RHS's PC: Well, you actually can. RHS's Controller: And remember to connect me to the PC! RHS: Yes, I finally can! How bad my Mobile was! RHS's phone: Ugh...
Might be wrong but I think the reason why 77 Rings gives you a continue is because the number 7 is considered lucky here in the west. That’s why slot machines usually have 7’s on the slot reels. Getting three 7’s can be considered getting a jackpot.
The new music doesn't sound like music originally designed for the Master System, but rather sounds like it was made with a Famitracker. Considering the sound chip in the SMS was also used in some DOS machines, (specifically on the Tandy 1000) it wouldn't have been too difficult to make music that sounds just like Master System music.
I appreciate what they were trying to do with the team mechanic, but I think it only really works when you're still allowed to have a main. Unfortunately, this remake instead forbids it.
Redhotsonic: They made sonic 2 SMS into a completly diferent game, why!? *3 seconds later* Redhotsonic: They puy the hardest part of Sky High exactly as it is, Why!? you're hard to please xD
RHS, creative Araya actually said in a post before that its 30fps to account for older phones and he also said that making the game 60fps would require him to rewrite the whole code 16:40
That sounds like an excuse. I understand the 30fps for older phones I suppose but it should have been made for 60fps in the first place. And then android phones get an option to pick 60fps or 30fps.
the game (and the other master system remakes) is in 30 FPS because by default Game Maker assigns the frame rate of every "room" as 30. (horrible decision I know) thankfully that's no longer the case in the newer versions of the engine, but even then, they could've changed it
I remember playing this on the GG when I was about 8 years old... Only ever saw Sky High Zone once since the Underground boss was bloody impossible on the tiny screen - way too steep a learning curve for a Level 1 boss!
I think the character switch mechanic would’ve worked a lot better if it were exclusively for finding new routes instead of forcing the player to do it every single time they need to do one specific thing
In the new update, if you use 16 bit mode in the music options, when Sonic and Tails turn hyper, the original Super music from Sonic 2 on the Genesis plays.
The most impressive thing about this for me was Oil Ocean. I was quite impressed w the spritework there. I wonder how closely that could be done on an actual SMS? I would have honestly liked to have seen this hack be made from the actual original code & be playable on a real GG or SMS! Now THAT would have been cool!
>The game is called Sonic 2 SMS Remake >Oil Ocean Zone and Hyper Sonic use NES remixes Why are people still mixing the 2 consoles up in 2021? Like I'm pretty sure the guy who did the Oil Ocean remix used here even does commissions for SMS remixes now. In all seriousness, I feel like the creator was more trying to make their own game than trying to improve Sonic 2 8-bit. Not only does it suffer the same crappy physics and half framerate from their Sonic 1 SMS remake but now we're at a point we're making the plot something completely different, adding Oil Ocean in for some reason, adding new stage gimmicks that didn't need to be there, and even making Green Hills Zone the final level (sounds like a Sonic Team move). Like what was stopping the author from making their own Sonic game considering the framework here is completely custom? It's one thing to make changes to improve the play experience or just as a next extra like the additional playable characters (though I think they could have unlockable than just having Shadow from the get go), it's another when you give Aqua Lake Zone a freezing gimmick for no reason. I won't call this bad as I've seen worse cases of creative liberties being shoved in (Sonic After the Sequel Omega being a prime example of it) but still I feel like the creator is just limiting themselves by remaking already existing games when they show signs that they're more than capable of making their own Sonic game even going as far as making their own framework for these remakes.
I agree with you i could type another paragraph but i'm just gonna copy my comment. The thing with those 8-bit Sonic remakes is they remove alot of stuff but add alot of stuff for compensation. I don't like that however, Super Sonic/Tails being here makes the game too easy. Sonic 2 was supposed to be a challenge, not a cake walk. Atleast here you don't get a giant ring on the start of the level (if you haven't 100% the save file that you're playing on) unlike the Sonic 1 remake. The removal of water bouncing makes Aqua Park act 1 less fun. Did i mention that the funny ramps which bring you to the end of the level in Sonic 1 that also exist in Sonic 2 don't exist? Yo where did Green Hills go?!!?!?! oh it got replaced by Time Hills which the second act is Sky Chase all over again (seriously why). This port is rather a easier version with both added stuff and removed stuff. Tails sometimes doesn't want to fly, and thats pretty annoying in Aqua lake act 1 at the end which you will probably lose rings to that. Also both the remakes remove the exploration aspect for the Emeralds, this is rather more of a thing for the "Hold right to win" people, hey atleast you can still explore for lives and Giant Rings. Hyper Sonic/Tails is just a reskin of Super forms with different music. Crystal Egg zone now has the Green Hills fight. While Sonic 1 also got a bit too far from it's original game, the bosses for the extra zones are actually from the genesis Sonic 1 itself, rather than different 8 bit games which is nice . The final fight of Sonic 2 used to be hard but the remake said no, here's your little S3K difficulty boss fight, sorry i meant the difficulty of a average Sonic Chaos boss fight. The boss of Time Hill is just a boss from Sonic Triple Trouble, expect it's way easier with super (as if it wasn't easy enough in STT with the infinite 1 ring). Sorry for the yap, but i just can't hold the hate for the stuff that it changes, adds and removes. I'm ok with you liking the remake, it's only my opinion. RHS is right, this is not Sonic 2 8-bit this is just a random fan game. Have a wonderfull day readers!
Honestly I just want proper sprites that maintain a consistent aspect ratio. Level tiles and custom characters like Tails have square pixels and look correct in "full" mode, but Sonic, Eggman's projectiles, rings, Chaos emeralds, etc have non-square pixels and only look correct in "stretched" or original mode. So no matter what you do, you get inconsistent aspect ratio. It's really aggravating for someone with OCD like me.
Hey redhotsonic, every character in duo have some special hability (shadow with metal ; double jump and fly whitouth getting hurt, amy and knucles: they have their same habilities as the clasics and mighty and ray: they had their mania abilities)
[Lyrics & Script by redhotsonic] Match your pace, sway to the beat Hands up, embrace who you wanna be We're reaching heights unseen, woah oh Feel the fire deep within, you're the key to where my trust begins Join my dream, it's just the right time, woah oh Leave it all behind, get ready now Rise up into my world Renew your definition Woah, so high Let me show And hear my declaration No more ties We’re taking this to shell city! Off the ground and tap your feet Look, stars are near when you feel the beat Wе're bound for a greater hеight, woah oh Take a leap into the place Don't lose yourself, the mundanity Join my dream and it's the right time, woah oh Leave it all behind, get ready now! (“Sing along!”) Bonus Silver Wolf: “Didn’t we say that we take part in this too?” Acheron: “Haven’t I fought you guys before?” Black Swan: “I do recall that you have Acheron.” Boothill: “HEY! What are you doing you son of a nice lady-” Kafka: “Now now, watch your tone, Boothill” Firefly: “I think it’s nice to change the 'script' a little bit! Besides-” Sam: “It wouldn’t hurt. After All, unless you want me to wake you from this dream. Galaxy Ranger” Boothill: “Ugh… FINE” Silver Wolf: “Cool beans. Misha, Gallagher, and Firefly. Why don’t you guys lead us to the climax?” Misha: “Wait really?!” Sparkle: “It would be quite hilarious if you fumbled but let’s hope that doesn’t happen this time!” Sampo: “Of course! Go ahead kiddo” Misha: “O-Okay then!” It doesn’t matter if it’s a dream! Don’t try to lose your humanity! Just believe in destiny, woah oh Relief yourself, from the pain! Misha: C’mon! Let’s go hop on the train! Join our dream, it's just the right time, woah oh! Just Leave it all behind! Sam: Get ready now! “Cmon everybody!” Welcome to my world! Renew your definition Woah, so high Let me show And hear my declaration No more ties! (Leave it all behind) Welcome to my world Renew your definition Woah, so high Let me show Now hear my declaration Welcome to my world Renew your definition Woah, so high Will you show And go beyond the horizon Side by side -Sonic 2 SMS
How did you download this? the only sonic 2 related thing on the download page is a remake of Genesis Sonic 2 with Master System art, not a remake of the Master System Version
c'mon they made another remake and didn't fixed the bad camera, the camera only moves when sonic is on the very corner, just like in sonic 1 remake, it's so easy to fix, i got the engine on game maker studio and fixed in a few minutes, it kills the whole point of bigger screen better to see what is comming, because you still CAN'T SEE
RHS I just have a little question for scientists reasons: Are you aware that a Red Sonic exists in the official Sonic games like Sonic colors and lost world?
WHAT THE HELL?!?!? This has all been going on right under my nose?! And here I was still relying on the old crap... Forget that! I'm upgrading! Thanks again RHS of helping me itch my Sonic craving. SUBBED!
Honestly, this is the main reason I've avoided these "remakes", they change too much stuff and I honestly wanted to experience these games in widescreen.
Thanks for playing the RHS and for demonstrating it. However, I'm going to have to agree to disagree with you on your feelings towards this game. Personally, I feel that this doesn't stray too far from the vanilla Sonic 2 SMS, it actually adds to it and improves it. I feel that the original Sonic 2 for the SMS/GG was lacking and a shadow of the brilliance that was the original Sonic SMS/GG. Personally, I enjoyed watching the new Oil Ocean Zone. As someone who HATES Oil Ocean Zone in almost all of its forms, I actually really enjoyed this iteration. Maybe it's just me, and I genuinely appreciate that we all have different views on things, but having grown up in an era such as the SMS/GG/MD/SNES etc, if the frame rate drops, it's not a biggie, the fact is that we are spoiled with regards to the graphics and framerate we get with today's console and PC games. To me, a remake is when you take the game and change the original and that's what this is, a remake and I feel that creator of this remake did a really good job. Yes, it can be a bit tedious to have to switch characters i.e. to do certain tasks/part of the level, but at the same time, it's a nice change from just having a second character on the screen who does nothing but get in the way at times. Again, I agree to disagree with some of your point in the review, but we all have different viewpoints. However, I enjoyed this video regardless of our differing view points and I look forward to your future videos! Keep up the good work! :) :) :)
Sadly when I play this and Sonic 1 SMS Remake, I get some flickering. Sonic 2 SMS Remake did not do this until I set it to windowed mode. I only play them on my phone for that reason.
Update the game! When you start the game, hold Ctrl. Which ctrl? Any. Then look at the FPS and if it says 30, continue holding ctrl and press up arrow until it says 60. Edit: I was wrong about the Ctrl way now. Go to screen settings and if FPS says 30, turn it to 60.
The thing with those 8-bit Sonic remakes is they remove alot of stuff but add alot of stuff for compensation. I don't like that however, Super Sonic/Tails being here makes the game too easy. Sonic 2 was supposed to be a challenge, not a cake walk. Atleast here you don't get a giant ring on the start of the level (if you haven't 100% the save file that you're playing on) unlike the Sonic 1 remake. The removal of water bouncing makes Aqua Park act 1 less fun. Did i mention that the funny ramps which bring you to the end of the level in Sonic 1 that also exist in Sonic 2 don't exist? Yo where did Green Hills go?!!?!?! 🤣 oh it got replaced by Time Hills which the second act is Sky Chase all over again (seriously why). This port is rather a easier version with both added stuff and removed stuff. Tails sometimes doesn't want to fly, and thats pretty annoying in Aqua lake act 1 at the end which you will probably lose rings to that. Also both the remakes remove the exploration aspect for the Emeralds, this is rather more of a thing for the "Hold right to win" people, hey atleast you can still explore for lives and Giant Rings. Hyper Sonic/Tails is just a reskin of Super forms with different music. Crystal Egg zone now has the Green Hills fight. While Sonic 1 also got a bit too far from it's original game, the bosses for the extra zones are actually from the genesis Sonic 1 itself, rather than different 8 bit games which is nice 👍. The final fight of Sonic 2 used to be hard but the remake said no, here's your little S3K difficulty boss fight, sorry i meant the difficulty of a average Sonic Chaos boss fight. The boss of Time Hill is just a boss from Sonic Triple Trouble, expect it's way easier with super (as if it wasn't easy enough in STT with the infinite 1 ring). Sorry for the yap, but i just can't hold the hate for the stuff that it changes, adds and removes. I'm ok with you liking the remake, it's only my opinion. RHS is right, this is not Sonic 2 8-bit this is just a random fan game. Have a wonderfull day readers!
LOL they buchered the hell out of that final boss there. And nah, that is supposed to be the true end boss of Sonic 2 for GG/SMS that you only get once you beat Crystal Egg, but it's nothing at all like it is here. Guess they couldn't get the physics programmed right to make it work & came up with... Whatever the heck this is.
Cool! A remake of Sonic 2 Master System/Game Gear version! 16:9 aspect ratio, Switching between characters at any point (Sonic to Tails and Mighty to Ray) etc. Btw I am first but who cares about being first it’s the video that matters
Now the replies makes no sense as originally I just added first so the replies were sense until I edited my comment to add what I think about this remake
For your next video,be shadow and metal sonic,because metal can't drown in that game and he players like tails,and shadow has an air dash instead of a peelout
RHS: I am finally going to play Sonic 2 SMS Remake
RHS's phone: No, I don't think you will.
RHS's computer: nope
tv: shut up rhs
Me:just let him play it!
Me:What the hell are you say
RHS's PC: Well, you actually can.
RHS's Controller: And remember to connect me to the PC!
RHS: Yes, I finally can! How bad my Mobile was!
RHS's phone: Ugh...
9:59
RHS: Give me my bonus stage
Camera: Umm.. NO let me turn off instead
Might be wrong but I think the reason why 77 Rings gives you a continue is because the number 7 is considered lucky here in the west. That’s why slot machines usually have 7’s on the slot reels. Getting three 7’s can be considered getting a jackpot.
Also cuz god's favourite number is 7
@@PortugEmpM.A.R.P. isn’t it 3? cause the angels number 333
@@smuggymill4135 isn't it 888?
@@bucolicgh i think it’s 333
@@smuggymill4135 not even 999?
13:57 “OH YOU ARE HAVING A GIRAFFE OF A LAUGH!”
bro what 🤣 that is funny as hell
Like you said, I wish the character switching mechanic was optional, it can be annoying to constantly switch back and forth
But now IT'S NO USE
Not For Me
@@CaylanMorganTheObjectThingy same
In the latest version you can input a cheat code to make only the lead character playable. There are alterations in layout to accomodate, too!
@@MlopsFunny That sounds neat
"I'm British you gotta forgive me"
-Redhotsonic
I just noticed that your name reminds me of my name
The new music doesn't sound like music originally designed for the Master System, but rather sounds like it was made with a Famitracker. Considering the sound chip in the SMS was also used in some DOS machines, (specifically on the Tandy 1000) it wouldn't have been too difficult to make music that sounds just like Master System music.
In Sky High, at the breakable walls, do a spindash, then press the jump button
The scream at 27:01 is *FLAWLESS.*
WHAT WAS THAT!!!!
THAT WAS HORRIBLE!
He sounds like a *GOAT*
*Insert "look at dis dood" laughing*
AHHHHHHHHHHHHHHHHHHHHHHHHHHH THEY KILL YOU INSTANTLY?! I'M SUPER SONIC FOR CHICKEN NUGGETS SAKE
-RHS 2021
Christian Whitehead: 16-bit Sonic ports on modern platforms
Creative Araya: 8-bit Sonic ports on modern platforms
😂he's headcannon 2.0
I appreciate what they were trying to do with the team mechanic, but I think it only really works when you're still allowed to have a main. Unfortunately, this remake instead forbids it.
Ah yes, I remember when SMS Sonic 2 had special stages that had prototype Casino Night’s tileset
and Oil Ocean, Super AND Hyper Sonic
@becky zaii you have to be a member of the channel
Redhotsonic: They made sonic 2 SMS into a completly diferent game, why!?
*3 seconds later*
Redhotsonic: They puy the hardest part of Sky High exactly as it is, Why!?
you're hard to please xD
well he is british
RHS, creative Araya actually said in a post before that its 30fps to account for older phones and he also said that making the game 60fps would require him to rewrite the whole code 16:40
That sounds like an excuse. I understand the 30fps for older phones I suppose but it should have been made for 60fps in the first place. And then android phones get an option to pick 60fps or 30fps.
@@redhotsonic it does sound like one but I hope there is an option in sonic 3 sms (a new fan game) and in the new download able engine he has
The games stutters on my phone so bad that they aren't even fun to play. And it doesn't have an old hardware (SD 865, 6Gb)...
@@redhotsonic yeahhh, I think making QoL improvements is way better than accounting for older phones.
@@redhotsonic how to get sonic 2 sms
the game (and the other master system remakes) is in 30 FPS because by default Game Maker assigns the frame rate of every "room" as 30. (horrible decision I know)
thankfully that's no longer the case in the newer versions of the engine, but even then, they could've changed it
I remember playing this on the GG when I was about 8 years old... Only ever saw Sky High Zone once since the Underground boss was bloody impossible on the tiny screen - way too steep a learning curve for a Level 1 boss!
The pattern seems also way easier on the SMS
@@fabiosemino2214 it is just hard to master
@@jaydadabber4574 hard to master system lol
27:04 dear lord that yell, it sounds like a dying chicken
I think the character switch mechanic would’ve worked a lot better if it were exclusively for finding new routes instead of forcing the player to do it every single time they need to do one specific thing
In the new update, if you use 16 bit mode in the music options, when Sonic and Tails turn hyper, the original Super music from Sonic 2 on the Genesis plays.
Rhs: can i play the game now?
Phone: no, i dont think you will
The camera overheating part is unfortunate really, lol
:hot:
@@CaylanMorganTheObjectThingy :hot:
:awesome:
Red Hot Sonic? More like red hot camera haha.
This actually looked like a really good game. Might have to give it a go myself
I was so hype for this when I first saw the full release. I'm hoping the future for the sonic 2 system community stays strong
The most impressive thing about this for me was Oil Ocean. I was quite impressed w the spritework there. I wonder how closely that could be done on an actual SMS? I would have honestly liked to have seen this hack be made from the actual original code & be playable on a real GG or SMS! Now THAT would have been cool!
RedSonic:77 rings give you a continue Zbord77: yeah because it is the best number
14:50 was the best part
I think 77 rings being a free continue is because there are 7 chaos emeralds, but 7 rings is too easy to collect, so they doubled the digits! 😅
>The game is called Sonic 2 SMS Remake
>Oil Ocean Zone and Hyper Sonic use NES remixes
Why are people still mixing the 2 consoles up in 2021? Like I'm pretty sure the guy who did the Oil Ocean remix used here even does commissions for SMS remixes now.
In all seriousness, I feel like the creator was more trying to make their own game than trying to improve Sonic 2 8-bit. Not only does it suffer the same crappy physics and half framerate from their Sonic 1 SMS remake but now we're at a point we're making the plot something completely different, adding Oil Ocean in for some reason, adding new stage gimmicks that didn't need to be there, and even making Green Hills Zone the final level (sounds like a Sonic Team move).
Like what was stopping the author from making their own Sonic game considering the framework here is completely custom? It's one thing to make changes to improve the play experience or just as a next extra like the additional playable characters (though I think they could have unlockable than just having Shadow from the get go), it's another when you give Aqua Lake Zone a freezing gimmick for no reason. I won't call this bad as I've seen worse cases of creative liberties being shoved in (Sonic After the Sequel Omega being a prime example of it) but still I feel like the creator is just limiting themselves by remaking already existing games when they show signs that they're more than capable of making their own Sonic game even going as far as making their own framework for these remakes.
Wow! What a paragraph! (tl;dr)
I agree with you i could type another paragraph but i'm just gonna copy my comment.
The thing with those 8-bit Sonic remakes is they remove alot of stuff but add alot of stuff for compensation. I don't like that however, Super Sonic/Tails being here makes the game too easy. Sonic 2 was supposed to be a challenge, not a cake walk. Atleast here you don't get a giant ring on the start of the level (if you haven't 100% the save file that you're playing on) unlike the Sonic 1 remake. The removal of water bouncing makes Aqua Park act 1 less fun. Did i mention that the funny ramps which bring you to the end of the level in Sonic 1 that also exist in Sonic 2 don't exist? Yo where did Green Hills go?!!?!?! oh it got replaced by Time Hills which the second act is Sky Chase all over again (seriously why). This port is rather a easier version with both added stuff and removed stuff. Tails sometimes doesn't want to fly, and thats pretty annoying in Aqua lake act 1 at the end which you will probably lose rings to that. Also both the remakes remove the exploration aspect for the Emeralds, this is rather more of a thing for the "Hold right to win" people, hey atleast you can still explore for lives and Giant Rings. Hyper Sonic/Tails is just a reskin of Super forms with different music. Crystal Egg zone now has the Green Hills fight. While Sonic 1 also got a bit too far from it's original game, the bosses for the extra zones are actually from the genesis Sonic 1 itself, rather than different 8 bit games which is nice . The final fight of Sonic 2 used to be hard but the remake said no, here's your little S3K difficulty boss fight, sorry i meant the difficulty of a average Sonic Chaos boss fight. The boss of Time Hill is just a boss from Sonic Triple Trouble, expect it's way easier with super (as if it wasn't easy enough in STT with the infinite 1 ring). Sorry for the yap, but i just can't hold the hate for the stuff that it changes, adds and removes. I'm ok with you liking the remake, it's only my opinion. RHS is right, this is not Sonic 2 8-bit this is just a random fan game. Have a wonderfull day readers!
Honestly I just want proper sprites that maintain a consistent aspect ratio. Level tiles and custom characters like Tails have square pixels and look correct in "full" mode, but Sonic, Eggman's projectiles, rings, Chaos emeralds, etc have non-square pixels and only look correct in "stretched" or original mode. So no matter what you do, you get inconsistent aspect ratio. It's really aggravating for someone with OCD like me.
25:11 That's the Sonic 1 SMS/GG final boss btw.
Bro played through tje whole game and didn't even realise he can Super Peel-Out and Dropdash
That “Why?” is faultless at 9:26
27:04 I was *NOT* expecting that
It's nice to know that the Oil Ocean Zone theme from the Master System was reused in Sonic Mania :)
Hey redhotsonic, every character in duo have some special hability (shadow with metal ; double jump and fly whitouth getting hurt, amy and knucles: they have their same habilities as the clasics and mighty and ray: they had their mania abilities)
You forgot that metal sonic can breathe underwater
@@grekzorna8750sorry I forgot
[Lyrics & Script by redhotsonic]
Match your pace, sway to the beat
Hands up, embrace who you wanna be
We're reaching heights unseen, woah oh
Feel the fire deep within, you're the key to where my trust begins
Join my dream, it's just the right time, woah oh
Leave it all behind, get ready now
Rise up into my world
Renew your definition
Woah, so high
Let me show
And hear my declaration
No more ties
We’re taking this to shell city!
Off the ground and tap your feet
Look, stars are near when you feel the beat
Wе're bound for a greater hеight, woah oh
Take a leap into the place
Don't lose yourself, the mundanity
Join my dream and it's the right time, woah oh
Leave it all behind, get ready now!
(“Sing along!”)
Bonus
Silver Wolf: “Didn’t we say that we take part in this too?”
Acheron: “Haven’t I fought you guys before?”
Black Swan: “I do recall that you have Acheron.”
Boothill: “HEY! What are you doing you son of a nice lady-”
Kafka: “Now now, watch your tone, Boothill”
Firefly: “I think it’s nice to change the 'script' a little bit! Besides-”
Sam: “It wouldn’t hurt. After All, unless you want me to wake you from this dream. Galaxy Ranger”
Boothill: “Ugh… FINE”
Silver Wolf: “Cool beans. Misha, Gallagher, and Firefly. Why don’t you guys lead us to the climax?”
Misha: “Wait really?!”
Sparkle: “It would be quite hilarious if you fumbled but let’s hope that doesn’t happen this time!”
Sampo: “Of course! Go ahead kiddo”
Misha: “O-Okay then!”
It doesn’t matter if it’s a dream!
Don’t try to lose your humanity!
Just believe in destiny, woah oh
Relief yourself, from the pain! Misha: C’mon! Let’s go hop on the train!
Join our dream, it's just the right time, woah oh!
Just Leave it all behind! Sam: Get ready now!
“Cmon everybody!” Welcome to my world!
Renew your definition
Woah, so high
Let me show
And hear my declaration
No more ties!
(Leave it all behind)
Welcome to my world
Renew your definition
Woah, so high
Let me show
Now hear my declaration
Welcome to my world
Renew your definition
Woah, so high
Will you show
And go beyond the horizon
Side by side -Sonic 2 SMS
I'm still _really_ mad how I helped out with the Super Sonic sprites, yet I was not credited at all, with my PMs and emails being ignored
How did you download this? the only sonic 2 related thing on the download page is a remake of Genesis Sonic 2 with Master System art, not a remake of the Master System Version
"Die you bathtub!" has gotta be one of the most inexplicable insults ever
RHS: Ok... now that where on our feet we can take our time..
SONIC: *Triggered cause he cant control what the player is doing*
Hey RedHotSonic! Try playing the whole game with music from 8 bit to 16 bit! It sounds amazing! Especially the boss song, it is AMAZING!!!
c'mon they made another remake and didn't fixed the bad camera, the camera only moves when sonic is on the very corner, just like in sonic 1 remake, it's so easy to fix, i got the engine on game maker studio and fixed in a few minutes, it kills the whole point of bigger screen better to see what is comming, because you still CAN'T SEE
OMG, Tails is blind in the opening scene! Now I know how bad I feel for our other mascot. XD
You should of done shadow and metal because metal can't drown.
9:59 This is the most perfect clip on this platform
7:05 that's what he said XD
LOL Hyper Tails while flying reminds me of Nyan Cat.
RHS I just have a little question for scientists reasons:
Are you aware that a Red Sonic exists in the official Sonic games like Sonic colors and lost world?
They've recently added Sonic SMS remake of Sonic Chaos now as well as updates for the first 2 Sonic titles.
14:49 is pure gold
WHAT THE HELL?!?!? This has all been going on right under my nose?! And here I was still relying on the old crap... Forget that! I'm upgrading! Thanks again RHS of helping me itch my Sonic craving. SUBBED!
You can enter Crystal Egg without collecting all the emeralds, the only super-exclusive thing is the Big Arms boss.
Possibly you get the continue with 77 rings due to 7 being considered a lucky number
I played sonic 2 SMS on the wii.
FINALLY HE DID IT
Congratulations on 75,000 subs!
So... Araya added so much new stuff, such as new characters, different level design, and more.... yet you still cant pick up your rings.
if you're wondering, the frame rate is fixed now
Honestly, this is the main reason I've avoided these "remakes", they change too much stuff and I honestly wanted to experience these games in widescreen.
They're enjoyable, as long as you don't expect them to be the same. I woulda liked the option for a straight remake too, I loved this game growing up.
You must have hated hidden palace in s2 and being able to play as tails and knuckles in s1 then
@@riqopowpow lol no one hates anything.
@@pauladudleycreatfeat those changed "too much stuff" too so they have to be avoided
There are unused checkpoints in original S2 SMS, actually.
Thanks for playing the RHS and for demonstrating it. However, I'm going to have to agree to disagree with you on your feelings towards this game. Personally, I feel that this doesn't stray too far from the vanilla Sonic 2 SMS, it actually adds to it and improves it. I feel that the original Sonic 2 for the SMS/GG was lacking and a shadow of the brilliance that was the original Sonic SMS/GG. Personally, I enjoyed watching the new Oil Ocean Zone. As someone who HATES Oil Ocean Zone in almost all of its forms, I actually really enjoyed this iteration. Maybe it's just me, and I genuinely appreciate that we all have different views on things, but having grown up in an era such as the SMS/GG/MD/SNES etc, if the frame rate drops, it's not a biggie, the fact is that we are spoiled with regards to the graphics and framerate we get with today's console and PC games. To me, a remake is when you take the game and change the original and that's what this is, a remake and I feel that creator of this remake did a really good job. Yes, it can be a bit tedious to have to switch characters i.e. to do certain tasks/part of the level, but at the same time, it's a nice change from just having a second character on the screen who does nothing but get in the way at times.
Again, I agree to disagree with some of your point in the review, but we all have different viewpoints. However, I enjoyed this video regardless of our differing view points and I look forward to your future videos! Keep up the good work! :) :) :)
To me, the camera overheated at the perfect time 😂
Sadly when I play this and Sonic 1 SMS Remake, I get some flickering. Sonic 2 SMS Remake did not do this until I set it to windowed mode. I only play them on my phone for that reason.
Hyper Sonic and Hyper Tails are unlockables? This is fucking EPIC.
Update the game! When you start the game, hold Ctrl. Which ctrl? Any. Then look at the FPS and if it says 30, continue holding ctrl and press up arrow until it says 60.
Edit: I was wrong about the Ctrl way now. Go to screen settings and if FPS says 30, turn it to 60.
I completely forgot about this game but great work as always RHS
Damn this looks sweet, I wonder if we'll ever see it on a megadrive?
i would like to try it on the master system
We do have it with the sonic two community cut and christian whitehead and rubberduckycooly's ports
Watching that fast forwarded bit at 0.25x speed is kinda hilarious, it makes your speech normal speed but you still sound like a mouse on helium 😁
14:50 RHS goes completely insane.
Hi redhotsonic love your videos
I agree, this feels like an entirely new 8 bit game
Has redhotsonic played this game this month or last month?
Awesome video redhotsonic!
14:50 is when Mario gets electrocuted in Super Mario Sunshine
18:00 STC game adaptation lookin nice
STC?
@@Herobrine100x Sonic the Comic
26:59 me: hits my elbow
My nervous system:
The phone just said "nope"
100 rings gives life even a life monitor gives your lives back
Game: Touch To Start
Me: "Touching" 🤔🖐
The thing with those 8-bit Sonic remakes is they remove alot of stuff but add alot of stuff for compensation. I don't like that however, Super Sonic/Tails being here makes the game too easy. Sonic 2 was supposed to be a challenge, not a cake walk. Atleast here you don't get a giant ring on the start of the level (if you haven't 100% the save file that you're playing on) unlike the Sonic 1 remake. The removal of water bouncing makes Aqua Park act 1 less fun. Did i mention that the funny ramps which bring you to the end of the level in Sonic 1 that also exist in Sonic 2 don't exist? Yo where did Green Hills go?!!?!?! 🤣 oh it got replaced by Time Hills which the second act is Sky Chase all over again (seriously why). This port is rather a easier version with both added stuff and removed stuff. Tails sometimes doesn't want to fly, and thats pretty annoying in Aqua lake act 1 at the end which you will probably lose rings to that. Also both the remakes remove the exploration aspect for the Emeralds, this is rather more of a thing for the "Hold right to win" people, hey atleast you can still explore for lives and Giant Rings. Hyper Sonic/Tails is just a reskin of Super forms with different music. Crystal Egg zone now has the Green Hills fight. While Sonic 1 also got a bit too far from it's original game, the bosses for the extra zones are actually from the genesis Sonic 1 itself, rather than different 8 bit games which is nice 👍. The final fight of Sonic 2 used to be hard but the remake said no, here's your little S3K difficulty boss fight, sorry i meant the difficulty of a average Sonic Chaos boss fight. The boss of Time Hill is just a boss from Sonic Triple Trouble, expect it's way easier with super (as if it wasn't easy enough in STT with the infinite 1 ring). Sorry for the yap, but i just can't hold the hate for the stuff that it changes, adds and removes. I'm ok with you liking the remake, it's only my opinion. RHS is right, this is not Sonic 2 8-bit this is just a random fan game. Have a wonderfull day readers!
LOL they buchered the hell out of that final boss there. And nah, that is supposed to be the true end boss of Sonic 2 for GG/SMS that you only get once you beat Crystal Egg, but it's nothing at all like it is here. Guess they couldn't get the physics programmed right to make it work & came up with... Whatever the heck this is.
14:33 Nothing wrong with it, you just had the same skill issue I had with Silver Mecha Sonic in (Genesis/Mega Drive) Sonic 2
i love your videos they are incredibly good
Fun fact: the dude who made Sonic 1&2 SMS remake is working on a sonic 3 SMS game.
Cool! A remake of Sonic 2 Master System/Game Gear version! 16:9 aspect ratio, Switching between characters at any point (Sonic to Tails and Mighty to Ray) etc. Btw I am first but who cares about being first it’s the video that matters
Now the replies makes no sense as originally I just added first so the replies were sense until I edited my comment to add what I think about this remake
@@Sundjer_Bob_Kockalone dude u still put first like thats fucking annoying
Video: 17 mins ago
Comment: 1 hour ago
RUclips is malfunctioning again 🤦🏻♂️
Tails taught sonic how to spin dash so it’s weird how he can’t spin dash
“lets be tails this time”
*dies immediately*
Just like the bad ending
I think that the reason the rockets kill Super Sonic is because Robotnik uses the Master Emerald to increase his attack potency .
I accidently turned my volume up before clicking and when I did i got scared shitless
JX and Dv2 did amazing work with the music in this game!
There’s A Way To Play Rom Hacks Is By Going Into The Sega Classic Steam Game Because It Has A Workshop And Includes Sonic1,Sonic2.
this game's more like if sonic 2 on the SMS was made for the genesis
looks fun playing hyper sonic lmao
How about you can do the Android Version Of Sonic 2 SMS Remake?
Idea for the next video: Does Sonic 1 Mania Edition works on Real Hardware?
You also unlock a new level with Espio & Vector which shows a sneak peek of Sonic 3: Timelines when you complete it. It's over Time Hill 1
FYI. SMS1 Remake has also taken further creative liberties and added Marble and Spring Yard Zone to it.
And The drop dash form Sonic mania
I laughed my head off when you fought the seal
I played dis to finish. I enjoy it ngl
For your next video,be shadow and metal sonic,because metal can't drown in that game and he players like tails,and shadow has an air dash instead of a peelout
"Vibration: yes please"
important thing is, being true to themselves.