We all know Admiral Bryd’s expedition into Antarctica was the final act of World War II. However he was too late, the remaining Nazis there managed to reverse engineer alien spacecraft and retreated to the Moon.
4:55 sudden shipyard focus does actually give you 3 dockyards but that is only if you control a coastal province, if you dont have any coastal provinces it only gives 10 naval xp
Feels like the tooltip should contain that. currently effect: 10 Naval XP. Effect currently not in effect: if owner is in control of one or more coastal provinces +3 Shipyards. as there are so many focuses in the game (half way down the tree) that you go what it does nothing exept it does something but it just that you can´t see it until that point Like the effect starts two focuses and half a year earlier but its not shown years before.
What even is the point of it having different effects if the focus above it has controlling a coastal state as a prerequisite? I mean yeah you can’t build a shipyard on dry land but just make controlling a coastal state one of the prerequisites like other focuses that build dockyards
@@nivbarshem2674 You'll get Falkenhausen sooner or later anyway, because the event trigger has been set up incorrectly by Paradox. Instead of recalling him when relations with China fall below a certain level, they instead set it to trigger when a certain amount of deterioration has occurred in your relations. So even when considering that supporting China is more beneficial when playing as Germany in HOI4, there is absolutely no reason to waste time on either on that 70 day foci.
I randomly played Mengkukuo today and theres a weird thing going on with the Japanese focus tree. If Japan either goes communist or democratic usually Mengkukuo becomes a puppet of Manchuria, but this happens *even* if Mengkukuo is a free nation. You can achieve this by going through a civil war as Mengkukuo, winning and waiting for Japan to go through their civil war. I guess the devs never really expected for Mengkukuo to be a free nation, like ever
What would an independent menguko even be? Just some Chinese warlord state controlled by Japanese soldiers that went rogue? I’d say from a historical perspective it makes sense. From a gameplay perspective yeah that’s dumb
@@goldenfiberwheat238 historical it could also be a foreign setup dictatorship which wouldnt be far of the rails of Our timeline and one more passable alt history
As Portugal, if you go monarchist, and instead of picking the normal reuniting with Brazil path, you choose the take Brazil by force focci, congrats you broke the game. You are now stuck with a permanent spirit that will eventually reduce your stability to zero with no way to remove it.
I used to think that "free civilian factories" meant that I should build a bunch, and once the popup goes away I had ran out of my free factories that I had been awarded by an obscure Nigerian prince.
@@buns9022 the issue arises when i would build my free military factories and naval dockyards, and for some unknown reason to me, the popups would not go away...
It should allow CAS to do org damage to soldiers on the front line, like imagine it being a sudden bombardment without the AI having their planes up like how it is.
I once actually used Plant False Intelligence and I think it actually did something. It was in a game as historical Finland where I put all the fake troops on ports and the Soviets actually stopped naval invading for the duration they were there. But this could be a placebo effect.
"Let's make it so focuses show different things based on if you have stuff for them." iSorrow: "10 NAVAL EXPERIENCE!" "...... and dockyards if you get a port"
I bet the Sudden shipyard focus is meant to give 10 xp as a bonus to 1 or 2 dockyards. I would say that it would pick a state that has naval access to put the dockyards in, but I can't verify because why would I do naval Czechoslovakia?
In Waking the Tiger, there's a mechanic where, as a minor Chinese warlord, you can engage in border skirmishes with another warlord or, eventually, with China itself. It's a 6v6 where, if you win, you gain control of the entire province. However, there are two massive problems with this system. 1, you cannot pick where you start the border skirmish. The decision will say "start one in X province", and you don't get multiple options here, you have to pick where the game decides your next fight will be - but when it actually comes time to fight, it could be a completely different province for no reason and you only have 30 days to redeploy your best units there. 2, it used to be prior to 2023 that terrain did not factor into the battle. But I believe it is still bugged where you now get terrain penalties as the attacker - and given a vast swathe of China is either mountain tiles or city provinces, it's hard to win against warlords even though they tend to have worse supply, divisions, and tech, but near impossible against China itself, without pulling some shenanigans. Effectively this means a warlord can never conquer all of China without outside help!
it is actually possible to win those border conflicts, i've seen youtubers do it before. as for conquering china, what you do is go fascist and declare a rival government so you get cores on all of china, then ally yourself with the japanese against the nationalists, and then take all of china in the peace conference because you have cores on all of it.
@@comradeLucienne Decent points for sure, thank you! Although I'll say two things: - Firstly, yes, it is definitely possible to win border conflicts with Nationalist China. However, the Nationalist focuses "War of National Liberation" and "War of Resistance" both increase defense on core territories by 15% each, so combine that with attacking into mountains most of the time it is unreasonably difficult to win. - Secondly, your example includes allying with Japan and conquering it together, so it's not really winning without outside help as I said (I have done plenty of runs allying to win). I do really appreciate your input though, thanks for adding your thoughts!
@@Spidehman No problem! Winning with outside help should be possible if a scenario occurs where the nationalists get attacked from multiple angles. For example, if the Japanese invasion and the communist uprising are occurring at once. Then, a blitzkrieg strategy from the Guangxi Clique with motorized or even armoured units has a chance of succeeding. Of course, you then have to successively defeat the communists, the Japanese and probably the Allies because they *will* interfere :)
@@skanderbeg152 nope! This is in comparison to other pdx games. Hoi4 has been out for 8 years and feels less put together then Crusader Kings 3. It still feels where Vicky 3 is at where you're waiting for DLC to address some of the core mechanics. It's gameplay is defined by focus trees, but the focus trees are bad. but also new focus trees aren't that hard to make in the game, meaning mods that do everything the base game does but better have been out for approximately 8 years. For PDX's money maker, it's weirdly neglected.
Well they didn't really know what they were doing with hoi4. Bit of dev hell, then pretty shit when it came out and then slow decent into realisation its a meme game.
@kategrant2728 aye, at least now there's an acceptance of what it is, it's like the skyrim of strategy games, it's honestly pretty bad and a shit sequel, however there's few better for playing entirely brain off.
As someone who got into the game post the reworking of planes/tanks etc, i've always wondered what the focuses were talking about when they say something like "100% bonus for fighter research" I'm like wtf, there's a fighter specific technology??? It's quite impressive that they haven't bothered to reword the text in what has been years at this point.
The one time I saw the 'Plant Intelligence' operation worked was in a Bokoen game where the Finland player lived rent free in one of the Russian player coop. So yeah, that operation is for multiplayer only...
If Paradox let them, the community would just fix all these silly little fuck-ups in the classic focus trees. Some of them are just so useless, especially if you're playing singleplayer, or trying to do anything "fun" as a major power like America.
yeah I feel like giving focus trees as DLC content is very uninteresting, and not the path they should've gone at all, because modders will do it better anyway, it's inevitable since it is something that's easily moddable. But I suppose it is easier than designing new, interesting mechanics...
I think the wasted tutorial in this case is extremely funny considering how they handled the one from hoi 3. There you had a "mustached man from austria, who is working on a crude painting" explain to you how to wage war on over nations
Without designer DLCs (NSB, MTG, BBA) the AI are actually capable to keep consistently upgrading their weapons using Exp. Air battles are more challenging as you cannot snowballing them without doing specific focuses to get advance fighters (Yugo's and Hungary's ahead of time fighters are the common strat). I think they just need to add more template to the designer and having AI to build it from there.
I think paradox should add an achievement to complete the tutorial just so ISP has to go through it to finish the A to Z series. The mental anguish would be comical.
9:30 I tried the tutorial when I first got the game. I only learned how to move divisions and set up a Frontline, but nothing else, and just ended up watching a RUclips video to learn the game.
1939 starting date is actually useful if you are roleplaying or don't really want to spend whole bunch of years of a setup. Paradox usually gives you couple of interesting division templates or models of tanks/aircrafts that you now have to live with. Not everyone plays vanilla hoi4 just for achievements and new wacky schizo paths. Sure, sometimes 1939's mechanics are not working properly, however, I've also noticed that the AI in this bookmark is somehow more aggressive and smarter (???), which is particularly true for the Germany and Japan. Also, 1939 is kinda vanilla China Engsieg scenario...
One that's frustrated many of my games is that if you're playing the baltic states and go down the baltic-belarus ssr path, and the Soviets decide to do a civil war, your decisions to increase influence will disappear alongside the belarusian civil war not firing. This is because the decisions and even check for the SOV tag controlling the states, while the civil war results in SOV being replaced by alternate tags for the stalin side of the war, much like how the spanish and american civil wars work. Not exactly the result of update shenanigans, but rather failing to account for alt hist paths.
Since Crusader Kings is character based and not nation based the multiple start dates actually work quite well. It and Stellaris are the only two are also the only two games that don't have focus trees which also helps too. There are a variety of factors making multiple start dates really not work in Stellaris but in Crusader Kings they're great.
I learned from the tutorial and have regretted it ever since. I learned more from just starting a game as Germany after knowing the basics, then from the tutorial. 10/10 game, I only had all of thr DLCs that were given for free. My life is pain, and HOI4 is not an addiction.
I have played the tutorial, and I must say the biggest problem is that it doesn’t tell you how to PLAY the game. I mean, sure it explains what everything does and how to carry out basic functions, but it doesn’t really tell you anything about how it all comes together to make gameplay, or any advice on what strategies to do. So I would build terrible units really slowly, go down superior firepower doctrine, play nations in ways they weren’t meant to be played, etc., so it took me a long time to figure out how to actually be competent at the game, and that was mostly through trial and error and watching hoi4 RUclipsrs.
The generic focus tree also has outdated air focuses for CAS, Fighter and Naval Bomber models, which are all applicable to light frame, meaning you can have 1944 light airframe in 1938, making the generic air focus tree more powerful than most paid focus trees. I had a lot of fun CAS spamming as Brazil before it received its focus tree
Paradox is such a garbage developer. Release an alpha level game. Flesh it out via hundreds of dollars of DLC over YEARS. Rewrite the game mechanics multiple times. Abandon it with an incremental sequel that doesn't have half the features of the previous game so you can continue to nickel and dime to re-release the same features.
coordinated strike is quite good if you know that bots send their fleets to repair if a ship gets scratched. That way you can naval invade british right away without them doing any naval supremacy
my guess with sudden shipyard... is that it will also build some naval dockyards if it is possible to do so, but without being able to it just shows it's amazing amount of naval experience.
The problem with port strikes is that you only get 1 notification at the start for what damage you did, and that is it. your planes will continue to bomb the fleet in port but you will no longer get updated on it while the only way to know if your sinking ships is to have enough intel to see the fleet in port to see if the number goes down or continuously watch total fleet count to see if it goes down.
it's crazy after two videos you're getting this big. I've been here since the beginning and I want to say I think eventually you'll reach 800k subscribers
Plant false intel operation helps you to lure enemy units to certain parts of your front line when it is stable. I got like 70 Soviet divisions encircled to Kola peninsula and Karelia as Finland using false intel.
In Japan's navy, some of the ships you start with are impossible ship types with their designs. If you build more of the same class, it will be the correct types while only the original one will be the other type.
There was an interesting situation in my Dutch East Indies game. I tried to break free by doing fascist civil war and right after I finished I noticed that I somehow became Allies member. And not only that, but also Australian puppet. So it is apparently connected to Australian fascist path where they can cause mentioned civil war. Yet game doesnt check if Australia has gone democratic, so you cannot break free as fascist Indonesia :) .
The special divisions that Italy starts with that can only be disbanded by decision still can't be disbanded if you get control of them by annexing Italy, but without the decisions, so you're stuck with them. Unless you have them naval invade a random tile and get destroyed of course.
This is how I deal with un-deletable divisions in general, a few other nations have them too, random naval invasion into a mountain province without a port
I completed the tutorial in like 2017 when I got the game. It was semi helpful for learning early stuff, but with how much more complicated the game has gotten, I doubt the tutorial is too useful now. I even had to learn alot more from videos back then. (Took forever to learn how to navel invade)
In EU4 you don’t even have to pick a specific bookmark start date, you can actually scroll year by year from 1444 to 1821. And you can play any year you like. It’s so random and I wondered if anybody’s actually seriously used it. You should!
i recall doing the tutorial when i first downloaded the game. i remember it differently, it had me mastermind the italian invasion of ethiopia and i felt super proud microing around the units and such of course then i realized you can just smash your entire army into them with the general set to "aggressive" but the tutorial was actually really useful for me to learn the game. hoi4 is a complex game, and it's pretty intimidating if you play it for the first time
The only way I have ever managed to make conditional surrender work in single player was by cheating. I sent the damn conditional surrender to the Russian AI when I was playing Ukraine and then used TAG SOV to go to the soviets and accept it, then swapped back to ukraine.
I've been eyeing up this game as potentially my next strategy game, but it's hard to stomach the price tag of the game + dlcs. I do tend to play strategy games for hundreds of hours, but man the thought of spending 100$ (on sale) for the complete game and not ending up liking it is a big deterrent. I'll probably end up playing Civilization 5 for another decade lol
I recently bought CIV 5 for a couple of bucks. The game hasn't changed much since CIV 2.. You don't need to buy all the DLCs to play HOI4. Take the vanilla game, maybe one DLC if you really feel like you have to, then play it. There's loads of content in it without the DLCs. It's also a bit easier to learn that way when you don't have as many mechanics in the game.
Nobody is going to talk about the difficulty settings right above the "historical focus" toggle? Never seen these changed by anyone, no idea what they do.
Recently I played 1939 start date in exile Poland and actually had fun. You get new focuses related to capitulation, the political focus tree is just started, so you can still get a lot of useful traits, modifiers and advisors, at the top of 10% attack and defense from in exile exclusive leader, who can stay permanently, as long you don't change the leader. Also, even with traits and advisors, which give ticking popularity to other parties, the neutral party popularity will never drop below 50%.
Back in the day you actually needed atleast like 2 naval xp to make a boat so if u had none and had no ship designed u literally couldnt gain naval xp so that 10 kinda makes sense
I can say with confidence I have tried the tutorial when I first bought the game (during man the guns DLC) after I had my ass handed to me playing one game as Britain and one as Germany and it was the worst experience I ever had. Italy without DLC and one of the slowest most painful instruction manual I ever experienced. In short after that... experience I nearly gave up on HOI4 intirely and stopped playing for a couple months
The tutorial immediately scared me away from the game for like 4 years. Then my ex tried getting me back into it and after a few hours of that I was just too bored to try again. Also, would love some EUIV content.
I think back in the day in EU2, you could start at ANY date. It was fun to play with, scrolling throough the dates. I wonder who was the poor dev, who had to implement all those billion different scenarios.
When they added Man the Gun DLC, there was a time were you could get a crazy % of XP (4.5323) when training your ships. This was so broken with the US you could max all of the Navy tech within a year.
When I first got the game back when it released I did the tutorial because it was my first time playing a grand strategy game. It was bugged and you couldn't actually finish it lmao
I remember actually trying the tutorial when I first got the game many years ago, never seen any content on the game prior. Took me a good half an hour of digging through the game to figure out how to actually use my civilian factories
Glad to be here since you released your channel! Nice to see the algorithm recognizing you instead of those copycats “ISP” and “Isorrowproductions” seriously what losers
To be honest, I have been burned by the EU3 tutorial that was bugged. At one point it asked you to move a unit to Berlin as Brandenburg and if you did it it just didn't count because at some point they renamed the province they want you to move the unit to but forgot to update the tutorial. Ever since then I avoid PDX tutorials like the plague. Also most of the timestamps in EU4 are just boring. They start you out in huge deficit, usually the later the date the more the deficit. The last time I tried the American independence war America went bankrupt in like half a year and couldn't win the war. In general the game is very bad at simulating that war in specific so in most cases (even at release EU4 from 20 years ago) you just can't ever beat the Brits. I believe they start with some stacks in america occupying some of your provinces and if you do manage to beat those, they will just drop off their entire army via ships anyways.
16500 subscriber special
wheres the rat
you’re not a 16.5k yet
also rat
ISPUV, Start dissing against your evil triplets ISorrowProductions & ISP
you aren’t at 16.5K yet lol
The fact it takes so long to upgrade a minor railway in Australia is actually accurate to how competent the Australian government is at building shit
I wish it wasn’t that accurate😭
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@@EEEEEEEE E indeed
That’s just government in general
I live in the land of throwing prawns on the barbie and i can confirm we’re ass at building stuff
>Hoi4 has a lot of content
>No new continents in eight years
Paradox get your shit together
Agartha and Atlantis when?! WHEN?!
We all know Admiral Bryd’s expedition into Antarctica was the final act of World War II. However he was too late, the remaining Nazis there managed to reverse engineer alien spacecraft and retreated to the Moon.
@@MeritaniaAh, yes, the only place that hasn't been corrupted by capitalism
S P A C E
Man, even the funny pony mod has added continents, c'mon paradox get your shit together.
@@normieloser6969 ф
фх
The tutorial is much worse than the hoi3 one where literally Hitler teaches you the game mechanics
Considering how many mechanics HOI3 doesn't have, making a tutorial for that game isn't very complex.
@@randomguy-tg7ok yea, the tutorial however is rather comical, because Hitler literally gets depressed kills himself at the end of the tutorial
wtf Hoi3 tutorial had Hitler as a teacher? Lmao
@@cc0767 yes, it's never directly states, just an artist with grand plans and terrible art skills
@@cc0767 It's implied. The tutorial even ends with him Downfalling himself.
4:55 sudden shipyard focus does actually give you 3 dockyards but that is only if you control a coastal province, if you dont have any coastal provinces it only gives 10 naval xp
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Feels like the tooltip should contain that.
currently effect:
10 Naval XP.
Effect currently not in effect:
if owner is in control of one or more coastal provinces +3 Shipyards.
as there are so many focuses in the game (half way down the tree) that you go what it does nothing exept it does something but it just that you can´t see it until that point Like the effect starts two focuses and half a year earlier but its not shown years before.
@@Zack_Wester i guess so, but you cant do that focus if you dont control a coastal province
What even is the point of it having different effects if the focus above it has controlling a coastal state as a prerequisite? I mean yeah you can’t build a shipyard on dry land but just make controlling a coastal state one of the prerequisites like other focuses that build dockyards
70 days to have a 10 plus opinion with China or Japan as Germany. Yeah...
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Realistic diplomacy, it's hard you know
Wait you can get a lev 4 general if you choose Japan.
@@nivbarshem2674 You'll get Falkenhausen sooner or later anyway, because the event trigger has been set up incorrectly by Paradox. Instead of recalling him when relations with China fall below a certain level, they instead set it to trigger when a certain amount of deterioration has occurred in your relations. So even when considering that supporting China is more beneficial when playing as Germany in HOI4, there is absolutely no reason to waste time on either on that 70 day foci.
To be fair that czech naval focus actually gives 3 dockyards, it just don't show up as an effect if you don't have a coast.
Doesn't*
I randomly played Mengkukuo today and theres a weird thing going on with the Japanese focus tree. If Japan either goes communist or democratic usually Mengkukuo becomes a puppet of Manchuria, but this happens *even* if Mengkukuo is a free nation. You can achieve this by going through a civil war as Mengkukuo, winning and waiting for Japan to go through their civil war. I guess the devs never really expected for Mengkukuo to be a free nation, like ever
What would an independent menguko even be? Just some Chinese warlord state controlled by Japanese soldiers that went rogue? I’d say from a historical perspective it makes sense. From a gameplay perspective yeah that’s dumb
@@goldenfiberwheat238 historical it could also be a foreign setup dictatorship which wouldnt be far of the rails of Our timeline and one more passable alt history
@@goldenfiberwheat238Isn't Mengkukuo just Mongolian larpers?
@@goldenfiberwheat238Idk the concept of rogue japanese soldiers supporting a chinese warlord as a mercenary army would be funny
@@valance10 well I was thinking the state would be lead by a Japanese general but your idea works better
As Portugal, if you go monarchist, and instead of picking the normal reuniting with Brazil path, you choose the take Brazil by force focci, congrats you broke the game.
You are now stuck with a permanent spirit that will eventually reduce your stability to zero with no way to remove it.
This is what happened during my first Portugal playthrough lol
focci
I used to think that "free civilian factories" meant that I should build a bunch, and once the popup goes away I had ran out of my free factories that I had been awarded by an obscure Nigerian prince.
on the bright side, you were never yearning for civvie industry.
@@buns9022 the issue arises when i would build my free military factories and naval dockyards, and for some unknown reason to me, the popups would not go away...
I think the coordinated strike is supposed to be an ATTEMPT to simulate things like Taranto and Pearl Harbor but fails so darn miserably.
It should allow CAS to do org damage to soldiers on the front line, like imagine it being a sudden bombardment without the AI having their planes up like how it is.
I had like one Japan game where it actually worked and killed a few carriers
I once actually used Plant False Intelligence and I think it actually did something. It was in a game as historical Finland where I put all the fake troops on ports and the Soviets actually stopped naval invading for the duration they were there.
But this could be a placebo effect.
We’re not getting any Paradox sponsorships with this one 🗣🗣🗣
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France having a +2% special forces modifier when South America has like +15%, lmao
you need some incentive to fight in jungle provinces without shooting yourself lol
trial of allegiance is a perfectly balanced and worth-it DLC with no problems at all
"Let's make it so focuses show different things based on if you have stuff for them."
iSorrow: "10 NAVAL EXPERIENCE!"
"...... and dockyards if you get a port"
I bet the Sudden shipyard focus is meant to give 10 xp as a bonus to 1 or 2 dockyards. I would say that it would pick a state that has naval access to put the dockyards in, but I can't verify because why would I do naval Czechoslovakia?
In Waking the Tiger, there's a mechanic where, as a minor Chinese warlord, you can engage in border skirmishes with another warlord or, eventually, with China itself. It's a 6v6 where, if you win, you gain control of the entire province.
However, there are two massive problems with this system.
1, you cannot pick where you start the border skirmish. The decision will say "start one in X province", and you don't get multiple options here, you have to pick where the game decides your next fight will be - but when it actually comes time to fight, it could be a completely different province for no reason and you only have 30 days to redeploy your best units there.
2, it used to be prior to 2023 that terrain did not factor into the battle. But I believe it is still bugged where you now get terrain penalties as the attacker - and given a vast swathe of China is either mountain tiles or city provinces, it's hard to win against warlords even though they tend to have worse supply, divisions, and tech, but near impossible against China itself, without pulling some shenanigans.
Effectively this means a warlord can never conquer all of China without outside help!
it is actually possible to win those border conflicts, i've seen youtubers do it before. as for conquering china, what you do is go fascist and declare a rival government so you get cores on all of china, then ally yourself with the japanese against the nationalists, and then take all of china in the peace conference because you have cores on all of it.
@@comradeLucienne Decent points for sure, thank you! Although I'll say two things:
- Firstly, yes, it is definitely possible to win border conflicts with Nationalist China. However, the Nationalist focuses "War of National Liberation" and "War of Resistance" both increase defense on core territories by 15% each, so combine that with attacking into mountains most of the time it is unreasonably difficult to win.
- Secondly, your example includes allying with Japan and conquering it together, so it's not really winning without outside help as I said (I have done plenty of runs allying to win).
I do really appreciate your input though, thanks for adding your thoughts!
@@Spidehman No problem! Winning with outside help should be possible if a scenario occurs where the nationalists get attacked from multiple angles. For example, if the Japanese invasion and the communist uprising are occurring at once. Then, a blitzkrieg strategy from the Guangxi Clique with motorized or even armoured units has a chance of succeeding. Of course, you then have to successively defeat the communists, the Japanese and probably the Allies because they *will* interfere :)
How is this game 8 years old and it still feels like the devs are figuring out the kinks still?
You must be new to paradox games
@@skanderbeg152 nope! This is in comparison to other pdx games. Hoi4 has been out for 8 years and feels less put together then Crusader Kings 3. It still feels where Vicky 3 is at where you're waiting for DLC to address some of the core mechanics. It's gameplay is defined by focus trees, but the focus trees are bad. but also new focus trees aren't that hard to make in the game, meaning mods that do everything the base game does but better have been out for approximately 8 years. For PDX's money maker, it's weirdly neglected.
Well they didn't really know what they were doing with hoi4. Bit of dev hell, then pretty shit when it came out and then slow decent into realisation its a meme game.
@@bigrabii9470 that really is it.
@kategrant2728 aye, at least now there's an acceptance of what it is, it's like the skyrim of strategy games, it's honestly pretty bad and a shit sequel, however there's few better for playing entirely brain off.
As someone who got into the game post the reworking of planes/tanks etc, i've always wondered what the focuses were talking about when they say something like "100% bonus for fighter research" I'm like wtf, there's a fighter specific technology??? It's quite impressive that they haven't bothered to reword the text in what has been years at this point.
If you have no DLC you can't use the tank and plane designer... You can see for yourself if you turn off No Step Back and By Blood Alone
It's been 1 year
Really enjoyed this 16500 special, almost as good as last video, the 0 subscriber special, bravo ISP, another “Drew’s Daddy” banger
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My favorite is that sending all your gear to a random nation right before a civil war then immediately getting it back still works.
The one time I saw the 'Plant Intelligence' operation worked was in a Bokoen game where the Finland player lived rent free in one of the Russian player coop. So yeah, that operation is for multiplayer only...
If Paradox let them, the community would just fix all these silly little fuck-ups in the classic focus trees. Some of them are just so useless, especially if you're playing singleplayer, or trying to do anything "fun" as a major power like America.
The Road to 56 in a nutshell
yeah I feel like giving focus trees as DLC content is very uninteresting, and not the path they should've gone at all, because modders will do it better anyway, it's inevitable since it is something that's easily moddable. But I suppose it is easier than designing new, interesting mechanics...
I like how there is still the text "Shift + Click to add +10" for the plane, even though the max upgrade is 5 ( 13:47 )
I think the wasted tutorial in this case is extremely funny considering how they handled the one from hoi 3. There you had a "mustached man from austria, who is working on a crude painting" explain to you how to wage war on over nations
Without designer DLCs (NSB, MTG, BBA) the AI are actually capable to keep consistently upgrading their weapons using Exp. Air battles are more challenging as you cannot snowballing them without doing specific focuses to get advance fighters (Yugo's and Hungary's ahead of time fighters are the common strat). I think they just need to add more template to the designer and having AI to build it from there.
I think paradox should add an achievement to complete the tutorial just so ISP has to go through it to finish the A to Z series. The mental anguish would be comical.
9:30 I tried the tutorial when I first got the game. I only learned how to move divisions and set up a Frontline, but nothing else, and just ended up watching a RUclips video to learn the game.
Sloppy timmy
Sloppy *timothy
Eu iv actually has a "bookmark" for every day of the playable timespan
This is just a synopsis of all the years we've spent watching ISP complain about 70 day focuses. This is the REAL content right here
Petition for ISP to play the tutorial and finish it's weird goals
1939 starting date is actually useful if you are roleplaying or don't really want to spend whole bunch of years of a setup. Paradox usually gives you couple of interesting division templates or models of tanks/aircrafts that you now have to live with. Not everyone plays vanilla hoi4 just for achievements and new wacky schizo paths.
Sure, sometimes 1939's mechanics are not working properly, however, I've also noticed that the AI in this bookmark is somehow more aggressive and smarter (???), which is particularly true for the Germany and Japan.
Also, 1939 is kinda vanilla China Engsieg scenario...
I don't think its any smarter, the allies are just so far behind in 39
Hell no. 1939 is awful either way.
I have unironically completed the tutorial in all paradox games.
cool to see isp actually talk about what he thinks of the game with no memes or anything, just a good old monologue
One that's frustrated many of my games is that if you're playing the baltic states and go down the baltic-belarus ssr path, and the Soviets decide to do a civil war, your decisions to increase influence will disappear alongside the belarusian civil war not firing. This is because the decisions and even check for the SOV tag controlling the states, while the civil war results in SOV being replaced by alternate tags for the stalin side of the war, much like how the spanish and american civil wars work. Not exactly the result of update shenanigans, but rather failing to account for alt hist paths.
Since Crusader Kings is character based and not nation based the multiple start dates actually work quite well. It and Stellaris are the only two are also the only two games that don't have focus trees which also helps too. There are a variety of factors making multiple start dates really not work in Stellaris but in Crusader Kings they're great.
I learned from the tutorial and have regretted it ever since. I learned more from just starting a game as Germany after knowing the basics, then from the tutorial. 10/10 game, I only had all of thr DLCs that were given for free. My life is pain, and HOI4 is not an addiction.
The JU-86 existed in the '36 start date too. Germany started (and still starts) with either 40 or 80 of them.
Really enjoying the more quirky editing.
I'm glad you have somewhere to vent off your inner artist, Mr Slopper.
ISP and HOI4 being great are the words I never expected to see together
0:12 No way
I have played the tutorial, and I must say the biggest problem is that it doesn’t tell you how to PLAY the game. I mean, sure it explains what everything does and how to carry out basic functions, but it doesn’t really tell you anything about how it all comes together to make gameplay, or any advice on what strategies to do. So I would build terrible units really slowly, go down superior firepower doctrine, play nations in ways they weren’t meant to be played, etc., so it took me a long time to figure out how to actually be competent at the game, and that was mostly through trial and error and watching hoi4 RUclipsrs.
I like this channel, for the same reason I like Drew_IRL. It’s just ISP talking, and very laid back.
I love it
drew durnil is not a name i’ve heard in a long time
The generic focus tree also has outdated air focuses for CAS, Fighter and Naval Bomber models, which are all applicable to light frame, meaning you can have 1944 light airframe in 1938, making the generic air focus tree more powerful than most paid focus trees. I had a lot of fun CAS spamming as Brazil before it received its focus tree
Paradox is such a garbage developer.
Release an alpha level game.
Flesh it out via hundreds of dollars of DLC over YEARS.
Rewrite the game mechanics multiple times.
Abandon it with an incremental sequel that doesn't have half the features of the previous game so you can continue to nickel and dime to re-release the same features.
you forgot the france focus that give you naval bomber research speed and nothing else.... Nice Video :)
coordinated strike is quite good if you know that bots send their fleets to repair if a ship gets scratched. That way you can naval invade british right away without them doing any naval supremacy
my guess with sudden shipyard... is that it will also build some naval dockyards if it is possible to do so, but without being able to it just shows it's amazing amount of naval experience.
You are correct, according to the wiki it will add 3 dockyards to a "random owned controlled coastal state"
It's dangerous outside, take this "10 naval experience"
and here I thought the main channel was perfection
The problem with port strikes is that you only get 1 notification at the start for what damage you did, and that is it. your planes will continue to bomb the fleet in port but you will no longer get updated on it while the only way to know if your sinking ships is to have enough intel to see the fleet in port to see if the number goes down or continuously watch total fleet count to see if it goes down.
it's crazy after two videos you're getting this big. I've been here since the beginning and I want to say I think eventually you'll reach 800k subscribers
WHERE IS THE RAT?
Plant false intel operation helps you to lure enemy units to certain parts of your front line when it is stable. I got like 70 Soviet divisions encircled to Kola peninsula and Karelia as Finland using false intel.
I actualy used surrender option a few times. It kinda saved my ironman soviet achievment run
In Japan's navy, some of the ships you start with are impossible ship types with their designs. If you build more of the same class, it will be the correct types while only the original one will be the other type.
There was an interesting situation in my Dutch East Indies game.
I tried to break free by doing fascist civil war and right after I finished I noticed that I somehow became Allies member. And not only that, but also Australian puppet.
So it is apparently connected to Australian fascist path where they can cause mentioned civil war. Yet game doesnt check if Australia has gone democratic, so you cannot break free as fascist Indonesia :) .
You know what? I actually like the 1939 start date. Sometimes you just wanna fight a war.
Mr President, a third iSorrow has struck youtube
4:46 I think ot gives you Dockyards of you own a costal state could be wrong tho
"you could just build forts" yeah because my factories are doing nothing obviously
If it's not worth building with civs it's also not worth spending you focus slot for it
French Stresa Front straight up doesnt work as Austria just accepts the unification referendum even when guaranteed by Italy, France and the UK
The special divisions that Italy starts with that can only be disbanded by decision still can't be disbanded if you get control of them by annexing Italy, but without the decisions, so you're stuck with them. Unless you have them naval invade a random tile and get destroyed of course.
This is how I deal with un-deletable divisions in general, a few other nations have them too, random naval invasion into a mountain province without a port
Which world leader gets the best sloppy toppy
I'm pretty sure that Sudden Shipyard focus gives 2 or 3 dockyards if you control a coastal state
I completed the tutorial in like 2017 when I got the game. It was semi helpful for learning early stuff, but with how much more complicated the game has gotten, I doubt the tutorial is too useful now. I even had to learn alot more from videos back then. (Took forever to learn how to navel invade)
Just now finding out isp had to create a HoI4 quarantine channel. Amazing.
In EU4 you don’t even have to pick a specific bookmark start date, you can actually scroll year by year from 1444 to 1821. And you can play any year you like. It’s so random and I wondered if anybody’s actually seriously used it. You should!
i recall doing the tutorial when i first downloaded the game. i remember it differently, it had me mastermind the italian invasion of ethiopia and i felt super proud microing around the units and such
of course then i realized you can just smash your entire army into them with the general set to "aggressive" but the tutorial was actually really useful for me to learn the game. hoi4 is a complex game, and it's pretty intimidating if you play it for the first time
The only way I have ever managed to make conditional surrender work in single player was by cheating. I sent the damn conditional surrender to the Russian AI when I was playing Ukraine and then used TAG SOV to go to the soviets and accept it, then swapped back to ukraine.
i did an unorthodox communist playthrough of japan ...things were broken left and right. i didnt go communist right away
I've been eyeing up this game as potentially my next strategy game, but it's hard to stomach the price tag of the game + dlcs. I do tend to play strategy games for hundreds of hours, but man the thought of spending 100$ (on sale) for the complete game and not ending up liking it is a big deterrent. I'll probably end up playing Civilization 5 for another decade lol
I recently bought CIV 5 for a couple of bucks. The game hasn't changed much since CIV 2..
You don't need to buy all the DLCs to play HOI4. Take the vanilla game, maybe one DLC if you really feel like you have to, then play it. There's loads of content in it without the DLCs. It's also a bit easier to learn that way when you don't have as many mechanics in the game.
I would love to see the mess that is the alternative eu4 start times
Nobody is going to talk about the difficulty settings right above the "historical focus" toggle? Never seen these changed by anyone, no idea what they do.
The purpose of Coordinated Strike is to let you do a pearl harbor. Unfortunately, pearl harbor was stupid and didn’t pay off.
Manchuria' national focus gives 7/2 divisions which is illegal today.
Fun and relaxing! I was wondering about the railway focuses recently - glad to have the answer
Since we can't get the rat on the main channel, that means we will ALWAYS get the rat on this channel right?
Recently I played 1939 start date in exile Poland and actually had fun. You get new focuses related to capitulation, the political focus tree is just started, so you can still get a lot of useful traits, modifiers and advisors, at the top of 10% attack and defense from in exile exclusive leader, who can stay permanently, as long you don't change the leader.
Also, even with traits and advisors, which give ticking popularity to other parties, the neutral party popularity will never drop below 50%.
Man I love watching Isloppy
Back in the day you actually needed atleast like 2 naval xp to make a boat so if u had none and had no ship designed u literally couldnt gain naval xp so that 10 kinda makes sense
12:12 wdym you're not knowledgeable in eu4 you telling me you've completely forgotten the days of the cancer mic and eu4 slop? Because I haven't😶🌫
I remember trying to play the tutorial, being completely confused by everything in it, and just watching a youtube tutorial
I can say with confidence I have tried the tutorial when I first bought the game (during man the guns DLC) after I had my ass handed to me playing one game as Britain and one as Germany and it was the worst experience I ever had. Italy without DLC and one of the slowest most painful instruction manual I ever experienced. In short after that... experience I nearly gave up on HOI4 intirely and stopped playing for a couple months
The tutorial immediately scared me away from the game for like 4 years. Then my ex tried getting me back into it and after a few hours of that I was just too bored to try again.
Also, would love some EUIV content.
I think back in the day in EU2, you could start at ANY date. It was fun to play with, scrolling throough the dates. I wonder who was the poor dev, who had to implement all those billion different scenarios.
Paradox been real quiet since this video dropped.
If you wanna showcase more weird bugs, you should show the exploit that lets Slovakia core the entire world.
Video on good infantry and vehicle templates when?
When they added Man the Gun DLC, there was a time were you could get a crazy % of XP (4.5323) when training your ships. This was so broken with the US you could max all of the Navy tech within a year.
The tutorial stuff is true. I don't own HoI4, but I learned to play EU4 and Vic2 mainly through Let's plays.
When I first got the game back when it released I did the tutorial because it was my first time playing a grand strategy game. It was bugged and you couldn't actually finish it lmao
It really isn't good. This game is one of the most exhausting games I've ever encountered
It's especially exhausting when you play one ingame day in a single irl day
@@Athenaa13 Just a smidge
So the rat is back right? Right...?
I remember actually trying the tutorial when I first got the game many years ago, never seen any content on the game prior. Took me a good half an hour of digging through the game to figure out how to actually use my civilian factories
Glad to be here since you released your channel! Nice to see the algorithm recognizing you instead of those copycats “ISP” and “Isorrowproductions” seriously what losers
To be honest, I have been burned by the EU3 tutorial that was bugged. At one point it asked you to move a unit to Berlin as Brandenburg and if you did it it just didn't count because at some point they renamed the province they want you to move the unit to but forgot to update the tutorial. Ever since then I avoid PDX tutorials like the plague.
Also most of the timestamps in EU4 are just boring. They start you out in huge deficit, usually the later the date the more the deficit. The last time I tried the American independence war America went bankrupt in like half a year and couldn't win the war. In general the game is very bad at simulating that war in specific so in most cases (even at release EU4 from 20 years ago) you just can't ever beat the Brits. I believe they start with some stacks in america occupying some of your provinces and if you do manage to beat those, they will just drop off their entire army via ships anyways.
Id love to see the eu4 stuff
No gravy Timothy feels like tucking in bed without mom saying good night honey