Fighting Games' Most Underrated Mechanic

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  • Опубликовано: 28 окт 2024

Комментарии • 289

  • @nomynameisLarry
    @nomynameisLarry Год назад +222

    jumping around and shooting with arthur looks hella fun

    • @morgboat744
      @morgboat744 Год назад +19

      i’m just super happy they acknowledged Arthur i had no clue he was in MvC

  • @bulb9970
    @bulb9970 Год назад +63

    6:14 The floaty jump actually only resembles Super Ghouls n Ghosts. In every other game he jumps super heavy so it’s quite strange.

  • @samedwards3186
    @samedwards3186 Год назад +528

    What’s this? A positive video about MvCI????

    • @hondozed9953
      @hondozed9953 Год назад +28

      I didn’t think we had those

    • @Rukir
      @Rukir Год назад +47

      Pretty much anyone who talks about it these days insists it's a really fun game.. maybe one day it'll make a comeback

    • @realchezboi
      @realchezboi Год назад +83

      @@Rukir I’m pretty sure the gameplay is actually pretty fun, but everything else is just, horrible

    • @t-virus7098
      @t-virus7098 Год назад +27

      @@realchezboi pretty much, sadly it’s one of the reasons I decided to not put effort. Sure it’s cool and all, but man visuals do play apart in these Capcom versus games

    • @tomasparant8901
      @tomasparant8901 Год назад +24

      _And its not made by Max???_

  • @GroovyDre44
    @GroovyDre44 Год назад +164

    When MvCI came out I absolutely fell in love with the game. I really wish it got more support. Was really thinking about getting it on Steam and getting back into it but I can't imagine there being a big enough scene online to take it seriously.

    • @Johnnycpublic
      @Johnnycpublic Год назад +28

      ps4 where people mostly play sadly.
      my friend tried playing on pc and nothing.
      mvci is a discord fighter

    • @GroovyDre44
      @GroovyDre44 Год назад +11

      @@Johnnycpublic I have it on ps4 as well. I need to find the discord. Want to bring that frank west and arthur heat

    • @Johnnycpublic
      @Johnnycpublic Год назад

      @@GroovyDre44 like he said in the video,check around icuhater community ask for people to play or the discord.

    • @BakMei1003
      @BakMei1003 Год назад +8

      The scene is very small but the players in it are insane

    • @ohgodnononowaitwaitwait
      @ohgodnononowaitwaitwait Год назад +6

      @@BakMei1003 yes we are

  • @EliDEVITTSpeaks
    @EliDEVITTSpeaks Год назад +180

    MVCI getting a fair chance via content creation makes me happy.

  • @simongotborg3866
    @simongotborg3866 Год назад +64

    Short hop and air drift? Sounds like Smash!
    I love these mechanics and always thought it'd be interesting to see this combination in a more traditional fighting game. Pretty funny seeing Arthur doing Falco's SHL pressure.

    • @Scorpio7500
      @Scorpio7500 Год назад +2

      Haha I blinked twice at DI

    • @eliasnicolasmiranda4940
      @eliasnicolasmiranda4940 Год назад +16

      And short hop is a KOF mechanic

    • @simongotborg3866
      @simongotborg3866 Год назад +33

      @@eliasnicolasmiranda4940 Yeah, Sakurai definitely took inspiration from SNK games for Smash. Short hops, running, (guard cancel) rolls. Even the KO system might be inspired by "out of bound" in Real Bout Fatal Fury.
      It's really interesting to see the evolution of fighting game mechanics.

    • @juhadexcelsior
      @juhadexcelsior Год назад +1

      movement was always the future of fighting games, you can say that Smash is the endpoint of that philosophy and everything else will eventually catch up in their own way.

    • @Bladieblah
      @Bladieblah Год назад +4

      ​​@@simongotborg3866 But smash plays nothing like KoF or a traditional fighter and is better for it.
      You're also horribly stretching by mentioning guard cancels, probably inspired by that awful "landing a hit smash vs FGC" video. Guard cancels cancel blockstun at the cost of meter, rolls and jumps OoS are just options you do out of shield ONCE BLOCKSTUN FINISHES, it's not a cancel of blockstun, it's a completely different thing.
      The similarities between ring outs and smash's KO system are also very superficial. The whole game of smash is build around it, with increasing percent changing combo's and what moves are kill moves, edgeguarding, recoveries, ledge mechanics. None of these things are essential to the concept of ring outs but they are fundamental to smash's KO system.
      Smash isn't an evolution of fighting games, it's a revolution. A completely new way of approaching the genre. Which is why there is little to no skill translation between smash and traditional fighters

  • @JbrockPony
    @JbrockPony Год назад +12

    Alright, you sold me on Arthur's zoning in MVCI. I love platforms and platfighter. I also love oppressing others with projectile mix.
    Short hop extensions and drift do be giving me melee vibes. 🤔

  • @youtuguru
    @youtuguru Год назад +16

    Oh hey I'm in this video :D
    I definitely agree about Arthur in MvCI benefiting a lot from short hop and subsequently the double jump cancels from air-OK projectiles. I do think some of the system mechanics like reflect and being able to destroy most of his normal projectiles are the other side of that double edged sword but that's irrelevant to the topic at hand. It's definitely the biggest upgrade he got going from 3 to Infinite in exchange for losing some pretty vital tools like the invincible slash and consistent overhead properties on the jS.

  • @justdointhisforthegames
    @justdointhisforthegames Год назад +5

    so MvCi's innovation is something SNK had been doing in the KOF series for decades
    cool

  • @dyldragon1
    @dyldragon1 Год назад +26

    They really did Nemesis justice in Infinite tbh my favorite MvC character

  • @K5iveeeeeeeeee
    @K5iveeeeeeeeee Год назад +18

    This man has now done the impossible task of somehow making me pick up two games I originally thought were bad because other people said so (MvCi and SFxT) .

    • @demonreturns4336
      @demonreturns4336 3 месяца назад

      People bash sfxt but it’s gameplay is way better than just regular 1vs1 SF games
      I’ve never been able to play regular SF games… it always just feels so bland after sfxt which is more like eating a food flavorful spices

  • @deschamos7599
    @deschamos7599 Год назад +11

    You drill down and structure your topics in such a natural way that, with the background music, it just kinda feels like the positive selective memory version of hanging out in a friend's garage. Thank you.

  • @Zenbon111
    @Zenbon111 Год назад +54

    Its really a shame they didnt do this game justice. MVCI has the most fun tag system ive ever played.

  • @Shirojyuu
    @Shirojyuu Год назад +2

    MVCI was my main game for a long while. I got it on release day and I had such a blast with the roster. Then, when Winter Soldier came out, I discovered my favorite versus character of all time!
    Watching matches of this game especially nowadays just gets me itching to throw it on and mess around with teams and stones again.

  • @TheDonaldduck911
    @TheDonaldduck911 Год назад +5

    I would like to add that MvCI did a great job of finally balancing high mobility characters, cause other than moving a lot they just don't do much for your team. Unpopular opinion maybe, but they're just really good if you pair them with great support characters like hawkeye or winter soldier. They shoot you from full screen then you tag and use the projectile to go in. Really simple but a tried and true meta gameplan. You pair nova and captain marvel, both with fantastic mobility but really poor projectiles and they will rarely be able to help each other, and you're almost forced to go reality stone. And you'll probably die by keep away. Or by running into power stone hitbox.
    This, in my opinion, makes flight characters not that great in this game, so I almost feel like they NEED the extra short hop help. Still very good, but not top tier anymore.

  • @benjamingesinski9170
    @benjamingesinski9170 Год назад +56

    I hope that Capcom will be willing to make a new MvC. If they do, I'd like to see them make essentially a better version of MvCI, with many of the same mechanics but with more fan favorite characters, a better artstyle and better voice acting.

    • @akiraishin7141
      @akiraishin7141 Год назад +8

      Not likely. It's not on Marvel to make the decision anymore. Since Disney got involved, they cannot do anything with the IP unless they say so. It's the same reason why there were no mutants in MVCI and so on. It's sad, but unless Marvel is able to stand on It's own and make a product by itself as a company, which it can't anymore, we're not getting anything new

    • @benjamingesinski9170
      @benjamingesinski9170 Год назад +8

      @@akiraishin7141 As sad as that is, I guess it's true. If Marvel's not willing to make a new MvC, then I at least hope that Capcom can make a crossover fighting game with their own characters, like a better version of Capcom Fighting Jam. Though I have a feeling that might also be very unlikely. At least it's slightly more likely than a new MvC.

    • @benjamingesinski9170
      @benjamingesinski9170 Год назад +2

      @Paul Perri Yeah. I tend to be a bit wordy with my comments.

    • @eliasnicolasmiranda4940
      @eliasnicolasmiranda4940 Год назад +3

      @@benjamingesinski9170 the closest crossover you are gonna get in the future is a new Capcom vs SNK

    • @HEHEHE_I_AM_A_MASKED_WARRIA
      @HEHEHE_I_AM_A_MASKED_WARRIA Год назад +2

      @@akiraishin7141 That wasn't Disney, it was just Ike Perlmutter being an ass. Now that he's no longer in charge, there aren't as many of these dumb restrictions for games anymore.

  • @Teebs1996
    @Teebs1996 Год назад +7

    Said it better than I ever could. People give me weird looks when I defend MVCI. This is just one reason why I think this is the best Marvel game. Thank you.

  • @phorchybug3286
    @phorchybug3286 Год назад +12

    All the MvC games look awesome in my opinion.

  • @trevorpearlharbor5171
    @trevorpearlharbor5171 Год назад +41

    I didn't even know this mechanic existed! Kind of makes me wanna actually give this game a try!

  • @PapaLobster
    @PapaLobster Год назад +3

    A new TheoryFighter vid is always a must click. Another great video and I learned a ton!

  • @nelomalkevain4129
    @nelomalkevain4129 Год назад +2

    I shit you not when I say I didn't even know this mechanic even existed till now and it looks like an incredibly intresting option which I am definetly going to use now that I know of its existence (yes i still play this game from time to time). This adds to the pile of reasons as to why Mvci is my favourite Marvel game to play.

  • @AKeNeN
    @AKeNeN Год назад +2

    I love MvCI. My main gripe was the low-contrast aesthetic presentation that made it hard for me to see what was happening on the screen.

  • @rookbranwen8047
    @rookbranwen8047 Год назад +6

    You have me convinced, game was on my steam wishlist for a while without buying it. Next time I have some spare time and cash, or when the game goes on sale I will give it a shot.

  • @butterccm
    @butterccm Год назад +33

    As a fighting game I’ve always enjoyed marvel infinite I understand why people didn’t like it otherwise but by all means it’s mechanically a really great game, it just could’ve used some X-Men and maybe some better care in the visuals.

  • @MrBoingus
    @MrBoingus Год назад +6

    wait. youre telling me there are traditional fighters where i can jump without feeling like im playing the original castlevania?? I thought this was a dark magic only smash possessed... may have to check these games out! thank you theoryfighter!

    • @rocksaltinyt
      @rocksaltinyt Год назад +10

      Most anime fighters have ways to alter your jump momentum too. Most of em use double jumps and airdashes, and some like Melty Blood do let you have a bit of an aerial drift too. That dedicated landing spot thing is mostly just in 1v1 Capcom titles and NRS titles lmao

    • @GmNdWtchr96
      @GmNdWtchr96 Год назад +1

      Rivals of Aether is fun.

    • @MrBoingus
      @MrBoingus Год назад +2

      @@GmNdWtchr96 totally agree, not a traditional fighter

    • @NeoBoneGirl
      @NeoBoneGirl Год назад

      most fighting games have aerial movement though?

  • @VariableGear
    @VariableGear Год назад +2

    I really wish the whole MCVI situation broke a different way... :( That one quote in one interview from ComboFiend just blew everything up for MVCI... I bet it wasn't that simple, but still. I wasn't aware that this makes Infinite stand out from the other Marvels or maybe even other VS games. I hope the VS series isn't gone for good...

  • @phypesmash6154
    @phypesmash6154 Год назад +2

    In a similar vein, games like Melee are still played because of its freedom of expression with movement

  • @eduardoserpa1682
    @eduardoserpa1682 Год назад +9

    As someone who doesn't usually like Versus games, Marvel Infinite is one of the few I REALLY like watching without getting annoyed by the grime and the chaos (alongside DBFZ).
    I now realize the hop might be a decent part of that, and for that I thank you. Any incentive for the characters to stay closer to the ground and longer blockstrings is something I welcome immensely as a viewer who doesn't play the game, but still wants to see the action with most of the characters on the actual screen.

  • @thewatcher7579
    @thewatcher7579 Год назад +1

    If you haven’t already, I suggest you cover the topic of Scaling in fighting games. My favorite iteration of this is in Black Magic 2, where how the Scaling was implemented made it so any character could be added, but the game would still be fair no matter what. Not even hackers can avoid this Scaling in Black Magic 2.

  • @Squidtoken
    @Squidtoken Год назад +60

    MvCI was an awesome game, mechanically speaking. If Capcom hadn't dropped the ball so hard in terms of marketing, visual design, etc, it could have been a huge success.

    • @kobunz
      @kobunz Год назад +10

      That’s some serious cap
      Did you not play the game or somthing? Mvci is whack and is only fun until you figure out how to play it
      If marvel 2-3 didn’t exist sure it’s pretty aight but it’s a direct downgrade from previous entries so much so that marvel 3 is still be played competitively

    • @benadrylthundercrotch7144
      @benadrylthundercrotch7144 Год назад +12

      Capcom did what they could, it was marvel/disney that kneecaped the game.

    • @phsquared1000
      @phsquared1000 Год назад +25

      @@kobunzthat’s such a weird take. That’s like saying SFIV is bad because people still play Third Strike or Alpha. You could also literally say the same about MVC3 because it has its own detriments to gameplay like X Factor or game defining characters like Dark Phoenix, Zero and etc.

    • @limabarreto911
      @limabarreto911 Год назад +4

      It is the most fun game in the series for me.

    • @kobunz
      @kobunz Год назад

      @@phsquared1000 mvci is incredibly shallow compared to marvel 2-3
      If you like it play it and have a blast
      But saying the game “died cause of Disney/capcom” is just ridiculous the core gameplay loop is whack Once you learn the limitations of the gameplay mechanics
      People figured that out in droves after release sorry you missed the wave
      When a game is brand new information is passed around exponentially faster than when it’s aged
      When the initial wave of players leave a bad game a huge swath of information goes with it. Game was super fun for like a month and then shit got optimized and the shallow nature of the game started to show
      The balance patch was cool and fresh but the same core problems remained and anyone who wanted to play competitive fighting games moved on
      Now we are half a decade in and the people who trickle in are staying in the month one phase longer as they don’t have the player pool to bounce ideas off of to optimize and stay at the relatively low level that is indeed very fun

  • @thisistherun4015
    @thisistherun4015 Год назад

    Never knew this. This is great to see you talk about! You're a champ for supporting this game's scene.

  • @terrabull1639
    @terrabull1639 Год назад +6

    MvCI didn't get a fair shake. It's quite fun and has lots of creativity like the other versus titles. Glad to see you explore some aspects of the game.
    Also shout out to the Gauntlet the Greatest MvCI Tournament in the World!

    • @mattyryon
      @mattyryon Год назад +3

      No it definitely got a shot it just was terrible. I have it and tried hard to like it

    • @terrabull1639
      @terrabull1639 Год назад +2

      @@mattyryon it's fine if you didn't like it and I can understand that. However, let's not pretend everyone met the game with open arms. There was heavy criticism upon release and it was memed heavily.
      I should clarify that there was a lot of hate because of the graphics and lack of X-Men. In general the gameplay was not nearly criticised as much as those aspects of the game from what I saw. I could be wrong.

    • @mattyryon
      @mattyryon Год назад

      @@terrabull1639 I am saying that the criticism weighed against it wasn't unfair either, and if anything people defending the game talking about "solid gameplay" were more misleading than any criticism, as the gameplay was extremely shallow relative to prior VS games and it was basically a dead game from a gameplay meta standpoint from a few months in.

    • @terrabull1639
      @terrabull1639 Год назад +2

      @@mattyryon I disagree but its cool. I can respect your perspective.

    • @TonyMiguel-ko7cz
      @TonyMiguel-ko7cz Год назад

      @@mattyryon trash opinion

  • @origamiman5460
    @origamiman5460 Год назад +8

    My first thought as someone who doesn't play MVC was this was a video about the Infinites in MVC

  • @doomdimensiondweller5627
    @doomdimensiondweller5627 Год назад +5

    I have always said I think MCV Infinite was actually pretty good from a gameplay standpoint. I hope Capcom brings back the VS formula but with Disney and the explosion in popularity of the Marvel brand Capcom can't afford the license anymore. I think Capcom vs Konami could work.

    • @GmNdWtchr96
      @GmNdWtchr96 Год назад +1

      I'd love to see Nintendo vs Capcom, or even just Capcom vs Capcom.

    • @cheef825
      @cheef825 Год назад

      I get that the tactical rpg is cheaper to develop but the PXZ series always should have been a fighter

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 Год назад

      @@cheef825 On the topic of RPGs I see people say they want a Capcom Vs Bandai Namco. That already happened but it was an RPG that only came out in Japan.

    • @cheef825
      @cheef825 Год назад

      @@doomdimensiondweller5627 yeah that's the first pxz game. The other ones have Sega characters too

  • @dsc5957
    @dsc5957 Год назад

    Really great and interesting video! Respect for donating to the scene!

  • @the_exxtra1425
    @the_exxtra1425 Год назад +2

    I hope there is a mod that changes visuals or smth on tagging in MVC I. Makes it harder to read than it should.
    Would jump back in the game if it was easier to look at

  • @Hailstorm90
    @Hailstorm90 Год назад +2

    This game is awesome, you guys should come join in the fun!!

  • @absoul112
    @absoul112 Год назад

    Always love seeing MVCI content

  • @artofajax7199
    @artofajax7199 Год назад +3

    Please make more videos on MVCI, this game had so many great nuances (like the Wall-Bounce/OTG/Ground-Bounce system, stones, and Active Switch in general) that don’t get talked about as often as they should.

  • @theholydragoon5475
    @theholydragoon5475 Год назад

    MvC:I is such a sad story of wrong place wrong time, it had so much potential and the gameplay was amazing

  • @tmta4089
    @tmta4089 Год назад +1

    Jedah looks cool I might check this little game out

  • @Invader-xy2de
    @Invader-xy2de Год назад +1

    When competent developers start playing with smash bros mechanics

  • @MortimerZabi
    @MortimerZabi Год назад +31

    Honestly, I felt that MVCI was fundamentally a good game. It just got shafted by Disney.

  • @Eggroll3s
    @Eggroll3s Год назад +1

    I literally just clicked on Yt thinking "I'm gonna watch some late night TheoryFighter", and I see you at the top of my home page. What luck

  • @keo_bas
    @keo_bas Год назад +2

    The hyper hop is also intuitively more accessible than wave dash. So you had choice of how to approach.

  • @kholdkhaos64ray11
    @kholdkhaos64ray11 Год назад +6

    I have nothing else to say other than great video as usual :)

  • @D3Vlicious
    @D3Vlicious Год назад +3

    This was such a good mechanic. I remember Shoultzula bringing it up in the SRK forums prior to release, showing how it could theoretically allow everyone access to 4-way mixups.

  • @warriordinag3921
    @warriordinag3921 Год назад +1

    Didn’t even talk about super short hop. Not only can you tap down to cut height, but you can tap down again to lower yourself even further to the ground for some ridiculous instant overhead pressure. It helps characters with floaty jumps get mix like chris or hawkeye.
    And, if you’re insane, you could use it in neutral and have more active aerials than melee.
    If you’re REALLY fucking insane you can throw in a falling special like arthur’s stuff.
    TAS bot’s get rejumps from launcher.

  • @MikeDeeJackson
    @MikeDeeJackson Год назад +1

    I'm sure Maximilian Dood will love this vid lol

  • @Monstergirl-ologist
    @Monstergirl-ologist Год назад +1

    current KoF has a similar shorthop mechanic. Obviously its vastly different due to it being in a different game but the execution is similar

  • @ProtonCannon
    @ProtonCannon Год назад +4

    I have two questions as a rookie:
    1) If everyone is going to use short hop anyways then why do we even have a "normal" jump in the first place?
    2) Whey did the fandom seemingly forget about MVCI so quickly and just play MVC3U?

    • @AramesiaToken
      @AramesiaToken Год назад +3

      To answer the first one: Most likely an execution barrier. For example: Nobody would use any other button if Electric Wind God Fist had the same properties but was easier to do

    • @NeoBoneGirl
      @NeoBoneGirl Год назад +1

      Because MvCI was a straight up bad launch and the way Combofiend talked about "functions" rubbed people the wrong way. Besides the Battle for the Stones tournament, the game was getting basically 0 push from Capcom, so it wasn't like SFV where you had to play it to stay competitive, and people stuck with the game they liked more, no matter if MvCI was actually good or not

  • @CDDVV1
    @CDDVV1 Год назад

    Absolutely love your videos man.

  • @jojobizadTRASH
    @jojobizadTRASH Год назад +3

    It's weird considering this was a mechanic they used in their Jojo's game. Makes me wonder why it was never implemented so soon in MvC

    • @rocksaltinyt
      @rocksaltinyt Год назад +2

      It’s a similar mechanic by the same name, but not entirely the same. In JoJo HFTF, you can’t control the landing spot after you leave the ground from a hyper hop, making it act more like the hyper hops from the King of Fighters series. This one’s a completely unique hyper hop that I haven’t seen used anywhere else

    • @jojobizadTRASH
      @jojobizadTRASH Год назад +2

      @@rocksaltinyt yeah it does seem to be a combination of the controllable superjump in MvC with a hyper hop distance. Which makes for really unique movement in infinite.

  • @semy28nfs
    @semy28nfs Год назад +64

    If you make more videos about MvCI, this game will be revived.

    • @BeeLy1011
      @BeeLy1011 Год назад +1

      I can definitely say that this vid makes me wanna redownload the game

    • @kevingriffith6011
      @kevingriffith6011 Год назад +6

      I'm sure if he got together with the other MVCI defenders (like Max) they could probably put together a pretty nice wave of new players into it.
      Probably wait until it goes on sale on Steam though.

    • @rayvsthaworld
      @rayvsthaworld Год назад

      @@kevingriffith6011 it's currently 80% off on PSN. I put it in my cart the other day.

    • @kevingriffith6011
      @kevingriffith6011 Год назад

      @@rayvsthaworld Ah, yeah it's not on sale for me on Steam, still $40. Console wins the battle today, I'm sure PC will get one back tomorrow.

    • @yourstillwithme
      @yourstillwithme Год назад +5

      Not at all. UMVC3 is much better in every single way and it has growing content TO THIS DAY with the mods.

  • @tree2992
    @tree2992 Год назад

    A whole video on why smash is such a great game!

  • @SteveOh_
    @SteveOh_ Год назад +1

    Did the title and thumbnail change? I was trying to look for a Marvel Infinite video he posted, but all I could find is this

  • @shinigamiauthor
    @shinigamiauthor 8 месяцев назад +2

    Marvel really screwed over Capcom on MVCI, and its a damn shame.

  • @Mikeab503
    @Mikeab503 Год назад +1

    Palette swaps in mvci would be fire, since it’s already a thing for UMVC3. Jedah and Vergil would be OD.

  • @kaokano
    @kaokano Год назад +1

    I am of the hot take opinion, that, whatever MvCI problems, of which there were many, the core systems that the characters got to interact with, were the best in the series.

  • @HQRubbish
    @HQRubbish Год назад

    Short hopping is cool and all, but I wish you had talked extensively about Thanos Ham-Bone.

  • @Sin606
    @Sin606 Год назад +4

    Thank you for talking about this game, I feel that it was bullied soo hard that the company abandoned it unfairly. This won't make capcom look back at it, but hopefully this will get more people to try it out.

    • @Th3SP1C
      @Th3SP1C Год назад +4

      Just because the game was fun and I did enjoy it doesnt mean the criticism against it were wrong

  • @elneco4654
    @elneco4654 Год назад

    0:06 Can't believe there's a third metal band named after a Pokemon.

  • @cristhianherrera1173
    @cristhianherrera1173 Год назад

    Am i the only one that had to pause the video cause it sounded like someone was mowing the lawn outside? But turns out it was just the video

  • @Iqzzy-KO
    @Iqzzy-KO Год назад

    Lol I thought you were gonna talk about Active Tag in this vid 😂😂😂

  • @limabarreto911
    @limabarreto911 Год назад +2

    I hope Marvel 4 comes out and it is just like Infinite, except it looks nicer and has a good roster.

  • @illiciousD
    @illiciousD Год назад +1

    When TheoryFighter posts, I click

  • @aramondehasashi3324
    @aramondehasashi3324 Год назад

    Watched video hours ago with a different name and thumbnail and sees this in reccomended with new name & thumbnail.
    "Oh wow two TF vids in one day! ... oh its the same video"

  • @CoralCopperHead
    @CoralCopperHead Год назад +1

    I actually hate the absurd verticality in Vs games, whether I'm watching or playing, I want to see both characters on-screen at the same time, not the camera chasing one of the fighters into the air while they dodge around a bunch of attacks I can't even see. Even when I'm the one using the vertical space to do the dodging and winning in the process, the fact that I have to rely purely on my ears and a distracting, flashing indicator doesn't feel good. Actually, winning after an exchange like that feels *_bad_* to me.

  • @HawooAwoo
    @HawooAwoo Год назад +1

    The amazing amount of control and freedom you have over your movement in Tekken is a big reason why it has remained my favorite fighting game.
    Also MvC:I is such a tragic game. The people who were behind the gameplay did an amazing job but everything else surrounding it sucked.

  • @r1konTheAutomator
    @r1konTheAutomator Год назад

    3:27 - embarrassingly, I didnt know storm had that move that pulls doom in 🤔

  • @ramzaleonhart7436
    @ramzaleonhart7436 Год назад

    are you checking the breakers collection that was just released? looks fun, what are your thoughts?

  • @heardofrvb
    @heardofrvb Год назад +2

    I thought Short Hop is a KOF thing.

    • @diegoguerra7603
      @diegoguerra7603 Год назад +1

      it is lol, i think he forgot about that lol

  • @Korosivv
    @Korosivv Год назад

    MvCI, despite the roster and some graphics (Chun Li is fixed but not Dante...), has a good core to it. The gameplay is great. I hope that later some day we get an MvC4 where they can use more characters besides lame movie ones.

  • @jimson172
    @jimson172 Год назад

    I watched this game at launch and had no idea it has this.

  • @captainnavigator6534
    @captainnavigator6534 Год назад

    Weird question, but is there any reason to normal jump in this game? Hyper hop cuts out super jump's weakness (height), goes as far as a regular jump and obviously gives you aerial drift as you said. Doesn't that make regular jumping redundant, couldn't they just have made regular jump work like this, and axe the admittedly kind of jank 282 input?

  • @Brent.Burner
    @Brent.Burner Год назад

    The problem with MvCI will always be the roster. Things to make every character on a more even field so you dont have pick top tiers just so you can deal with basic offense, like Hyper Hop, or How Active Switch work, is great. But the issue is that means basically nothing if you dont want to play anyone. I still hate how they thought Winter Soldier was gonna add some spice to a roster that already had Chris Redfield in it, but saved Asura and Kamala Khan for season 2.
    It really sucks seeing it crash and burn the way it did when the game gets so much praise for its functions. I just cant get into it cause the roster is built on "Its Marvel vs Capcom; it'll sell no matter how lazy we are"

  • @Scorpio7500
    @Scorpio7500 Год назад

    When mahvel becomes maylay

  • @leoangelomiranda3312
    @leoangelomiranda3312 Год назад +1

    Kof have something like this

  • @thejunkmanlives
    @thejunkmanlives Год назад

    im sure someone at capcom wants to do this style of game. but it will most certainly not be a marvel cross over. capcom has more then enough ip's under their belt to fill a roster and it also gives them a chance to see if theres any legitimate interest in some of those dormant ip's. its just not worth it for capcom to deal with disney.

  • @dariusd1090
    @dariusd1090 Год назад

    My favorite fighting game. I love Hawkeye in this game.

  • @jasomega2446
    @jasomega2446 Год назад +1

    0:10 I did not think of this. 1:00

  • @garageink74
    @garageink74 Год назад

    I actually enjoy the gameplay of mvci. My main problem really is the focus on MCU characters. I’m. A 90s kid and back when I was reading comics the avengers, Thor and company were c tier comics. And because of my bias I just can’t stand the mcu. Of course lack of X-men is a big downer for me.
    I know it’s all pretty superficial. But I like what I like and don’t like what I don’t like.

  • @beanpole_brando
    @beanpole_brando Год назад

    2k views in under an hour? on a video about mvci? what algorithm blessing have you touched

  • @viivoid
    @viivoid Год назад

    we need an overhaul mod of UMVC3 that makes its mechanics play like MVCI without the stones smh - Key

  • @The_Death_Owl
    @The_Death_Owl Год назад

    The use of this mechanic goes over my head

  • @Carlitonsp1
    @Carlitonsp1 Год назад

    This mechanic seems more like a King Of Fighter's mechanic. Maybe if SNK Heroines 2 happens and it's closer to Marvel 2, they could take this.

  • @watson_dabox2854
    @watson_dabox2854 Год назад

    Issues aside, Mvci was so damn fun. Only reason I stopped playing was cause pc matchmaking times just got too much to be worth it. Sad how capcom treated this game.

  • @semantik95
    @semantik95 Год назад +5

    mvci so underrated, it's wild. Yea it looks like shit, and the early meta was hella toxic (reality stone, dante + dorm problems, and everyone thinking lockdown active switch was the wincon) But the game has so many fantastic ideas and such great balance, it's worth playing if you haven't put a lot of time into it.

  • @GojiGuy
    @GojiGuy Год назад

    No love for Tatsunoko vs Capcom? Always disappointed when that game gets forgotten about in the Vs. series discussion. It's genuinely my favourite Vs. title. It even has universal air-dashing.

  • @Jr-Reed
    @Jr-Reed Год назад

    Wow. Just watched two of your videos earlier today. My algorithm must have knew this video was coming

  • @REALXC
    @REALXC Год назад

    MvCI didn't have a chance, but that doesn't mean it's not a hidden gem. People are still playing/competing in game to this day...

  • @QuinnIsIn
    @QuinnIsIn Год назад +2

    Probably my favorite fighter of all time right up there with Xrd rev 2. Shame what the internet did to it 😭

    • @OberynTheRedViper
      @OberynTheRedViper Год назад +1

      Yup, it was orchestrated hate - completely manufactured and fgc morons just bandwaggoned

  • @redsilversnake
    @redsilversnake Год назад

    It continues to bug me that other kusoge stay at one niche game, while these Marvel ones kept getting sequels and were popular enough to be main games at Evo.

  • @ThirtyfourEC
    @ThirtyfourEC Год назад

    I still believe in MvC4 after SF6

  • @ilovecatdad
    @ilovecatdad Год назад

    I hope they make the mvc not like the last ones so i don't get combo'd by getting hit once

  • @mcdonald5519
    @mcdonald5519 Год назад

    Do you think we’ll ever get a new MvC? Or is the series dead.

  • @Serox1707
    @Serox1707 Год назад

    I always liked MVCI even if it's ugly, the game is just fun and that's all I want in a game

  • @sickabyss2
    @sickabyss2 Год назад

    Shout out to sacktap best Arthur🦑🔥

  • @ITNoetic
    @ITNoetic Год назад

    Glory to Valkanda

  • @LucasDarkGiygas
    @LucasDarkGiygas Год назад

    Great video