Star Wars: Rebellion, Imperial Strategy Guide
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- Опубликовано: 21 июл 2017
- By viewer request, I break two of the more common Imperial Strategies for Star Wars: Rebellion! And, I finally become a decent RUclipsr again by making notes ahead of time!
You should do an overview of overall Rebel Strategy, including the Endor corridor tactics as well. Just to balance it all out. Thanks so much for the videos! They're super helpful!
menjumba that is the next video I have planned. :)
@@theprognard1213 4 years later: when is it coming?
The whole point of Collect Bounty is that you can target a leader ANYWHERE not just with an imperial unit.
David Umstattd Ah! I didn't realize that. Thanks!
Helpful analysis on Mandalore and Naboo.
Thanks, looking forward to the Rebel strategy guide!
We love Boba because his story really blossomed during Expanded.
Also he collected lightsabers every once in a while.
Awesome, a nice long video about SWR strategy... love it!
Thanks, man! Your videos inspired me to do long form strategy vids on the games I love!
Biggest reason to pick a remote system is that the empire can't gain loyalty there and thus check the planet.
Great point! I didn't even think about that. Yet another reason why you just have to suck it up and sweep those planets.
"There are two basic imperial strategies"
Oh boy here we go...
You got 2 of the main strategies down. But there's a third major philosophy
Consider the anti objective strategy. Where you use Rule By Fear and other diplomacy missions to eliminate rebel loyalty which is the primary source of rebel reputation and units. It shuts down the Rebels, giving you time to hunt down the Rebels.
Kinda the opposite of the Search and Destroy strategy which is a Zerg rush for the base.
David Umstattd I didn't even think about that! Thanks! I'm definitely going to start exploring that!
The Prognard yeah I was skeptical when I first heard it but it's surprisingly effective. You kinda rely on missions to put plastic on the board instead of normal production because you almost never use RBF for anything other than neutralization. But it works. Especially if you start with Brilliant Administraitor or can draw some good production projects.
David Umstattd how many times have you played this game?
Great video, especially Boba being a delivery boy that follows some trash only to be defeated by a blind Han lol
I’d be interested to see some of your analysis with the ROTE expansion.
Really useful guide, thanks! But now that we know this, rebels always lose.. Do you have a go to strategy for rebels as well?
Hello, thank you for this video and please can you make one of the Rebel Strategy?
Really appreciate the video. About to play against my younger brother and he's super competitive.
Did u win
@@ChrisssyP123 Yes. Turned Princess Leia to the Dark Side
Thx for the Vid!
Great video! Any chance you'll do something similar with the rise of the empire expansion? I'd love to hear your thoughts!
Probably not. The channel didn't really take off in a way that made it worth my time to keep doing videos.
Hey. Great video. Is there an equivalent for the rebels? I haven't found one yet.
Not yet.. I have started the prep work for it, but I haven't put anything on camera yet. I'll try to get the motivation to do it soon!
I felt i've tried to do the seek and destroy strategy two times now without any wins. Maybe i just played it wrong, maybe i was just unlucky. My initial thought was to start to make more use of the probe deck/cards (the gather intel mission) to find the rebel base, but then i watched this video :D. Is the gather intel card just bad in general? Because that was what i thought when i started playing but on the other hand my version of seek and destroy didn't work out either.
Great video by the way!
Gather Intel is great when they are turtling in the rebel base space, but other than that it's two thumbs meh.
Cool, thanks !
I'll go with the search and destroy tactic since thats the first strategy i came up with
BTW where did you get that pie chart outlining the stats of the starting rebel planet for week one of rebellion?
From FFG's website. www.fantasyflightgames.com/en/news/2016/7/1/what-of-the-rebellion/
Thanks. These stats are interesting. I can't believe Admiral Piett was recruited so much. His action cards are some of the worst in the game LOL. Personally I'm a big fan of Admiral Ozzel, who I think have some of the best action cards in the game.
Ozzel is pretty good!
My favorite 4 imperial leaders to recruit are definitely Boba Fett, Admiral Ozzel, Janus Greejatus, and Colonel Yularen.
The other leaders for me it would really have to depend on whether I have any of their leader-specific missions in my hand or if the map really warrants their specific action card. Soontir Fel's Scouting Mission can be very powerful. I'll take Jerjerod for "Proceeding as Planned" if I already have Ozzel and I'd also be more motivated to take him if I have "Double Our Efforts."
I think the reason why remote planets are good choices for the rebel base is because it can't be discovered through loyalty. The empire needs to phyisically go there to find it.
There is exactly one card and it's not a starting card that can gain loyalty in planets without having troops. The reason remote systems are better bases is because the imperial player will most likely pass up those planets in their first main spread so they won't get your base immediately.
I find your lack of faith in projects disturbing. Consider using projects for primary production instead of loyal square systems.
Guaranteed production from projects is far better than relying on easily sabotaged systems. Especially if it's the SSD which is the best unit in the game.
I hear you, and you make good counter points. Where I am at with the
game, I just don't think they are worth it. The SSD is awesome, but I
don't think it's worth 2 actions just to get it on the build que. But
I'm always open to reevaluating my views. I'll look at it harder in
future games.
All, not "most" logistics missions are resolve.
8 ties on the Death Star? There's a 5 dice cap for each color of dice.
Yes, but in the off chance they don't have One in a Million, it's good to have extra, in my way of thinking.
"As for key action cards I only think there is one"
(Doesn't mention catch then by surprise)
Triggered...
Hundredth like
Yoousa bombad general
Only Sith speak in absolutes!!
Literally never seen Inspire Sympathy score 3 points. Blow up a planet to eliminate two rebel loyal systems. One through destruction one through the card effect.
The Death Star is really powerful. Assume it's going to be blown up eventually and use it aggressively but rarely ever destroy two planets unless you have a good reason.
I've done it once, but it was against a total noob, so I don't even know if it counts. I have seen it scored a few times for 2.
He said if you destroy 3 planets
I was thinking this exact thing - the card effect shouldn't be overlooked and it adds a lot of value to the Death Star besides just blowing up a planet. As you put it, you're actually eliminating two rebel systems every time you those superlasers go online.
Hey i am a streagist i love war and streagy i would like to be in friendly contact you to streagize more, im askin if your in for it?
Email me. theprognard@gmail.com