I've used exclusively Genie Jaffar because the notion of using ars arcanum without the enemy breaking it with a 7, 8, or 9, or just safely landing stuff even against 0, sounds really good. Hell, even in Riku's story I've only used Genie Jaffar because unbreakable dark aura and dark break goes brrr.
i actually just used a deep-learning A.I. to replicate his voice EDIT: when i made this joke this wasn't really a thing that was happening en masse yet LMAO
When i watched the kh2 compendium i made a joke to myself along the lines of " Darn he skipped COM " but now here it is. Im glad to see this, thanks for putting it out.
Nobody ever talks about how you can earn cards differently and that functionally changes the way they play in different real game feel ways. That's SO COOL. I specifically realized what it meant when you mentioned the boss cards for riku. I wish big games took notes from how these smaller games makes use of design to change gameplay.
Late as hell but a cool note about the Bandit card: if you stack them up for a combo without the values creating a sleight, you will throw out three finishers back to back which is especially good in the air if you can get the short hop right for the enemies lower to the ground. You become a whirling helicopter of death and you'll also stay hovering above the ground while you finish the combo. Combine with cards that have a good finisher stat and it's absolutely busted in a really fun way.
Another thing worth noting is (according to my experience, that is) that if your Map Cards stock have reached their limit (99) meaning you can no longer acquire them after battle, there's a bigger chance for you to acquire Enemy Cards. So if the game tells you to discard any unwanted Map Cards, try not to do that just yet
33:05 I just replayed this game and used darkside on Larxene and it is op. She has a card that makes her invulnerable to thunder and since most of her attacks are thunder…
I have beaten this game at least a half a dozen times at this point and I think the only enemy card I ever bothered using was Genie Jafar before I just forgot about the enemy card abilities altogether. :X So needless to say, I learned a lot of this video! I have always wondered what practical uses all the cards had in CoM.
I'll say the usefulness of Lexaeus is kinda downplayed here, for Riku lv99 grind it can be a godsend since he doesn't have a lot of consistent ways to do big damage.
I've been playing this game since it came out (re:com anyways) and i... yeah even now i barely bother with enemy cards except in my boss deck and yeaaah, all i used was genie jafar But tbh this video made me a bit more interested in gaining some more of the heartless ones to use in my decks because... i sometimes struggle.
This is my favorite game in the franchise as I personally love the memory themes and Sora's arc here. I don't use enemy cards that much but there are a few like card soldier, Riku, and some others that I like.
@@raynethescribe2772 I ended up using Red Nocturne and Blue Rhapsody enemy cards because I made a Firaga and Blizzaga spam decks. I would swap the spells out depending on who am I facing.
It’s so rewarding seeing how much you’ve grown. From dedicating only a section of your original CoM video to murder to dedicating almost this entire CoM video to murder! Oh and seeing how far the channel has come is really cool too.
The original Chain of Memories is my favorite KH game, mostly due to nostalgia. In a pre-smart phone world, I 100% it twice. I never used Enemy cards in my first playthrough as Sora, but use some the secound time, mostly bosses, after Riku's pre made decks teach me their use.
I have a fondness for COM for what it is. I feel it also helps to bridge the time gap between KH1 and KH2 better compared to the remake because it still used recycled voice lines for Sora in KH1 which made him still sound young. Re:Com must seem jarring for newer players who finish KH1 and no less than 10 minuted after the final cutscene ends and Re:Com begins Sora's voice has been hit by the puberty truck at full speed. KH2 made the first time we hear his voice after the 1 year timeskip of him being asleep more impactful if it's literally the first time we see and hear him actually get older.
For Xbox users, your going to want to hit the “Share” button (the little one that doesn’t pause and has the two little rectangles) for your enemy card experience.
It's been said before, but it feels evident that the "slot moves into a deck" basis of CoM was used for the Command Deck in BBS and 3D, where the number basis was dropped and the whole thing was more fleshed out (for better or for worse). So I am glad CoM's concept didn't just get shelved after a single GBA showing and a remake on consoles, but I am also sort of... hoping it stays done, now. I don't think the system really CAN get any better than the issues present in the 3 games it appeared in, and if we get more derivatives on the KH style, I am hoping it is not card, deck, or any other paper tool-based again. If we get some other spinoff that still needs to change the gameplay to suit system limitations, I hope it's something new.
The fact that it's clear that KH1 being the basis for all the Osaka games still irks me when KH2 was right there. Which is what makes Re: coded impressive in actually avoiding most of the pitfalls BbS & 3D have in the Decks (due in part from BbS' combat director assisting with the game). Though it does have a different pitfall in that you don't end up using the battle system you actually want to play with due to all the gimmicks in each world, in large part due to being instructed to make the game a loyal remake of a damn phone game.
@@OPLOmega I never really took it as KH1 being the basis for those Osaka games honestly, although this is just my take. It felt like they WERE pulling from KH2, but only the parts that didn't matter. The flashiness of reaction commands and the big amazing effects that you spew out when you're at max combat potential, it always felt like BBS onward was just mimicking that, rather than taking the core solid gameplay from 1 and 2. It made the effects and the end results, and then fudged a battle system to get to that point. I'm hoping later entries pull from 1 or 2, but they pull in the sense of getting the fundamentals down, and not being all (pause for effect) floaty.
@@Tetjaku I could take it or leave it at this point. The game avoids doing more unique cards and moves by just having a bunch of different numbers, as well as making you do basic math mid-combo, and it all felt really... stally? Stilted? St-something? I think BBS and 3D *are* spiritual successors to CoM, and they lopped off the numbers (as well as made actual moves into your cards) to make it all flow better, which I think works best for this type of format. I like "constructing a build" and I am a fan of card games, but I don't really need to see Kingdom Hearts try it again. But that's just me, and I don't doubt the appeal of what CoM did. I'd also recommend One Step From Eden if you're into that, it has a lot of deck-building action fun.
Premium cards are primo sleight builders. Especially if you make the last 2 thirds of each sleight cascade into another set of sleights afterwards. I made some really cool combo decks with this really early on in the game.
I’m glad I’m not the only one that is bothered by the order of the enemy cards in the journal. Also I love how you changed the background music when talking about the different cards!
3:09 As someone who has played KH exclusively on the Xbox, I can confirm this lol. Jokes aside, on an Xbox controller it is the small button with two rectangles on it that you push to see your enemy cards. Love the video!
You know, all of your videos have finally inspired me to play Kh1 on proud mode for the very first time. I just beat it and I think it was one of the most satisfying experiences of my life. Thanks for inspiring me to take the chance.
To expand on this, maybe the teleport could be controlled. An idea of mine is for the Dodge Roll to be replaced by it, with it just cutting out the animation and giving slightly more distance.
Fun fact with premiums - they can be used in sleights as the second or third card and DO get reloaded, at least in the PC version. My mobbing deck is about AoE wipes and i use premiums where i just do sleights to have it be cheaper and noticed it after one of my Simbas was turned into a premium via a white mush.
Playing as Riku really taught me the value of enemy cards since he gets some for free. As Riku the Guard Armor buff is great for standard enemy encounters throughout the game.
When I first played CoM (which was my first KH game so say I was confused is an understatement) I never knew how to use enemy cards. 15 years later I play through Re:CoM and learn how busted the Shadow card is in early game
Assuming Zantesuken works the same way in the remake as in the GBA version, I'm gonna have to make an addendum to the pirate card. Zantesuken destroys any card it breaks upon hitting the enemy with it. Throw all your 9 and 0 attacks in a deck, throw as many mega potions and mega elixers in as possible and fill the rest up with a bunch of low value attack cards that you can burn on sleights after a reload. This strategy won't just stop bosses from using sleights. It will stop bosses from doing anything if you do it properly. Letting you burn up their entire deck. In fact, even without burning their entire deck you can just save 2 or 3 0's and all those low value attack cards for when they are stuck reloading after using their 5 remaining attack cards. Especially with each attack interrupting their reload. Fair warning though. In the GBA version this softlocks Vexen due to his shield. It probably does the same if this strategy is possible in the remake. In regards to the screwdiver, the strat is simple. Fill your deck with 1 attacks to get a bunch of cheap 0's. Basically a cheaper but less effective version of the pirate. Also useful if you want to use different sleights before and after a reload but if you go into that level of deck building, you're trying way too hard. And I'm saying that as someone who had the patience to build a Zantesuken deck specifically to burn bosses out.
Wow the length of the video. You are incredibly dedicated, man. I had to like the video just out of respect. I dropped ReCOM at the last few levels but this was still thoroughly entertaining to watch. I loved the parts where you ranted about the nonsensical enemy card classifications order hahah
Decrementer is a cheap All Zeros card if you make your deck full of 1s, because it turns them all into 0s, and 1s are very cheap. ...This doesn't really HELP most of the time, but it is a thing you can do.
I didn’t know how to use the boss cards until the final Ansem fight. I hate than many of my lost fights could’ve been won if I used them. My deck had a couple and I thought they activated automatically.
Riku Replica's card (Sleight Lock) or Jafar-Genie's card (Attack Bracer) synergized well with firaga/blizzaga decks. Firaga is great for melting bosses and blizzaga is great for level farming and beating Axel. It's how I've managed to get through some of the tougher fights on higher difficulties
I never really used enemy cards durring my playthrough of CoM GBA because the description of the enemy cards made it sound like if I used them durring battle they would be gone forever even after the battle
I'm not sure if anyone has pointed this out but there's a cool interaction with Riku's Dark mode and the Lexaeus card. if you jump and attack with Dark Riku he'll do a spin attack that has a huge hitbox that lasts a long time, this hitbox counts as a finisher for it's entire duration and the spin attack is incredibly spammable so when you get the Lexaeus card you can use it to clear most non-boss encounters pretty quickly, just make sure to card break the enemies a few times to go Dark mode.
Random Values might have some value as a backup to Retrograde decks, ensuring that your low number cards still find some value even after the first reload and Retrograde is gone. Still not near as good, but doesn't seem worthless.
I always think it's cool when games give you extra goodies for playing other games in the series. Beating both campaigns to unlock extra stuff in an entirely different game, in the PS2 Era? That stuff always blows my mind. And now I feel like I should watch the Days movie and finally 100% CoM
You know, considering Dream Drop Distance and Kingdom Hearts III have carry over systems that allow you to keep all of the Spirits you've created and the Keyblades you've obtained respectively whenever you start a new game on the condition that they all start off in their weakest state, it really makes you wonder why they didn't think to do that with Re:Chain of Memories. They could have easily added a carry over feature that would allow you to keep all of the cards you obtained with the trade off that you still have to upgrade your health and Card Point Limit. This could have been added in the 1.5 HD Remix Collection, or The Story So Far along with all the Final Mixes. As Pat stated, this could have really made the game feel like a more enjoyable experience, instead of just a game you feel obligated to play so you can see the story in between Kingdom Hearts and Kingdom Hearts II play out. I also wouldn't mind if they overhauled the game and replaced the lame/useless card effects with better ones.
Decrementor, inverse, and random values can be put together in a deck of 1 value cards to get a deck full of 9s, a deck full of 0s, and then a deck of cards ranging from 0-9. The 1 cards cost the least cp, so you can have a big stack of them.
To this day, I’m still stuck on the last fight with Marx with Sora, can’t ever get passed his third phase. Thinking about replaying the series when my ps5 gets here later this week.
I like using blitz a lot more than sonic blade since it's a lot cheaper and you get it way sooner. I usually combine it with either dragon maleficent, Riku replica, and genie Jafar depending what I need. I always keep an oogie in my deck so I don't need to rely on having to find cure
Lexaeus makes you immune to ice, while ground-type Pokémon are weak against Ice-type attacks... Seriously talking though : which card between Xigbar's or a Prismatic Melody's boosts missile attacks of their respective element more ?
Something I noticed when I did this on Vanilla CoM on GBA.... But apparently if you're right on top of where a map card would spawn (the spot where the last enemy dies), you get their enemy card much more consistently. I'm not sure how true that is, but it's something I picked up on. Sadly, this likely isn't the case with Re:CoM... which is the version used if it's not the GBA.
Special mention for Float, it has a bit of a niche in the original GBA version on Darkside since it lets you reach him without waiting for it to come down
Enemy cards are much like sleights, they were completely ignored by me as a kid, completely break the game in half once you learn to use them, and all the fun ones are stuck really late in the game.
It’d be so cool to turn this game into some kind of rogue-like where you could choose how many worlds you do (example 3) and get 3 random worlds to go through with random chest reward cards and maybe random Organization between-world bosses.
The Screwdiver Card, i can think of one strat with it. And its like the All Zeros card. You effectively could fill up your deck with nothing but value 1's, and use it to time out a sleight using boss. It would be HORRIBLE for mobs, but could be useful against say, Dark Riku who kind of relies on sleights, and if given enough time especially after exhausting ALL 5 of his potions, can just be a sitting duck because he will constantly shuffle through his deck trying to put together attacks that he no longer has cards for. Thanks Gamechamp :)
i can think of one good use for the Bouncywild. It's the cheapest enemy card, and has basically no tangible effect, so you can use it to cancel another enemy card early if you don't want to have its effect anymore.
So after studying the art of Enemy Cards instead of the Sonic Blade and Lethal Frame (mostly in the GBA version), I found out some corrections on the matter of a few of the cards. Some of these are: - Trickmaster's "Value Break" reduces the value of the card that breaks your card by the value of your previously broken card, which can be easily said to be more often than not more than 1. I assume because of this that not only is it possible for Overworld encounters to use 0 valued cards this way, but this might also not work on Sleights. Though this card is nonetheless still not very good unless you want to supplement an Attack spam deck without Genie Jafar or 9 cards out the whazoo. -* The Wight Knight's Float is just poorly phrased. While it's in play...it just straight up applies a Moon Gravity cheat on the battlefield. Exp goes flying, enemies can go higher, staggering sends you higher, the vertical momentum of everything just increases while Float is in play. And it might also be good for avoiding the Parasite Cage's acid floor, Captain Hook's Presents/Barrels, all of Dragon Maleficent's attacks and much more horizontal spread relient attacks for all that's worth. - Defender is actually a similar situation to Ursula in the damage reduction sense, as it also decreases damage by 50%, which makes the "Ursula atleast goes as far as to half the damage" thing weird in hindsight. - While it's propably the most niche use of a card on the entire list of Enemy Cards, the Bouncywild's Draw can be used to pick up all the cards dropped onto the battlefield by Final Marluxia's Gale of Severance sleight in a faster manner. -* In a similar nicheness, the Sea Neon's Random Values can be used as a "We have Retrograde at home" meme. -* The Soldier's Combo Plus modifier doesn't count the 3rd card as a 4th free hit, it's even visible in the video how it functions. If something has *, then I found that out on my own through gameplay.
Thought I should note, you can also use All Zeroes to set up endless Zantetsukens, which will permanently remove the card it breaks from the fight, which can be used to remove items, provided you aren't already murdering them with Lethal Frame, Sonic Blade, or endless Shock Break spam.
I didn't even play recom (did play the original GBA one quite a bit) but in regards to the decrementor could you not run a deck with all 1 card values and the enemy card that reverses cardvalues and then basically have a deck that's either all 9s or 0s depending on the situation
I didn't realize how much depth this game had even after beating both stories on the PS2. I just stacked premium cards for Zantetsuken/Strike Raid sleights and watched the game go to town. (I was 12 when I played tho.)
Someone might have mentioned this but I think the strat for Decrementor/Screw Diver is to use it in a deck with a lot of 1s for cheap 0 cards. Not sure how practical it'd be though.
Something I want to not for Riku using Lexaus, while dark mode is active, Riku’s dpin move is considered a finisher, meaning you can press circle then x and get an immediate finisher, wuite possibky killing everything near you immediately. It’s bery fun and useful
Ah, enemy cards. The things I never used cause of the CP price.
The Powerwild’s Retrograde makes that a hilarious nonissue. It’s actually overpowered.
Ah, enemy cards. The things I never used cause I forgot how to switch to enemy cards during the battle.
Ah, CoM, the only game to feature both CP and Moogle P, resulting in many, many immature jokes.
I've used exclusively Genie Jaffar because the notion of using ars arcanum without the enemy breaking it with a 7, 8, or 9, or just safely landing stuff even against 0, sounds really good. Hell, even in Riku's story I've only used Genie Jaffar because unbreakable dark aura and dark break goes brrr.
@@ShenDoodlesThese days, at least.
The pure contempt Pat has with this game's card order honestly made my day.
P.S. It was very cool how you brought Bio Roxas for the "Bio" ability.
i actually just used a deep-learning A.I. to replicate his voice
EDIT: when i made this joke this wasn't really a thing that was happening en masse yet LMAO
Still a pun
@@RegularPatgg
@@RegularPat cheers for the edit lol. aged beautifully!
When i watched the kh2 compendium i made a joke to myself along the lines of " Darn he skipped COM " but now here it is. Im glad to see this, thanks for putting it out.
I’m hoping for a heartless compendium and boss ranking video for 358/2 but first Pat must do a boss video for Re:Com
Very based of the man, glad it's here
Ah, regular Pat, what a card that fella is!
Nobody ever talks about how you can earn cards differently and that functionally changes the way they play in different real game feel ways.
That's SO COOL. I specifically realized what it meant when you mentioned the boss cards for riku. I wish big games took notes from how these smaller games makes use of design to change gameplay.
Also the Pirate card is really useful for Riku as he can instantly break any Enemy Card which means quicker access to his Dark Mode
Great point
Late as hell but a cool note about the Bandit card: if you stack them up for a combo without the values creating a sleight, you will throw out three finishers back to back which is especially good in the air if you can get the short hop right for the enemies lower to the ground. You become a whirling helicopter of death and you'll also stay hovering above the ground while you finish the combo. Combine with cards that have a good finisher stat and it's absolutely busted in a really fun way.
one winged angel deck with bandit card 💀
The card soldier’s placement had me in tears
Another thing worth noting is (according to my experience, that is) that if your Map Cards stock have reached their limit (99) meaning you can no longer acquire them after battle, there's a bigger chance for you to acquire Enemy Cards.
So if the game tells you to discard any unwanted Map Cards, try not to do that just yet
33:05 I just replayed this game and used darkside on Larxene and it is op. She has a card that makes her invulnerable to thunder and since most of her attacks are thunder…
I have beaten this game at least a half a dozen times at this point and I think the only enemy card I ever bothered using was Genie Jafar before I just forgot about the enemy card abilities altogether. :X
So needless to say, I learned a lot of this video! I have always wondered what practical uses all the cards had in CoM.
I'll say the usefulness of Lexaeus is kinda downplayed here, for Riku lv99 grind it can be a godsend since he doesn't have a lot of consistent ways to do big damage.
I've been playing this game since it came out (re:com anyways) and i... yeah even now i barely bother with enemy cards except in my boss deck and yeaaah, all i used was genie jafar
But tbh this video made me a bit more interested in gaining some more of the heartless ones to use in my decks because... i sometimes struggle.
This is my favorite game in the franchise as I personally love the memory themes and Sora's arc here. I don't use enemy cards that much but there are a few like card soldier, Riku, and some others that I like.
@@raynethescribe2772 I ended up using Red Nocturne and Blue Rhapsody enemy cards because I made a Firaga and Blizzaga spam decks. I would swap the spells out depending on who am I facing.
It’s so rewarding seeing how much you’ve grown. From dedicating only a section of your original CoM video to murder to dedicating almost this entire CoM video to murder! Oh and seeing how far the channel has come is really cool too.
When I remembered the Neoshadow effect name, I was hoping that would happen. Absolute perfect deadpan delivery
The original Chain of Memories is my favorite KH game, mostly due to nostalgia. In a pre-smart phone world, I 100% it twice. I never used Enemy cards in my first playthrough as Sora, but use some the secound time, mostly bosses, after Riku's pre made decks teach me their use.
I have a fondness for COM for what it is. I feel it also helps to bridge the time gap between KH1 and KH2 better compared to the remake because it still used recycled voice lines for Sora in KH1 which made him still sound young. Re:Com must seem jarring for newer players who finish KH1 and no less than 10 minuted after the final cutscene ends and Re:Com begins Sora's voice has been hit by the puberty truck at full speed. KH2 made the first time we hear his voice after the 1 year timeskip of him being asleep more impactful if it's literally the first time we see and hear him actually get older.
@@caldw615 Agreeed. I also like the orginal Lexaeus death scene over the one in the remake.
For Xbox users, your going to want to hit the “Share” button (the little one that doesn’t pause and has the two little rectangles) for your enemy card experience.
Did they even release the Kingdom Hearts remasters for Xbox? I thought they only got KH3
No, Xbox has 3, 1.5+2.5, 2.8, and Mel Mem
It's been said before, but it feels evident that the "slot moves into a deck" basis of CoM was used for the Command Deck in BBS and 3D, where the number basis was dropped and the whole thing was more fleshed out (for better or for worse). So I am glad CoM's concept didn't just get shelved after a single GBA showing and a remake on consoles, but I am also sort of... hoping it stays done, now. I don't think the system really CAN get any better than the issues present in the 3 games it appeared in, and if we get more derivatives on the KH style, I am hoping it is not card, deck, or any other paper tool-based again. If we get some other spinoff that still needs to change the gameplay to suit system limitations, I hope it's something new.
The fact that it's clear that KH1 being the basis for all the Osaka games still irks me when KH2 was right there. Which is what makes Re: coded impressive in actually avoiding most of the pitfalls BbS & 3D have in the Decks (due in part from BbS' combat director assisting with the game). Though it does have a different pitfall in that you don't end up using the battle system you actually want to play with due to all the gimmicks in each world, in large part due to being instructed to make the game a loyal remake of a damn phone game.
@@OPLOmega I never really took it as KH1 being the basis for those Osaka games honestly, although this is just my take. It felt like they WERE pulling from KH2, but only the parts that didn't matter. The flashiness of reaction commands and the big amazing effects that you spew out when you're at max combat potential, it always felt like BBS onward was just mimicking that, rather than taking the core solid gameplay from 1 and 2. It made the effects and the end results, and then fudged a battle system to get to that point. I'm hoping later entries pull from 1 or 2, but they pull in the sense of getting the fundamentals down, and not being all (pause for effect) floaty.
I would love to see a genuine spiritual sequel to the card gameplay. Not through the command deck, but another deck builder action rpg.
@@Tetjaku I could take it or leave it at this point. The game avoids doing more unique cards and moves by just having a bunch of different numbers, as well as making you do basic math mid-combo, and it all felt really... stally? Stilted? St-something? I think BBS and 3D *are* spiritual successors to CoM, and they lopped off the numbers (as well as made actual moves into your cards) to make it all flow better, which I think works best for this type of format. I like "constructing a build" and I am a fan of card games, but I don't really need to see Kingdom Hearts try it again. But that's just me, and I don't doubt the appeal of what CoM did. I'd also recommend One Step From Eden if you're into that, it has a lot of deck-building action fun.
Premium cards are primo sleight builders. Especially if you make the last 2 thirds of each sleight cascade into another set of sleights afterwards. I made some really cool combo decks with this really early on in the game.
Good work as always my dude. Your videos have reinvigorated my love for this franchise.
Very clever of you to use Disney world music depending on which organisation member appeared in kh2. “Clever little sneak.”
Bio’s cameo made me cackle. Great video Pat 💜
After seeing what all these do, a recom card randomizer would be so cool
I’m usually pretty confidant in my KH knowledge, but it wasn’t until just now that I learned that CoM had a multiplayer mode! That’s crazy!
it doesn't though?
Yeah a surprisingly large number of the spinoffs do. If only a mainline game could have multiplayer.
I’m glad I’m not the only one that is bothered by the order of the enemy cards in the journal. Also I love how you changed the background music when talking about the different cards!
3:09 As someone who has played KH exclusively on the Xbox, I can confirm this lol.
Jokes aside, on an Xbox controller it is the small button with two rectangles on it that you push to see your enemy cards.
Love the video!
damn...i was hoping it was either bop it or twist it
Informative as always Standard Patrick, but with a lovely cameo added in for good measure
You know, all of your videos have finally inspired me to play Kh1 on proud mode for the very first time. I just beat it and I think it was one of the most satisfying experiences of my life. Thanks for inspiring me to take the chance.
Wow, I never knew that the Bio ability also made you sound like Bio Roxas. Might use the Neoshadow card more often now
The darkball card could have given Sora the ability to teleport randomly like the darkball. It would last 1 reload.
Better than literally nothing, at the least!
To expand on this, maybe the teleport could be controlled. An idea of mine is for the Dodge Roll to be replaced by it, with it just cutting out the animation and giving slightly more distance.
Wow - Well Done!! You really put a lot of detail and hard work into this video. Much appreciated.
oh boy, new pat video to watch 3 minutes of and fall asleep to because his fast talking works like ASMR to me. wooo!
Fun fact with premiums - they can be used in sleights as the second or third card and DO get reloaded, at least in the PC version. My mobbing deck is about AoE wipes and i use premiums where i just do sleights to have it be cheaper and noticed it after one of my Simbas was turned into a premium via a white mush.
I love that Regular Pat releases so many long videos
Me too!
Hell yeah thank you for the content, Pat. This stuff is interesting and cool. I love COM.
Playing as Riku really taught me the value of enemy cards since he gets some for free. As Riku the Guard Armor buff is great for standard enemy encounters throughout the game.
The Power Wild card for Riku is nearly essential in Olympus.
When I first played CoM (which was my first KH game so say I was confused is an understatement) I never knew how to use enemy cards. 15 years later I play through Re:CoM and learn how busted the Shadow card is in early game
Assuming Zantesuken works the same way in the remake as in the GBA version, I'm gonna have to make an addendum to the pirate card. Zantesuken destroys any card it breaks upon hitting the enemy with it. Throw all your 9 and 0 attacks in a deck, throw as many mega potions and mega elixers in as possible and fill the rest up with a bunch of low value attack cards that you can burn on sleights after a reload. This strategy won't just stop bosses from using sleights. It will stop bosses from doing anything if you do it properly. Letting you burn up their entire deck. In fact, even without burning their entire deck you can just save 2 or 3 0's and all those low value attack cards for when they are stuck reloading after using their 5 remaining attack cards. Especially with each attack interrupting their reload.
Fair warning though. In the GBA version this softlocks Vexen due to his shield. It probably does the same if this strategy is possible in the remake.
In regards to the screwdiver, the strat is simple. Fill your deck with 1 attacks to get a bunch of cheap 0's. Basically a cheaper but less effective version of the pirate. Also useful if you want to use different sleights before and after a reload but if you go into that level of deck building, you're trying way too hard. And I'm saying that as someone who had the patience to build a Zantesuken deck specifically to burn bosses out.
I could have sworn you could sneak behind Vexen and get hits on him in the GBA version. Card breaks became mandatory in Re:CoM, though.
Wow the length of the video. You are incredibly dedicated, man. I had to like the video just out of respect.
I dropped ReCOM at the last few levels but this was still thoroughly entertaining to watch. I loved the parts where you ranted about the nonsensical enemy card classifications order hahah
Decrementer is a cheap All Zeros card if you make your deck full of 1s, because it turns them all into 0s, and 1s are very cheap.
...This doesn't really HELP most of the time, but it is a thing you can do.
Lol at that wish and wish with all his heart...
To fly with dragons in a land apart
I didn’t know how to use the boss cards until the final Ansem fight. I hate than many of my lost fights could’ve been won if I used them. My deck had a couple and I thought they activated automatically.
Riku Replica's card (Sleight Lock) or Jafar-Genie's card (Attack Bracer) synergized well with firaga/blizzaga decks. Firaga is great for melting bosses and blizzaga is great for level farming and beating Axel. It's how I've managed to get through some of the tougher fights on higher difficulties
I never really used enemy cards durring my playthrough of CoM GBA because the description of the enemy cards made it sound like if I used them durring battle they would be gone forever even after the battle
This game is fun for every boss I recommend firaga with fire boost and for axel use dark side enemy card and you won’t take damage from his attacks
I love the cheeky humor of you specifically choosing to get angry before talking about hades' card.
I'm not sure if anyone has pointed this out but there's a cool interaction with Riku's Dark mode and the Lexaeus card. if you jump and attack with Dark Riku he'll do a spin attack that has a huge hitbox that lasts a long time, this hitbox counts as a finisher for it's entire duration and the spin attack is incredibly spammable so when you get the Lexaeus card you can use it to clear most non-boss encounters pretty quickly, just make sure to card break the enemies a few times to go Dark mode.
This is also the only bearable way to farm Riku up to level 99
I don’t really watch your stuff, but the topic alone hooked me on this one.
I like to imagine luxord is the one who designed the card system for the castle 😆
Random Values might have some value as a backup to Retrograde decks, ensuring that your low number cards still find some value even after the first reload and Retrograde is gone. Still not near as good, but doesn't seem worthless.
Screwdiver also seems useful there, and for only 15 CP.
By my math, 1 - 1 = 0, and 0 is a useful number.
I always think it's cool when games give you extra goodies for playing other games in the series. Beating both campaigns to unlock extra stuff in an entirely different game, in the PS2 Era? That stuff always blows my mind. And now I feel like I should watch the Days movie and finally 100% CoM
I love these types of videos man
"Wish and wish with all his heart!" The references are always on point and flow so perfectly throughout each video.
Fun fact: You can get the Demyx card before the Vexen fight in Twilight Town, making it much easier.
You know, considering Dream Drop Distance and Kingdom Hearts III have carry over systems that allow you to keep all of the Spirits you've created and the Keyblades you've obtained respectively whenever you start a new game on the condition that they all start off in their weakest state, it really makes you wonder why they didn't think to do that with Re:Chain of Memories. They could have easily added a carry over feature that would allow you to keep all of the cards you obtained with the trade off that you still have to upgrade your health and Card Point Limit. This could have been added in the 1.5 HD Remix Collection, or The Story So Far along with all the Final Mixes. As Pat stated, this could have really made the game feel like a more enjoyable experience, instead of just a game you feel obligated to play so you can see the story in between Kingdom Hearts and Kingdom Hearts II play out. I also wouldn't mind if they overhauled the game and replaced the lame/useless card effects with better ones.
Decrementor, inverse, and random values can be put together in a deck of 1 value cards to get a deck full of 9s, a deck full of 0s, and then a deck of cards ranging from 0-9. The 1 cards cost the least cp, so you can have a big stack of them.
To this day, I’m still stuck on the last fight with Marx with Sora, can’t ever get passed his third phase. Thinking about replaying the series when my ps5 gets here later this week.
I played the original on GBA and that game was ruthless
I like using blitz a lot more than sonic blade since it's a lot cheaper and you get it way sooner. I usually combine it with either dragon maleficent, Riku replica, and genie Jafar depending what I need. I always keep an oogie in my deck so I don't need to rely on having to find cure
Lets be honest
We only ever use enemy cards while playing as riku when playing casualties
A potential randomizer of this game would be fun just with the enemy cards alone.
God damn it Pat, how did you know I just finished my collection 2 days ago ☹️
*Stops watching 2nd Channel Pat content to watch 1st Channel Pat Content*
Lexaeus makes you immune to ice, while ground-type Pokémon are weak against Ice-type attacks...
Seriously talking though : which card between Xigbar's or a Prismatic Melody's boosts missile attacks of their respective element more ?
Something I noticed when I did this on Vanilla CoM on GBA.... But apparently if you're right on top of where a map card would spawn (the spot where the last enemy dies), you get their enemy card much more consistently. I'm not sure how true that is, but it's something I picked up on.
Sadly, this likely isn't the case with Re:CoM... which is the version used if it's not the GBA.
Great video, I also wanted to note Xaldin also Boosts the Ragnarok Sleight. That's typically the one I use it for most often.
another cracking video, thank you!
That subtle joke with which card you chose to flip out about the card ordering, haha
Special mention for Float, it has a bit of a niche in the original GBA version on Darkside since it lets you reach him without waiting for it to come down
for the cards that require you to beat reverse/rebirth do you have to start sora's campaign over, or can you just go pick it up?
Would really like if you did a spell compendium and comparison across the games
Regular Pat is out here doing Go- er I mean… Tetsuya Nomura’s work.
Can you use the screwdiverd hability to decrement values to have a full deck of 1s turn into 0?
Yes you can! I've used it to get a bunch of 0s on a budget
1:55 I would just like to mention that you triggered the Google Voice on the phone I'm watching this with and it understood your search term perfectly
I am a simple creature, I see Chain of Memories and immediately click uwu
I will rewatch these videos for eternity and I can't wait for the compendium of other games
Enemy cards are much like sleights, they were completely ignored by me as a kid, completely break the game in half once you learn to use them, and all the fun ones are stuck really late in the game.
It’d be so cool to turn this game into some kind of rogue-like where you could choose how many worlds you do (example 3) and get 3 random worlds to go through with random chest reward cards and maybe random Organization between-world bosses.
Com would have really benefited from a Ng+ with all the cards you get that you have no use for
The Screwdiver Card, i can think of one strat with it. And its like the All Zeros card. You effectively could fill up your deck with nothing but value 1's, and use it to time out a sleight using boss. It would be HORRIBLE for mobs, but could be useful against say, Dark Riku who kind of relies on sleights, and if given enough time especially after exhausting ALL 5 of his potions, can just be a sitting duck because he will constantly shuffle through his deck trying to put together attacks that he no longer has cards for.
Thanks Gamechamp :)
Literally last night I was like damn pat should make a COM vid LOL
i can think of one good use for the Bouncywild. It's the cheapest enemy card, and has basically no tangible effect, so you can use it to cancel another enemy card early if you don't want to have its effect anymore.
So after studying the art of Enemy Cards instead of the Sonic Blade and Lethal Frame (mostly in the GBA version), I found out some corrections on the matter of a few of the cards. Some of these are:
- Trickmaster's "Value Break" reduces the value of the card that breaks your card by the value of your previously broken card, which can be easily said to be more often than not more than 1. I assume because of this that not only is it possible for Overworld encounters to use 0 valued cards this way, but this might also not work on Sleights. Though this card is nonetheless still not very good unless you want to supplement an Attack spam deck without Genie Jafar or 9 cards out the whazoo.
-* The Wight Knight's Float is just poorly phrased. While it's in play...it just straight up applies a Moon Gravity cheat on the battlefield. Exp goes flying, enemies can go higher, staggering sends you higher, the vertical momentum of everything just increases while Float is in play. And it might also be good for avoiding the Parasite Cage's acid floor, Captain Hook's Presents/Barrels, all of Dragon Maleficent's attacks and much more horizontal spread relient attacks for all that's worth.
- Defender is actually a similar situation to Ursula in the damage reduction sense, as it also decreases damage by 50%, which makes the "Ursula atleast goes as far as to half the damage" thing weird in hindsight.
- While it's propably the most niche use of a card on the entire list of Enemy Cards, the Bouncywild's Draw can be used to pick up all the cards dropped onto the battlefield by Final Marluxia's Gale of Severance sleight in a faster manner.
-* In a similar nicheness, the Sea Neon's Random Values can be used as a "We have Retrograde at home" meme.
-* The Soldier's Combo Plus modifier doesn't count the 3rd card as a 4th free hit, it's even visible in the video how it functions.
If something has *, then I found that out on my own through gameplay.
Thought I should note, you can also use All Zeroes to set up endless Zantetsukens, which will permanently remove the card it breaks from the fight, which can be used to remove items, provided you aren't already murdering them with Lethal Frame, Sonic Blade, or endless Shock Break spam.
Wow this was a really good video. Might revisit COM soon
Thank you for making this!
0:09 why is Dream Drop Distance so low?
I didn't even play recom (did play the original GBA one quite a bit) but in regards to the decrementor could you not run a deck with all 1 card values and the enemy card that reverses cardvalues and then basically have a deck that's either all 9s or 0s depending on the situation
I didn't realize how much depth this game had even after beating both stories on the PS2. I just stacked premium cards for Zantetsuken/Strike Raid sleights and watched the game go to town.
(I was 12 when I played tho.)
21:20 you could use this card to make ones zeros? That’s the only thing I can think of
My favorite part of this video is Pat's annoyance at COM's card order.
I think the only purpose of the Screwdriver is to turn 1s into 0s, since the 0s are more expensive CP wise.
Exactly what it is for!
Someone might have mentioned this but I think the strat for Decrementor/Screw Diver is to use it in a deck with a lot of 1s for cheap 0 cards. Not sure how practical it'd be though.
Re:Com is good, but the GBA one is one of my favorite games in the series, I love the sprites/graphics. Fantastic video as well!
Yoo I didn’t start the video yet, I just know you just did a great job. Keep up the great work
Disapointed Oogie's card isn't a sort of gamble to use. That would have been so fitting
C'MON BABY. BUUUUUUUZZSAWWWWW
I never use enemy cards with sora but they are damn near essential with riku
Early af, loving the content
I’ve been playing Re:CoM for months now and I’m at 93% card completion. Thank you so much for this, the timing is exceptional.
I just love hearing your voice.
Always love hearing from the 1 in 24,300
Something I want to not for Riku using Lexaus, while dark mode is active, Riku’s dpin move is considered a finisher, meaning you can press circle then x and get an immediate finisher, wuite possibky killing everything near you immediately. It’s bery fun and useful
Where was this compendium 10 years ago when I was stumbling through the Japanese version of ReCom?