How To Create A Fish Eye Lens Post Process Material In Unreal Engine 5 (Unrecord Bodycam)

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  • Опубликовано: 16 июн 2024
  • This is how to create a fisheye lens for your bodycam, or anything else in your games.
    Get access to the project files and more on my Patreon: / mattaspland
    #UE5 #UnrealEngine5 #UE5Tutorial
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Комментарии • 38

  • @Amr-NAGY
    @Amr-NAGY Год назад +1

    I would like to thank you for your continuous and clear tutorials, wish you the best

  • @Thefan
    @Thefan Год назад +1

    This would be a cool temporary mode to switch to when collecting a powerup, like the ⭐ in Mario or something.
    Thanks for uploading this. No nonsense and straight to the point!

  • @martina_verde3D
    @martina_verde3D 11 месяцев назад +11

    Nice tutorial! For anyone having problems with jagged edges in final render you just need to turn on Filtered on the last node of the tree

    • @marcosandrepennacoutinho3332
      @marcosandrepennacoutinho3332 8 месяцев назад +2

      Thank you very much for your comment Martina-verde3d( sou brasileiro também, saudações!)! You saved my work!

  • @PatrickTheDM
    @PatrickTheDM Год назад

    Details, details, details. It's what elevates the experience.

  • @Tueborgame
    @Tueborgame 6 месяцев назад

    Great tutorial, thanks!

  • @frankie3351
    @frankie3351 Год назад

    sick dude might use for a skate game/level I'm working on

  • @DarkRodFR
    @DarkRodFR Год назад

    Grea video thanks , i think adjust FOV for better experience can be awesome.

  • @550am
    @550am 8 месяцев назад

    thank you so much!

  • @wolfgangsam4652
    @wolfgangsam4652 9 месяцев назад

    Thank You ! :)

  • @justsomeone852
    @justsomeone852 Год назад +3

    You're legitimatelly the first UE4/5 tutorial creator i am subscribed to. Thanks to you I can create a game fully playable, not only that, I am starting to learn on my own thanks to you. You're basically a cheat code for UE bro. Keep up the amazing work and if you can in a future video, could you please make a tutorial on "How to make a scope from a weapon with bullets making damage" not from a sniper, because I am making an FPS game for me and my frineds to play, but i dont want to include any snipers, since it will be too much work to make the bullets fast enough and far enough, with the damage and things. Thanks in advance!

    • @MattAspland
      @MattAspland  Год назад +3

      Thanks so much for your support! Really happy to hear I can help out! I’ll add that video idea to my list

    • @justsomeone852
      @justsomeone852 Год назад

      @@MattAspland OK, thanks!

  • @John-sl2zg
    @John-sl2zg Год назад

    Thank you Bro

  • @FlashheadX
    @FlashheadX Год назад

    Can you also use a cinematic camera actor for that? If I remember correctly, you can set a lot of parameters for the lens there

  • @TheUkuleleXD
    @TheUkuleleXD Год назад

    Hello Matt, amazing Thank you! but there is some Antialiasing edges residues... is there any solution how to fix it with connection to fish eye?

  • @sii-gul5852
    @sii-gul5852 Год назад +1

    can you do a tutorial of a finisher/ Execution system? for enemies on low health and for behind?

  • @Danha808
    @Danha808 Год назад

    can you do a tutorial on a vhs emboss type look

  • @ProjectOniricDEV
    @ProjectOniricDEV Год назад

    Would you do a tutorial of how to make mouse based directional attack just like in the Mordhau game?
    Theres no one that've done a good tutorial in mouse based directional attack

  • @arise3494
    @arise3494 10 месяцев назад

    Does this effect work in the sequencer for rendering?

  • @jakebuckley9701
    @jakebuckley9701 4 месяца назад

    Would it be possible to create a fish eye lens on a static camera within UE5?

  • @LEVRONE_MARYLAND_MUSCLEMACHINE
    @LEVRONE_MARYLAND_MUSCLEMACHINE Год назад +1

    The thing with this PP material is that it distorts a lot more the X axis than the Y axis. Don't Fish eye cameras distort all axis the same ?

  • @ziocletouk
    @ziocletouk Год назад +2

    I admire your commitment to teaching, one important factor you are missing in your tutorials is to explain how things work, not just copy and paste some nodes.
    It's not just enough to say "do a multiply here, and a add there", you need to explain what's the purpose of those operations are otherwise the viewer will never really learn.

  • @777redhood
    @777redhood Год назад

    Increasing fisheye intensity causes weird screen distortion which creates screen tearing lines. Please help

  • @aiz.3d
    @aiz.3d 9 месяцев назад

    Hey, i'm using UE5.3 and getting an error with the scene texture node.
    [SM6] (Node SceneTexture) SceneColor lookups are only available when MaterialDomain = Surface. PostProcessMaterials should use the SceneTexture PostProcessInput0.
    [SM6] (Node SceneTexture) SceneColor lookups are only available when MaterialDomain = Surface. PostProcessMaterials should use the SceneTexture PostProcessInput0.

  • @Shaggy245
    @Shaggy245 11 дней назад

    Is it seentexture at 4:22?

  • @1.1st
    @1.1st Год назад +2

    bro when i packaging my game for android There are things in the map that appear black and things in the same mesh that are normal ..What is the cause of this?????🤔

    • @justsomeone852
      @justsomeone852 Год назад

      Im not sure but probably the textures are only durable for PC's. When i say durable i mean that the texture may be visible for only PC, idk how that may work but theres still a slight chance it may be the problem.

    • @1.1st
      @1.1st Год назад

      @@justsomeone852 but i made the objects and the textures myself with blender and substance painter ..

    • @Kat71119
      @Kat71119 Год назад

      Try either making the materials fully rough that are used. Or it could be an issue with the object uvs

    • @justsomeone852
      @justsomeone852 Год назад

      @@1.1st Then the problem is from UE not sure

    • @aleca8910
      @aleca8910 Год назад

      Post Process Materials for mobile games can only fetch from Scene Color, Scene Depth, Custom Depth, and Custom Stencil. You can't use all the engine features on mobile applications.
      Some ideas to fix that:
      - Make sure you are only using SceneColor, Scene Depth, Custom Depth, and/or Custom Stencil in your postprocess material.
      - Always Enable Mobile HDR. This is not optional.
      - Set "Blendable Location" To "Before Tonemapping" in the postprocess material.

  • @user-op8te5jc1i
    @user-op8te5jc1i Год назад

    It’s work on unreal engine 4?

  • @MaxStudioCG2023
    @MaxStudioCG2023 Год назад

    all these body cams tutorials ..i just saw exactly this video on other channel ....everyone dowing it (i get it is something new) ....but ..nobody dowing that gun fire and animations or at least something similar sience those anims i read were made by a professional animator and manualy made it wich i pretty hard .... but something similar i gues is doable with stuff that are curently on the market

    • @stormstudios1
      @stormstudios1 Год назад

      what does dowing mean

    • @MaxStudioCG2023
      @MaxStudioCG2023 Год назад

      @@stormstudios1 means your mom when sucking a dick what she dowing? swalow or spit?