This just goes to show how under rated the villains of fallout 1 are everyone talks about Ceasar but it's the master and his lieutenant that always truly terrified me
I understand that I got into fallout playing F3 going back to F1 and F2 took some getting use to but they now have some of my most memorable moments in the series like the chills I get just remembering the masters voice
Oh my God, Tony Jay's voice is so Iconic. Can't find someone with a voice like this. He is missed dearly, a lot of games would benefit from his voice nowadays.
Tony Jay's voice is a voice I've heard so many times growing up I can instantly recognize him no matter what role. Same with Jim Cummings, John Dimaggio, Tom Kenny, and Diedrich Bader.
Which kinda makes me hope that 15 AI's developer is being honest when he said he plans to add ALL voices in the Fallout series, cause then we could see even HIS voice return in some form.
Bethesda's Fallout music is... Fine. But I honestly feel I could pop it down in Elder Scrolls and it'd fit just as well. Especially their battle music.
@@heylel1841 music for Fallout produced by Bethesda. It's very generic. Especially the battle music. Like I feel like you could plop most of the tracks from Fallout 4 into Skyrim and it'd work.
@@Wittymations I actually did that with fallout 4 music. Used a mod to pop it into Skyrim... it fits almost too well. Everything from ambient and combat music lmao
I thought that Fallout 3 and New Vegas had good voice acting, but Bethesda dropped the ball for Skyrim and Fallout 4. Nobody seems like they have any emotion and the lip sync is worse that the previous games
@@finkamain1621 The voice acting was alright in 3 and Vegas. However there were so many times the voice actors were just so unimaginative in their performances. I get many of them were doing multiple roles, but even someone like Jim Cummings who voiced The Master and Set in Fallout 1 was able to change his voice for the multiple roles he did, hell the Master had 2 separate male voices done by Cummings.
I didn't know if it was possible for Harry to be even more beautiful, yet I stand corrected. That little jumping with joy animation and the "... heyyyyy" were so perfectly animated.
Your animations are SO GOOD. The movement and angles of the Lieutenant picking the Vault Dweller up by the fucking face was amazing, and the second of them reaching for their gun? Utterly glorious.
Yeah honestly in FO1 (I haven't played FO2) the Super Mutants are very formidable foes, they carry energy weapons and big guns, and take a while to take down if you don't have the right weapons, but in later games they are kinda just bigger raiders
@@redenginner Well the enclave have recruted people from the mainland... you can enter the Navaro base as a new recrute... so they get somtimes fresh blood. Also keep in mind that the cryostasis work well in Fallout univers. We have exampels in Fallout 4. in F76 in Fallout tactic and even in F2 the Siere marde Base when you can bring back that one recrute out of crypsleep ( that exploded after a few minutes) And for me its allways sound that the president you speak on the oilrig wave witness the war with his own eyes(or i understand him wrong) becaus he was in cryostasis for a few decades...
The Lieutenant is one of the best villains in Fallout history, his voice always sounds intimidating and remains in control even when he's losing. His Intelligent is probably at par or even smarter then the Master himself. His death animation was well made and probably one of the best in the games. the Late Tony Jay did tremendous voice work with his limited lines, god bless his soul
@@Wittymations The Lieutenant and Master, takes everything good about fallout villains and does so much more. Unlike Frank Horrigan or Colonel Autumn who relay on coincidences to achieve their goals. The Master is the true Mastermind of the game, and the wasteland is his domain. For most of the game I was paranoid as his agents are everywhere. The Masters motivations, end goals and past are unclear. The Master literally and figuratively hides any details about him to make you understand -- he is not just a mere petty criminal. He is the unstoppable force, the force that everyone must reckon with, the force that would anything to achieve its goal. He is the epitome of flaws of human society, the corruption and the horror that darkens other people's minds and hearts.
@@grandinquisitor8335 I'll be honest, while I remembered a Child being in that room, I wasn't aware of who he was up until I did research for this video. His one line is so easily missed that I've never seen it in any of my playthroughs.
The dialogue was so good in the original games. There were no charisma checks that essentially were the equivalent of a Jedi mind trick. You actually had to carefully read what choices you had, and talk your way through step by step, it wasn’t just one magical press of a button.
Hmmm, there actually are a few "mind trick" checks. I do know, with Ian, there's a skill check that involves recruiting him for free. You can offer him "a piece of the action." He'll either accept it and become a companion or go "lol naw" There's one asking for payment from Elder John Mason as well.
@@Wittymations Yea there a few but they aren’t marked as speech checks in the dialogue menu and your SPECIAL/skills more directly impacted your options then simply listing something as “Charisma”. It felt more organic I guess is what I mean.
@@Wittymations Theres a set of ini tweaks on nexusmods where you can remove the skill check in brackets (Fallout NV) as to get that classic feel, its called NWStevie ini tweaks or something like that also includes other things present in classic like weapon strength requirement etc..
If I can find good models. Or ever get talented enough to do one myself, yes. I do have two Enclave based ones for Fallout 2 (using X-01, mind you) already.
@@riythemusicguy7696 if I can either get a good model or become good enough at modeling. Right now, I'm good enough to make a very, very uncomfortable chair. So... Gonna be a long time.
@@MysteriousStrangerVA Righteous. Though, after a 15 minute nap, I'm already seeing mistakes that by sleep deprived brain just entirely missed before upload. Grumble grumble, RUclips not allowing you to edit videos, grumble.
@@Wittymations Pretty sure that having enough primes in their midst would make things much better. They are indeed very capable, Unity is glorious and co-existance can be fruitful. I think that would be a sin not to mention Fallout: Tactics here. While people tend to hate on fallout: tactics, it's got a lot of bright sides to it. First, believable Brotherhood of Steel with easy to understand sources of their supplies, recruits, influence and stuff. Second, believable relations. Through the course of the game you break some raiders while bonding with local tribes, dungeon delve (Preoria), establish supply lines while fighting off random shmucks "just trying to live" at the expense of YOUR supplies, kill some fanatics and turn their slaves against them, fight with a group of highly advanced raiders, then strike a deal with them, resulting in truce, trade and slow bonding. Among them is actually Super Mutant ordeal. It starts bad, continues with betrayal and culminates in BoS knocking on the door of the facility which was supplied by all these raids Super Mutants were performing in a desperate attempt to find means to breed and not go extinct. Muties immediately give up and scribes swoop in to reap the benefits through negotiations, resulting in massive supply of weapons and superrecruits. And let me tell you, what these guys lack in flexibility, they compensate with best firepower around.
And they're steril. If every single human was a super mutant the whole species would eventually die out one way or another. Sure it might take a long time but it would happen eventually.
@@theobell2002 Sure. But it's all tied to the POV. Is it ethical to leave the man dying to radiation? Is it ethical to force treatment on a delirious or clinically dead person? Fallout 1 had a much less humorous world, where first settlement you encounter balance their proteins by unknowingly consuming human flesh, about to crumble to raider attack and is undersupplied to the point of wasteland abomination starting to fancy their homes as their lair. To the Master, who is fighting abominations on one side and converting people on the other, YOUMANITY is delirious dying man.
Oh really? Heard he was extremely hard to get in touch with, these days. He did a really good job. Hope he approves of how I animated them. Though I don't feel like I did it quite the justice they deserve.
This is pretty dang dark, evil, and feels like this ‘Unity’ is a questionable group... And it is GREAT! I think this is a story that is very interesting, but this conveys that this Unity is willing to harm and ruin everything for their hostage as long as their is a chance to get info. Maybe there is a small possibility they do honestly think that being a superhuman is for the best and only they can help push people towards it. Overall nice work conveying it as you showed how cruel they are first hand!
Thank you. And yeah, the Fallout 1 antagonistic group were honestly some of the more nuanced factions in the franchise. Perhaps that's more due to The Master, himself. But the group's goals ARE sound. The means is ethically questionable. Absolutely. However, in a Wasteland where Super Mutants are immune to radiation, sickness, AND ageless (at least on the West Coast) it's a very convincing argument.
@@Wittymations the best thing is, that you can convince the master to suicide by nuclear detonation if you can show him that the supermutants are infertile, I think the tape logs for that is found somewhere at mariposa or in the lab sections of the cathedral. I also love the conversations with Zax at the glow ^^ I actually started playing fallout with a friend back in the 1990ies ^^ My favourite is tied between Fallout NV, Fallout Tactics and Fallout2.
Damn nice, love the Interplay Fallouts, and still play Fallout 2, through every now and then. "You are out of uniform, soldier! Where is your power armour"
I agree, Fallout 1, 2, and even New Vegas to an extent captured the feel of Super Mutants quite perfectly and showed that they are more than just Frankensteins with mental disabilities. We all know Behtesda made an excuse to add them to the West Coast just so that people could recognize them as a familiar thing associated with Fallout.
@@RebeldeMexicano345 Specifically, Fallout 2's Super Mutants are more of an evolution. They were no longer the central antagonistic force. They were demilitarized and shown living amongst civilization (particularly in Broken Hills.) Sure, you fought some, but they were largely just pockets They were *people.* human in many regards . New Vegas was a continuation of that.
Fallout without super mutants wouldn't make sense. People would miss them. It makes sense that they'd be widespread, between mass exodus, and the fact that fev research wouldn't just be in California and virginia.
@@DirtyDan1 It'd make sense just fine. People missing them? Besides being big, stupid raiders, what purpose do Super Mutants serve in 4 and 76? They're legitimately just there to be shot at. That's it. 3 at least has them as props to help explain why DC is such a craphole compared to California - people CAN'T better themselves. Feels like a copout but whatever. They at least have some semblance of a purpose. But even still, barring being muscular, how are the modern Super Mutants and the classic ones really similar? The classic ones were militarized - even the dumb ones. The modern ones are tribal. That's the difference. Soldier vs barbarian. So, what's to really miss? The aesthetic of having to shoot apocalyptic orcs? Exodus? The California Mutants, while they have a good amount of numbers weren't numerous enough to have an exodus that would cause widespread migration. Even factoring im the allowance of DC, there's only a finite amount of FEV, people in DC, and the short life expectancy of a Mutant (and DC residents.) And does it really make sense for a huge government undertaking to contract so many different labs to research a product that's extremely sensitive? Maybe in wartime you want to race towards weapon advancement, however the government also wanted to keep it under wraps. You add more labs, you greatly increase the risk of exposure. I think it makes far more sense for a single really good lab, West-Tek, with a ton of funding to take on the project. Mariposa Super Mutants are the most militarized and genetically stable anyway.
YUP and the audio quality is so good, that if Bethesda was able to get the permission to use the original audio files.. They could REMAKE the old games in the newer styles. FPS openworld, etc.
@@electrobob992 I'd expect that'd require a negotiation with the actors, many who have developed quite the portfolio since the game's release (such as Cree Summers.) And unfortunately, I'm not sure who could give permission for the late Tony Jay's voice. I'm guessing his next of kin? Then there's audio consistency. High enough quality or not, there's still difficulty of keeping the audio consistent. Different recording equipment, different compression levels, different rooms. Take the recent Destroy All Humana remake - they kept the PS2 audio, but added new lines and scenes. While still good stuff, the difference is noticable.
This still bops to the top my main man thank you so much from adapting one of my favorite scenes from one of my favorite villainous factions in one of my favorite games of all time
This is beautiful yet terrifying and is so well made it makes it feel like you're in danger the voice perfectly connected to the mouth movements the sudden throwing of the character you took a scene that already had creepy and amazing voice acting and made it 10x better
I love this so much!! The Classic Fallout games always had this look to them that I always liked. I started modding Fallout New Vegas because of it. Now I have the most classic fallout mods on the nexus. Hope to see more in the future
Seeing Tony Jay's voice on a hulking figure that literally towers above you, and then for him to smash your head in like that, all in first person... If they ever remake Fallout 1 and 2, _this_ is how it's to be done, they should follow the example set in this very video. (Seriously, I actually felt like *I* was the one being beaten, the immersion in this alone is something else).
My goal definitely was to make the beating more impressive. I noticed a few spots I could have actually improved on (common for me to take some time off and notice a few spots later.) Personally, however, I wouldn't want a hypothetical Fallout 1 remake to follow my video. I'd want them to absolutely blow my work out of the water. Better graphics, more subtle animation, improved lighting. I'd also would like the camera to stay in a fixed ranged of a character talking, but allow slight movement within that range.
@@darkarpatron I'm a little surprised it's your first. Only reason being I have two more recreations that are about a year older and significantly more popular. Both Fallout 2, Enclave. Uses the Fallout 4 X-01 armor but was the closest thing to APA available. That said, I feel this video is the better one overall.
@@Wittymations Oh yeah, I saw your other two, the ones with the Enclave voice call and Dornan. Oh my god, Dornan makes me laugh every god damn time I watch him! Your little zoom ins on him were the best. There's a video on him from the actual game where the zoom ins are hyper exaggerated and the volume kicks up at key moments. If you haven't seen that, I recommend it, it's hysterical! XD The video itself is simply titled, "A R C H D O R N A N"
the atmosphere of this game is completely survival horror and serious. I wished fallout 3 had this level of chills down your spine. remember the first time you played this game? omg.
At least two weeks of power animating. Doesn't include the much longer process of porting the models and learning HOW to do it, while also making edits.
This is absolutely amazing! The animations, the facial experessions... you really took what they created with Fallout 1 and made it into some next level stuff. Incredible job!
Why, when you share this video, of course. I can't have a perfectly good Fallout 1 animation and not have it seen by everyone, now can I? AFTER you like and subscribe.
The thought of a Super intelligent Super Mutant as a villain is kind of terrifying, really. Usually, save for a few exceptions, Super Mutants are all muscle and no brain, they don't make plans or tactics, they just use brute force, pure power... Now imagine someone with knowledge, cunning and bad intentions having so much power
if I trusted bethesda it would actually be really awesome to see them remake the original two fallouts.. its more likely at this point then them actually continuing the original plot and expanding on the lore as amazing as that would be. this is almost torture, seeing the ugly, beautiful potential of what could be, Just amazing work on your part!!
@@Wittymations nah, the real fallout is fallout brotherhood of steel no other game lets you rescue a prostitutes cat that she named Mr pussy and then have sex with her.
He’d love Appalachia. Lot of Normals running around, injecting themselves with mutations, many wishing to become Super Mutants. Hell, i’d play as one, especially if he lets me rock the Army Uniform pants, a tank top, and the shirt worn open with the sleeves rolled up.
I miss when Super Mutants always looked like they were biting their lower lip. Nowadays they're just gritting their teeth like stereotypical angry men.
Beautifully done, Harry looks kind of cute when he joyfully jumping from side to side, Lieutanant also fits like glowe both to his voice and original model/face from FO 1
Even though I believe the original Fallout is awesome as is, with the graphics from that time, I'd surely play a reboot, remaster or re-release if it was like your video. Excellent work!
@@Wittymations Yeah, just take the OG Fallout as an example. You can feel the atmosphere that the game wants you to feel without the need of ultra-advanced-uncanny-valley-RTX-4K-HD graphics. The way it's structured and the gameplay themselves do the work, the graphics and animation are but a detail, in this regard.
It would be really nice if they would remaster fallout 1 and 2 while staying true to the choice paths and story of the game. Seriously, this is the best fallout based video I've seen. It makes you wonder why they don't hire people like Wittymations, and others that remaster scenes from fallout 1 and 2. Plus, by bringing remasters of fallout 1 and 2 it would allow Bethesda to profit from along with the employees they hired to remake the games.
I love the praise, my man. But I really don't think my hobbyist, amateur skill is quuuuuite worthy of a video game... As much as I would LOVE to be part of a paid team to develop games, more so a Fallout title. Mind you, I would certainly be spending more time perfecting an animation that was meant for commercial release, but still.
@@Wittymations Well, even for a commercial you still would be paid : > But yeah, but this video is like the first step blue print for them for a remake.
Having watched all of your Fallout recreation animation videos, this interaction with the Lieutenant is your best one yet. I especially love how you depict the torture of the Vault Dweller. You really get the sense that you wouldn’t want to get punched in the face by a Super-Mutant. My favorite part is how you depict the Vault Dweller desperately reaching for the laser pistol on the table in some vain hope that they will be able to kill the Lieutenant, only for the Lieutenant to quickly extinguish that hope with more torture. I do hope you do more of these Fallout recreations.
I was really wanting to enhance the torture aspect from the original game. Lou just punches you and your health drops. I debated on having the HP bar shrink with each strike, but I felt that may have been too distracting. Probably should have gone with it.
@@Wittymations oh man dont apologize this is awesome, would been boring if you had the characters standing around motionless in bethesda fashion. You went the extra mile with this.
Torture as described by the factions of Fallout: Zetan's: Freezing, thawing, experimenting on tesr subjects Slavers: Bomb collar, physiologic torture Enclave: Poison drinking water causing all to get extremely sick and die. Ceasers Legion: Stick their enemies on a cross. Big Mountain: Lobotomize the subjects The Lieutenant of the Super Mutants: I'mma just gonna chuck this fool onto the floor by his face.
This is why I wish they would remaster Fallout 1 and 2 to be like the newer fallouts. The story and dialogue is so much better in the original ones it seems, but I’m definitely not a fan of the gameplay and rng. Hopefully one day Bethesda or Obsidian could do that for us.
I just expected some 3D supermutants talking with the voices of Lou and Harry. My god, you did a great work! And what could I say about the torture scene... Just amazing! New sub.
There's two theories. 1.) FEV, while giving mutants massive muscles, immunity to disease and radiation causes lips to grow large. The strap allows them to talk and eat properly. 2. It's a stylistic choice by most mutants. Makes them more intimidating, at least to them. Either case, there are exceptions. Most notably, Marcus from 2 and New Vegas does not have a strap. Regardless, according to the Fallout Bible, even the original devs aren't entirely certain. Here's an excerpt; "Can't find a record for this - as far as I can tell it's just decoration, or it was an aesthetic decision to make them look stupider (not stupid-looking, just dumb-looking - you know what I mean), or my best guess is that it was to enable them to talk coherently without their huge lips getting in the way. I mean, LOOK at the upper lips those guys have. They're like tents to go over their jaws. Bleh. I think Scott Rodenheizer (our sculpture modeler) was just having fun with the models - kind of like he did by punching bolts through Set, putting vises on Marcus' shoulder, and having a tree growing out of Harold's head. By the time he made Marcus, he may not have been in that frame of mind anymore... and Marcus is a pretty old mutant, so it's possible his skin was shrinking back (and forming pustules and boils). Also, despite the general physical characteristics of a super mutant, variation does occur after dipping or FEV exposure, so it's quite possible that Marcus mutated differently than the other super mutants... he certainly was a great deal smarter and more level-headed than the others of his kind. BTW, in case you weren't aware of this, Scott Rodenheizer did a number of the talking heads for Fallout 1 and 2, and he eventually left for San Francisco to work at some other computer game company whose name eludes me at the moment. I think Leonard Boyarsky or Jason Anderson did the Master, though."
Pure humans have the best results. Some with slight mutations (even nonphysical) turned to produce less intelligent ones. Hence why The Unity really wanted your vault.
I really like these, their just cool af. I just watched all your other Fallout videos yesterday, I subscribed and I was really happy to see you added a new one 10 hours ago. I bought Fallout 1 and 2 in a bundle a few months ago and haven't tried them yet, your videos are really, really tempting me to give them a try... Soon, soon... So far my favorite was the Enclave soldier one, that dialog was so funny. Keep it up man, these are really good!
The old Fallout games are much more difficult and don't really hold your hand. They're turn based, too. Stories are much more interesting, in my opinion. And while the voices are few, they're absolutely excellent (and done by legitimate professionals like Cree Summer, Tony Jay, Jim Cummings, etc) Also very, very gorey death animations
Thank you. Idk why Bethesda won't remaster OG FO & FO2...don't get me wrong I love the pc versions but it's 2021 and the technology is there. They would make a Shit. Ton. Of. Money.
@@Wittymations oh totally. Todd Howard even said he's not a fan of remastering old games, something about them losing their "vintage quality" and that they should be played the way they were meant to be played...I get it, but just no. Like do us wastelander's a solid Lol
@@flowersdely lol, he says that while rereleasing Skyrim for everything under the sun. I do wonder how this will play out under the Microsoft umbrella. New boss, new rules
@@Wittymations lol exactly!!! and totally from a monetary perspective it would be foolish for Microsoft to not exploit one of Bethesda's two biggest titles with remasters if we're lucky and at the very least a new vegas 2 sequel (or interim Fallout game) Especially, now that Obsidian and Bethesda both have the same Overboss in Microsoft.
i cannot explain how well done this is. this video shows me that you can, with enough work, convert the classic interplay fallouts into a 3d world. sure you wont have the complete sandbox freedom like 3, NV, & 4 but i mean i legitamtely felt how tense and borderline terrifying that scene was. experiencing it within the isometric world space was cool but when you are in a first person 3d world... it is just so much better. i really wish the newer fallouts had writing on this level. simply amazing
This just goes to show how under rated the villains of fallout 1 are everyone talks about Ceasar but it's the master and his lieutenant that always truly terrified me
Problem is, most of the fans haven't actually played Fallout 1 or 2 long enough to meet them.
I understand that I got into fallout playing F3 going back to F1 and F2 took some getting use to but they now have some of my most memorable moments in the series like the chills I get just remembering the masters voice
@@RedScorpion92 Same, actually.
Really nice I always figured F3 was the most common starting point for most and then we all realise there's an F1 and down the rabbit hole we go haha
@@RedScorpion92 Well, for some of us.
Most newer fans can't stand the gameplay and difficulty. Fallout 1 and 2 really refuse to hold your hand.
Oh my God, Tony Jay's voice is so Iconic. Can't find someone with a voice like this.
He is missed dearly, a lot of games would benefit from his voice nowadays.
His voice is/was simple. Efficient. Glorious.
I'd say Richard Ridings is a good pick for this type of voice. He sounds a bit Tony Jay-esque in Dungeon Keeper, as the advisor.
Tony Jay's voice is a voice I've heard so many times growing up I can instantly recognize him no matter what role. Same with Jim Cummings, John Dimaggio, Tom Kenny, and Diedrich Bader.
Which kinda makes me hope that 15 AI's developer is being honest when he said he plans to add ALL voices in the Fallout series, cause then we could see even HIS voice return in some form.
@@electrobob992 I'm expecting by "all" he means "3, New Vegas, and 4."
"Go ahead... amuse me with your... conditions" God I love that line.
He really lets you know you're a slug wallowing in the muck.
We need music like this again. Really sets the mood.
Bethesda's Fallout music is... Fine.
But I honestly feel I could pop it down in Elder Scrolls and it'd fit just as well. Especially their battle music.
Bethesda fallout music?
@@heylel1841 music for Fallout produced by Bethesda. It's very generic. Especially the battle music. Like I feel like you could plop most of the tracks from Fallout 4 into Skyrim and it'd work.
@@Wittymations I think I'll stop hangout with Torr for awhile. It definitely impacts my stats. thanks for fast reply to my obviously stupid question.
@@Wittymations I actually did that with fallout 4 music. Used a mod to pop it into Skyrim... it fits almost too well. Everything from ambient and combat music lmao
Jesus, this voice acting is phenomenal.
Classic Fallout, 1 and 2, had very little voice acting.
But what it did have was absolutely incredible.
Oh I know who it is brad garrett another one is tony jay R.I.P
I thought that Fallout 3 and New Vegas had good voice acting, but Bethesda dropped the ball for Skyrim and Fallout 4. Nobody seems like they have any emotion and the lip sync is worse that the previous games
@@finkamain1621 The voice acting was alright in 3 and Vegas. However there were so many times the voice actors were just so unimaginative in their performances. I get many of them were doing multiple roles, but even someone like Jim Cummings who voiced The Master and Set in Fallout 1 was able to change his voice for the multiple roles he did, hell the Master had 2 separate male voices done by Cummings.
As it should be, unlike the shit that Bethesda offers...
Conditions? How delightful. Go ahead amuse me with your conditions.
We need more well spoken Super Mutants.
On the condition I get toasters
But not just any toasters, no
Functional toasters
Just imagine if every time you opened a terms and conditions page, the voice line played.
@@AngryHobo2 legit chuckled.
Thank you.
when you go to the doctor
I didn't know if it was possible for Harry to be even more beautiful, yet I stand corrected. That little jumping with joy animation and the "... heyyyyy" were so perfectly animated.
He's an innocent boy, truly.
Your animations are SO GOOD. The movement and angles of the Lieutenant picking the Vault Dweller up by the fucking face was amazing, and the second of them reaching for their gun? Utterly glorious.
I was actually a little iffy on the face pick up animation. Glad to see you enjoyed it.
@@Wittymations Everyone criticizes their own shit more than they see the value of their shit. It's good shit, man.
@@TheNinja94a Shit, that's some true shit.
Man, remember the time when mutants weren't just cannon fodder?
Thanks, I'll be reinstalling F1 and F2 now.
Good taste.
I think i will install them as well, i prefer the olf school birds eye view type games
Why did you uninstall them?
@@thegoodolddays9193 Hard drives dies, rigs needs to be changed. Never uninstalled though.
Yeah honestly in FO1 (I haven't played FO2) the Super Mutants are very formidable foes, they carry energy weapons and big guns, and take a while to take down if you don't have the right weapons, but in later games they are kinda just bigger raiders
The frightening thing is, if the female supermutants weren't infertile the Master's plan actually would have been arguably a really good idea
What really makes the Fallout 1 antagonists really good.
That's the beauty of obsidian's fallouts all of the factions could be arguably right or wrong at the same time
jatbird jones The only debatable one is the Enclave,but to be fair their president is the product of 200 years of inbreeding.
@@redenginner Well the enclave have recruted people from the mainland... you can enter the Navaro base as a new recrute...
so they get somtimes fresh blood.
Also keep in mind that the cryostasis work well in Fallout univers. We have exampels in Fallout 4. in F76 in Fallout tactic and even in F2 the Siere marde Base when you can bring back that one recrute out of crypsleep ( that exploded after a few minutes)
And for me its allways sound that the president you speak on the oilrig wave witness the war with his own eyes(or i understand him wrong) becaus he was in cryostasis for a few decades...
@@jatbird855 apparently im an outlier but i think fallout 4 did this well too
The Lieutenant is one of the best villains in Fallout history, his voice always sounds intimidating and remains in control even when he's losing. His Intelligent is probably at par or even smarter then the Master himself.
His death animation was well made and probably one of the best in the games.
the Late Tony Jay did tremendous voice work with his limited lines, god bless his soul
The Lieutenant and Master are criminally underated.
@@Wittymations The Lieutenant and Master, takes everything good about fallout villains and does so much more. Unlike Frank Horrigan or Colonel Autumn who relay on coincidences to achieve their goals. The Master is the true Mastermind of the game, and the wasteland is his domain. For most of the game I was paranoid as his agents are everywhere. The Masters motivations, end goals and past are unclear. The Master literally and figuratively hides any details about him to make you understand -- he is not just a mere petty criminal. He is the unstoppable force, the force that everyone must reckon with, the force that would anything to achieve its goal. He is the epitome of flaws of human society, the corruption and the horror that darkens other people's minds and hearts.
@@grandinquisitor8335 Plus, he does make a lot of sense when you hear his goals and intent.
@@Wittymations also I like the detail of having Van Hagen in the background, not many people even remember his existence
@@grandinquisitor8335 I'll be honest, while I remembered a Child being in that room, I wasn't aware of who he was up until I did research for this video. His one line is so easily missed that I've never seen it in any of my playthroughs.
The dialogue was so good in the original games. There were no charisma checks that essentially were the equivalent of a Jedi mind trick. You actually had to carefully read what choices you had, and talk your way through step by step, it wasn’t just one magical press of a button.
Hmmm, there actually are a few "mind trick" checks. I do know, with Ian, there's a skill check that involves recruiting him for free.
You can offer him "a piece of the action." He'll either accept it and become a companion or go "lol naw"
There's one asking for payment from Elder John Mason as well.
@@Wittymations Yea there a few but they aren’t marked as speech checks in the dialogue menu and your SPECIAL/skills more directly impacted your options then simply listing something as “Charisma”. It felt more organic I guess is what I mean.
@@GhostlyMvst that's definitely true. Knowing ahead of time kinda spoils it.
@@Wittymations Theres a set of ini tweaks on nexusmods where you can remove the skill check in brackets (Fallout NV) as to get that classic feel, its called NWStevie ini tweaks or something like that
also includes other things present in classic like weapon strength requirement etc..
@@wagnarsanchez personal favorite is the classic hud mod
This is so good. As a fan of the original fallouts this makes me so happy. Are you planning to do more?
If I can find good models. Or ever get talented enough to do one myself, yes.
I do have two Enclave based ones for Fallout 2 (using X-01, mind you) already.
@@Wittymations I already watched all of your fallout stuff, great work
@The Master Of Course, best Fallout antagonist.
I really wanna see one with the master, what gore that would be...
@@riythemusicguy7696 if I can either get a good model or become good enough at modeling.
Right now, I'm good enough to make a very, very uncomfortable chair. So... Gonna be a long time.
I wish Fo1 and 2 were remade like this....
Me too, Shaggy.
SAME!!!!
There was a game company that made remake of Mafia 1
I would never trust Bethesda in doing it tho
I'm not sure if they could get my heart by doing so, but they definitely get my wallet.
I love these recreations more than I want to admit, man. They’re always so amazing!
Thanks, my man.
Learning to port and edit some of these models been a very painful process.
@@Wittymations Oh, I imagine. Much respect to you for having more patience than I do, man. The end result was well worth it!
@@MysteriousStrangerVA Righteous. Though, after a 15 minute nap, I'm already seeing mistakes that by sleep deprived brain just entirely missed before upload.
Grumble grumble, RUclips not allowing you to edit videos, grumble.
Imagine thinking you're the master race when you need leather straps just to speak
Dunno, the resistance to disease, radiation, and slow aging process is a pretty enticing trade off. Plus, Marcus shows some don't need it.
@@Wittymations
Pretty sure that having enough primes in their midst would make things much better. They are indeed very capable, Unity is glorious and co-existance can be fruitful.
I think that would be a sin not to mention Fallout: Tactics here. While people tend to hate on fallout: tactics, it's got a lot of bright sides to it.
First, believable Brotherhood of Steel with easy to understand sources of their supplies, recruits, influence and stuff.
Second, believable relations. Through the course of the game you break some raiders while bonding with local tribes, dungeon delve (Preoria), establish supply lines while fighting off random shmucks "just trying to live" at the expense of YOUR supplies, kill some fanatics and turn their slaves against them, fight with a group of highly advanced raiders, then strike a deal with them, resulting in truce, trade and slow bonding.
Among them is actually Super Mutant ordeal. It starts bad, continues with betrayal and culminates in BoS knocking on the door of the facility which was supplied by all these raids Super Mutants were performing in a desperate attempt to find means to breed and not go extinct. Muties immediately give up and scribes swoop in to reap the benefits through negotiations, resulting in massive supply of weapons and superrecruits. And let me tell you, what these guys lack in flexibility, they compensate with best firepower around.
And they're steril. If every single human was a super mutant the whole species would eventually die out one way or another. Sure it might take a long time but it would happen eventually.
@@burningsinner1132 "Unity is glorious and co-existence can be fruitful"
Not by force, no.
@@theobell2002 Sure. But it's all tied to the POV.
Is it ethical to leave the man dying to radiation? Is it ethical to force treatment on a delirious or clinically dead person?
Fallout 1 had a much less humorous world, where first settlement you encounter balance their proteins by unknowingly consuming human flesh, about to crumble to raider attack and is undersupplied to the point of wasteland abomination starting to fancy their homes as their lair. To the Master, who is fighting abominations on one side and converting people on the other, YOUMANITY is delirious dying man.
Hey I know the guy who made those Super Mutant models, what a Chad he is!
Oh really? Heard he was extremely hard to get in touch with, these days.
He did a really good job. Hope he approves of how I animated them. Though I don't feel like I did it quite the justice they deserve.
@R comment isnt even there anymore , spaz
Lol, I don't even know what it said.
@@MonkiSee Ah. I'm not worried about it. I certainly can't please everyone. And I do always strive to improve my craft.
This is pretty dang dark, evil, and feels like this ‘Unity’ is a questionable group... And it is GREAT! I think this is a story that is very interesting, but this conveys that this Unity is willing to harm and ruin everything for their hostage as long as their is a chance to get info. Maybe there is a small possibility they do honestly think that being a superhuman is for the best and only they can help push people towards it.
Overall nice work conveying it as you showed how cruel they are first hand!
Thank you. And yeah, the Fallout 1 antagonistic group were honestly some of the more nuanced factions in the franchise.
Perhaps that's more due to The Master, himself. But the group's goals ARE sound. The means is ethically questionable. Absolutely.
However, in a Wasteland where Super Mutants are immune to radiation, sickness, AND ageless (at least on the West Coast) it's a very convincing argument.
@@Wittymations the best thing is, that you can convince the master to suicide by nuclear detonation if you can show him that the supermutants are infertile, I think the tape logs for that is found somewhere at mariposa or in the lab sections of the cathedral.
I also love the conversations with Zax at the glow ^^
I actually started playing fallout with a friend back in the 1990ies ^^
My favourite is tied between Fallout NV, Fallout Tactics and Fallout2.
Damn nice, love the Interplay Fallouts, and still play Fallout 2, through every now and then.
"You are out of uniform, soldier! Where is your power armour"
Conveniently.
ruclips.net/video/Mb1pQeiglQM/видео.html
Does use the X-01 from 4 over true APA buuuuut close enough.
Best Fallouts in the series, the first two. Tactics is pretty damn decent as well.
"It's all quite glorious, I assure you"
3:14 dude, that was one of the best knockdown animations I've ever seen.
Unity shows why the Bethesda writer who decided to add mutants to every other fallout game needed to be fired
I agree, Fallout 1, 2, and even New Vegas to an extent captured the feel of Super Mutants quite perfectly and showed that they are more than just Frankensteins with mental disabilities. We all know Behtesda made an excuse to add them to the West Coast just so that people could recognize them as a familiar thing associated with Fallout.
@@RebeldeMexicano345 Specifically, Fallout 2's Super Mutants are more of an evolution. They were no longer the central antagonistic force. They were demilitarized and shown living amongst civilization (particularly in Broken Hills.)
Sure, you fought some, but they were largely just pockets
They were *people.* human in many regards .
New Vegas was a continuation of that.
Fallout without super mutants wouldn't make sense. People would miss them. It makes sense that they'd be widespread, between mass exodus, and the fact that fev research wouldn't just be in California and virginia.
@@DirtyDan1 It'd make sense just fine.
People missing them? Besides being big, stupid raiders, what purpose do Super Mutants serve in 4 and 76? They're legitimately just there to be shot at. That's it.
3 at least has them as props to help explain why DC is such a craphole compared to California - people CAN'T better themselves. Feels like a copout but whatever. They at least have some semblance of a purpose.
But even still, barring being muscular, how are the modern Super Mutants and the classic ones really similar? The classic ones were militarized - even the dumb ones. The modern ones are tribal.
That's the difference. Soldier vs barbarian.
So, what's to really miss? The aesthetic of having to shoot apocalyptic orcs?
Exodus? The California Mutants, while they have a good amount of numbers weren't numerous enough to have an exodus that would cause widespread migration. Even factoring im the allowance of DC, there's only a finite amount of FEV, people in DC, and the short life expectancy of a Mutant (and DC residents.)
And does it really make sense for a huge government undertaking to contract so many different labs to research a product that's extremely sensitive? Maybe in wartime you want to race towards weapon advancement, however the government also wanted to keep it under wraps. You add more labs, you greatly increase the risk of exposure.
I think it makes far more sense for a single really good lab, West-Tek, with a ton of funding to take on the project.
Mariposa Super Mutants are the most militarized and genetically stable anyway.
@@Wittymations fev research would be widespread. It's like the elder scrolls without elves. Super mutant migration is another good reason.
Wow the original Fall-out’s had good dialogue.
It was quite glorious, I assure you.
@@Wittymations If the subtitles weren't there, I'd think Harry was saying 'loo'
YUP and the audio quality is so good, that if Bethesda was able to get the permission to use the original audio files..
They could REMAKE the old games in the newer styles. FPS openworld, etc.
@@electrobob992 I'd expect that'd require a negotiation with the actors, many who have developed quite the portfolio since the game's release (such as Cree Summers.) And unfortunately, I'm not sure who could give permission for the late Tony Jay's voice. I'm guessing his next of kin?
Then there's audio consistency. High enough quality or not, there's still difficulty of keeping the audio consistent. Different recording equipment, different compression levels, different rooms. Take the recent Destroy All Humana remake - they kept the PS2 audio, but added new lines and scenes. While still good stuff, the difference is noticable.
fall-out's? why the apostrophe? and why the hyphen?
Loved this, specially the subtle body language you've added.
This looks so legit! Feels like a classic 3D game here! Amazing job!
This still bops to the top my main man thank you so much from adapting one of my favorite scenes from one of my favorite villainous factions in one of my favorite games of all time
The late Tony Jay was a master at his craft.
Bless the man.
Truly, we lost a treasure. We've lost many over the years.
I also like how Tony did voicing the Lieutenant.
“Simple.. efficient.. Glorious” one of my favorite lines from the first fallout game
Amazing!
YOU'RE amazing.
Proto Mario you literally watch all the same vids I do
Simple
Efficienct..
GLORIOUS!
*"Never start with the head. The victim gets all fuzzy."*
-The Joker,
What if Superman Was Adopted by the Whaynes
It’s easy to imagine the mutants as a bunch of moronic hulks when you forget of the lieutenant’s existence.
I guess that's what happens when you convert an Elder God into a Super Mutant.
This is beautiful yet terrifying and is so well made it makes it feel like you're in danger the voice perfectly connected to the mouth movements the sudden throwing of the character you took a scene that already had creepy and amazing voice acting and made it 10x better
I love this so much!! The Classic Fallout games always had this look to them that I always liked. I started modding Fallout New Vegas because of it. Now I have the most classic fallout mods on the nexus. Hope to see more in the future
The classic mutant mod is located in the description, if you haven't grabbed it. Sadly not on Nexus
Seeing Tony Jay's voice on a hulking figure that literally towers above you, and then for him to smash your head in like that, all in first person...
If they ever remake Fallout 1 and 2, _this_ is how it's to be done, they should follow the example set in this very video. (Seriously, I actually felt like *I* was the one being beaten, the immersion in this alone is something else).
My goal definitely was to make the beating more impressive. I noticed a few spots I could have actually improved on (common for me to take some time off and notice a few spots later.)
Personally, however, I wouldn't want a hypothetical Fallout 1 remake to follow my video. I'd want them to absolutely blow my work out of the water. Better graphics, more subtle animation, improved lighting.
I'd also would like the camera to stay in a fixed ranged of a character talking, but allow slight movement within that range.
@@Wittymations Oh, understandable. But considering this is the first 3D, First-Person attempt that I've seen, colour me impressed :)
@@darkarpatron I'm a little surprised it's your first. Only reason being I have two more recreations that are about a year older and significantly more popular. Both Fallout 2, Enclave. Uses the Fallout 4 X-01 armor but was the closest thing to APA available.
That said, I feel this video is the better one overall.
@@Wittymations Oh yeah, I saw your other two, the ones with the Enclave voice call and Dornan. Oh my god, Dornan makes me laugh every god damn time I watch him! Your little zoom ins on him were the best. There's a video on him from the actual game where the zoom ins are hyper exaggerated and the volume kicks up at key moments. If you haven't seen that, I recommend it, it's hysterical! XD
The video itself is simply titled,
"A R C H D O R N A N"
The zoom during "simple, efficient, glorious" was perfect
the atmosphere of this game is completely survival horror and serious. I wished fallout 3 had this level of chills down your spine. remember the first time you played this game? omg.
The super mutants having varying levels of intelligence is interesting they should do that again
This is horrifying, nicely done.
this is the best 3d fallout recreation i seen must have taken a long time
At least two weeks of power animating. Doesn't include the much longer process of porting the models and learning HOW to do it, while also making edits.
@@Wittymations still some frickin cool stuff
This is absolutely amazing! The animations, the facial experessions... you really took what they created with Fallout 1 and made it into some next level stuff. Incredible job!
This is a masterpiece. Absolutely outstanding, great job
YOU'RE absolutely outstanding.
Oh this is excellent, you know i actually doubted when i saw the video title, it is so nice to see it.
Why, when you share this video, of course. I can't have a perfectly good Fallout 1 animation and not have it seen by everyone, now can I? AFTER you like and subscribe.
Not gonna lie but this is me when it's a "Simple. Efficient. Glorious." Moment
Its all quite glorious i assure you
...And now be a good little human and recreate the whole game like this.
No, seriously, that was very good.
The thought of a Super intelligent Super Mutant as a villain is kind of terrifying, really.
Usually, save for a few exceptions, Super Mutants are all muscle and no brain, they don't make plans or tactics, they just use brute force, pure power... Now imagine someone with knowledge, cunning and bad intentions having so much power
That's fallout 3 for you
if I trusted bethesda it would actually be really awesome to see them remake the original two fallouts..
its more likely at this point then them actually continuing the original plot and expanding on the lore as amazing as that would be.
this is almost torture, seeing the ugly, beautiful potential of what could be, Just amazing work on your part!!
I wonder how they'd manage the traveling mechanic since the map area of FO1 is massive
Too bad it was your last video. I hope you will come back some day and do more Fallout !
You did one thing that Bethesda Inc. couldn't provide... Cinematic animations and DARKNESS!
I miss Tony Jay so much. What a legendary voice.
Very cool, its in my dreams that mutants would look in FNV/F4
Hopefully the master can appear in 3D. Much more scarier
This is absolutely amazing. Can't imagine how much work was put into this.
Similar frustration level to a parent of three children refusing to listen I'm sure
Its all quite glorious i assure you
Really well done. Was dreading the actual dipping scene, that and the raid on the vault shocked me as a kid.
I debated on the dipping scene, but honestly, I don't think I could match the original animation skill.
Can you make Frank Horrigan in 3D
Maybe some day.
@@Wittymations I look forward too it.
@@Wittymations This might help, but there is a really high poly count.
www.nexusmods.com/newvegas/mods/68767
I'd love to see that
You can try this. ruclips.net/video/Bl-02MHn7Bg/видео.html
man the loading screen just shows who the Lieutenant is really,
Man, I discovered these videos today and I'm impressed how under liked are your videos, they look with effort tho! Really cool
Thank you. Yeah, I don't get a ton of attention. If you have a group of friends who like feel free to share. Every bit helps.
This is amazing, how did I miss this from 3 years ago? Kudos, it's close to how it looked in my mind, the skybox and surroundings.
"Take normals to the Lou..."
*thinking*
*thinking*
*windows startup sound*
"Hey...."
Hearing Tony Jay just sent me spiraling back to 90's-00's gaming. Oh the pinnacle of RPGs, and he was a staple.
This is a masterpiece good work
No, YOU'RE a masterpiece.
This is incredible Sir, amazing work.
So happy to see that kind of content on YT
You're incredible, sir.
@@Wittymations nah, the real fallout is fallout brotherhood of steel no other game lets you rescue a prostitutes cat that she named Mr pussy and then have sex with her.
He’d love Appalachia. Lot of Normals running around, injecting themselves with mutations, many wishing to become Super Mutants. Hell, i’d play as one, especially if he lets me rock the Army Uniform pants, a tank top, and the shirt worn open with the sleeves rolled up.
The way the lieutenant speaks reminds me of how the covenant in the Bungie era Halo and I love it
I LOVE hearing the legendary voice of Tony Jay. He's such an icon.
Tony Jay had a really unique voice. Wish Bethesda didn't cheap out on voice acting in their modern games.
HEEEY, U NO LOOK LIKE GHOUL... HOW COME...?
That's because I dressed up really snazzy today.
Mutans in fall out 1&2: i do say have brought me a glorious test subjects
Mutants in fall out 3&4: hehe humans look funny
I miss when Super Mutants always looked like they were biting their lower lip. Nowadays they're just gritting their teeth like stereotypical angry men.
Beautifully done, Harry looks kind of cute when he joyfully jumping from side to side, Lieutanant also fits like glowe both to his voice and original model/face from FO 1
Even though I believe the original Fallout is awesome as is, with the graphics from that time, I'd surely play a reboot, remaster or re-release if it was like your video. Excellent work!
Graphics matter a lot less to me than the gameplay. Besides, I actually like the art style of the OG.
@@Wittymations Yeah, just take the OG Fallout as an example. You can feel the atmosphere that the game wants you to feel without the need of ultra-advanced-uncanny-valley-RTX-4K-HD graphics. The way it's structured and the gameplay themselves do the work, the graphics and animation are but a detail, in this regard.
legit I felt myself reelimg my head back when the Lou went "it is so nice to see you". Well done on that part.
I wanted to really hit a creep factor in that.
It would be really nice if they would remaster fallout 1 and 2 while staying true to the choice paths and story of the game. Seriously, this is the best fallout based video I've seen. It makes you wonder why they don't hire people like Wittymations, and others that remaster scenes from fallout 1 and 2. Plus, by bringing remasters of fallout 1 and 2 it would allow Bethesda to profit from along with the employees they hired to remake the games.
I love the praise, my man.
But I really don't think my hobbyist, amateur skill is quuuuuite worthy of a video game... As much as I would LOVE to be part of a paid team to develop games, more so a Fallout title.
Mind you, I would certainly be spending more time perfecting an animation that was meant for commercial release, but still.
@@Wittymations Well, even for a commercial you still would be paid : > But yeah, but this video is like the first step blue print for them for a remake.
A very delightful presentation of this this iconic Fallout 1 scene.
it sure does make me wish the 3d fallouts were more expressive hand gestures add a lot
Okay but imagine if fallout was remade and instead of becoming a super mutant being an ending its a new path to play through lol
Having watched all of your Fallout recreation animation videos, this interaction with the Lieutenant is your best one yet. I especially love how you depict the torture of the Vault Dweller. You really get the sense that you wouldn’t want to get punched in the face by a Super-Mutant. My favorite part is how you depict the Vault Dweller desperately reaching for the laser pistol on the table in some vain hope that they will be able to kill the Lieutenant, only for the Lieutenant to quickly extinguish that hope with more torture.
I do hope you do more of these Fallout recreations.
I was really wanting to enhance the torture aspect from the original game. Lou just punches you and your health drops.
I debated on having the HP bar shrink with each strike, but I felt that may have been too distracting. Probably should have gone with it.
This is great but it feels weird seing so much body language in fallout
My bad.
@@Wittymations oh man dont apologize this is awesome, would been boring if you had the characters standing around motionless in bethesda fashion. You went the extra mile with this.
Absolutely amazing work! Please do keep going! It’s great to see the older 2D fallouts recreated into 3D.
Torture as described by the factions of Fallout:
Zetan's: Freezing, thawing, experimenting on tesr subjects
Slavers: Bomb collar, physiologic torture
Enclave: Poison drinking water causing all to get extremely sick and die.
Ceasers Legion: Stick their enemies on a cross.
Big Mountain: Lobotomize the subjects
The Lieutenant of the Super Mutants: I'mma just gonna chuck this fool onto the floor by his face.
I mean, Mutant muscles make that chucking extra chucky.
@@Wittymations Tbh I admire that the Lieutenant had enough skill not to crush the Vault Dweller like a tomato, lol.
this is wonderful. i'm a huge fan of the OG especially. played it shortly after it came out. good job
Damm, I didn't remember just how good his voice acting was.
Helps they brought in industry pros.
This is amazing work. Hope we get to see more in the future.
I will say, the recent explosion in attention is definitely inspiring me.
Very unnerving I feel uncomfortable.
Amazing job 👍 but I have one question
Where is your vault
The voice acting on display here is just magnificent.
This is why I wish they would remaster Fallout 1 and 2 to be like the newer fallouts. The story and dialogue is so much better in the original ones it seems, but I’m definitely not a fan of the gameplay and rng. Hopefully one day Bethesda or Obsidian could do that for us.
Dreams are nice. Sadly, most don't pan out.
Personally, I'd be happy just getting an official mobile release.
Looks great, makes me wish for a 3d remake of the first two
All these fan remakes or just concept art is making me think Bethesda doesn't like making money...
Such an amazing work! Love these videos!
Good taste.
Fallout 1 & 2 are my all time favorite PC RPGs. I've tried to get into the Wasteland games, but the nostalgia for them isn't there.
I just expected some 3D supermutants talking with the voices of Lou and Harry. My god, you did a great work! And what could I say about the torture scene... Just amazing! New sub.
Why do super mutants have that wrap on their face?
There's two theories.
1.) FEV, while giving mutants massive muscles, immunity to disease and radiation causes lips to grow large. The strap allows them to talk and eat properly.
2. It's a stylistic choice by most mutants. Makes them more intimidating, at least to them.
Either case, there are exceptions. Most notably, Marcus from 2 and New Vegas does not have a strap.
Regardless, according to the Fallout Bible, even the original devs aren't entirely certain. Here's an excerpt;
"Can't find a record for this - as far as I can tell it's just decoration, or it was an aesthetic decision to make them look stupider (not stupid-looking, just dumb-looking - you know what I mean), or my best guess is that it was to enable them to talk coherently without their huge lips getting in the way. I mean, LOOK at the upper lips those guys have. They're like tents to go over their jaws. Bleh.
I think Scott Rodenheizer (our sculpture modeler) was just having fun with the models - kind of like he did by punching bolts through Set, putting vises on Marcus' shoulder, and having a tree growing out of Harold's head. By the time he made Marcus, he may not have been in that frame of mind anymore... and Marcus is a pretty old mutant, so it's possible his skin was shrinking back (and forming pustules and boils). Also, despite the general physical characteristics of a super mutant, variation does occur after dipping or FEV exposure, so it's quite possible that Marcus mutated differently than the other super mutants... he certainly was a great deal smarter and more level-headed than the others of his kind.
BTW, in case you weren't aware of this, Scott Rodenheizer did a number of the talking heads for Fallout 1 and 2, and he eventually left for San Francisco to work at some other computer game company whose name eludes me at the moment. I think Leonard Boyarsky or Jason Anderson did the Master, though."
4:15 POV, the super mutant just plowed you
Ah yes. Francis after you lose an arm wrestling match
So this is why most Super mutants act like they have brain damage
Pure humans have the best results. Some with slight mutations (even nonphysical) turned to produce less intelligent ones.
Hence why The Unity really wanted your vault.
@@Wittymations I know haha just cracking a joke
I really like these, their just cool af. I just watched all your other Fallout videos yesterday, I subscribed and I was really happy to see you added a new one 10 hours ago. I bought Fallout 1 and 2 in a bundle a few months ago and haven't tried them yet, your videos are really, really tempting me to give them a try... Soon, soon... So far my favorite was the Enclave soldier one, that dialog was so funny. Keep it up man, these are really good!
The old Fallout games are much more difficult and don't really hold your hand. They're turn based, too.
Stories are much more interesting, in my opinion. And while the voices are few, they're absolutely excellent (and done by legitimate professionals like Cree Summer, Tony Jay, Jim Cummings, etc)
Also very, very gorey death animations
It's there a mod of that for Garry's mod?
Just watched this, you earned my sub for sure. Keep up the great work!
You're both a gentleman and a scholar.
Thank you. Idk why Bethesda won't remaster OG FO & FO2...don't get me wrong I love the pc versions but it's 2021 and the technology is there. They would make a Shit. Ton. Of. Money.
I get the feeling Bethesda doesn't feel it's worth the effort. I disagree, but I think that's Bethesda's thought process
@@Wittymations oh totally. Todd Howard even said he's not a fan of remastering old games, something about them losing their "vintage quality" and that they should be played the way they were meant to be played...I get it, but just no. Like do us wastelander's a solid Lol
@@flowersdely lol, he says that while rereleasing Skyrim for everything under the sun.
I do wonder how this will play out under the Microsoft umbrella. New boss, new rules
@@Wittymations lol exactly!!! and totally from a monetary perspective it would be foolish for Microsoft to not exploit one of Bethesda's two biggest titles with remasters if we're lucky and at the very least a new vegas 2 sequel (or interim Fallout game) Especially, now that Obsidian and Bethesda both have the same Overboss in Microsoft.
i cannot explain how well done this is. this video shows me that you can, with enough work, convert the classic interplay fallouts into a 3d world. sure you wont have the complete sandbox freedom like 3, NV, & 4 but i mean i legitamtely felt how tense and borderline terrifying that scene was. experiencing it within the isometric world space was cool but when you are in a first person 3d world... it is just so much better. i really wish the newer fallouts had writing on this level. simply amazing
Imagining seeing Seth in 3D makes me feel uncomfortable.
God. This makes me want a remake of Fallout 1. Fantastic work