Fun fact: In space the common use of the words *up* and *down* usually refers to directions relative to the orientation of the nearest dominant gravity well. For example when traveling from the Earth to the Moon, once you pass the LaGrange point *up* and *down* trade places.
Classic Splitsie: "I have achieved the overall goal of making this a functional vehicle as soon as I put the survival kit on it." Removes beacon connecting the wheels and renders it broken. Love it.
somhow watching splitisies movies, like this one, i allways see him building a rover out of diverent spacevehicles. Then i remember that Saturn V/Apollo thing in the USA, and my seond thought "what would happen if Splitsie was a RL Spaceengineer , and then sudenly see the Saturn lifted up and get some wheels - the end is him driving inside the Apollo Capsule on the front of a Saturn Rocket rover on the highway - and if the police comes to close, well hes got the rocketengines prepared for it - problably forgeting to add some gyros too :)
One of the starting scenarios that I tried (unsuccessfully) to build was a "cinematic" start where the spawn pod is actually a decently sized ship with functional escape pods that eject downward while parts of the ship explode, then the rest of the ship explodes. The problem I couldn't overcome was a reliable ejection mechanism for the pods. If you remember the opening sequence of Subnautica, that's the feeling I was going for.
3:50 - "There we go", end of the video;). Anyway, it has changed some time ago. If its red, it will definitely shoot! If its white, its passive more or less. Edit: silver often goes with gold and cobalt or solo.
Talking about old cartoons, samurai pizza cats ended up in the us with only the video, no audio or script. So what got dubbed was the director making it up as they went along. The original Japanese director said it was better then the original.
There's a scenario called Far From Home by Wellington6012 where you start 25000km from earth like planet kn a trade outpost with no tools. A fun play through
1:21:45 was my point of relief as the realisation sank in that you need a tank to create any oxygen buffer. The farm produces and pushes oxygen into the system with no way of retaining it and anything unused or stored elsewhere is lost. The cockpit is the same in reverse and can consume when an engineer is in it, but has no buffer for later. Only the presence of a tank allows farms to pre-produce and supply other devices later, for example when the farm is in shadow. Unless Keen has changed this mechanic in the last few releases, this should still be the case.
In additive color, yellow (red plus green) plus blue becomes white. That happens to be how white LEDs are made: the actual LED is blue, and it’s coated with a dye that convers some of the blue to yellow. Less dye produces cool white, more dye produces warm white.
i died about 40 times before i found a spot on an asteroid that only had a drilling drone that annoyed the heck out of me by pushing into me and drilling towards me all the time.
@@nomnom7125 i did. multiple times. it was around a derelict nearly completely gutted out LG ship. in one run i actually took it over but oxygen you know.
The RBLF congratulates the Space Pirates on a well laid trap that killed the Splitsie. Maybe he’ll have more luck if he sets out to find a Glorious Red Battery…
it's been tested - encounters don't randomly spawn. they are always at the same co-ordinates. the randomised encounters are cargo ships and spawns called in by ships by those ships when attacked.
FWIW, I started a suit-only playthrough a few weeks before your first video and also ran into the blue encounter with the utility ship right off the bat. Incredibly lucky. I was pretty amazed when you ran into the same one 😂
that ship encounter has been in the game for years, and until i saw that ladt video, i genuinely thought it was from an NPC mod because i'd only ever seen it once. the other was the hiding pirate station, in an egg shaped asteroid with a cute little house and mining ship inside. never found another in 5 years.
I still sort of miss the days when you could actually see ores on the surface of asteroids. Yes, I know you still sometimes get that, but rarely. Of course there are the really old times when deposits were huge (but there were issues with drawing voxels).
Splitsie: "Two parachutes will be plenty for this." Viewers: "Let's see if he remembers it's not one canvas per large-grid parachute." ...Ten minutes later... Splitsie: "Oh! I should build the parachutes." ...Five minutes later... Chat reminds him. 😂🤣
Got to love Splitsie's sense of priorities for the landing. Additional Oxygen farms? Yes. Navigational Flatmos (after mentioning they'd be a good idea) ? No. I also have a soft sport for HttYD. Interesting adventure.
As i watch this, I've a running timer for when the floating landing gear he built to repair the control chair, left floating there becomes a clang problem as he goes to the earthlike...
Glad to see another of these, really glad to hear you are considering redoing the speedruns, as I commented on those videos, it'd be good to see how you change your approach with all your recent SE experience and new blocks etc
Also doing this whole challenge with the basic welder when you had the mats to make the best tier and the reliance on Isy's at the end running out of mats was slightly triggering 😆
ever thought about doing a "one grid challenge"? like you start in on a grid large or small and you are only allowed to use that grid to achieve your goal? i did a OGC to moon and back it was very fun =D
I enjoyed this stream. Last night I gave it a shot myself, started off easy enough. I found the wreck with a small grid ship on it. It had a grinder and a welder attached. So decided use this and make a small base. I couldn't quite get power going so set off on a mission to find some stuff! Was going well untill I saw a white marker "Oh I can parate that." Thought I. Set off to join it, thought I'd land on its hull but no, I didn't own 100% of the ship due to progression, so they shot me out of space. I was really not expecting to get shot at. Had to start again. 250KM away from where I had been. Took me about four lives later to get set up in one of the pirate bases haha it was fun, but thought I was beat for moment, last shot worked a treat.
A challenge I did for myself.... which I mentioned to Pandemic Playground, who tried it out as well, is doing a survival pod drop on Europa, and you have to remain on the moon. The challenge there being that your survival pod only has a survival kit for production, and is only useful for building if you have a supply of stone. There's no stone on Europa. You end up having to chase unknown signals, and hope that there's an economy bass that sells certain supplies you need. The challenge is pretty much broken once you get what you need for a basic refinery.
Well, Happy 40th Splitsie, I hit that one nearly 7 years ago >.> only another month and a half before it is fully 7 years ago, ugh. On the flip, one to shoot back at your partner next time she gives you grief about being "OLD" just tell her you aren't 40... You're 18 with 22 years experience! :p ;) Also, how old is Toby now man? I remember when you announced his arrival in a video, but I have lost track of time since then.
Little late, but I had to catch up on Stationeers lol. I had a lot of fun with a contrived "adrift" start once: decently large and heavily damaged hulk with one or two directions of thrust, no controls, and no gyros, but a couple valuable survival things like a full O2 tank and a mostly-intact industrial section. Set it moving at like 30 m/s and give it an uncontrolled spin, and you have a pretty unique experience. Almost like crashed red ship if the ship kept moving rather than got embedded in an asteroid.
Still a lucky start for Suit Only Start. In my experience 9 out of 10 space pirate signals have guns that usually can’t be avoided. That is not counting the obvious warships. Cargo ships are pretty rare, you can respawn a dozen times and be never see one. If you are good and lucky you can out fly the wrecks with two guns and find a survival kit inside. Unlucky and there are drones outside waiting for you making the survival kit a trap. That is assuming the interior turret does not get you before you know it is there. And every spawn is 300 km from the previous death so you can’t get back to a find if you die without a survival kit.
I just started a suit only save. After a handful of deaths i hyrdomanned onto a pirate wreck with two pirate drones circling me. I am now slowly rebuilding the ship from the inside out. I have everything i could need for now. But the blocks i dont own will despawn in an hour and half. And the drones are still there. Probably having the moat fun ive had in a single player playthrough.
3:40 I've done this scenario more times than I can remember, and it was at this point I started yelling at the screen, "Start moving to the side! Start varying your course!!!" 4:21:25 Geez. My first PC wasn't a "PC" per se, it was a TRS-80 model III I bought a year before IBM released the PC. Then I got a Model 4, a TI-99/4A, then an Amiga 500. Finally my stepfather sent me a 286 clone because he wanted me to learn Autocad. Still didn't build a games PC until my '386 DLC 40 (Texas Instruments clone processor) for running X-Wing. 4:57:50 I guess I have an additional restriction when I play suit only: no piracy. Only SPRT targets are fair game. In my head canon, it was a pirate attack that stranded me in space in a suit, so I'm a good guy out for revenge.
My first PC was an IBM PC, Dos 1.1, dual 640k floppy drives, high def monochrome graphics card, a Gorilla monitor and a phone cradle 2400 baud Banana Modem lol and in a lot of ways, I really miss Dos lol
Hah! I got ya all. My first was Commodore VIC-20. My grandpa used to design his HAM radio antennas on it and would save to audio cassette tape. *God i am so old*
@@joeross6281 When did you get it? My Model III was September 1980. First kid on the block. Next guy was smarter than me and bought a VIC-20, but what can I say? I got some bad advice.
I like the way Empyrion gives you a way to start with nothing. There should be a small emergency technology in the suit that enables one to build the first simple tools and very simple constructor/refinery, albeit in a very slow manner.
@ 3:48:53 My opinion would be, Keen would probably make a deep sea game with VRAGE3. Not a Subnautica rip off, but more of a "Aqua" Engineers type of game. Instead of planets you have islands. I am sure you might of a sea monster or two, even if it is only sharks and squid. Mining at the bottom of the sea would be a similar experience to Space Engineers, but a bit different. It would also highlight all the time an effort they put into making hydrodynamics work. I am sure they would eventually make a new space game with VRAGE3 that will scratch that itch, but it probably won't be Space Engineers two.
An idea for the start: There's an encounter called "lifepods" or something. It involves a few escape pods without thrusters, a surprise, and a section with oxygen and a gravgen. You'll need to scrap materials to build something with a thruster. Ideally, the start should be far from any asteroids and free from other random encounters.
One way to recover standing with an NPC faction is to find who its allied are, and complete missions for them. This will however lose standing with the faction enemies, so it's a difficult balancing game to play. An option is to take up escort missions and concentrate on damaging the attacking SPRT ships, that gains reputation with all NPC factions except the space pirates.
my idea/opinion on suit only start is it's a small-scale space based playthrough. limited planet side time only visiting for trade stations. (once you got planet side it was a normal play through.) hmm maybe limiting the ship sizes you can own can be an interesting factor. not sure how the PCU system works but lets say you start with about 5000 and you have to build something to accomplish a goal within that limit before you can get an increase. not sure how one would manage that though. in the beginning the idea limits large grid ships and piracy options but its hard enough already as a suit start. so the idea needs some work.
Ever thought about suit only survival in an empty world? Leave asteroids on, encounters on, etc. Ive been doing it myself and it has been both difficult and rewarding. Merging wreckages to quickly add sections to your space hulk of a base for lack of a better term.
I found a Pirate Mayday died 3 times at the site before managing to set a gps the died 4 more times drom warheads on the asteroid i was hiding behind then on my 8th clone , I lucked by by rushing the the wreck getting shot twice, falling through a hole into the wreck at 32 health right next to a med bay. i died 12 more times to the acrive turrets, then set about taking ownerhip of the wreck. This set me on my way.
the only other mod I would suggest is the hud compass ... by the time humans are doing this space stuff they would have that by default ... its more of a quality of life mod than one that actually does something ... such as boost performance of a machine or some such ... its just a display giving decent direction information
An AI that could reliably detect human emotions would be incredibly scary. Without feeling the emotions itself, it would essentially be a psychopath, which would be very dangerous if said AI had much ability to affect its would or learn to manipulate the humans it interacts with. This could very well lead to many people's (justified in this case) very worst fears surrounding AI.
The worst fear of AI is people programing it to do despicable things and saying it was all the AI's fault, people are starting to believe AI can do things its not programmed to do. That's bad. Remember a computer can only do what a human tells it it can do.
@@OnedownNTG part of that fear comes from the sales department, trying to sell the equivalent to 30 dozen statisticians with all the caffeine, pizza, stationary and information they want, minus the infighting as a program running on 30 dozen servers the buyer doesn't know they're renting and calling it AI because AI sells to exec's who want to look good.
(47) Captain Caveman, Yogi Bear, Pink Panther, Spiderman and his amazing friends, Teenage Mutant Ninja Turtles, Gummie Bears, Flintstones, Jetsons, Danger Mouse, Duckula; all still good to watch as an adult.
3:15:57 if you want weird names, here are some from a hand full of the Anime titles I've been watching lately. (The more I watch some of them, the more I might make my own game like them): The Ice Guy and His Cool Female Colleague That Time I Got Reincarnated as a Slime The World's Finest Assassin Gets Reincarnated in Another World as an Aristocrat The Wrong Way to Use Healing Magic The Aristocrat’s Otherworldly Adventure: Serving Gods Who Go Too Far The Fruit of Evolution: Before I Knew It, My Life Had It Made My Instant Death Ability is So Overpowered, No One in This Other World Stands a Chance Against Me! I Was Reincarnated as the 7th Prince so I Can Take My Time Perfecting My Magical Ability Life With an Ordinary Guy Who Reincarnated Into a Total Fantasy Knockout The Reincarnation of the Strongest Exorcist in Another World No Longer Allowed in Another World I Got a Cheat Skill in Another World and Became Unrivaled in The Real World, Too
12:00 - I have done some astrophotography work by myself as a hobby, as i am a photographer. I've captured things like the Milky Way Core and the Andromeda Galaxy with some very cheap equipment. Unfortunately i dont have the time nor money for some more extensive work, as well as moving closer to London in the UK (more light pollution) , so i haven't done too much recently
I did a Europa start with nerfed jetpack and MES. No stone and can't easily get to asteroids. I had to take a MES faction base by force which turns them against you putting you on an immediate back foot. I built myself an underground Base which turned out to be prescient because the MES faction destroyed the original base I captured. Might be a good idea for a series 🙂
i did one of these runs recently and didn't realize they added a threat progression. Claiming ownership of the first grid was a pain but the second one had friends
Yeah, the neutral NPCs have been able to progressively learn to hate you ever since the economy update, but I think their drones might be a newer addition (though I didn't see AI blocks on them so perhaps they're older than that update)
Haha Im a pirate, My ship is a big pirate ship with solar panel sails. I dont even know if there is consequences or anything, I spawned in, first time playing the game, had your rover spawn mod, drove around found a supply depot belonging to the some mob, I had to dig like 1.3 km with my drill lol kept popping up like a mole rat along the way dodging turret fire, I hijacked the whole grid in the end and now its my rover, just finished building the lift platform for my heavy armour tank
For parachutes I always full a cargo container to max volume and weight with increased storage and then just keep adding parachutes untill it lands at just under 10 meters a second at which is almost always a safe speed to land it at and if you play with less then max storage size then it’s deffinitly safe or if you do and it’s just not full it’s also almost definitely safe and then you can see how much that weighs, compare it to your ships weight and also compensate for containers which you already know because how many per container, that’s in my experience anyways
3:01:00 As far as I'm aware, Animaniacs is the only non-PBS afternoon cartoon of that time (1990s) that had explicitly educational segments like Yakko's Countries of the World. Disney cartoons and even most other Warner Brothers cartoons never bothered with that sort of thing. 3:06:00 Yeah, Hasbro had their heads up their bums when they decided, "Let's _force_ kids to beg for our new toys by killing Optimus!" And that mentality still persists in American businesses.
the killing Optimus Prime caused many parents and theater to get irate at them for that. Parents had to take crying children out of the movie, after that they yelled at the theater owners. The fall out and loss in sales was why they brought him back in the cartoon.
Radio spectrometry for vinilla should be a combo. Should use a Lazer antenna so that a player should need a reliable source of energy before having to be able to quickly check far away asteroids.
hour starting at 39:00: does anybody else got disapointed that Flipsle didnt had fatal collisiton with that oxygen farm? :D also would 'no suit' start work? (= no jetpack, and helmet; or suit that can hold only ~100 seconds of oxygen if not in presurized env. start on presurized base on Mars/Moon)
MadMavn did a nice No Suit Survival series starting on a planet similar to Pertam. Unfortunately, I think it burned him out on SE, and he stopped playing it on his channel after he achieved a significant amount of progress (bases built on other planets). His video quality was comparable to Splitsie's. The scale of his projects just got to be a bit bonkers for a no-suit run. ruclips.net/video/8-Wtn4-4uRw/видео.html
I played Space 'Engineers' for only 20 hours... most of which I spent laughing. To quote Douglas Adams: *“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”* The games approach to 'engineering ' is so bizarre, unwieldy and fantastic (as in fantasy) that as an actual Engineer I had to walk away from it.
All games are abstractions (you don't expect the knights in chess to actually have a rider let alone legs), SE is the best physical interactions based game we've got at the moment to the extent that a lot of people who play it are engineers in one form or another
The only thing I miss form this game (eider vanilla or mod) is a portable or hand refinery and assembler for a true suit only start (you have to mine and build everything for yourself).
Wow we are so close in age, I am 41. You sound so much younger than you are. I thought you were like late 20's tbh. This was a very fun video. Thank you for sharing 😁
wonder if you could calculate how much thrust would be required to keep you balanced and then reduce thrust or increase gyro power draw to simulate having to maintain attitude. probably to much to have to think about but I'd feel pleased to know it was in the background.
Also, destroying the reactor means you now have power issues. An unpowered survival kit (or run that is seriously at risk of being unpowered) does not meet the mission requirements, IMHO.
1:07:23 personally thing thats not right, you build an assembler, and then deconstruct YOUR assembler, that YOU made, and you still lose standing with the clcg (i dont play this game but that just doesnt seem logical AT ALL, am i weird for thinking this?)
You're right that it seems weird, but it's the way ownership works in the game. It's the whole grid not the individual blocks for the purposes of standings loss
I agree about the Transformers Movie but instead of Optimus Prime's death it was Ironhide which hits me the hardest when i watch that movie again. It is funny since it is the same voice actor doing both roles. The tv series I think holds up for the most is Ulyssis 31. I have enjoyed this stream mate.
on faction reputation, honestly i think attacking other NPC factions should earn you some reputation with space pirates, as you're basically doing what they do. yknow, respect your fellow pirate and all personally, i usually play the game either with no planets or like, a single moon. because my computer, while being mid-range, doesn't like the way the game handles natural gravity and atmospheres in my experience. can handle one or maybe two gravity wells but any more and stuff starts to chug severely
so i came across a mod that adds a flare to grids of a certain size and is excellent for the search contracts, unfortunately i uninstalled it and now i cant remember what mod added this feature.
I hadn't played this mode for years, used to be really good at getting onto rust ships without dying. Gave it a go today and the first grid that spawned was the encounter respawnship, the second was encounter safehouse station. I'm not sure if I should count my lucky stars or restart the run as it's now too easy...
Decided to continue the run but added a couple more limitations. No piracy other than sprt, no mining even for ice and no unknown signals. Still easy though.
Yeah, the way I'd set that up would be to spawn in a space pod, get your friend to join, then once you're both there, delete the starter ship (or just turn off the survival kit and launch the ship toward the nearest planet) :P
@@Flipsie That's great. And it would be cool if you would recover the space ship later if you can find the crash side. Would be a fun little coop survival expedition.
Just watched a discussion about AI art the other day. You would be surprised just how much work is needed to be put in to make good art with AI. The comparison was with, well, all other ‘modern’ inventions that came alone with respect to if it is art. Would you say that photography is/can be considered art? But when the camera became available to the masses, it was seen as ‘mechanical’, not needing skill like painters do. Really, all that ppl say about AI art was said about cameras. And computer generated(not AI) art. Photoshop, computer animation, all the things we now consider as art, as taking hard work and skill, that creates new or unique takes on the world. Good AI art, be it music, pictures, or whatever, apparently takes skill and time to write the prompts to get what you want, exactly as you want it. It takes trial and error, trying different approaches and writing out pages of prompts to execute. Basically, anyone who says AI art is super easy, and doesn’t need skill to do well, has never tried to do it, or to do it beyond so superficial level. There are still hand-artists( painters, drawers, ect) who look down on things like photography, yet most have never tried to produce a spectacular work of art using a camera, or have tried and failed so hold it in contempt. Basically, cameras did not put painters out of work, computer generated pictures did not put photographers out of work, and AI images will not put those who came before out of work. Each has their own strengths and weaknesses, each has their own niche, each has their own benefits and things that ppl like separate from other mediums. Personally I have hanging in my house pictures that are hand drawn, painted, and photographed. Each we like, all for the art they are.
While there is a point to what you said about the "work" side of generated (or AI) art in terms of making it come out good, based on Splitse mentioning moral concerns about it leads me to believe he was referring to the fact that most generated (especially AI generated) art makers are trained off materials they aren't legally allowed to use.
Yup, the training materials are where the moral question comes in. At least the Adobe one met legal boundaries, but it's not hard to question the ethics of all of them and come up short.
@@Flipsie I read in an article somewhere that the material used for training AI generators in general comes from something called "data crawlers" or "web crawlers" (or something similar), a bot that combs the internet for relevant material, which most places on the web can't detect or stop. Apparently they have been around for a while before AI related things (something like the 80s?) for ad data collection and similar. The only thing stopping them from being a huge issue before is a little text document in a websites files saying that it should be excluded from crawler data collectors. It was basically a courtesy thing with no actual power that was mostly respected until AI trainers came about. I don't remember all the details exactly, but it was something along those lines.
@@aaronbrodie7802like most other types of artists? You practice off copying other ppl, to try and get as good as them, like trying to make your work look like what they did. Yes you should not ‘publish’ that work as your own, but you do copy their techniques and styles that will be reflected in your own work. You then find your own style, but it is always influenced by the work of others. Listen to interviews by any artist of any genre. Directors make films that are taken from the films of directors they admire. Painters paint in the style of those they see, photographers use techniques used by other photographers. Everybody copies other ppl’s work when they learn. AI learns from copying the work of others, yes, but it does not publish that work as it’s own( or, the person using AI to generate a picture if you want). Or at least shouldn’t if the algorithm is written properly, and if it does recreate perfectly the work of another, then that should be railed against. It doesn’t ‘steal’ the work of others any more than you do by looking at it. In fact, ppl making ‘real’ art do it more, by accident or on purpose. Just look at all the musicians who go to court because a 2 second part of their song sounds like another’s song, or, hell, all the remakes of remakes of remakes. Even ‘legitimate’ music can be filled with samples of other songs. But even just talking about pure visual art, so many painters and architects and the like are lauded for their work, all while it is claimed on how they took inspiration from others in their field, how they used the techniques or straight up copied elements of their work. Honestly, if you think it is somehow immoral to study the works of others to use in developing art of your own, then anything after the first ever drawn picture scratched in the sand before pigment was put to rock wall is taboo.
@@Flipsiereal life artist look at the work done by previous artist and learn from that. In some case taking direct inspiration, sometimes subconsciously. If learning techniques from others is morally questionable, then all artist not brought up in either a vacuum, or born blind, are in the same boat. In art school, we were told that the only way to learn was to copy others. Go to an art gallery and study their paintings and do it like them until we mastered their works, and then go on to develop our own. And at the end of the day, AI generation is just a tool. That it ‘learned’ how to generate something from an amalgamation of other, similar, styles doesn’t change the fact that it is the human who is doing the hard work together the machine to display what the human wants in the way they wish it. A bit like how Space Engineers is a tool with a limited amount of blocks that can be used in a limited amount of ways, yet you create unique(and I must say, enjoyable) content even though there are other content creators out there creating their own content by using the same tools. Or, if you want, how there are other content creators who claim that they were inspired by your SE series to create their own, some who even say that they do the things they do they way that they do them, because they saw you do it like that. I even enjoy their videos, yet I still watch the original( as in you).
large cargo large refinery is a real find... Been doing SuitOnly for a few days now, objective to get home/back to Earth... so far never got there, but man, it's an adventure each time. ;) Very much in favor of 1 life scenarios... the respawning kinda ruins immersion for me.
It's something I enjoy, but only if my end goal is fairly short term. If I'm playing something that's going to go for months, it's no longer fun to lose all that, if it's a couple of hours to maybe a couple of days, the thrill of the risk really adds something for me :)
About the Intel problems. If your CPU is damaged then the updates wont help you. They are there to delay the problem for those who don't have it yet. It might reduce the effects (better then nothing) but will not fix it. edit: I unpaused the video and someone immediately said the same thing :)
I was also well aware, though the previous update seemed to fix the issue in a lot of cases for me (there were some games that wouldn't even load that now work fine eg Darktide)
i just start a game and died 12 time befor get a good start (no shooting at me) my prefered spawn location is the one near the science ship or the abandon mine opareation asteroid
Fun fact: In space the common use of the words *up* and *down* usually refers to directions relative to the orientation of the nearest dominant gravity well. For example when traveling from the Earth to the Moon, once you pass the LaGrange point *up* and *down* trade places.
That Makes a lot of sense 🙂
so at lagrange point, nobody can hear you up
Classic Splitsie: "I have achieved the overall goal of making this a functional vehicle as soon as I put the survival kit on it."
Removes beacon connecting the wheels and renders it broken.
Love it.
somhow watching splitisies movies, like this one, i allways see him building a rover out of diverent spacevehicles. Then i remember that Saturn V/Apollo thing in the USA, and my seond thought "what would happen if Splitsie was a RL Spaceengineer , and then sudenly see the Saturn lifted up and get some wheels - the end is him driving inside the Apollo Capsule on the front of a Saturn Rocket rover on the highway - and if the police comes to close, well hes got the rocketengines prepared for it - problably forgeting to add some gyros too :)
One of the starting scenarios that I tried (unsuccessfully) to build was a "cinematic" start where the spawn pod is actually a decently sized ship with functional escape pods that eject downward while parts of the ship explode, then the rest of the ship explodes. The problem I couldn't overcome was a reliable ejection mechanism for the pods. If you remember the opening sequence of Subnautica, that's the feeling I was going for.
Take a look at the encounter "Section F". That pod seems to eject quite reliably.
3:50 - "There we go", end of the video;). Anyway, it has changed some time ago. If its red, it will definitely shoot! If its white, its passive more or less. Edit: silver often goes with gold and cobalt or solo.
3:20:17 This incident and what you said made me think you should add a shorts channel. All your best, funny moments, and you can call it "Oopsie".
Brilliant! Someone tag splitsie in this!
Talking about old cartoons, samurai pizza cats ended up in the us with only the video, no audio or script. So what got dubbed was the director making it up as they went along. The original Japanese director said it was better then the original.
Man, I loved that show.
There's a scenario called Far From Home by Wellington6012 where you start 25000km from earth like planet kn a trade outpost with no tools. A fun play through
1:21:45 was my point of relief as the realisation sank in that you need a tank to create any oxygen buffer.
The farm produces and pushes oxygen into the system with no way of retaining it and anything unused or stored elsewhere is lost.
The cockpit is the same in reverse and can consume when an engineer is in it, but has no buffer for later.
Only the presence of a tank allows farms to pre-produce and supply other devices later, for example when the farm is in shadow.
Unless Keen has changed this mechanic in the last few releases, this should still be the case.
In additive color, yellow (red plus green) plus blue becomes white. That happens to be how white LEDs are made: the actual LED is blue, and it’s coated with a dye that convers some of the blue to yellow. Less dye produces cool white, more dye produces warm white.
Oh of course it is! oops! :D
i died about 40 times before i found a spot on an asteroid that only had a drilling drone that annoyed the heck out of me by pushing into me and drilling towards me all the time.
the agrresive drone miners haha, wait until you meet the drone grinders
@@nomnom7125 i did. multiple times. it was around a derelict nearly completely gutted out LG ship. in one run i actually took it over but oxygen you know.
The RBLF congratulates the Space Pirates on a well laid trap that killed the Splitsie.
Maybe he’ll have more luck if he sets out to find a Glorious Red Battery…
it's been tested - encounters don't randomly spawn. they are always at the same co-ordinates.
the randomised encounters are cargo ships and spawns called in by ships by those ships when attacked.
FWIW, I started a suit-only playthrough a few weeks before your first video and also ran into the blue encounter with the utility ship right off the bat. Incredibly lucky. I was pretty amazed when you ran into the same one 😂
that ship encounter has been in the game for years, and until i saw that ladt video, i genuinely thought it was from an NPC mod because i'd only ever seen it once.
the other was the hiding pirate station, in an egg shaped asteroid with a cute little house and mining ship inside. never found another in 5 years.
I still sort of miss the days when you could actually see ores on the surface of asteroids. Yes, I know you still sometimes get that, but rarely. Of course there are the really old times when deposits were huge (but there were issues with drawing voxels).
I miss Uranium on planets.
@@GhostOfSnufflesturn on meteors, some may have uranium.
Splitsie: "Two parachutes will be plenty for this."
Viewers: "Let's see if he remembers it's not one canvas per large-grid parachute."
...Ten minutes later...
Splitsie: "Oh! I should build the parachutes."
...Five minutes later...
Chat reminds him. 😂🤣
Got to love Splitsie's sense of priorities for the landing. Additional Oxygen farms? Yes. Navigational Flatmos (after mentioning they'd be a good idea) ? No.
I also have a soft sport for HttYD. Interesting adventure.
As i watch this, I've a running timer for when the floating landing gear he built to repair the control chair, left floating there becomes a clang problem as he goes to the earthlike...
Glad to see another of these, really glad to hear you are considering redoing the speedruns, as I commented on those videos, it'd be good to see how you change your approach with all your recent SE experience and new blocks etc
Also doing this whole challenge with the basic welder when you had the mats to make the best tier and the reliance on Isy's at the end running out of mats was slightly triggering 😆
Oh no 3hrs in you realised :D
ever thought about doing a "one grid challenge"? like you start in on a grid large or small and you are only allowed to use that grid to achieve your goal? i did a OGC to moon and back it was very fun =D
I enjoyed this stream. Last night I gave it a shot myself, started off easy enough. I found the wreck with a small grid ship on it. It had a grinder and a welder attached. So decided use this and make a small base. I couldn't quite get power going so set off on a mission to find some stuff! Was going well untill I saw a white marker "Oh I can parate that." Thought I. Set off to join it, thought I'd land on its hull but no, I didn't own 100% of the ship due to progression, so they shot me out of space. I was really not expecting to get shot at.
Had to start again.
250KM away from where I had been.
Took me about four lives later to get set up in one of the pirate bases haha it was fun, but thought I was beat for moment, last shot worked a treat.
A challenge I did for myself.... which I mentioned to Pandemic Playground, who tried it out as well, is doing a survival pod drop on Europa, and you have to remain on the moon. The challenge there being that your survival pod only has a survival kit for production, and is only useful for building if you have a supply of stone. There's no stone on Europa. You end up having to chase unknown signals, and hope that there's an economy bass that sells certain supplies you need. The challenge is pretty much broken once you get what you need for a basic refinery.
Well, Happy 40th Splitsie, I hit that one nearly 7 years ago >.> only another month and a half before it is fully 7 years ago, ugh. On the flip, one to shoot back at your partner next time she gives you grief about being "OLD" just tell her you aren't 40... You're 18 with 22 years experience! :p ;) Also, how old is Toby now man? I remember when you announced his arrival in a video, but I have lost track of time since then.
Little late, but I had to catch up on Stationeers lol. I had a lot of fun with a contrived "adrift" start once: decently large and heavily damaged hulk with one or two directions of thrust, no controls, and no gyros, but a couple valuable survival things like a full O2 tank and a mostly-intact industrial section. Set it moving at like 30 m/s and give it an uncontrolled spin, and you have a pretty unique experience. Almost like crashed red ship if the ship kept moving rather than got embedded in an asteroid.
Interesting, I kinda like the sound of some of that :)
I love the capac death sounds mod
Still a lucky start for Suit Only Start. In my experience 9 out of 10 space pirate signals have guns that usually can’t be avoided. That is not counting the obvious warships. Cargo ships are pretty rare, you can respawn a dozen times and be never see one. If you are good and lucky you can out fly the wrecks with two guns and find a survival kit inside. Unlucky and there are drones outside waiting for you making the survival kit a trap. That is assuming the interior turret does not get you before you know it is there. And every spawn is 300 km from the previous death so you can’t get back to a find if you die without a survival kit.
Your scramble for oxygen has to be one of my favorite starts you've done for hardcore challenges so far. Like a scene straight out of The Expanse.
I just started a suit only save. After a handful of deaths i hyrdomanned onto a pirate wreck with two pirate drones circling me. I am now slowly rebuilding the ship from the inside out. I have everything i could need for now. But the blocks i dont own will despawn in an hour and half. And the drones are still there. Probably having the moat fun ive had in a single player playthrough.
3:40 I've done this scenario more times than I can remember, and it was at this point I started yelling at the screen, "Start moving to the side! Start varying your course!!!"
4:21:25 Geez. My first PC wasn't a "PC" per se, it was a TRS-80 model III I bought a year before IBM released the PC. Then I got a Model 4, a TI-99/4A, then an Amiga 500. Finally my stepfather sent me a 286 clone because he wanted me to learn Autocad. Still didn't build a games PC until my '386 DLC 40 (Texas Instruments clone processor) for running X-Wing.
4:57:50 I guess I have an additional restriction when I play suit only: no piracy. Only SPRT targets are fair game. In my head canon, it was a pirate attack that stranded me in space in a suit, so I'm a good guy out for revenge.
My first PC was an IBM PC, Dos 1.1, dual 640k floppy drives, high def monochrome graphics card, a Gorilla monitor and a phone cradle 2400 baud Banana Modem lol and in a lot of ways, I really miss Dos lol
Hah! I got ya all. My first was Commodore VIC-20. My grandpa used to design his HAM radio antennas on it and would save to audio cassette tape. *God i am so old*
@@joeross6281 When did you get it? My Model III was September 1980. First kid on the block. Next guy was smarter than me and bought a VIC-20, but what can I say? I got some bad advice.
I like the way Empyrion gives you a way to start with nothing. There should be a small emergency technology in the suit that enables one to build the first simple tools and very simple constructor/refinery, albeit in a very slow manner.
@ 3:48:53 My opinion would be, Keen would probably make a deep sea game with VRAGE3. Not a Subnautica rip off, but more of a "Aqua" Engineers type of game. Instead of planets you have islands. I am sure you might of a sea monster or two, even if it is only sharks and squid. Mining at the bottom of the sea would be a similar experience to Space Engineers, but a bit different. It would also highlight all the time an effort they put into making hydrodynamics work.
I am sure they would eventually make a new space game with VRAGE3 that will scratch that itch, but it probably won't be Space Engineers two.
An idea for the start:
There's an encounter called "lifepods" or something. It involves a few escape pods without thrusters, a surprise, and a section with oxygen and a gravgen. You'll need to scrap materials to build something with a thruster. Ideally, the start should be far from any asteroids and free from other random encounters.
5 hours? Nice! I have something new to listen to at work - a break from trying to catch up on Venus!
One way to recover standing with an NPC faction is to find who its allied are, and complete missions for them. This will however lose standing with the faction enemies, so it's a difficult balancing game to play. An option is to take up escort missions and concentrate on damaging the attacking SPRT ships, that gains reputation with all NPC factions except the space pirates.
my idea/opinion on suit only start is it's a small-scale space based playthrough. limited planet side time only visiting for trade stations. (once you got planet side it was a normal play through.) hmm maybe limiting the ship sizes you can own can be an interesting factor. not sure how the PCU system works but lets say you start with about 5000 and you have to build something to accomplish a goal within that limit before you can get an increase. not sure how one would manage that though. in the beginning the idea limits large grid ships and piracy options but its hard enough already as a suit start. so the idea needs some work.
Ever thought about suit only survival in an empty world? Leave asteroids on, encounters on, etc.
Ive been doing it myself and it has been both difficult and rewarding. Merging wreckages to quickly add sections to your space hulk of a base for lack of a better term.
I found a Pirate Mayday died 3 times at the site before managing to set a gps the died 4 more times drom warheads on the asteroid i was hiding behind then on my 8th clone , I lucked by by rushing the the wreck getting shot twice, falling through a hole into the wreck at 32 health right next to a med bay. i died 12 more times to the acrive turrets, then set about taking ownerhip of the wreck. This set me on my way.
That's certainly some commitment 😂
the only other mod I would suggest is the hud compass ... by the time humans are doing this space stuff they would have that by default ... its more of a quality of life mod than one that actually does something ... such as boost performance of a machine or some such ... its just a display giving decent direction information
on avg one needs 1.5l/min of o2 ... so 0.25 extra will be a SLOW refill
I did a space pod start recently and it didn't go well, until I happened upon a space station and ... liberated it.
Aside of the radio spectrometer mod, i would like to have a laser rangefinder mod as well. It would be useful in a lot of scenarios.
An AI that could reliably detect human emotions would be incredibly scary. Without feeling the emotions itself, it would essentially be a psychopath, which would be very dangerous if said AI had much ability to affect its would or learn to manipulate the humans it interacts with. This could very well lead to many people's (justified in this case) very worst fears surrounding AI.
The worst fear of AI is people programing it to do despicable things and saying it was all the AI's fault, people are starting to believe AI can do things its not programmed to do. That's bad. Remember a computer can only do what a human tells it it can do.
@@OnedownNTG part of that fear comes from the sales department, trying to sell the equivalent to 30 dozen statisticians with all the caffeine, pizza, stationary and information they want, minus the infighting as a program running on 30 dozen servers the buyer doesn't know they're renting and calling it AI because AI sells to exec's who want to look good.
(47) Captain Caveman, Yogi Bear, Pink Panther, Spiderman and his amazing friends, Teenage Mutant Ninja Turtles, Gummie Bears, Flintstones, Jetsons, Danger Mouse, Duckula; all still good to watch as an adult.
3:15:57 if you want weird names, here are some from a hand full of the Anime titles I've been watching lately. (The more I watch some of them, the more I might make my own game like them):
The Ice Guy and His Cool Female Colleague
That Time I Got Reincarnated as a Slime
The World's Finest Assassin Gets Reincarnated in Another World as an Aristocrat
The Wrong Way to Use Healing Magic
The Aristocrat’s Otherworldly Adventure: Serving Gods Who Go Too Far
The Fruit of Evolution: Before I Knew It, My Life Had It Made
My Instant Death Ability is So Overpowered, No One in This Other World Stands a Chance Against Me!
I Was Reincarnated as the 7th Prince so I Can Take My Time Perfecting My Magical Ability
Life With an Ordinary Guy Who Reincarnated Into a Total Fantasy Knockout
The Reincarnation of the Strongest Exorcist in Another World
No Longer Allowed in Another World
I Got a Cheat Skill in Another World and Became Unrivaled in The Real World, Too
The RBLF started with a Vic 20 in grade 3, and then upgraded to an Apple II
one way to make the ai know your mood is the warning it gives in chat .dependant on your reply .
12:00 - I have done some astrophotography work by myself as a hobby, as i am a photographer. I've captured things like the Milky Way Core and the Andromeda Galaxy with some very cheap equipment. Unfortunately i dont have the time nor money for some more extensive work, as well as moving closer to London in the UK (more light pollution) , so i haven't done too much recently
If you ever feel comfortable sharing them, let me know and post them in my discord :)
@Flipsie Yeah sure, where should I post them ? Do you just want me to tag you in one of the threads?
There's the earth-like-planet channel, if you post them there and mention you're happy for me to use them for a skybox I'll see them :)
An awesome watch, need more streams where you test different SE play styles!
3:20:17 ohhh so that was a STRUCTURAL beacon!!
When you were doing the low oxygen runs it was reminding me of the episode of The Expanse were Naomi Nagata was stranded on the dead ship.
Would love to see a challenge capac & splitze vs Shack & palleytime
Just in case you didn't know, your health is CRITICAL 😂
I did a Europa start with nerfed jetpack and MES. No stone and can't easily get to asteroids.
I had to take a MES faction base by force which turns them against you putting you on an immediate back foot.
I built myself an underground Base which turned out to be prescient because the MES faction destroyed the original base I captured.
Might be a good idea for a series 🙂
i did one of these runs recently and didn't realize they added a threat progression. Claiming ownership of the first grid was a pain but the second one had friends
Yeah, the neutral NPCs have been able to progressively learn to hate you ever since the economy update, but I think their drones might be a newer addition (though I didn't see AI blocks on them so perhaps they're older than that update)
Haha Im a pirate, My ship is a big pirate ship with solar panel sails. I dont even know if there is consequences or anything, I spawned in, first time playing the game, had your rover spawn mod, drove around found a supply depot belonging to the some mob, I had to dig like 1.3 km with my drill lol kept popping up like a mole rat along the way dodging turret fire, I hijacked the whole grid in the end and now its my rover, just finished building the lift platform for my heavy armour tank
Ore detectors don't report the specific ore, even in programmable blocks. There's a mod that adds that hook tho
For parachutes I always full a cargo container to max volume and weight with increased storage and then just keep adding parachutes untill it lands at just under 10 meters a second at which is almost always a safe speed to land it at and if you play with less then max storage size then it’s deffinitly safe or if you do and it’s just not full it’s also almost definitely safe and then you can see how much that weighs, compare it to your ships weight and also compensate for containers which you already know because how many per container, that’s in my experience anyways
3:01:00 As far as I'm aware, Animaniacs is the only non-PBS afternoon cartoon of that time (1990s) that had explicitly educational segments like Yakko's Countries of the World. Disney cartoons and even most other Warner Brothers cartoons never bothered with that sort of thing.
3:06:00 Yeah, Hasbro had their heads up their bums when they decided, "Let's _force_ kids to beg for our new toys by killing Optimus!" And that mentality still persists in American businesses.
the killing Optimus Prime caused many parents and theater to get irate at them for that. Parents had to take crying children out of the movie, after that they yelled at the theater owners. The fall out and loss in sales was why they brought him back in the cartoon.
The Last Unicorn is a powerful children’s movie. As is Labyrinth. Both should be celebrated.
My 2 best choices is the ponos ship crash, and the small astroid base, both with no weapons.
Radio spectrometry for vinilla should be a combo. Should use a Lazer antenna so that a player should need a reliable source of energy before having to be able to quickly check far away asteroids.
Yeah, something like that would be a decent compromise.
hour starting at 39:00: does anybody else got disapointed that Flipsle didnt had fatal collisiton with that oxygen farm? :D
also would 'no suit' start work? (= no jetpack, and helmet; or suit that can hold only ~100 seconds of oxygen if not in presurized env. start on presurized base on Mars/Moon)
MadMavn did a nice No Suit Survival series starting on a planet similar to Pertam. Unfortunately, I think it burned him out on SE, and he stopped playing it on his channel after he achieved a significant amount of progress (bases built on other planets). His video quality was comparable to Splitsie's. The scale of his projects just got to be a bit bonkers for a no-suit run.
ruclips.net/video/8-Wtn4-4uRw/видео.html
I played Space 'Engineers' for only 20 hours... most of which I spent laughing.
To quote Douglas Adams: *“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”*
The games approach to 'engineering ' is so bizarre, unwieldy and fantastic (as in fantasy) that as an actual Engineer I had to walk away from it.
All games are abstractions (you don't expect the knights in chess to actually have a rider let alone legs), SE is the best physical interactions based game we've got at the moment to the extent that a lot of people who play it are engineers in one form or another
Growing up with a name like Buttercup must have been quite hard, but to give your parents credit it is quite the nice name.
@42:50 ...I've gone hoarse hissing Beacon over and over again :)
The only thing I miss form this game (eider vanilla or mod) is a portable or hand refinery and assembler for a true suit only start (you have to mine and build everything for yourself).
Wow we are so close in age, I am 41. You sound so much younger than you are. I thought you were like late 20's tbh.
This was a very fun video. Thank you for sharing 😁
wonder if you could calculate how much thrust would be required to keep you balanced and then reduce thrust or increase gyro power draw to simulate having to maintain attitude. probably to much to have to think about but I'd feel pleased to know it was in the background.
Fun addition for alien to earth is that you can only have one grid per person.
Why would there be a suit room with suits and helmets with no o2 in that small craft?
Vicely played... I'd wished Keen would've made this particular challenge into an Achievement.
Also, destroying the reactor means you now have power issues. An unpowered survival kit (or run that is seriously at risk of being unpowered) does not meet the mission requirements, IMHO.
Agreed :)
I have never seen Bottles in Unknowns though a random Tool might be there along with the usual Space Bucks
1:07:23 personally thing thats not right, you build an assembler, and then deconstruct YOUR assembler, that YOU made, and you still lose standing with the clcg (i dont play this game but that just doesnt seem logical AT ALL, am i weird for thinking this?)
You're right that it seems weird, but it's the way ownership works in the game. It's the whole grid not the individual blocks for the purposes of standings loss
I agree about the Transformers Movie but instead of Optimus Prime's death it was Ironhide which hits me the hardest when i watch that movie again. It is funny since it is the same voice actor doing both roles. The tv series I think holds up for the most is Ulyssis 31. I have enjoyed this stream mate.
Yeah that's totally fair, the ironhide part is really tough
That Capacs screensaver is epic ^^
on faction reputation, honestly i think attacking other NPC factions should earn you some reputation with space pirates, as you're basically doing what they do. yknow, respect your fellow pirate and all
personally, i usually play the game either with no planets or like, a single moon. because my computer, while being mid-range, doesn't like the way the game handles natural gravity and atmospheres in my experience. can handle one or maybe two gravity wells but any more and stuff starts to chug severely
When you realize that private sail probably had life support systems. Oh well, this was more fun anyway 😂
it would be amazing to see this attempted again with the new prototech update
Should have put a piston before the drill so you could extend it away from the ship when in use
Asmr zeitgeist makes really good asmr.
1:03:41 Splitsie, I believe you could also "transfer to" yourself right? Or do you have to hack everything?
You have to hack it, transfer is only available when you own it, nobody owns it or you're an admin with use all terminals enabled
@@Flipsieah understood. It's been a while since I've actually played and had forgotten how that worked. Thank you for clarifying
so i came across a mod that adds a flare to grids of a certain size and is excellent for the search contracts, unfortunately i uninstalled it and now i cant remember what mod added this feature.
Did anyone get the count on the death clock??? rewatched and still cant get a count.
hey splitsie, what are the specs of your pc? looks so crisp
I hadn't played this mode for years, used to be really good at getting onto rust ships without dying.
Gave it a go today and the first grid that spawned was the encounter respawnship, the second was encounter safehouse station.
I'm not sure if I should count my lucky stars or restart the run as it's now too easy...
Decided to continue the run but added a couple more limitations.
No piracy other than sprt, no mining even for ice and no unknown signals.
Still easy though.
3:00:00 lol even as an American i didn't learn all the American history i should have
4:17:00 ....... ow, that hurt right in my 1982 birthday
Would be cool if you try this on a official server as well!
This was a really good watch. Is it possible to do this mode coop?
Yeah, the way I'd set that up would be to spawn in a space pod, get your friend to join, then once you're both there, delete the starter ship (or just turn off the survival kit and launch the ship toward the nearest planet) :P
@@Flipsie That's great. And it would be cool if you would recover the space ship later if you can find the crash side. Would be a fun little coop survival expedition.
Toby, 13 years old. Streaming space engineers, teaching Capac how to build a lift
lol :D
Just watched a discussion about AI art the other day. You would be surprised just how much work is needed to be put in to make good art with AI.
The comparison was with, well, all other ‘modern’ inventions that came alone with respect to if it is art. Would you say that photography is/can be considered art? But when the camera became available to the masses, it was seen as ‘mechanical’, not needing skill like painters do. Really, all that ppl say about AI art was said about cameras. And computer generated(not AI) art. Photoshop, computer animation, all the things we now consider as art, as taking hard work and skill, that creates new or unique takes on the world.
Good AI art, be it music, pictures, or whatever, apparently takes skill and time to write the prompts to get what you want, exactly as you want it. It takes trial and error, trying different approaches and writing out pages of prompts to execute.
Basically, anyone who says AI art is super easy, and doesn’t need skill to do well, has never tried to do it, or to do it beyond so superficial level. There are still hand-artists( painters, drawers, ect) who look down on things like photography, yet most have never tried to produce a spectacular work of art using a camera, or have tried and failed so hold it in contempt.
Basically, cameras did not put painters out of work, computer generated pictures did not put photographers out of work, and AI images will not put those who came before out of work. Each has their own strengths and weaknesses, each has their own niche, each has their own benefits and things that ppl like separate from other mediums.
Personally I have hanging in my house pictures that are hand drawn, painted, and photographed. Each we like, all for the art they are.
While there is a point to what you said about the "work" side of generated (or AI) art in terms of making it come out good, based on Splitse mentioning moral concerns about it leads me to believe he was referring to the fact that most generated (especially AI generated) art makers are trained off materials they aren't legally allowed to use.
Yup, the training materials are where the moral question comes in. At least the Adobe one met legal boundaries, but it's not hard to question the ethics of all of them and come up short.
@@Flipsie I read in an article somewhere that the material used for training AI generators in general comes from something called "data crawlers" or "web crawlers" (or something similar), a bot that combs the internet for relevant material, which most places on the web can't detect or stop. Apparently they have been around for a while before AI related things (something like the 80s?) for ad data collection and similar. The only thing stopping them from being a huge issue before is a little text document in a websites files saying that it should be excluded from crawler data collectors. It was basically a courtesy thing with no actual power that was mostly respected until AI trainers came about. I don't remember all the details exactly, but it was something along those lines.
@@aaronbrodie7802like most other types of artists? You practice off copying other ppl, to try and get as good as them, like trying to make your work look like what they did. Yes you should not ‘publish’ that work as your own, but you do copy their techniques and styles that will be reflected in your own work. You then find your own style, but it is always influenced by the work of others.
Listen to interviews by any artist of any genre. Directors make films that are taken from the films of directors they admire. Painters paint in the style of those they see, photographers use techniques used by other photographers. Everybody copies other ppl’s work when they learn.
AI learns from copying the work of others, yes, but it does not publish that work as it’s own( or, the person using AI to generate a picture if you want). Or at least shouldn’t if the algorithm is written properly, and if it does recreate perfectly the work of another, then that should be railed against. It doesn’t ‘steal’ the work of others any more than you do by looking at it. In fact, ppl making ‘real’ art do it more, by accident or on purpose. Just look at all the musicians who go to court because a 2 second part of their song sounds like another’s song, or, hell, all the remakes of remakes of remakes. Even ‘legitimate’ music can be filled with samples of other songs.
But even just talking about pure visual art, so many painters and architects and the like are lauded for their work, all while it is claimed on how they took inspiration from others in their field, how they used the techniques or straight up copied elements of their work.
Honestly, if you think it is somehow immoral to study the works of others to use in developing art of your own, then anything after the first ever drawn picture scratched in the sand before pigment was put to rock wall is taboo.
@@Flipsiereal life artist look at the work done by previous artist and learn from that. In some case taking direct inspiration, sometimes subconsciously.
If learning techniques from others is morally questionable, then all artist not brought up in either a vacuum, or born blind, are in the same boat.
In art school, we were told that the only way to learn was to copy others. Go to an art gallery and study their paintings and do it like them until we mastered their works, and then go on to develop our own.
And at the end of the day, AI generation is just a tool. That it ‘learned’ how to generate something from an amalgamation of other, similar, styles doesn’t change the fact that it is the human who is doing the hard work together the machine to display what the human wants in the way they wish it.
A bit like how Space Engineers is a tool with a limited amount of blocks that can be used in a limited amount of ways, yet you create unique(and I must say, enjoyable) content even though there are other content creators out there creating their own content by using the same tools. Or, if you want, how there are other content creators who claim that they were inspired by your SE series to create their own, some who even say that they do the things they do they way that they do them, because they saw you do it like that. I even enjoy their videos, yet I still watch the original( as in you).
large cargo large refinery is a real find... Been doing SuitOnly for a few days now, objective to get home/back to Earth... so far never got there, but man, it's an adventure each time. ;) Very much in favor of 1 life scenarios... the respawning kinda ruins immersion for me.
It's something I enjoy, but only if my end goal is fairly short term. If I'm playing something that's going to go for months, it's no longer fun to lose all that, if it's a couple of hours to maybe a couple of days, the thrill of the risk really adds something for me :)
Whelp, that started well (4 mins in)
A trick to know if turrets will shoot you while grinding things it to check your reputation with that faction in the Faction menu as you do it
I have just dived headfirst at space pirates shooting at me with just a grinder before. it took many attempts. this was before 1.0
That's the experience I was expecting when I started the recording for the first video, was surprised how easy it can be now :D
It's The. Tank.
This was really great.
About the Intel problems. If your CPU is damaged then the updates wont help you.
They are there to delay the problem for those who don't have it yet.
It might reduce the effects (better then nothing) but will not fix it.
edit:
I unpaused the video and someone immediately said the same thing :)
I was also well aware, though the previous update seemed to fix the issue in a lot of cases for me (there were some games that wouldn't even load that now work fine eg Darktide)
i was waiting for new cool contend :) Thanks from Austria (Europa)
i just start a game and died 12 time befor get a good start (no shooting at me)
my prefered spawn location is the one near the science ship or the abandon mine opareation asteroid
At 1:35:13 it looks like some kinds futuristic space semi