Please do a video on Jurassic Park Warpath. That game was my very first video game and I thank it every chance I get because without that game I would be the man who I am today.
At the time, Trespasser was too ambitious for its own good. But today, people appreciate it for what it tried to achieve, even though it failed. Time has been kind to Trespasser.
trying to achieve something amazing and failing is way better than just doing something that works but is cookie cutter, so thats good shame it failed, but at least people value it for the attempt - and hell, the whole gaming industry was changed because of it, for a failure thats very impressive
@@thegamingprozone1941Dino Crisis is a PS1 game. It definitely needs a remake. There’s also someone working on a fan remake for Trespasser or at least there was one, I’m not sure if that person is still working on the Trespasser remake or not. But apparently they were working on making the game actually achieve everything it failed to do.
7:00 *Three* innovations. No one had made convincing open outdoor environments before this, either. They pretty much invented level-of-detail (LOD) systems, in the process. And the thing is, Blackley had already done two "impossible" projects before. Ultima Underworld and Flight Unlimited were both absolutely unprecedented, so if he had some hubris going into this, it was arguably earned.
Honestly, Seamus Blackley is one of my gaming industry heroes. He's worked on some of the most influential games of the past 30 years (Ultima Underworld, System Shock), hell, he even worked on DirectX and the original Xbox. I have a huge amount of respect for the guy. He's earned a little hubris, especially when compared to somebody like John Romero or Chris Roberts.
Worth pointing out that the first Spyro game also was another early example of environmental LOD that coincidentally came around almost the same time as Trespasser. That said the way Trespasser handles LODs is closer to how modern games do. That and the environments are absolutely massive and the draw distance is insane. Pretty much a full generation or two ahead of its time.
It had to happen eventually; when you reach for the stars people think there is only two outcomes, and the third is being burned by the stars you aspire to reach for. Seamus is responsible for most immersive rpg's as he's the father of them, small things like throwing rocks in Ultima Underworld added up to this game. I doubt his work of this is what he fully intended, but it is a stepping stone for others to learn from. People liked the puzzle ideas, as an example, but the weightlessness of items was addressed by Half Life with Havok which is used in a boatload of games to this day.
There were other developers working on level-of-detail systems at the time. Insomniac Games famously developed a highly specialized and efficient level of detail system they used in their Spyro the Dragon games.
i loved this game. it was way too short. yes it was frustrating as hell, the controls were clunky, but man.... it blew my mind. oh... what could have been. hahaha.
I'm not going to lie, some of this game's mechanics kind of fit in with modern VR games. Having to check something on your avatar to see your health status and having your character vocally call out how much ammo you have left is something that Half Life Alyx also does. Also being able to control a limb and do physics-based puzzles also fit in a VR environment I'm kind of surprised that nobody tried forming a team to mod VR support into the game or port over the assets into a modern engine and tried to give it VR support that way. Well, that second part was kind of done on the Steam Workshop for Half-Life Alyx, but it's very bare bones map ports of a couple maps from the game.
Yeah, it struck me a while ago while watching a lets play of it, that this game is VR without the VR. The hand and the need to line up the sights, the diagetic interface of the health tattoo, the physics puzzles regarding picking things up and moving them, and throwing rocks. The melee system. I do really wish a mod team would try and somehow give it a VR makeover.
Valve even directly references Trespasser as a direct inspiration for Half-Life 2. The physics engine was ahead of its time but was clearly overambitious.
It was a commercial flop, for sure, but it succeeded in so much it was kind of impressive. If you played it during release you could just feel the potential in there, it was kind of insane. I remember being stuck in a mudhole in one of the maps just twirling around a medkit and being just astonished at them implementing real time normal mapping in there, something that wouldn't become standard for years. And yet there it was, in a cronched and dented metal crate in the middle of a jungle.
This is actually one of my favourite games ever, even though it's an unfinished buggy mess, the feeling of isolation and loneliness you get walking around that giant empty island, occasionally coming across old abandoned buildings, usually in complete silence, truly unmatched
If you like this type of feel and want a game like this, I can not recommend Far Cry 2 enough for you It gives this same feeling while having absolutely cutting edge tech for the time and even today, while being also rough on some spots....
There is something so unique about this. Even just being able to rotate and manipulate your arm, aiming any way you like, being able to pick up just about anything… it definitely stands out. Just kinda wish the raptors attacked differently instead of running at you with open mouth… use those retractable claws! 😂 On that note, I find them creepy since their bodies can get all bunched up and weird at times, I don’t ‘trust’ them since I’ve been injured by a dead one at one time 😅
I grew up with this game as a kid, and I often found it too scary to play, but eventually my enthusiastic interest for dinosaurs won over my fear of the game. One of my most striking memories was getting stuck at the end of level 5 because a bug caused the final gate to not open despite powering on the supercomputer in the lab, so I spent hours attempting tp lift the extremely heavy iron girder that lay on the ground with Ann's single hand and place it it over the gate for me to walk across. Once I did that however, I would die from fall damage when I jumped down from the tall gate. However, I soon found out that if I unequipped all weapons (which added weight to Ann), I would survive with just enough health upon jumping down, and I could complete the level.
This could have been a pretty cool game. The AVGN episode for this game was really funny. Fair play to Seamus Blackly for talking about it. Him making the Xbox was an amazing way to bounce back after Trespasser didn't do well.
Trespasser not doing well is a matter of perspective. When you consider the technical achievements, what it inspired, and the advancements in game design it created, it was a massive success.
Yeah with VR being what it is now, maybe some company/studio would be ambitious enough to take on a Trespasser sequel! Maybe finally we would get to see what an epic fight against a T-Rex would be like in front of our eyes!
In another universe, this was Half-Life. Everything that Half-Life did, this tried to do first, in some ways better. This game was a few key decisions away from being one of the biggest, most influential games of all time.
"A few key decisions away from being one of the biggest, most influential games of all time." Damn. Well when you put it like that, it's just depressing. This game was like my dream game as a kid, I had such high hopes for it. But realistically, they would have needed till at least 2000, and The Lost World would have been three years old by that point. That's if they even solved the physics issues or Dino dnAi. Half Life 2 was still 6 years away from giving us a playable physics engine when Trespasser came out.
This game is very much worth experiencing for any PC gamer enthusiast. The game is still very much atmospheric and playable albeit with patches and mods for it. It's actually a fun experience not only from the technical side but knowing its flaws it's actually enjoyable.
I thought it was whipped cream as a child as well. The sound and how perfect the shape is you just think it HAS to be whipped cream! Also the part where he placed it on the guys food tricked me as well.
The irony is that Valve was inspired by Trespasser and used the concept of game physics and physics based puzzles as part of their design of Half-Life 2.
@@southpaw117 because trespasser released the same month as HL1 and was overshadowed by it completely. So the game series that added to trespassers, one of the worst FPS games of all time, failures was actually inspired by it to improve it's gameplay which resulted in one the greatest fps games ever made.
I don't think you guys know how cool and cutting edge this game looked back in the days of 90's Windows. I never played it though, didn't know anyone who actually had this game, and I can tell why. It's definitely one of those things where their ideas were too ambitious for the technology of the era.
Played this at release as a kid on my PC. Every one of my friends were blown away by the design and graphics. I remember finishing the game and loving it as a kid, not sure how i would feel now lol.
Gotta call out Research Indicate's let's play of this series. One of the greatest let's plays of all time and really shows just how much love was poured into this 'failure'. Such an amazing game.
Man I can see the ambition looking at the footage,like imagine if this game could totally work given it was made today I could totally see it being like a Far Cry title with dinosaurs
Funny enough this tale makes me realize Tresspasser might have been a direct Inverse of the original Jurassic Park movie. The movie was a blockbuster Juggernaut with it's atmosphere, music, and truly Spared no expense Special effects that many tried to duplicate...... without fully understanding or devoting the work needed. While Tresspasser was a fianicial and critical flop that had many Very interesting ideas and designs going on in the back of the game, which many people were inspired by to create absolutely games themselves.
I bought this game, played through it multiple times, and loved it despite itself. I was crazy for anything Jurassic Park at the time (and I was, like 14). I'm glad it's seen a bit of a positive re-evaluation in recent years.
Bought a fresh version of it off Amazon several years back and played through it. Definitely a mess but as a JP enthusiast I was able to appreciate the effort that was clearly being put into it before it got rushed out. The narrations from Richard Attenborough himself are by far the highlight of the whole thing.
Something they nailed about the 'fear and isolation' feeling of being trapped on Site B, is the fact there are NO human NPC's or other characters, just Anne Herself and the many discoverable human remains.
I really like Trespasser and still play it from time to time. The many bugs and odd quirks make each playtrough unique. I remember when I played it for the first time with a good friend of mine and we had a bit of a Dennis Nedry moment while climbing a mountain with a raptor on our heels. We only had a baseball bat wich is of no use since melee is broken as shit so in a fit of despiration my friend yelled "Play fetch? Look, stick. Look at stick. Stick, stupid. Fetch the stick, boy" and threw the bat down the mountain side and for some odd reason the raptor chased it and fell to his death.
i absolutely love stuff like "we can't really get the mechanic with two hands to work, so we'll just make "had her hand broken" part of the canonical story now" it's just such a "you never know where your writing inspirations come from" thing, it's so endearing ;)
I´ve just revisited this game after 25 years, and played it till the end. Such a great game. What a shame it flopped back in 1998. Hopefully a remake will be coming someday.
The Lost World arcade shooter was where it's at. Poured hundreds of dollars into that to beat it many times - also took many a memorable date along with me at the local arcade. Seriously great memories.
Had the demo back when this game was about to come out, and not going to lie, I thought it was brilliant. Janky, but brilliant (and considered it genuinely scary). At the time, the concept was so forward-thinking, it never really occurred to me that it was impossible to kill anything with a gun without an onscreen crosshair simply due to flawed game design, instead it just made me assume "this is realism" as it was a time when 3D gaming was making such massive leaps and bounds in new ways of playing that it just seemed intentional without knowing what was going on behind the scenes. If I was struggling, I just assumed it just meant I wasn't good enough at playing it. It made every enemy encounter terrifying; you hoped a raptor hadn't seen you across the valley and if it had, be prepared to run for your life and hope you can find somewhere to climb up. In hindsight it was both incredibly unfinished and unpolished with that extended floaty arm you just blindly swing around and whack into things like a semi-flaccid elephant's trunk, but at the time, the 'VR-without-VR' survival concept was (for me) so innovative and unique that it genuinely made me believe this was the route FPS games may take. Glad to hear it impacted other game designers in important ways, the game was unique and regardless of its flaws, I'm glad it developed such a strong following in all the years that followed. I can laugh at the silliness of it now and find it amusing I found such an awkward game mechanic once so incredible... but hey, I was 16 and an idiot. But it's good to know that not everything I was impressed with was so idiotic :)
the funny thing is that in recent years, games that are intentionally hard to control kinda went into mainstream, so your young self guess about it being hard intentionally wouldnt be too far off from a possibility, both then and now
I'm surprised you didn't invite Kalyton Fioriti to this episode as he's basically the number 1 Jurassic RUclipsr and has talked at length about this game
I just retired, and just beat Trespasser AGAIN! In over 50 years of life, I have beat this game about 20 times. It is one of the most IMMERSIVE and best RPG games I have played. Resident Evil 4 is another favorite. Trespasser is old graphics and some, awkard controls. But to the Jurassic Park fan - you get to walk around in the park after evacuation battle dinosaurs all the way to the top of the highest mountain on the island. BEYOND EPIC! I challenge someone to re make this - mostly the same with MODERN graphics. I can't find anything today where the game is EPIC while you are stuck in Jurassic Park. FANTASTIC game!
For what it's worth, I first played the demo in 1998, it was completely unplayable. I played it again (this time the mod) during the 2020 pandemic and I had a great experience. Atmosphere, music and sounds are top-notch, even 20 years later. The way it handles weapons and objects is horrible, but I could deal with it. A game that indeed was too ambitious for its time. But I can enjoy it now, so I guess it fulfills its purpose. On a side note, I tried the patched version of Daikatana during the pandemic too. Boy that game is still no fun.
I've heard a bit of what the movie is like, and thought "yep... I'm finishing that fino book I'm writing. The world needs a palate cleanser." And I liked the last two fine.
Trespasser is an interesting case study in what happens when you think in terms of systems rather than outcomes. They were thinking about how cool it would be for the dinosaurs to have feelings, desires and routines that all influence its behaviour, and not whether it would actually challenge the player in some way or help instil that sense of wonder. Half-Life did smart AI correctly: smart when it matters, not smart when it doesn't matter. Grunts will take cover and throw grenades in combat because those force the player to keep moving and being smart about their decisions. When they aren't engaged by the player, they either just mindlessly follow pre-defined patrol routes, or stand idle waiting to be activated by the player.
Hey, just found your channel (I’m assuming based on me watching a lot of content from this guy named WickedWiz) and I just wanted to say I appreciate the tone of these videos- your editing is great, and your commentary never feels cynical- I am so exhausted by youtubers that hold an audience by just complaining about games on the internet. Keep up the good work!
Although I never played Trespasser, I think it’ll make a very interesting novel. It can have Anne narrate the book so it’s written like a journal. She can go into great detail describing the dinosaurs on Isla Sorna. Although it might be hard to adapt a game into a book, it’s not impossible. The bright side to turning Trespasser into a book is you don’t have to worry about programming and fixing a broken game. I think turning it into a book is the solution to fixing Trespasser.
I had so much fun with the game, completed it many times over, and even still have a boxed copy with the embossing and all. I remember that many times an earlier save, or earlier earlier save needed to be loaded, due to some physics somewhere breaking the ability to proceed. In spite of all the flaws and jankiness, I still remember fondly that I felt like I was actually in there, unlike every other game that felt more like an impression of the idea of being somewhere. You never really knew where the raptors might have wandered off to, and the fear of uncertainty was real in this game. It felt like a sand box where anything might happen. One of the lucky few, it appears, with fond happy memories.
I knew this game would be covered eventually. ResearchhIndicates did a phenomenal Let's Play of this title, and to this day, it's one of the best Let's Plays I ever saw. Great work as always, Matt!
Nice touch using the elevator music from the SNES Jurassic Park game at the end there. Used to play that game a lot as a kid, so that music’s burned into my brain forever
I'd say that Far Cry 2 is the spiritual successor to this game, from alot of points, just bear with me. -The UI is extra immersive, with nothing on screen but minimal stuff like ammo count - There's no map screen, you have to pull a ***Physical map*** and see where you headed and cycle between multiple maps to see where you are, and the game continues on, there's no pause when you do it in time - For extra immersion, Guns rust with time and begin to jam, eventually being so rusted they explode right in your face -the game is set in Africa and is full with gorgeous foliage, trees and animals - Highlights cutting edge technology for it's time with many great details, that are very impressive to this day - The A.I of the enemy's is extremely smart and the best I have seen in any game - The game lives on aesthetical feels and immersion, with everything being pushed towards, as both factions of the war your in now, will try to kill you, making you feel extremely lonely and isolated
I got this game during the summer of 1999 or 2000. A bargain-bin title to play on my grandparents PC while staying with them for the summer. I loved it at the time. I wasn't aware of its poor critical reception, and it was my favorite first-person title for years.
Forget about Jurassic World: Dominion...THIS What Happened episode right here is the most exciting and intriguing Jurassic Park/World-related event of the summer!
Man, I still remember Research Indicates LP of this game so long ago. This along with JP SNES makes me want a modern take on a dinosaur survival game. I kinda have my own idea for one but it will probably never be realized due to not being a game developer.
We gotta compare dinosaur behavior to modern animal behavior. Just because a dinosaur or modern animal isn't meat eating doesn't mean it ain't gonna kill ya.
This game took forever to load and ran really bad on my computer at the time, but I played it anyway it was so awesome. Every other game except for the original Spec Ops was based in corridors too so it was cool to have outdoor jungles.
I love to see how even games that aren't successful or fail to meet a quality standard can still go forward to have a positive influence on other ends of the market just due to the team and spirit that created it. This is probably one of my favorite episodes of the What Happened series!
A Trespasser mention gives me the chance to present Research Indicates' absolutely stellar Let's Play of the game. One of the best voices in the business giving you a grand tour of the biggest "what could have been" projects of the late 90s. ruclips.net/p/PL0058A651EB882B48
Absolutely one of the best examples of what a good pre-youtube LP was. The man has such a wealth of knowledge of the game and just one of the best narration voices I've ever heard in a Let's Play
My favorite part of how weird trespasser is is that the hit box for the character is literally a tank with a hexagonal tube as it’s bottom which is why platforming in the game just doesn’t work sometimes
Hold on, Matt you made me ALSO just realize it was shaving cream, even though all my life I've also thought it was whipped cream and have even noted the name Barbasol on repeat watches, God I'm so blind...
never would have thought a game with this reception would have been so influential with its ideas rather than being a textbook example of what not to do.
11:58 The person that wrote the speech bubble for that velociraptor deserves jailtime. If theres a Jurrassic Park related joke in there then I dont get it.
I remember buying this game at Electronic Boutique at the time. I hated it because of it's jankiness, but I remember it coming with a CD of some cool music, like the Eels, and a Henry Rollins' comedy skit about him flying in a single prop plane. Probably the best part of the game.
I've always really liked the atmosphere and world-building of the game. The second and third movies only really touch on these things and I think a more solitary horror/mystery would have made for a great JP movie.
Who else noticed the Jurassic Park on SNES elevator music at the end of video? I listened to it for hours as a kid, that game had such an amazing soundtrack
I spent months looking for my 12th birthday present. I remember looking at the trespasser box (often the only way to assess a game in those days) and being set on getting it, until I played the half-life demo, then I fell in love and forgot about it till about 10 years later. Then I downloaded it, felt really disappointed and frustrated but enjoyed it for its place in the jp story. I couldn’t have done that at 12 If they aimed a little lower it would have been insane
Not to mention, the fwippy-floppy arm movement inspired an entire genre of games, the physics puzzler, as the creators of Surgeon Simulator were said to have been inspired by this.
I remember playing the demo of Trespasser when it was new. I didn't even finish it, the jank was just too much 😀. But it's cool to see many of its ideas inspire a lot of games that came after.
I remember it was supposed to also work with the "smell-o-vision" (I don't remember the real name) technology that was supposed to be coming out. Basically a diffuser that would create smells from the game like foresty, earthy, smoke, etc
I would say give this game to Nightdive studios or another company or fan group to remaster the game, and ai upscale textures. And have vr support and/or simple modern gameplay controls, like play like a more advance Half life 2 and it's physics. then might be a interesting game.
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Dude you should do a what happened on the Starship Troopers Game FPS. Great terrible game!
Can you do Fire Emblem Awakening had that series failed the IP would had be considered dead for nintendo
yeee get that magic spoon money. it's actually good
Please do a video on Jurassic Park Warpath. That game was my very first video game and I thank it every chance I get because without that game I would be the man who I am today.
At the time, Trespasser was too ambitious for its own good. But today, people appreciate it for what it tried to achieve, even though it failed. Time has been kind to Trespasser.
Just remake the first Dino crisis game
@@johnlawful2272 nah let's remake a game that doesn't need remaking at all!
Game still sucks tho...
trying to achieve something amazing and failing is way better than just doing something that works but is cookie cutter, so thats good
shame it failed, but at least people value it for the attempt - and hell, the whole gaming industry was changed because of it, for a failure thats very impressive
@@thegamingprozone1941Dino Crisis is a PS1 game. It definitely needs a remake. There’s also someone working on a fan remake for Trespasser or at least there was one, I’m not sure if that person is still working on the Trespasser remake or not. But apparently they were working on making the game actually achieve everything it failed to do.
7:00 *Three* innovations. No one had made convincing open outdoor environments before this, either. They pretty much invented level-of-detail (LOD) systems, in the process. And the thing is, Blackley had already done two "impossible" projects before. Ultima Underworld and Flight Unlimited were both absolutely unprecedented, so if he had some hubris going into this, it was arguably earned.
Honestly, Seamus Blackley is one of my gaming industry heroes. He's worked on some of the most influential games of the past 30 years (Ultima Underworld, System Shock), hell, he even worked on DirectX and the original Xbox. I have a huge amount of respect for the guy. He's earned a little hubris, especially when compared to somebody like John Romero or Chris Roberts.
Worth pointing out that the first Spyro game also was another early example of environmental LOD that coincidentally came around almost the same time as Trespasser.
That said the way Trespasser handles LODs is closer to how modern games do. That and the environments are absolutely massive and the draw distance is insane. Pretty much a full generation or two ahead of its time.
It had to happen eventually; when you reach for the stars people think there is only two outcomes, and the third is being burned by the stars you aspire to reach for.
Seamus is responsible for most immersive rpg's as he's the father of them, small things like throwing rocks in Ultima Underworld added up to this game.
I doubt his work of this is what he fully intended, but it is a stepping stone for others to learn from. People liked the puzzle ideas, as an example, but the weightlessness of items was addressed by Half Life with Havok which is used in a boatload of games to this day.
There were other developers working on level-of-detail systems at the time. Insomniac Games famously developed a highly specialized and efficient level of detail system they used in their Spyro the Dragon games.
Trespasser was the Jurassic Park game we didn't ask for, but needed.
i loved this game. it was way too short. yes it was frustrating as hell, the controls were clunky, but man.... it blew my mind. oh... what could have been. hahaha.
We needed this more and less if not no more Jurassic world movies that’s for sure.
HAIL!
I'm not going to lie, some of this game's mechanics kind of fit in with modern VR games. Having to check something on your avatar to see your health status and having your character vocally call out how much ammo you have left is something that Half Life Alyx also does. Also being able to control a limb and do physics-based puzzles also fit in a VR environment I'm kind of surprised that nobody tried forming a team to mod VR support into the game or port over the assets into a modern engine and tried to give it VR support that way. Well, that second part was kind of done on the Steam Workshop for Half-Life Alyx, but it's very bare bones map ports of a couple maps from the game.
Yeah, it struck me a while ago while watching a lets play of it, that this game is VR without the VR. The hand and the need to line up the sights, the diagetic interface of the health tattoo, the physics puzzles regarding picking things up and moving them, and throwing rocks. The melee system.
I do really wish a mod team would try and somehow give it a VR makeover.
Right? Port this to VR and suddenly all the janky control issue that the game suffered from when being played with a keyboard and mouse are all fixed!
@@edwardtank2843 There are VR ports in the works, one's a half life alyx mod, theres another in unity and another in Unreal
Valve even directly references Trespasser as a direct inspiration for Half-Life 2. The physics engine was ahead of its time but was clearly overambitious.
There's a Jurassic World game on Quest. Haven't tried it yet, but that's at least something out there.
It's kinda crazy how such a flop influenced the gaming space in such huge ways. Another banger Matt!
Agreed
agreed.
failure is one of the best teachers after all!
Oh shit, Lani watches Matt? My two most watched people in the same place! I love Role With Me.
It was a commercial flop, for sure, but it succeeded in so much it was kind of impressive. If you played it during release you could just feel the potential in there, it was kind of insane. I remember being stuck in a mudhole in one of the maps just twirling around a medkit and being just astonished at them implementing real time normal mapping in there, something that wouldn't become standard for years. And yet there it was, in a cronched and dented metal crate in the middle of a jungle.
This is actually one of my favourite games ever, even though it's an unfinished buggy mess, the feeling of isolation and loneliness you get walking around that giant empty island, occasionally coming across old abandoned buildings, usually in complete silence, truly unmatched
If you like this type of feel and want a game like this, I can not recommend Far Cry 2 enough for you
It gives this same feeling while having absolutely cutting edge tech for the time and even today, while being also rough on some spots....
There is something so unique about this. Even just being able to rotate and manipulate your arm, aiming any way you like, being able to pick up just about anything… it definitely stands out.
Just kinda wish the raptors attacked differently instead of running at you with open mouth… use those retractable claws! 😂 On that note, I find them creepy since their bodies can get all bunched up and weird at times, I don’t ‘trust’ them since I’ve been injured by a dead one at one time 😅
A VR remake of Trespasser would be amazing.
@@Phoboskomboa Yes!! Or even if they just tried again but took all the time they needed
@@Phoboskomboa this isnt VR??
I grew up with this game as a kid, and I often found it too scary to play, but eventually my enthusiastic interest for dinosaurs won over my fear of the game. One of my most striking memories was getting stuck at the end of level 5 because a bug caused the final gate to not open despite powering on the supercomputer in the lab, so I spent hours attempting tp lift the extremely heavy iron girder that lay on the ground with Ann's single hand and place it it over the gate for me to walk across. Once I did that however, I would die from fall damage when I jumped down from the tall gate. However, I soon found out that if I unequipped all weapons (which added weight to Ann), I would survive with just enough health upon jumping down, and I could complete the level.
that's really cool, I don't know any other game that ties fall damage to your weight
This could have been a pretty cool game. The AVGN episode for this game was really funny. Fair play to Seamus Blackly for talking about it. Him making the Xbox was an amazing way to bounce back after Trespasser didn't do well.
i'd call it one of the biggest redemption stories in gaming history.
Trespasser not doing well is a matter of perspective. When you consider the technical achievements, what it inspired, and the advancements in game design it created, it was a massive success.
@@WhereAllYourDeletedCommentsGo Nah
Go watch ResearchIndicates LP of Trespasser, it's really fascinating.
@@WhereAllYourDeletedCommentsGo god forbid someone enjoy something you dont like
Yeah with VR being what it is now, maybe some company/studio would be ambitious enough to take on a Trespasser sequel!
Maybe finally we would get to see what an epic fight against a T-Rex would be like in front of our eyes!
this game is the blueprints for VR FPS
People modded this game enough to fix it and given it's such a cult classic, I'm surprised it hasn't gotten a remake. Universal is not capitalizing.
It could work like a charm in VR.
@@theunbearablejuan This right here!
What mods make it playable in the modern day? I’ve been wanting to play this
@@highdefinitiongrapes4815 Trespasser CE.
Universal would rather invest in making more crappy Jurassic world movies.
In another universe, this was Half-Life. Everything that Half-Life did, this tried to do first, in some ways better. This game was a few key decisions away from being one of the biggest, most influential games of all time.
Nah can't be, it would be a Half-Life 2 moreso, because the game needed a year+ of dev time, so 1999 at best.
Thinking exactly the same. "Man. This looks awfullll half lifey" lol
"A few key decisions away from being one of the biggest, most influential games of all time."
Damn. Well when you put it like that, it's just depressing. This game was like my dream game as a kid, I had such high hopes for it.
But realistically, they would have needed till at least 2000, and The Lost World would have been three years old by that point.
That's if they even solved the physics issues or Dino dnAi. Half Life 2 was still 6 years away from giving us a playable physics engine when Trespasser came out.
This game is very much worth experiencing for any PC gamer enthusiast. The game is still very much atmospheric and playable albeit with patches and mods for it. It's actually a fun experience not only from the technical side but knowing its flaws it's actually enjoyable.
is there an official set of specs for it?
I thought it was whipped cream as a child as well. The sound and how perfect the shape is you just think it HAS to be whipped cream! Also the part where he placed it on the guys food tricked me as well.
Fun fact when you see whipped cream in commercials they actually use shaving cream becuase it holds its shape better than whipped cream.
The irony is that Valve was inspired by Trespasser and used the concept of game physics and physics based puzzles as part of their design of Half-Life 2.
Does Alyx have tattooed…?
WHO LOADED A *SHOTGUN?*
What's ironic about it?
@@southpaw117 because trespasser released the same month as HL1 and was overshadowed by it completely.
So the game series that added to trespassers, one of the worst FPS games of all time, failures was actually inspired by it to improve it's gameplay which resulted in one the greatest fps games ever made.
@@therealdudeski But how is it ironic?
I don't think you guys know how cool and cutting edge this game looked back in the days of 90's Windows. I never played it though, didn't know anyone who actually had this game, and I can tell why. It's definitely one of those things where their ideas were too ambitious for the technology of the era.
Played this at release as a kid on my PC. Every one of my friends were blown away by the design and graphics. I remember finishing the game and loving it as a kid, not sure how i would feel now lol.
Man I had no idea it wasn’t popular. I absolutely adored this game, and spent so much time with it.
Trespasser leading directly to the creation of the Xbox is a fun butterfly effect story.
This game had such a surprising influence on the medium yet I'm only hearing about it now.
Gotta call out Research Indicate's let's play of this series. One of the greatest let's plays of all time and really shows just how much love was poured into this 'failure'. Such an amazing game.
Man I can see the ambition looking at the footage,like imagine if this game could totally work given it was made today I could totally see it being like a Far Cry title with dinosaurs
My dad got us this game on clearance at circuit city for $5 and I loved it!
Funny enough this tale makes me realize Tresspasser might have been a direct Inverse of the original Jurassic Park movie. The movie was a blockbuster Juggernaut with it's atmosphere, music, and truly Spared no expense Special effects that many tried to duplicate...... without fully understanding or devoting the work needed. While Tresspasser was a fianicial and critical flop that had many Very interesting ideas and designs going on in the back of the game, which many people were inspired by to create absolutely games themselves.
My favorite Saturday morning cartoon
It's especially funny because his sponsor this week is a cereal.
Cereal and Saturday mornings, what a trip
Also, the best weapon in the game was rebar. Stick it straight ahead of you and whip it around. Truly game breaking lol
I bought this game, played through it multiple times, and loved it despite itself. I was crazy for anything Jurassic Park at the time (and I was, like 14). I'm glad it's seen a bit of a positive re-evaluation in recent years.
Bought a fresh version of it off Amazon several years back and played through it. Definitely a mess but as a JP enthusiast I was able to appreciate the effort that was clearly being put into it before it got rushed out.
The narrations from Richard Attenborough himself are by far the highlight of the whole thing.
Something they nailed about the 'fear and isolation' feeling of being trapped on Site B, is the fact there are NO human NPC's or other characters, just Anne Herself and the many discoverable human remains.
I really like Trespasser and still play it from time to time. The many bugs and odd quirks make each playtrough unique. I remember when I played it for the first time with a good friend of mine and we had a bit of a Dennis Nedry moment while climbing a mountain with a raptor on our heels. We only had a baseball bat wich is of no use since melee is broken as shit so in a fit of despiration my friend yelled "Play fetch? Look, stick. Look at stick. Stick, stupid. Fetch the stick, boy" and threw the bat down the mountain side and for some odd reason the raptor chased it and fell to his death.
i absolutely love stuff like "we can't really get the mechanic with two hands to work, so we'll just make "had her hand broken" part of the canonical story now"
it's just such a "you never know where your writing inspirations come from" thing, it's so endearing ;)
All I ever think of when I remember this game is the flailing arm and the tattoo.
I´ve just revisited this game after 25 years, and played it till the end. Such a great game. What a shame it flopped back in 1998.
Hopefully a remake will be coming someday.
The Lost World arcade shooter was where it's at. Poured hundreds of dollars into that to beat it many times - also took many a memorable date along with me at the local arcade. Seriously great memories.
Had the demo back when this game was about to come out, and not going to lie, I thought it was brilliant. Janky, but brilliant (and considered it genuinely scary). At the time, the concept was so forward-thinking, it never really occurred to me that it was impossible to kill anything with a gun without an onscreen crosshair simply due to flawed game design, instead it just made me assume "this is realism" as it was a time when 3D gaming was making such massive leaps and bounds in new ways of playing that it just seemed intentional without knowing what was going on behind the scenes. If I was struggling, I just assumed it just meant I wasn't good enough at playing it.
It made every enemy encounter terrifying; you hoped a raptor hadn't seen you across the valley and if it had, be prepared to run for your life and hope you can find somewhere to climb up. In hindsight it was both incredibly unfinished and unpolished with that extended floaty arm you just blindly swing around and whack into things like a semi-flaccid elephant's trunk, but at the time, the 'VR-without-VR' survival concept was (for me) so innovative and unique that it genuinely made me believe this was the route FPS games may take. Glad to hear it impacted other game designers in important ways, the game was unique and regardless of its flaws, I'm glad it developed such a strong following in all the years that followed.
I can laugh at the silliness of it now and find it amusing I found such an awkward game mechanic once so incredible... but hey, I was 16 and an idiot. But it's good to know that not everything I was impressed with was so idiotic :)
the funny thing is that in recent years, games that are intentionally hard to control kinda went into mainstream, so your young self guess about it being hard intentionally wouldnt be too far off from a possibility, both then and now
I'm surprised you didn't invite Kalyton Fioriti to this episode as he's basically the number 1 Jurassic RUclipsr and has talked at length about this game
I just retired, and just beat Trespasser AGAIN! In over 50 years of life, I have beat this game about 20 times. It is one of the most IMMERSIVE and best RPG games I have played. Resident Evil 4 is another favorite. Trespasser is old graphics and some, awkard controls. But to the Jurassic Park fan - you get to walk around in the park after evacuation battle dinosaurs all the way to the top of the highest mountain on the island. BEYOND EPIC! I challenge someone to re make this - mostly the same with MODERN graphics. I can't find anything today where the game is EPIC while you are stuck in Jurassic Park. FANTASTIC game!
For what it's worth, I first played the demo in 1998, it was completely unplayable. I played it again (this time the mod) during the 2020 pandemic and I had a great experience. Atmosphere, music and sounds are top-notch, even 20 years later. The way it handles weapons and objects is horrible, but I could deal with it. A game that indeed was too ambitious for its time. But I can enjoy it now, so I guess it fulfills its purpose.
On a side note, I tried the patched version of Daikatana during the pandemic too. Boy that game is still no fun.
I believe we can expect "Jurassic World Dominion: What Happened" :)
I've heard a bit of what the movie is like, and thought "yep... I'm finishing that fino book I'm writing. The world needs a palate cleanser."
And I liked the last two fine.
Omg I played the heck out of that game! The frustrations added to the fun.
“That is one big pile of sh!t”
- Malcom
Thanks!
Trespasser is an interesting case study in what happens when you think in terms of systems rather than outcomes.
They were thinking about how cool it would be for the dinosaurs to have feelings, desires and routines that all influence its behaviour, and not whether it would actually challenge the player in some way or help instil that sense of wonder.
Half-Life did smart AI correctly: smart when it matters, not smart when it doesn't matter. Grunts will take cover and throw grenades in combat because those force the player to keep moving and being smart about their decisions. When they aren't engaged by the player, they either just mindlessly follow pre-defined patrol routes, or stand idle waiting to be activated by the player.
Ok, so DreamWorks got greedy and cut a deal without checking with the studio how much time it would take them.
Hey, just found your channel (I’m assuming based on me watching a lot of content from this guy named WickedWiz) and I just wanted to say I appreciate the tone of these videos- your editing is great, and your commentary never feels cynical- I am so exhausted by youtubers that hold an audience by just complaining about games on the internet. Keep up the good work!
Matt’s never gonna live the “whipped cream” fiasco down 🤣
I mean let's be fair. Barbasol IS the best tasting shaving cream.
Took you long enough to make this! 😉
This game could be really good in VR. It's like proto Boneworks in the 90s
I was thinking the same thing! Even the vocal shoutouts for ammo was used in Half Life Alyx. This is a VR game without the VR.
I unironically adore this game. It's so much fun :)
Great video. I like the little nod to the Jurassic Park SNES game at the end. When it goes into first person and it has that elevator music.
Although I never played Trespasser, I think it’ll make a very interesting novel. It can have Anne narrate the book so it’s written like a journal. She can go into great detail describing the dinosaurs on Isla Sorna. Although it might be hard to adapt a game into a book, it’s not impossible. The bright side to turning Trespasser into a book is you don’t have to worry about programming and fixing a broken game. I think turning it into a book is the solution to fixing Trespasser.
I implore anyone watching this to watch the classic and excellent Trespasser let's play by Research Indicates.
I had so much fun with the game, completed it many times over, and even still have a boxed copy with the embossing and all.
I remember that many times an earlier save, or earlier earlier save needed to be loaded, due to some physics somewhere breaking the ability to proceed.
In spite of all the flaws and jankiness, I still remember fondly that I felt like I was actually in there, unlike every other game that felt more like an impression of the idea of being somewhere. You never really knew where the raptors might have wandered off to, and the fear of uncertainty was real in this game. It felt like a sand box where anything might happen.
One of the lucky few, it appears, with fond happy memories.
I knew this game would be covered eventually. ResearchhIndicates did a phenomenal Let's Play of this title, and to this day, it's one of the best Let's Plays I ever saw. Great work as always, Matt!
Nice touch using the elevator music from the SNES Jurassic Park game at the end there. Used to play that game a lot as a kid, so that music’s burned into my brain forever
"... struggled well into 1998." Same, bud, same
I'd say that Far Cry 2 is the spiritual successor to this game, from alot of points, just bear with me.
-The UI is extra immersive, with nothing on screen but minimal stuff like ammo count
- There's no map screen, you have to pull a ***Physical map*** and see where you headed and cycle between multiple maps to see where you are, and the game continues on, there's no pause when you do it in time
- For extra immersion, Guns rust with time and begin to jam, eventually being so rusted they explode right in your face
-the game is set in Africa and is full with gorgeous foliage, trees and animals
- Highlights cutting edge technology for it's time with many great details, that are very impressive to this day
- The A.I of the enemy's is extremely smart and the best I have seen in any game
- The game lives on aesthetical feels and immersion, with everything being pushed towards, as both factions of the war your in now, will try to kill you, making you feel extremely lonely and isolated
I got this game during the summer of 1999 or 2000. A bargain-bin title to play on my grandparents PC while staying with them for the summer. I loved it at the time. I wasn't aware of its poor critical reception, and it was my favorite first-person title for years.
Definitely was a game ahead of its time. I think a modern day remake of this game with VR support would be really good
"I guess you guys aren't ready for that, yet. But your kids are gonna love it."
Forget about Jurassic World: Dominion...THIS What Happened episode right here is the most exciting and intriguing Jurassic Park/World-related event of the summer!
Man, I still remember Research Indicates LP of this game so long ago. This along with JP SNES makes me want a modern take on a dinosaur survival game. I kinda have my own idea for one but it will probably never be realized due to not being a game developer.
We gotta compare dinosaur behavior to modern animal behavior. Just because a dinosaur or modern animal isn't meat eating doesn't mean it ain't gonna kill ya.
10:12 John “Story in games is like story in porn” Carmack
3:14 "Say the line"
"Which was the style at the time"
"Yaaaaaaaay"
This game took forever to load and ran really bad on my computer at the time, but I played it anyway it was so awesome. Every other game except for the original Spec Ops was based in corridors too so it was cool to have outdoor jungles.
I gotta appreciate Matt placing his midrolls at times that actually make context in his video.
I love to see how even games that aren't successful or fail to meet a quality standard can still go forward to have a positive influence on other ends of the market just due to the team and spirit that created it. This is probably one of my favorite episodes of the What Happened series!
You thought it was whipped cream because Nedry cleans his hand on a pie. I know because for the longest time I thought the same.
A Trespasser mention gives me the chance to present Research Indicates' absolutely stellar Let's Play of the game. One of the best voices in the business giving you a grand tour of the biggest "what could have been" projects of the late 90s.
ruclips.net/p/PL0058A651EB882B48
Checking the comments only to make sure someone has linked to the only good LP ever made.
That Let's Play is still one of the absolute best
@@Dusty_Tomes I kind of like Bestinslot’s playthrough, although he did need a couple of mods to get more than 8 fps when holding a gun.
"Now if I look over there, the game crashes" I love how 'barely held together' was a horror element in itself with that LP
Absolutely one of the best examples of what a good pre-youtube LP was.
The man has such a wealth of knowledge of the game and just one of the best narration voices I've ever heard in a Let's Play
It’s crazy how I just found you today just trying to pass time at work and you uploaded a video while I was watching almost all of your old ones💀💀💀
Dude I completely forgot about T'ai fu thank you so much for unlocking a childhood memory Matt.
I wonder if the fabled statement is true "this is one of the first games to use ragdoll physics" this will be an interesting one Matt :)
1:48
“It would be positioned as the game that would revolutionise the FPS genre.”
Annnnnnnnd that’s one check down on the What Happened check list.
The irony is that you can argue it succeeded in doing exactly that.
I saw the title and said "Isn't this the game where the player character model is an arm and a floating rack?"
Both happy and disappointed to be right
Expert use of the SNES Jurassic Park soundtrack, love that kinda deep cut.
So they created the physics that inspired the "Realistic Simulator" series.
My favorite part of how weird trespasser is is that the hit box for the character is literally a tank with a hexagonal tube as it’s bottom which is why platforming in the game just doesn’t work sometimes
Hold on, Matt you made me ALSO just realize it was shaving cream, even though all my life I've also thought it was whipped cream and have even noted the name Barbasol on repeat watches, God I'm so blind...
the last song is a classic, and a relief point for a young boy playing jurassic park snes at night
Matt, I appreciate you more than words. Thank you for this one! :D
never would have thought a game with this reception would have been so influential with its ideas rather than being a textbook example of what not to do.
The writing is always so well done in these videos. This might be one of my favorite episodes. Meatasauruses for lyfe
11:58 The person that wrote the speech bubble for that velociraptor deserves jailtime. If theres a Jurrassic Park related joke in there then I dont get it.
I remember buying this game at Electronic Boutique at the time. I hated it because of it's jankiness, but I remember it coming with a CD of some cool music, like the Eels, and a Henry Rollins' comedy skit about him flying in a single prop plane. Probably the best part of the game.
@@cybercop0083 Yep, they were bought by Babbages and then rename into…. GAMESTOP! Dun dun dun!
@@Corey.Coolidge We still got Electronic Boutique in my country, Shortened to EB games now though.
I've always really liked the atmosphere and world-building of the game. The second and third movies only really touch on these things and I think a more solitary horror/mystery would have made for a great JP movie.
Who else noticed the Jurassic Park on SNES elevator music at the end of video? I listened to it for hours as a kid, that game had such an amazing soundtrack
Its ok Matt i thought it was whipped cream too...i mean he even puts it on a piece of pie
I spent months looking for my 12th birthday present. I remember looking at the trespasser box (often the only way to assess a game in those days) and being set on getting it, until I played the half-life demo, then I fell in love and forgot about it till about 10 years later. Then I downloaded it, felt really disappointed and frustrated but enjoyed it for its place in the jp story. I couldn’t have done that at 12
If they aimed a little lower it would have been insane
I have been waiting for this day. You have awoken me.
I loved Trespasser, when I was a kid it blew my mind those graphic on a windows 95 PC
Not to mention, the fwippy-floppy arm movement inspired an entire genre of games, the physics puzzler, as the creators of Surgeon Simulator were said to have been inspired by this.
I remember playing the demo of Trespasser when it was new. I didn't even finish it, the jank was just too much 😀. But it's cool to see many of its ideas inspire a lot of games that came after.
someone should try to remake this as a vr title now that we have the proper technology to make it as it was envisioned 20 years ago.
I remember it was supposed to also work with the "smell-o-vision" (I don't remember the real name) technology that was supposed to be coming out. Basically a diffuser that would create smells from the game like foresty, earthy, smoke, etc
Oh god, I COMPLETELY forgot about the arcade light gunshooter until you brought it up. The only one I remember is the On-Rails Jeep one.
I would say give this game to Nightdive studios or another company or fan group
to remaster the game, and ai upscale textures.
And have vr support and/or simple modern gameplay controls,
like play like a more advance Half life 2 and it's physics.
then might be a interesting game.
I completely forgot about this game. Great job on the video Dayo!!
I bought this game when it released, completed it several times and proudly display the box on a shelf. I respect it.
We learned about this game in my physics sim class, glad folks are looking back on it fondly :)