Hey harstem, can you cast what would happen when 2 pros both can see through fog of war? Not sure if that’s a game mode or if you’ll have to setup stream sniping.
@@tbird-z1r Well, you would know where the units burrow so no surprise there. Also the element of surprise w/ cloaked units come from not having detection, because you dont expect them, this also wouldnt work without fog of war. You would just play standard macro and have to rely on perfect mechanics.
Equal supply f2 amove corruptors beat voidrays in large numbers. Try unit tester. Only reason corruptors lose is because of templar/archon, but then again vipers are a thing.
@@NoxVex Yeah you're right. 30 void rays can kill 30 corruptors, easy. The other 60 supply of zerg army would just clean up the entire toss base while that fight is going on, but hey, the voids killed the corruptors, that's all that counts, right?
I keep hearing about other races doing tech rushes, like protoss rushing void rays, oracles, immortals, tempests, disruptors, DTs, or even carriers, or terran rushing banshees, liberators, ravens, battlecruisers, thors, but why can't zerg ever do this? I'm not asking for some mechanical explanation, since I'm quite familiar with this game, having played it since 2010. Rather, I want to know why the game is designed this way. The game design in SC2 seems so bad for zerg. I guess despite being low tech ravagers are decent power tech-like units, but they seem to make hydralisks and swarm hosts (crappy unit) rather obsolete at the same time.
I would suggest that the game is designed to give the different races unique feels. Protoss is inspired by media like War of the Worlds or Predator, where the shtick is a single/small number of unstoppable monsters; hence why their units are so powerful. Zerg is inspired by media like Starship Troopers and zombie pandemics, where it's straightforward to kill any one of them but there are just so many; hence why their eco is so good. Terran is a bit of both, because we're the so many when we fight Predators and we're the unstoppables when we fight zombies. So if Zerg could easily play with a small number of power units, then, balance aside, it would undermine the race's aesthetic design.
Zerg would try it if their hive tier units could pull it off. But the only one where that's really possible is the ultra. They're actually doing something similar in BW right now with ultras. This would more or less be a new strategy, despite basically no patches in many years. But the way the meta is lined up in SC2 ultras are pretty bad even though they're statistically "stronger" in SC2 than BW. Also, zerg air units are "bad". A lot of stuff you mentioned are air units because they do fine in small numbers because they can pick a weak side. If zerg has BW level mutas, they'd rush for them. Zerg air is lacking in SC2. So yes, the races are different. And zerg is limited by creep and actually having a tier system at the "town center". But I don't think it's just zerg's swarm nature. I think people would still do it more if there was more incentive at the top of the tech tree. It's mostly just counters to what other players are doing rather than actual potential offense.
Zerg doesn't need to because their low tier units, in combination with their incredible economy, are already powerful enough to brute force a victory. If anything, this is actually stronger as seem by how Zerg has many times more tournament wins than Protoss and Terran combined in the last few years.
The reason zerg cant tech-rush is 1) teching requires more time, because the tech tree is longer (e.g. Carrier is 4 steps Gate-Core-Stargate-FleetBeacon Broodlord is 5 Pool-Lair-Infestation pit-Hive-Greater Spire) 2) Zerg benefits more from mining minerals to produce more drones and hatcheries, hence mining gas to tech earlier has higher opportunity cost. By that same token, if Zerg were able to tech as quickly as Protoss it would be quite imbalanced because Zerg does not require specialized production facilities. In a way Protoss can get to one carrier more quickly than Zerg can get to one broodlord, but Zerg can get to 20 broodlords more quickly than Toss can get to 20 carriers. Zerg can produce much more of that tech unit at a time, once the tech is ready, without investing into additional production. Now imo this entire discussion is moot because Zerg T3 fucking sucks. TL:DR while Toss can tech more quickly Zerg can produce more quickly. The time to mass-T3 is hence equal and balance and diversity are ensured
5 tempests to one shot a queen. Rank roulette taught me that kappa
Harstem, please go get Stats back from the military.
Harstem run a series or replicating other pro players cheeses. Cast their cheese then do it on ladder. Would be cool
i get it its because it's classic doing the tempest rush
Classic was doing Tempest rushes a long time before MaxPax. Surprised Harstem didn't know that.
yeah classic invented tempest shield battery rush vs terran... poor harsrtem
yeah classic invented tempest shield battery rush vs terran... poor harsrtem
Harstem ma boi! Starting the match laughing good stuff!
Hey harstem, can you cast what would happen when 2 pros both can see through fog of war? Not sure if that’s a game mode or if you’ll have to setup stream sniping.
Yah! Harstem! Can you make this happen!!
This should be included in a new series “Pros beating pros with stupid mods”
Yah it’s super interesting to wonder what would happen!
@@tbird-z1r Well, you would know where the units burrow so no surprise there. Also the element of surprise w/ cloaked units come from not having detection, because you dont expect them, this also wouldnt work without fog of war.
You would just play standard macro and have to rely on perfect mechanics.
When I have time, I need to try that build.
Great fun as always
When your opponent donates 7 voidrays and you are still behind.
Protoss :D
Cheese doesnt exist in Starcraft. It exist on my table :P
bruh the coil is the name of the thing enclosing the energy ball B)
I've missed that intro :D
Kevin keep saying korean zerg makes Classic look like an alien protoss
Great game, great energy, very high T. Love the Tempest rush!
i love tempest rush
Clem vs Classic make it happen harstem.
Definitely could’ve gone better for the Zerg, i do think it could’ve gone waay worse tho
Corruptors proved themselves useless against voidray and useless after protoss stopped using air army
Equal supply f2 amove corruptors beat voidrays in large numbers. Try unit tester.
Only reason corruptors lose is because of templar/archon, but then again vipers are a thing.
Equal number would be more fair than equal supply.
@@NoxVex Yeah you're right. 30 void rays can kill 30 corruptors, easy.
The other 60 supply of zerg army would just clean up the entire toss base while that fight is going on, but hey, the voids killed the corruptors, that's all that counts, right?
Make your voice a bit volume up. 11:02 for example. I can't hear what R U talking exactly
Its not the dumbest strategy. The developers who buffed tempest and void rays in last patch are dumbest
I keep hearing about other races doing tech rushes, like protoss rushing void rays, oracles, immortals, tempests, disruptors, DTs, or even carriers, or terran rushing banshees, liberators, ravens, battlecruisers, thors, but why can't zerg ever do this? I'm not asking for some mechanical explanation, since I'm quite familiar with this game, having played it since 2010. Rather, I want to know why the game is designed this way. The game design in SC2 seems so bad for zerg. I guess despite being low tech ravagers are decent power tech-like units, but they seem to make hydralisks and swarm hosts (crappy unit) rather obsolete at the same time.
Zerg can rush tech, it just isn't as powerful because of the mechanical explanation you seem to be "familiar with".
I would suggest that the game is designed to give the different races unique feels. Protoss is inspired by media like War of the Worlds or Predator, where the shtick is a single/small number of unstoppable monsters; hence why their units are so powerful. Zerg is inspired by media like Starship Troopers and zombie pandemics, where it's straightforward to kill any one of them but there are just so many; hence why their eco is so good. Terran is a bit of both, because we're the so many when we fight Predators and we're the unstoppables when we fight zombies. So if Zerg could easily play with a small number of power units, then, balance aside, it would undermine the race's aesthetic design.
Zerg would try it if their hive tier units could pull it off.
But the only one where that's really possible is the ultra.
They're actually doing something similar in BW right now with ultras.
This would more or less be a new strategy, despite basically no patches in many years.
But the way the meta is lined up in SC2 ultras are pretty bad even though they're statistically "stronger" in SC2 than BW.
Also, zerg air units are "bad".
A lot of stuff you mentioned are air units because they do fine in small numbers because they can pick a weak side.
If zerg has BW level mutas, they'd rush for them.
Zerg air is lacking in SC2.
So yes, the races are different. And zerg is limited by creep and actually having a tier system at the "town center". But I don't think it's just zerg's swarm nature. I think people would still do it more if there was more incentive at the top of the tech tree. It's mostly just counters to what other players are doing rather than actual potential offense.
Zerg doesn't need to because their low tier units, in combination with their incredible economy, are already powerful enough to brute force a victory. If anything, this is actually stronger as seem by how Zerg has many times more tournament wins than Protoss and Terran combined in the last few years.
The reason zerg cant tech-rush is 1) teching requires more time, because the tech tree is longer (e.g. Carrier is 4 steps Gate-Core-Stargate-FleetBeacon Broodlord is 5 Pool-Lair-Infestation pit-Hive-Greater Spire) 2) Zerg benefits more from mining minerals to produce more drones and hatcheries, hence mining gas to tech earlier has higher opportunity cost. By that same token, if Zerg were able to tech as quickly as Protoss it would be quite imbalanced because Zerg does not require specialized production facilities. In a way Protoss can get to one carrier more quickly than Zerg can get to one broodlord, but Zerg can get to 20 broodlords more quickly than Toss can get to 20 carriers. Zerg can produce much more of that tech unit at a time, once the tech is ready, without investing into additional production. Now imo this entire discussion is moot because Zerg T3 fucking sucks.
TL:DR while Toss can tech more quickly Zerg can produce more quickly. The time to mass-T3 is hence equal and balance and diversity are ensured
Ayo why can't u keep unit ragdoll on , without it the game looks like garbage