Volko Ruhnke INTERVIEW/ The Coast Watchers

Поделиться
HTML-код
  • Опубликовано: 4 окт 2024
  • Today we have the honor of welcoming distinguished board game designer, Volko Ruhnke, to share his design process for the upcoming GMT game Coastwatchers. A special guest, Clint Warren-Davey, up and coming board game designer and history teacher, joins in to give us the perspective of someone from that part of the world.
    __________________________________________________________
    Join this channel to get access to perks:
    / @legendarytactics
    TWITTER: in...
    WEBSITE: legendarytacti...
    INSTAGRAM: / legendarytactics
    DISCORD: / discord
    EMAIL: legendarytactics2020@gmail.com
    __________________________________________________________
    #volkoruhnke ‪@GMTGames‬
    Coast Watchers takes you into the World War II South Pacific’s struggle between Allied intelligence teams and Japanese security forces. Standup blocks hide coastwatching stations, guerrillas, refugees, and stranded Allied crew. Facedown counters hide the buildup of Japanese forces, which the coastwatchers seek to observe and report to headquarters. Other counters show where Japanese patrols are searching for coastwatchers or go into and get drawn from cups to run Japanese searches and Allied delivery missions.
    Each side has Mission cards. Allied Missions assign side tasks to the coastwatchers. Japanese Missions lay out secret military objectives for victory points, including air and sea operations against which the coastwatchers are to warn Allied forces. By hunting coastwatchers while building up military readiness and guiding operations, the Japanese player seeks to slip through the enemy intelligence net. Players also draw Asset cards: special abilities to augment actions and perhaps add victory points.
    Coast Watchers offers 15 standalone “Situations” plus 4 campaigns to tie them together. The Situations span the early-1942 Japanese incursion into the South Pacific to the neutralization of their great base at Rabaul by the end of 1943. Solitaire rules are in development.
    -description from the publisher

Комментарии • 9

  • @mickbeast8371
    @mickbeast8371 4 месяца назад +2

    Excellent! Volko came on.

  • @Quincy_Morris
    @Quincy_Morris 4 месяца назад +3

    The film “Father Goose” with Cary Grant covers this part of the war. Very interesting to be out in the middle of nowhere with almost nothing to spy on Japanese boats and planes which would kill you if they found you. Wild stuff.

    • @LegendaryTactics
      @LegendaryTactics  4 месяца назад +1

      Thanks for the movie reference, I'll check that out! Yes, this game covers a very interesting part of history in the field of espionage

  • @pablod6872
    @pablod6872 4 месяца назад +1

    I told my wife to order this now (P500) for my birthday. It probably won't be here by then, but I can wait... as a ham, I think this is a great theme for a game.

    • @LegendaryTactics
      @LegendaryTactics  4 месяца назад

      I think it will be a great game for you. I hope you enjoy it! Let me know what you think!

  • @andrewwalsh531
    @andrewwalsh531 4 месяца назад +2

    It has taken years of effort by Mr. Ruhnke to get "Hunt for Blackbeard" published....the forum for it on BGG goes back 6 years and as near as I can tell it still remains unreleased. Hopefully he has better luck w/ this new one!

    • @LegendaryTactics
      @LegendaryTactics  4 месяца назад +1

      Hunt For Blackbeard is coming out later this year with Fort Circle Games!

    • @MrProulx
      @MrProulx 4 месяца назад

      He's been busy working on a few other games in that time to great success.