HOW TO MAKE UNRECORD BODYCAM | Unreal Engine 5 | Breakdown |

Поделиться
HTML-код
  • Опубликовано: 17 май 2024
  • Recently released trailer showing gameplay of Unrecord, an upcoming single-player FPS from the perspective of his body camera. I managed to deconstruct the camera movement and using various techniques to achieve similar camera behaviour.
    My Current PC setup:
    Case: amzn.to/3QfKbEr
    GPU: amzn.to/3SkhJnD
    CPU: amzn.to/46RTbXs
    RAM: amzn.to/3FAoIRZ
    Motherboard: amzn.to/40dBmQl
    PSU: amzn.to/3Mo7ivr
    GET TWO EXTRA MONTHS FREE OF ARTLIST MUSIC for your videos! bit.ly/3xOeh7P
    You can find project files in pinned comment!
    • MAKE UNRECORD BY YOURS... - Watch Unrecord Level Creation Breakdown!
    • Unreal Engine 5.1 Lens... - FishEye Lens effect
    0:00 What's video about?
    0:30 Thank you all for support
    0:44 Was Trailer Camera KeyFramed?
    1:31 What is used to achieve BodyCam effect?
    2:04 Lag for Player Camera and weapon
    2:49 Camera Shakes based on conditions
    3:32 FishEye Effect
    3:56 Vignette animation logic
    5:00 Adding post process materials to camera
    5:17 My experience on animations
    6:28 Final results
    7:16 Outro
    #unrealengine #unrecord #gamedev
  • ИгрыИгры

Комментарии • 223

  • @postprocessed
    @postprocessed  Год назад +45

    In the end I decided to share project file (UE version is 5.1 !) with the camera and post process materials, as creating a video on how to make it will take more than 40 minutes and it's not my typical format for videos. I hope it will be useful for you: drive.google.com/drive/folders/16VS6apEiMa3vmDM82gJPdlHLQivITkCc
    And if you would like to support me and my channel, please consider using "Thanks" button on my videos! Cheers!

    • @AlexReimann-fw2hl
      @AlexReimann-fw2hl Год назад

      What did you use for the collection parameters as it is giving me an error and I am confused why.

    • @postprocessed
      @postprocessed  Год назад

      @@AlexReimann-fw2hl parameter collection Has two vectors “offset” and “shake” and values are offset. I used 5.1 so maybe it may not work for 5.0

    • @AlexReimann-fw2hl
      @AlexReimann-fw2hl Год назад

      @@postprocessed I am using 5.1 do you mind telling me how I could make the two vectors? I am a bit confused as I don't think it migrated properly. Thank you very much for responding though. I subbed and keep up the good work!

    • @postprocessed
      @postprocessed  Год назад

      Try not migrating, but copy paste folders to your project. Maybe during migration it didn't catch something

    • @gamehancer
      @gamehancer 10 месяцев назад

      the shaders are included I only need shaders I would like my serve for the vignette

  • @thequents63
    @thequents63 Год назад +30

    As an Unreal Engine developer, I can say that although the animations are of excellent quality, what gives the demo the realism effect, it is mainly due to the lights. Specifically, in videos from Bodycam and other similar cameras, the auto exposure option is used, which overexposes highlights and underexposes shadows. This element is essential in the demo, combined with lens distortion and vignette effect. This can be clearly seen in their first prototype, where the animations, sounds and lights were substandard, but the use of the combination of lens distortion, vignette effect, overexposed lights and of underexposing the shadows gave an ultra-realistic result. I tried to reproduce this effect of overexposure / underexposure but impossible for me to achieve a result similar to that of the demo, I don't know how they did it but it's genius.

    • @postprocessed
      @postprocessed  Год назад +9

      I tend to believe that they created custom exposure curve, as engine allows to do it. And this custom curve made clipping highlights and not clip shadows, what makes it so believable

    • @tomasgiu8194
      @tomasgiu8194 4 месяца назад +3

      ​@@postprocessed yes, it can be a possible. I believe that they use the HDRI backdrop of unreal engine, and increase the global illumination to a high level. So that makes the effect of overexposes highlights and underexposes shadows that mention @thequents63

    • @nyfinest487
      @nyfinest487 14 дней назад

      Do you guys think an open world game can be made like this???

  • @directedbyantonsmirnov6832
    @directedbyantonsmirnov6832 Год назад +13

    More videos like that plz. So useful! Keep going, and congrats on 2k! 🎉

  • @amade_8919
    @amade_8919 Год назад +27

    I'm not developer or designer but I found this really interesting. You deserve much more viewers! Keep up the good work!

  • @maxsanchez426
    @maxsanchez426 Год назад +4

    Great overwiev of the project. I would really like to see more accurate videos about how to achive this result. Thank you bro

  • @DouglasdAquino
    @DouglasdAquino Год назад +5

    Great video! I'm quite sure the developers added some kind of noise in the arms movement (and in the camera), to give it some randomness and feel more reallistic (which was an argument that some developers used to say that it's fake). I argued a few times about this, and for me the secret is like you said: a combination of various techniques: a really good animation with various states for the same action, a variety in actions itself (reload, check ammo, weapon jammed) each one with at least one variation, the camera shake, the erratic movement in arms, the aim acting independently of head movment, the post processing filters (vignette, lens distortion, chromatic aberrations, and much more). All this combined give us this sense of realism, including the fact that the final result is actually flawed on purpouse to resemble a flawed bodycam. This project is going to be a game changer in many aspects (I hope), but still baffles me the amount of people that claims to be developers saying that these results are impossible to achieve.

  • @realadnoh
    @realadnoh Год назад +2

    thank you for the sleepless night - it was worth it :) well done!

  • @arkemal
    @arkemal 8 месяцев назад

    excellent job, thank you!

  • @michaladamec1618
    @michaladamec1618 Год назад +1

    bro, your skills are phenomenal, keep it up

  • @MarkMakYT
    @MarkMakYT 8 месяцев назад +3

    2 minutes into the video and i subscribed right away, really hoping for a tutorial on this and the unrecorded environment!

    • @postprocessed
      @postprocessed  8 месяцев назад

      Yeah I think you saw the environment tutorial too )

  • @skellreeper354E
    @skellreeper354E Месяц назад

    really appreciate the project file, didnt find any tutorials on how to create vignette.

  • @GunnarGrahn
    @GunnarGrahn Год назад

    Subscribed hoping to see a lot more of your vídeos and realised you’re just starting. Keep the amazing content! Could You make a vídeo focused on the postprocess volume? Love the way You explain things 🤟🏼

    • @postprocessed
      @postprocessed  Год назад

      Going to do that soon! More tips on renders and post process settings

  • @darksushi9000
    @darksushi9000 Год назад +1

    Absolutely brilliant tutorial

  • @alxleiva
    @alxleiva 8 месяцев назад

    Fantastic job!

  • @Kost_ipato
    @Kost_ipato Год назад +2

    Great content. ❤
    Noticed your scene picture in the thumbnail.

  • @TerrorTarun
    @TerrorTarun Год назад +2

    I would definitely love a really detailed tutorial, this would help a lot of indie devs to grow including me please post a detailed tutorial.

  • @fandross_
    @fandross_ Год назад +2

    subscribed, I want to see more videos like this.

  • @graithen8955
    @graithen8955 10 месяцев назад

    Instant sub. Keep it up!

  • @KingOrdinary
    @KingOrdinary Год назад

    W video
    I always like looking at recreations of stuff

  • @hitmankiller123
    @hitmankiller123 Год назад

    Very very cool and interesting!! 🤔, got my sub last video 😉, this is very cool insight for a layman like myself great work looking forward to what you do next 🤙

  • @hal451
    @hal451 Год назад +1

    Great work! I too have been somewhat obsessed with figuring out how a lot of this was done. One thing I found that I believe gives a much more accurate fisheye effect is to use Panini Projection instead of a post process material.

    • @postprocessed
      @postprocessed  Год назад +1

      yeah, panini projection also could be used for this, to keep vertical lines straight. But, we can see in trailer objects which are close to edges tend to bend a bit

  • @BinaryLunar
    @BinaryLunar 4 месяца назад +1

    That is awesome, I will try to do that in Unity engine soon ^^

  • @digital-guts
    @digital-guts 9 месяцев назад

    man! great video, now i'm working on post-processing setup to replicate Alberto Mielgos camera effects in Witness and Jibaro, it has some similarities, and another point that sells the illusion is an imitation of cheap camera with low dynamic range, blown out whites, slow auto-exposure and auto focus makes huge difference. also i need to mention that real fisheye camera effect not achievable with just post-processing, there are technique with 5 cameras with render targets projected to sphere from the inside.

  • @DINNKA
    @DINNKA 7 месяцев назад

    this is awesome

  • @jaym2267
    @jaym2267 Год назад +1

    Make videos regarding your professional projects on automotive and car animations. I'd love to hear a lot more about projects you've done and behind the scenes on them too!

  • @Tube_Richy_-
    @Tube_Richy_- Месяц назад

    Great Pc Setup!

  • @SABOMBTECH
    @SABOMBTECH Год назад +9

    Some stronger volumetric lights would greatly enhance the look, especially on the flashlight and outside ambient lights shining into the building. Maybe even a bit of subtle fog cards here and there.

    • @vast634
      @vast634 11 месяцев назад

      However, fog is very much a cinematic trick, and very rarely appears in reality, unless there is something burning, an engine running or smoke from an explosive.

  • @twinsen_rus
    @twinsen_rus Год назад +11

    These videos are great and you are awesome! Also, you should not make any exuses across the videos about your experience in different field. What you do here is awesome and really impressive! As for how the animations can me improved, I believe there should be much more shake while running, the character steps should be syncronized with the vignette and the weapons to share simultaneously.
    The main question from me is: if the weapons are not locked to the center while you move the camera, does it mean that the crosshair or the place where you shoot at is not always at the center of the screen and instead is dynamic and locked to the point where the gun is pointed at? Or is it just a visual thing - and you shoot exactly to the center of the frame? This could be a topic for another video!
    Keep 'em coming! Cheers!

    • @postprocessed
      @postprocessed  Год назад +2

      Thanks for feedback! I think in unrecord the gun shoots where it's pointed, not the center of the screen (except maybe during the aim). In my case it was attached to center of the screen. Also thanks for pointing out that I excuse too much. Got some Canadian vibe there :D

  • @dealloc
    @dealloc Год назад +1

    I think they used a custom noise (perlin noise or alike) for the overall jitter. Also notice that they mimic "camera jumps" that happen in sync with footsteps, giving it a feel that the camera shakes due to vibrations from the body and clothes its attached to. This could be achieved by using the timings based on the same calculations used to play the sound steps. I.e. a continuous increment of number based on velocity, direction etc.

    • @postprocessed
      @postprocessed  Год назад +1

      Yeah I made it shake based on random floats depending on character velocity, but syncing it with footstep is a really good direction, yet too hard for me.

  • @mrmugy5
    @mrmugy5 11 месяцев назад

    Great work, I loved the video. Would you consider giving a crash course on getting the pistol in there with the basic animations you have? Thanks for all your effort.

    • @postprocessed
      @postprocessed  11 месяцев назад

      Well, I think I am pretty done with Unrecord at this moment and planning to advance in Automotive / Environment content right now

  • @zeroy
    @zeroy Год назад +4

    This is very close..! nice work. We still dont know if the FP anims on the trailer are actually the player or just some keyframed anim stuff so this is very good result!

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 Год назад +1

    bro you are legend

  • @poidem_domoi
    @poidem_domoi Месяц назад

    thanks for the video and for project file! about the preview: no, i didnt noticed it is from your own project! greetings!

  • @imdarkest2006
    @imdarkest2006 4 месяца назад +1

    Hey,can you please make a tutorial on muzzle flash particle effects too

  • @MrLarsalexander
    @MrLarsalexander 10 месяцев назад +3

    Looks like the camera shake also gets feedback from the foot steps. So everytime the players legs are taking a new step the camera is shaking just a bit aswell

  • @eddielonestar7962
    @eddielonestar7962 2 месяца назад

    Hey there. Well done and thank you for sharing this. I've been looking for a Bodycam kit for my horror game. In the file you included, does it have any hand animations or do we need to combine this with the Lyra kit also? I'm looking to create the view from the game Deppart.

    • @postprocessed
      @postprocessed  2 месяца назад +1

      Hey! Thanks! The files I shared only are materials and post process volume, you need to combine it with lyra yourself unfortunately

    • @eddielonestar7962
      @eddielonestar7962 2 месяца назад

      @postprocessed No worries. Cheers for the reply. So once I combine with Lyra and choose some realistic meshes for arms and weapon, then I may achieve something a little like Deppart or Unrecord etc?

  • @Jashy_dujour
    @Jashy_dujour Год назад +1

    Your channel is about to blow up

  • @JohnDuh
    @JohnDuh Год назад +1

    Hey, thank you for all your contribution! What do you think about some others post-process materials that could be used too (like mp4 compression or film grain)?

    • @postprocessed
      @postprocessed  Год назад +1

      Thanks! Well I wanted to learn deeper some post processing materials, but it's really complicated stuff. Like simulation of scan lines, mp4 compression, or MPEG damage that would be cool to do.

  • @ayanbahukhandi1869
    @ayanbahukhandi1869 Год назад +2

    Please make a complete tutorial on this :)

  • @svgamer26
    @svgamer26 8 месяцев назад

    sir plzz make a detail vedio on first person shooting

  • @androplay-5672
    @androplay-5672 Год назад

    You came to be my best animator he start new channel .. so for th qustion
    Plz statr make small list of animation tutorial like car anmition you made in first video 🌸

  • @ZZYDDD
    @ZZYDDD Год назад +1

    This needs to be a vr game

  • @rodrigoramos677
    @rodrigoramos677 Месяц назад +1

    could you make a vedio for the bodycam effect cus i dont know if its me but i didnt understand very well, keep it up u have great vedios

    • @postprocessed
      @postprocessed  Месяц назад

      hey you can download the project file I shared and have a look inside!

  • @highpremier
    @highpremier 6 месяцев назад

    Hi, Thank you for the informative video.
    If I want to add footsteps to this, how should I go about it? Is there a way to ensure that the timing of the camera shake and the footsteps don't go out of sync?

    • @postprocessed
      @postprocessed  6 месяцев назад +1

      I think it is definitely possible syncing with animation timing. I yet didn't go in depth of it, but I am sure it is possible. For example read animation curves and apply camera rotation offset.

  • @bbomberz8151
    @bbomberz8151 7 месяцев назад

    Not sure if you have already done this but I would love to see a breakdown on how you did the vignette effect and how to actually code it, I really want to add this type of effect on my game but have no idea how to even start.

    • @postprocessed
      @postprocessed  6 месяцев назад

      Hey man, you can download project file and use it. I have posted link for it in the video. Feel free to download and test

  • @maje621
    @maje621 Год назад +2

    You have given away something that many would have sold. you are the best the best

    • @postprocessed
      @postprocessed  Год назад +1

      I have regular job that pays well, so I am not interested in selling such simple assets what everyone can assemble by themselves :)

  • @YouArenotdreaming-Officiel
    @YouArenotdreaming-Officiel 7 месяцев назад +2

    can you send the gun you have with is anim in the end and the animations please

    • @postprocessed
      @postprocessed  7 месяцев назад

      The gun was free model from
      Sketchfab. Animation is free asset from Unreal Marketplace, “lyra project” it has blendable animations

  • @nuk3gaming898
    @nuk3gaming898 10 месяцев назад

    Id like if you are able to show the whole process in more depth. I felt at times it was jumping around and not actually seeing what was moved around and pressed. Keep up the good work!

    • @postprocessed
      @postprocessed  10 месяцев назад

      Thanks! You can actually download project file and see how it is done! It is in pinned comment

  • @flyingroads3498
    @flyingroads3498 9 месяцев назад

    I Will like that the player walks faster. Add a little delay to the arms following the camera looks around. The arms movement when walking animation looks repetitive try to add random between 2 anims.

  • @MadpolygonDEV
    @MadpolygonDEV Год назад +4

    Very close. The overcast and lumen sells it the most. Noise and twitter compression and you have your own body cam shooter. I think once npcs are in and people actually play it on their own machine, it will look like a game again lol, considering 80% of hardware will likely not support
    Lumen in first place

    • @FUnzzies1
      @FUnzzies1 Год назад

      Luckily lumen is purely in software and doesn't rely on specialized RT cores. Most people should be able to run some level of Lumen but I would personally use RT on higher end machines as the reflections and lighting are superior.

  • @BeAmazedGuy
    @BeAmazedGuy 4 месяца назад

    I am not even on UE or any other software; once I downloaded UE5 and deleted it because I was not familiar. I want to learn from the beginning.

  • @KimarZuru
    @KimarZuru Год назад

    What are your camera shake settings, I couldn't seem to get it to look as good as yours

    • @postprocessed
      @postprocessed  Год назад +1

      You can download project file for this camera shakes it's in pinned comment, mate

  • @user-ro8on7hj6s
    @user-ro8on7hj6s Год назад

    Hi, I have a question for u, maybe it is stupid but i am not familiar with game development but anyways there it is: How long would it take you to create a full version of the game as shown in the trailer?? Btw excellent work on your videos!!

    • @postprocessed
      @postprocessed  Год назад +3

      I think it will take me about 2 weeks and up to 2 months for ONE level. As I am not game developer too. Set design, proper player bounds, collision boxes, actors, optimization. And it is only for levels, not taking in cosideration game mechanics, ammo/resoursers balance and etc. This estimate is very subjective as I never worked in game dev industry, only in cinema post production

    • @haz226
      @haz226 10 месяцев назад

      ⁠@@postprocessedDoesn’t this make you suspicious about unrecord though?
      Based on all the « Indentity » and such we got back in the days, this one smells imo, and if your saying you can make a level in two month, given that they had a couple of month before they showed the first demo… idk

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@haz226 well I am not aware what would it be in the end. You know for the demo, making couple of locations with a team is not such a big work. We will see how it will look like when it is released. Right now I am focused on other projects so will not be looking into Unrecord for a while. Let's wait it's release

  • @anon3862
    @anon3862 Год назад

    Very nice my friend

  • @MrLarsalexander
    @MrLarsalexander 10 месяцев назад

    Perhaps it would look more realistic to have the mouse move the weapon. And then a have the weapon or arms align the gun with the camera for aiming down the iron sights after like 0,6 seconds like it is stabalizing. But if you right click the mouse for "ADS" it would focus quicker to iron sight align, but still rotate the wrist/hand piviot just a bit before aligning again.
    Without "AIMING" the arms ang gun could move more without the iron sight aligning with the camera view, but as soon as you "Aim" it will try to align better so you can aim with the iron sight (ADS)

  • @user-ro1bo4sf4g
    @user-ro1bo4sf4g 7 месяцев назад +1

    Please make a Tutorial about the Level Design

    • @postprocessed
      @postprocessed  6 месяцев назад +1

      Will try! It's not my main job, but it is good idea

  • @AlexReimann-fw2hl
    @AlexReimann-fw2hl Год назад

    hello did you use UE 5.1 or UE 5 because I am using UE 5.1 and I can't get the files for your game for vignette and fisheye into my project. Thanks!

  • @Chinoir6969
    @Chinoir6969 8 месяцев назад

    hey i want to have the bodycam but with third person blueprint and fps camera some help ?

    • @postprocessed
      @postprocessed  8 месяцев назад

      You can download my project in the link by description. All post process materials are attached inside first person BP camera. Copy them to third person camera which is inside thirdperson bp

    • @Chinoir6969
      @Chinoir6969 8 месяцев назад +1

      ​@@postprocessedOK i going to test it tomorrow thanks for the help

  • @sudaismuhammad2235
    @sudaismuhammad2235 7 месяцев назад

    how to you created that car blueprint? (I'm refering to the car that moves and tires react to the envirnoment etc) Can you make tutorial on that?

    • @postprocessed
      @postprocessed  7 месяцев назад +1

      I the process. Gonna be probably this week

    • @sudaismuhammad2235
      @sudaismuhammad2235 7 месяцев назад

      Ahh thanks Man!! I wasn't expecting such a prompt response!! Glad to hear that!@@postprocessed

  • @pebdesign
    @pebdesign 7 месяцев назад

    Hey quick question. I recreated the post process material, however my view is now super low res-ish? like i guess its because of the ScreenPosition node? Any ideas how to fix this?

    • @postprocessed
      @postprocessed  7 месяцев назад +1

      Hmmm… not sure. Could be screen position node, I didn’t have a look into this project for a long time. Could be that something changed in newer versions of Unreal. Maybe there are some other fisheye effect tutorials on RUclips. I am sorry to disappoint you, but currently I don’t have ideas :(

    • @pebdesign
      @pebdesign 7 месяцев назад

      @@postprocessed Appreciate it though, will fix it! :)

    • @ewtiz5918
      @ewtiz5918 7 месяцев назад

      have you fixed it?@@pebdesign

    • @ewtiz5918
      @ewtiz5918 7 месяцев назад

      nvm, I found how to fix it@@pebdesign

  • @lowkeynote
    @lowkeynote 2 месяца назад

    How do you replace the gun used?

  • @burov.a.4467
    @burov.a.4467 Год назад

    Thank you for a very cool video! I would like to see a lesson on creating realistic animation of a car and creating a realistic natural environment, land, grass, water, etc.)

    • @postprocessed
      @postprocessed  Год назад +2

      Next video will be about car animation!

    • @burov.a.4467
      @burov.a.4467 Год назад

      @@postprocessed Cool! The lesson will be for beginners, I hope)

    • @postprocessed
      @postprocessed  Год назад

      @@burov.a.4467 kind of 😁

  • @Anarkkyy
    @Anarkkyy Год назад

    Awesome recreation, could you provide a project download to this or a non sped up video on how to do it? I mainly want to replicate your vignette.

    • @postprocessed
      @postprocessed  Год назад +4

      I think I will make full detailed tutorial on that)

    • @Anarkkyy
      @Anarkkyy Год назад

      @@postprocessed I'd love to see it!

  • @maytwinmedia
    @maytwinmedia 11 месяцев назад

    How did u get the character from Lyra into your own map? 😊

    • @postprocessed
      @postprocessed  11 месяцев назад

      There was some tutorial I found on RUclips. Approach didnt work from tutorial but some guy in the comments fixed it, so it is combination of youtube tutorial and digging through comments)

  • @Qunane
    @Qunane Год назад

    Is it possible after your complete reconstruction of Unrecord, you will leave the archive with the project in the description?

    • @postprocessed
      @postprocessed  Год назад

      Hi, I am not planning to reconstruct Unrecord completely and also not going to post project files. What I will probably to is more detailed tutorials

  • @ved_animation-il1bs
    @ved_animation-il1bs Месяц назад

    u could've added vignette in the same material with fisheye lens

  • @imdarkest2006
    @imdarkest2006 6 месяцев назад +1

    If I don't want the camera shake but still the vignette wobble and shake,is it possible...

    • @postprocessed
      @postprocessed  6 месяцев назад

      Yes, you can disable camera shake in BP, you can download this blueprint by the link in the description

    • @imdarkest2006
      @imdarkest2006 6 месяцев назад +1

      @@postprocessed done it,in ue4,downloaded ue5 just for some logics in the BPs given by you,was a great experience,thanks mate...

  • @easter3960
    @easter3960 Год назад

    Can you make a tut in how you made a vignette with camera shake with every footstep?

    • @postprocessed
      @postprocessed  11 месяцев назад

      Ooof it is kinda tied to timing or animation, I believe at this point I am kind of done with Unrecord and not planning to post more videos about it yet. But I think I saw some videos on RUclips how to make it

  • @BIGPLAY.
    @BIGPLAY. Год назад

    super

  • @user-wz4kf1oy8b
    @user-wz4kf1oy8b 7 месяцев назад

    i think you should put this in the unreal engine store but take out the map part and just add the bodycam and gun just in case the unrecorded developer try's to sue you.

    • @postprocessed
      @postprocessed  7 месяцев назад +1

      Someone already stole this bp, adjusted it and selling :)

  • @unknownusrname
    @unknownusrname 11 месяцев назад

    will this tutorial be retroactive i want to make asmall project in ue4

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      I think it might work in UE4

    • @unknownusrname
      @unknownusrname 10 месяцев назад

      @@postprocessed thank you my good sir

  • @koi_fich_6872
    @koi_fich_6872 Год назад

    can you teach how you achive vignette animation,if there are anyway to show how you did it would be wonderfull for me

    • @postprocessed
      @postprocessed  Год назад

      Its damn hard… probably I will upload project on Google drive later

    • @koi_fich_6872
      @koi_fich_6872 Год назад

      @@postprocessed oh thats great ı will be waiting for it thanks man.

    • @postprocessed
      @postprocessed  Год назад +1

      check pinned comment!)

  • @Sleidde
    @Sleidde 9 месяцев назад

    Porque eu tento trocar para terceira pessoa e a vinheta nao funciona? mesmo colocando tudo lá. Queria colocar em terceira pessoa pois tem um melhor metodo de primeira pessoa!

    • @postprocessed
      @postprocessed  9 месяцев назад

      All post processing materials are inside the first person camera, you need to copy them to the third person camera too, so it will work

    • @Sleidde
      @Sleidde 9 месяцев назад

      Ah é claro, obrigado!@@postprocessed

  • @skullsNscalps
    @skullsNscalps Год назад

    When's the game gonna be released, O wise one??
    And yes, I noticed!
    Had to edit this as I commented earlier as I watched along, and heard "wait wait!"

    • @postprocessed
      @postprocessed  Год назад

      ahahah got you!) Nice ) you watched till the end!)

  • @havalkanalismi4045
    @havalkanalismi4045 5 месяцев назад

    How can I make it work for multiplayer? Blueprint changing material for everybody so it wont work now.

    • @postprocessed
      @postprocessed  5 месяцев назад +1

      You need to create material collection parameter for each player, so it won't work for everyone. Just rename parameter collection to P1, P2 and etc. Use it for each player separately

    • @havalkanalismi4045
      @havalkanalismi4045 5 месяцев назад +1

      @@postprocessed I understood, thank you very much

  • @atzevr6887
    @atzevr6887 Год назад

    👍

  • @AgendaGames
    @AgendaGames Год назад

    Top

  • @DookPot
    @DookPot Год назад

    is it possible to make this into a asset we can use?

  • @Blind4strike
    @Blind4strike Месяц назад

    pleas can you the video tutoial plsss not so speed make i cant not it follow its itz not fonction

  • @mauropaniaguacarballo3053
    @mauropaniaguacarballo3053 Месяц назад

    Does anyone have a copy of version 5.1? the file was updated for 5.3

    • @postprocessed
      @postprocessed  Месяц назад

      you can try switching UE version. It may work. Right click on project file - switch UE version. Pick 5.1. I don't guarantee it will work, but sometimes it does

  • @MELOUN7
    @MELOUN7 Год назад

    will it ever be open source?

  • @777redhood
    @777redhood 11 месяцев назад

    Can u please show how to make the vignette

    • @postprocessed
      @postprocessed  11 месяцев назад

      Hey, you can actually download the project in the pinned comment of this video and check it out. It's free :)

  • @HeartcoreMitRA
    @HeartcoreMitRA Год назад +1

    I think my approach is a bit closer to the original - cause when you attach the cam to the head of an actual full-body character it feels more natural than just the camshake effect. The gun motion is quite nice though.
    I'll probably gonna have to dig through some mocap libs to get the proper animations for variety of guns. For a cheap solution i'd use some stuff like kinect or leapmotion to capture hands anims myself, although it would require some editing and it work for me cause i'm an animator. Using the hands IK would work well for some movement with guns, but the realistic reloads will be quite painful.

  • @akaseven4295
    @akaseven4295 Год назад

    anyone have an idea how to get this work in sequencer instead of play mode , I was trying but bodycam movements is not working in take recorder and sequencer

    • @postprocessed
      @postprocessed  Год назад

      Try using Take Recorder for first person character blueprint. And when its recorded, use First Person BP Camera for render. Hope that might work

    • @akaseven4295
      @akaseven4295 Год назад

      @@postprocessed sorry I did not understand you I will appreciate it if you can give little bit of extra info

    • @postprocessed
      @postprocessed  Год назад

      @@akaseven4295 sorry not at pc now, check out “Take recorder” tutorials. Basically it allows you to capture gameplay in sequencer and it should make it work

    • @akaseven4295
      @akaseven4295 Год назад

      @@postprocessed if you add the blueprint in take record you will not be able to record any movements

    • @postprocessed
      @postprocessed  Год назад

      Huh, strange… I recorded Chaos vehicle BPs that way and third person BPs too…

  • @jhonnyappleseed1786
    @jhonnyappleseed1786 10 месяцев назад

    Obviously I haven't played the actual game, but I downloaded this project and it doesn't really replicate the feel. Particularly when you stop. The camera does this slow settling bob every time you move and stop that feels really unnatural.

  • @Y4LMorrisYoung
    @Y4LMorrisYoung Год назад

    Is it anyway for you to sell this preset I would buy it???

    • @postprocessed
      @postprocessed  Год назад +1

      I just uploaded it. Feel free to download, link is in the pinned comment

  • @ev0lution1
    @ev0lution1 Год назад +1

    If you continue doing these videos you will reach 100k subs. I promise.

    • @postprocessed
      @postprocessed  Год назад +1

      thanks, mate! I will definitely continue and probably will do breakdowns of my work projects if they are not white labled!

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 Год назад

    also this is interesting when you use three camera for each animation

  • @user-re5kj1wn4i
    @user-re5kj1wn4i Год назад +1

    can you share the project files please

    • @postprocessed
      @postprocessed  Год назад +1

      Yep will tidy it up and upload

    • @abdullaheta
      @abdullaheta Год назад

      @@postprocessed I will be very grateful if you do 😊

    • @postprocessed
      @postprocessed  Год назад

      @@abdullaheta it's done, check the pinned comment

  • @KilugaAnimations
    @KilugaAnimations Год назад

    I want ittttt

    • @postprocessed
      @postprocessed  11 месяцев назад

      You can download project. link is in pinned comment

  • @gamehancer
    @gamehancer 10 месяцев назад

    hi please download effect ?

    • @postprocessed
      @postprocessed  10 месяцев назад

      download link is in a pinned comment

  • @user-qj5se1gm6m
    @user-qj5se1gm6m 5 месяцев назад

    Can u pls add the glock link pls

    • @postprocessed
      @postprocessed  5 месяцев назад

      not sure, but it might be this one: www.cgtrader.com/free-3d-models/military/gun/glock-17-gen-5

  • @the-secrettutorials
    @the-secrettutorials Год назад

    The material video is not linked

    • @postprocessed
      @postprocessed  Год назад

      How come? I checked now and it is in description and very much clickable

  • @MudHut67
    @MudHut67 Год назад

    Thank you for curb stomping the hype grifters and educating the clueless kids

  • @toastbrot97
    @toastbrot97 Год назад

    Well, you actually got wrong how the camera system in the game works. Your approach is similar but not exactly the same. The only the thing the player controls in Unrecord is where the gun aims. The camera itself is simply a reactive system that is trying to keep the guns line of sight on screen. I have a video on my channel explaining this in more detail.

    • @postprocessed
      @postprocessed  Год назад +1

      Checked out your video, good job! Actually I am using kind of the same approach, but without camera "toggle switch" between gun and camera view, otherwise camera lag is making same feeling of controlling the gun only and camera follows it. So yeah adding the toggle between camera \ gun control will make closer.

  • @luiscorbalan7093
    @luiscorbalan7093 11 месяцев назад +1

    amigo es real o no ??? ósea un juego o vida real ?

  • @pavlo773
    @pavlo773 Год назад

    W

  • @GR4MPI
    @GR4MPI Месяц назад

    Its nice, but springs are really bad imo for both camera and weapon... you cant control it as much as you do when scripted properly...

    • @postprocessed
      @postprocessed  Месяц назад

      yeah, I agree. But well as I mentioned I do cinematics, not gameplay. What would you suggest as alternative for that? What can be better than spring? Other material parameter collection? Delay on aim?

    • @GR4MPI
      @GR4MPI Месяц назад

      @@postprocessed Ahh, when its just for the looks and for the video purpose its perfect. Idk about UE but in Unity, you can make animation curve, which you can then based on the movement of mouse or player change. That means you can easily restrict how far will the weapon sway, or make it more stiff while aiming. Also nesting more objects with this approach leads to almost no need for animations, you can make different states like aim, sprint... But thats more into the gameplay side :)

    • @postprocessed
      @postprocessed  Месяц назад

      @@GR4MPI ah, yea. Either doing animation curves or state machine, yes this is also possible in UE, but I didn't dive deep into it. I mostly do automotive renders, but this particular case with Unrecord just caught my attention and I wanted to replicate the visuals of it. So the same feeling and visuals in real time

    • @GR4MPI
      @GR4MPI Месяц назад

      @@postprocessed ahh, ok. Btw in Unity, state machines are not exactly what i meant, i meant fully procedural controller using the curves and scripts, by this approach you can reach even better results than spring (free aim in certain angle only or as you wish)... but anyway you did good job on the visuals :), gave me motivation to look into unreal engine when i have time

  • @ProVideoContentEditing-mo8gj
    @ProVideoContentEditing-mo8gj 4 месяца назад

    Very good pronounciation, my friend ) But I feel You are cirillic-speaker )) Krasyve video )

    • @postprocessed
      @postprocessed  4 месяца назад

      I don't speak Cyrillic :D

    • @ProVideoContentEditing-mo8gj
      @ProVideoContentEditing-mo8gj 4 месяца назад

      @@postprocessed But You could )) I'm from Ukraine and I hear familiar phonemes. But in any case, thanks for the interesting video )

  • @johnmmmmmm
    @johnmmmmmm 3 месяца назад

    you misspelled "Breakdown" With "Brakedown"