What impressed me the most about Rivals 2 is that it just... feels like Rivals 1. And this is a huge compliment. Shields, grabs, ledges, a full 3D art style... all these are HUGE changes to Rivals and yet the game feels just as smooth and fun as Rivals 1 did! The new features feel like they have always been there!
Yeah you are so right, i got so distracted yesterday when one of the stages transformed and I was like "ah yes this is not pixel art anymore". It only clicked midway through a match lol They've done such a great job with everything
I don't know, Rivals 2's movement doesn't feel as smooth as Rivals 1 imo. Maybe I'm just not used to the new timings of the wavedashes, Ranno's wavedash got shorter and without Absa in the game my main source of muscle memory is gone. It doesn't feel bad but it feels a bit slower. Maybe that'll change when I get used to it.
@@Capta1nTD Yeah i can understand how you feel, the immediate transition (first 4 hours) of playing 2 took a bit to get used to, something about the hit stun & timing for recoveries etc felt off for me. After that it's began to feel more cohesive for me. I do get your viewpoint though, a couple of my friends have the same too.
I hope you all enjoyed the video, I had a really great time making it. One thing I failed to mention in this video is that Rivals of Aether 2 is going to have a Demo during Steam next fest! So go check the steam link in the description and download the game once it's available!
My list of plug n' play to 6Head, based on surface level training mode testing: - Zetter - Clairen - Kragg - Loxodont - Maypul - Wrastor - Ranno - Forsburn - Orcane - Fleet
@@Henriflame ah i'm doing well yeah cheers, hope you're doing well too! been loving Rivals 2, first platfighter i've played in some years now but it's a great time
Heya, Yeah I think I can get a few pokemon plushies together to explain everything you need, have a breakdown immediately after and cry about how bad I am at it.
4:12 small detail but this is actually the SSDI indicator not DI. SSDI is specific to rivals 2 Glossary for your convenience… (Off memory, correct me if I got any wrong) DI = Directional influence, holding control stick changes launch trajectory. (Iirc In smash you can affect knockback distance, but rivals DI only affects launch angle. Holding straight back towards the stage the same angle you were launched will not do anything like in smash. In rivals, DI is strongest when the control stick is perpendicular to launch angle) SDI = Smash directional influence. You can shift your character before being launched. Must be input in hit stop. You can stack multiple of these inputs by wiggling the control stick which is why some melee players can “teleport” or fall out of moves that have multiple hits ASDI = Automatic SDI. Whichever direction control stick is held, character shifts towards after hit stop, but weaker than SDI. C stick overrides control stick for ASDI. Ex, c stick away to escape a multi hit, but control stick in to live longer. SSDI (Specific to Rivals 2) = Single SDI. Since Rivals 2 is made specifically so there’s no controller mashing, stacking SDI inputs like “wank” DI was not something the devs wanted. They instead made ASDI inputs stack with SDI inputs as long as the stick was either in the dead zone, or rolled at least 45 degrees during hitstop. Essentially timing ASDI inputs stacks with SDI and makes it much stronger and that is what’s being visualized
@@Henriflame to be fair a lot of rivals specific stuff you either have to know from the first game or find it buried in all the Kickstarter beta patch notes. Hopefully in game tutorials and resources aren’t too far down the line
I think something potentially huge with this game is the fact that it could be noticed by sakurai or Nintendo, and they could see that competitive support can sell well. this game could influence the next smash game being the biggest platform fighter outside of smash (and brawlhalla)
I never played Melee, although I love watching the game. I finally have a game on Steam's platform to grind like I wanted to do Melee, but always felt like I was too late to the scene. I came from multiversus and it's so much different its insane. It took me a couple hours to get to the point where I'm not getting dogwalked by the level 9 cpu, and I'm like 550 low bronze 😭😭. Game is so fucking fun though
@@Henriflame I started maining maypul and spent like 3 hours one day just fucking around with wavedashes and landings and stuff and then went on a 150 elo win streak lol. im finally silver 😎😎
I wanna play it so badly as a Rivals 1 player who doesn't have a machine that can run it well...if anyone has any recs for a cheap rivals 2 dedicated computer please let me know
@@dankl3ss194 Yes I know. I played it. Same for having no grab. Thing is, all those mechanics combined with what made RoA1 fun (each character having their own gimmick, etc.) actually makes things fun. It does work in the end. I will say that shields feel absolutely unnecessary, but yeah, it is how it is I guess.
@@FieryAnubis I think shield works in the other games but not so much in a smashlike cuz shielding an atk doesn't guarantee a punish or advantage at all
YALL SHOULD SUBSCRIBE THIS IS INSANELY GOOD QUALITY VIDEO
That is probably the best visualization I've seen to explain what DI is.
Thanks, Snorlax really took the opportunity to act with vigor
What impressed me the most about Rivals 2 is that it just... feels like Rivals 1. And this is a huge compliment. Shields, grabs, ledges, a full 3D art style... all these are HUGE changes to Rivals and yet the game feels just as smooth and fun as Rivals 1 did! The new features feel like they have always been there!
Yeah you are so right, i got so distracted yesterday when one of the stages transformed and I was like "ah yes this is not pixel art anymore". It only clicked midway through a match lol
They've done such a great job with everything
I don't know, Rivals 2's movement doesn't feel as smooth as Rivals 1 imo. Maybe I'm just not used to the new timings of the wavedashes, Ranno's wavedash got shorter and without Absa in the game my main source of muscle memory is gone. It doesn't feel bad but it feels a bit slower. Maybe that'll change when I get used to it.
@@Capta1nTD Yeah i can understand how you feel, the immediate transition (first 4 hours) of playing 2 took a bit to get used to, something about the hit stun & timing for recoveries etc felt off for me.
After that it's began to feel more cohesive for me. I do get your viewpoint though, a couple of my friends have the same too.
Truck-kun is bae
Truck-Kun is the best, all hail Snart.
The workshop is gonna be insane
Yeah, i think they said it will be a couple years out :(((((((
that Etalus player at 2:00 seemed to really know what he was doing. Definite pro material.
So true, I heard he knows where the beach is too
I hope you all enjoyed the video, I had a really great time making it. One thing I failed to mention in this video is that Rivals of Aether 2 is going to have a Demo during Steam next fest! So go check the steam link in the description and download the game once it's available!
8:15 you can actually get adapters that go over the power lines in your home to move ethernet to another room. Very handy. Powerline Ethernet
My list of plug n' play to 6Head, based on surface level training mode testing:
- Zetter
- Clairen
- Kragg
- Loxodont
- Maypul
- Wrastor
- Ranno
- Forsburn
- Orcane
- Fleet
Great video man, loved the way you explained things and it makes me more pumped to try out the demo today :D
Thanks a lot! I really enjoyed making it. I can't wait to be playing the demo today too!
Could not believe the sub count I saw as I went to subscribe, great quality vid fella.
thanks so much! I'm actually working on my next video right now and it really cheered me up to see this. Have a great day and keep being awesome :D
Subbed for that cute lil’ Di explanation, look forward to whatever other work you do, love rivals to bits too!
That's so kind of you, I'm glad you appreciate it!
Planning out my next video currently i want it to be FUN
I dunno if the Dungeons of Aether music will be in this game as an option, but I hope so.
I really wanna play this game, I think ill be starting it soon
4:25 lmao
Snorlax is my spirit animal.
hahahaha, he can throw hands
Great video, keep up the good work.
Thank you, father
LET'S GOOOOOOOOOOOOOOOOOOOOOOO
LET US GOOOOOO
Was surprised to see this name in my recommended lol, hope to run into you online some time!
Omg so great to see you, was thinking about you the other days, I hope you are getting on well!
@@Henriflame ah i'm doing well yeah cheers, hope you're doing well too! been loving Rivals 2, first platfighter i've played in some years now but it's a great time
I need to ask you to explain some things, especially relating to the meta. You seem like the right person to ask.
Heya, Yeah I think I can get a few pokemon plushies together to explain everything you need, have a breakdown immediately after and cry about how bad I am at it.
4:12 small detail but this is actually the SSDI indicator not DI. SSDI is specific to rivals 2
Glossary for your convenience…
(Off memory, correct me if I got any wrong)
DI = Directional influence, holding control stick changes launch trajectory. (Iirc In smash you can affect knockback distance, but rivals DI only affects launch angle. Holding straight back towards the stage the same angle you were launched will not do anything like in smash. In rivals, DI is strongest when the control stick is perpendicular to launch angle)
SDI = Smash directional influence. You can shift your character before being launched. Must be input in hit stop. You can stack multiple of these inputs by wiggling the control stick which is why some melee players can “teleport” or fall out of moves that have multiple hits
ASDI = Automatic SDI. Whichever direction control stick is held, character shifts towards after hit stop, but weaker than SDI. C stick overrides control stick for ASDI. Ex, c stick away to escape a multi hit, but control stick in to live longer.
SSDI (Specific to Rivals 2) = Single SDI. Since Rivals 2 is made specifically so there’s no controller mashing, stacking SDI inputs like “wank” DI was not something the devs wanted. They instead made ASDI inputs stack with SDI inputs as long as the stick was either in the dead zone, or rolled at least 45 degrees during hitstop. Essentially timing ASDI inputs stacks with SDI and makes it much stronger and that is what’s being visualized
Oh wow okay i wasnt away of a lot of this, thanks for the information!
(as I had said im not as knowledgeable in these things)
@@Henriflame to be fair a lot of rivals specific stuff you either have to know from the first game or find it buried in all the Kickstarter beta patch notes. Hopefully in game tutorials and resources aren’t too far down the line
during covid i bought a 20 meters ethernet cable just for rivals 1 lmao
haha thats hardcore, i dont think i can do that, the modem is too far for it to be practical :(
You might already know this, but you can plug an ethernet cable into your router/modem
😭
Butt is the GOAT at this game
Truely the best gaming handle ever
Could never play the beta's. This demo is actual peak so far.
Yeah I'm really enjoying it, the ranked more with actual people in it is nice too.
What I liked about Rivals 1 was the workshop, and was the only reason why I bought the game as im not that good at fighting games...
aw :( i hope they add it in soon for you, but it seems like its a ways away
@@Henriflame I am optimistic they are gonna add support eventually, im sure of it
You have a good RUclips voice bro keep it up. I wish i could speak clearly😭
That's really encouraging of you to say, thanks so much!
I think something potentially huge with this game is the fact that it could be noticed by sakurai or Nintendo, and they could see that competitive support can sell well. this game could influence the next smash game being the biggest platform fighter outside of smash (and brawlhalla)
true! that's a good point!
I never played Melee, although I love watching the game. I finally have a game on Steam's platform to grind like I wanted to do Melee, but always felt like I was too late to the scene. I came from multiversus and it's so much different its insane. It took me a couple hours to get to the point where I'm not getting dogwalked by the level 9 cpu, and I'm like 550 low bronze 😭😭. Game is so fucking fun though
Yeah its really tough to get to grips with these sorts of games to begin with. It'll click for you eventually or at least I hope you it does for you!
@@Henriflame I started maining maypul and spent like 3 hours one day just fucking around with wavedashes and landings and stuff and then went on a 150 elo win streak lol. im finally silver 😎😎
I wanna play it so badly as a Rivals 1 player who doesn't have a machine that can run it well...if anyone has any recs for a cheap rivals 2 dedicated computer please let me know
I'm a workshop hater. I'm here for the awesome OCs.
Hahaha, I love their new characters for rivals 2.
I miss Absa :(
@@Henriflame She'll probably be one of the first characters to come back because a lot of people feel the same, haha.
@@FieryAnubis yeah I hope so!
First!!!
THE QUEEN IS FAST
When Ori come, I come
As the legends foretold
Find your router and plug that damn cable in it
@@boar6615 it might as well be on another continent how far that is lol
Wait oct 23....dang
i know, so close!
Rivals 2 is just Project m with 3 more moves and a parry
Rivals 1 is just Melee without a shield and ledge grabbing.
@@FieryAnubis Having no shield is a huge deal. Completely changing the shield atk grab dynamic
Project M was great. And yeah I agree each change like that really switches up the gameplay a lot.
@@dankl3ss194 Yes I know. I played it. Same for having no grab. Thing is, all those mechanics combined with what made RoA1 fun (each character having their own gimmick, etc.) actually makes things fun. It does work in the end. I will say that shields feel absolutely unnecessary, but yeah, it is how it is I guess.
@@FieryAnubis I think shield works in the other games but not so much in a smashlike cuz shielding an atk doesn't guarantee a punish or advantage at all