I think the cruelest joke of this whole game is that one of the Agent triple finishers acts as a launcher, but since you can't cancel out of it, it's basically useless as a juggling tool. This whole game is full of stuff like that where it feels like it's being catered to looking cool more than allowing you to do cool things
It would be awesome if you could cancel it out with extreme heat mode, but for some reason ex heat changes square combo in agent style. So weird, why not put it on triangle?
Yeah there's a ton of little stuff like this that adds up to be a relatively large problem for me with this iteration of Kiryu combat. It looks awesome, but it's mechanically shallow. I've never thought "wow, this is cool but all I'm doing is hitting square" more in the series than when I played this game
Another thing is they purposely limit juggling to 6 seconds only, so even if you want to do cool shi with it the game just says no and punishes you with the enemies dropping out of it and getting rage superarmor.
I am neither defending nor attacking the combat but it sounds much like something Shishido said to Kiryu in their first fight in Ijincho about the Agent style, the only one you could use up until that point, about how this wasn't [some martial arts contest].
Calling the story here a nothing burger and just alright is criminal, it’s like a part 2 to 6 and 7, and a finale to Kiryu brawler games as a whole. One of things most important for the series by the end in general I’d say, especially for such a short run time Amazing they did this in 6 months, giving us the best dragon engine Kiryu combat and new movesets for every new important boss (some with multiple movesets)
@@pyrobowser158 eh I really don’t get how it’s filler-y, the whole dissolution bit from 7 came and went when too quickly and easily to be realistic, so this game giving context and buildup for it makes it feel much more realized. The fact that before this game there wasn’t a single particularly strong leader to oppose the dissolution of either yakuza group was too insane, so this was very much needed
@@DavidHosey1 Not really, I thought 7's story was completely fine without this. They only really made this to catch up new players on who Kiryu is. The story is a nothing burger mostly, and I seriously doubt we'll ever see any of these characters again due to them being likeness characters.
@@pyrobowser158 this game was stated like once to be for getting people to know who Kiryu is, but playing it shows that it really isn’t. If this is your first game with Kiryu, you get very little to know about who he is and instead just a whole bunch of questions for what’s going on Also most characters in recent games are softly or completely based on their actors, so that doesn’t make anyone less likely to reappear. Specifically Shishido, Hanawa, Nishitani III, and even Akame are all pretty likely to come back in major or minor ways, not even to mention the Daidoji are extremely important and wouldn’t be known basically at all before this game
Had a blast with Gaiden, for a game made in 6 months the Kiryu combat was a such a upgrade over Y6 and K2. Getting to finally juggle outside of a judgment game was so fun. Really enjoyed the story and all of the side content too with some of the best writing in the series.
i think the reason for yakuza style being slower is they wanted to make it a kind of dragon-brawler-beast hybrid. plus if it was as fast as it was previouspy what would be the point of agent
Ok so I am gonna try my best currently only 50minutes in to the video but bosses who copy movesets First fight uses yahata 1st longbattle features standard shotgun, andre richardson man in black, ninja moveset from either kenzan or most likely ishin Welfare hunters is penultimate boss of yakuza 6 knife Fake watase uses the moveset introduce in lj with the bat, fake kiryu got pointed out, fake ryuji uses his kiwami 2 copys Second longbattle is yuta, penultimate yakuza 6 guys unarmed (its actually tagashira from yakuza 6, not koshimuzu or whatever his name is), pipe kuze, lj modified version of tamashiros yakuza 3 moveset Hammerhead uses kanda I think, and the group arena is something I cannot be asked Hanawa uses lost judgement detective baton guy Aotsuki uses yahatas also First kijin clan spend money segment I cannot be asked also Second I know you have the yakuza ishin kuze/duck guy from yakuza 4 (Its hamazaki I think) The castle kijin clan I also cannot be asked Golf assasination is just rikiyas (Idk if there is another miniboss The fun stops now is you know him, the entirety of the yakuza dragon engine minibosses love him, kanai Omi alliance 1 has shibusawas rush style Team friendship is kuze and shibusawa brawler and also (tbh I am just gonna say hamazaki/kuze katana which shindo uses in kiwami 2) So this should be all of them besides the ones with 3 minibosses at the same time
Nice Run i learn a lot about combo now Thank you Very Much and yeah i feel that about the combat in this game too i think it feel like we went back to Judgement again kinda clunky kinda works some move kinda useless some move is too good to not use it same as Judgement so that's why i still think Lost Judgement combat still the best to combo because how each style compliment each other not like this Agent and Yakuza here i just use Yakuza most part and Agent for juggle now hahaha still really great game
I disagree with you on the story, but it does have some missed opportunities. For one thing, for a game that has Kiryu dressed up kind of like a James Bond like agent, there are little to no spying. No stealth, no infilitration, no collecting intelligence, not even disguises. Like, come on. When Judgement and Lost Judgement came out they had Yagami do that, so why not Kiryu? Also, there are no mention of Kaoru Sayama, which is sad, since she was pretty much a wasted character after Yakuza 2 and 3. There's also no mention on the plot elements from other games, like, why did Kazama killed Kiryu's parents? What happened to that promise he made with Aizawa in Yakuza 5? Also, for someone who's a agent, Kiryu does a TERRIBLE job of covering up his true identity. (Come on, that sunglasses won't fool anybody.) However despite these issues, the story has the most emotional ending for Kiryu, and even made him into a badass genius, especially with the stunt he pulled with Homare.
Yooo, we both did push-ups while tryna no damage a boss. In Yakuza 3, I tried Tamashiro 2 or some boss and Everytime I failed I did pushups. I think I did 60? Tho, respect with the pushups dawg.
This was a fantastic video! I agree with a lot of your issues with the combat and I wished it did strike a better balance than it did, and there are a lot of annoying design choices that I felt like held the combat back a lotttttttt. When I was playing this game I knew it would be an active, active pain in the ass to no damage because of how enemies work in this game specifically like god damn man, I think a huge issue too in this game is that I think getting juggles outside of the dodge punish move can feel a bit too harsh and constraining thus limiting your ability to really do juggling and getting down cool looking combos which I think is unfortunate. I think not having like the Yakuza 6/Kiwami 2 parry was a huge miss in this game too and could have helped a lot in some boss fights in allowing for cool combo stuff. I think though the story is top 2 in the series for me (between it and Yakuza 5) personally, yeah it isn't the most important in the larger sense of the series but I think the way it handles Kiryu and his struggles is really really really good. It does a good job of utilizing his character flaws in such a unique and compelling way which I was super invested into, and I think his dynamics with everyone was great. I think the ways the game utilizes the various Yakuza characters to help reflect the issues of the Yakuza crime syndicate is really great (especially with Shishido) and does a great job of reflecting Kiryu in a really compelling way. I just found myself really engaged in each moment, especially because I think this game does a great job in reflecting Kiryu's character journey in a really compelling way in so many minor lines of dialogue I adored a lot. That's me doe. Regardless sick as hell video, and yeah Shishido is such a godlike final boss thank u rgg.
There's only one difficult Yakuza game and it's called Spikeout. This is legit the hardest 1CC, no damage is literally impossible in this game. It was made by the team who worked on the early Yakuza games. To be honest i thought Gaiden would be a big trash game that would piss on all the rest of the cast that was spared the modern re-write and character destruction but at the end it was just a goofy ass super mega easy DLC of Y2K, without any fix to it, 5 steps behind lost judgement gameplay and a giant fucking ADVERT for Y8.
I have no idea what I'm doing wrong with Ukita. He keeps shooting me. Super frustrating and this guy's playing it on max difficulty like a breeze. Can someone help this crappy gamer?
Too much complaining about how this game doesn't hand you freebies. You wish Yakuza style was super fast despite the high damage it does? You wish you could safely dodge out of everything in a millisecond? You wish attacks didn't require dedication and that you could freely play without using your brain? Come on now, this series already has such a low bar for difficulty, the game simply wouldn't be fun with this stuff.
Your train of thought is targeting the wrong issues with the game’s difficulty. 1. They wouldn’t be freebies, they would be locked behind upgrades and you would only get to that point as a reward for buying the skills. Being slow in the beginning is fine. 2. I would much prefer more flexibility and speed with the yakuza style over the high damage it deals. Nerf the damage. 3. I find lost judgement to be the gold standard for combat in the franchise and that game already has solutions for a lot of your woes. Fast combat speed was locked behind a risk reward mechanic like perfect dodges or a specific counter and even when you landed them and got the speed boost you had a limited time to make use of it. That wasn’t a freebie that was an engaging system with a great reward. As for attacks having commitment, the way Lost Judgement handled it is that normally some attacks do have commitment and you can’t dodge out of them unless you’re in extreme heat mode. While in extreme heat mode, you can dodge and cancel out of anything, you had to waste heat to take advantage of this. While on this point, more than half of the agent finishers having huge commitment is absurd. I’m fine with the triple finisher attacks requiring commitment but every single one of the agent ones after landing 3 light attacks having massive commitment is ridiculous. 4. This game having the slowest version of the yakuza style in the franchise is a step back and worth mentioning 5. If you want difficultly, yakuza 3 and the kurohyou games on their highest difficulties is the best you’re gonna get, this is a mostly easy franchise lol, that’s why I’m doing no damage
@@imontheedgeofmyseat 1. I still consider them freebies, locking them behind upgrades wouldn't change it because it just means you spend an extra 15 minutes to get them. The game is better off without them, instead demanding the player just learn how to position better. 2. Fair enough, I think being slower at the cost of high damage is a good change and makes sense with where Kiryu is at this point in his life, but it's your opinion. 3. Lost Judgment is the gold standard for its mechanics and nothing else. It's a game with depth yet has no content to justify said depth. By the mid game you'd have to install a mod that gives enemies more health and damage to realistically have any fun because the game is so unbelievably easy and the AI is incredibly stupid. I agree that it's the gold standard for combat but these are flaws in the system that cannot be ignored. 4. This kind of feels like an expansion on point 2 which I said was fair enough, but I'll repeat that I disagree that it's a step back as the change in damage feels like it's impactful enough to stop this from being an objective step back and more like a sidegrade at worst. 5. I'm aware the series isn't difficult at all, not even Yakuza 3 or the Kurohyou games. My issue is that in the past Yakuza has managed to make you OP without completely nullifying enemies, but starting with Yakuza 6 this changed and is arguably at its worst in Lost Judgment. Gaiden feels like a step in the right direction with moves that require dedication and not allowing you to just dodge and counter out of everything with no thought. Is it actually difficult? No. Is the balance better than Lost Judgment? Absolutely.
The game may have taken longer than 6 months to make
they are working on new game+ dlc fr
No Amon?
@@shadowtoad95 That would require him to fall off the edge of his seat
Ishin Kiwami no damage when?
This game had a real emotinal ending
After completing it myself I felt like it’s a bit forced, but the whole scene should happens.
>no damage
>damages the bosses
:clueless:
he clearly harms the bosses, not damage them, get your facts right smh
That final phase of the final boss theme is so beautiful
I think the cruelest joke of this whole game is that one of the Agent triple finishers acts as a launcher, but since you can't cancel out of it, it's basically useless as a juggling tool. This whole game is full of stuff like that where it feels like it's being catered to looking cool more than allowing you to do cool things
It would be awesome if you could cancel it out with extreme heat mode, but for some reason ex heat changes square combo in agent style. So weird, why not put it on triangle?
Yeah there's a ton of little stuff like this that adds up to be a relatively large problem for me with this iteration of Kiryu combat. It looks awesome, but it's mechanically shallow.
I've never thought "wow, this is cool but all I'm doing is hitting square" more in the series than when I played this game
Another thing is they purposely limit juggling to 6 seconds only, so even if you want to do cool shi with it the game just says no and punishes you with the enemies dropping out of it and getting rage superarmor.
I am neither defending nor attacking the combat but it sounds much like something Shishido said to Kiryu in their first fight in Ijincho about the Agent style, the only one you could use up until that point, about how this wasn't [some martial arts contest].
Calling the story here a nothing burger and just alright is criminal, it’s like a part 2 to 6 and 7, and a finale to Kiryu brawler games as a whole. One of things most important for the series by the end in general I’d say, especially for such a short run time
Amazing they did this in 6 months, giving us the best dragon engine Kiryu combat and new movesets for every new important boss (some with multiple movesets)
I honestly agree. The whole game feels pretty filler-y, tho I will say the final cutscene/ending is maybe one of the best scenes in the whole series.
@@pyrobowser158 eh I really don’t get how it’s filler-y, the whole dissolution bit from 7 came and went when too quickly and easily to be realistic, so this game giving context and buildup for it makes it feel much more realized. The fact that before this game there wasn’t a single particularly strong leader to oppose the dissolution of either yakuza group was too insane, so this was very much needed
@@DavidHosey1 Not really, I thought 7's story was completely fine without this. They only really made this to catch up new players on who Kiryu is. The story is a nothing burger mostly, and I seriously doubt we'll ever see any of these characters again due to them being likeness characters.
@@pyrobowser158 this game was stated like once to be for getting people to know who Kiryu is, but playing it shows that it really isn’t. If this is your first game with Kiryu, you get very little to know about who he is and instead just a whole bunch of questions for what’s going on
Also most characters in recent games are softly or completely based on their actors, so that doesn’t make anyone less likely to reappear. Specifically Shishido, Hanawa, Nishitani III, and even Akame are all pretty likely to come back in major or minor ways, not even to mention the Daidoji are extremely important and wouldn’t be known basically at all before this game
@@pyrobowser158blud wafflin about nothing
35:00 There is no buffer in the extreme heat mode, which is actually stated somewhere in the tutorial section. But otherwise it should be present.
Time to edge
Damn, for an 1:30?
Had a blast with Gaiden, for a game made in 6 months the Kiryu combat was a such a upgrade over Y6 and K2. Getting to finally juggle outside of a judgment game was so fun. Really enjoyed the story and all of the side content too with some of the best writing in the series.
Ehh it feels more like a sidegrade instead of a pure upgrade from kiwami 2 to me, some stuff feels better but some stuff feels worse
They knew what they were doing with those 24 gigs of hostess footage.
Heeey I’m on the edge of my seat here is prob my favorite RUclipsr intro
I love how Shishido is just basically Aizawa but good
And raped
Nephew the skinwalker
35:23 actually Yakuza 4 had this too. It’s easy to do with Tanimura if you do either the parry heat action or back grab heat action
i think the reason for yakuza style being slower is they wanted to make it a kind of dragon-brawler-beast hybrid. plus if it was as fast as it was previouspy what would be the point of agent
Agent combos still don’t have a point aside the gadgets 😭
Lost judgment has styles with combos way faster than yakuza style and all styles are worth using in that game
@@imontheedgeofmyseatey i never said they werent shit
1:16:42 did he just do the family guy death pose?
We erasing our names with this one 😮
Ok so I am gonna try my best currently only 50minutes in to the video but bosses who copy movesets
First fight uses yahata
1st longbattle features standard shotgun, andre richardson man in black, ninja moveset from either kenzan or most likely ishin
Welfare hunters is penultimate boss of yakuza 6 knife
Fake watase uses the moveset introduce in lj with the bat, fake kiryu got pointed out, fake ryuji uses his kiwami 2 copys
Second longbattle is yuta, penultimate yakuza 6 guys unarmed (its actually tagashira from yakuza 6, not koshimuzu or whatever his name is), pipe kuze, lj modified version of tamashiros yakuza 3 moveset
Hammerhead uses kanda I think, and the group arena is something I cannot be asked
Hanawa uses lost judgement detective baton guy
Aotsuki uses yahatas also
First kijin clan spend money segment I cannot be asked also
Second I know you have the yakuza ishin kuze/duck guy from yakuza 4 (Its hamazaki I think)
The castle kijin clan I also cannot be asked
Golf assasination is just rikiyas (Idk if there is another miniboss
The fun stops now is you know him, the entirety of the yakuza dragon engine minibosses love him, kanai
Omi alliance 1 has shibusawas rush style
Team friendship is kuze and shibusawa brawler and also (tbh I am just gonna say hamazaki/kuze katana which shindo uses in kiwami 2)
So this should be all of them besides the ones with 3 minibosses at the same time
i've been waiting for this!
I am glad that I watched the streams
game is great but if i ever meet the guy recycling Rikiyas moveset every game im going away for murder
for real, every single character has that fucking moveset moreover, troublesome fight against
Kuze pipe too, shit is lightning fast with zero telegraph
Me when Shibusawa Rush:
49:49 By the way he’s not copying Hirose but Ed, Hirose is reused by Satake of Chains though.
nephew truly was mad tweakin
42:49 dude got destroyed in that Wild Jackson lol
you cannot convince me you are not shinada
That continuous blabber during the Majima part got me off guard xD
I love the commentary lmao
Why do you sound so much better in this video than the previous commentaries? New mic or something?
Yeah new mic 💪
You could have avoided drones by blocking
1:12:09 the kurohyou games (both of them) now have fan translation patches. I hoping rgg studios make a kurohyou kiwami someday
I just noticed that the boat funny man is missing but i get he probably was fucking ANNOYING to retry.
Funny to see Gaiden no damage uploaded before Ishin Kiwami's. Man they really fumbled it
Nice Run i learn a lot about combo now Thank you Very Much
and yeah i feel that about the combat in this game too i think it feel like we went back to Judgement again kinda clunky kinda works some move kinda useless some move is too good to not use it same as Judgement
so that's why i still think Lost Judgement combat still the best to combo because how each style compliment each other not like this Agent and Yakuza here i just use Yakuza most part and Agent for juggle now hahaha
still really great game
Honestly Shishido is a way better final boss fight for Kiryu than the boring guy from 6
I disagree with you on the story, but it does have some missed opportunities. For one thing, for a game that has Kiryu dressed up kind of like a James Bond like agent, there are little to no spying. No stealth, no infilitration, no collecting intelligence, not even disguises. Like, come on. When Judgement and Lost Judgement came out they had Yagami do that, so why not Kiryu? Also, there are no mention of Kaoru Sayama, which is sad, since she was pretty much a wasted character after Yakuza 2 and 3. There's also no mention on the plot elements from other games, like, why did Kazama killed Kiryu's parents? What happened to that promise he made with Aizawa in Yakuza 5? Also, for someone who's a agent, Kiryu does a TERRIBLE job of covering up his true identity. (Come on, that sunglasses won't fool anybody.)
However despite these issues, the story has the most emotional ending for Kiryu, and even made him into a badass genius, especially with the stunt he pulled with Homare.
Good job!
Fellow yellow subtitle enjoyer
kurohyou 1 and 2 have fan made english patches, they are great
No new game+ is ass 😭
would you ever consider doing a Final fantasy 16 no damage?
Not soon but that game looks awesome so one day I will 💪
Yooo, we both did push-ups while tryna no damage a boss. In Yakuza 3, I tried Tamashiro 2 or some boss and Everytime I failed I did pushups. I think I did 60? Tho, respect with the pushups dawg.
I would recommended cigarettes bomba in heat mode but no in no damage run
59:27 It isn't. I'm glad you aren't trying to say that as if it's fact, because those two songs sound literally nothing alike.
This was a fantastic video! I agree with a lot of your issues with the combat and I wished it did strike a better balance than it did, and there are a lot of annoying design choices that I felt like held the combat back a lotttttttt. When I was playing this game I knew it would be an active, active pain in the ass to no damage because of how enemies work in this game specifically like god damn man, I think a huge issue too in this game is that I think getting juggles outside of the dodge punish move can feel a bit too harsh and constraining thus limiting your ability to really do juggling and getting down cool looking combos which I think is unfortunate. I think not having like the Yakuza 6/Kiwami 2 parry was a huge miss in this game too and could have helped a lot in some boss fights in allowing for cool combo stuff.
I think though the story is top 2 in the series for me (between it and Yakuza 5) personally, yeah it isn't the most important in the larger sense of the series but I think the way it handles Kiryu and his struggles is really really really good. It does a good job of utilizing his character flaws in such a unique and compelling way which I was super invested into, and I think his dynamics with everyone was great. I think the ways the game utilizes the various Yakuza characters to help reflect the issues of the Yakuza crime syndicate is really great (especially with Shishido) and does a great job of reflecting Kiryu in a really compelling way. I just found myself really engaged in each moment, especially because I think this game does a great job in reflecting Kiryu's character journey in a really compelling way in so many minor lines of dialogue I adored a lot. That's me doe.
Regardless sick as hell video, and yeah
Shishido is such a godlike final boss thank u rgg.
after all u do chill in kamurocho in yakuza 8
we're back
Was there no amon fight?
Finally
Call me crazy but I've yet to play any of the games with English audio...just English subs
1:20:43
There's only one difficult Yakuza game and it's called Spikeout. This is legit the hardest 1CC, no damage is literally impossible in this game. It was made by the team who worked on the early Yakuza games.
To be honest i thought Gaiden would be a big trash game that would piss on all the rest of the cast that was spared the modern re-write and character destruction but at the end it was just a goofy ass super mega easy DLC of Y2K, without any fix to it, 5 steps behind lost judgement gameplay and a giant fucking ADVERT for Y8.
wheres the amon no damage, i've been scammed, bamboozled even
I have no idea what I'm doing wrong with Ukita. He keeps shooting me. Super frustrating and this guy's playing it on max difficulty like a breeze. Can someone help this crappy gamer?
Ukita just sucks, just be cheap with heat actions
@@imontheedgeofmyseat It worked! Wish this wasn't the only way to do it, but hey. Sometimes you gotta out-cheap a cheap boss 😅. Thank you!
Commentary
Like a Roblux the man who erased his name no damage when?
Too much complaining about how this game doesn't hand you freebies. You wish Yakuza style was super fast despite the high damage it does? You wish you could safely dodge out of everything in a millisecond? You wish attacks didn't require dedication and that you could freely play without using your brain? Come on now, this series already has such a low bar for difficulty, the game simply wouldn't be fun with this stuff.
Have you even played any of the other yakuza games?
Your train of thought is targeting the wrong issues with the game’s difficulty.
1. They wouldn’t be freebies, they would be locked behind upgrades and you would only get to that point as a reward for buying the skills. Being slow in the beginning is fine.
2. I would much prefer more flexibility and speed with the yakuza style over the high damage it deals. Nerf the damage.
3. I find lost judgement to be the gold standard for combat in the franchise and that game already has solutions for a lot of your woes. Fast combat speed was locked behind a risk reward mechanic like perfect dodges or a specific counter and even when you landed them and got the speed boost you had a limited time to make use of it. That wasn’t a freebie that was an engaging system with a great reward. As for attacks having commitment, the way Lost Judgement handled it is that normally some attacks do have commitment and you can’t dodge out of them unless you’re in extreme heat mode. While in extreme heat mode, you can dodge and cancel out of anything, you had to waste heat to take advantage of this. While on this point, more than half of the agent finishers having huge commitment is absurd. I’m fine with the triple finisher attacks requiring commitment but every single one of the agent ones after landing 3 light attacks having massive commitment is ridiculous.
4. This game having the slowest version of the yakuza style in the franchise is a step back and worth mentioning
5. If you want difficultly, yakuza 3 and the kurohyou games on their highest difficulties is the best you’re gonna get, this is a mostly easy franchise lol, that’s why I’m doing no damage
Dude. Play kiwami with Godspeed or lost judgment 😂
@@imontheedgeofmyseat
1. I still consider them freebies, locking them behind upgrades wouldn't change it because it just means you spend an extra 15 minutes to get them. The game is better off without them, instead demanding the player just learn how to position better.
2. Fair enough, I think being slower at the cost of high damage is a good change and makes sense with where Kiryu is at this point in his life, but it's your opinion.
3. Lost Judgment is the gold standard for its mechanics and nothing else. It's a game with depth yet has no content to justify said depth. By the mid game you'd have to install a mod that gives enemies more health and damage to realistically have any fun because the game is so unbelievably easy and the AI is incredibly stupid. I agree that it's the gold standard for combat but these are flaws in the system that cannot be ignored.
4. This kind of feels like an expansion on point 2 which I said was fair enough, but I'll repeat that I disagree that it's a step back as the change in damage feels like it's impactful enough to stop this from being an objective step back and more like a sidegrade at worst.
5. I'm aware the series isn't difficult at all, not even Yakuza 3 or the Kurohyou games. My issue is that in the past Yakuza has managed to make you OP without completely nullifying enemies, but starting with Yakuza 6 this changed and is arguably at its worst in Lost Judgment. Gaiden feels like a step in the right direction with moves that require dedication and not allowing you to just dodge and counter out of everything with no thought. Is it actually difficult? No. Is the balance better than Lost Judgment? Absolutely.
@@khone6662 What a non-response and from a dude named khone6662. Your name sounds AI generated and your reply reads like a bot.
The ending was bad, but also a bit good
how was it bad
In what way was the ending bad? The final stages of the game were easily the best
Yeah I don’t get that either, that ending was fantastic.
Bait use to be believeable
I installed the like a dragon gaiden deluxe mod and it significantly improves the combat