Yea, advanced watermarking is implemented in various large companies as a way to track leaks, sometimes down to the individual that did so. Often times in the case of sensitive information, that isn't limited to product leaks(can be finance, employee info, security, etc). Some video games also use this to identify the player profile even if they try to hide the nametag Watermark isn't necessarily the traditional kind. It can be a code of pixels shifted in the image, or minute variances in the shade of color (easy to test with a program that already knows what it is looking for, near impossible for a person or a program that doesn't already know "the code / format")
Yeah but they shared info already with inside studios, 1st party studios and 3rd party studios. So Sony is not counting on keeping any info under wraps anymore.
The retail normal price of the PS5 slim with the disc drive is €550 (tax included), but you can easily find it for €480 at all the major retailers, and even Sony itself frequently puts it on sale at that price. So I predict that the PS5 Pro with disc will be €550. And if they want to be sneaky it will be €550 without the disc, but no more than that.
Realistically, this is roughly what I was expecting and it makes financial sense from a business point of view. It has to be competitively priced while offering real world improvements. Obviously, with faster memory offering more bandwidth, this will help with an overall uplift of performance way beyond the seemingly small cpu increase, and coupled with pssr we should see a bigger performance uplift than the basic specs suggest. There seems to be a lot of confusion with how a system performs as a whole. People look at cpu or amount of memory and come to some widely silly conclusions.
The base PS5 had some clever custom enhancements like cache scrubbers, so I wouldn't be surprised if we see further ingenuity like this in the PS5 Pro's design.
@@NieR.AmandaSony do seem to be into the whole customize everything scene so i wouldn't be surprised either. It must be decently faster because Sony aren't idiots and it's the PS5 pro.
@@Alakazam551it's has 300 TOPS of performance at its disposal. That so much that not only could it easily match DLSS in quality but also enable Ray reconstruction if Sony wanted in the future and RR drastically improves rt fidelity and visual fidelity in general
Its all about the best performance visual upgrade, within a £499 breakeven budget Vs reliable. This should see fidelity mode hitting the vrr window and 1440p 60 being largely viable for AAA, which makes upscaling options cleaner.
I hope that the 3.85 Ghz CPU frequency is false information and its actually going to be higher. Zen 2 can easily do much more than that, i was expecting 4 Ghz for the base PS5 back in the day, if even the Pro cant even hit that its gonna be really bad. Eariler leaks suggested like 4.4-4.5 Ghz for the Pro and thats a huge difference. Many games that are struggling to hit a steady 60fps on the PS5 are CPU limited and with such a little improvement they will basically run the same way... it still wont be a locked 60...
Yea or sucks but they have to keep zen 2 or else BC with base Ps5 games are a no go and the consumers aren’t going to jive with that especially with base PS5 being fully BC with ps4.
i think they will do ps5 pro digital at 550 dollars and a disc drive included version at 600 dollars, but yeah in general i agree with your predictions
What I do not understand is: If the PS5 Pro runs on an AMD GPU, how can they use a custom Upscaler on it? And will RDNA 4 also use machine learning then?
Both Sony and Microsoft use AMD, yes, but it is not off the shelf hardware. They customize it to their needs. If they want a functionality that AMD's design doesn't support then they pay for it and AMD implements it for them.
Why not? If they are offloading upscaling to dedicated hardware, it wouldn't make sense to have a vastly more powerful CPU than what is in the PS5. This is the same generation of hardware after all. I expect PS6 to have the massive CPU jump, proabably Zen 5 if coming out in 2027/28.
Console are for casual gamers who want to play AAA games for the least amount of money as possible . I like that my $500 Ps5 can play new games at 1440p/60 . Put in a Zen 3 and now you have a $700 ps5.
Those masterpieces are coming soon, now that the crossgen period is over. Expecting some absolutely visual gems to launch to launch this year and next year.
@@dondraper4438 Exactly!! Expect the Triple A titles from Sony 1st party studios to showcase all the Pro specs when the games launch in the 2nd half of the generation. Wolverine, Last of Us 3 and new God of War to name a few.
And the CPU? STILL Zen 2??? I haven't believed that rumor either. I didn't believe that PS5P would be anything less than RDNA 4 based on when it was coming out and I SAID that when Sony launched the PS5 they did with a brand new graphics gen from AMD, that Sony worked on WITH AMD, and it would have made no sense to use RDNA 3 for Sony to work with AMD on. If they were going to put engineering hours into something I felt it would be new. It also doesn't make sense to use Zen 2. It should at least be Zen 3 which has better IPC and games better. And I can't figure out why SONY would WANT to use Zen 2 for a new game console, a NEW PRODUCT, and use Zen 2, when Zen 5 is about to come out. It makes the console look OLD when someone reads the specs. Also. it's X86-64. It makes NO DIFFERENCE to a program that's compiled for X86-64 if you're using Zen 2 or Zen 4, UNLESS for instance Zen 4 has extensions that Zen 2 didn't in WHICH case the NEWER CPU would be better to use. Zen 4 for instance has AVX-512 extensions. A compiler can take advantage of that and spit out code that's slightly different for Zen 4 vs. Zen 2 as long as the compiler is programmed to understand that Zen 4 has those extensions. But all that is the COMPILER. Game devs don't deal with this. They write code in high level languages, not machine language or Assembler. This ALSO means the very thing I said before, which is you can't look at compute units and get any kind of idea for how powerful the PS5 will be for graphics because we don't know the GPU generation. A compute unit of RDNA 2 is not the same as RDNA 3 which won't be the same as RDNA 4. You need a baseline before you can start making predictions on frame rates, etc...... Most of us knew that RDNA 4 HAD to make a big jump in RT performance or Nvidia would bury AMD and Intel would start to cut into AMD's marketshare because believe it or not RT is a big deal. It's what game devs, or I should say their BOSSES want to use because it takes less time. Time is money. The question is, is the IP that is going into making these custom APUs belong to AMD to where they can use it across their RDNA 4 stack? Sony did a lot of work with improving RT performance , so it could be shared IP and AMD has permission to use it, or it could be mostly Sony's IP and AMD can only use it for Sony's APUs.
@@mojojojo6292 And yet STILL I make the comment because, it depends on the game. This is a MUCH more powerful graphics engine. We'll agree to disagree that a better CPU make better fps.
@@johndoh5182Sony has to keep the same CPU or compatibility with non patched base PS5 games is a no go unfortunately. Definitely sucks but PS4 pro had the same jaguar CPU as base ps4 but just over clocked. Hopefully PSSR and GOOD frame gen can help the low CPU.
@@jose131991 I don't know enough about the Jaguar CPUs to know why that happened. What I do know is there is NO SUCH THING as a compatibility issue with X86-64 UNLESS you move BACK to an older CPU that doesn't have the same extensions for instruction sets. There is nothing inside a Zen 2 CPU that a Zen 3 CPU won't do. And it's not that an older CPU can't do pretty much the same thing, it's that the compiler, for which Sony has nothing to do with, will compile different code when there are differences in the instruction sets. It also means the execution of that segment of code will be slower. But this ONLY applies to NEW extensions. Zen 2/3 are exactly the same. The only difference I know for Zen 4 is AVX-512 extensions. But that doesn't create an issue for games compiled for Zen 2. It would only have an effect going backwards from Zen 4 to Zen 2 So, try to describe a situation where you think there will be a compatibility issue and I'll tell you why you're wrong. It's X86-64 ISA one way or the other. There is NO voodoo magic involved.
@@johndoh5182 a better CPU does deliver better FPS when not being GPU bottlenecked but consoles target 60 FPS max outside of vr. Zen 2 has 0 issues delivering that in any games.
It's easy to look at a spec sheet that says "4 box / 1 tri" and say AMD's not behind, but when you look at pure RT workloads (pathtracing) even the RDNA3 cards drop way way down the performance charts. The 7900 XTX can't even keep up with an RTX 4070 that draws half the power. There's clearly a lot more to the performance equation than these simple numbers.
The PS5 Pro is said to be as powerful as the 7700 XT and the games are getting more demanding every year too, At that time even a 4080 would barely be enough for 4K 60. And don't expect the performance of a 5080 in a $500 console
Hey I was there also, the ps5 gen is arguably the best gen in history....it's def the best console launch in history( when it comes to games, it had a ps5 only demon souls remake). I can name 20 to 40 good to great games in 3 yrs 3 months... I bought all consoles since ps2...ps1 I was 15. Gamers are spoiled or just looking through roe colored glasses, Sony didn't even have good exclusive games back then.....
Depending on how Sony will be marketing the Pro machine i may or may not buy it. I mean, if we don't get better FPS, i have much difficulty to see the point. A bit better graphics is nice for sure. But for me, the FPS improvements are much more important. Especially at this point in time!
It’s just not worth it. What they want, is something that is going to run GTA VI a little bit better? Maybe some of their first party games will look a little little better. The issue being that, like anything else… Third-party developers are the mainstay as far as game releases. Third-party developers are not going to waste the time and energy, developing for a system that is going to only be bought by a small percentage of people. They might up the resolution or frame rate, but aren’t going to take full advantage of it. I like Microsofts idea in starting the next generation early since this one was essentially a bust, and the next needs to be a leap from what is to what will be. The latest technologies, AI acceleration, raytracing acceleration and a huge leap in CPU and GPU power. I am thinking they are going to go ARM with backwards compatibility to x86. Which, as shown for Apple devices, has made a huge uptick in computing power. I am also wondering if they aren’t going to do the same for the GPU. As, the way they are talking… They want something that is a generational leap. Like the original Xbox or Xbox 360. something that you are immediately going to see the difference between games from the prior generation and the next. Now, Moore’s Law tells us that it is unlikely… But, the current generation of consoles have been really just an iteration. So I think with the move to ARM, they can unleash a power that is a significant leap as opposed to what came before. We will see. As, it seems we are always promised this… But it really hasn’t happened in a significant way for a while. As I always say, we are simply playing higher resolution version of games we played 20 years ago. until gameplay, physics and AI catch up to the visuals… We are simply just fondling higher resolutions with no real change to the way we play.
GTA6 is likely to shift a lot of PS5 Pros. PC gamers are very interested in GTA, and consoles will be the only way to play it for some time. And as a PC gamer there is no point getting an Xbox.
The problem is compatibility to current ps5 games . They usually don't change the cpu architecture in the same generation. Probably because it would mess with backwards compatibility on ps6 too
@@edeneal3336 If that were so PC would have the same issues and yet we have varied CPU's across the board.. and verry well optimised games. It's not the "architecture" but the core count, speeds, amount or threads etc that you have to work with when it comes to developing a console game
Gpu is awesome but why keeping a zen 2 CPU that'll totally bottleneck games performance that heavily rely on CPU power ?? why in hell sony doesn't update that feature leveraging the Pro making it an ideal and well justified upgrade for consumers ??
The GPU upgrade doesn't seem like a next gen upgrade (45% faster rendering), so the CPU will be probably just fine with 10% faster and more bandwidth. If raytracing hardware in the GPU ist more modern it probably won't have such a great impact on the CPU as well. Also its a console. If it were a windows PC i would complain about the old CPU. That said the games will all have to run on PS5 as well, so a much stronger CPU doesn't make too much sense. 60fps is possible for most modern games on PS5, only the graphics and image quality ist hurting with taht framerate. i guess PS5 Pro will solve that image quality problem (with upscaling too, thats just part of our new gaming world).
The zen 2 core is there AGAIN Because the cost and more yet because the backwards compatibility with PS4 AND other stuff than are planning , and remember THE road of PS5 video 3 years ago and mark cerny said than having THIS unification take years of efforts by AMD and putting a better zen core like 3 or 4 is like getting rid of the PS4 backwards compatibility , if Sony wants to have a better zen for a better consolés he needs to be again working with AMD for the unification for a better zen core with all the PS4 stuff and other things than the zen 2 cores have already and that takes a Lot of time Again , don't surprise me than are launching the PS6 on 2028 it's enough time for adaptation
@@gamingedition5165trash according to who? Current consoles are slightly weaker than a 1080ti. And why are you saying "already"? 1080ti was released 7 years ago 😭
Cerny and his hyped up specs gave us the PS5. It was supposed to be the greatest achievement in gaming to date. I remember every day Paul had something to say about how amazing it was going to be with “RDNA” 2,3,2.5… With all the amazing Specs and the power of the SSD and RDNA the PS5 under performed in every way. Paul, you and Cerny have lost all credibility. Apparently all these souped up specs do not translate to good games.
$600 sounds good, but it would have been great if it were released now at the tail end of the SRAM price collapse, we could have gotten a 2.5TB console for that good price, now we will be lucky to get 1.5TB
The PS5’s ray tracing is allegedly quite cut down even relative to the RDNA2 architecture on which it’s largely based. So a 3x improvement over that isn’t necessarily going to be that remarkable over RDNA3.
It is not true since the PS5 API has better performance than Xbox and graphics cards of the same balance. In fact, the digital foundry itself uploaded a video to its social networks, a video with said test and after seeing its performance with games like Spiderman. 2 Surely the PS5 Pro will have RT performance that will be a big leap, that is if the PS5 Pro is real because there is nothing official yet. Abrir en Google Traductor
I've invested a lot of money in hardware. 2 PS5s , PS VR2 , the Portal. I'll probably get the Pro but not on day 1. I'm going to wait for GTA VI like Sony realistically wants me to do.
I'd say very few people outside dedicated movoe nerds have 5.1 setups, it's a hassle to have all that cables and speakers around your livong room, especiallly when you have to clean it up.
Team ICE... But I know that Insomniac will still be involved with ML as they already experimented with software version for muscle deformation and let's not speak about RT and Temporal Injection for upscaling.
Working in and around small gamin technology startups I've heard this next console will be more easily comparable to off the shelf AMD hardware like the Ryzen 5800X on the CPU side and they will not be going with the 3D-V Cache version to keep cost down even more and on the GPU Compute side close to the 6800/XT
I think regardless of what specs the pro comes with in a few years it will be back to 30fps quality in games simply because gpu tech cannot keep up with the level of graphical fidelity that game engines continually come out with. I mean that's just a fact. More gpu power will be better obviously but it can't account for poor optimization that many games seem to get continually released with. The technology ideally should get to a point where it can run all games at 40-45 fps minimum while the benchmark should always 60fps and above the problem is that's easier said than done it seems.
But most games were multiplatform meaning they had to run on that tablet cpu in ps4. And even PS5 exclusives showed nothing on cpu side that ps4 didnt do. Nobody utilized the current gen CPUs at all. No game out there is CPU bound.
@@outlander234doesn't matter. New AAA games will be cpu bound mostly at 30 fps on base ps5 and 40ish on ps5 pro. Dragon's dogma 2, Gta6 and god forbids monster hunter wilds will probably be 30fps. We are going to have the same problems from last generation
@@edeneal3336 No they wont. RDR2 ran 30fps on base PS4(which had weaker CPU than PS3) and I see nothing so crazy in GTA6 on CPU side to bottleneck it. But again you people dont understand its up to devs, they can push more people and cars on the screen and bottleneck any CPU out there if they want. They can also push fidelity of raytracing and bottleneck every gpu out there. Its ultimately their design choice. But I see no reason for GTA6 not to have performance mode just like every game now. And people will still complain. Like why complain? You cant have highest fidelity possible and 60fps. PC gamers should understand this. Even if you have latest hardware there are still settings on PC that will make your game run at 30fps. And naturally they lower the settings and get 60fps. I see no one complaining about this simple fact. You getting a console for 500 dollars that can run pretty high settings on 60fps. What more do you want?
well obviously why wouldnt it? AI is massive going forward for EVERYONE!?? Its a cheat code for EVERYTHING! Car manufacturers are employing it, Nvidia, AMD etc... its like you saying lets go back to 16bit from 32bit....
Hmmm..8k 30 huh.. wasnt there a 8k label on the ps5 box?.. yet it cant even play most games at 4k 60 and if it can it has to have all kinds of tricks like dynamic resolution and stuff.. i mean it would be super cool if it could but the ps5 was very underwhelming compared to what we thought we were getting
The problem isn't even PS5 hardware, its the games. Too long crossgen, too few good exclusives, too much wokeness. The Pro will give a 60fps with better image quality (dynamic resolution and upscaling will probably still be part of it, but it will be better). I don't care about 8k or the marketing blabber about it, i just want better image quality on my 4k TV which we will get.
Find me a computer that can run 8k video/games with an equivalent of a 2060. I'll wait. If you looked to research for one second with a lil bit of knowledge you would know exactly what your experience is bound to be.
@@seanc6754 And it technically can. The point is it's quite absurd to want 8k video for a console priced at a mere 500 dollars, and this was to be expected.
Any news about RTX 50 Series ?I'm still playing PS4. You have said do not buy a graphic card at the present and waiting for RTX 50 series. How about RTX 4080 super ?
@@Hexenkind1the xx90 and xx80 have typically launched within about a month of each other. It's more likely that they both release this year or neither of them do.
@@Hexenkind1 People said that too when 30 series was releasing, "oh just wait for the 40 series guys!" LOL and look how that turned out, especially with the price
with those huge specifications than PS5 PRO has im very than has a 5 or 4 nm chip , there s no way than with those specs is having the 6nm Oberon plus chip again , is to much
I don’t think we are getting any advanced physics. The games for this console will need to run on PS5. Nobody is going to make a game that is only going to hit about 20% (if they are lucky with sales of the pro) of PlayStation’s total install base by putting in features like physics that isn’t backwards compatible with PS5.
It doesn't matter what the hardware is, without games. And it has very little to offer at the moment. I bought a ps5 and it works as a very expensive charging dock.
The Cpu is technically worse than the base ps5. It will bottleneck the gpu way before same ever happens on base ps5. Any attempt to increase the resolution will instantly tank the Framerate
A raw performance improvement of 45% after 4 years is just laughable. Maybe nice to have for new people who are getting a PS5 for the first time, but as an upgrade I don't find that very attractive. I doubt even the much higher supposed RT and upsampling capabilities are enough to change that, but I'm just ready to see what Sony is thinking with the Pro, because I doubt that all the rumors will turn out completely wrong at this point.
This isn't "new" hardware or a "new" platform. It's still a console. It's still a ps5. It needs to stay at or near a 500$ price point. Sony can't just slap a 1000$ price tag on it like it's a new PC component. You thinking that this upgrade is laughable, is indeed laughable in itself
Lmao 😂dude stop I’ll keep my rtx 3090 and then upgrade to a 5090 at the end of the year Ps5 “pro” is a JOKE Here’s a tip just follow the latest GPU news to know what’s really going on in industry the consoles are always super behind lmao
@@Mr_CopaceticGamer and its funny that some are even saying the pro is comparable to the 3090 or a 3080...lol...these people just see the Teraflops and think "look!! The Teraflops!! it has about the same Teraflops!! It must have the same performance!!"...lol Also, everyone is talking about the GPU. jumping up and down about playing GTA6 at 60fps....forgetting that the Pro is using the same weak Zen 2 CPU.. that's gonna cause a bottleneck.. so they better hope that GTA6 has a performance mode on the base PS5 because if not..they are SooL...lol
@@ItzMeWill STG this is ridiculous They are truly brainwashed sheep at this point..! My 3090 and i7 1200k cpu with 32gb of ddr5 destroys a ps5 “pro” 🤣🤣🤣
They don't want ps5 pro to take the place of ps6 which they will be releasing somewhere in 2025. Basically ps5 was a flop and they know it because of reason outside their fields (scalpers) for which devs focused on ps4 backwards compatibility for most games otherwise they won't have much sales and that's why many games are stuck.
Maybe AMD finally adds dedicated raytracing accelerators so engines no longer have to artificially limit all effects to the worst-performing and worst looking ones? Some physical based lighting or environmental sounds would be great again... right now just not used cause those things run like crap on RDNA.
AMD has a habit of doing things their own way, the don't want to copy what NVIDIA has done, and also they are probably not allowed given that is NVIDIA's idea and copyright..
@@exoticspeedefy7916 There is no patent on that (copyright is for authorship). And it is really frustrating just how much better-looking effects for less performance there are than stupid bruteforce flat reflections or bad GI.
@@ABaumstumpf Then that probably just leaves their reasons for doing something that is uniquely their own thing. They have done pretty well for their CDNA architecture I would suspect they may design the next Radeon with that in mind
TMUS use ai cores to boost raytracing performance by PSSR method ...basiclly it run same performance RT as 4060 sadly...not enough compute units to beat 4070 or even 4080...it might be in level of 4070 by using performance mode RT by utilize PSSR mode peformance it can but in quality mode...it perform poorly in RT due to 60 compute units is low...also take consideration it does run hot as 7900xtx...its why 8900xtx was cancel for...temps were hovering 130c
The PS5 Pro is said to be as powerful as the 7700 XT and the games are getting more demanding every year too, At that time even a 4080 would barely be enough for 4K 60. And don't expect the performance of a 5080 in a $500 console
This will make the PS6 look minor in improvements, if such specs are correct. PS5 vs PS4 Pro already seemed like it was not that exciting. Same with Xbox One X vs the Series X. Hopefully we will get confirmation of what PS5 Pro is really packing soon.
The problem was the extremely long cross gen and there are still too few exclusive games that really push the hardware. In the end its still a PS5, the games will all have to run on PS5, same CPU, 45% faster rendering (GPU) and better RT. PS5 games will run in 60fps with better image quality (probably still not native 4k in some cases), which is fine, but not next gen. PS6 is probably still a few years away. Honestly i'm ok with upgrades midgen and then a bit smaller jumps for next gen. Playing new blockbusters on 6-7 year old hardware would be worse, like i had to play Xenoblade Chronicles 3 and Zelda Tears of the kingdom on the old Switch, would have prefered to get them on a Switch Pro or Switch 2 with more Power.
The PS5 Pro is said to be as powerful as the 7700 XT and the games are getting more demanding every year too, At that time even a 4080 would barely be enough for 4K 60. And don't expect the performance of a 5080 in a $500 console
Too bad that Sony has such shitty publishing contract that developers on the platforms can just pull their games and thus pull customers who paid for "digital license"s rights to have and download the game. they might not want to maintain the servers anymore, but when you have single player games or games that allows for 100% offline play, or movies that are paid for individually, Sony as the publisher platform should demand the rights to provide a copy for it to the end of time.
Another bs from sony. Base ps5 was marketed as 4k 120 up to 8k visuals but still runing games in checkerboard or upscled from 1080 or less to get 60fps in 90% of games. Ps5 pro with 33.5tflops and better cpu must be at least 800$ or more. I have normal ps5 and series X enough for this gen :)
Good for you! But what you said is not correct. Most games are 1440P or 1800P on ps5. And 4K120 is possible, but with a lot of compensation... Most devs choose for 30fps graphics wise. But I guess ps5 pro will be a good 60fps console.
@@painkillergames1030 well SEE , if this true about what are saying for PS5 PRO being consolé friendly for Game developers than no problem but we need to SEE that on action of course
its in the middle of the the specs of Navi 22 or Navi 23 and has the same cache specs as Navi 32 with a 256bit bus. I don't know if there was anything more than the cache size from RDNA3 that it got but it most likely got whatever proprietary stuff from the PS4. the fact that Sony thought the RT cores from RDNA4 were worth including is pretty exciting.
@@minus3dbintheteens60 Its 2025 $500 is not a lot of money anymore. Playing AAA games at 1440p/60fps for $500 is a steal . I love respawning and fast traveling in a few seconds not a few minutes with a ssd over a hard drive .
So what Im potentially getting from this is its unlikely to give us locked 4k 60+fps in most titles (in scenarios where the base ps5 cant do that anyway via a performancemode) due to the CPU being only slightly better? At least in majority scenarios where cpu bottlenecks exist. Might skip this one afterall and wait for ps6...
@@Crashed1319634k 60 without max settings are very possible. Probably upscaling RT performance mode from 1440p to 4k, which explains why they're doubling down on PSSR. You have to remember, 1080p RT performance mode to 1440p RT performance mode isn't a large jump, and it goes a long way to improve immersion & fidelity.
@@dondraper4438 For economical Console for casual players in the under $1000 platform range . I would just avoid RT and put the effort cost into Native 4k/60fps locked to keep the price down. People will prefer 4k/60 over 4k upscale/30fps with RT all day long. Shiny floors and Widows are not worth the fps and res hit . Leave RT to the $1,500+ platforms only .
WAIT, natural language communication, thanx to AI specs built into the PS5 Pro? (like the Chatgpt mod for Skyrim??) ... really looking forward to that! (hope Bethesda, CD Project Red & Larian use such too, even if they add it retrospective to some older games, especially for companions for PS5 Pro and the next Xbox etc.) ... this could be the Switch 2's big weakness, if such AI NPCs take off, and the delayed Switch2 won't be capable of it)
Paul, I'm sorry I'm confused. Towards the end of the video, you're saying if a game can't do 60 fps on the base PS5, it won't be able to do 60 fps on the PS5 PRO ? I thought this was the whole point of this PRO version. Yeah for better ray-tracing and visuals sure, but I thought just as a big a priority was higher frame rates. So these games won't be able to do 60 fps ?
Consoles will never go fps first. They always go for higher graphics at 30fps. That's why I game on PC so I can choose my own. My pc is more expensive than console tho so the performance is way better than even the PS5 pro. I can choose 4k with raytracing and 60+ fps. If you have the money just game on PC. Much more freedom and you can play all the old games ever made too.
It will only be able to add resolution to an existing 60fps mode. So maybe and I mean maybe a rough example would be whatever the resolution was for a performance mode could be improved by 540p plus the upscaling technology.
expect FF16 to run a better 60fps mode, as other games at the limit (Dragons Dogma 2).., not to mention new gamesike Chrono Odyssey, GTA6, Ghost of Tsushima2 , etc.
Some games will be capped to 30 on the pro because of CPU limitations, idk how people still don't understand this, all games can have resolution improvements though
Dev costs are skyrocketing. Ray tracing can save a lot of work by doing things in real time which would otherwise need to be constantly baked in and tested by multiple people. The better RT is the less mindless work Devs will have to do
We all love Playstation ,can not wait for it. PLEASE talk properly into the microphone ,your voice is not good grabbed , as a tech guy you should know it.
It's a custom RDNA 2 and the PS5 PRO is gonna pass for the Same faith but THIS time around is gonna have a custom RDNA 3 with RDNA 4 inside of it because THIS consolé has a few thing than the next RDNA 4 has but without the infinite cache and remember than Sony themselfs do a good job with their custom RDNA 2 on the base PS5 SO again , i'm very sure of Sony do that again for a reason , maybe something s wrong with AMD with their tech , we dont know that , maybe for thats why Sony create s he s own upscaling technology
@@scoty3434If I remember correctly the PS5 doesn't have full AVX support like the Xbox Series consoles do. Not a jab at Sony or anything like that, just an example of how custom Sony's SoC's actually are.
@@dondraper4438 mmmm but i never SEE that on action on Xbox series x after almost 4 years SO i definitely pass about what that console has because Microsoft have a Lot of time to prove it and never deliver what was promised with that xbox consolé, but i still wonder why Sony skip the FSR tech from AMD , maybe because Sony just want to adapt the hardware for their own needs like they DID with the PS5 base and Slim with their custom RDNA 2 chip or maybe because that AMD tech don't have the requirements or not acomplish what Sony is Looking with PS5 PRO and having no choice for Sony to create he s own upscaling tech solution , maybe because of that , one of the 2 or maybe are the 2 the reason of that
Nope, games are gpu heavy and the ram doesn't get much faster.. the throughout and streamlining is much faster than any PC could push, still. Because direct storage still isn't utilized. But the PlayStation 5 isn't either...
Whatever Microsoft goes with, what I do know is that Sony got the drop on them. We might see a mid gen Xbox like 2 years from now at the earliest. However the recent rumors of next gen Xbox targeting 2026 tells me that Microsoft is just working on next gen hardware instead.
They should just not even offer RT on any platform that is under $1000. RT is just not worth the frame rate drop . Shiny floors and widows causing 30fps from 60fps is not worth it .
Even on platforms with more than 1000, RT consumes too many resources, affecting the performance of the games. I would say that they should make a better effort to apply other technologies such as lumens, for example, since RT is not essential for a game.
Gaming is dying young people are giving up there consoles to go outdoors with there friends its going back to the old days were people forget about stupid technology and go learn to talk and have fun with there real human friends.
What is my incentive to get the Ps5 pro? Sony has yet to stop making games for Ps4 and pro. They continue to do remakes, remasters and cross gen games, so have we even seen what the PS5 base can do? I dont think so. So they are going to have to produce exclusive content if they want my 4-500$ for the Ps5 Pro.
They still made games for the ps2 into like 2014.... 14 years after it came out. 8 years after PS3 came out... What are you so mad about? This is how they have done business for over 2 decades. You still bought the new systems didn't ya? Or did you wait until 2015 to buy your first PS3? Wait till 2020 to buy your first PS4? Stop being silly
yeah I dont think im gonna bother upgrading as you say what games we even seen as next gen. its probably good for people who haven't bought a ps5 but for existing ps5 owners there's no incentive
@@d8l835I didn't buy a PS4 and my brother has given me this PS5. I haven't seen them as worth the money, they are disappointments compared to the PS + 2 + 3. Having said that, play FF7 on PS4 then on PS5 and tell me you don't want the upgrade, and that's not the only example, there are many, many, many examples. I like that the PS5 has backwards compatibility so people like me can play those (few worthwhile) PS4 titles we missed, like Uncharted 4. I really think that what stops me wanting to spend my own cash in a PS5 is game Devs, if there was a patch for these PS4 games to run at a higher internal render resolution on PS5 to incentivise a second playthrough or another game sale then I'd be more stoked and see more value in the console
Rdna4 will be a gimped, lackluster gpu just lika RDNA first generation, rdna5 for will be similar to one used in playstation pro, just like what happened with 6000series. If you look into it, amd is milking just like nvidia. It took them 5 generations of milking the customer to deliver a proper gpu.
I'm asking the Same and definitely something s up with AMD than Sony just go for other way doing their own upscaling solution, probably realize than the AMD upscaling tech is not gonna benefits a Lot what s Sony is LOoking for PS5 PRO and more ahead
Considering that you can already find the slim disc for 480 you're on point with the new price of the disc slim. However, IMO the Pro will be €550 with the disc, maximum €550 without the disc, no more than that.
Please stop smh, the gpu is needed for what they are doing. They don't need to do anything to the cpu, if anything a slight overclock/higher frequency but nothing warranting a new cpu.
Did it again? Like its some talent? All they are doing is using the "what ever is current in the same price range" chip that happens to be out. The Pro models come out in year 4 of an 8 year console cycle, and in PC terms, that is plenty of time for new better chips to come out and then come down in price to match the price of the original console chip. He isnt some genius. Its common sense. If anything he was short sighted with the PS5 launch as instead of waiting for AMD to release a chip with the full RDNA3 feature set, they shipped without it. Microsoft is the one that had the patience in waiting for the better RDNA3 based chip.
rdna 3 in a ps4? you mean ps5? Guess what its rdna 2 & all that full feature set did fuck all for the series s & x, you don't know what have the customisations are for ps5 as most were not revealed.
unfortunatly ,the cpu must remain on the same architecture , otherwise it would mean a total recoding for ps5 and ps5 pro , since they both share the same cpu architecture , the ps5 pro will simply offer more 4k 60 and 1440p 60 fps with raytracing
CPU is trash, I’ll stick with my 3090 till 5090 drops at the end of the year..! The consoles are trashed they’re always behind even when they come out ps5 “pro” is already dated lmao Sony ponies are fucking delusional af, wow I enjoy your exclusives on my PC. Running way better than the PS 5 pro 😂😂😂 this is just sad
Lol wtf? "I'm gonna keep my PC that costs 4-5x more than a console because the consoles are trash and always behind" You're the delusional one pal. On what planet is a box that costs less than just your gpu going to be better than your entire PC? ...at 500$.... Lol wtf is the matter with you?
Con man? Lay off the crack bro. Cerny is easily in the top 3 influential people in the history of gaming. Cerny's sh-ts likely have more talent than you ever will!
😂 so silly my gosh your delusional Update the console is getting slammed after we all know they using rdr2 with same CPU 😂😂😂 Nice try. Maybe next time in 2028...nah never 😂😂
The RDNA 4 components are genuinely intriguing and the increase in memory bandwidth is a nice, unexpected bonus given the shared architecture. That should definitely make an impact. I understand why they kept the same CPU and I'll certainly take a 10% bump any day, but that is a bit disappointing given the handful of games that appear to be cpu bound on the PS5. Overall, very pleased with the bump in performance. And fortunately for Sony, I have more money than sense so I will certainly be getting a Pro on day 1.
Remember when xbots were saying the series s would have higher fps than the ps5. Maybe that’s why Xbox set their series s videos on RUclips to private . lol
Lover Cerny! That guy is welcome at any of my cookouts. Lol
Wth
Lord Cerny🙏
So all your sources were wrong and Toms is the way to go. You’re reporting someone else’s confirmed info. 🤷🏻♂️
😮😅😅😂😂😂😂😂😂😂😂🤣🤣🤣🤣😭😭😭😭😭😭😔
whos tom
@@wrathashura1145 his channel is called Moore's law is dead
Yah thats pretty embarassing
The information Tom was reporting for months was wrong until he dropped his new info a week ago… so what’s your point?
RTG is giving him credit
Yea, advanced watermarking is implemented in various large companies as a way to track leaks, sometimes down to the individual that did so. Often times in the case of sensitive information, that isn't limited to product leaks(can be finance, employee info, security, etc).
Some video games also use this to identify the player profile even if they try to hide the nametag
Watermark isn't necessarily the traditional kind. It can be a code of pixels shifted in the image, or minute variances in the shade of color (easy to test with a program that already knows what it is looking for, near impossible for a person or a program that doesn't already know "the code / format")
Yeah but they shared info already with inside studios, 1st party studios and 3rd party studios. So Sony is not counting on keeping any info under wraps anymore.
Pricing will be like last time I suppose.
Meaning 100 more.
150 for the disc version.
Yep (most likely)
do you mean 649 for disc version?
Lol sony are way more skint now ,you may be in for a shock
The retail normal price of the PS5 slim with the disc drive is €550 (tax included), but you can easily find it for €480 at all the major retailers, and even Sony itself frequently puts it on sale at that price.
So I predict that the PS5 Pro with disc will be €550. And if they want to be sneaky it will be €550 without the disc, but no more than that.
If it is only $100 more I may upgrade .
Sell my ps5 (Disc version) for $300 and buy the Pro for $600 .
Realistically, this is roughly what I was expecting and it makes financial sense from a business point of view. It has to be competitively priced while offering real world improvements.
Obviously, with faster memory offering more bandwidth, this will help with an overall uplift of performance way beyond the seemingly small cpu increase, and coupled with pssr we should see a bigger performance uplift than the basic specs suggest.
There seems to be a lot of confusion with how a system performs as a whole. People look at cpu or amount of memory and come to some widely silly conclusions.
Idk PS5 standard already had FSR and yes i know PSSR performs better - but i really doubt it's worlds better in terms of performance.
Faster memory won't help (bring any uplift in performance) if it wasn't bandwidth bottlenecked, and I doubt it was
The base PS5 had some clever custom enhancements like cache scrubbers, so I wouldn't be surprised if we see further ingenuity like this in the PS5 Pro's design.
@@NieR.AmandaSony do seem to be into the whole customize everything scene so i wouldn't be surprised either.
It must be decently faster because Sony aren't idiots and it's the PS5 pro.
@@Alakazam551it's has 300 TOPS of performance at its disposal. That so much that not only could it easily match DLSS in quality but also enable Ray reconstruction if Sony wanted in the future and RR drastically improves rt fidelity and visual fidelity in general
Cerny the genius,Sony has a talented employee.
In fact, he is a consultant, hired by Sony (he has spoken about benefits of this approach in the past).
Pretty much the only competent employee of soyny lol
You know that AMD designs the APU right?
@@VoldoronGaming Mark Cerny has made patients on this tech for some time now and the Apu maybe designed by AMD but Cerny custom the chip sir...
@@VoldoronGaming PS5 was did the same way..
The architect was once again is writing history just like everytime.
No he isn't, are you just going around posting the same hyberbole everywhere? LOL
That thumbnail yo LOL
Its all about the best performance visual upgrade, within a £499 breakeven budget Vs reliable. This should see fidelity mode hitting the vrr window and 1440p 60 being largely viable for AAA, which makes upscaling options cleaner.
And the 1440p would be upscaled with PSSR for a 4K like image similar to DLSS quality so 4K image quality with 1440p performance.
Xbox players in the comments are salty 😆
I hope that the 3.85 Ghz CPU frequency is false information and its actually going to be higher.
Zen 2 can easily do much more than that, i was expecting 4 Ghz for the base PS5 back in the day, if even the Pro cant even hit that its gonna be really bad. Eariler leaks suggested like 4.4-4.5 Ghz for the Pro and thats a huge difference.
Many games that are struggling to hit a steady 60fps on the PS5 are CPU limited and with such a little improvement they will basically run the same way... it still wont be a locked 60...
Yea or sucks but they have to keep zen 2 or else BC with base Ps5 games are a no go and the consumers aren’t going to jive with that especially with base PS5 being fully BC with ps4.
Ps5 pro $549.00
Ps5 $449.00
Ps5 digital $399.00
This is my thoughts about the price, what do you think?
i think they will do ps5 pro digital at 550 dollars and a disc drive included version at 600 dollars, but yeah in general i agree with your predictions
@@_lisan_al_gaib I never think about that, but it’s true a digital model will be a that price and the other one a $599.00 let’s see on this holidays
Soulja Boy Pro console $299.00
Im pre ordering the Ps5 Pro as soon as it available.
i pre pre ordered it.
I already have it.
I already returned it.
Ghost 2, Chrono Odyssey, GTA6.., definitely getting a PS5 Pro to run those games smoothly
Wasteeee
What I do not understand is:
If the PS5 Pro runs on an AMD GPU, how can they use a custom Upscaler on it?
And will RDNA 4 also use machine learning then?
Thanks.
Interested in what they will come up with.
Both Sony and Microsoft use AMD, yes, but it is not off the shelf hardware. They customize it to their needs. If they want a functionality that AMD's design doesn't support then they pay for it and AMD implements it for them.
Its an apu which includes both the cpu and gpu into the die, which is also why it generates so much heat.
Haven't AMD recently advertised the imminent release of their ai tech...logic would suggest something along the dlss route
@@lancealex382 Yup. Exactly.
Which is why I am asking.
In Cerny we trust! ☝🏻
Why stick with zen2?
Why not? If they are offloading upscaling to dedicated hardware, it wouldn't make sense to have a vastly more powerful CPU than what is in the PS5.
This is the same generation of hardware after all. I expect PS6 to have the massive CPU jump, proabably Zen 5 if coming out in 2027/28.
Console are for casual gamers who want to play AAA games for the least amount of money as possible .
I like that my $500 Ps5 can play new games at 1440p/60 .
Put in a Zen 3 and now you have a $700 ps5.
It’s for back compatibility.
I remember the videos before the PS5 came out talking about how powerful it was gonna be, and here we are
You might be thinking about xbox 😆
@@rudytay83 2 Terraflops which didn't amount to much. Now lead by the Pro will be even bigger!! At least until 2028.
Those masterpieces are coming soon, now that the crossgen period is over.
Expecting some absolutely visual gems to launch to launch this year and next year.
@@dondraper4438 Exactly!! Expect the Triple A titles from Sony 1st party studios to showcase all the Pro specs when the games launch in the 2nd half of the generation. Wolverine, Last of Us 3 and new God of War to name a few.
And the CPU? STILL Zen 2??? I haven't believed that rumor either. I didn't believe that PS5P would be anything less than RDNA 4 based on when it was coming out and I SAID that when Sony launched the PS5 they did with a brand new graphics gen from AMD, that Sony worked on WITH AMD, and it would have made no sense to use RDNA 3 for Sony to work with AMD on. If they were going to put engineering hours into something I felt it would be new.
It also doesn't make sense to use Zen 2. It should at least be Zen 3 which has better IPC and games better. And I can't figure out why SONY would WANT to use Zen 2 for a new game console, a NEW PRODUCT, and use Zen 2, when Zen 5 is about to come out. It makes the console look OLD when someone reads the specs.
Also. it's X86-64. It makes NO DIFFERENCE to a program that's compiled for X86-64 if you're using Zen 2 or Zen 4, UNLESS for instance Zen 4 has extensions that Zen 2 didn't in WHICH case the NEWER CPU would be better to use. Zen 4 for instance has AVX-512 extensions. A compiler can take advantage of that and spit out code that's slightly different for Zen 4 vs. Zen 2 as long as the compiler is programmed to understand that Zen 4 has those extensions. But all that is the COMPILER. Game devs don't deal with this. They write code in high level languages, not machine language or Assembler.
This ALSO means the very thing I said before, which is you can't look at compute units and get any kind of idea for how powerful the PS5 will be for graphics because we don't know the GPU generation. A compute unit of RDNA 2 is not the same as RDNA 3 which won't be the same as RDNA 4. You need a baseline before you can start making predictions on frame rates, etc......
Most of us knew that RDNA 4 HAD to make a big jump in RT performance or Nvidia would bury AMD and Intel would start to cut into AMD's marketshare because believe it or not RT is a big deal. It's what game devs, or I should say their BOSSES want to use because it takes less time. Time is money.
The question is, is the IP that is going into making these custom APUs belong to AMD to where they can use it across their RDNA 4 stack? Sony did a lot of work with improving RT performance , so it could be shared IP and AMD has permission to use it, or it could be mostly Sony's IP and AMD can only use it for Sony's APUs.
Most console games target 60fps or less. Ryzen 2 is more than capable of delivering that. You only really need fast high end CPUs for 144+.
@@mojojojo6292 And yet STILL I make the comment because, it depends on the game. This is a MUCH more powerful graphics engine. We'll agree to disagree that a better CPU make better fps.
@@johndoh5182Sony has to keep the same CPU or compatibility with non patched base PS5 games is a no go unfortunately. Definitely sucks but PS4 pro had the same jaguar CPU as base ps4 but just over clocked. Hopefully PSSR and GOOD frame gen can help the low CPU.
@@jose131991 I don't know enough about the Jaguar CPUs to know why that happened. What I do know is there is NO SUCH THING as a compatibility issue with X86-64 UNLESS you move BACK to an older CPU that doesn't have the same extensions for instruction sets. There is nothing inside a Zen 2 CPU that a Zen 3 CPU won't do. And it's not that an older CPU can't do pretty much the same thing, it's that the compiler, for which Sony has nothing to do with, will compile different code when there are differences in the instruction sets. It also means the execution of that segment of code will be slower. But this ONLY applies to NEW extensions. Zen 2/3 are exactly the same. The only difference I know for Zen 4 is AVX-512 extensions. But that doesn't create an issue for games compiled for Zen 2. It would only have an effect going backwards from Zen 4 to Zen 2
So, try to describe a situation where you think there will be a compatibility issue and I'll tell you why you're wrong. It's X86-64 ISA one way or the other. There is NO voodoo magic involved.
@@johndoh5182 a better CPU does deliver better FPS when not being GPU bottlenecked but consoles target 60 FPS max outside of vr. Zen 2 has 0 issues delivering that in any games.
It's easy to look at a spec sheet that says "4 box / 1 tri" and say AMD's not behind, but when you look at pure RT workloads (pathtracing) even the RDNA3 cards drop way way down the performance charts. The 7900 XTX can't even keep up with an RTX 4070 that draws half the power. There's clearly a lot more to the performance equation than these simple numbers.
The PS5 Pro is said to be as powerful as the 7700 XT and the games are getting more demanding every year too, At that time even a 4080 would barely be enough for 4K 60. And don't expect the performance of a 5080 in a $500 console
We'll never have another Sony era as great as PS2 or PS1.
Hey I was there also, the ps5 gen is arguably the best gen in history....it's def the best console launch in history( when it comes to games, it had a ps5 only demon souls remake).
I can name 20 to 40 good to great games in 3 yrs 3 months...
I bought all consoles since ps2...ps1 I was 15.
Gamers are spoiled or just looking through roe colored glasses, Sony didn't even have good exclusive games back then.....
You already did with the ps4 era. Where you been?
I presume you also think nothing has beaten the wheel?
PS4 era was great too.
Depending on how Sony will be marketing the Pro machine i may or may not buy it. I mean, if we don't get better FPS, i have much difficulty to see the point. A bit better graphics is nice for sure. But for me, the FPS improvements are much more important. Especially at this point in time!
It’s just not worth it. What they want, is something that is going to run GTA VI a little bit better? Maybe some of their first party games will look a little little better. The issue being that, like anything else… Third-party developers are the mainstay as far as game releases. Third-party developers are not going to waste the time and energy, developing for a system that is going to only be bought by a small percentage of people. They might up the resolution or frame rate, but aren’t going to take full advantage of it.
I like Microsofts idea in starting the next generation early since this one was essentially a bust, and the next needs to be a leap from what is to what will be. The latest technologies, AI acceleration, raytracing acceleration and a huge leap in CPU and GPU power. I am thinking they are going to go ARM with backwards compatibility to x86. Which, as shown for Apple devices, has made a huge uptick in computing power. I am also wondering if they aren’t going to do the same for the GPU.
As, the way they are talking… They want something that is a generational leap. Like the original Xbox or Xbox 360. something that you are immediately going to see the difference between games from the prior generation and the next. Now, Moore’s Law tells us that it is unlikely… But, the current generation of consoles have been really just an iteration. So I think with the move to ARM, they can unleash a power that is a significant leap as opposed to what came before.
We will see. As, it seems we are always promised this… But it really hasn’t happened in a significant way for a while. As I always say, we are simply playing higher resolution version of games we played 20 years ago. until gameplay, physics and AI catch up to the visuals… We are simply just fondling higher resolutions with no real change to the way we play.
GTA6 is likely to shift a lot of PS5 Pros. PC gamers are very interested in GTA, and consoles will be the only way to play it for some time. And as a PC gamer there is no point getting an Xbox.
They should've gone for Zen 3. Faster and uses less power than Zen 2 at the same clocks
The problem is compatibility to current ps5 games . They usually don't change the cpu architecture in the same generation. Probably because it would mess with backwards compatibility on ps6 too
@@edeneal3336agree, they don't want to risk current and last gen compatibility plus cost savings
@edeneal3336 same cpu is the big problem. They should've upgraded
@@edeneal3336 If that were so PC would have the same issues and yet we have varied CPU's across the board.. and verry well optimised games. It's not the "architecture" but the core count, speeds, amount or threads etc that you have to work with when it comes to developing a console game
@@edeneal3336 Dude... it's an x86 CPU. It would have been fine.
Gpu is awesome but why keeping a zen 2 CPU that'll totally bottleneck games performance that heavily rely on CPU power ?? why in hell sony doesn't update that feature leveraging the Pro making it an ideal and well justified upgrade for consumers ??
Because of cost. Do you want to be paying $800?
@@exoticspeedefy7916sure if that means 4k 60 fps on games.
The GPU upgrade doesn't seem like a next gen upgrade (45% faster rendering), so the CPU will be probably just fine with 10% faster and more bandwidth. If raytracing hardware in the GPU ist more modern it probably won't have such a great impact on the CPU as well. Also its a console. If it were a windows PC i would complain about the old CPU. That said the games will all have to run on PS5 as well, so a much stronger CPU doesn't make too much sense. 60fps is possible for most modern games on PS5, only the graphics and image quality ist hurting with taht framerate. i guess PS5 Pro will solve that image quality problem (with upscaling too, thats just part of our new gaming world).
@@justsomeguywhowatchesanime6810It probably will be just that. (with some upscaling). PS5 needs more and better exclusives, thats the bigger problem.
The zen 2 core is there AGAIN Because the cost and more yet because the backwards compatibility with PS4 AND other stuff than are planning , and remember THE road of PS5 video 3 years ago and mark cerny said than having THIS unification take years of efforts by AMD and putting a better zen core like 3 or 4 is like getting rid of the PS4 backwards compatibility , if Sony wants to have a better zen for a better consolés he needs to be again working with AMD for the unification for a better zen core with all the PS4 stuff and other things than the zen 2 cores have already and that takes a Lot of time Again , don't surprise me than are launching the PS6 on 2028 it's enough time for adaptation
It's really crazy how good consoles will be, PS5 pro and Xbox next, can't believe my 1080ti going to be a trash compare to those.
By the time the next xbox comes out, the 1080ti will be almost 10 years old lol, but in that sense it is crazy how fast time flys by
Don't worry that 1080ti will die as a gladiator!
It's already trash compared to Xbox series X and PS5 lol
That's not true. A good 1080ti has roughly the performance of a 2080. Ps5 is very close to a 2070 super...
@@gamingedition5165trash according to who? Current consoles are slightly weaker than a 1080ti.
And why are you saying "already"? 1080ti was released 7 years ago 😭
Cerny and his hyped up specs gave us the PS5. It was supposed to be the greatest achievement in gaming to date. I remember every day Paul had something to say about how amazing it was going to be with “RDNA” 2,3,2.5…
With all the amazing Specs and the power of the SSD and RDNA the PS5 under performed in every way.
Paul, you and Cerny have lost all credibility. Apparently all these souped up specs do not translate to good games.
Yes, of course, you would surely do it better than both of them.🤣🤣🤣🤣🤣🤣🤣🤣
I think it will cost minimum 600
@@eplugplay8409 your funny 😄
$600 sounds good, but it would have been great if it were released now at the tail end of the SRAM price collapse, we could have gotten a 2.5TB console for that good price, now we will be lucky to get 1.5TB
@@minus3dbintheteens60 im not getting another console mabey next generation xbox but for now im pc guy
@@minus3dbintheteens60 2tb is bare minimum. But knowing Sony they will go with 1tb.
@@Jason_Bover9000 if you're a pc then theirs no need for an xbox
The PS5’s ray tracing is allegedly quite cut down even relative to the RDNA2 architecture on which it’s largely based. So a 3x improvement over that isn’t necessarily going to be that remarkable over RDNA3.
It is not true since the PS5 API has better performance than Xbox and graphics cards of the same balance. In fact, the digital foundry itself uploaded a video to its social networks, a video with said test and after seeing its performance with games like Spiderman. 2 Surely the PS5 Pro will have RT performance that will be a big leap, that is if the PS5 Pro is real because there is nothing official yet.
Abrir en Google Traductor
I've invested a lot of money in hardware. 2 PS5s , PS VR2 , the Portal. I'll probably get the Pro but not on day 1. I'm going to wait for GTA VI like Sony realistically wants me to do.
Why 2 PS5s
@@Vaughn8761 disc and 1 digital
Wasteeeee😊
Who is using headphones for their main choice of audio output with their PS5?
How many people do not use dedicated surround sound (5.1 minimum)?
I'd say very few people outside dedicated movoe nerds have 5.1 setups, it's a hassle to have all that cables and speakers around your livong room, especiallly when you have to clean it up.
People who aren't forever alone.
@@EmperorOfMan lol, I felt the heft of that comment 😅😭 🤣🤣
I hope gta 6 can hit that 60fps.
Team ICE... But I know that Insomniac will still be involved with ML as they already experimented with software version for muscle deformation and let's not speak about RT and Temporal Injection for upscaling.
Working in and around small gamin technology startups I've heard this next console will be more easily comparable to off the shelf AMD hardware like the Ryzen 5800X on the CPU side and they will not be going with the 3D-V Cache version to keep cost down even more and on the GPU Compute side close to the 6800/XT
Your sources are complete trash then.
Man clean up your desktop icons it drives me more crazy than all of your fake news
Haaahhaha. Ps5 pro is useless.
@@rajakhan12346 If these are the specs bro it's anything but useless.
@@exoticspeedefy7916 useless
@@rajakhan12346Hahaha you guys are shaking in your boots.
@@Wiiillllson151 cry more
Can't wait luv new hardware
I think regardless of what specs the pro comes with in a few years it will be back to 30fps quality in games simply because gpu tech cannot keep up with the level of graphical fidelity that game engines continually come out with. I mean that's just a fact. More gpu power will be better obviously but it can't account for poor optimization that many games seem to get continually released with. The technology ideally should get to a point where it can run all games at 40-45 fps minimum while the benchmark should always 60fps and above the problem is that's easier said than done it seems.
The consoles generally always have the games with the best graphics appearing at the end of the generation.
Mark Cerny is a Hero, while All MS xbox engineers simply Suck just a bunch of Clowns delivering series s.
paul take some creatine.
Mark Cerny looks like Dana Carvey.
haha i know right
Man what a weak cpu uplift…
What happened with cpu speed running low to mid 4ghz?
But most games were multiplatform meaning they had to run on that tablet cpu in ps4. And even PS5 exclusives showed nothing on cpu side that ps4 didnt do. Nobody utilized the current gen CPUs at all. No game out there is CPU bound.
@@outlander234doesn't matter. New AAA games will be cpu bound mostly at 30 fps on base ps5 and 40ish on ps5 pro. Dragon's dogma 2, Gta6 and god forbids monster hunter wilds will probably be 30fps. We are going to have the same problems from last generation
@@edeneal3336 No they wont. RDR2 ran 30fps on base PS4(which had weaker CPU than PS3) and I see nothing so crazy in GTA6 on CPU side to bottleneck it. But again you people dont understand its up to devs, they can push more people and cars on the screen and bottleneck any CPU out there if they want. They can also push fidelity of raytracing and bottleneck every gpu out there. Its ultimately their design choice. But I see no reason for GTA6 not to have performance mode just like every game now. And people will still complain. Like why complain? You cant have highest fidelity possible and 60fps. PC gamers should understand this. Even if you have latest hardware there are still settings on PC that will make your game run at 30fps. And naturally they lower the settings and get 60fps. I see no one complaining about this simple fact. You getting a console for 500 dollars that can run pretty high settings on 60fps. What more do you want?
@@outlander234consoles do not run recent games at 4k 60 with high settings.
@@chy.0190 I was refering to the supposed PS5 Pro. It surely will be able to do just that and yet people still complain.
They need a template for those developers to practice with.
Going to look like a clown again
Of course it will be, because it will be using WaveMMA instead of Temporal upscaling...
So, machine learning and A.I. integral to PS6 then?
well obviously why wouldnt it? AI is massive going forward for EVERYONE!?? Its a cheat code for EVERYTHING! Car manufacturers are employing it, Nvidia, AMD etc... its like you saying lets go back to 16bit from 32bit....
Hmmm..8k 30 huh.. wasnt there a 8k label on the ps5 box?.. yet it cant even play most games at 4k 60 and if it can it has to have all kinds of tricks like dynamic resolution and stuff.. i mean it would be super cool if it could but the ps5 was very underwhelming compared to what we thought we were getting
The problem isn't even PS5 hardware, its the games. Too long crossgen, too few good exclusives, too much wokeness. The Pro will give a 60fps with better image quality (dynamic resolution and upscaling will probably still be part of it, but it will be better). I don't care about 8k or the marketing blabber about it, i just want better image quality on my 4k TV which we will get.
Find me a computer that can run 8k video/games with an equivalent of a 2060. I'll wait. If you looked to research for one second with a lil bit of knowledge you would know exactly what your experience is bound to be.
@@mikeyplayzwrld i never said comp could run games at 8k.. but sony acted like the ps5 could
@@seanc6754 And it technically can. The point is it's quite absurd to want 8k video for a console priced at a mere 500 dollars, and this was to be expected.
Any news about RTX 50 Series ?I'm still playing PS4. You have said do not buy a graphic card at the present and waiting for RTX 50 series. How about RTX 4080 super ?
I wouldn't buy anything right now.
5090 will most likely be out at the end of the year.
But nothing else.
@@Hexenkind1the xx90 and xx80 have typically launched within about a month of each other. It's more likely that they both release this year or neither of them do.
@@jeezy0025 Just stating what the rumors say right now. And they say only 5090 this year.
Likely the 90 a week or so before the December holiday and the 80 around new years.
@@Hexenkind1 People said that too when 30 series was releasing, "oh just wait for the 40 series guys!" LOL and look how that turned out, especially with the price
there's no way in hell that's a 6nm chip, it would be ginormous
And hot as fuck too
It isn't 6 nm, most likely it is 4 nm.
Unlikely to be 4nm cause wafer cost is high for that node with TSMC. It’s 20000 per wafer
@johnhenderson7285
Well, RDNA 4 will be on 4 nm, maybe the custom GPU for PS 5 pro might still be on 5 nm.
with those huge specifications than PS5 PRO has im very than has a 5 or 4 nm chip , there s no way than with those specs is having the 6nm Oberon plus chip again , is to much
I don’t think we are getting any advanced physics. The games for this console will need to run on PS5. Nobody is going to make a game that is only going to hit about 20% (if they are lucky with sales of the pro) of PlayStation’s total install base by putting in features like physics that isn’t backwards compatible with PS5.
It doesn't matter what the hardware is, without games.
And it has very little to offer at the moment.
I bought a ps5 and it works as a very expensive charging dock.
so if AMD has caught up with RDNA4, hopefully RDNA5 will be an uplift to match or exceed Blackwell.
The Cpu is technically worse than the base ps5. It will bottleneck the gpu way before same ever happens on base ps5.
Any attempt to increase the resolution will instantly tank the Framerate
Resolution increases do not increase CPU load at all. Higher framerates do since consoles target 60 FPS or less zen 2 is more than capable
A raw performance improvement of 45% after 4 years is just laughable. Maybe nice to have for new people who are getting a PS5 for the first time, but as an upgrade I don't find that very attractive. I doubt even the much higher supposed RT and upsampling capabilities are enough to change that, but I'm just ready to see what Sony is thinking with the Pro, because I doubt that all the rumors will turn out completely wrong at this point.
This isn't "new" hardware or a "new" platform. It's still a console. It's still a ps5. It needs to stay at or near a 500$ price point. Sony can't just slap a 1000$ price tag on it like it's a new PC component.
You thinking that this upgrade is laughable, is indeed laughable in itself
Lmao 😂dude stop I’ll keep my rtx 3090 and then upgrade to a 5090 at the end of the year
Ps5 “pro” is a JOKE
Here’s a tip just follow the latest GPU news to know what’s really going on in industry the consoles are always super behind lmao
@@Mr_CopaceticGamer and its funny that some are even saying the pro is comparable to the 3090 or a 3080...lol...these people just see the Teraflops and think "look!! The Teraflops!! it has about the same Teraflops!! It must have the same performance!!"...lol
Also, everyone is talking about the GPU. jumping up and down about playing GTA6 at 60fps....forgetting that the Pro is using the same weak Zen 2 CPU.. that's gonna cause a bottleneck.. so they better hope that GTA6 has a performance mode on the base PS5 because if not..they are SooL...lol
@@ItzMeWill STG this is ridiculous
They are truly brainwashed sheep at this point..! My 3090 and i7 1200k cpu with 32gb of ddr5 destroys a ps5 “pro” 🤣🤣🤣
They don't want ps5 pro to take the place of ps6 which they will be releasing somewhere in 2025.
Basically ps5 was a flop and they know it because of reason outside their fields (scalpers) for which devs focused on ps4 backwards compatibility for most games otherwise they won't have much sales and that's why many games are stuck.
Maybe AMD finally adds dedicated raytracing accelerators so engines no longer have to artificially limit all effects to the worst-performing and worst looking ones? Some physical based lighting or environmental sounds would be great again... right now just not used cause those things run like crap on RDNA.
AMD has a habit of doing things their own way, the don't want to copy what NVIDIA has done, and also they are probably not allowed given that is NVIDIA's idea and copyright..
@@exoticspeedefy7916 There is no patent on that (copyright is for authorship). And it is really frustrating just how much better-looking effects for less performance there are than stupid bruteforce flat reflections or bad GI.
@@ABaumstumpf Then that probably just leaves their reasons for doing something that is uniquely their own thing. They have done pretty well for their CDNA architecture I would suspect they may design the next Radeon with that in mind
@@exoticspeedefy7916 hopefully. A good step would be actual RT hardware so we can finally get some good looking effects.
TMUS use ai cores to boost raytracing performance by PSSR method ...basiclly it run same performance RT as 4060 sadly...not enough compute units to beat 4070 or even 4080...it might be in level of 4070 by using performance mode RT by utilize PSSR mode peformance it can but in quality mode...it perform poorly in RT due to 60 compute units is low...also take consideration it does run hot as 7900xtx...its why 8900xtx was cancel for...temps were hovering 130c
The PS5 Pro is said to be as powerful as the 7700 XT and the games are getting more demanding every year too, At that time even a 4080 would barely be enough for 4K 60. And don't expect the performance of a 5080 in a $500 console
Can’t wait to play the last of us remake pro version again. 100%
big L thats its only a 40 percent gpu boost. Its way less than the ps4 pro was to the ps4
Abrir en Google TraductorIt will not perform much more than PS4 Pro due to its architecture, in fact it is 45% more powerful
@@funcioguerra9998 ps4 pro was double the performance of ps4 in gpu.
The major problem is the cpu
NO
Ps5 pro= minimal upgrade thats not worth it if you own a ps5 already.
This will make the PS6 look minor in improvements, if such specs are correct.
PS5 vs PS4 Pro already seemed like it was not that exciting. Same with Xbox One X vs the Series X.
Hopefully we will get confirmation of what PS5 Pro is really packing soon.
The problem was the extremely long cross gen and there are still too few exclusive games that really push the hardware. In the end its still a PS5, the games will all have to run on PS5, same CPU, 45% faster rendering (GPU) and better RT. PS5 games will run in 60fps with better image quality (probably still not native 4k in some cases), which is fine, but not next gen. PS6 is probably still a few years away. Honestly i'm ok with upgrades midgen and then a bit smaller jumps for next gen. Playing new blockbusters on 6-7 year old hardware would be worse, like i had to play Xenoblade Chronicles 3 and Zelda Tears of the kingdom on the old Switch, would have prefered to get them on a Switch Pro or Switch 2 with more Power.
The PS6 could be RDNA5 or even a new nvidia architecture
The PS5 Pro is said to be as powerful as the 7700 XT and the games are getting more demanding every year too, At that time even a 4080 would barely be enough for 4K 60. And don't expect the performance of a 5080 in a $500 console
Too bad that Sony has such shitty publishing contract that developers on the platforms can just pull their games and thus pull customers who paid for "digital license"s rights to have and download the game. they might not want to maintain the servers anymore, but when you have single player games or games that allows for 100% offline play, or movies that are paid for individually, Sony as the publisher platform should demand the rights to provide a copy for it to the end of time.
Another bs from sony. Base ps5 was marketed as 4k 120 up to 8k visuals but still runing games in checkerboard or upscled from 1080 or less to get 60fps in 90% of games. Ps5 pro with 33.5tflops and better cpu must be at least 800$ or more. I have normal ps5 and series X enough for this gen :)
Good for you! But what you said is not correct. Most games are 1440P or 1800P on ps5. And 4K120 is possible, but with a lot of compensation... Most devs choose for 30fps graphics wise. But I guess ps5 pro will be a good 60fps console.
@@UntouchIGF of course there's games with 1800p+ on 60 some even 120 but devs dont want to optimize games.
@@painkillergames1030 well SEE , if this true about what are saying for PS5 PRO being consolé friendly for Game developers than no problem but we need to SEE that on action of course
@@painkillergames1030 true that
I don't update my Iphone frequently so I can do this, God willing ;) PS5 pro, I waiting for you honey !
Hope console friends enjoy their CPU bottleneck for the foreseeable future after this...
Paul looking buff but where are your super hero t-shirts?.
Remember the days youtubers were claiming PS5 would certainly feature RDNA3
its in the middle of the the specs of Navi 22 or Navi 23 and has the same cache specs as Navi 32 with a 256bit bus.
I don't know if there was anything more than the cache size from RDNA3 that it got but it most likely got whatever proprietary stuff from the PS4.
the fact that Sony thought the RT cores from RDNA4 were worth including is pretty exciting.
Will the SSD be magical this time?
Who cares? The SSD is stupid and the reason why the console is stupidly overpriced for its capabilities
@@minus3dbintheteens60no the SSD is very important and the price isn’t even that expensive for a console.
@@minus3dbintheteens60 Its 2025 $500 is not a lot of money anymore.
Playing AAA games at 1440p/60fps for $500 is a steal .
I love respawning and fast traveling in a few seconds not a few minutes with a ssd over a hard drive .
yes. crucial t705.....
@@Crashed131963it's not 2025!!! i know because that is when i plan to get a ps5
So what Im potentially getting from this is its unlikely to give us locked 4k 60+fps in most titles (in scenarios where the base ps5 cant do that anyway via a performancemode) due to the CPU being only slightly better? At least in majority scenarios where cpu bottlenecks exist. Might skip this one afterall and wait for ps6...
Playing new AAA Games at Native 4k/60 fps for only $600 is wishful thinking .
I was happy my new $500 laptop could run Windows 11 pro ok .
@@Crashed1319634k 60 without max settings are very possible. Probably upscaling RT performance mode from 1440p to 4k, which explains why they're doubling down on PSSR.
You have to remember, 1080p RT performance mode to 1440p RT performance mode isn't a large jump, and it goes a long way to improve immersion & fidelity.
@@dondraper4438 For economical Console for casual players in the under $1000 platform range .
I would just avoid RT and put the effort cost into Native 4k/60fps locked to keep the price down.
People will prefer 4k/60 over 4k upscale/30fps with RT all day long.
Shiny floors and Widows are not worth the fps and res hit .
Leave RT to the $1,500+ platforms only .
WAIT, natural language communication, thanx to AI specs built into the PS5 Pro? (like the Chatgpt mod for Skyrim??)
...
really looking forward to that! (hope Bethesda, CD Project Red & Larian use such too, even if they add it retrospective to some older games, especially for companions for PS5 Pro and the next Xbox etc.)
...
this could be the Switch 2's big weakness, if such AI NPCs take off, and the delayed Switch2 won't be capable of it)
Sarah Bond said it.
interesting, this will be a good test to see if I bother buying RDNA4
Paul, I'm sorry I'm confused. Towards the end of the video, you're saying if a game can't do 60 fps on the base PS5, it won't be able to do 60 fps on the PS5 PRO ? I thought this was the whole point of this PRO version. Yeah for better ray-tracing and visuals sure, but I thought just as a big a priority was higher frame rates. So these games won't be able to do 60 fps ?
Consoles will never go fps first. They always go for higher graphics at 30fps. That's why I game on PC so I can choose my own. My pc is more expensive than console tho so the performance is way better than even the PS5 pro. I can choose 4k with raytracing and 60+ fps. If you have the money just game on PC. Much more freedom and you can play all the old games ever made too.
@ctgaming168 your PC is far far more expensive than a console lol
It will only be able to add resolution to an existing 60fps mode. So maybe and I mean maybe a rough example would be whatever the resolution was for a performance mode could be improved by 540p plus the upscaling technology.
expect FF16 to run a better 60fps mode, as other games at the limit (Dragons Dogma 2).., not to mention new gamesike Chrono Odyssey, GTA6, Ghost of Tsushima2 , etc.
Some games will be capped to 30 on the pro because of CPU limitations, idk how people still don't understand this, all games can have resolution improvements though
RT is overrated. wake up
Dev costs are skyrocketing. Ray tracing can save a lot of work by doing things in real time which would otherwise need to be constantly baked in and tested by multiple people. The better RT is the less mindless work Devs will have to do
We all love Playstation ,can not wait for it. PLEASE talk properly into the microphone ,your voice is not good grabbed , as a tech guy you should know it.
Is this like the confirmed info that said ps5 had rdna3 but when it came out out it was rdna1.5? Is it the same source cause "fool me once...."
No. It is rdna2... But just with the features that Sony wanted. Highly custom chip.... Not of the shell like other did...
It's a custom RDNA 2 and the PS5 PRO is gonna pass for the Same faith but THIS time around is gonna have a custom RDNA 3 with RDNA 4 inside of it because THIS consolé has a few thing than the next RDNA 4 has but without the infinite cache and remember than Sony themselfs do a good job with their custom RDNA 2 on the base PS5 SO again , i'm very sure of Sony do that again for a reason , maybe something s wrong with AMD with their tech , we dont know that , maybe for thats why Sony create s he s own upscaling technology
@@scoty3434If I remember correctly the PS5 doesn't have full AVX support like the Xbox Series consoles do.
Not a jab at Sony or anything like that, just an example of how custom Sony's SoC's actually are.
@@dondraper4438 mmmm but i never SEE that on action on Xbox series x after almost 4 years SO i definitely pass about what that console has because Microsoft have a Lot of time to prove it and never deliver what was promised with that xbox consolé, but i still wonder why Sony skip the FSR tech from AMD , maybe because Sony just want to adapt the hardware for their own needs like they DID with the PS5 base and Slim with their custom RDNA 2 chip or maybe because that AMD tech don't have the requirements or not acomplish what Sony is Looking with PS5 PRO and having no choice for Sony to create he s own upscaling tech solution , maybe because of that , one of the 2 or maybe are the 2 the reason of that
Yes, he CERNtainly did.
Will the memory and cpu be a bottleneck like digital foundry thinks it might be?
No. That's a terrible take. Even zen2 is more than capable of delivering around 100+ in most games. Most console games are 60 max.
@@mojojojo6292 nice, I was hoping that was not true but I don’t know much about computer hardware so I had to ask
Nope, games are gpu heavy and the ram doesn't get much faster.. the throughout and streamlining is much faster than any PC could push, still. Because direct storage still isn't utilized. But the PlayStation 5 isn't either...
Those from digital foundry are good at measuring fps and analyzing textures but from haeware they have no idea
What will microsoft go with then?
Whatever Microsoft goes with, what I do know is that Sony got the drop on them. We might see a mid gen Xbox like 2 years from now at the earliest.
However the recent rumors of next gen Xbox targeting 2026 tells me that Microsoft is just working on next gen hardware instead.
4k at 120 OUTPUT!!
They should just not even offer RT on any platform that is under $1000.
RT is just not worth the frame rate drop . Shiny floors and widows causing 30fps from 60fps is not worth it .
Even on platforms with more than 1000, RT consumes too many resources, affecting the performance of the games. I would say that they should make a better effort to apply other technologies such as lumens, for example, since RT is not essential for a game.
Gaming is dying young people are giving up there consoles to go outdoors with there friends its going back to the old days were people forget about stupid technology and go learn to talk and have fun with there real human friends.
Tell that to Helldivers 2. Get back to the front, soldier!
What is my incentive to get the Ps5 pro? Sony has yet to stop making games for Ps4 and pro. They continue to do remakes, remasters and cross gen games, so have we even seen what the PS5 base can do? I dont think so. So they are going to have to produce exclusive content if they want my 4-500$ for the Ps5 Pro.
They still made games for the ps2 into like 2014....
14 years after it came out. 8 years after PS3 came out...
What are you so mad about? This is how they have done business for over 2 decades. You still bought the new systems didn't ya? Or did you wait until 2015 to buy your first PS3? Wait till 2020 to buy your first PS4?
Stop being silly
yeah I dont think im gonna bother upgrading as you say what games we even seen as next gen. its probably good for people who haven't bought a ps5 but for existing ps5 owners there's no incentive
@@d8l835I didn't buy a PS4 and my brother has given me this PS5. I haven't seen them as worth the money, they are disappointments compared to the PS + 2 + 3.
Having said that, play FF7 on PS4 then on PS5 and tell me you don't want the upgrade, and that's not the only example, there are many, many, many examples. I like that the PS5 has backwards compatibility so people like me can play those (few worthwhile) PS4 titles we missed, like Uncharted 4. I really think that what stops me wanting to spend my own cash in a PS5 is game Devs, if there was a patch for these PS4 games to run at a higher internal render resolution on PS5 to incentivise a second playthrough or another game sale then I'd be more stoked and see more value in the console
GTA6 ?
No one cares how strong gpu is, if cpu is garbage.
Yes, we do 😆
Rdna4 will be a gimped, lackluster gpu just lika RDNA first generation, rdna5 for will be similar to one used in playstation pro, just like what happened with 6000series. If you look into it, amd is milking just like nvidia. It took them 5 generations of milking the customer to deliver a proper gpu.
What about games like Hogwarts legacy ?
They had the ps from play station, they just needed to add sr(super resolution) to get to pssr. Why the hell did they have to add spectral in there 🙄
lol
I'm asking the Same and definitely something s up with AMD than Sony just go for other way doing their own upscaling solution, probably realize than the AMD upscaling tech is not gonna benefits a Lot what s Sony is LOoking for PS5 PRO and more ahead
599.99 for the pro...price drop for disk drive base PS5 449.99 and diskless PS5 399.99 or 349.99.
Considering that you can already find the slim disc for 480 you're on point with the new price of the disc slim.
However, IMO the Pro will be €550 with the disc, maximum €550 without the disc, no more than that.
Raytracing is very overrated
man they like IGNORED the cpu. sad
Just stop it gpu is needed only to be upgraded to get quality mode at 60fps Mark cerny knows what he is doing not you
Please stop smh, the gpu is needed for what they are doing. They don't need to do anything to the cpu, if anything a slight overclock/higher frequency but nothing warranting a new cpu.
Did it again? Like its some talent?
All they are doing is using the "what ever is current in the same price range" chip that happens to be out. The Pro models come out in year 4 of an 8 year console cycle, and in PC terms, that is plenty of time for new better chips to come out and then come down in price to match the price of the original console chip.
He isnt some genius. Its common sense. If anything he was short sighted with the PS5 launch as instead of waiting for AMD to release a chip with the full RDNA3 feature set, they shipped without it. Microsoft is the one that had the patience in waiting for the better RDNA3 based chip.
rdna 3 in a ps4? you mean ps5? Guess what its rdna 2 & all that full feature set did fuck all for the series s & x, you don't know what have the customisations are for ps5 as most were not revealed.
Why don't you release a console? Oh, that's right, you are a house pet.
PS4 and xbox one both use dogshit chips. Idk what you mean by Microsoft was the one who waited for RDNA 3.
@@odedra01 I meant PS5. Ty. Fixed the original post.
Lol. Smdh
CPU still sucks.
You mean, the GPU also sucks? I mean, it still can't compete with RTX 5090.
Who cares, it is supposed to be a PS5 not a PS6 lmao
unfortunatly ,the cpu must remain on the same architecture , otherwise it would mean a total recoding for ps5 and ps5 pro ,
since they both share the same cpu architecture , the ps5 pro will simply offer more 4k 60 and 1440p 60 fps with raytracing
@@CoolaDiamond RTX 5090 will cost $2000 jack ass.
a €2800+ card well done youre a muppet @@CoolaDiamond
CPU is trash, I’ll stick with my 3090 till 5090 drops at the end of the year..! The consoles are trashed they’re always behind even when they come out ps5 “pro” is already dated lmao
Sony ponies are fucking delusional af, wow I enjoy your exclusives on my PC. Running way better than the PS 5 pro 😂😂😂 this is just sad
Lol wtf? "I'm gonna keep my PC that costs 4-5x more than a console because the consoles are trash and always behind"
You're the delusional one pal. On what planet is a box that costs less than just your gpu going to be better than your entire PC? ...at 500$....
Lol wtf is the matter with you?
Day 1 :)
No new games for Sony studios but upgrade console coming this year Sony continue dissapoing us I am OK with standard ps5 🎮👍🇬🇷
no incentive for us on base ps5 to upgrade tbh
GTA6?@@sully8317
...............Cerny the con man..PS5 did NOTHING big...Fail Pro is made to play 3RD PARTY GAMES. 🤣😅🤣😂🤣😅🤣😂🤣😅🤣😂
Yet y’all in helldiver 2 discord eating booty to port on Xbox. Knock that hating shite off
You're a joke 😂🤣😅😂🤣😅😂🤣😅😂🤣😅😂🤣😅🤣😂🤣😅😂🤣😅🤣😅😂🤣😅😂😅
Are you not supposed to play 3rd party games? Because I'm dying to play cyberpunk with decent raytracing
Con man? Lay off the crack bro. Cerny is easily in the top 3 influential people in the history of gaming. Cerny's sh-ts likely have more talent than you ever will!
Sony has under-delivered Sony original ps5 games (that's their main issue at the moment)
PS5 pro will kill pc gaming
😂 so silly my gosh your delusional
Update the console is getting slammed after we all know they using rdr2 with same CPU 😂😂😂
Nice try. Maybe next time in 2028...nah never 😂😂
Im sorry rdna4 not even out yet im so confused im sorry but I don't believe this i still think its rdna3 mabey if it release in 2025
RDNA 4 is finished as an architecture, it is slated for release in Q4 2024.
@@Shatterfury1871 it will cost more for ps5 pro now because of this rdna4 instead of 3
@@Jason_Bover9000
I don't know about the price, but RDNA 4 might have AI cores and the next FSR version might have AI powered up scaling.
The RDNA 4 components are genuinely intriguing and the increase in memory bandwidth is a nice, unexpected bonus given the shared architecture. That should definitely make an impact. I understand why they kept the same CPU and I'll certainly take a 10% bump any day, but that is a bit disappointing given the handful of games that appear to be cpu bound on the PS5. Overall, very pleased with the bump in performance. And fortunately for Sony, I have more money than sense so I will certainly be getting a Pro on day 1.
no nvidia gpu raytracing will sux
Who knows - maybe AMD finally included dedicated hardware for that?
Remember the days youtubers were claiming PS5 would certainly feature RDNA3
Remember when xbots were saying the series s would have higher fps than the ps5. Maybe that’s why Xbox set their series s videos on RUclips to private . lol