THPS3 was kind of the peak of "pure" Tony Hawk experience. All the fundamentals were absolute perfection in it. 4, Wasteland and Undergrounds were good too, but 3 was the point where series reached that special spot where there was nothing to add and nothing to take away. The additions later on in the series were more or less additions for sake of additions and didn't really make the core experience any better.
the reason darth maul was stated to be born in iridonia is because that was his canon birth planet due to him being a zabrak . it wasn't until over a decade later they retconned him as being a nightbrother from the planet dathomir in the clone wars series after revealing he hadn't died in episode 1.
You forgot a fact - Secret Skater stat points have unique names: Darth Maul - Force Points Wolverine - Mutation Points Officer Dick - Donut Points Private Carrera - Demerit Points Ollie the Magic Bum - Puke Points Kelly Slater - Break Points Demoness - Possession Points Neversoft Eyeball just has regular stat points Wolverine, Dick, Ollie and Eyeball all have their names called out by photographers. Maul, Dick, Carrera and Demoness also can cause NPCs to do the same thing they cause the Skateshop guy to do (Choke, Cower, Dance and Shrink). The NPCs need to be ones who jump out of the way rather than ones that get knocked over or ones that knock you over. The Xbox exclusive character, X-Ray, leaves a blood splatter on the ground after you pick him, the splatter stays even after you change character, but it only stays for a minute or so. X-Ray can also be given hair, hats and glasses, and for some reason you can change his shoe color despite him not being able to wear shoes. Private Carrera isn't listed as 'Corporal Carrera' in the Xbox version, I assume she was listed as 'Corporal' as mistake in the PS2 version and this was corrected in the other versions. THPS3 was the first time Wolverine was playable in a 3D space, as his first 3D model was X-Men Mutant Academy 2, which came out a month prior to THPS3, but that game was a 2.5D fighter. Also not a THPS3 fact but a THUG fact - i'm pretty sure Iron Man's appearance in THUG was the first time he got a 3D model
ive heard an NPC call Demoness by name as well (i think it was a photographer)...the full line thats been burned into my memory is "Hey, Demoness...! Show me your stuff!"
I know this is old but the wolverine fact is wrong, X-Men: The Ravages of Apocolypse was a licensed total conversion for Quake released in 1997 and included wolverine as a playable character (at least in multiplayer).
For anyone that doesn’t know Activision makes Call of Duty so guess what those cool guys did? They turned Cruise Ship into a multiplayer map for Call of Duty and it was a huge hit!
Kinda wild if you think about the kids in this game: so much time has passed since this game released that it's actually likely that the kids that were in this game have their own children, some of whom could/would be the ages their parents were in this game lol.
Yeah, it's crazy seeing how Riley Hawk was only 7 when this game came out and he appeared in it as a secret CAS, and now seeing him appear fully grown in THPS 1+2, again as a playable character. Time flies.
1. The 5th gen versions have incorrect names on the tricks. Mute has been duplicated to have an identical-looking trick named "Seatbelt Air". If you have been wondering why Indy Nosebone is absent, it turns out the trick is in the game, but is incorrectly named "Crail Grab". Thankfully the real Crail Grab animation appears on the Crail Slide special trick. The Crail Grab can be done as a special grind (via Crail Slide) but not as a mid-air trick. 2. If you don't play the PS2 version of THPS3, certain songs will be cut completely, or be censored to remove references to said console. "Amoeba", "Hush", "Let's Get Dirty", "Paparazzi", "I'm Destroying The World"*, "I'm A Swing It", "I Can't Surf" and "96 Quite Bitter Beings" are absent from the 5th gen versions completely. "Check", "Amongst The Madness", "Fight Like A Brave", "What's The Matter Man", "The Boy Who Destroyed The World" and "Pulse" are absent from the Nintendo 64 version. * This song can still be heard on the Custom Skaters' ending movie (Bails 1). 3. The unlock conditions for Bails 1 and Bails 2 have been reversed on the PlayStation version. Obtaining a third medal plays Bails 2, while getting three gold medals with a Custom Skater plays Bails 1. 4. The FMVs on the PlayStation version have been cut down in length to save on disc space. These FMVs feel a little more like the ones found in THPS2. 5. Fencing has been applied to the Tokyo entrance in the 5th gen versions, preventing players from falling if heading the wrong way. 6. No moving obstacles appear in any of the levels on the 5th gen versions. 7. The ice cream truck in Suburbia has been conveniently parked near a pole that can be broken to destroy the parked truck, but that is in the 5th gen versions. Just perform a quarterpipe transfer to break the wire holding the pole. You can hear the ice cream truck music slowed down once the truck is destroyed. 8. The elevators in Los Angeles can be used to access the rooftop of a building, leading to a grindable wire that goes down to a mini halfpipe at the streets. 9. It is possible to get stuck in a wall of a building in Los Angeles. Attempting to ride up a quarterpipe into the wall of a building that contains the elevators will cause your skater to be suspended mid-air forever, and the game softlocks during overtime. 10. The N64 version allows you to skate into the pungee pits as long as the offset rails are placed at the edge of the pungee pits. There is a 33% chance you won't be warped back to the level, allowing you to skate through the pungee pits without any harm to the player. 11. The N64 version incorrectly has Hawk and Margera holding the board on the left hand at the Skate Shop, despite being Goofy-stanced skaters. Regular-stanced skaters hold the board on the left hand while Goofy-stanced skaters hold the board on the right hand normally. 12. You can softlock the N64 version by holding Z and Start for three seconds straight during gameplay. There is a 99% chance the softlock will happen. However, the game can never softlock if performing the soft reset on hi-res (480i) menus. 13. The N64 version's Horse mode runs in 30FPS regardless of Expansion Pak. Other versions (including the PlayStation) version run Horse mode in 60FPS. 14. Tag mode is only present in the 5th gen versions. 15. This is the only Tony Hawk game on PS2 and GameCube to allow replay data to be saved onto a storage device to be loaded and played in the Option mode. 16. Replays use multiple, dynamic camera angles on the 5th gen versions while the gameplay camera gets used on the 6th gen versions instead. 17. Unless you play on the 5th gen versions, you can't assign flip tricks to the grab button or assign grab tricks to the flip button. This is critical to getting GameCube controllers to work on the PS one version on the PlayStation 3 (or getting the BladeGC or BattlerGC remapped properly on PSX/PS2/PS3 via Defender receiver). 18. Unless you play on the 5th gen versions, you can't remap the shoulder buttons. This is critical to allowing nollies and switches/reverts to the shoulder buttons of a GameCube controller when used with a PS3-compatible GameCube-to-USB Controller Adapter. 19. Of the two 5th gen versions, the PlayStation version is the only one to allow camera movement, but it requires an analog controller since that feature is mapped to the right stick. Despite the Nintendo 64 having a Control Stick, the camera can't be controlled with it. Instead, it's used to control the skater. 20. On the N64 version, you can pause the game and resuming after it's paused long enough allows you to hear parts of the songs you wouldn't normally hear if you don't pause the game. 21. The last cheat on PlayStation is Level Flip, but the last cheat on N64 is instead Super Revert, allowing you to revert without slowing down the player. Super Revert would be added back in for Project Pro Skater Volume 3, a mod of the PS one port of THPS3. 22. There are no rail extensions, pivots or hidden combos on the 5th gen versions. However, you can still perform the Triple Kickflip, Double Hardflip and Triple Heelflip as special tricks. 23. The PS one version makes cash register sounds for collecting decks, collecting stat points and ending name entry after getting a high score. Probably this is a leftover from THPS2, which used money as collectables. 24. This is the last Nintendo 64 game to be officially licensed by Nintendo and be released. 25. This is the only N64 Tony Hawk game to not have the word "hell" censored. This becomes apparent in one of the level's gaps. 26. A mod for THPS3 on PS one exists in the form of Project Pro Skater Volume 3. It's a compilation of levels from THPS1-4, and contains music from previous Tony Hawk and Mat Hoffman games, as well as some songs performed by Casey Mongillo. There is a save file containing all of the levels unlocked, as well as a playable Casey Mongillo.
26. Bizarrely, some sounds on the PS1 version of Tony Hawk 3 are higher pitched than their PS2 counterparts. Notably this affects the goal completion sound, collecting a S-K-A-T-E letter, and the bucket pouring warning. 27. A series of gaps in the PS1 version of the Foundry reference the Simpsons episode, Homer's Phobia, where Homer accidentally takes Bart to a foundry that doubles as a gay nightclub. 28. Officer Dick being in riot gear in the PS1 version may be another leftover from the Airport terrorist mission 29. Although not as intense as the 6th Gen versions, the PS1 version does feature some set destruction, such as raising the platform and knocking the bucket over in the foundry, grinding an electric rail that triggers an explosion in Los Angeles, and felling the tree with TNT in Canada. 30. The announcements from the PS2 version are replaced with an eerie, echoing, nonsense that also gets used for the version of the Airport that makes it to THUG2
@@carsausage Here's more. 32. If you max out Career mode with any skater, Berserker, Claw Punch and Claw Drag are usable on the Nintendo 64 version. The PlayStation version locks these same special tricks to Wolverine, as maxing out Career Mode with any other skater doesn't allow these special tricks to be used. 33. The 5th gen versions of THPS3 make Claw Drag a special grind as opposed to being a special manual. It's not the case for THPS4 PSE, where Little Head Push exists as a special manual. 34. Silencing the common BGM in the PlayStation version plays level ambience, as this is the final Activision O2 sports game and the final Tony Hawk game to allow level ambience on any version, counting the PlayStation version. Downhill even has its own ambience on the PlayStation version. 35. Skater Island has no audible ambience, but the PlayStation version can be modded to add BGM to Skater Island if the common BGM volume is silenced. 36. The PlayStation version's Game Credits BGM is a medley of the Foundry ambience followed by "Blitzkrieg Bop" and "Wish" in that order. 37. The PlayStation version has no level previews on the level select screen, instead opting to use a placeholder THPS3 logo as shown in the Main Menu. However, the Nintendo 64 version does display level previews as long as the level select menu is displayed. Due to the absence of FMVs the level previews are static images. 38. Career mode is the same regardless of skater type. Even on Street type skaters, a "Cannonball over the halfpipe" goal is always present on the Foundry level. 39. Only the 5th gen versions of THPS3 have the All-Around trick type, which isn't present in any other version. As a result, Steve Caballero and Bam Margera end up as Street-type skaters in latter versions despite being all-rounders'. Even the 6th-gen ports of THPS4 made Bob Burnquist a Vert-type skater due to the absence of All-Around trick types.
Regarding Darth Maul's planet of origin, it was correct in THPS 3 circa 2001, where there was only one race of Zabraks, Iridonian. It was not until the 2011 episode of The Clone Wars titled "Monster" that introduced the idea that Darth Maul was initially from Dathomir. Until the retcon Darth Maul was a heavily tattooed Iridonian Zabrak.
I can imagine a lot of time and effort went into this and it shows. It's a great video! It's always fascinating to learn new things about gems such as this.
Thanks Matt! Absolutely, these videos take ages to make, but are usually worth it when I see so many people watching and enjoying them. In fact, they often start out with me recalling about five interesting things about a particular game, then researching 45 more things to get enough for the video!
5:05(ish) - just wanna chime in and say that a LOT of games use the "duplicated scenery" trick for Reflections...it was a helluva lot Easier on the CPU (remember, this is an Xbox/Gamecube/PS2 game; real-time Ray-Tracing is still years away) and it achieved the goal needed, of "looking like a reflection", so it was pretty standard back then... ...hell, even Zelda:OoT, on the N64, had some clever 'reflection tricks', like for Dark Link's Room...nowadays, im sure you can just click the checkbox to make your graphics instantly pretty, but back in the day, the devs had to use some Creativity to let us players use some Imagination...and thats why people 'look at' a Triangle shooting Dots at Circles, but "see" a Spaceship shooting Lasers at Asteroids...
for #5, my theory is that the "true" captain was a neversoft employee who did the loudspeaker stuff as a temp. then they got a pro VO and replaced his, but the first guy was all like "maaan there goes my funny VOs. wait, what if we kept mine in behind some really obscure easter egg". that always made sense to me. does anyone actually know for real what the deal is?
Looking back over the video now it's finished, during the Neversoft devs section at #39, there's both Brian Jennings and Captain Jennings. Could be a coincidence, but I wonder if Brian voiced the captain.
@@MattJ155 yep, brian and cap'n also share character info in the custom skater menu. also, cap'n jennings shows up in a submarine in an easter egg in neversoft's spider man game!
When I was 8-9 years old in the early 2000's the us kids at church played thps3 while adults did they thing and I got the game taken away from us for playing the devil lady lmao good times
The inverted cross isn't necessarily a satanic symbol as it was originally meant to be Saint Peter's cross as Pete requested to be crucified upside-down as he felt unworthy to die like Christ. It's just that satanic cults and heavy metal bands co-opted it as a sinister subversion; an inverted _crucifix_ on the other hand is considered blasphemous. Ralph D'Amato would later go on to produce the documentary about the games.
I remember doing the cruiseship easter egg within the first day of the game being out, it was posted on several tony hawk forums the next day, and was included in cheat guides.
THPS3 on PS1 was such a different experience. I had been playing the PS2 version at my friends house for months. Finally got my own copy, but for PS1. I was sooooooo bummed on the graphics and the level changes.
My favorite Tony Hawk game is whichever one I've gone the longest without playing for hundreds of hours in my ongoing rotation through all of them. 😅❤️
I love that these old Games have a Demake version for PS1. So you can experience what it would be, to have it on PS1, because it exist. I think that the Airport is in the Night, could be that they didn't have the Power for the Skybox, so they had to keep the basic Black. (Take a look at the T-Rex Level in Tomb Raider 1). I am pretty sure, THPS3 and 4 were designed for PS2 Generation first, and then downgraded for PS1. So many things of the level structure needed to be simpler. Canada is an example. I guess trees took more Polygons then simple Large houses, with a flat texture.
13:04 they've writed wrong, due a false cognate betweet english and portuguese the word "competição" could mean competition, but in a contest context, in this case, talking about rival companies, the correct should be "concorrência", which means competition in a context of a rival
The second line's all over the place too. Maybe they should've gone with "Os jogos da Shaba são divinos", divino being the Portuguese for divine or godlike.
On PC, you can press Ollie + Change Camera at the same time to toggle free-camera mode. Once activated: - Shift + arrow keys to rotate - Ctrl + arrow keys to pan I recommend bringing your skater to a complete stop on flat ground before triggering it.
9:12 Looking at this level, I wonder if that Metal Gear Skateboarding mode in MGS2 is a reference to this map considering the similarities to the setting and also what you do in it?
Not sure if i should worry or be proud that i knew almost every bit except the asian exclusives and the studio tag in tokyo … and seeing most of them were in their twenties impress me alot and i look down on my life even more
My brother and I found a lot of these secrets way back in the day on the Gamecube , I remember we played hide and seek using the out of bounds alleys in Rio. You can also grind on the airplane in Suburbia, similar to the cars in Tokyo, not sure how obscure that one is.
One of my favorite TH games, even though I hated that change from Apocalypse engine to Renderware (Thankfully, Apocalypse remained in the PS1 and N64 versions).
@@extradipboneless The physics and horrible animations, that's why. Yeah, they improved graphics and added something, and they improved physics in THPS4 and THUG, but kept the same bad animations.
That was a cool, deep dive into a game I must've sunk hundreds of hours into back in the day. It was fun and nostalgic, thank you. ..btw, I think Activision love the number 420 cause they were based in California and enjoyed meeting Mary Jane often....
you mentioned later that the number 420 is mentioned several times, I already spotted it at 30:11 in your video and if I remember correctly the AC Gap in THPS3 is at least in the European localization written out.
@@cringer8107 i remember that one too, grinding on the propeller and it opens the outside area but i can remember the area he showed in the video, swear to god and i only ever played those games on ps1
@@MattJ155 From pure curiosity , do you know if the 3 extra japanese skaters are also ffeatured in the japanese gamecube release or only ps2 jap release ?
Nice video! I never played this game back in the day, just 1 & 2 Contructive feedback; the “devs as skaters” section was way too long and boring, in future just tell us about a couple and then leave a list of all the cheat codes on screen for people to pause.
8:09 what level is this? The only ones I know are foundry through Tokyo, then the extra level cruise ship, and then 3 levels from earlier Tony hawk games
I hope they remaster THPS3 sometime and put Burnquist in it so we could finally play as him in Brazil. Also your videos are always smoothing to listen to. I appreciate your work.
Remarkable vid! Insane editing and easter eggs I never knew of! I didn't know about the secret ship in Skater Island! I was wondering if I could reference this video in one of my vids? I'm gonna be posting a mad long video review of Tony Hawk's Underground for its 20th anniversary and I would like to show a few clips of some of these easter eggs. I will give full credit and link this video. That OK? :)
Can you maybe do a video about the Mods for the PC Version of the od Tony Hawk Games? I Never played them on anything else then PS2, but hearing over and over from Mods there, I really think about buying them, but I fear that I might not good enough in them, to get the Mods running, or maybe the game it all, because it is so old.
I'm actually quite baffled at number 50. The reason why i'm baffled is because (for you Matt) you say Tony Hawk's Skateboarding. That's because Tony Hawk's Skateboarding is the European name of the original Tony Hawk's Pro Skater. If you don't know why they changed the name for the European release (and that's according to The Cutting Room Floor), that's because the term pro skater would imply or be confused with an ice skater for European audiences. Interestingly, the European name made it to the later North American Nintendo 64 revision.
;D Konami used Big Shell from metal gear solid 2 as level for their skateboarding game, and Neversoft counter that by xbox exclusive Oil Rig level BTW about Rasta guy reacions to secret skaters try do same with walking peds as they do same after you run over them But its not work on female peds who push you if you try run over.
Thanks to my channel members for their support in making videos like this possible!
Falcon-1824
MrBensyBen
av28
Ares The Zoroark
Tan_09YT
i was age20 when i bought this in 2001
Probably my favourite game. The soundtrack alone was the starting point for my love of music.
THPS3 was kind of the peak of "pure" Tony Hawk experience. All the fundamentals were absolute perfection in it. 4, Wasteland and Undergrounds were good too, but 3 was the point where series reached that special spot where there was nothing to add and nothing to take away. The additions later on in the series were more or less additions for sake of additions and didn't really make the core experience any better.
Best game ever
8:00 Doom guy's stats are referencing his mobility in the OG Doom games: has really fast horizontal movement but lacks verticality.
the reason darth maul was stated to be born in iridonia is because that was his canon birth planet due to him being a zabrak . it wasn't until over a decade later they retconned him as being a nightbrother from the planet dathomir in the clone wars series after revealing he hadn't died in episode 1.
How bout general grievous
You forgot a fact - Secret Skater stat points have unique names:
Darth Maul - Force Points
Wolverine - Mutation Points
Officer Dick - Donut Points
Private Carrera - Demerit Points
Ollie the Magic Bum - Puke Points
Kelly Slater - Break Points
Demoness - Possession Points
Neversoft Eyeball just has regular stat points
Wolverine, Dick, Ollie and Eyeball all have their names called out by photographers.
Maul, Dick, Carrera and Demoness also can cause NPCs to do the same thing they cause the Skateshop guy to do (Choke, Cower, Dance and Shrink). The NPCs need to be ones who jump out of the way rather than ones that get knocked over or ones that knock you over.
The Xbox exclusive character, X-Ray, leaves a blood splatter on the ground after you pick him, the splatter stays even after you change character, but it only stays for a minute or so. X-Ray can also be given hair, hats and glasses, and for some reason you can change his shoe color despite him not being able to wear shoes.
Private Carrera isn't listed as 'Corporal Carrera' in the Xbox version, I assume she was listed as 'Corporal' as mistake in the PS2 version and this was corrected in the other versions.
THPS3 was the first time Wolverine was playable in a 3D space, as his first 3D model was X-Men Mutant Academy 2, which came out a month prior to THPS3, but that game was a 2.5D fighter. Also not a THPS3 fact but a THUG fact - i'm pretty sure Iron Man's appearance in THUG was the first time he got a 3D model
Thanks for these! That's a good start for a sequel.
ive heard an NPC call Demoness by name as well (i think it was a photographer)...the full line thats been burned into my memory is "Hey, Demoness...! Show me your stuff!"
I know this is old but the wolverine fact is wrong, X-Men: The Ravages of Apocolypse was a licensed total conversion for Quake released in 1997 and included wolverine as a playable character (at least in multiplayer).
I'm certain that is a 2.5D model. @@paulbenbrook5542
There's a cool THPS3 reference in DOOM Eternal - Doomguy's skateboard is in his office.
For anyone that doesn’t know Activision makes Call of Duty so guess what those cool guys did? They turned Cruise Ship into a multiplayer map for Call of Duty and it was a huge hit!
Kinda wild if you think about the kids in this game: so much time has passed since this game released that it's actually likely that the kids that were in this game have their own children, some of whom could/would be the ages their parents were in this game lol.
Yeah, it's crazy seeing how Riley Hawk was only 7 when this game came out and he appeared in it as a secret CAS, and now seeing him appear fully grown in THPS 1+2, again as a playable character. Time flies.
1. The 5th gen versions have incorrect names on the tricks. Mute has been duplicated to have an identical-looking trick named "Seatbelt Air". If you have been wondering why Indy Nosebone is absent, it turns out the trick is in the game, but is incorrectly named "Crail Grab". Thankfully the real Crail Grab animation appears on the Crail Slide special trick. The Crail Grab can be done as a special grind (via Crail Slide) but not as a mid-air trick.
2. If you don't play the PS2 version of THPS3, certain songs will be cut completely, or be censored to remove references to said console. "Amoeba", "Hush", "Let's Get Dirty", "Paparazzi", "I'm Destroying The World"*, "I'm A Swing It", "I Can't Surf" and "96 Quite Bitter Beings" are absent from the 5th gen versions completely. "Check", "Amongst The Madness", "Fight Like A Brave", "What's The Matter Man", "The Boy Who Destroyed The World" and "Pulse" are absent from the Nintendo 64 version.
* This song can still be heard on the Custom Skaters' ending movie (Bails 1).
3. The unlock conditions for Bails 1 and Bails 2 have been reversed on the PlayStation version. Obtaining a third medal plays Bails 2, while getting three gold medals with a Custom Skater plays Bails 1.
4. The FMVs on the PlayStation version have been cut down in length to save on disc space. These FMVs feel a little more like the ones found in THPS2.
5. Fencing has been applied to the Tokyo entrance in the 5th gen versions, preventing players from falling if heading the wrong way.
6. No moving obstacles appear in any of the levels on the 5th gen versions.
7. The ice cream truck in Suburbia has been conveniently parked near a pole that can be broken to destroy the parked truck, but that is in the 5th gen versions. Just perform a quarterpipe transfer to break the wire holding the pole. You can hear the ice cream truck music slowed down once the truck is destroyed.
8. The elevators in Los Angeles can be used to access the rooftop of a building, leading to a grindable wire that goes down to a mini halfpipe at the streets.
9. It is possible to get stuck in a wall of a building in Los Angeles. Attempting to ride up a quarterpipe into the wall of a building that contains the elevators will cause your skater to be suspended mid-air forever, and the game softlocks during overtime.
10. The N64 version allows you to skate into the pungee pits as long as the offset rails are placed at the edge of the pungee pits. There is a 33% chance you won't be warped back to the level, allowing you to skate through the pungee pits without any harm to the player.
11. The N64 version incorrectly has Hawk and Margera holding the board on the left hand at the Skate Shop, despite being Goofy-stanced skaters. Regular-stanced skaters hold the board on the left hand while Goofy-stanced skaters hold the board on the right hand normally.
12. You can softlock the N64 version by holding Z and Start for three seconds straight during gameplay. There is a 99% chance the softlock will happen. However, the game can never softlock if performing the soft reset on hi-res (480i) menus.
13. The N64 version's Horse mode runs in 30FPS regardless of Expansion Pak. Other versions (including the PlayStation) version run Horse mode in 60FPS.
14. Tag mode is only present in the 5th gen versions.
15. This is the only Tony Hawk game on PS2 and GameCube to allow replay data to be saved onto a storage device to be loaded and played in the Option mode.
16. Replays use multiple, dynamic camera angles on the 5th gen versions while the gameplay camera gets used on the 6th gen versions instead.
17. Unless you play on the 5th gen versions, you can't assign flip tricks to the grab button or assign grab tricks to the flip button. This is critical to getting GameCube controllers to work on the PS one version on the PlayStation 3 (or getting the BladeGC or BattlerGC remapped properly on PSX/PS2/PS3 via Defender receiver).
18. Unless you play on the 5th gen versions, you can't remap the shoulder buttons. This is critical to allowing nollies and switches/reverts to the shoulder buttons of a GameCube controller when used with a PS3-compatible GameCube-to-USB Controller Adapter.
19. Of the two 5th gen versions, the PlayStation version is the only one to allow camera movement, but it requires an analog controller since that feature is mapped to the right stick. Despite the Nintendo 64 having a Control Stick, the camera can't be controlled with it. Instead, it's used to control the skater.
20. On the N64 version, you can pause the game and resuming after it's paused long enough allows you to hear parts of the songs you wouldn't normally hear if you don't pause the game.
21. The last cheat on PlayStation is Level Flip, but the last cheat on N64 is instead Super Revert, allowing you to revert without slowing down the player. Super Revert would be added back in for Project Pro Skater Volume 3, a mod of the PS one port of THPS3.
22. There are no rail extensions, pivots or hidden combos on the 5th gen versions. However, you can still perform the Triple Kickflip, Double Hardflip and Triple Heelflip as special tricks.
23. The PS one version makes cash register sounds for collecting decks, collecting stat points and ending name entry after getting a high score. Probably this is a leftover from THPS2, which used money as collectables.
24. This is the last Nintendo 64 game to be officially licensed by Nintendo and be released.
25. This is the only N64 Tony Hawk game to not have the word "hell" censored. This becomes apparent in one of the level's gaps.
26. A mod for THPS3 on PS one exists in the form of Project Pro Skater Volume 3. It's a compilation of levels from THPS1-4, and contains music from previous Tony Hawk and Mat Hoffman games, as well as some songs performed by Casey Mongillo. There is a save file containing all of the levels unlocked, as well as a playable Casey Mongillo.
"If You Must" by Del the Funky Homosapien has the word "ass" muted out on 5th-gen versions.
26. Bizarrely, some sounds on the PS1 version of Tony Hawk 3 are higher pitched than their PS2 counterparts. Notably this affects the goal completion sound, collecting a S-K-A-T-E letter, and the bucket pouring warning.
27. A series of gaps in the PS1 version of the Foundry reference the Simpsons episode, Homer's Phobia, where Homer accidentally takes Bart to a foundry that doubles as a gay nightclub.
28. Officer Dick being in riot gear in the PS1 version may be another leftover from the Airport terrorist mission
29. Although not as intense as the 6th Gen versions, the PS1 version does feature some set destruction, such as raising the platform and knocking the bucket over in the foundry, grinding an electric rail that triggers an explosion in Los Angeles, and felling the tree with TNT in Canada.
30. The announcements from the PS2 version are replaced with an eerie, echoing, nonsense that also gets used for the version of the Airport that makes it to THUG2
Fascinating
@@carsausage #30 is used if you play with the music turned off and hear the ambience of the level instead.
@@carsausage Here's more.
32. If you max out Career mode with any skater, Berserker, Claw Punch and Claw Drag are usable on the Nintendo 64 version. The PlayStation version locks these same special tricks to Wolverine, as maxing out Career Mode with any other skater doesn't allow these special tricks to be used.
33. The 5th gen versions of THPS3 make Claw Drag a special grind as opposed to being a special manual. It's not the case for THPS4 PSE, where Little Head Push exists as a special manual.
34. Silencing the common BGM in the PlayStation version plays level ambience, as this is the final Activision O2 sports game and the final Tony Hawk game to allow level ambience on any version, counting the PlayStation version. Downhill even has its own ambience on the PlayStation version.
35. Skater Island has no audible ambience, but the PlayStation version can be modded to add BGM to Skater Island if the common BGM volume is silenced.
36. The PlayStation version's Game Credits BGM is a medley of the Foundry ambience followed by "Blitzkrieg Bop" and "Wish" in that order.
37. The PlayStation version has no level previews on the level select screen, instead opting to use a placeholder THPS3 logo as shown in the Main Menu. However, the Nintendo 64 version does display level previews as long as the level select menu is displayed. Due to the absence of FMVs the level previews are static images.
38. Career mode is the same regardless of skater type. Even on Street type skaters, a "Cannonball over the halfpipe" goal is always present on the Foundry level.
39. Only the 5th gen versions of THPS3 have the All-Around trick type, which isn't present in any other version. As a result, Steve Caballero and Bam Margera end up as Street-type skaters in latter versions despite being all-rounders'. Even the 6th-gen ports of THPS4 made Bob Burnquist a Vert-type skater due to the absence of All-Around trick types.
One of the most fun Vidya Games of all time
NO
MORE
VIDYAGAMES!!!
Regarding Darth Maul's planet of origin, it was correct in THPS 3 circa 2001, where there was only one race of Zabraks, Iridonian. It was not until the 2011 episode of The Clone Wars titled "Monster" that introduced the idea that Darth Maul was initially from Dathomir. Until the retcon Darth Maul was a heavily tattooed Iridonian Zabrak.
I can imagine a lot of time and effort went into this and it shows. It's a great video! It's always fascinating to learn new things about gems such as this.
Thanks Matt! Absolutely, these videos take ages to make, but are usually worth it when I see so many people watching and enjoying them. In fact, they often start out with me recalling about five interesting things about a particular game, then researching 45 more things to get enough for the video!
THPS3 on the PS1 is a hidden gem. Plays like THPS2 but has reverts and new levels, all around a great time!
True bro
Hello fellow Tito lover
@@kbottrill1I also had thps4 on ps1
Tony Hawk's Underground 2 on ps1 is the most hidden gem
@@81casperflip never knew it was on ps1 what region was this it wasn’t available in New Zealand 4 was the last on ps1 here
5:05(ish) - just wanna chime in and say that a LOT of games use the "duplicated scenery" trick for Reflections...it was a helluva lot Easier on the CPU (remember, this is an Xbox/Gamecube/PS2 game; real-time Ray-Tracing is still years away) and it achieved the goal needed, of "looking like a reflection", so it was pretty standard back then...
...hell, even Zelda:OoT, on the N64, had some clever 'reflection tricks', like for Dark Link's Room...nowadays, im sure you can just click the checkbox to make your graphics instantly pretty, but back in the day, the devs had to use some Creativity to let us players use some Imagination...and thats why people 'look at' a Triangle shooting Dots at Circles, but "see" a Spaceship shooting Lasers at Asteroids...
for #5, my theory is that the "true" captain was a neversoft employee who did the loudspeaker stuff as a temp. then they got a pro VO and replaced his, but the first guy was all like "maaan there goes my funny VOs. wait, what if we kept mine in behind some really obscure easter egg". that always made sense to me. does anyone actually know for real what the deal is?
Looking back over the video now it's finished, during the Neversoft devs section at #39, there's both Brian Jennings and Captain Jennings. Could be a coincidence, but I wonder if Brian voiced the captain.
@@MattJ155 yep, brian and cap'n also share character info in the custom skater menu. also, cap'n jennings shows up in a submarine in an easter egg in neversoft's spider man game!
When I was 8-9 years old in the early 2000's the us kids at church played thps3 while adults did they thing and I got the game taken away from us for playing the devil lady lmao good times
sweet video - I skated skater island, that pool was the first transition I ever dropped in on as a kid
The inverted cross isn't necessarily a satanic symbol as it was originally meant to be Saint Peter's cross as Pete requested to be crucified upside-down as he felt unworthy to die like Christ. It's just that satanic cults and heavy metal bands co-opted it as a sinister subversion; an inverted _crucifix_ on the other hand is considered blasphemous.
Ralph D'Amato would later go on to produce the documentary about the games.
I remember doing the cruiseship easter egg within the first day of the game being out, it was posted on several tony hawk forums the next day, and was included in cheat guides.
They had more hidden character models than most games have unique pedestrian models 🤣
I was just playing this game a few days ago on the original Xbox. Combo-ing around Rio is so satisfying
Not only did the PC version have an exclusive guest, The Xbox version would also feature a guest of its own: X-Ray, which is just a human skeleton.
Wow, I never knew that!
I love these long form deep-dives of yours, good stuff.
I know, that's why I'm doing this - Matt. This is my 2nd channel in case you're wondering.
Thank you!
THPS3 on PS1 was such a different experience. I had been playing the PS2 version at my friends house for months. Finally got my own copy, but for PS1. I was sooooooo bummed on the graphics and the level changes.
It's so sad little details that are missing from modern games. 🥺
Not just the best in the series, it’s the best game period. That’s not my opinion that’s fact and if you disagree, let’s settle it in the ring
My favorite Tony Hawk game is whichever one I've gone the longest without playing for hundreds of hours in my ongoing rotation through all of them. 😅❤️
Ive always been a huge fan of the games so I knew alot of these but I really enjoyed watching you talk about them. Really good content !
Thanks! Hopefully there were a couple you didn't know.
I love this game, but so much stuff I didn't know! Seeing that Paris level is crazy.
My very first ps2 game ever. Miss these times so much. I would still play this game to this day.
It’s probably one of the greatest games ever
27:15 Riley Hawk is also a guitarist and singer in this cool stoner punk band called Warish
I love that these old Games have a Demake version for PS1. So you can experience what it would be, to have it on PS1, because it exist.
I think that the Airport is in the Night, could be that they didn't have the Power for the Skybox, so they had to keep the basic Black. (Take a look at the T-Rex Level in Tomb Raider 1).
I am pretty sure, THPS3 and 4 were designed for PS2 Generation first, and then downgraded for PS1. So many things of the level structure needed to be simpler.
Canada is an example. I guess trees took more Polygons then simple Large houses, with a flat texture.
Scott Pease is a great guy. I just did a THPS interview with him for my blog
Definitely one of my all time favourite games
13:04 they've writed wrong, due a false cognate betweet english and portuguese
the word "competição" could mean competition, but in a contest context, in this case, talking about rival companies, the correct should be "concorrência", which means competition in a context of a rival
The second line's all over the place too. Maybe they should've gone with "Os jogos da Shaba são divinos", divino being the Portuguese for divine or godlike.
Excellent job on this one! I was happy to hear about the Japanese skaters.
Thank you!
These Tony hawk videos have fueled me. Thank you
27:25 Lol that's crazy.
Imagine coming from older THPS Games where Riley hark is a playable character and seeing he was already in THPS3, kind of.
One of my fave games. Looking forward to checking this out
On PC, you can press Ollie + Change Camera at the same time to toggle free-camera mode. Once activated:
- Shift + arrow keys to rotate
- Ctrl + arrow keys to pan
I recommend bringing your skater to a complete stop on flat ground before triggering it.
Thanks for this!
9:12 Looking at this level, I wonder if that Metal Gear Skateboarding mode in MGS2 is a reference to this map considering the similarities to the setting and also what you do in it?
Not sure if i should worry or be proud that i knew almost every bit except the asian exclusives and the studio tag in tokyo … and seeing most of them were in their twenties impress me alot and i look down on my life even more
My brother and I found a lot of these secrets way back in the day on the Gamecube , I remember we played hide and seek using the out of bounds alleys in Rio. You can also grind on the airplane in Suburbia, similar to the cars in Tokyo, not sure how obscure that one is.
50 was fire aff must admit
One of my favorite TH games, even though I hated that change from Apocalypse engine to Renderware (Thankfully, Apocalypse remained in the PS1 and N64 versions).
Why?
@@extradipboneless The physics and horrible animations, that's why. Yeah, they improved graphics and added something, and they improved physics in THPS4 and THUG, but kept the same bad animations.
@@FalseGamerEightit plays so much better tho
You just brought back a core memory
13:10 I'm Brazilian and I didn't understand the message. It is written very incorrectly
hahahahah to aqui tentando entender tbm
@@Lucas_oliv 😅
I have 45 mins left at college, this will do nicely
Haha! Hopefully you still had time for studying.
I really hope we get a remaster of this like we got with THPS 1 & 2.
I love the 50 things you dont know series ceep them pumping bro;).
Thanks!
@@MattJ155don't know if you did a 50 things on tekken 3 or not but if not maby one day you can do one on that game that would be soo badass bro
I didn't know about Paris level, thanks for the video!
I still have this game and it works
I encourage you to do pro skater 4! There’s a lot more hidden facts in that game than you think 👀
18:48 Is that... Kakashi Hatake's voice?! That's sick!
Demones is thicc 🍑 it’s amazing how many characters on the ps2 had big butts like Carmelita fox for example
On the Canada map, the dude pissing reminds me of Tom Greene, shock comedian that had his own show
That was a cool, deep dive into a game I must've sunk hundreds of hours into back in the day. It was fun and nostalgic, thank you. ..btw, I think Activision love the number 420 cause they were based in California and enjoyed meeting Mary Jane often....
Ooooo neat, you mentioned the PS1Rio area!! I was going to comment about it but you covered it. :]
Thanks to the algorithm I got your video recomended
And thank you again for the music in your Video
Thanks for listening to the algorithm! Haha. I also have videos like this for THUG and THUG 2 if you're interested.
you mentioned later that the number 420 is mentioned several times, I already spotted it at 30:11 in your video and if I remember correctly the AC Gap in THPS3 is at least in the European localization written out.
Connor Jewett 7 years old and 6ft 6, 160lbs, damn those boys grow so fast
I had this on ps1 but i swear i remember the helicopter in the airport level and also jumping into the door of the haunted house like he showed
Helicopter ur remembering is probably from thps2 hangar level
@@cringer8107 i remember that one too, grinding on the propeller and it opens the outside area but i can remember the area he showed in the video, swear to god and i only ever played those games on ps1
Thank you for this. I have 100% multiple times, on ps2, gamecube, and Xbox. Game is phenomenal 34:00
The last fact was fazinating, that he kind of was in any Game O.o
I already liked that the Main menu is basicly a Skateshop.
Someone was a big occult fan at never soft
Well done as always, Matt
Thanks!
@@MattJ155 From pure curiosity , do you know if the 3 extra japanese skaters are also ffeatured in the japanese gamecube release or only ps2 jap release ?
Oh fans remember bringing thin man an axe
5:35 the Thin Man looks just like Christopher Lee
It would be great if you did one for Tony Hawk’s Pro Skater 4 such as the PS1 exclusive levels of Sewers & Little Big World.
The downhill map was just like the second level on thps
Awesome video!
27:37 holy shit gupi jumpscare. i always forget she is tony hawks kid hahahaha
weve seen exactly these lores in like 5 other videos on youtube
This was so well done.
Shin Okada was nice. Shout out deca
this is the type of shit I’m into hell yeah favourite kinda video
The real life skater island is where I first learned to drop in 😭😭😭
Fact, I have the ps2 emulator installed on my series s and can play Tony Hawks Pro Skater 3 online. Its a shame no one is there.
3:50 clearly modeled after the Postal Guy
Good one
Funny enough Doom Guy is in the Xbox version I played as him
Damn i accidentally loaded into the debug camera once and was confused asf, thought it was a glitch
I had no idea skater island had a secret area omfg
Childhood game 😂 i was 24 when this came out. I spent more time on Vice City or San Andreas though.
Haha! Well, childhood game for me I guess.
Nice video! I never played this game back in the day, just 1 & 2
Contructive feedback; the “devs as skaters” section was way too long and boring, in future just tell us about a couple and then leave a list of all the cheat codes on screen for people to pause.
I only had the PSX Version. It seems that a lot of cool things didnt make it into the PSX version
Tony hawk 4 next? ❤️
This was such a chill video to watch, thank you! Also what’s the song id? It sounds like a track off Gran Turismo.
Thank you!
It's Midnight in Peckham by Chaos in the CBD.
@@MattJ155 appreciate you ❤️ subbed and will be watching the rest of your videos (:
8:09 what level is this? The only ones I know are foundry through Tokyo, then the extra level cruise ship, and then 3 levels from earlier Tony hawk games
Remember boys, don't jump in the water. It's wet.
I hope they remaster THPS3 sometime and put Burnquist in it so we could finally play as him in Brazil.
Also your videos are always smoothing to listen to. I appreciate your work.
Thank you!
Remarkable vid! Insane editing and easter eggs I never knew of! I didn't know about the secret ship in Skater Island!
I was wondering if I could reference this video in one of my vids? I'm gonna be posting a mad long video review of Tony Hawk's Underground for its 20th anniversary and I would like to show a few clips of some of these easter eggs. I will give full credit and link this video. That OK? :)
Thanks! And yeah go for it. That's fine with me. :)
@@MattJ155 Appreciate that! I may show this comment too when I mention you ;) I'll hit up the comments with the time stamp etc. Ledge. Keep it up!
@@badger.phipps No problem! Feel free to send it my way once it's finished, if you like. I'd be interested in watching it!
Can you maybe do a video about the Mods for the PC Version of the od Tony Hawk Games?
I Never played them on anything else then PS2, but hearing over and over from Mods there, I really think about buying them, but I fear that I might not good enough in them, to get the Mods running, or maybe the game it all, because it is so old.
Oooo I'll be honest. I probably know all of these. But I'll be honest.
Petition for Neversoft to remake thug (and make it Mature version) 😂
aw sweet, this game was the best.
Great game, great video.
I'm actually quite baffled at number 50. The reason why i'm baffled is because (for you Matt) you say Tony Hawk's Skateboarding. That's because Tony Hawk's Skateboarding is the European name of the original Tony Hawk's Pro Skater. If you don't know why they changed the name for the European release (and that's according to The Cutting Room Floor), that's because the term pro skater would imply or be confused with an ice skater for European audiences. Interestingly, the European name made it to the later North American Nintendo 64 revision.
;D Konami used Big Shell from metal gear solid 2 as level for their skateboarding game, and Neversoft counter that by xbox exclusive Oil Rig level
BTW about Rasta guy reacions to secret skaters try do same with walking peds as they do same after you run over them
But its not work on female peds who push you if you try run over.
9:00 I know this level, can it be that this level is in Tony Hawks American Wasteland?