So much alike. Wake up at 4 AM Used to own about 35 tabletop sports games not counting the games I made. Lost 32 in a flood. I get more work done between 4 and 8 AM than between 8 AM and 4PM.
Great topic! I greatly enjoyed your recent video about game design considerations, too. I'm replaying the '93 NHL season at the moment with a faster playing game, and treating the season itself like it's one large game, like you said in the video, looking at the ebbs and flows of teams throughout the season like the ebbs and flows between two teams in a game.
Thank you. This is it, "what are we 'playing' for" the game details or the season details? Also, I think hockey, basketball, baseball and soccer sports are genuinely better sports for the quick play full replay because they have such long seasons, big samples, and much can happen over a three/four month season. Football is a tiny sample size and can feel a bit "so what" in fast play full seasons. Quick play football games are perfect for tournament style "what ifs" though or long-term career projects.
Very well said. I own only maybe 7 games (6 sports,1 LCG). Finding myself playing quick play games and more tournament style. I also find myself getting into quicker more abstract gaming involving football and hockey due to my time. Does Second Season Express football play well abstractly?
At my age, I prefer quick games, tourneys, and games with career options; however, I also love a brilliant long-form game and replay experience. Unfortunately, I've not found a game that deserves 90 to 120 minutes of my time for the actual game experience or the results. If I could find a long-form game that engages me, is not tedious work, provides depth/detail, and quality results then I would play more long-form games.
Regarding: SSX. I love SSX as an abstraction of SS Football. SSX, FDF, DTF, and GWDFB are all fantastic quick-playing games. SSX is a nice mix between long-form and quick-play. One still calls plays and defenses; every roll involves team and player ratings; it uses actual minutes per roll; it features every facet of real football games: Kick offs, Onside Kicks, FGA, PAT, Punts, PR, INTs and Fumbles, and Sacks. It is an abstraction of the series of downs but does not exclude or hand-wave away any moment of the sport. SSX is a masterwork.
When you decide to play a particular game (like 1974 NFL Football), do you have an ongoing project you are working on, or do you prefer straight one-offs?
Nothing beats the 5AM club. Own your morning. Elevate your life.
Well said.
So much alike.
Wake up at 4 AM
Used to own about 35 tabletop sports games not counting the games I made. Lost 32 in a flood.
I get more work done between 4 and 8 AM than between 8 AM and 4PM.
Great topic! I greatly enjoyed your recent video about game design considerations, too. I'm replaying the '93 NHL season at the moment with a faster playing game, and treating the season itself like it's one large game, like you said in the video, looking at the ebbs and flows of teams throughout the season like the ebbs and flows between two teams in a game.
Thank you. This is it, "what are we 'playing' for" the game details or the season details? Also, I think hockey, basketball, baseball and soccer sports are genuinely better sports for the quick play full replay because they have such long seasons, big samples, and much can happen over a three/four month season. Football is a tiny sample size and can feel a bit "so what" in fast play full seasons. Quick play football games are perfect for tournament style "what ifs" though or long-term career projects.
Very well said. I own only maybe 7 games (6 sports,1 LCG). Finding myself playing quick play games and more tournament style. I also find myself getting into quicker more abstract gaming involving football and hockey due to my time. Does Second Season Express football play well abstractly?
At my age, I prefer quick games, tourneys, and games with career options; however, I also love a brilliant long-form game and replay experience. Unfortunately, I've not found a game that deserves 90 to 120 minutes of my time for the actual game experience or the results. If I could find a long-form game that engages me, is not tedious work, provides depth/detail, and quality results then I would play more long-form games.
Regarding: SSX. I love SSX as an abstraction of SS Football. SSX, FDF, DTF, and GWDFB are all fantastic quick-playing games. SSX is a nice mix between long-form and quick-play. One still calls plays and defenses; every roll involves team and player ratings; it uses actual minutes per roll; it features every facet of real football games: Kick offs, Onside Kicks, FGA, PAT, Punts, PR, INTs and Fumbles, and Sacks. It is an abstraction of the series of downs but does not exclude or hand-wave away any moment of the sport. SSX is a masterwork.
When you decide to play a particular game (like 1974 NFL Football), do you have an ongoing project you are working on, or do you prefer straight one-offs?
I usually have a project. I might do a one-off for tutorial videos but I have projects for career play, season play, or tournaments.