A very fun play through! This is one of the best play throughs I have found for Rebellion. One rule that I saw misplayed a few times was who wins an opposed mission on ties. I do not remember all the places this happened, but at 42:10; you and your wife are talking about who wins a mission on ties. It actually goes to the defender, not the attacker. Page 9, section 5 of the rules reference book. Great game and kudos to your wife for winning 1 out of 3 as the rebels. It took me six games as the rebels to win my first game against my son.
At around 42:00 it says count ALL Leader skill icons - so color does not matter - Rebels should have rolled 6 dice and Empire rolled 5 with +2 automatic successes. Tie goes to defender. Great upload!
42:22 luring to the dark side - 1. you roll for all icons (so both Luke and the blocking leader roll for all their icons) 2. Emperor gest 2 success automatically 3. Ties are lost; in order to win you need to have more success than the opponent
Very happy to watch you play this again. I bought both of these recently and while not having unpacked them enjoy the process of familiarising oneself this way. Cheers and good gaming.
Hey great video y'all! Rise of the Empire is a fantastic board game and, like War of the Ring, really hard to find good playthroughs where we can see the board and have such enjoyable players. Excellent Stuff!
We pulled this game out again after a year-ish hiatus, reminded how much fun it is. Would be great to see it back on the channel for a stream. Or, maybe, have you play vs the chat somehow. ;)
Awesome game! I may have missed something but I don’t think you could move troops from Bespin to Dagaba in the final battle as they are not adjacent. Not that it mattered.
The space battle of Mon Calamari at 35-ish should have ended when the rebel player ran out of space units with attacking dice. At the end of a combat round each player is given the option to retreat, if you do not retreat and you have no units with attacking dice, the opposing player automatically destroys any units without attacking dice. So there was no need to play extra tactic cards. The reason why this is important is because if you continue to play cards you can have a civilian unit like the transport ship take out the Star Destroyer.
When you use a character specific mission card you add +2 to the die roll, not roll two extra dice (I think I overheard you talking about extra dice when referring to Tarkin's special card) Also, Bespin and Dagobah aren't adjacent... You moved from Bespin to attack her base. That's impossible :D
He would never get the loyalty :) Question : Is the Death Star Under Construction able to use either the “Superlaser Online” or “Fear Will Keep Them In Line” mission cards? Answers: : No. An ability that refers specifically to the “Death Star” cannot be used by the Death Star Under Construction unless specified otherwise. For example, the Rules Reference specifically allows the “Death Star Plans” objective card to be used against the Death Star Under Construction. images-cdn.fantasyflightgames.com/filer_public/91/1f/911f859e-861f-43b9-b9ae-472f1095f43b/sw03_faq.pdf
3 года назад
One question - does empire in subjugation system where is only one resource, get resource? I know that when there are more resources he get left-most.
Yes, subjugated systems give left one. Even if only one. This makes some system intresting which has only one built icon, but circle... Worth getting it for the Empire ;)
The rebels should have tried to go to Ilum and clear out the Imperial presence around there. Would have given them some extra time. Not that I know anything about running away.
Wow your wife is so chill - there is absolutely no way my gf would have allowed me to capture Leia with Vader after I had forgotten about my own card for that long lol
SPOILERS. Thanks for sharing! A very one sided game, wow. Rebels completely neutralised early and destroyed by turn 6, not a single rebel objective scored or ever looked like being scored. Rebels needed to slow that Imperial expansion through sabotage, diplomacy and a few hit n runs. Rebel strategy never got off the ground at all.
There is some similarity in some of the mechanics, but it is no TI4. TI is the only TI. There is no game that I have played that matches it (I’m sure there is one out there, though). If you’re looking for a TI stand in, I would suggest Cosmic Encounter or Eclipse.
@@Nominrath Thanks. I have recently acquired (For Christmas) a copy of Exodus Proxima Centari, Gamer's Haven (One of my FLGS) is having a 50% off liquidation sale. I have my eye on either Eclipse Second Edition or The Silver River, can't decide which one.
one combat round is 1round of space die roll and one round of ground die roll in that order, then a new round of space and ground happens if there are more units in the space or ground space, if not combats over
Yes, if you get loyalty the population snitches. The rules say the Rebel must reveal his Rebel Base if its system becomes loyal to the Empire. This is why avoid any populated system for your Rebel Base. Even if Empire isn't close one card can reveal you.
@@MolnarG007 empire can only generally get loyalty if they have a unit there first. Only a few special missions allows them to gain loyalty without units present.
@@bencollins863 Yes but for example they can generate fear in entire regions, gaining 1 loyalty in 2 systems. That's just one example. Only their reusable diplomacy mission is limited, the Empire player usually got 9-10 mission cards each round. Do not hide in populated system unless no other option to flee at.
@@MolnarG007 yes that's why I said "only a few special missions" allow the empire to do this. Its a rare occurance and requires the luck of the mission deck draw. Throughout the course of a game, most of the empire's loyalty will be generated through the always-available and reusable 'Rule By Fear' core mission. I agree its generally best to avoid populous systems but the stronger argument for doing so is not loyalty, its the fact that the empire can reach them much more quickly and easily.
@@bencollins863 OK let's reverse this. There is only maybe 2 missions and one action card to make a suprise attack on a far system and maybe two cards that forces Rebel player to tell if his hidden base is in a Region or name 3. It's a huge risk giving extra cards to Empire player to catch you. Even worse it's always good for the Empire to get loyal systems by fear, or even subjugate, getting production and deployment there. So he will do it anyways. Also early/midgame the Empire isn't looking for the Rebel, just subjugate to get HUGE production. Accidentally he might target your system for it's production, and as a deploy/rally point... Finding you. Also the Rebel don't get the production either for the system unless make it openly Rebel with iplomacy. But then again target to squash for Empire. Soooo DO NOT HIDE in a populated system. Literally not worth it. Do not count only with the reusable mission card to potentially loose a game. So point taken there is one card for which it's not a problem. But i hope you understand my reasoning, i'm giving a chance for those filthy rebels to not fail too soon, before my lunch is ready. I like them for dessert. :)
You can use leader only for one thing. One less movement one more mission... Same for both side. And Rebel literally gets nothin for combat victory unless got objective card for it. Exception 1:subjugated system ground victory Exception 2: controlling system space blockades it, won't built nor gets reinforcements by deploy.
I know this is 3 years late but your attack on mon calamari was illegal. You can't place a leader down in a system and pull units from another system that already has a leader in it. You have to move units from a system that doesn't have a leader already.
If you watch them pick up leaders at the end of the turn you see the rebel player pick that leader up at Saleucami. Page 7 of the rules says “a player cannot move units out of a system that already contains one of his faction’s leaders.” The Empire player had no leaders there, so it was legal.
Missions cards where you attempt the mission were played wrong. Even if the Empire doesn't oppose the mission, the Rebel player still has to roll the dice to see if mission succeeds. Rebel players first 3 missions went unopposed and the Rebel player didn't roll dice.
Mariusz Marciniak rules reference pg 9, item 5. If the opponent has a leader in system but no matching icon, must still roll at least one success to succeed.
Checded in rules: Missions use two different terms that dictate the outcome of the card: The term resoLve means that the card’s ability automatically occurs and cannot be opposed. The term attempt means that the card’s ability is only performed if the mission succeeds. The mission will automatically succeed unless it is opposed by an opponent’s leader, which is explained below.
its my understanding that if rebel player doing a mission in a system with imperial leaders already put, you still need to send a leader from the pool to oppose, and then you count all icons of that color from each leader in that system,i dont think already having a leader in the system is an auto oppose when rebel play a mission there, am i right?
A very fun play through! This is one of the best play throughs I have found for Rebellion.
One rule that I saw misplayed a few times was who wins an opposed mission on ties. I do not remember all the places this happened, but at 42:10; you and your wife are talking about who wins a mission on ties. It actually goes to the defender, not the attacker. Page 9, section 5 of the rules reference book.
Great game and kudos to your wife for winning 1 out of 3 as the rebels. It took me six games as the rebels to win my first game against my son.
At around 42:00 it says count ALL Leader skill icons - so color does not matter - Rebels should have rolled 6 dice and Empire rolled 5 with +2 automatic successes. Tie goes to defender.
Great upload!
Annnnnnd I just hit play and glad she caught it lol
She didnt have to waste her R2 ring!
42:22 luring to the dark side - 1. you roll for all icons (so both Luke and the blocking leader roll for all their icons) 2. Emperor gest 2 success automatically 3. Ties are lost; in order to win you need to have more success than the opponent
Great play through. One of the better ones on RUclips. You should do more of this game.
Very happy to watch you play this again. I bought both of these recently and while not having unpacked them enjoy the process of familiarising oneself this way. Cheers and good gaming.
Hey great video y'all! Rise of the Empire is a fantastic board game and, like War of the Ring, really hard to find good playthroughs where we can see the board and have such enjoyable players. Excellent Stuff!
great editing! my heart sinks whens I see 4 hour rebellion lets plays.
We pulled this game out again after a year-ish hiatus, reminded how much fun it is. Would be great to see it back on the channel for a stream. Or, maybe, have you play vs the chat somehow. ;)
Awesome game! I may have missed something but I don’t think you could move troops from Bespin to Dagaba in the final battle as they are not adjacent. Not that it mattered.
I guess I read somewhere, that at 16:34 you cannot use that card with the DS in construction. But either way, lovely game ^^
+1 to this. Fear Will Keep Them In Line can only be used by a fully constructed Death Star 🙂
In regards to the lure to the dark side mission, you should have put 2 leaders on the card to let you roll even more dice as the effect is so powerful
This is a Great game :) MORE of it.
love this game! haven't played in so long since my brother moved away. Need to try the solo mode! I will enjoy this!!
The space battle of Mon Calamari at 35-ish should have ended when the rebel player ran out of space units with attacking dice.
At the end of a combat round each player is given the option to retreat, if you do not retreat and you have no units with attacking dice, the opposing player automatically destroys any units without attacking dice. So there was no need to play extra tactic cards. The reason why this is important is because if you continue to play cards you can have a civilian unit like the transport ship take out the Star Destroyer.
When you use a character specific mission card you add +2 to the die roll, not roll two extra dice (I think I overheard you talking about extra dice when referring to Tarkin's special card)
Also, Bespin and Dagobah aren't adjacent... You moved from Bespin to attack her base. That's impossible :D
"speak up!" *proceeds to mumbles.* lol
thanks for this video!
Did the Rebel player draw objective cards at the end of her turn(s)? I can’t recall seeing her do it consistently.
At 1:27 didn't her mission card destroy one of your leaders?
17:25 why didnt you remove the Mon Calamari loyalty token :)
He would never get the loyalty :)
Question : Is the Death Star Under Construction able to use either
the “Superlaser Online” or “Fear Will Keep Them In Line”
mission cards?
Answers: : No. An ability that refers specifically to the “Death Star”
cannot be used by the Death Star Under Construction
unless specified otherwise. For example, the Rules Reference
specifically allows the “Death Star Plans” objective card to be
used against the Death Star Under Construction.
images-cdn.fantasyflightgames.com/filer_public/91/1f/911f859e-861f-43b9-b9ae-472f1095f43b/sw03_faq.pdf
One question - does empire in subjugation system where is only one resource, get resource? I know that when there are more resources he get left-most.
Yes, subjugated systems give left one. Even if only one.
This makes some system intresting which has only one built icon, but circle... Worth getting it for the Empire ;)
You couldn’t have used the primary ability on support of the 501st because you didn’t have a storm trooper
@gregwind player only has to roll if opposed
The rebels should have tried to go to Ilum and clear out the Imperial presence around there. Would have given them some extra time.
Not that I know anything about running away.
the voice audio is difficult to understand at times and the closed captions are not working well
What size is the gaming table?
Wow your wife is so chill - there is absolutely no way my gf would have allowed me to capture Leia with Vader after I had forgotten about my own card for that long lol
Yeah... that is a missed opportunity.
Ties go to the defender not the attacker other then that awesome game please do more :)
peinsamarules Ties go to the Empire.
....X-Wings go to the Rebels.
=D
Zing!
Can’t add + 2 to the dice roll; they use icons, not pips. So of course you add 2 dice.
SPOILERS. Thanks for sharing! A very one sided game, wow. Rebels completely neutralised early and destroyed by turn 6, not a single rebel objective scored or ever looked like being scored. Rebels needed to slow that Imperial expansion through sabotage, diplomacy and a few hit n runs. Rebel strategy never got off the ground at all.
Luke Skywalker - may the truth come with us...! Brother 2 (power in truth) the film Bodrov smaller recommend to viewing!
im 1 min into the video and this is gonna already be a broken marriage
phillip lee Divorce papers were filed shortly after this video. 😉
Is this a good 2 player "Twilight Imperium 4"?
There is some similarity in some of the mechanics, but it is no TI4. TI is the only TI. There is no game that I have played that matches it (I’m sure there is one out there, though). If you’re looking for a TI stand in, I would suggest Cosmic Encounter or Eclipse.
@@Nominrath Thanks. I have recently acquired (For Christmas) a copy of Exodus Proxima Centari, Gamer's Haven (One of my FLGS) is having a 50% off liquidation sale. I have my eye on either Eclipse Second Edition or The Silver River, can't decide which one.
Yes, it's very similar. Best alternative there is
@@swvi9459 Thanks. I actually in the time between posting my question and now, I acquired Star Wars Rebellion + Expansion on Facebook Market.
Good video ! Are you supposed to play the battle in space first ? When it's done... ground battle. Not alternate like you did on Mon Calamari.
one combat round is 1round of space die roll and one round of ground die roll in that order, then a new round of space and ground happens if there are more units in the space or ground space, if not combats over
Pretty sure the only way to destroy a Death Star is in a trench run with fighters
You got loyalty in Felucia and asked if the base there? But u did not got troops there
Yes, if you get loyalty the population snitches.
The rules say the Rebel must reveal his Rebel Base if its system becomes loyal to the Empire.
This is why avoid any populated system for your Rebel Base. Even if Empire isn't close one card can reveal you.
@@MolnarG007 empire can only generally get loyalty if they have a unit there first. Only a few special missions allows them to gain loyalty without units present.
@@bencollins863 Yes but for example they can generate fear in entire regions, gaining 1 loyalty in 2 systems. That's just one example. Only their reusable diplomacy mission is limited, the Empire player usually got 9-10 mission cards each round.
Do not hide in populated system unless no other option to flee at.
@@MolnarG007 yes that's why I said "only a few special missions" allow the empire to do this. Its a rare occurance and requires the luck of the mission deck draw. Throughout the course of a game, most of the empire's loyalty will be generated through the always-available and reusable 'Rule By Fear' core mission. I agree its generally best to avoid populous systems but the stronger argument for doing so is not loyalty, its the fact that the empire can reach them much more quickly and easily.
@@bencollins863 OK let's reverse this. There is only maybe 2 missions and one action card to make a suprise attack on a far system and maybe two cards that forces Rebel player to tell if his hidden base is in a Region or name 3. It's a huge risk giving extra cards to Empire player to catch you. Even worse it's always good for the Empire to get loyal systems by fear, or even subjugate, getting production and deployment there. So he will do it anyways. Also early/midgame the Empire isn't looking for the Rebel, just subjugate to get HUGE production. Accidentally he might target your system for it's production, and as a deploy/rally point... Finding you.
Also the Rebel don't get the production either for the system unless make it openly Rebel with iplomacy. But then again target to squash for Empire.
Soooo DO NOT HIDE in a populated system. Literally not worth it. Do not count only with the reusable mission card to potentially loose a game.
So point taken there is one card for which it's not a problem. But i hope you understand my reasoning, i'm giving a chance for those filthy rebels to not fail too soon, before my lunch is ready. I like them for dessert. :)
Nice game but she played to passively. Had cruisers and frigates doing nothing.
You can use leader only for one thing. One less movement one more mission... Same for both side.
And Rebel literally gets nothin for combat victory unless got objective card for it.
Exception 1:subjugated system ground victory
Exception 2: controlling system space blockades it, won't built nor gets reinforcements by deploy.
46:39 should be unsuccessful
It's like empire at war put a board game
there is a game called rebellion which is old, but fun, its a bit like that too
I know this is 3 years late but your attack on mon calamari was illegal. You can't place a leader down in a system and pull units from another system that already has a leader in it. You have to move units from a system that doesn't have a leader already.
If you watch them pick up leaders at the end of the turn you see the rebel player pick that leader up at Saleucami. Page 7 of the rules says “a player cannot move units out of a system that already contains one of his faction’s leaders.” The Empire player had no leaders there, so it was legal.
Shieet... Wanted to give a like but it's at 173
Missions cards where you attempt the mission were played wrong. Even if the Empire doesn't oppose the mission, the Rebel player still has to roll the dice to see if mission succeeds. Rebel players first 3 missions went unopposed and the Rebel player didn't roll dice.
I think you are completely wrong. Rebel player should roll dice only when it is opposed. Even if opposing character doesn't have checked trait.
Mariusz Marciniak rules reference pg 9, item 5. If the opponent has a leader in system but no matching icon, must still roll at least one success to succeed.
Yes, so we agree that they played correctly, there was no opponent leader, no test is required
Checded in rules:
Missions use two different terms that dictate the outcome of the card:
The term resoLve means that the card’s ability automatically occurs and cannot be opposed.
The term attempt means that the card’s ability is only performed if the mission succeeds. The mission will automatically succeed unless it is opposed by an opponent’s leader, which is explained below.
its my understanding that if rebel player doing a mission in a system with imperial leaders already put, you still need to send a leader from the pool to oppose, and then you count all icons of that color from each leader in that system,i dont think already having a leader in the system is an auto oppose when rebel play a mission there, am i right?
Why not play with your children? It's awesome to play in teams like that! :)