How to Join & Separate Objects in Blender

Поделиться
HTML-код
  • Опубликовано: 5 окт 2024
  • #blendertutorial #blender3d #3dmodeling
    Learn to make scenes, models and much more with my Blender courses all only $15 (plus local taxes)
    bit.ly/4apCOCy
    (Search Blender Courses)
    Ctrl J = Join (in object mode)
    p = Separate (in edit mode)
    Say Thanks: paypal.me/grant...
    My Website www.gabbitt.co.uk
    Discord Server / discord
    other cool courses from gamedev.tv:
    Unity 2D: www.gamedev.tv...
    Unity 3D: www.gamedev.tv...
    Learn the basics of Blender 2.8 :
    • blender 2.8 | Complete...
    Recommended paid for beginners course from CG boost:
    academy.cgboos...
    recommended graphics tablet:
    I use a graphics tablet to paint with and my recommendations are written below:
    Ultimate Buyers guide - • Ultimate Buyers Guide ... (Needs updating)
    Display Tablet
    XP Pen pro 16 - 22
    UK - amzn.to/3fPf1k3
    US - amzn.to/2OMIoY4
    Graphics tablet
    Wacom one
    uk - amzn.to/39drH1C
    US - amzn.to/3jrGGd2

Комментарии • 403

  • @kennetherhabor5543
    @kennetherhabor5543 3 года назад +208

    Found what I was looking for within the first 30 seconds - How to combine/join different objects; no booleons, remesh and all that kind of stuff. Just simple ctrl + J, join all the separate parts of my mesh, creating a single mesh in one collection. Something I couldn't find after watching more than 10 other videos. So, thank you!

    • @moonlight5380
      @moonlight5380 3 года назад +3

      Thank uuu

    • @shivanshyadav2700
      @shivanshyadav2700 2 года назад +3

      thankyou

    • @HeLIEl
      @HeLIEl 2 года назад

      Same here. I already know the other way to separate in edit mode having the cursor over the object and press L to separate it.

    • @curtsoulonline
      @curtsoulonline 2 года назад

      Same here. Amazing video.

    • @Z0Cs1
      @Z0Cs1 Год назад +1

      ​@@HeLIElI know this is 1yr ago but I'll correct for you. L is to select linked and P is what is for separating.

  • @saboorkhan1839
    @saboorkhan1839 Год назад +4

    Saved me from so much confusion, Probably the most important channel for learning blender.

  • @EIendir
    @EIendir 6 месяцев назад +1

    Man , this guy is just lifesaver share his tutorials as possible as you can !

  • @sefasenlik
    @sefasenlik 3 года назад +3

    You are a hero, Grantt. I have been searching the whole internet to join objects not to be seperated by "Seperate > By Loose Parts", and realized that "Boolean Modifier > Union" was my answer. Thanks a lot!

  • @guering
    @guering Год назад +1

    Its so frustrating when you first open a software this complex and can't do anything, then you come across a video like this and boom, suddenly a new world opens up and things start to take a whole new meaning. I know this is super dummy stuff, but for someone that is in his first day, this is perfect. Also nice voice, very soothing and easy to understand for a non-native english speaker. You are a saint. Just taking a couple of minutes to say thank you.

  • @ExplosionMare
    @ExplosionMare Год назад +2

    I'm so relieved I could re-separate my objects. Joining them caused a lot of complications since I used multiple textures so I'm glad I could fix everything

  • @sethblackwell6418
    @sethblackwell6418 3 года назад +7

    This was so helpful! Isolating how to’s like this or enabling mirror mode or moving the rendering camera would also be great! I’m just practicing as much as I can with a little apple laptop.

  • @shar8528
    @shar8528 11 месяцев назад

    Glad someone had this! I accidentally joined two things and was freaking out how to unjoin them.

  • @apurvkadam8207
    @apurvkadam8207 3 года назад +27

    Sir, thank you so much for this😊 but I have a small request that could you please make detailed video explaining the issues like intersecting faces, overlapping faces & coplanar ( coincidental ) faces and how to solve them? I find it very difficult to understand these issues, so, it would be really very helpful if you could make a video on it. Also, can you please make a detailed video on booleans which might put focus on the above mentioned issues🙏😊 btw, this video was very helpful

    • @anteater2431
      @anteater2431 2 года назад

      I second this! Was a follow up video made? Thank you for this video I was lost before

  • @shinmazingerzmortalkombat12
    @shinmazingerzmortalkombat12 Год назад

    Yeah thanks for the help, others RUclipsrs don't know what I am looking for.

  • @mrwaru
    @mrwaru 3 года назад +2

    Thank you! I was just struggling to wrap my mind around this while learning armatures.

  • @luisvaltierra740
    @luisvaltierra740 5 месяцев назад

    wwith just 30 seconds of the video and you have already solved my problem, thank you a lot you are a big one!!

  • @michelpaille5482
    @michelpaille5482 29 дней назад

    Thank you so much Grant. Your explanations are so complete.

  • @eenybean
    @eenybean 2 года назад +9

    So helpful! Such a simple function of modeling that I think is too often overlooked with other tutorials. Thank you!

  • @gutsjoestar7450
    @gutsjoestar7450 Год назад

    thanks , you are a hero we dont deserve, but the hero we needs

  • @hoppel9177
    @hoppel9177 6 месяцев назад +13

    It's so annoying if you havent used blender for 5 months and forgot like half of the shortcuts

    • @alexadams3704
      @alexadams3704 4 месяца назад

      (joke) get a memory of a elephant

    • @shadowb195
      @shadowb195 6 дней назад

      My problem also,syut.

  • @Evelighte
    @Evelighte 3 месяца назад

    omg youre a life saver, im starting a cosplay and i needed to 3d print some of the details and i just couldnt figure out how to separate my pieces from the rest of the object

  • @alangreene5776
    @alangreene5776 3 месяца назад

    Thanks a lot mate. Im new to blender and its really useful to have such simple videos when needed at the moment. Cheers

  • @TwstedTV
    @TwstedTV 3 года назад +2

    Thank you, ive been trying to know this for almost 2 days now. :) (subbed)

  • @MrJign
    @MrJign 10 месяцев назад +1

    This video is amazing, this is just freaking awesome, you are best

  • @twinmotionstudios12
    @twinmotionstudios12 Год назад

    epic dude. thanks i was stuck building something but you came to the rescue

  • @kandybacon5579
    @kandybacon5579 2 года назад +5

    Working on the infinite journeys 3D challenge this month (it’s my first actual 3D animation) and this is exactly what I needed. Thank you!

  • @Charlie-nb1xo
    @Charlie-nb1xo 2 года назад

    All I wanted was to hear that shortcut and it was 30 seconds in I love you

  • @Heeby
    @Heeby Год назад +3

    If joining an object with another object changes the shape of them, try looking at what you are selecting in the collection. If it has a wrench icon next to it, click it, go to modifiers, click the arrow, apply. After doing that joining objects will not ruin their shape!

  • @jozefmacek1386
    @jozefmacek1386 Год назад

    thx, the 7seconds of the video already helped me

  • @ashwingadve7522
    @ashwingadve7522 3 года назад +2

    Hii.Please make a series about video editing in blender 2.8.Please....

  • @gad4199
    @gad4199 2 года назад

    That is an indeed well explained....for a minute I thought you were a lecture.
    Thank you so much... I never thought it’s was bad habit for not Boolean intercepted or joint objects.
    I use to leave my objects as it is after joining and had no idea it’s implementations.
    Thanks so much for the well explain tutorial 🙏🏽❤️💯

  • @Keto111
    @Keto111 Год назад

    Thank you so much, I have been looking for this in the universe, everyone told everything but no one told it properly, I got the solution of my problem 🙏

  • @heliumminingworld6753
    @heliumminingworld6753 Год назад

    Milan Karakaš here. I am glad to back to you and messing in Blender. :D After a while... (all my computers were digging Ethereum coins until now. So, now is time to back to Blender. Forgot many things. Your videos are always good to watch - evergreen! Thank you again.

  • @cromptonenator
    @cromptonenator 3 года назад +12

    To unjoin objects, selecting L in edit mode: priceless!

    • @Tech1e
      @Tech1e 3 года назад +3

      wow, you just saved me a tutorial

  • @theres38234
    @theres38234 2 года назад

    great idea to show exactly what youre going to do in video. Thanks

  • @nor-mulent3491
    @nor-mulent3491 2 года назад

    i learn something new everyday. thank you for the help

  • @jaspersoucoup7870
    @jaspersoucoup7870 2 года назад

    You are A Great Person Thank you for all the videos you make. I smile when I google a problem I have and your video comes up :)

  • @ghostpackgaming9186
    @ghostpackgaming9186 5 месяцев назад +1

    Thank you so much you are a genuine life saver.

  • @zerus9630
    @zerus9630 3 года назад +1

    You saved my project with this tutorial, I joined a really detailed sculpt with a cube and it was screwing up the entire remesh lol

  • @kleinerstudios3598
    @kleinerstudios3598 2 года назад

    Thank you for this, I also remember watching one of your videos on animating in blender, so thanks for that too.

  • @pizzopk
    @pizzopk 2 года назад

    thanks a lot dude, been looking for this for a while

  • @Reilian3
    @Reilian3 2 года назад

    You've earned a sub for getting straight to the point I'm really thankful 😭✨

  • @theklown8820
    @theklown8820 3 месяца назад

    Ctrl+J
    All I needed thank you

  • @entertainmentandanimations935
    @entertainmentandanimations935 2 года назад

    Thank you. I am a kid using blender and I was having trouble with liking it together and no videos were good or what I was looking for, but your video helped me a lot. Thank you so much!

  • @nichegames9590
    @nichegames9590 3 года назад

    The basics are important. Thanks for the video.

  • @zayismatGiri
    @zayismatGiri Год назад +1

    Thank you now i can join subject ❤❤

  • @kangsan2014
    @kangsan2014 3 года назад

    One big question about modeling and preparing models for rigging. When building models such as a car, person, toilets, trees, or whatever, should they be separate parts, separate parts and joined, or modeled from the beginning as a whole part? I have not found a specific answer to this question. As you often see me posting, I’m very thankful to have your channel as a guide to self-improvement.

    • @grabbitt
      @grabbitt  3 года назад +2

      yes it can be a complex issue which i will have to do a video on :)

  • @nomeassente
    @nomeassente Год назад

    Straight to the point, that's very nice!! Thank you for sharing your knowledge!!

  • @cmelda6994
    @cmelda6994 2 года назад

    Thanks! The pressing L saved my life!

  • @jonencarnacion4763
    @jonencarnacion4763 2 года назад +1

    Amazing! Found what i needed in the first minute. Thank you for the great explanation!

  • @laurencreates4779
    @laurencreates4779 Год назад

    thank you so much for this i love blender but gosh its it a lot to learn in classes get ten things thrown at yah then forget one that is actually relly helpfull.

  • @nirmalpatel5610
    @nirmalpatel5610 3 года назад

    thanks, a lot man I really appreciate it. I just got what I was trying to find for hours now

  • @fundorinlive
    @fundorinlive 3 года назад +4

    Hi, Grant. Please, make a small tutorial about multiple UV maps for the same object, where different textures are used for separate faces of it. I watched so many videos about that topic. Most of them are about baking textures to a single one. Some, two of three, are discussing the right topic, but, not in detail.
    From my experience, I'm always getting the wrong images on the wrong faces or even empty maps, instead of a surface with multiple decals.
    Thanks in advance.

  • @fs0c1ety
    @fs0c1ety Год назад

    This is what I was looking for, thanks mate.

  • @jean-michel.houbre
    @jean-michel.houbre 3 года назад

    Very clear and short video, as I like it. Thank you !

  • @pauljerome01
    @pauljerome01 2 года назад

    Thanks, Just needed to know, Edit mode, P, loose parts and tab

  • @andrehenriques8041
    @andrehenriques8041 2 года назад

    You are a legend mate

  • @sexyjai78
    @sexyjai78 2 года назад

    thanks for your video it really helped me im making a spring bonnie model and i needed this vid because i needed to get the symmetry thanks😁👍

  • @MelaniJuanda
    @MelaniJuanda 8 месяцев назад

    This is very helpful, thank you guys. I have subscribed to your channel 🤩

  • @Bustaliscious
    @Bustaliscious Месяц назад

    P ! Found what I wanted direct in the intro lol ty so much 30 seconds of video for hours and hours of times saved :)

  • @rotblush
    @rotblush 3 года назад

    Wow thank you so much!! You just showed what I was looking for in a couple seconds!

  • @gameatplay4016
    @gameatplay4016 2 года назад +1

    thank you bro you help me lot

  • @RavenAmos
    @RavenAmos Год назад

    You are a Life Saveerrrrrrrrrrr!!!!!!!!!!!!!!!!!

  • @JoJo-wk4uu
    @JoJo-wk4uu 3 года назад

    Love the way you teach

  • @RealGardenMechanics
    @RealGardenMechanics 3 года назад

    I came to solve one problem I was having, I learned how to solve several. 🤩

  • @Virrren
    @Virrren Год назад

    oh my god thank you rhis was a life saver, a *real* one

  • @jonmcclintock8936
    @jonmcclintock8936 3 года назад

    Such a comprehensive video! Thank you so much!

  • @CosplayZine
    @CosplayZine Год назад

    I watch a youtuber and he does tutorials on low poly modeling in blender. He constantly overlaps and joins objects. I thought it might be wrong or a bad practice but just wanted to be sure. He's making an open world low poly game so I wonder how unoptimized his game will be when it's all said and done. It's already on the market in early access as well.

    • @grabbitt
      @grabbitt  Год назад +1

      It's fine to do that and makes little difference

  • @PGHlife
    @PGHlife 3 года назад

    ty so much, saved me a lot of time

  • @DArK-xj8lr
    @DArK-xj8lr 3 года назад

    Oh my, never have been so early to any video 😅... And I love your tutorials!! ❤️

  • @hawodthechiken9944
    @hawodthechiken9944 3 года назад +1

    helped me alot thanks!

  • @snowpenguin6412
    @snowpenguin6412 2 года назад

    Thankyou so much for this video, this is really great!

  • @ohmgami
    @ohmgami 3 года назад

    Thanks man, this is what I am looking for! 💓

  • @iamabot12
    @iamabot12 3 года назад

    awesome video i couldnt figure this out thanks

  • @rustyshackleford7014
    @rustyshackleford7014 2 года назад

    I love that you got right to the point \m/

  • @HaikuTutorials
    @HaikuTutorials Год назад

    Really amazing tutorial. Thank you so much :)

  • @AndrewMaksym
    @AndrewMaksym Год назад

    Thank you so much this helped!

  • @EenaTheBudgie
    @EenaTheBudgie 3 года назад +9

    my all confustion's are now cleared

  • @powersave2
    @powersave2 3 года назад

    *Am stuck* Googles, randomly picks the first video.
    Ahh yes, can also trust I'll understand after watching an Abbitt video.
    Thanks!

  • @gme4992
    @gme4992 3 года назад

    you saved my life!!!!!!!!!!!

  • @apelementalityqp
    @apelementalityqp 3 года назад

    thank you very much Grant

  • @cartnitereturns
    @cartnitereturns 7 месяцев назад

    You’re the best man

  • @tymothylim6550
    @tymothylim6550 3 года назад

    Thank you very much for this video! I learnt a lot from this :)

  • @LandofAnimation
    @LandofAnimation 2 года назад

    Nice!
    You really helped me!
    Thank you!

  • @tested211
    @tested211 2 года назад +1

    This works great but I find the process in day to day poly modelling rather cumbersome:
    - Select part of mesh to separate
    - Split it to a new object
    - Hit tab to enter object mode
    - Select the new object (the one that I just separated out)
    - Move origin to geometry (for easier rotation / movement etc.)
    - start working on the new object
    Is there a better workflow or a way to do this in one hit? In Modo there's a menu checkbox option to automatically select a newly separated part of a mesh, so all you do is separate it with one hotkey and you are already working on your new mesh piece - it's very quick. Is there a way to do this in Blender, please?

    • @grabbitt
      @grabbitt  2 года назад

      You can just duplicate the piece of geometry in edit mode. But you still have to separate and fix origin

    • @tested211
      @tested211 2 года назад

      ​@@grabbitt Thanks Grant. I have to say I really like Blender and it's my preferred 3D package these days but after using Max, Maya and Modo for many years I find that Blender has a few odd workflows that, in my opinion, really ought to be streamlined for use in a commercial pipeline. The implementation of some basic operations that are used very frequently such as this one, deleting and select-through I find quite cumbersome and slow for poly modelling.

  • @_Iam777_
    @_Iam777_ 3 года назад

    Thank you maestro, another great video.

  • @linussterner8642
    @linussterner8642 Год назад

    thanks for the video! relly needed

  • @lochmoigh1
    @lochmoigh1 10 месяцев назад

    Thanks this helped a ton!

  • @askopedia3763
    @askopedia3763 Год назад

    Great tutorial.

  • @artist2399
    @artist2399 3 года назад

    Exactly what i needed thank you

  • @eliaslns7143
    @eliaslns7143 3 года назад +1

    I saved it soo I will watch it later :)
    Oooh I know it p to make an object or vertix alone but I will watch it :))))))

  • @hikarujamiemasamiya
    @hikarujamiemasamiya 3 месяца назад

    THANK YOU SO MUCH !

  • @LukeFPVFreestyle
    @LukeFPVFreestyle Год назад

    you my friend are a lengend!!

  • @mailsonfelicio8355
    @mailsonfelicio8355 2 года назад +1

    Vídeo excelente, Me ajudou muito a separar algumas peças de um asset. Muito muito obrigado.

  • @phaniavireddy
    @phaniavireddy Год назад

    thanks mate. Great video and may I say you have a soothing voice. Another thing I am looking for is , how to do a plane cut. I know there is Bisect tool and Boolean but they are not working for me. I wanna know if there is a way to split a body into two pieces based on where a plane is .

    • @grabbitt
      @grabbitt  Год назад

      Yeah it's not actually a simple thing

  • @faxis1623
    @faxis1623 Год назад

    Thank you Hero.

  • @snake-bd9sl
    @snake-bd9sl 3 года назад

    Thanks for your effort🌹🌹🌹

  • @rakutempo
    @rakutempo 9 месяцев назад

    Was the Boolean video he mentioned ever actually made? That information (how to add the vertices and delet al non manifold geo) is exactly what I'm looking for 😭😭Still a great video tho

  • @Kapibara_w_kapeluszu
    @Kapibara_w_kapeluszu 2 года назад +1

    thenks

  • @carloso5599
    @carloso5599 2 года назад

    a ton of help, thank you!

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 3 года назад +1

    I was looking for your next video about boolean merging objects, but didn't found anything...

    • @andrew_kopp
      @andrew_kopp 3 года назад

      yeah, wish there was a follow up

  • @giga_chadKZ
    @giga_chadKZ 2 года назад

    BRO TYSM, ITS WORKS

  • @alexbobyr8076
    @alexbobyr8076 3 года назад

    Thank you for the great tips.

  • @razeezar
    @razeezar 3 года назад

    Great mid-form tutorial , and great spelling of the word 'How' in the title.
    ;-)

    • @razeezar
      @razeezar 3 года назад

      @@try1785 My comment was in reference to an unfortunate (or was it fortunate?) typo when the recent video "How to add a single vertex in Blender 2.9" was initially posted.