Going Medieval Gameplay: Building an Epic Underground Base EP1

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  • Опубликовано: 21 авг 2024
  • Join me for some exciting Going Medieval gameplay as we explore the depths of the underground base and build a powerful fortress to defend the City of Travoltas. In this let's play, I'll share tips and tricks for mastering the game and creating epic builds. If you love games like RimWorld, you won't want to miss this! #goingmedieval

Комментарии • 29

  • @stevenadshead3859
    @stevenadshead3859 Год назад +5

    Lovin' Window Town. Your settlers are only just "Stayin' alive".

  • @tank.9393
    @tank.9393 6 месяцев назад +1

    I would like to see more of this I like this game and I enjoy watching you play it

  • @scott88008
    @scott88008 Год назад +19

    I watched as you put the window instead of the door. Do you realize how much anxiety that causes your viewers until you find th error?

    • @TacticatGaming
      @TacticatGaming  Год назад +4

      Lmao I can’t help it, it’s the closest icon . I wish I could rearrange them

  • @vipertwenty249
    @vipertwenty249 Год назад +8

    If you put basic floors on top of the walls that enables you to hang the merlons off the outer face of the walls so that your archers can shoot straight down on attackers whilst still being in cover and being able to move freely along the top of the walls. That way you don't need an extra thickness of wall just so they can walk along the top. Saves resources considerably, which is ultra handy in early game, and makes a more effective defence as well throughout the game.

  • @davidgustafson3651
    @davidgustafson3651 Год назад +10

    Your settlers might be starving, but they have plenty of windows.

  • @ClanHawkins
    @ClanHawkins Год назад +3

    Most entertaining and ridiculous theme yet! I demand a great hall with a disco ball!

  • @vipertwenty249
    @vipertwenty249 Год назад +2

    When you're chasing a defeated foe, you need to direct your troops to go in front of them because they always stop before they attack and the enemy is out of reach by the time they try to hit. Trying to hit a fleeing enemy from behind never works. Get in front of them.

  • @FrankCanadian
    @FrankCanadian Год назад +1

    #liked👍

  • @peskygardengnome1021
    @peskygardengnome1021 Год назад +3

    OMG you are causing me stress.... Everytime you place a window in leu of a door... I am just yelling out loud.... "THAT'S A WINDOW" .. Nice place through

  • @mctbaggins2084
    @mctbaggins2084 Год назад +1

    I enjoyed this actually. Haven't played it. But this is fun to watch.

    • @TacticatGaming
      @TacticatGaming  Год назад +1

      It’s basically 3d medieval rim worlds with layers. You can build some pretty impressive castles, it doesn’t have a lot of traction for some reason. It can be a bit complicated

  • @ClanHawkins
    @ClanHawkins Год назад +1

    Only the truest Travoltas will thrive!

    • @TacticatGaming
      @TacticatGaming  Год назад

      You are truly ready to witness the rise of the Travoltas

  • @seigemachine
    @seigemachine Год назад

    That cellar was a very strong shape at 49:28

  • @ZimCrusher
    @ZimCrusher Год назад

    2 questions:
    1) how do you heal someone? I have someone arrive at my camp, and it keeps telling that I need heal them. I can't do anything with my healing kits, and I can't order them to lay down, and they are not able to be carried to a bed.
    2) How do you move stuff from one storage place to another?
    I first laid out a storage area, for all their stuff, but now I have a house, and underground storage, and they wont move stuff there, only add new stuff to it. I saw there is option on each storage where yo ucan choose clothing, food, etc. So I made one section Food, and another suppies (wood, clay, fabric, clothing, etc) but they don't seem to care, and just keep using the first area.

    • @TacticatGaming
      @TacticatGaming  Год назад

      1: usually if someone is hurt they will lay down, but you can research and build infirmary beds that I believe you can order people to.
      2: set the priority of that storage to a higher level

    • @ZimCrusher
      @ZimCrusher Год назад

      yeah. I saw they lay down, and once in a while a person will go over and try to heal them, but it seems hands-off(ish) for the player. I can't tell him directly "hey... go lay down." He has to figure it out himself. He walked around my camp, ate some food, did some praying, while bleeding all over the place. Then he went to sleep, and I set his sleep time to full to keep him there.
      The items ... still no way of directly controlling it.
      I had food topside for the animals, but I wanted it moved below t keep fresh, but then the animals started starving, because (before) they would just walk over to the food in storage, and eat. Not waiting for someone to feed them.
      So I keep setting the priority back and forth, but it's a very slow response.
      I also noticed the doors have an issue.
      I set them to OPEN, so people move faster through a set of doors, but then when attacked, the doors can no longer close. I need to set them to default. Save the game. Exit. Reload. Then they work as default. I can lock them closed, then switch to default, but I can not lock them open, then set to default, without the workaround.
      Is there a way to train melee? I can send my people out to hunt things, to gain Range Weapon skills, but melee... all the animals run away too fast, so My guy just spends time jogging, not fighting.

    • @TacticatGaming
      @TacticatGaming  Год назад

      @@ZimCrusher You can try changing their behavior to priority 1 heal self, i forget the exact name of healing but it's the 1st or 2nd action

  • @scott88008
    @scott88008 Год назад +1

    I couldn't get the smiling emoji to work to show I wasn't being srious!

  • @dominicthomas1455
    @dominicthomas1455 Год назад

    .. why? Why 3 "blocks" thick walls? Seems a waste of resources