How To Fail At Game Feel

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  • Опубликовано: 1 сен 2023
  • Everyone knows you need game feel, but do you really?
    You can join my discord server if you want, sometimes I post things there: / discord
    Twitter(x): / theartindi
    itch.io: artindi.itch.io/
    Contact:
    artindigames@gmail.com
    Music:
    Doh De Oh by Kevin MacLeod
    Link: incompetech.filmmusic.io/song...
    License: filmmusic.io/standard-license
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Комментарии • 140

  • @pmpeter2279
    @pmpeter2279 7 месяцев назад +375

    I slowly start to feel that some AAA studios learn from these videos

    • @Artindi
      @Artindi  7 месяцев назад +100

      I'm leaking the special instruction videos to the public. Shhhh. 🤫

    • @shroomer3867
      @shroomer3867 6 месяцев назад +15

      Starfield instruction manual

    • @bybroto
      @bybroto 7 часов назад

      YES!

  • @UliTroyo
    @UliTroyo 9 месяцев назад +909

    PLEASE: if you’re adding screen shake, know that people can tolerate horizontal motion better than vertical motion. Also know that many people get motion sick with ANY screen shake, so have the option to turn it off. This also goes for bobbing while walking in 3D games.

    • @Artindi
      @Artindi  9 месяцев назад +167

      Smart, the more control you can give the player over superficial effects the better. :)

    • @escapegoat573
      @escapegoat573 7 месяцев назад +105

      So you are telling me to add earthquake level screenshake for every footstep?

    • @Apate-
      @Apate- 7 месяцев назад

      remember to make it vertical@@escapegoat573

    • @Zectifin
      @Zectifin 7 месяцев назад +26

      also people start to get more motion sickness as they get older. not giving options that remove motion sickness can rule out a large amount of our currently aging playerbase.

    • @artman40
      @artman40 7 месяцев назад +9

      I'd say slider is a better idea.

  • @megid0rino
    @megid0rino 9 месяцев назад +577

    remember to include pointless stats and weapon durability to minimize game feel

    • @finnfrankel6197
      @finnfrankel6197 7 месяцев назад +61

      And remember to make guns that only carry a few bullets, and trying to get more bullets for those guns be a massive chore.

    • @tiqosc1809
      @tiqosc1809 7 месяцев назад

      horror game are like that tho@@finnfrankel6197

    • @AnonymousHuman-ku5wh
      @AnonymousHuman-ku5wh 5 месяцев назад +28

      @@finnfrankel6197I mean, depending on the game that could 100% work. An FPS wouldn’t want it, but it suits horror or survival games.

  • @danikisikan9821
    @danikisikan9821 6 месяцев назад +202

    Regarding the "Why didn't the developer add this?" segment: It's a good idea to add very bare bones mechanics and broken things, as well as half baked content. It saves you the effort and time of making an actually good game, and you can invest that time into important things, like screen shake.
    Plus, it will encourage an active modding community for your game that will fix the game for you

    • @Artindi
      @Artindi  6 месяцев назад +41

      Oh nice. Gonna use that one in a future video. Thanks! :)

    • @Sbardana_
      @Sbardana_ 6 месяцев назад +17

      Bethesda that you?

    • @luis-sophus-8227
      @luis-sophus-8227 4 месяца назад +6

      And you can make up excuses for each missing qol feature

  • @armin3419
    @armin3419 9 месяцев назад +241

    If a game doesn't have max screenshake, max motion blur and max bloom as it's default, I ain't playing it. Imagine wanting to have a clear picture. 😤

    • @Artindi
      @Artindi  9 месяцев назад +23

      Exactly! :D

    • @antoniobellington1588
      @antoniobellington1588 5 месяцев назад +7

      I'm the same way with emotes if there ain't dancing I ain't gaming

    • @EmperorSigismund
      @EmperorSigismund 5 месяцев назад +4

      Is this the next generation of Cruelty Squad-Likes incoming?

  • @spindash64
    @spindash64 6 месяцев назад +64

    Also, make sure that there is only ONE control scheme available: your way. If you can make sure some buttons do nothing while others are overloaded with features, even better.

    • @Queezz
      @Queezz 4 месяца назад +16

      100% agree. Why not tie the jump button to the interact button aswell, and make sure every interactable object needs precise player position alignment. And to enhance this make sure the interactable object is moving!

    • @CaptainAOrange
      @CaptainAOrange 3 месяца назад +7

      If you are using a computer setup, make the bindings on opposite sides of the keyboard, and absolutely do not use the space bar for jump. Maybe even use movement keys that aren't the arrows or wasd

    • @Jonas-Seiler
      @Jonas-Seiler 2 месяца назад +1

      Context based input overloading if well thought out can help significantly with simplifying control schemes and making your game feel more intuitive, so be sure to avoid those too.

  • @EmperorSigismund
    @EmperorSigismund 5 месяцев назад +37

    You forgot an ancient well tested art form. Ship your Unreal Engine game with the all stock settings. People love that.

    • @ali32bit42
      @ali32bit42 3 месяца назад +7

      ngl thats why i am annoyed when i hear a game is made in unreal. i can already see the ugly built in lens flare and yellow tone mapping and that boring default fog and sky. and high contrast colors and bloom.

  • @Artindi
    @Artindi  9 месяцев назад +212

    There were 97 unique pixel art frames created for this episode, not including ones recycled from past episodes, so far the record for most frames in a single episode.
    What did you think, was it worth it? 🤔

    • @tiffyfemboy
      @tiffyfemboy 9 месяцев назад +25

      Yep! ❤ And besides, you can always use it in other videos as well ❤

    • @codingidiot6754
      @codingidiot6754 9 месяцев назад +16

      yeh, i feel like it makes the visuals feel more focused on the actual topic of the video rather than just being eye candy

    • @jot2b
      @jot2b 9 месяцев назад +6

      Yeah, awesome video, very high quality, I am subscribing right now!!!

    • @Selrisitai
      @Selrisitai 9 месяцев назад +6

      You could probably have gotten away with a few less. It might be worth it to find ways to only have interesting pixel animations for meaningful sections, instead of just throwing something every millisecond. It would save you time, and might be slightly better pacing for the viewer.

    • @Artindi
      @Artindi  9 месяцев назад +8

      @@Selrisitai I agree, I feel like having a bit of time to process what was said could be good. Gotta find that sweet balance. Thanks for the feedback! :D

  • @KlausWulfenbach
    @KlausWulfenbach 9 месяцев назад +81

    I see juice as an extension of the UI in a lot of ways. Nearly all of it is cosmetic effects that are triggered by things in the game world but don't affect the game world themselves. So most juice effects should communicate something useful to the player. The most important things should have the most attention grabbing affects and the least important things should have none at all.

    • @Artindi
      @Artindi  9 месяцев назад +12

      A very good way to approach it I think. Great insights! :D

    • @mandisaw
      @mandisaw 3 месяца назад

      "Juice" is the UX - user experience - in UI/UX, so yeah, spot on!

    • @EGA_SUPREMO
      @EGA_SUPREMO Месяц назад

      Why would you give such a good advice for someone that is trying to make a bad game?

  • @GunSpyEnthusiast
    @GunSpyEnthusiast 6 месяцев назад +14

    what i have learend:
    earthquake from pokemon red and blue is why it is the best selling game of all time.

  • @finnfrankel6197
    @finnfrankel6197 7 месяцев назад +23

    Here's another thing: for every time your character moves, there's a chance they might "ping"
    When this happens, they will only move after a second you put inputs. Makes your game much more un-fun.

  • @jarrod752
    @jarrod752 4 месяца назад +8

    As someone who hates screenshake, you've convinced me I need more of it in my game.

  • @4.0.4
    @4.0.4 6 месяцев назад +33

    One important tip to fail at game feel, is to make anything that could have good easing, be linear instead. You press the jump button and it just calculates deltaTime + up for a bit.

    • @RPGLover87
      @RPGLover87 5 месяцев назад +5

      I have to go now, my planet needs me. *bwooooop*

    • @varganyamuvek
      @varganyamuvek 2 месяца назад

      90s bootleg games be like.

  • @TonsOfHunStudios
    @TonsOfHunStudios 9 месяцев назад +29

    I'm just impressed how many different creative frames you made :D

    • @Artindi
      @Artindi  9 месяцев назад +4

      Me too! :D

  • @MS-fe3vo
    @MS-fe3vo 7 месяцев назад +9

    I've abandoned games with good music and plot, but excessive flashy special effects. I'm looking at you, jrpgs

  • @yigiteren5938
    @yigiteren5938 9 месяцев назад +20

    how to fail at game optimization ? might be video idea for you i guess

    • @Artindi
      @Artindi  9 месяцев назад +6

      Might be a good idea. Thanks! :D

    • @guydoesthings7580
      @guydoesthings7580 8 месяцев назад

      simple, just update a ton of shit every frame
      if using godot or unity use get_node()/getComponent() as much as possible in the update loop

  • @Lemon-dh4fz
    @Lemon-dh4fz 4 месяца назад +4

    Oh! Thanks! I especially should do screen shake in my VR game. Thanks❤

  • @Unguided
    @Unguided 6 месяцев назад +2

    I really like your art style, it's got that oldschool clipart vibe.

  • @held2053
    @held2053 6 месяцев назад +4

    The Dorie image on "forget" was comedy gold

    • @Artindi
      @Artindi  6 месяцев назад +1

      Oh yeah.... forgot about that one... ;)

  • @Nerobyrne
    @Nerobyrne 2 месяца назад +1

    "If the players win they might stop playing your game, and we wouldn't want THAT!"
    Reshef of Destruction, is that you?

  • @AzeliaIsill
    @AzeliaIsill 9 месяцев назад +8

    everytime i watch these videos i lose and gain braincells at rapid states

    • @Artindi
      @Artindi  9 месяцев назад +4

      I'm trying to trigger evolution, turn my audience into Xmen. :)

  • @illuminoeye_gaming
    @illuminoeye_gaming 6 месяцев назад +5

    you really just amogus'd us

  • @palerite7526
    @palerite7526 9 месяцев назад +1

    Happy to see a new video from you:)

    • @Artindi
      @Artindi  9 месяцев назад +1

      happy to see a new comment from you. :)

  • @yigiteren5938
    @yigiteren5938 9 месяцев назад +2

    Nice video mate

  • @KatLOLXD
    @KatLOLXD 28 дней назад

    OK You got me at the 'Mogus 😂😂😂😂 Oh my goodness XD (Lovin' these videos, btw!! XD)

  • @artman40
    @artman40 7 месяцев назад +9

    Another way to fail: If you have screen shake, make sure that any offscreen action does not cause any screen shake. After all, knowing that something is happening off the screen would be cheating!

    • @egeyaman4074
      @egeyaman4074 7 дней назад

      I'm confused, the thing you said made sense.

  • @TheMamaluigi300
    @TheMamaluigi300 15 дней назад

    2:18 “you’d have to toss out hours of work so dont do this”
    Also Artindi: “prototyping so you dont waste hours of work is dumb”
    Perfect combination of contradicting advice for such a series 👍

  • @kozmobotgames
    @kozmobotgames Месяц назад

    As a game developer, I enjoy watching this kind of videos ❤

  • @SnapTrashMusic
    @SnapTrashMusic 9 месяцев назад +1

    Amazing work!
    Very entertaining.

    • @Artindi
      @Artindi  9 месяцев назад

      Why thank you. :)

  • @bluematter435
    @bluematter435 6 месяцев назад

    i dont know about coyote time, but jump buffering seems like a great idea for me.
    thanks for talking about it

  • @Rehase1397
    @Rehase1397 5 месяцев назад +3

    Make players shake their screen. Got it.

  • @dandymcgee
    @dandymcgee 9 месяцев назад +2

    nice art

  • @lanha3385
    @lanha3385 7 месяцев назад +1

    We learn from failure. And from failure the only way left is success

  • @nathanielpullig932
    @nathanielpullig932 6 месяцев назад

    Salsa Dance Stealth will be my Magnum Opus. The bright and cheery music shall usher forth the unseen assassin!

  • @Jacob-Jack
    @Jacob-Jack 6 месяцев назад

    1000th like!
    good video btw

  • @jpedromend
    @jpedromend 9 месяцев назад +3

    It seems you got a new chair. Cool!

    • @Artindi
      @Artindi  9 месяцев назад +3

      Yeah! What an upgrade! I figured I should put a bit more effort into the frames I use the most and people see first. :)

  • @NassiLove
    @NassiLove 9 дней назад +1

    I once worked with a programmer who was like “if the player can’t/thinks/etc then they shouldn’t play my game.”
    We were making a cozy relaxing game. He got on my nerves fr fr. He doesn’t listen to an ounce of criticism or player feel. Pretty much ignored any input that he doesn’t agree with and focus on those he does agree with as a counter argument and sigh

    • @Artindi
      @Artindi  9 дней назад +1

      There are lots of kinds of people, so him thinking all games should be something as specific as that is kind of missing the mark. Great insights! :D

    • @NassiLove
      @NassiLove 9 дней назад +1

      @@Artindiyeah I made a little Pomodoro app myself (sounded simple at first… yeah definitely not. And the code was also subpar but that’s knowledge for next time)
      And talking to my friends and my programming teacher about it gave me so many ideas. We also discussed features and what they’d think would be nice.
      My friend in particular is very very nitpicky about details, and also they attract bugs. Every time they tell me about a new bug they found in a game that no one else had ever had before.
      They gave very helpful insights and advice, and some of those ideas made my “game” (it’s still mainly focused on being a pomodoro timer so it shouldn’t be too attention grabbing) feel a bit less flat. I also made sure to ask them if it was distracting or not since it really shouldn’t be.
      If I had gone with my original idea at first, it would’ve probably just been lame. They came up with things I never would’ve thought to include :3

  • @Negniwret
    @Negniwret 6 месяцев назад +1

    I genuinely hadn't considered screen shake was an option. Like, completely forgot that it's a thing

  • @KitsuneFaroe
    @KitsuneFaroe 7 месяцев назад +2

    This video had a lot of amazing Juice, how can I trust its instructions will make me fail then?

    • @Artindi
      @Artindi  7 месяцев назад +3

      My hypocrisy on full display! 0.0 How dare you expose me! ;)

  • @mimifurwalker
    @mimifurwalker 6 месяцев назад +2

    telling someone how to fail is better than telling them how to succeed

  • @skoub3466
    @skoub3466 9 месяцев назад +4

    nice video but dwarf fortress was popular bore the sprite. And whiteout the cancer of his brother or us heath insurance it may not be released on steam

    • @Artindi
      @Artindi  9 месяцев назад +5

      Yeah I know, hopefully my sarcasm doesn't onderplay the great game design of Dwarf Fortress. It really is a great game. :)

  • @Skeffles
    @Skeffles 9 месяцев назад +9

    Great video. Screen shake is definitely a quick fix for every game, right..?

    • @Artindi
      @Artindi  9 месяцев назад +6

      If it works it works! :D

    • @Skeffles
      @Skeffles 9 месяцев назад +6

      @@Artindi also, don't forget to turn on all the bloom effects. Everything must bloom!

    • @finnfrankel6197
      @finnfrankel6197 7 месяцев назад +4

      ​@Skeffles and remember to never make options to disable the shaking. That way, it makes the game less enjoyable. For motion-sick peple

  • @rmt3589
    @rmt3589 5 месяцев назад +2

    A ninja videogame with bright cheery music has potential. Maybe for whatever genre Hi-fi Rush and Sonic Heros are? Colorful fortnite-style ninja characters racing off to clear an objective and finish the stage? Could have objective&extraction style stages like in Warframe, and a pseudo2d artstyle like in borderlands.
    Just an idea.

    • @mandisaw
      @mandisaw 3 месяца назад

      Surf Ninjas the Movie the Game

  • @Gendgi
    @Gendgi 9 месяцев назад +1

    nice!

  • @blarvinius
    @blarvinius 3 месяца назад +2

    Particles. More particles! There's no such thing as too many particles to make a game feel polished. Just keep doubling the number of particles until sales start to increase. Oh, and increase the size of attack slash splash flash.

  • @WhiteThunder121
    @WhiteThunder121 Месяц назад

    Currently playing the Batman Arkham games. Who needs sceenshake if you can have slo mo everytime a hit lands and lots of cool cinemematic finishing animations?

  • @Proxy720
    @Proxy720 9 месяцев назад +1

    RARE ARTINDI VIDEO!!

    • @Artindi
      @Artindi  9 месяцев назад +1

      yeah, been working on my game, but then I realized that if I want anyone to play my game I might as well keep making videos to hopefully grow an audience. :)

  • @konstantinkrystallis8484
    @konstantinkrystallis8484 6 месяцев назад

    2:05 Symphony of the Night reminiscent, but that's a bad example to follow.

  • @ericklvf1025
    @ericklvf1025 6 месяцев назад

    Screen shake is the nemesis of mobile games

  • @legobrainbikergaming7422
    @legobrainbikergaming7422 6 месяцев назад +3

    make your game unnecessarily dark so players don't know what's going on

  • @strangecolouredbird
    @strangecolouredbird 6 месяцев назад

    These are actually very helpful for my game, huzzah for doing the opposite thing!

  • @richi3035
    @richi3035 4 месяца назад

    Task failed successfully

  • @TheMamaluigi300
    @TheMamaluigi300 6 месяцев назад

    1:59 You should do an episode on side content

  • @AndrewChumKaser
    @AndrewChumKaser 5 месяцев назад +1

    Goddamn it your amogus joke

  • @collinvisser7108
    @collinvisser7108 9 месяцев назад +1

    You rock - well done - love your videos - NFT or On-chain ?

    • @Artindi
      @Artindi  9 месяцев назад +1

      Thanks!

  • @FizzleFX
    @FizzleFX 5 месяцев назад +1

    and now he talks about ShovelKnight...

  • @passthedonuts
    @passthedonuts 9 месяцев назад +1

    i love your voice

    • @Artindi
      @Artindi  9 месяцев назад +1

      Why thank you. :)

  • @angel_of_rust
    @angel_of_rust 3 месяца назад +1

    1. Hire Sweet Baby

  • @joshuabautch8936
    @joshuabautch8936 6 месяцев назад +2

    Subscribed
    The terrible writing advice but of game development

  • @damie9412
    @damie9412 Месяц назад

    Nive

  • @rxndomfxndom7405
    @rxndomfxndom7405 4 месяца назад +1

    I don't get it...what is Game Feel?

    • @Artindi
      @Artindi  4 месяца назад +1

      Terminology that means feedback to the player to help them "feel" engaged and immersed.

    • @rxndomfxndom7405
      @rxndomfxndom7405 4 месяца назад +1

      @@Artindi Thanks! Just seeing this!

  • @Max1125channel
    @Max1125channel 5 месяцев назад

    so the crewmate in the previous video was on purpose.

    • @Artindi
      @Artindi  5 месяцев назад

      Not sure what you mean...

    • @Max1125channel
      @Max1125channel 5 месяцев назад

      @@Artindi the pixelated doomguy I thought of it as among us since the previous appearance

    • @Artindi
      @Artindi  5 месяцев назад +1

      @@Max1125channel oh yeah! So I didn't actually make that connection till people commented on the last time he showed up, so for this one I embraced it as a joke. :)

    • @Max1125channel
      @Max1125channel 5 месяцев назад

      @@Artindi well then my brain is really messed up
      nice work btw keep going 🔥🔥🔥

  • @NO-ek2bu
    @NO-ek2bu 2 месяца назад

    This game feel doesn’t feel real

  • @cheesymcnuggets
    @cheesymcnuggets 6 месяцев назад

    I love this comment section lmao