimate X is unlocked.
Game gets better with NG+ but overall. I'd rather play X6/X8 than X5/X7.
Wow this video hit me hard on a personal level, I've been watching your videos for so long and we're basically the same age. Seeing how different things are since the old review, how calm you are now and the way you're addressing some of your past mistakes shows some very real maturity. It's just nice following a youtuber for so long and seeing them grow with you, it made me reflect on myself and how I've grown too. I know this may look creepy coming from a stranger on the internet but it was nice being reminded how the faces on the other side of the screen are people too.
Wishing you the best 🤍
Good thing I don't need to learn to love Megaman X6 because I love it because it was the first Megaman X game I have ever played on a PS2 Slim
I'm glad to see you highlight some of the good parts of this game!
For whoever is reading this and is having trouble with coming up with an effective route through the game, I would like to share a route that I use when doing an X-only plathrough:
-Commander Yammark (Defeat boss, acquire Blade Leg Parts)
-Ground Scararavich (Defeat boss, acquire Blade Arm Parts)
-Shield Sheldon (Defeat boss)
-Sheild Sheldon (Acquire Blade Body parts, exit stage)
-Infinity Mijinion (Enter alternate area, acquire Blade Helmet parts, defeat Nightmare Zero)
-Infinity Mijinion (Defeat boss)
-Blaze Heatnix (Acquire Shadow parts, enter alternate area, defeat Hi Max)
-Blaze Heatnix (Defeat boss)
-Blizzard Wolfang (Defeat boss, acquire Shadow parts)
-Rainy Turtloid (Defeat boss, acquire Shadow parts)
-Metal Shark Player (Acquire Shadow parts, enter alternate area)
-Metal Shark Player (Defeat boss)
Afterwards, you can revisit the stages and pick up the remaining items in any order that you wish.
this is how a berated wife looks like.