Blender: How to Rig EVERYTHING ( ͡° ͜ʖ ͡°) Anime Styled Character (Rig Hair, Chest, Clothes, etc.)

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  • Опубликовано: 26 окт 2024

Комментарии • 140

  • @victorcamara2155
    @victorcamara2155 Год назад +261

    One nice tip when rigging is to turn on volume snap, enable closest, and turn on snap peel object, that makes it so your bones snap to the center volume saving loads of time

    • @EGeorgev
      @EGeorgev 11 месяцев назад +6

      GOATed tip, my dude

    • @Selatapey
      @Selatapey 7 месяцев назад

      Hahahaha
      _tip_
      Hahahahhaa

    • @andress5235
      @andress5235 5 месяцев назад

      @@Selatapey ? explain your momo

    • @andress5235
      @andress5235 5 месяцев назад

      @@Selatapey explica tu momo

    • @alexthememeboi1812
      @alexthememeboi1812 4 месяца назад

      @@andress5235 i'm pretty sure they're referring to the tip of the *weewee*

  • @haroshadow
    @haroshadow Год назад +14

    i want to point out that if you don't want to use the weightpaint brush to go in and out of big areas like your head mesh, you can actually just go Edit Mode, x-ray button, use C circle to select the entire head, then use the right panel to instantly make it 1.0 weightpaint strength. you can do this method with any body part that you really hate painting, then you care about gradient with your weightpainting mode brush afterwards.

  • @greenflamingoentertainment8613
    @greenflamingoentertainment8613 9 месяцев назад +2

    A little tip I've learned, I use spring bones for da boubah and I dont attatch it to the main armature.
    for the new jiggle vertex groups you have to manually add in those weight maps to each object from the jiggle armature.
    Its weird but selective weight mapping requires you to select the weight mesh (you make this by duplicating the base mesh and all other vertex groups except jiggle groups) then selecting the meshe you want to transfer weight data to. This requires you select both the same vertex groups from both meshes. Im unsure if it works on multiple meshes. Like normal baking, even if the mesh doesnt conform perfectly to the base blender will do its best to transfer the data properly and usually it does.
    So im able to use empties to parent rigs to and then parent the extra rigs to the main armature without really combining the rigs together. The jiggle rig in this case will follow the empty and it will follow the main amrature because the empty that connects it, also follows the main rig. Its useful when you use a premade rig for a base like DAZ3d and you dont want to mess with the main rigs base properties by accident. You can always just add another armature modifier, but you cant go back from goobering the weight mapping for your base mesh.

  • @gmdb3
    @gmdb3 Год назад +21

    This is awesome, now i understand how to use bones to rig clothes, finally i can stop using sims for every dynamic part of my characters

  • @TheBrother34
    @TheBrother34 Год назад +63

    This is so well timed. I just finished modeling a character, and this rigging process, albeit not new to me is hard to remember after months of not doing it. I love the physics added by the Wiggle 2 addon. I had the first one, but didn't know there was an update. Thanks for the links and video!

  • @the_stray_cat
    @the_stray_cat Год назад +20

    3:33 one tip to help with this is using the magnet tool(sorry idk the actual name) and set it to volume. it puts them in the midel of the part of the mesh

  • @rahmadrenaldi2624
    @rahmadrenaldi2624 9 месяцев назад +2

    regarding the symetrize bug on chest part that you mentioned. after giving the weights to the breast bone and substracting other bone influence in the breast area, you need to select the bones and select "weight > clean" tools if i remember correctly .
    that way it will clean up all 0 influence bones from the vertex in breast area. that way, when you use the blur brush, it only recalculate the weights on the bone group that you assign the weights only.
    because in blender, when using substract brush, it only set the bone influence into 0 but not remove the bone group from the vertex. that's why when you use the blur brush those 0 influence bone group get some weight after using the blur brush

  • @iamsevovo
    @iamsevovo 10 месяцев назад +2

    Thanks for the tutorial. By the way, if you are using blender 4.0 and want to select the bone in weight painter mode, you need to click bones with "Ctrl+Shift+LMB".

  • @3dbanana255
    @3dbanana255 Год назад +6

    This was such a helpful tutorial with all the amazing information in such a short time. Neatly written summary looks just like a renaissance painting (*chef kiss*). Thank you so much!

  • @lucia_rem9854
    @lucia_rem9854 7 месяцев назад

    Joining armatures problem: When doing the armature for the skirt, don't forget to rename the first bone to something else like skirt so you make sure there are no bones called the same when joining both armatures, otherwise the weight paint may not affect you mesh and It'll just be there static. Hope this helps

  • @VyouttarAnimations
    @VyouttarAnimations 10 месяцев назад

    As an animator, really appreciate the effort in your video 🔥 great job.

  • @alexfurer
    @alexfurer 7 месяцев назад

    On the mirror weight paint failing, there’s a “respect topology” (or similarly named” button, it will fix the mirror weight painting.

  • @simple3d326
    @simple3d326 9 месяцев назад

    actually in getting rid of those verts sometimes you run into the issue of having more verts that originally planned. I like to do a simple boolean union. that way you can still have all the riggable topology with less verts.

  • @myvisualnovelquest822
    @myvisualnovelquest822 Год назад +5

    I previously ran into issues rigging. If you find the seperate objects moving but not move with the appropriate bones. Check your modifiers. I am not entirely sure how this happened but I had armature modifiers set to the objects. Simply delete then parent the seperate objects appropriately

  • @RomboutVersluijs
    @RomboutVersluijs 10 месяцев назад

    A good rip when doing the hands, hair and the skirt. When you adjust the rotsrion of the tip, the last bone. Select the whole string and do "recalculate bone roll". That way you get much better transformations and save tou tons of adjustment on each individual bone

    • @RomboutVersluijs
      @RomboutVersluijs 10 месяцев назад

      Make sure the tip, the end bone is the one active when you do this

  • @joshuac5229
    @joshuac5229 10 месяцев назад +1

    I can't get this to work. Once I've set Parent -> With Automatic Weights, I cannot get the bones to move at all in pose mode, it's just drawing a box for me to select bones.

  • @Tenshii_Artii
    @Tenshii_Artii 3 дня назад

    Hey man. Currently finished my rig to a character I’m trying to create. Mostly everything turned out great, EXCEPT my facial rig. I swear i placed everything in the right place, yet I realized when h generate my rig, the lips get placed where my nose is?
    I dunno how to fix this and he’s been frustrating be. So thank you for your reassurance that you use shape keys. I’ve been thinking if using it too, so will hope it works!

  • @SADBOYS__
    @SADBOYS__ Год назад +2

    appreciate all the tutorials you put out man. do you have any plans on releasing that foot tutorial anytime soon? would like a nice, no nonsense method of modelling feet the same way you demonstrated with hands.

  • @RomboutVersluijs
    @RomboutVersluijs 10 месяцев назад

    Ow didnt know there is a wigfle v2. I did some work on wiggle v1. Made it easier to work with. Being able to save presets and a couple more stuff. Definitely going to check iut this version

  • @davidangami9965
    @davidangami9965 Месяц назад

    Damn bro has made this animation with his single hand! Hats off!

  • @ezpz4646
    @ezpz4646 Год назад +1

    Excellent video. Thank you! Does the VRM stuff work with unity 2017 or will I need an alternative spring bone package?

  • @kif-zallrhat1870
    @kif-zallrhat1870 Год назад +1

    Damn, I am watching 2AM at 2 AM.

  • @nowherefool5869
    @nowherefool5869 Год назад +1

    what are the blender add ons you're using? ie : what's the add on for that armature?

  • @yashpamnani6450
    @yashpamnani6450 Год назад +1

    the add on is installing but not showing in blender

  • @RomboutVersluijs
    @RomboutVersluijs 10 месяцев назад

    To be honest, what was wrong with the bang before you started destroying the edgeflow. It was that high poly and the outcome after the remesu and decimate is just a mess. What was actually the purpose, because the difference in polys isn't that big. You could easily have lowered the edge rings to get a better result

  • @Mango39P
    @Mango39P 6 месяцев назад

    when i joined the hair armature to the body armature, the hair didn´t move, it took me half an hour to understand that in armature modifier of the hair mesh i had to attach the body armature in object

  • @akamaemeru5834
    @akamaemeru5834 Год назад +1

    btw the wiggle 2 animation file isn't work in 2.8 ?

  • @jjglaser
    @jjglaser Год назад

    Why is my hair clipping the mesh of other hair strands and my face? Using wiggle 2. How to fix? I have the latest version of stable blender and wiggle 2.

  • @florpiehole
    @florpiehole Год назад

    now this is my type of video ! 🤓

  • @maxdot93
    @maxdot93 Год назад +1

    Great vid! always love your stuff 2!
    I am curious about eye bones however?
    Don't you need to rig the eyes so that they can be controlled in unity?
    I've seen this done in another tutorial by Mako and wanted to make sure.

    • @2amgoodnight
      @2amgoodnight  Год назад

      Unity has support for eye bones as well as shape keys/blendshapes. I've mainly only been working with shape keys - yes this can still be controlled in Unity without the traditional rigging.

    • @maxdot93
      @maxdot93 Год назад

      @@2amgoodnight huh so you can do all shapekeys or rigged eyes?
      That's really cool!
      Are there any noticeable pros to doing one over the other? Like better tracking etc?
      Is using rigged eyes alongside shapekeys a thing? Or is that just over complicating things for no reason?

    • @2amgoodnight
      @2amgoodnight  Год назад

      @@maxdot93 you would be using one or the other. Afaik shape key tracking is just as good especially if you use ARKit blendshapes. It would also depend on your use case, importing into Unity as a game char or for VR purposes?

    • @maxdot93
      @maxdot93 Год назад

      @@2amgoodnight So for this instance I would say VR purposes like Vtubing and VRchat etc.
      I see, that's good to know!
      So what would be the purpose behind rigging the eyes and then doing blendshapes for the face? is it just personal preference to assist in the creation of eye blendshapes?
      Also, how many blendshapes are for facial movements and how many are left over for fun custom expressions with effects?
      This is all very interesting to me so apologies for the inquisition :P

    • @2amgoodnight
      @2amgoodnight  Год назад

      @@maxdot93 Sorry not clear of the first question. Usually if you're going blendshapes route it will be both for eyes and face.
      In terms of how many eye blendshapes, you can go as little as 5 (up down left right + blink) or go the ARKIT route which has an exact number (around 50ish including full face). Custom face expressions can be as many as you want.

  • @file.c6
    @file.c6 Год назад

    control A > All transforms
    then add the human “skeleton”

  • @leimao3618
    @leimao3618 Год назад +2

    bruh i just finished my school project and now i understand why the vertices keeps glitching when i animate LMAO

  • @ElRotura
    @ElRotura Год назад +3

    Amazing video like always Boss!! Thanks a lot for your Knowledge, have a nice day and follow the same path because you are a true master of 3D NPR!!

  • @0RO_HI
    @0RO_HI Год назад

    explained and showed everything perfectly! did it with 0 knowlege of making bones and riging in blender

  • @Enrommie
    @Enrommie Год назад

    wiggle 2 tab just isnt there. the animation tab is but not the wiggle 2 right underneith.

  • @saurabhshivamverma4192
    @saurabhshivamverma4192 Год назад

    Super Awsome Skinning and Rigging

  • @ragibrahman9594
    @ragibrahman9594 Год назад +1

    instead of rigging the haircut can't we just soft body simulate the hair and about the skirt why not just simulate it with cloth physics's.

  • @koreandersim
    @koreandersim Год назад

    for whatever reasons ctrl clicking isnt working for me

  • @AdamJensenReal
    @AdamJensenReal Год назад

    Hello, thank you for the tips in this amazing video I was searching how to rig a skirt or a bigger dress which is not close to bone. But also wanted to ask you, why don't you use rigify Rig. Is it not better for animations?

  • @shashikiran3805
    @shashikiran3805 11 месяцев назад

    idk why i came here,but the tutorial was good

  • @Nyamewsis
    @Nyamewsis 10 месяцев назад

    wow TYSM for Addons :D

  • @Onyhh
    @Onyhh Год назад

    bro shape keys works with symmetrical models? or u can make any type of modification even if the piece is not symmetrical?.

    • @naiknaik8812
      @naiknaik8812 9 месяцев назад

      i think shape keys works for any model

    • @Onyhh
      @Onyhh 9 месяцев назад

      @@naiknaik8812 thats awesome because for example morphers in some softwares has that limitation that the model need to be perfectly symmetrical and is so annoying.

  • @Cathekk
    @Cathekk Год назад +1

    You have comission slots open boss?

  • @piyushguptaji402
    @piyushguptaji402 Год назад +2

    man..... rigging with one hand is really hard innit ?

  • @tachilbanalima
    @tachilbanalima Год назад

    Thank you for this tutorial, it's really helpfull ) But I got problem when joining armatures (hair and main): after joining armatures (ctrl+J), hair stop responding to their rig. Please help

    • @2amgoodnight
      @2amgoodnight  Год назад

      Not sure, but if you email it i can take a look if you want

  • @rayanghosh8721
    @rayanghosh8721 Год назад

    Can we make wind to affect the skirt and hair?

  • @liaoliao5340
    @liaoliao5340 Год назад +1

    thank you so so much(crying)

  • @Flamewheel2001
    @Flamewheel2001 Год назад

    Thank you for these tutorials!

  • @ГлекАлександр-ж6о
    @ГлекАлександр-ж6о 9 месяцев назад

    where can i get full metarig?

  • @AdamM12590
    @AdamM12590 Год назад

    followed this thinking it was a rigify process but the end result is a largely manual rig with very little IK?

    • @dando541
      @dando541 5 месяцев назад

      This is mainly for if you want to export it to unity or vr whatever but if you actually want to animate in blender normally theres plenty of other tutorials

  • @watercat1248
    @watercat1248 Год назад +1

    I learn something to day if make rope or cable ECT,
    With bones 🦴 it just better option to paint the tiruaze color instead of the red one
    I was curious how to good atmachoure for cables sneak rope's ECT that is coiler flexible objects
    Now I think I understand I hope to be correct because I need cinder bones that is flexible for my character

  • @AlluttajaYT
    @AlluttajaYT 10 месяцев назад

    Is that Star Rail music?

  • @drkreuzer670
    @drkreuzer670 Год назад

    The more i know about retopology, the more i wanna strap on a Meta quest 8 and commit echostasis! This shit would've been SOOOOO useful!

  • @namikazeminato1547
    @namikazeminato1547 Год назад

    Where were you all these years dude 🥲

  • @bruhnah4life
    @bruhnah4life Год назад

    THE ANSWER IS YESSS

  • @__Rizzler__
    @__Rizzler__ 8 месяцев назад

    thank you senpaiii~

  • @dokhtaroneh
    @dokhtaroneh Год назад

    thank you

  • @anggorojati
    @anggorojati 10 месяцев назад

    本当は 3D モデル クリエーターになりたいのですが、i3 ノートパソコンしか持っていません :(

  • @urod7149
    @urod7149 Год назад

    i don't get it. why don't you generate rigs from your metarigs? this is the first time i'm seeing someone parenting their mesh to a metarig. isn't it like, so to speak, a draft for your actual rig? i know that those bones actually fully functional and everything but don't you need controllers, FK and IK? no offense, just asking

    • @2amgoodnight
      @2amgoodnight  Год назад +1

      Hi, that's right. I should mention that my workflow is usually just exporting to Unity/vrm which doesn't really need ik'ed rigs.

    • @urod7149
      @urod7149 Год назад +1

      ​@@2amgoodnight so you don't animate in blender? how do you make cute and sexy and anime girls alive? do you use unity animator or just download assets? or more like your characters are camera-driven? all that vr and v-tuber stuff?

    • @2amgoodnight
      @2amgoodnight  Год назад +2

      @@urod7149 lol yes mainly VR stuff.

    • @Dave102693
      @Dave102693 Год назад

      Do you know how to rig these models to do those things?

  • @lipz_Krepz
    @lipz_Krepz Год назад +1

    Please release rig

  • @megamachoaracnídeoX
    @megamachoaracnídeoX Год назад +1

    Na verdade o único motivo de eu ter vindo aqui nesse vídeo porque eu quero muito saber como faz para fazer física a dinâmica em cabelo espinhos por causa do Sonic sabe e outras coisas com físicas dinâmicas

  • @themedpoptart7568
    @themedpoptart7568 7 месяцев назад

    I ❤ your video bro, but you sound like that tall rapper from Bridge Kids

  • @Rumpleforeskin338
    @Rumpleforeskin338 2 месяца назад

    What’s up my riggers

  • @asepjamal3415
    @asepjamal3415 10 месяцев назад

    Hello why when people edit characther usualy at "T" pose

    • @MixingSneaX
      @MixingSneaX 10 месяцев назад

      let's you easily access all parts like the sides of your torso

    • @BlatantOrion
      @BlatantOrion 8 месяцев назад

      Amen

  • @IshCelesios
    @IshCelesios 11 месяцев назад

    BRO WHAT IS THE THUMNAIL!!!

  • @afrasiyab447
    @afrasiyab447 Год назад

    Fitting name seeing this at 2AM.

  • @richied10
    @richied10 Год назад +1

    My baggio

  • @adog3129
    @adog3129 10 месяцев назад

    I am sorely disappointed that a video which dares to call itself "How to Rig EVERYTHING ( ͡° ͜ʖ ͡°)" makes absolutely no mention of balls.

  • @bapoyyey
    @bapoyyey Год назад

    THANK YOU :)

  • @naamraw
    @naamraw Год назад +1

    Me explaining to my dad why my laptop should have a RTX 3050

  • @fv4202x
    @fv4202x 3 месяца назад

    Sorry I can't press shortcuts I dont have 3 hands.. Are there any ways? Like doing them only with mouse?

  • @GanSpeedSter
    @GanSpeedSter 11 месяцев назад

    how to learn to create about a character? 😵‍💫

  • @KiIIua-pl6fh
    @KiIIua-pl6fh 9 месяцев назад

    Теперь осталось разработчик современных игр научить (Сделать нормальную девушку в играх)

  • @noirlavender6409
    @noirlavender6409 Год назад +1

    Thank you man, I love you ( ͡° ͜ʖ ͡°)

  • @plonksmag2686
    @plonksmag2686 Год назад

    I dont even do 3d modelling but here i am

  • @RomboutVersluijs
    @RomboutVersluijs 10 месяцев назад

    If you fix weights, better use auto normalize.

    • @RomboutVersluijs
      @RomboutVersluijs 10 месяцев назад

      Also use the overlays and use the settings ng where you see black for no weight. This blue is misleading when your doing weight paint

  • @sedits5820
    @sedits5820 8 месяцев назад +1

    😈😈😈😈

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x 3 месяца назад

    nice H tutorial ( ͡° ͜ʖ ͡°)

  • @Diego-ws6km
    @Diego-ws6km Год назад +1

    Muito realista

  • @Frostuin
    @Frostuin 3 месяца назад

    I should call her

  • @canalcoloradoaado
    @canalcoloradoaado 7 месяцев назад

    3:30 late surgery advice

  • @sicquze
    @sicquze Год назад +2

    booba

  • @SGgunGnir
    @SGgunGnir Год назад

    Mama,mama

  • @bhaijongun
    @bhaijongun Год назад

    nice

  • @Tazerboy_10
    @Tazerboy_10 Год назад

    🤔 - Interesting...

  • @HagenHelper
    @HagenHelper Год назад

    real

  • @mendeleev_9H2PDsgXu7NmphCUEH
    @mendeleev_9H2PDsgXu7NmphCUEH Год назад

    uv

  • @NET58138
    @NET58138 11 месяцев назад

    Hi

  • @akamaemeru5834
    @akamaemeru5834 Год назад

    gg's!

  • @cactusobsidian
    @cactusobsidian Год назад

    👀

  • @antoniomarco6479
    @antoniomarco6479 Год назад +1

    Ok everybody making hentai now

  • @me3699-f7f
    @me3699-f7f 11 месяцев назад

    I'm here for research purposes

  • @algalgaq
    @algalgaq Год назад

    export to unreal please unity ... better no for me

  • @Lkst450
    @Lkst450 Год назад

    I don't know why am I seeing this

  • @kakushi10
    @kakushi10 Год назад

    Just for the record I don’t have any interest in Blender or 3d modelling😀

  • @TatsukiShuto
    @TatsukiShuto 4 месяца назад

    Wtf im watching this

  • @friexino6580
    @friexino6580 5 месяцев назад

    Bro just wanted to say breast

  • @magnomliman8114
    @magnomliman8114 10 месяцев назад

    jiggle physics in now wired ? im disappointed in your phrasing.

  • @ZeusLT
    @ZeusLT 24 дня назад

    you botched that hair jesus christ

  • @steelcommander3782
    @steelcommander3782 Год назад +2

    Блять меня реально парнуху научили делать