I believe that CoP was designed to be very different from SoC/CS because of how linear and limiting the SoC map was, I'd even argue that a lot of SoC was comprised of dungeon crawl maps... With a completely new map they could focus on making their game more open world. To further remove the linearity (and the slog of tredging from the two opposing points on the map) they set up transition points in the center/hub areas to move in between maps.
6:36 I like how the world map in Clear Sky is a much more polished Shadow of Chernobyl world map, the areas don't look like they were poorly photoshoped into the world, some areas are shrinked to fit better, roads connecting the areas were added like with the railroad in Swamps connecting to the railroad in Cordon, and it overall looks like a map you'd see in real life. On a side note, it's interesting to see some huge cracks in the world in the upper left and right sides of the Call of Pripyat map. Maybe those are huge anomaly fields like the ones with burner anomalies in the games?
Honestly, I have a feeling that the 60km2 of Stalker 2 will include lots of somewhat empty, or otherwise nondescript space. The thing about Stalker 1 maps is that they're for the most part pretty densely packed, with little unnecessary room. They're only as big as they need to be. But since Stalker 2 will feature only one big map, I bet there will be plenty of areas where nothing in particular happens or is present.
I think thats really a thing in alot of open world games tbh. Fallout games, atleast 3 and new vegas have huge maps, but alot of the areas are just desolate space with nothing too noteworthy alot of the times and copy & paste interiors. Only a few games IMO has managed to create the open world as vibrant as desired, mostly games like red dead redempiton, gta etc. I would rather have smaller maps and more content than vice versa, and the OG stalker trilogy did just that.
Hopefully there is some faction camps/bases and territory that make all the Woodlands in IRL exclusion zone and out of bounds from the original stalker trilogy less empty and maybe important if they make some anomalies region locked in certain areas.
I think your most likely right the thing I liked about stalker soc only one I played just started clear sky a few seconds ago but one thing I liked is the small areas I kept going back and forth for a little and did some sidequests had a lot of fun even went and checked onna stalker the first one I befriended made sure he was a ok
As soon as you posted this video, I heard in my brain "Come to me, you will get what you want, Stalker." In all seriousness, I love the new video! I didn't know cordon was THAT large, good job Stalker! Hope that you post more, no rush tho
Hey man I just got into your videos the other day after starting out my first play through of the series and wanted to thank you for these easy to understand vids. Very easy to watch as a new comer.
Thank you for taking the time to figure this out yourself and going through the entire process to post it in a video. I found it extremely interesting. Love your content bro, cheering you on.
I hadn't realized how huge the NPP maps are. I need to be spending some more time exploring them. I hope that more people start unlocking more bound areas. There is a lot of opportunity there.
Man, you create videos on really 'nerdy' questions in Stalker which I was obsessed about. I like videos about anomalies count, everything we know about S2, even interview with developers! And now video about map size🤠 Greeting from Ukraine!)0))
You can literally make a video about anything regarding stalker and I will absolutely love it. I think its your cheeki breeki accent that just perfectly fits the theme lol
You can hack into it via the Bar. There aren't any buildings, though. Just walls that you can pass through. (Oh, and a way to skate/glide around if you are adventurous enough.)
One reason why I usually play the SoC part as the Lost Alpha version because it adds more maps that were removed for the base game. Would have loved to see that too but still great video!
I really appreciate this video, im trying to convert stalker into a ttrpg for my friends and having your help with figuring out the scale has saved me WEEKS of time
The in-game measuremen't isnct really to scale with object size. If you'd measure how tall an NPC is using crosshair, you'll find them 1.4 meters tall or something. Expected average height is 1.75 meters. You can also do same with buildings, especially those in CoP - check in-game size vs. sattelite map and I'm sure the in-game measurement will be smaller on average. Or do the same for cars (automobile or train) etc.
I am quite sure that in S.T.A.L.K.E.R. the measurements are accurate. I did measure NPCs and they are about 1.8 meters tall. Other known objects like vehicle are also size accurate except for a few exceptions.
If the stalker 2 map is that big in comparison with the combination of all the previous games the have a big opportunity to introduce some basic vehicles aswell. A truck that you could use as storage or a 4x4 like a lada niva would be perfect! I think if you can only travel by foot it might become a walking simulator which might get the players bored (not me though)
The original Chernobyl exclusion zone is 30km radius. In Stalker, it is extended to 60km after the accident. That's over 5000 square kilometers! Stalkers have barely made it anywhere it's just so deadly!
I'm sorry but I can't find it. I may have just misread the wiki at one point that says it's 60km wide, not 60 km radius. I could have sworn something somewhere said the radius increased, maybe it has something to do with the Wish Granter expanding the Zone after every wish, that much is backed up by the wiki. My bad, I thought I knew my lore haha.@@anomalousdugout9557
could watch your videos on repeat, also i think it’s fine talking again about some topics, some videos are old or contain mistakes, nonetheless you have your own style and your videos are unique, decisively my best stalker related channel
That's the size of the lake near me now including the park land. That will take time to traverse. However, how are they measuring? Are they including inside buildings in that measurement or just the map itself?
@@SonOfTheDawn515 they just talking about landscape. The map was leak long time ago. Its huge but there especially if you had the dlc's area it more than that
I wonder how big Lost Alpha's map is. I think it has by far the largest maps of all the stalker mods. It includes most of the maps that the standalone sandbox mods include, as well as introducing a bunch of its own maps, as well as modifying the already existing maps to be much larger.
I remember a year back, I did a calculation with how the Zone would expand after the events of SoC all the way till 2022 when Heart of Chornobyl will take place. And with the lore that Emissions expand the Zone, my calculations concluded that the Zone expanded over 15k kilometers (If I remember right) ever since Strelok killed the C-Con scientists and caused the Zone to be uncontrolable. So if GSC kept this in mind since they are planning Stalker 2 to take place 10 years after the first game. We would be having established maps bigger than before, or new maps bigger than the previous maps we know. Just imagine the Cordon will be longer than how we remember it because the Military will be forced to fall back from the daily Emissions adding +5 km to the Zone's size.
As far as I remember in the FAQ they mentioned that old zones will be expanded and new zones added, so visiting old zones is going to be cool not only because how they changed over year's, but because it got expanded and new things to see
I mean, technically the original planned STALKER 2 (that was in the works around 2009 and eventually shelved) was based around a zone that had expanded to contain the entirety of Belarus, eastern Ukraine, and eastern Russia. I mean that’s obviously very big, and it would be very cool (once the 2022 STALKER 2 comes out) if some models put that original zone back into the game
Calculating size of playable areas and in-game time which take to traverse them with sprint we can conclude that all 3 protagonists can in fact run very fast
What I hate about games is how skewed the distance and proportions of things are. If you compare PUBG, Warzone(the original), gta5, Escape from Tarkov, DCS and Hitman WoA you can see how can devs make things good and awful at the same time. 100m in one game is 400m in another. And that's without taking into consideration movement speeds. One thing I remember very well from the original warzone (and gta5) is that runways are way too short, like less then a kilometer short. It wouldn't be that bad if they didn't choose to put a plane that is more then 10% of the size of that runway. What I'm trying to say is that devs can make a game feel gigantic or small depending on their sense of dimensions.
i still remember when SoC and Clear Sky were coming out. how much was promised and in what state they launched, so i will definitely be rather reserved with my hype for stalker 2. lets hope im wrong.
@@SonOfTheDawn515 you clearly havent played it at launch. and even after that. it took years for the damn thing to be semi-functional. but when its fixed and modded i like it too.
Damn the possible map matches almost completely with the one from the canceled 2012 Stalker 2 map. Really gets my hopes up it might actually look like that in the new stalker 2
Excellent work! As well as the square kilometres, are you able to provide the length and width of each map? (Or at least, the length and width of the rectangular regions?) I've read people saying that the road in Cordon is 1.8km long but that seems unlikely if the entire square km of the Cordon map s less than 1km! There are complete overhead PDA maps of the zone (you showed some in this video), the physical collector's editions of the game also came with paper versions of those zone maps, would you be able to work out the scale of those maps? (The Call of Pripyat even has a square grid, but no scale is provided.) Also, would this technique of using the distance indicator numbers allow you to work out the player's normal walking speed/running speed/crawling speed?
I do have the length and width of the maps. I'll see if I can make a post about it, for example Cordon is around 1260 meters long. The PDA maps are not accurate because the scales of each area are not consistent, some are too small and some are too big compared with each other (an obvious example is the Dark Valley which appears way too big). Yes, we can use this technique to figure out the player speed. I'll try to do it someday.
@@anomalousdugout9557 fantastic, thank you! It is a shame that the PDA maps (and presumably the paper maps that came with the physical game) have those distortions. I'm working on a Stalker-inspired setting for a tabletop role-playing game, and I had hoped to work out the scale of the paper/PDA maps and use them for calculating wildernesses travel times and distances. "To get from rookie Village to the Bar is *something* kilometres, if you follow the road and miraculously aren't interrupted by anything, that should take you approximately *something* hours to get there if you walk at normal speed..." But it seems like it might be necessary to use the individual length/width of each map rather than referring to the overall zone map, due to not all the locations being the same scale on the map. Is that also true of Stalker Anomaly? I know that that has a map that includes the locations from all 3 games, and the map was tweaked in order to include everything. I wonder if it would be possible for someone to create a "true" map of the zone, by adjusting the size of certain regions to match their in-game counterparts. Or by using overhead screenshots of each area, and splicing them together.
I remember someone in /vg/ posting an image showing the official full PDA map of SoC and then an edited version roughly showing how big the map actually was, more or les 1/3 of what we see in the PDA, and it shows how actual talented game developers make you FEEL like you are in an empty wasteland WITHOUT actually throwing you into an empty wasteland so you can actually enjoy the game and focus on the packed up action that stalker has instead of wandering around empty meaningless maps looking for something to do like most survival games do nowadays, even worse they even throw some random npcs with even more meaningless sidequests. You can finish stalker in 15 hours or play for 4000 like tejas stalker does. Salutations from your neighbors in Catalonia.
I thought he was just going to use the CNPP (since it's a real location we have the measurements of) as a reference for the other locations but this is much more interesting.
Would've really loved if Anomaly maps were included. I suspect the barren Darkscape or the infinite Truck Cemetery may be just as large, if not larger, than Zaton. Either way, 8 sqkm is a pretty good volume - Fallout 4, beautifully built and packed, is at about 10 sqkm.
I too have wondered how large the playable area of the triology was. This was a very well made video and well researched. I'm very excited to see the open world of Stalker 2!
CoP already felt quite empty between marked areas; If they don't fill Stalker2's map with lore tidbits or random encounters that size is going to end up being more of a chore to deal with than a boon.
This must have taken a lot of time and effort. Well done and thanks. I also would love to explore the inaccessible areas of Rostok, Limansk and so on. Do you have a guess at the size of Stalker Anomaly?
I found the maps on all three canon games quite small with too many locations out of bounds. Lost Alpha provided some opportunities to explore out of bounds areas although they may be named differently and reoriented differently from the canon games.
I had always hoped that a modder would join all the maps and fill in the gaps. I like when game worlds have room between points of interest and don't have everything packed into a small cramped space. (Fallout 3 and 4 both have that problem) It's sounding like Stalker 2 may possibly have what I've been looking for.
My hope with stalker 2 is that it’s not just a really big map but it’s like call of Pripyat where there’s always something nearby to explore and do I don’t feel like walking a giant empty map also I wonder if they are implementing any sort of vehicle or fast travel system and how it’ll work
were just playing at the southearn exclusion zone and discovered many things... we don't know what's happening in the northern (belarus border), western, and eastern exclusion zone...
Thank you for this video and the work it required. I always was amazed by the fact that the games use "small" maps but that you never feel cramped when playing (I'm an Operation Flashpoint/Arma player so I may not have the same definition of what is a small map). Anyway, have you tried to superimpose outdoor maps and underground maps? I think that you told us about the wrong connections between these two kind of maps in your Agroprom underground video...
Another great video, could you create a idea about how big the Heart of Chernobyl map could be? I know that it will include the great swamps and other OG maps but what about the CoP maps?
5KM is a marathon, it's around 3 miles. I've run that distance before. I've just beaten the first 2 games and Clear Sky's ending was atrocious, at least gameplay wise. I wanted to sell a bunch of stuff, but then I got to limansk and was forced to beat the game with broken armor, fighting through a merciless gauntlet of Monolith and Bandits. That pissed me off, but I'll replay it and try to find upgrade kits, as I don't think I found any. Needless to say I was less than satisfied with my performance in Clear Sky. I'm almost to Pripyat in CoP, but I had to reload a checkpoint because my squad got killed by hamsters.
If the total area of the zone in real life is 2600 square kilometers, that means that we have only explored .22% of the zone in game. That also means that in STALKER 2, we will only explore 2.50% to 2.31% of the total zone. There's a lot left that we know nothing about.
Im not exactly sure we can ever be 100% sure about the area of the zone due to the concept of spatial anomalies. Things just cannot be coherent but the effort is extremely commendable and I certainly couldnt have done it better myself
With the unexpected release of the console versions of the original trilogy a few days ago, finally the Stalker franchise is getting a new peak in the popularity. What do you think of the console versions Dugout ?
Bro did you know they released stalker trilogy in ps5? maybe you can examine if there was cut content or something back that in pc ver cut got back in ps5 ver?
@@anomalousdugout9557 ehe I'll do ! I've played Stalker and especially Call of Chernobyl since a long time and I'm just testing Anomaly because it has 3 more huge maps ! Yet I'm more curious of what's in the Red Forest than thoses 3 maps haha
Until a few years ago, I was oblivious to it as well. Only got there because one Anomaly story quest lead me there. It's every bit as creepy as the rest of the Red Forest.
Honestly something feels off about your methodology. And I believe it to be the "crosshair measurement" system used. The reason I feel this way is because Stalkers feels A LOT bigger than just 6km² in real life. I believe that a more true to life way of measuring the gamespace would be to take the average person walking speed (between 4 to 5 km/h), measure how long it takes to cross Cordon, for example, just by walking, and then measure the distance walked, and consequently the whole game space following this method. Do you still have the configs you used in ImageJ? It would simply require changing the base distance.
@@anomalousdugout9557 sorry, I am retarded. Here is a response from chat gpt. for the ones like me. To convert square kilometers to square meters, you can use the conversion factor: 1 square kilometer (km²) = 1,000,000 square meters (m²). So, to convert 0.087 km² to square meters: 0.087 km² * 1,000,000 m²/km² = 87,000 m² Therefore, 0.087 square kilometers is equal to 87,000 square meters.
Just when you think the man has to have run out of content, he drops another classic Anomalous Dugout banger
Indeed :)
Next episode
Which artifact tastes the best?
Fr
@@thecommunistloli1042First to eat a Kolobok wins 800 RU
Legit most in-depth look on the levels. The National Geographic of STALKER content.
Krezzin!?!?!?
I hear you, brotherman. @@maotexs6790
:)
Noticeably small in the base game. I was actually really stunned when I realized that Call of Pripyat is a very efficiently packed neighborhood.
Yeah.
I believe that CoP was designed to be very different from SoC/CS because of how linear and limiting the SoC map was, I'd even argue that a lot of SoC was comprised of dungeon crawl maps...
With a completely new map they could focus on making their game more open world. To further remove the linearity (and the slog of tredging from the two opposing points on the map) they set up transition points in the center/hub areas to move in between maps.
@@CovolskyIt also isn’t fun in SoC coming back from Red Forest and being greeted by a ton of freedom in front and bloodsucker(s) just behind lol
6:36 I like how the world map in Clear Sky is a much more polished Shadow of Chernobyl world map, the areas don't look like they were poorly photoshoped into the world, some areas are shrinked to fit better, roads connecting the areas were added like with the railroad in Swamps connecting to the railroad in Cordon, and it overall looks like a map you'd see in real life.
On a side note, it's interesting to see some huge cracks in the world in the upper left and right sides of the Call of Pripyat map. Maybe those are huge anomaly fields like the ones with burner anomalies in the games?
Absolutely! On both aspects.
Stalker finally came to playstation so im glad I was subbed to your channel for a while so I can binge watch your videos.
I been enjoying Shadow since the games are now on consoles. Been working hard with the loners right now
Very nice!
I am so glad more people get to enjoy STALKER now that it's available to more gamers! :)
Yes stalker on console is very nice I just beat soc now on clear sky atm
Clear Sky lol
Have fun with that one. I beat it once and now I just replay CoP over and over.
@@GrombrindalCS is the best one! Y'all sleeping on the best of the trilogy.
Honestly, I have a feeling that the 60km2 of Stalker 2 will include lots of somewhat empty, or otherwise nondescript space.
The thing about Stalker 1 maps is that they're for the most part pretty densely packed, with little unnecessary room. They're only as big as they need to be. But since Stalker 2 will feature only one big map, I bet there will be plenty of areas where nothing in particular happens or is present.
We will see soon enough.
I think thats really a thing in alot of open world games tbh. Fallout games, atleast 3 and new vegas have huge maps, but alot of the areas are just desolate space with nothing too noteworthy alot of the times and copy & paste interiors. Only a few games IMO has managed to create the open world as vibrant as desired, mostly games like red dead redempiton, gta etc.
I would rather have smaller maps and more content than vice versa, and the OG stalker trilogy did just that.
Hopefully there is some faction camps/bases and territory that make all the Woodlands in IRL exclusion zone and out of bounds from the original stalker trilogy less empty and maybe important if they make some anomalies region locked in certain areas.
I think your most likely right the thing I liked about stalker soc only one I played just started clear sky a few seconds ago but one thing I liked is the small areas I kept going back and forth for a little and did some sidequests had a lot of fun even went and checked onna stalker the first one I befriended made sure he was a ok
You know they could make stalker 2 on the old engine and I wouldn't even be mad... One map just sounds alien even though it is big
As soon as you posted this video, I heard in my brain "Come to me, you will get what you want, Stalker."
In all seriousness, I love the new video! I didn't know cordon was THAT large, good job Stalker! Hope that you post more, no rush tho
Nice!
Idi ka mne
Me: “I want a girlfriend”
Monolith: *turns into super hot and sexy girl*
Me: “haha wow this is awesome”
*steps forward and trips into Whirligig*
I just finished a binge yesterday with your videos and low and behold, another banger to enjoy for us!! Thank you
Great to know!
That's a great take for this topic, very interesting. Good job!
Let's see if the STALKER 2 map does justice to our expectations
Thank you.
Hey man I just got into your videos the other day after starting out my first play through of the series and wanted to thank you for these easy to understand vids. Very easy to watch as a new comer.
Thank you for taking the time to figure this out yourself and going through the entire process to post it in a video. I found it extremely interesting. Love your content bro, cheering you on.
Nice.
Bro hyping the 2 at the end like we're not hyped enough xD
Yes.
I am yet to find one hyped person
@@GaiusCaligula234You know what? I’m gonna say it. Caligula was a bad emperor.
@@cam5816 was he though?
@@GaiusCaligula234 He murdered Neptune which cut off access to the Americas for a thousand years
I hadn't realized how huge the NPP maps are. I need to be spending some more time exploring them. I hope that more people start unlocking more bound areas. There is a lot of opportunity there.
Yes, they basically recreated the power plant 1:1.
Man, you create videos on really 'nerdy' questions in Stalker which I was obsessed about. I like videos about anomalies count, everything we know about S2, even interview with developers! And now video about map size🤠
Greeting from Ukraine!)0))
Glad you enjoy it!
Can't wait for you to be able to start making S.T.A.L.K.E.R 2 content
We'll see what happens on release.
You can literally make a video about anything regarding stalker and I will absolutely love it. I think its your cheeki breeki accent that just perfectly fits the theme lol
It's French.
Nice!
Always wondered how big the maps actually were. Thanks for the info fellow Stalker! and good hunting.
Now you know!
Nice!Just when my hype for S2 had died down a bit you reignited it again...Thank you man. lol
My pleasure!
Great video man, was actually thinkin of this from time to time so this is really nice, puts into perspective how large stalker 2 will be
Thanks!
i’ve been wondering about this for so long
I hope you will find the answer satisfying.
Awesome video! My favorite map is Wild Territory, I wish it was bigger though.
Great map, imagine if you could explore all the side buildings.
You can hack into it via the Bar.
There aren't any buildings, though. Just walls that you can pass through.
(Oh, and a way to skate/glide around if you are adventurous enough.)
there was an addon for CoC that expanded on some areas like rostok and limansk called ULLP I think, it has a port for anomaly as well called MLR
I'll have to check it out.
Call of Chernobyl map size: yes
Indeed.
Love your videos man i swear, you make the clearest lore videos on the games
Nice.
One reason why I usually play the SoC part as the Lost Alpha version because it adds more maps that were removed for the base game. Would have loved to see that too but still great video!
I understand.
Can't wait to see the maps in S.T.A.L.K.E.R 2, also it's awesome that the games are now on console.
Yes!
Stalker 2 will have an open world afaik. not multiple maps.
i love this guys voice. it for some reason fits stalker so much.
Not sure why but thanks.
I really appreciate this video, im trying to convert stalker into a ttrpg for my friends and having your help with figuring out the scale has saved me WEEKS of time
The in-game measuremen't isnct really to scale with object size. If you'd measure how tall an NPC is using crosshair, you'll find them 1.4 meters tall or something. Expected average height is 1.75 meters.
You can also do same with buildings, especially those in CoP - check in-game size vs. sattelite map and I'm sure the in-game measurement will be smaller on average. Or do the same for cars (automobile or train) etc.
I am quite sure that in S.T.A.L.K.E.R. the measurements are accurate. I did measure NPCs and they are about 1.8 meters tall. Other known objects like vehicle are also size accurate except for a few exceptions.
@@anomalousdugout9557 thanks for checking it. My bad, I must have mixed things up with something I read on mod making forums related to SDK.
If the stalker 2 map is that big in comparison with the combination of all the previous games the have a big opportunity to introduce some basic vehicles aswell. A truck that you could use as storage or a 4x4 like a lada niva would be perfect! I think if you can only travel by foot it might become a walking simulator which might get the players bored (not me though)
I'm quite sure it was confirmed there will be no vehicles, we'll see soon.
Modding will do the trick 🤠
The original Chernobyl exclusion zone is 30km radius. In Stalker, it is extended to 60km after the accident. That's over 5000 square kilometers! Stalkers have barely made it anywhere it's just so deadly!
Where does it say it is 60 km in radius? I'm interested.
I'm sorry but I can't find it. I may have just misread the wiki at one point that says it's 60km wide, not 60 km radius. I could have sworn something somewhere said the radius increased, maybe it has something to do with the Wish Granter expanding the Zone after every wish, that much is backed up by the wiki. My bad, I thought I knew my lore haha.@@anomalousdugout9557
could watch your videos on repeat, also i think it’s fine talking again about some topics, some videos are old or contain mistakes, nonetheless you have your own style and your videos are unique, decisively my best stalker related channel
Alright!
Great video Anomalous!
Thank you Dreamer!
The map is as big as my courage to explore it.
:D
Bro just woke up and said "Let's calculate how big the maps in stalker are!".
Not really, I had this idea for a few years now.
another great video stalker ! i love your content !
Thank you.
64 km2 is crazy! I can't wait 😊
That's the size of the lake near me now including the park land. That will take time to traverse. However, how are they measuring? Are they including inside buildings in that measurement or just the map itself?
We'll have to see how they measured it indeed. Could just be a marketing strategy.
@@SonOfTheDawn515 they just talking about landscape. The map was leak long time ago. Its huge but there especially if you had the dlc's area it more than that
nice, more fun tidbits to know ! zaton really has tons of useless map space though but fair it did win !
Yes!
The numbers blow me away. Never knew the stalker experience was this big when it comes to the size of the maps.
I wonder how big Lost Alpha's map is. I think it has by far the largest maps of all the stalker mods. It includes most of the maps that the standalone sandbox mods include, as well as introducing a bunch of its own maps, as well as modifying the already existing maps to be much larger.
I remember a year back, I did a calculation with how the Zone would expand after the events of SoC all the way till 2022 when Heart of Chornobyl will take place. And with the lore that Emissions expand the Zone, my calculations concluded that the Zone expanded over 15k kilometers (If I remember right) ever since Strelok killed the C-Con scientists and caused the Zone to be uncontrolable. So if GSC kept this in mind since they are planning Stalker 2 to take place 10 years after the first game. We would be having established maps bigger than before, or new maps bigger than the previous maps we know.
Just imagine the Cordon will be longer than how we remember it because the Military will be forced to fall back from the daily Emissions adding +5 km to the Zone's size.
As far as I remember in the FAQ they mentioned that old zones will be expanded and new zones added, so visiting old zones is going to be cool not only because how they changed over year's, but because it got expanded and new things to see
We don't know for sure if emissions expand the Zone. It is a rumor but there is no real proof.
I mean, technically the original planned STALKER 2 (that was in the works around 2009 and eventually shelved) was based around a zone that had expanded to contain the entirety of Belarus, eastern Ukraine, and eastern Russia.
I mean that’s obviously very big, and it would be very cool (once the 2022 STALKER 2 comes out) if some models put that original zone back into the game
Calculating size of playable areas and in-game time which take to traverse them with sprint we can conclude that all 3 protagonists can in fact run very fast
True.
You outrun all the NPC humans so yea. Weird, huh?
What I hate about games is how skewed the distance and proportions of things are. If you compare PUBG, Warzone(the original), gta5, Escape from Tarkov, DCS and Hitman WoA you can see how can devs make things good and awful at the same time. 100m in one game is 400m in another. And that's without taking into consideration movement speeds. One thing I remember very well from the original warzone (and gta5) is that runways are way too short, like less then a kilometer short. It wouldn't be that bad if they didn't choose to put a plane that is more then 10% of the size of that runway. What I'm trying to say is that devs can make a game feel gigantic or small depending on their sense of dimensions.
It's a very tricky matter indeed.
i still remember when SoC and Clear Sky were coming out. how much was promised and in what state they launched, so i will definitely be rather reserved with my hype for stalker 2. lets hope im wrong.
Time will tell.
CS was the best in the series. I'm willing to fight anyone who besmirches the best of the series thus far!
@@SonOfTheDawn515 you clearly havent played it at launch. and even after that. it took years for the damn thing to be semi-functional. but when its fixed and modded i like it too.
@@SonOfTheDawn515 Clear Sky on release was awful, even by eurojank standards. How old are you?
that's actually very interesting
Nice.
Damn the possible map matches almost completely with the one from the canceled 2012 Stalker 2 map.
Really gets my hopes up it might actually look like that in the new stalker 2
This is some sakharov type of calculations!
Check out my Gauss rifle video for even more :)
Excellent work! As well as the square kilometres, are you able to provide the length and width of each map? (Or at least, the length and width of the rectangular regions?)
I've read people saying that the road in Cordon is 1.8km long but that seems unlikely if the entire square km of the Cordon map s less than 1km!
There are complete overhead PDA maps of the zone (you showed some in this video), the physical collector's editions of the game also came with paper versions of those zone maps, would you be able to work out the scale of those maps? (The Call of Pripyat even has a square grid, but no scale is provided.)
Also, would this technique of using the distance indicator numbers allow you to work out the player's normal walking speed/running speed/crawling speed?
I do have the length and width of the maps. I'll see if I can make a post about it, for example Cordon is around 1260 meters long.
The PDA maps are not accurate because the scales of each area are not consistent, some are too small and some are too big compared with each other (an obvious example is the Dark Valley which appears way too big).
Yes, we can use this technique to figure out the player speed. I'll try to do it someday.
@@anomalousdugout9557 fantastic, thank you! It is a shame that the PDA maps (and presumably the paper maps that came with the physical game) have those distortions.
I'm working on a Stalker-inspired setting for a tabletop role-playing game, and I had hoped to work out the scale of the paper/PDA maps and use them for calculating wildernesses travel times and distances. "To get from rookie Village to the Bar is *something* kilometres, if you follow the road and miraculously aren't interrupted by anything, that should take you approximately *something* hours to get there if you walk at normal speed..."
But it seems like it might be necessary to use the individual length/width of each map rather than referring to the overall zone map, due to not all the locations being the same scale on the map.
Is that also true of Stalker Anomaly? I know that that has a map that includes the locations from all 3 games, and the map was tweaked in order to include everything.
I wonder if it would be possible for someone to create a "true" map of the zone, by adjusting the size of certain regions to match their in-game counterparts. Or by using overhead screenshots of each area, and splicing them together.
This is the year of stalker my friends. Long time fan of the book, film and game but being a console guy I never got to play until now.
Can't wait for Stalker 2 map size, also what's the music in the beginning?
S.T.A.L.K.E.R. 2 OST - Zone Dreams.
@@anomalousdugout9557 Thanks!
I remember someone in /vg/ posting an image showing the official full PDA map of SoC and then an edited version roughly showing how big the map actually was, more or les 1/3 of what we see in the PDA, and it shows how actual talented game developers make you FEEL like you are in an empty wasteland WITHOUT actually throwing you into an empty wasteland so you can actually enjoy the game and focus on the packed up action that stalker has instead of wandering around empty meaningless maps looking for something to do like most survival games do nowadays, even worse they even throw some random npcs with even more meaningless sidequests. You can finish stalker in 15 hours or play for 4000 like tejas stalker does.
Salutations from your neighbors in Catalonia.
Interesting, thanks for sharing.
I thought he was just going to use the CNPP (since it's a real location we have the measurements of) as a reference for the other locations but this is much more interesting.
Yes.
Pretty big, especially if you mod it to remove the barb wire fences
Yes.
Классное видео, приятно видеть, что англоязычная аудитория интересуется моей любимой серией игр
More popular over here than you know, STALKER. Now stay cheeki breeki and good hunting!
Nice.
Would've really loved if Anomaly maps were included. I suspect the barren Darkscape or the infinite Truck Cemetery may be just as large, if not larger, than Zaton. Either way, 8 sqkm is a pretty good volume - Fallout 4, beautifully built and packed, is at about 10 sqkm.
I too have wondered how large the playable area of the triology was. This was a very well made video and well researched.
I'm very excited to see the open world of Stalker 2!
Thanks.
Nice video mate
Thanks.
CoP already felt quite empty between marked areas; If they don't fill Stalker2's map with lore tidbits or random encounters that size is going to end up being more of a chore to deal with than a boon.
They are small when looking for loot but oversized when looking for an escape from any threat
Bravo! A very nice and informative video. Keep it up.
Thanks.
This must have taken a lot of time and effort. Well done and thanks. I also would love to explore the inaccessible areas of Rostok, Limansk and so on.
Do you have a guess at the size of Stalker Anomaly?
It's time well spent! I believe Anomaly is mostly the same maps with a few additions so it should not be much bigger.
Zaton seems like a good place to take a healthy jog in
Indeed :)
I found the maps on all three canon games quite small with too many locations out of bounds. Lost Alpha provided some opportunities to explore out of bounds areas although they may be named differently and reoriented differently from the canon games.
Do a hestory on GSC it self and all of it's lesser known games, if you haven't already. And briefly include the spinoffs too.
I had always hoped that a modder would join all the maps and fill in the gaps. I like when game worlds have room between points of interest and don't have everything packed into a small cramped space. (Fallout 3 and 4 both have that problem) It's sounding like Stalker 2 may possibly have what I've been looking for.
My hope with stalker 2 is that it’s not just a really big map but it’s like call of Pripyat where there’s always something nearby to explore and do I don’t feel like walking a giant empty map also I wonder if they are implementing any sort of vehicle or fast travel system and how it’ll work
I believe they know what they are doing, we will see soon.
Would be interesting to see the same but for Anomaly, since it combined and expanded maps from the trilogy.
2:55 'the undergrounds overall size is small'
Clearly you weren't talking about the Lost Alpha version of Jupiter Underground.
I was not.
I wonder if the vehicle sizes (for example a train because it's larger and easier to measuer on map, or a helicopter) are realistic
I believe they are in most cases, at least approximately.
You can’t turn on distance crosshair and it’ll show you how much space from your point to the end is uselly 300-500 meters
I would maybe do a bonus video with some of the more unreleased maps? like lost alphas versions with the actual betas so ?
were just playing at the southearn exclusion zone and discovered many things... we don't know what's happening in the northern (belarus border), western, and eastern exclusion zone...
Yes, who knows what's going on over there.
Thank you for this video and the work it required. I always was amazed by the fact that the games use "small" maps but that you never feel cramped when playing (I'm an Operation Flashpoint/Arma player so I may not have the same definition of what is a small map).
Anyway, have you tried to superimpose outdoor maps and underground maps? I think that you told us about the wrong connections between these two kind of maps in your Agroprom underground video...
I did not try that yet, but I should!
If you were to travel from the bottom of the swamps all the way to the northern edge of the CNPP I wonder how long the distance would be
We would have to know the distance between the locations. Maybe I'll try to figure it out in a future video!
How about the locations that are in Lost Alpha / Anomaly.
Ackshully 🤓 the folders containing the map files should contain a txt file with the dimensions of each map
Then go ahead, share that results with us!
It's not about size, it's about the speed at which you can travel through them.
Get through quicker with a turbo charged 4 cyl pushing 300 hp and 300 ft lbs of torque vs a trabant.
It also matters that's true.
Another great video, could you create a idea about how big the Heart of Chernobyl map could be? I know that it will include the great swamps and other OG maps but what about the CoP maps?
I believe all the previous maps will be there along with new ones, but we will see on release.
If you read in the FAQ it is stated that old zones will be expanded and new ones added.
My request was a bit pre-mature because I didn't watch the whole video so there's that
5KM is a marathon, it's around 3 miles. I've run that distance before. I've just beaten the first 2 games and Clear Sky's ending was atrocious, at least gameplay wise. I wanted to sell a bunch of stuff, but then I got to limansk and was forced to beat the game with broken armor, fighting through a merciless gauntlet of Monolith and Bandits. That pissed me off, but I'll replay it and try to find upgrade kits, as I don't think I found any. Needless to say I was less than satisfied with my performance in Clear Sky. I'm almost to Pripyat in CoP, but I had to reload a checkpoint because my squad got killed by hamsters.
Super vidéo tu vas refaire le même format de cette vidéo a la sortie de stalker 2 pour voire les nouvelles mesure de la map ou flemme ?
C'est bien possible que je le fasse.
Super !
If the total area of the zone in real life is 2600 square kilometers, that means that we have only explored .22% of the zone in game. That also means that in STALKER 2, we will only explore 2.50% to 2.31% of the total zone. There's a lot left that we know nothing about.
Thank for the video comrade
Im not exactly sure we can ever be 100% sure about the area of the zone due to the concept of spatial anomalies. Things just cannot be coherent but the effort is extremely commendable and I certainly couldnt have done it better myself
Yes, things remain uncertain.
YES I ACTUALLY DID WONDER JUST FORGOT TYSM
Nice.
@@anomalousdugout9557 You should do The underground areas sizes too!
With the unexpected release of the console versions of the original trilogy a few days ago, finally the Stalker franchise is getting a new peak in the popularity. What do you think of the console versions Dugout ?
I do not have consoles so I can't test it for myself, but it is great to have so many newcomers to the series!
Honestly, you totally forgot to include Dead City and Darkscape, since they are canon, but I understand why you didn't include them as well.
As an actual cartographer, indeed some maps are smaller and some maps are bigger throughout the series.
Nice content, Stalker
Thank you.
Bro did you know they released stalker trilogy in ps5?
maybe you can examine if there was cut content or something back that in pc ver cut got back in ps5 ver?
WHUT ?? I never knew the Red Forest had these boundaries ! I think I've never been to the Eastern part !!!
Try to explore it next time.
@@anomalousdugout9557 ehe I'll do !
I've played Stalker and especially Call of Chernobyl since a long time and I'm just testing Anomaly because it has 3 more huge maps !
Yet I'm more curious of what's in the Red Forest than thoses 3 maps haha
@@anomalousdugout9557 And Yet, after 15 years I'm still brownin' my pants in this place hahaha
Man, you're stronger than me. The quicker I get through that hell hole (like the labs) the better.
Until a few years ago, I was oblivious to it as well. Only got there because one Anomaly story quest lead me there. It's every bit as creepy as the rest of the Red Forest.
when will you make stalker 2 arg video? i really wanna see it.
I'm not sure if I should do it, it's been so long.
Honestly something feels off about your methodology. And I believe it to be the "crosshair measurement" system used. The reason I feel this way is because Stalkers feels A LOT bigger than just 6km² in real life.
I believe that a more true to life way of measuring the gamespace would be to take the average person walking speed (between 4 to 5 km/h), measure how long it takes to cross Cordon, for example, just by walking, and then measure the distance walked, and consequently the whole game space following this method.
Do you still have the configs you used in ImageJ? It would simply require changing the base distance.
Cool video!
This channel is a banger, but imagine when S2 releases my god
amazing vid
So Limansk is a size of my appartment - 87 square meters
No. 0.087 km² is 87 000 m².
@@anomalousdugout9557 sorry, I am retarded. Here is a response from chat gpt. for the ones like me.
To convert square kilometers to square meters, you can use the conversion factor: 1 square kilometer (km²) = 1,000,000 square meters (m²).
So, to convert 0.087 km² to square meters:
0.087 km² * 1,000,000 m²/km² = 87,000 m²
Therefore, 0.087 square kilometers is equal to 87,000 square meters.
Can console players go in third person mode :(
Playin on xbox so much fun
Nice.
I think 64 square kilometers, including DLC
Maybe it is.