How to Setup Maya Animation Constraints Using AnimBot

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  • Опубликовано: 19 ноя 2024

Комментарии • 9

  • @ever6
    @ever6 2 года назад +1

    ok wow, this pretty much answers one of my questions for the workflow video cool man I haven't tried that xform much yet but it'll come in handy for sure on my old wip walk to sit in a chair animation I need to finish up. Also, it looks like that last step you did that auto xform tool seemed to remember that last relationship setup with the right hand following the driver.
    This was explained so well Thank you.

  • @larv8930
    @larv8930 2 года назад

    I needed this! Great stuff Mark from an amazing plug-in!

  • @JoshPurple
    @JoshPurple Год назад

    LUV this 🏆🏆🏆!! Thank You 😁!

  • @sivapandianreffreference
    @sivapandianreffreference Год назад

    Thanks so much

  • @manuela_montoya
    @manuela_montoya Год назад +1

    Great video! It was very useful. I have an animation where the character picks an object with his right hand and then holds it with both. What would you recommend in this case?

    • @AnimatorsJourney
      @AnimatorsJourney 9 месяцев назад

      For me, I like to switch the arms to IK if they aren't already, or temporarily switch them for this moment, then constrain both hands to the object. That way I only need to animate 1 thing to control 3 at the same time. In terms of animbot, I probably wouldn't use it in that example and just traditional constraints instead.

  • @user-oi8vf8bi5s
    @user-oi8vf8bi5s 2 года назад

    Sir please help for perfect lighting

  • @pixelmator
    @pixelmator 2 года назад

    still doesn't hurt to know how to setup constraints, cause not all studios allow the use of outside plugins or scripts.