Do you have any extra tips for how to improve "Game Feel"? Share with the community! A big thank you to Artindi for the collaboration. Remember to watch the video on his channel as well!
Remember pacing! Good pacing will make your crappy looking game about catching the falling fruits (I think every game developer made this game) quite interesting and feeling good. It's the most underrated aspect of making games and actually quite tough for a lot of people. :)
The jump buffer and coyote time ones are something I need to try. The last time I tried implementing jumping it didn't feel good because I would often miss the moment I could jump and would fall down.
Tweens are so good. I would probably consider them to be my favorite node. I will probably do a video breaking down their potential soon. It's been on the back burner. They have so many good uses.
I haven't even seen the video yet, but I already know it's going to be great! Nice GE! Also, when are you planning to do an FSM for enemy AI that is idle, chase, attack? That whiteflash of the character when getting hit would also be a very tutorial, although you do you GE, any tutorial of yours i'll watch
You're very kind, thank you. :) I'm actually planning to start the Action RPG series next week, so if you're wanting an Enemy AI tutorial for platformers then that might be a little while yet. I just wanted a change of scenery. That's a good idea. It's really easy, so it'd have to be a quick mini tutorial, but I'll see about doing it soon. :)
@@GameEndeavor I'll for as long as it takes! There is no one else just like you that helps coding in godot, so I don't want to make you feel YOU HAVE to do it, anyways cheers man
@@rainingrainy152 Oh I want to do it, so no worries. :) Though if you're interested, we'll be covering enemy ai a lot in the Action RPG series. Path finding, attacking, following, all the fun stuff. There will be plenty of AI content in that series. Thank you for your kind words. :)
Man, I was prototyping a game that is almost the same as the one with meteors shown a couple of times in this video. It had a twist in the shooting mechanic but it's almost the same. Damn! Now I've got to go for another idea. 😅.
Go for it! That game was just an entry for a 48 hour jam, one that I have no interest in expanding on. You're gonna to have a difficult time making a game with a totally unique mechanic. :) Most everything has probably been done somewhere before in some form.
@@GameEndeavor yeah, it's very hard to come out with something trully original. Thanks man, I'll go for it. I will let you know when it is published so you can check it out. Thanks a lot for your videos. They are amazing content for us the newbies.
Can you please do tutorial of those mystery blocks in Super Mario Bros, because I'm trying to make a recreation of Super Mario Bros but I always fail. I've searched eveywhere for a tutorial but there was none that I found.
@@GameEndeavor oooh action rpg, eh? what kind of action rpg? Is it similar to HeartBeast's approach or will it be similar to zenonia (my all time favorite rpg lmao)
@@Faun471 I've avoided his series until I've made mine to avoid stealing any techniques from him, so I don't know his approach. And I've never heard of zenonia, but I'll have to check it out. It's going to be more like my Brave the Dark Mage entry for Kindred Jam. I want to approach it similar to how I did the platformer series where I cover advanced and interesting topics like the aforementioned ai stuff, but also inventory system, dialogue system, interacting with the environment, maybe some base building stuff, farming system.
PLEASE 0:10 What is the name of that game?? I am working on a project that is VERRYYY similar to that. I got the sword throwing and tha slash. (Of course your version is better. :( ) Please let me know. This is probably a reason for me to leave the project in the dust, unfinished. :( At least tell me what was that project. PLEASE
Do you have any extra tips for how to improve "Game Feel"? Share with the community!
A big thank you to Artindi for the collaboration. Remember to watch the video on his channel as well!
Stair animations?
This was super fun to work on together, thank you so much for having me! :D
It was my pleasure, thank you for the opportunity to collaborate together. :D
Remember pacing! Good pacing will make your crappy looking game about catching the falling fruits (I think every game developer made this game) quite interesting and feeling good. It's the most underrated aspect of making games and actually quite tough for a lot of people. :)
4:38 The player could well receive a positive randomness. For example, a random super-attack that destroys enemies.
Agreed. I should've elaborated that a little better, thank you. :)
The jump buffer and coyote time ones are something I need to try. The last time I tried implementing jumping it didn't feel good because I would often miss the moment I could jump and would fall down.
Absolutely. I personally would not make a platformer without them, they're that important. Artindi and I both have tutorials on this on our channels.
This video pretty much convinced me to learn how to use tweens. Really enjoyed the collab, both of you are awesome! Keep up the good work! :)
Tweens are so good. I would probably consider them to be my favorite node. I will probably do a video breaking down their potential soon. It's been on the back burner. They have so many good uses.
@@GameEndeavor I would love a video about them! Hyped!
Great video! I like the points about changing the time scale for impact and game juice. Cool collab!
Glad you enjoyed it. :) Yeah, the time scale is a really neat little trick that I often see get a good response from players.
Great video, thanks for the help.
Amazing vid (I’m still watching it) 😀
Could you please elaborate or repeat point #3?
I didn't fully understand it :/
Can you plz make a video on how to add levels and different maps
I haven't even seen the video yet, but I already know it's going to be great! Nice GE! Also, when are you planning to do an FSM for enemy AI that is idle, chase, attack? That whiteflash of the character when getting hit would also be a very tutorial, although you do you GE, any tutorial of yours i'll watch
You're very kind, thank you. :) I'm actually planning to start the Action RPG series next week, so if you're wanting an Enemy AI tutorial for platformers then that might be a little while yet. I just wanted a change of scenery.
That's a good idea. It's really easy, so it'd have to be a quick mini tutorial, but I'll see about doing it soon. :)
@@GameEndeavor I'll for as long as it takes! There is no one else just like you that helps coding in godot, so I don't want to make you feel YOU HAVE to do it, anyways cheers man
@@rainingrainy152 Oh I want to do it, so no worries. :) Though if you're interested, we'll be covering enemy ai a lot in the Action RPG series. Path finding, attacking, following, all the fun stuff. There will be plenty of AI content in that series. Thank you for your kind words. :)
Man, I was prototyping a game that is almost the same as the one with meteors shown a couple of times in this video. It had a twist in the shooting mechanic but it's almost the same. Damn! Now I've got to go for another idea. 😅.
Go for it! That game was just an entry for a 48 hour jam, one that I have no interest in expanding on. You're gonna to have a difficult time making a game with a totally unique mechanic. :) Most everything has probably been done somewhere before in some form.
@@GameEndeavor yeah, it's very hard to come out with something trully original. Thanks man, I'll go for it. I will let you know when it is published so you can check it out.
Thanks a lot for your videos. They are amazing content for us the newbies.
@@juanloutech2864 Awesome. I look forward to playing it. :) And any time. Thank you for watching them. :)
This is epic YEEEEESSSS
Glad you liked it! :)
Can you please do tutorial of those mystery blocks in Super Mario Bros, because I'm trying to make a recreation of Super Mario Bros but I always fail. I've searched eveywhere for a tutorial but there was none that I found.
That's actually on my list of topics, but I want to start the action rpg series next week. I might can do it as a mini tutorial though. :)
@@GameEndeavor Wow! That's awesome!
@@GameEndeavor oooh action rpg, eh? what kind of action rpg? Is it similar to HeartBeast's approach or will it be similar to zenonia (my all time favorite rpg lmao)
@@Faun471 I've avoided his series until I've made mine to avoid stealing any techniques from him, so I don't know his approach. And I've never heard of zenonia, but I'll have to check it out. It's going to be more like my Brave the Dark Mage entry for Kindred Jam. I want to approach it similar to how I did the platformer series where I cover advanced and interesting topics like the aforementioned ai stuff, but also inventory system, dialogue system, interacting with the environment, maybe some base building stuff, farming system.
@@GameEndeavor ooh this'll be fun, I'm looking forward to this series you're brewing up :)
Can you please make a tutorial on how to make a 2D shockwave effect, with shaders
That's something I've never tried. I'll take a look. :)
Thank you
@@eruaiokoyomoh3177 Any time. :)
PLEASE 0:10 What is the name of that game?? I am working on a project that is VERRYYY similar to that. I got the sword throwing and tha slash. (Of course your version is better. :( ) Please let me know. This is probably a reason for me to leave the project in the dust, unfinished. :( At least tell me what was that project. PLEASE
It's called Brave the Dark Mage. It's on my itch page and even has the source code available. :)
@@GameEndeavor Thanks for the Quick answer
@@selumielczinege6381 Any time. :)