euroboros.net/zandronum/download.php?file=mace-argv_v2x.pk3 GAMMA VEKTOR is out. yes, it was content complete for some time. a zip file version (and future fixes) with a NEW MANUAL will come out in your favourite doom mod websites later.
omg Mace you are a god ! Already trying and it's freaking good , in the real release date you gonna add a dedicated melee button and grenade, a new menu ecc ?
@@theatommace got it , anyway great job ! Gamma vektor to me is the best of both worlds in the Atom rain series . I really like the concept of neural linked clones used for war, like fear enemies and the MC look similar to subject 106 from trepang2 ( huge shill of that game btw ).
On the quick scope: Grenades must alert enemies on blast, but not on throwing phase. Also grenades can have ability to go thru teleports. Revolver always reloading 3x2, no matter how many bullets in "mag". It can be nice to check how many bullets left in "mag" and reload 1x2, 2x2 or 3x2 depending on that. Not sure if they has it (not checked out yet), but all explosives can have +ForceRadiusDMG to bang boring vanilla bosses up. Also, seems that there is few sprite conflicts with "Hell From Earth" enemy pack (first frame of reloading of explosive DMR, throwing grenade frames and also lower/raise frames of the "MSX" rifle). Not sure how you gonna resolve this, but you'd better to contact Nomakh about it as soon as possible. I am gonna tell you more about bugs or strange things, if I am gonna stumble upon more of them.
euroboros.net/zandronum/download.php?file=mace-argv_v2x.pk3
GAMMA VEKTOR is out. yes, it was content complete for some time.
a zip file version (and future fixes) with a NEW MANUAL will come out in your favourite doom mod websites later.
omg Mace you are a god !
Already trying and it's freaking good , in the real release date you gonna add a dedicated melee button and grenade, a new menu ecc ?
@@GyokudoTakovic i'll think about it
@@theatommace got it , anyway great job !
Gamma vektor to me is the best of both worlds in the Atom rain series .
I really like the concept of neural linked clones used for war, like fear enemies and the MC look similar to subject 106 from trepang2 ( huge shill of that game btw ).
On the quick scope:
Grenades must alert enemies on blast, but not on throwing phase.
Also grenades can have ability to go thru teleports.
Revolver always reloading 3x2, no matter how many bullets in "mag". It can be nice to check how many bullets left in "mag" and reload 1x2, 2x2 or 3x2 depending on that.
Not sure if they has it (not checked out yet), but all explosives can have +ForceRadiusDMG to bang boring vanilla bosses up.
Also, seems that there is few sprite conflicts with "Hell From Earth" enemy pack (first frame of reloading of explosive DMR, throwing grenade frames and also lower/raise frames of the "MSX" rifle).
Not sure how you gonna resolve this, but you'd better to contact Nomakh about it as soon as possible.
I am gonna tell you more about bugs or strange things, if I am gonna stumble upon more of them.
that's is amazing gun, and that's like 3D
damn, this is good.
also, welcome back, mace.
This is so good gonna play it right the f**k now
Hell yeah buddy, you're cooking with this one.
Very excited for this!
0:51 I thought it was a shotgun like in Project MSX 😂
intentional.
Mace? It is really you?
P.S.: "Atom Rain" & "Atom Rain: X Protocol"... But what about "Atom Rain: Bullets After Bullets"?
Yeah.
AR:BAB is a spinoff, but i still remember well...
Will the OG Atom Rain characters come back at some point? (Adjudicator, Executioner, Desolator and Freelancer)
sadly no...
They retired :( well atleast they are living a peacefull life, for now
Btw, what remains to be completed in the fashion that it will be released on September 15? Are some guns still not ready?
Lots of playtesting, and find a way to get a better hud.
@@theatommace Ok, gotchu
Are new guns to be added ?
@@InfinitePlain54 Idk
why so low detail am i missing something?