Love your cargo buddy. It never occurred to me to do something like this, I usually only set the event controller to switch of all drills automatically without any notification (although the buildinfo plugin already kinda does that for me). EDIT: I noticed your 1.2k gold is already enough to get your 6 existing refineries fully moduled up (only 160 gold per refinery needed)
I left off the Build Info plugin to give me reasons to use my cargo buddy, lol. It is a fun little build. And..you are right! I can start the next episode with the yields *then* gold mine, as it will zap most of it, lol.
I usually use the Automatic LCD script and put my cargo stats on some of the cockpit displays. It looks cool and it's useful to just have a bar that's filling up. Also great for getting live counts of ingots and ores! Another thought, at least about the proteus, you'd probably better off just leaving the reactor on and the batteries on auto, because when you had set them to recharge during close maneuvering, you were maxing out the power while trying to slow down. The batteries can put out way bigger surges than the reactor alone can, and once the batteries are charged, the reactor will only use as much fuel as it needs, it doesn't just burn it up at the same rate. Sometimes I shut my reactors down if the batteries are full and I'm stationary in my large grid, but if I'm on the move it's always on just to keep the maximum available and the batteries at 100% as much as possible.
@blob537 you are most accurate about me pegging my poor reactors' power, lol. That's why I'd hit those hydrogen boosters. I'd just woke up when I made the video this morning. My brain wasn't entirely functional yet, lol.
Always a good day with a new upload
Love your cargo buddy. It never occurred to me to do something like this, I usually only set the event controller to switch of all drills automatically without any notification (although the buildinfo plugin already kinda does that for me).
EDIT: I noticed your 1.2k gold is already enough to get your 6 existing refineries fully moduled up (only 160 gold per refinery needed)
I left off the Build Info plugin to give me reasons to use my cargo buddy, lol. It is a fun little build.
And..you are right! I can start the next episode with the yields *then* gold mine, as it will zap most of it, lol.
I usually use the Automatic LCD script and put my cargo stats on some of the cockpit displays. It looks cool and it's useful to just have a bar that's filling up. Also great for getting live counts of ingots and ores!
Another thought, at least about the proteus, you'd probably better off just leaving the reactor on and the batteries on auto, because when you had set them to recharge during close maneuvering, you were maxing out the power while trying to slow down. The batteries can put out way bigger surges than the reactor alone can, and once the batteries are charged, the reactor will only use as much fuel as it needs, it doesn't just burn it up at the same rate. Sometimes I shut my reactors down if the batteries are full and I'm stationary in my large grid, but if I'm on the move it's always on just to keep the maximum available and the batteries at 100% as much as possible.
@blob537 you are most accurate about me pegging my poor reactors' power, lol. That's why I'd hit those hydrogen boosters.
I'd just woke up when I made the video this morning. My brain wasn't entirely functional yet, lol.