elite's new feature is meta survival: survival of player interest in a barren game where previous resources such as developer passion, ambition, responsiveness, and dedication are minimal
See, it hurts me to be continually disappointed by ED. What I want is for Odyssey to be such a big steaming mess that I can finally uninstall and walk away, confident that I need never look back.
Yes, I want survival and a challenge. Space should be hostile, and stepping out your ship should be dangerous, or it doesn't feel right, and gives a challenge for players to solve.
In a way, Elite Dangerous already has a survival mechanic. The energy supply of the SRV is not infinite. If they keep it at about that level when on foot too then it will not be too intrusive I think.
Not to mention that the survival mechanic will likely vary according to the different planets and/or gear conditions, some more “friendly” and others more harsh.
Honestly I'd like to have more challenge when on foot, the idea of heat, radiation is scaring at the same time and reminds us, humans, how vulnerable we are in space. I find it very interesting for immersion and add challenges to the gameplay. Of course this would need some balance to avoid becoming annoying or frustrating. Just my opinion of course.
The initial Odyssey trailer comes out: Status= Ok I'm a little Hyped up Finds out VR wont be included: Status = bummer but still hopeful Finds out you can't walk around inside the ship: Status = Canopy broken losing hope 7 mins till depletion
@@MaybeAnnatar Did I say ship interiors?? No, I did not. Fdev already announced they won't be coming at launch, perhaps later into the expansions life. There has only been one developer diary so far. Yet, the community is acting like they know everything that will be in Odyssey already. There is still a lot more information to be announced. All we have seen is new planet surfaces, walking and atmospheric planets. They haven't even shown any of the FPS combat, weapon, equipment, armor, upgrades, survival system, new locations, planetary bases, missions, social hubs, etc... Nothing. None of that is known yet.
yeah but to be really accurate it needs to be in the kind of tinny ear splitting annoying voice that makes me want to strangle the person that thought that was appropriate design for a voice that is CONSTANTLY in you ear
Thomas Middleton you can disable what warnings they give you. I’m pretty sure you can disable the voice entirely in audio options. There’s also multiple voices available. Edit: You can definitely completely disable the voice. You can personalise when they speak too. For example you can disable the voice counting down before you engage supercruise, but still allow them to say “engage” after the countdown has finished. It’s really nice.
I've got to say having no ship interiors at all is a game changer for me, the way I see it is that I could feel more immersed walking around my ship rather than walking on a planet ,I could understand not mapping all of the bigger ships,
I just need the bridge. I can live without interiors the size of cities on a moving asset. I'd even be cool if you had to "park" your ship before you can leave the seat.
X4 did a basic but quite decent job. I don't think we need the interior of the ENTIRE ship especially if it's big. But different interiors would be required per each ship.
@@spacecowboy1438 The bridge is a realistic possibility - but people expecting every ship and every station to have fully realized is not something a company like Frontier could justify the expense and time of developing. If you do the maths, it's clear it would cost possibly tens of millions of dollars and hundreds of thousands of man hours to develop properly, or it would be half-assed and really disappointing.
If they wanted to half-ass it but still placate us to some extent, we could get up from the chair, hop in a turbolift, press a button, and be delivered to the SRV/Fighter bay or the airlock. That's 50% of the experience for 2% of the development effort
'Not at release' is simply a polite marketing way of saying - 'Nothing Planned'.... at least for that release. I suspect that space legs was never in the original scope for Odyssey - but saying that directly in public might not go down too well with the fan base.
Barking_Mad I enjoy walking around a familiar place I can call home, I will keep doing it and it will keep bringing me enjoyment every time. Whereas unfamiliar planets I have to walk on to avoid getting my ship power crept would bring me anxiety.
The whole how far we can go from our ship sounds like a dumb mechanic. So we can dismiss and recall our ship in SRV, but not an option outside of the SRV...... If anything ship interiors should have been first and then everything else expanded from that.
imagine starving a game of content for literal years to make a Magnum Opus of a DLC only to not include the single most requested feature but also spend most of your marketing telling people what's NOT going to be in it it's literally a tragic comedy
It is not a comedy. Frontier always chooses the path of minimum resistance. Do only as much as necessary and not as much as possible. Till the day comes when other games just make ED obsolete.
Calling it now. Will require a huge grind to survive out of ship. Then they will take on community "feedback" and just make it a large grind (as planned)
Just another layer of grind, Frontier can't help themselves. What I would like to see is some gameplay, with the emphasis on PLAY. I do want to walk around my ship's and would love to walk around an atmospheric planet. Think I might hold off for a while with this one and see what they release at the start.
You said you want more play in gameplay but than say that you want just to walk on ships and planets. Where is the play in walking? Walking isn't really playing as well.
I don't think people minded paying up front for multiple update 07:55 What they didn't like was Frontier reneging on promised features and not delivering what little they did produce on time.
The problem with that is, like with Horizons, you’re taking a huge gamble with your money. If FDev announces what you’re paying for then under-delivers like with Horizons, then you’ll feel ripped off. If they *don’t* say what you’re paying for besides the launch content, then it makes said launch content seem overpriced.
Firelord300156 that’s obvious advice. The problem is that if FDev does what it usually does and ties a major money-making or power-enhancing feature to the DLC mechanics. If they do that, then they benefit from the FOMO effect where people will _still_ buy the DLC against their better judgement. That won’t affect me because as a premium beta backer, I get all future DLCs for free anyway.
@@Ebalosus well for as I am not a premium beta backer, (I feel for you btw) I will not buy or probably play E:D until Frontier show me something that makes it worth it for me, I hope others do the same.
FDEV: We are doing a thingy!! Everyone: What are you doing? FDEV: I have NO IDEA!! But it's not free!! A THINGY - We are doing a THINGY. Everyone: hmmm... Is it the things we've been asking for?? FDEV: eeeeeeeehhhhhhhhhh................................ FDEV has left the chat.
I always hoped to be able to make a ship my home, with costumizable and useable interiors, like the bases or big submarines in subnautica. Really liked the feeling of being in a familiar and cozy place, surrounded by the unknown and hostile world.
I don't want survival mechanics. I'm cool with having "x" amount of air and energy when you're on foot. I don't want food, water, or a grind for elements to extend your time.
Survival mechanics of some kind make sense if you're exploring the surface of a planet on foot. I'm a huge Subnautica fan, and I think they handled it really well in that game. If they do implement survival mechanics, I'd want to see it along those lines. And we already have to deal with fuel and ammo consumption while exploring in the SRV; I don't foresee it would be much more intrusive than that.
FDev: "...without them affecting the gameplay loop so severely that it's no longer fun." Don't worry Braben, this game is already far beyond this point.
i think odyssey will get more content than on the original horizons release. but that some of the bigger things (like ship interiors) will be added later.
Most definitely have a place. Balance for them will be interesting. I don't mind tracking gauges and meters, I've done that before in real life, doesn't bother me at all. Done right it will add a great deal to the play, I think.
Unless we get the opportunity to play a better game like og Star Wars battlefront, Warzone, or Fallout when we set off on foot, I think I’d rather fly around lol
@@theonefrancis696 yes, and how many times will you walk about the ship bofore it gets boring, it seams a bit like the holome, use it once then forget it.
After the debacle that was Carriers, and Frontier hearing what the player really wanted from this and still manage to balls it up, I'm hoping Frontier have learned, and are actually listening to the players this time. Ship interiors are a must!.
I mean, I *get* why ship interiors might not be a thing when the update launches...but, man that is a bummer. I'm much more excited at the prospect of strolling about my Cutter than on some random airless rock. But hey, space legs in Elite, woo! Not many people seriously thought this day would come.
Time on foot could be directly tied to your ship's life support. The higher quality life support system, the longer your suit has air outside the ship.
I was told all ships were fully fleshed out when I bought the game in 2014. That crumbled when VR users were walking through textures and found out that it wasnt true :(
One thing which just occurred to me is what will stop us from just recalling the ship (as we already can when in the SRV) to our location to top up our suits power again? Thus removing the need to add such a game mechanic at all.
I don't know maybe when You recall Your ship and it lands 500m away and You have oxygen only for another 2 minutes? My ship always lands far away from my SRV and I don't know why 😂
The irony of getting 'survival' mechanics without actually allowing for full survival like access to cooking, sleeping, restrooms, showers, storage, crafting/engineering, manual repairs... I'm just too disappointed in how they implement 10% of a full concept and think it is a good thing. I can't support Elite Dangerous anymore, since they don't want to support their own game.
@Leandro Diaz Reyes people really expect this game to be a fully realized simulator. And yet other games come out with a few mechanics and 8 levels and get an 8/10. People have to measure their expectstions
ship interiors are never coming. any survival mechanics will be mostly pointless, kinda like fuel in the srv. the whole thing is going to be underwhelming. and not developing for the next gen consoles is just baffling to me. the fps element will likely be way out of balance (and if the rest of the game is anything to go by, will NEVER be fixed).
Fuel scooping is a type of survival mechanic when exploring and using the repair modules after neutron star boosts is also similar . In theory future technology could recycle blood carbon dioxide and convert it to oxygen with carbohydrate creation , with proteins also recycled . But a bacon sandwich in space would be worth searching for and forget the thargoid hearts with chips .
Due the fact, that i love minigames, i would like to see a bar or something like that on the stations, where you can play poker or other games against other players or an AI. Just to come down a bit from the last trip or bounty hunt. That would be great. Nevertheless, i am really looking forward to oddysey.
Or put in stores were you could look at different weapons or armor for the use of ground based features, like combat. Or jet packs and other misc objects.
The survival elements are a bit out of scope in my opinion, with the kind of technology they have you can easily recall your vehicle and refill (so just repeative stuff to do). Also radiation, i think they have already found a way to protect youself at that time in the future. Maybe for cold or hot places it makes more sense, like ice or lava but there are already extreme temperatures in the void. Air? I'd guess they'd get at least an hour or two of that in a modern spacesuit. Ammo, energy is probably where they can limit you instead.
Can you imagine being OA and being told no comment. Screw fdevs and their employees. Edit: truthfully most of them are probably just trying to make a pay check, but a little shade thrown their way is warranted.
that would be a little bit crazy because you dont use oxygen to fly a jetpack, maybe the jetpack will have fuel or a battery. and "you" will have oxygen, armor and health i think
@@lio8517 True. I actually don't think it will be oxygen in ED but was oxygen in NMS, it was just named Life Support, which was drained slowly when moving, a bit faster when running and drained the fastest when using the jetpack. It was described as 'using surplus oxygen to generate power for secondary systems like the torch and jetpack.
@@lio8517 It would be nice if the work of the suit was tied to energy. Perhaps the suit could produce oxygen itself, but it would have a limited supply of energy and after the energy runs out, you will have a very limited supply of oxygen (as is now the case in ships). Accordingly, the more active actions you do (jumping, running, compensating for high gravity, high temperature or whatever), the less energy you have left, which means the less you will be able to breathe. Accordingly, it would be possible to introduce a portable crafting station that would allow you to make battery to suit, produce the oxygen from the materials to repair the armor and so on. Anyway, it would be too well-developed mechanics for the FD, I'm sure they will make the most stupid and useless implementation.
Poor Man No Man's Sky, to be honest. NMS has at least more than "tenuous atmosphere" (although it does have those too), it has complex flora and fauna, and you can walk around space stations and freighters ... oh and multiple "SRVs" including a submarine and an exoskeleton ... all of that in (granted, not perfect) VR. ED:Odyssey in the meantime, has (probably) blue tinted skys on the same barren pieces of rock and Foot-based SRV mechanics.
I honestly like NMS so if they are adding better planets to ED I might get it even if they end up being disappointing. I always wanted to get into ED but it looked to complex.
Firstly, thank you for taking the time to do the research and then presenting it it a short video. My big problem with the Frontier official stuff is the huge lead in time to Live Streams, and then a hour or so of snippets of information. OK, so it is important for me to state that I have NO affiliation with Frontier, however I do have experience as a project manager and it is my experience that leads me to venture the following opinion: Frontier will want to ensure that the content being developed is worth the time and money being spent on it. Therefore the idea of releasing snippets of what they MAY be working on gives us the opportunity to provide feedback on what the GAME FUNDING public want or will accept. Broadly there will be three priorities: MUST HAVES; HIGHLY SOUGHT AFTER; NICE TO HAVE (aka FLUFF). A MUST HAVE, is exactly that, it has to be present and WORKING at launch. Some FLUFF will be thrown in if the development is complete for launch. Some FLUFF will be added later and some, the lack of interest from the public will mean it it not worth completing and we will probably never see it. Then there is the HIGHLY SOUGHT AFTER, example the CURRENT highly sought after appears to space craft/space station interiors. Frontier will almost certainly be monitoring feedback on this and other highly sought after throughout development. There will almost certainly be work going on behind the scenes, however development to completion will only happen if the initial launch of Odyssey is a financial success for the company. If sales go well, and it it looks likely that further income* could be generated if a particular feature were developed further, then there is money for continued development. * Further income: could be anything from increased sales of the Odyssey package; paid for DLC; in-game purchases and merchandise. That is a marketing decision not a development decision. However I must re-iterate, development only happens if there is a source (or likelihood of) further income. (Apologies for the long comment, it is 5am and I am unlikely to get back to sleep unless I complete this brain dump!))
hmm, if I want to explore a planet, why would I choose danger of walking with survival mechanics over safety provided by SRV? Or why not get physically into an SRV, drive where I need to drive and get out of SRV when I need to explore something? Also, what about calling my ship? When the suit gets low, I just call my ship and replenish oxygen in the ship... no?
I'm assuming this is coming with a few mandatory "Get out of your SRV" missions where you have to interface with something. Or they'll add walls and the only way in is by walking. Plenty of ways they can force you out of the SRV.
I was just repairing my Clipper at Obsidian Orbital in Maia when it hit me like a ton of bricks... YOU are the station announcer! Didn't know that before. How cool is that? :)
Honestly, no walkable ship interiors at launch makes sense. Just because you can see the interior of a ship doesn’t mean you can walk around in it (Krait MK II for example). You need collision meshing, more detail (since most interiors are designed to be looked at from afar), instancing for multi crew ships, and a system to keep players IN the ship when its in motion (because let’s face it, people will demand it if it’s not there). Frontier really wants to get Odyssey out there so people can start playing and enjoying it, and doing all that work for EVERY SHIP IN THE GAME is going to take a SIGNIFICANT amount of time and work. Since there’s already a LOT of other stuff coming with Odyssey (woo explorable social spaces!) I think I can wait a bit longer to walk around in my ships. As for the survival mechanics: I’m one of those people that generally enjoys survival elements in games, but I agree that it may feel a bit out of place for some. I think that as long as they’re not too intrusive (e.g. not requiring constant maintenance, but just there as a sort of reminder that space isn’t all fun and games), they should be fine.
Considering they been working on the update for three years nearly, ship interiors should be in... Almost the dev cycle of an entire new game... Making the players children of the ships should be trivial, as it's something I, a none game dev, have done before. If even I can figure out a parent child system to hold two objects relative to one another during motion, Frontier's 100 professional employees should be able to...
Here’s the thing: they had 3 fucking years with 90 out of their 100 elite developers, because a skeleton crew runs elite right now. No excuses. With what they’ve done, we deserve legs, ship interiors, stations interiors, elw landings, all landings, not colored sky boxes and a slower srv.
@IV There's a lot about Elite that's informed by the Aliens franchise (the clicking and whirring of the UI, the thargoid bases, even the Type 9 looks a bit like the Nostromo's shuttle) so here's hoping!
It would be interesting to deal with stars erupting, needing some stock of selenuim-melanin to fight radiation, heating energy against cold, cooling energy against heat, etc. Reaching a cave or the bottom of a crater would make things easier, being able to replenish at SCV, etc. Jetpack in low gravity will be much fun (see KSP ...) Things must not be timers, as radiation, heat etc. can be wildly variable.
Way ahead of you. Pay monthly for you FC was the deal breaker for me. If my save progress goes away when I go away from a game for any length of time, So do I. Forever.
Fuel is a survival mechanic when you think about it. It is a resource that is consumed that the player must watch or it will mean certain death. It's not food/water, but the basic idea of what survival means is there.
FDev: "Ok players, we heard your feedback and we've decided to take that thing you like most from our competition and put it in Odyssey!" Players: "Yay, we're going to get ship int-" FDev: "Yep, survival mechanics!" Players: "Wait, what?"
I love those ice world clips. Every time I see it, I hear in my head that clip from Star Wars: Empire Strikes Back on Hoth "This is Rogue 2, I've found them. I repeat, I've found them!" (time index 0:29).
the suit survival mechanics sound similar to NMS or Astroneer, it was done pretty well in Astroneer as you could get self sustaining oxygen supplies and solar power generators
I don't care about walking on a planet. I can explore a planet with the rover. I want to walk around my ship. Stations would be nice too, but not a deal breaker.
Ok, you buy new ship, you walk on it few times and then what? You saw everything on it what the point going there again. And Do you thought about work needed to make it work with every possible modules combination on every ship?
@@fistsofsnake5475 Ok, you buy a new house, you walk around it a few times, then what? That's a really goofy argument. I bought the damn ship, I should be able to explore it. The gameplay right now is literally PS1 and Dos levels of interaction. You're glued to your seat - you shoot at things
@@DevDreCW So you compare game to real life now? And if you think they could make walking around ship fun and having purpose please give me some exampleas.
One thing I want with ship interiors is the option for manual repairs. Literally get out of your seat, go to the damaged module, and take time going through repairs to make it functional without an AFMU
Ok, so... we got ships that can go unbelievable distances on an incredibly small amount of fuel. An amount of fuel that is virtually infinite when traveling in Newtonian space. Ships that can jump directly to stars so energetic that they could rip our unprotected bodies to shreds in seconds, not to mention the incredible amount of damage they could do to the harder metallic surfaces of our ships, but... we're gonna have to worry about energy and radiation when walking about on atmospheric worlds? Worlds that would provide protection because their atmosphere is stable enough to withstand the energy from their stars? Why? Because game-play! :D
Survival mechanic and space legs would literally make this THE game for me. I just need a little more and that’s I play other games but this would be the cherry on top!
when it comes to the survival mechanics, it should be something we can plan for in advance. High gravity planet? Artificial muscles upgrade for your suit. High heat or radiation? Perhaps suits that are better suited to one or the other. Or maybe make a new Materials style inventory so we can at least stock up on supplies before we head out. The system needs to only punish unprepared players.
Yeeees, the community asked for new game mechanics? Let's add more survival grind: each step on foot costs one new material that takes 1 hour to mine😂😂🤣🤣
I personally agree, there should be no timer or limit on how long you can be out of your ship for. But if it were to happen, I would be alright with having to "upgrade" or possibly engineer your remlock suit with a new engineer you have to talk face to face with. Possibly an optional internal slot for a remlock upgrade station (1E-1A) instead inside the cockpit of the ship.
Great thoughts all around OA. No ship interiors is a serious bummer and, at the very least, convinces me to not buy Odyssey at launch and instead "wait and see" what is on offer based on others.
Woo! Survival mechanics! Can we get a battle royale mode too? Maybe some zombies? What about a TCG? Im getting tired of having my spaceship game be all space-shippie.
I don't expect there'll be ship interiors at it's launch (as much as I want it) but it'd be a huge undertaking. There'd need to be animations for moving about the ship in hull breach, it jostling when hit and away from the cockpit. A UI or basic ship control when away, how every module/internal will differ or look. Now NPC passengers will be integrated, there's a ton of things that'd have to be thought out. I hope it comes in my lifetime though! Survival mechanics can be great fun as long as they're not annoying, on an ice world there should be some impact. Maybe the jump pack freezing up a bit if not used for a while, and temperature effects on the player, thick suit lining vs mesh/vented for hot worlds. As for oxygen, just give us synthesis like the SRV and all should be fine. Should be able to find rocks or get back in the SRV if in a dire situation. The o2 tank should last an hour a go at least, so we can have a good explore on foot before needing to make or find more.
I think that personal shield would be reasonable, it could be protect from hard ionic radiation and of course it could be demanding an energy cell as other systems of the suite. So just imagine some balance like managing the power between the shield, air synthesizer, coolant circuiting or some similar stuff. And this would involve you do decide in what system you have to rout the power in depends of the ambience and task you have to complete.
Definitely think the appeal of survival mechanics is going to depend on implementation. On the one hand, I love anything that can increase immersion, something that Elite is already very good at. But it can definitely turn into tedium if not done right.
Do you think these survival mechanics are being implemented as a way to restrict the amount of 'walkable' planets to each star's goldilocks zone? This would drastically reduce the amount of walkable planets that Fdev would need to reconfigure in the stella forge.
I think as long as the survival mechanics are light and not bogging down play it's fine. Perhaps being able to establish refuel camps on worlds to increase your range of exploration?
“The concept is a very good one” *if Frontier gives us satisfiable gameplay reasons to be walking around on a planet rather than flying.* And as you said even if we have fun stuff to do on these planets as a player, don’t survival mechanics just detract from the fun bits anyways?
@GiRayne So what do these "mechanics" add to the game? Do you enjoy having to waste half a minute every-time you jump, to fuel scoop? I'm pretty sure synthesis is another "mechanic" that the majority of the community "loves". Sure we can accept some amount of these "mechanics" to help immerse our selves into the game world, but a piece of software full of immersive "mechanics" is not a game. How often do you even play E:D in its current state?
@@Pistolsatsean It makes you think about your trip though. I get why some people are annoyed, but then, buy a big ass fuel scoop or massive fuel tanks and go for hundreds of lightyears before worrying about it. And that's the key, giving players the choice. Do you want to sacrifice a big optional slot for fuel tanks? Or just bring along the tiniest cargo scoop and use it for something else? I don't think there's anything wrong with that personally. (Also I think Elite is more concerned with being a simulator than a game) But then you have stuff like the SRV, with no customization, no other vehicle types.. Just 1. And so everyone's experience on planets is the exact same. You cant choose a fast alternative, or a slow one thats better at mining. It makes planets a total waste of time imo, because I know what I'm doing is what everyone else has done, and there's no other way to do it. That's what worries me about new content, the total lack of options. Yet they still keep adding these features and cluttering up the experience with fluff.
I have to say, I like the idea of a bit more risk to life in the game. I mostly explore, or have just begun to. I've just finished the Sagittarius/Colonia loop, with pretty much every module and material needed on board. Not once in the entire journey did I feel that my life was in danger, and not from lack of risky behaviour. It's deep space, you should constantly be organising yourself for staving off disaster.
Ships modules need to wear out or something.. something that requires either resources or repairs at a space station. That's part of the drama in many sci-fis. The worn out old ship they keep using, but keep risking their lives with lol Hell you could even have a 'repair' skill, so that you can only do so much without training from a pro.
In the strictest sense, survival mechanics are already implemented planetside. I don't expect the player to be covering a lot of ground outside of their ship or SRV. Environmental hazards could be present in certain planets and areas, but the only real concern should be breatheable air. There are many ways to address this, the most obvious of which is just having oxygen tanks, with the ability to resupply at your ship or SRV, perhaps with your max amount of oxygen being based of the quality of your shipboard life support systems. This would also open up the possibility for SRV variance, maybe there's an explorer rover which eschews weapons in favor of a more nimble frame and more oxygen. Another possibility is the presence of filters or recirculators in the suit (and possibly SRV) which pull breatheable air from the atmosphere - the more hostile the atmosphere, the less time you have before your reserves are out, but in an optimal, breatheable atmo, you don't have to worry about any time constraints.
Environmental mechanics are important for the moment we can go anywhere and do anything with a tiny bit of hear damage. Keeping on foot gameplay engaging and special would mean that it would need to be limited. I think we will get the npc bases to infiltrate they were behind the revs in the film. But yeah a bit of risk will make the game better.
I feel like LIGHT SURVIVAL IS A MUST for next ED update. DRINK and EAT. Every ship could have a some space for WATER, and FOOD, and u could extend with special cargo module. DRINK - mine ICE, fill up in water geysers, or BUY; EAT - harvest BIOSITES ?, Hunt, SINTHESIZE / 3D print in special ship module or BUY; ( A LOT OF COMMODITIES WOULD HAVE A USE AT LAST !!! ) THIS WOULD AD SO MUCH MORE DYNAMIC TO THE GAME !!!
I would prefer if they focused on making diverse and entertaining missions for us, on the ground. Clearing bases with laser guns, or firearms, depending on the player's preference. It would very much be like acting as a "ground team" in Star Trek. That would be radical. If the survival mechanics lend missions a sense of urgency it might make them really exciting.
People have short memories. When SRVs were first released, they had "survival" mechanics, where you would run out of fuel very quickly. But player outcry saw them dial this down a lot, and when they added fuel synthesis it became basically impossible to run out of fuel. IIRC originally you also could not repair the SRV while driving it, but they later added that. FDev are clearly keen on using survival mechanics to give people stuff to do, rather than quickly get bored by the lack of content (ED lacks No Mans Sky's density & variation of content), whether or not this is really a good alternative.
It's odd: 1) Walking around with nothing to do. 2) Busy work that you have to do so that you can walk around. Both are technically "no content". I'm expecting Frontier to actually place plenty of things of planets for players to do. Busy work isn't fun work. :D
@@ObsidianAnt Based on past experience with ED, I expect to be disappointed by a lack of things to do in Odyssey. It just seems to be very hard for FDev to make varied believable content that can correctly populate billions of semi-randomly generated planets, particularly with realistic size & scale. (NMS can randomly generate trillions of planets, but they are tiny & basically flat compared to real planets.) I also suspect ED using peer-to-peer networking makes things far more difficult than they needed to be (resulting in less content).
I think its easier to see NMS implement the good stuf from ED sooner or later than ED getting stuff that makes NMS great like walking, npcs, player interaction, hubs, teleports and base building.
regardless of all the flaws frontier/elite dangerous have, a code refresh. and the improvements on the cummunication part is really important for the long term. if they would cumminicate the issues that they have with some fixes or development the reaction from the cummunity would be way better. say we are waiting for a the fighter exploit to be fixed, and they would have told us we encounterd this and this and this issue while trying to fix it, it might take a bit longer before the patch is ready. I think the community would understand this. hopefully they will do this in the future so we won't get such a shit show like we got the last two months or so.
Frontier, regarding ED, is like an extremely hot woman that smells like hell. You see her and your brain explodes; you approach her and, nope. But still... FD: Incoming legs!! Me: Hurraaaaaa! FD: but not inside ships or stations Me: ... FD: atmospheric planets!! Me: Hurraaaaaa! FD: But only 2 types, thematic, without variety in their environments, desert and ice desert, and slight atmosphere, no water or fauna. Me: ......... FD: But survival mechanics!! Me: .................................. FD: And no new ships, no portability, nor multiplatfoooooooorrrrmmm!!! Me: Ait Imma head out.
elite's new feature is meta survival: survival of player interest in a barren game where previous resources such as developer passion, ambition, responsiveness, and dedication are minimal
And you still can't leave your ship.
All the passion and ambition went to sound design
See, it hurts me to be continually disappointed by ED. What I want is for Odyssey to be such a big steaming mess that I can finally uninstall and walk away, confident that I need never look back.
Yes, I want survival and a challenge. Space should be hostile, and stepping out your ship should be dangerous, or it doesn't feel right, and gives a challenge for players to solve.
In a way, Elite Dangerous already has a survival mechanic. The energy supply of the SRV is not infinite. If they keep it at about that level when on foot too then it will not be too intrusive I think.
Not exactly the same, maybe half or a quarter to make people actually worry about it.
The ship's fuel/energy is finite too.. ask any fuelrat about the mater.
@@KarlSanathos you can refuel on the go and in case of SRV synthesis fuel.
Not to mention that the survival mechanic will likely vary according to the different planets and/or gear conditions, some more “friendly” and others more harsh.
Honestly I'd like to have more challenge when on foot, the idea of heat, radiation is scaring at the same time and reminds us, humans, how vulnerable we are in space.
I find it very interesting for immersion and add challenges to the gameplay.
Of course this would need some balance to avoid becoming annoying or frustrating.
Just my opinion of course.
The initial Odyssey trailer comes out: Status= Ok I'm a little Hyped up
Finds out VR wont be included: Status = bummer but still hopeful
Finds out you can't walk around inside the ship: Status = Canopy broken losing hope 7 mins till depletion
Still more information to come. Could be something worthwhile in the next dev diary
@@MaybeAnnatar Did I say ship interiors?? No, I did not.
Fdev already announced they won't be coming at launch, perhaps later into the expansions life.
There has only been one developer diary so far. Yet, the community is acting like they know everything that will be in Odyssey already. There is still a lot more information to be announced. All we have seen is new planet surfaces, walking and atmospheric planets. They haven't even shown any of the FPS combat, weapon, equipment, armor, upgrades, survival system, new locations, planetary bases, missions, social hubs, etc... Nothing. None of that is known yet.
@@MaybeAnnatar The OC was actually talking about the Odyssey trailer, VR, and ship interiors.
What about finding out it's only gonna be about tenuous atmosphere planets?
@@samarkand1585 Then you should manage your expectations.
"Oxygen levels low"
It's ok I have a lump of iron in my pocket...
yeah but to be really accurate it needs to be in the kind of tinny ear splitting annoying voice that makes me want to strangle the person that thought that was appropriate design for a voice that is CONSTANTLY in you ear
Thomas Middleton you can disable what warnings they give you. I’m pretty sure you can disable the voice entirely in audio options.
There’s also multiple voices available.
Edit: You can definitely completely disable the voice. You can personalise when they speak too. For example you can disable the voice counting down before you engage supercruise, but still allow them to say “engage” after the countdown has finished. It’s really nice.
Mr Goat In what game NMS or Elite?
The Infinity ^^ yeah, in ED.
8
I've got to say having no ship interiors at all is a game changer for me, the way I see it is that I could feel more immersed walking around my ship rather than walking on a planet ,I could understand not mapping all of the bigger ships,
I just need the bridge.
I can live without interiors the size of cities on a moving asset.
I'd even be cool if you had to "park" your ship before you can leave the seat.
X4 did a basic but quite decent job. I don't think we need the interior of the ENTIRE ship especially if it's big. But different interiors would be required per each ship.
@@spacecowboy1438 The bridge is a realistic possibility - but people expecting every ship and every station to have fully realized is not something a company like Frontier could justify the expense and time of developing. If you do the maths, it's clear it would cost possibly tens of millions of dollars and hundreds of thousands of man hours to develop properly, or it would be half-assed and really disappointing.
If they wanted to half-ass it but still placate us to some extent, we could get up from the chair, hop in a turbolift, press a button, and be delivered to the SRV/Fighter bay or the airlock. That's 50% of the experience for 2% of the development effort
@@JimPekarek That seems far more realistic than people wanting the full Star Citizen experience from a game with a tenth of the budget.
'Not at release' is simply a polite marketing way of saying - 'Nothing Planned'.... at least for that release. I suspect that space legs was never in the original scope for Odyssey - but saying that directly in public might not go down too well with the fan base.
I agree, this definitly doesn't seem to be a feature they have been working on "for years"...
@Scribble Scrable Aye - and it's all down to the lack of investment.
@Scribble Scrable Once it in place, you can add the interactions.
All guys talking about it as if you’ve played it. Not even had two videos on it yet and you’re already assuming what it has and doesn’t have.
Fdev will crush your hopes and dreams this year just like they have done the last 5 years.
More like 8 years, nearing a decade seening next year is 2021
Shouldn't the new release be in testing....not research...at this late date?
Yeah... It sure isn't looking good.
Should it?
@@hrhkraa2098 Very well. Shouldn't testing AND researching be completed this close to release?
i mean they mentioned that the features "haven't been finalised yet" which is sure making me sweat
@@auroraalpha34 S''ok. I've restarted my NMS account.
I like what they are doing with this update however ship interiors are a make or break it deal for me
It’ll be out just not at launch. Ship interiors are their next project on step two of odyssey
Yea, ship interiors are the main point of the update for me. I don’t really wanna walk around on a desolate planet.
How does ship interiors affect your profiteering?
@@Roytulin So once you've walked round a desolate ship, then what?
Barking_Mad I enjoy walking around a familiar place I can call home, I will keep doing it and it will keep bringing me enjoyment every time. Whereas unfamiliar planets I have to walk on to avoid getting my ship power crept would bring me anxiety.
The whole how far we can go from our ship sounds like a dumb mechanic. So we can dismiss and recall our ship in SRV, but not an option outside of the SRV......
If anything ship interiors should have been first and then everything else expanded from that.
imagine starving a game of content for literal years to make a Magnum Opus of a DLC only to not include the single most requested feature but also spend most of your marketing telling people what's NOT going to be in it
it's literally a tragic comedy
It's starting to look more like social experiment
To spend 2+ years on a project, only to release something that is nothing but hype... the more I hear about ED:O the less I'm enthused.
It is not a comedy. Frontier always chooses the path of minimum resistance. Do only as much as necessary and not as much as possible. Till the day comes when other games just make ED obsolete.
I haven't played ED in years. What is the single most requested feature?
Personally I got bored because every star system is the same.
@@Jason608 ship interiors, and yep 400 billion systems and like 70 useful ones
Calling it now. Will require a huge grind to survive out of ship. Then they will take on community "feedback" and just make it a large grind (as planned)
Just another layer of grind, Frontier can't help themselves. What I would like to see is some gameplay, with the emphasis on PLAY. I do want to walk around my ship's and would love to walk around an atmospheric planet.
Think I might hold off for a while with this one and see what they release at the start.
You said you want more play in gameplay but than say that you want just to walk on ships and planets. Where is the play in walking? Walking isn't really playing as well.
I don't think people minded paying up front for multiple update 07:55
What they didn't like was Frontier reneging on promised features and not delivering what little they did produce on time.
The problem with that is, like with Horizons, you’re taking a huge gamble with your money. If FDev announces what you’re paying for then under-delivers like with Horizons, then you’ll feel ripped off. If they *don’t* say what you’re paying for besides the launch content, then it makes said launch content seem overpriced.
@@Ebalosus you don't have to preorder, just wait to see if it's good...
Firelord300156 that’s obvious advice. The problem is that if FDev does what it usually does and ties a major money-making or power-enhancing feature to the DLC mechanics. If they do that, then they benefit from the FOMO effect where people will _still_ buy the DLC against their better judgement.
That won’t affect me because as a premium beta backer, I get all future DLCs for free anyway.
@@Ebalosus well for as I am not a premium beta backer, (I feel for you btw) I will not buy or probably play E:D until Frontier show me something that makes it worth it for me, I hope others do the same.
"A set of updates", because Frontier can't call them "seasons" because they said that they weren't doing those anymore ;)
All online games get steady updates outside paid expansions.
@@Macky4941 Corrected: * are supposed to
FDEV: We are doing a thingy!!
Everyone: What are you doing?
FDEV: I have NO IDEA!! But it's not free!! A THINGY - We are doing a THINGY.
Everyone: hmmm... Is it the things we've been asking for??
FDEV: eeeeeeeehhhhhhhhhh................................
FDEV has left the chat.
0:14 maybe the reason they are “tight lipped” is because they have said all that they have and they don’t have anything new to tell us....
Not a maybe. Fdev has always overpromised, and underdelivered.
@@willdavis3802 Fdev never promised anything about this update. Apart from it will be the biggest ever.
I like how you people complain there isnt new content, then when we get new content you complain that theres no new content lmao
You bet we going to be grinding for materials just to breathe. While walking to scan a space bush
I always hoped to be able to make a ship my home, with costumizable and useable interiors, like the bases or big submarines in subnautica. Really liked the feeling of being in a familiar and cozy place, surrounded by the unknown and hostile world.
Survival mechanics = more grind. We'll probably grind for materials that enable us to extend our time away from our ship.
I don't want survival mechanics. I'm cool with having "x" amount of air and energy when you're on foot. I don't want food, water, or a grind for elements to extend your time.
I’m imagining new engineers that allow you to walk faster and breathe less.
@@Saiyijon I highly doubt they will add food and water to the mechanics. Energy, oxygen and integrity (armor) will be the main points I think.
In short, we get a new spacesuit upkeep minigame. By we, I mean you. Not me.
@@fullbeans983 You've been playing a ship upkeep game for how long?
OA, here is an idea. Do a poll after every dev diary asking "will you buy Odyssey? Yes or No"
Survival mechanics of some kind make sense if you're exploring the surface of a planet on foot. I'm a huge Subnautica fan, and I think they handled it really well in that game. If they do implement survival mechanics, I'd want to see it along those lines. And we already have to deal with fuel and ammo consumption while exploring in the SRV; I don't foresee it would be much more intrusive than that.
"Our code is trash. We will fix it, but you have to re-buy the game." -fdev
If they really want to clean the game code, that may be the one of the best news we can get in the long term of course.
So the news here is.... There is no news.
FDev: "...without them affecting the gameplay loop so severely that it's no longer fun."
Don't worry Braben, this game is already far beyond this point.
The more I hear, the less I want to buy this DLC. All I wanted is to walk around my ship.
i think odyssey will get more content than on the original horizons release. but that some of the bigger things (like ship interiors) will be added later.
So... Beyond?
Most definitely have a place. Balance for them will be interesting. I don't mind tracking gauges and meters, I've done that before in real life, doesn't bother me at all. Done right it will add a great deal to the play, I think.
Why would you want to travel any sort of distance on foot ?
Unless we get the opportunity to play a better game like og Star Wars battlefront, Warzone, or Fallout when we set off on foot, I think I’d rather fly around lol
because driving the SRV is sadomasochistic, then again i expect walking to have the same controls
Cuz IMMERSIAN BRUH
@@theonefrancis696 yes, I was going to answer that.
@@theonefrancis696 yes, and how many times will you walk about the ship bofore it gets boring, it seams a bit like the holome, use it once then forget it.
After the debacle that was Carriers, and Frontier hearing what the player really wanted from this and still manage to balls it up, I'm hoping Frontier have learned, and are actually listening to the players this time. Ship interiors are a must!.
I mean, I *get* why ship interiors might not be a thing when the update launches...but, man that is a bummer. I'm much more excited at the prospect of strolling about my Cutter than on some random airless rock. But hey, space legs in Elite, woo! Not many people seriously thought this day would come.
Time on foot could be directly tied to your ship's life support. The higher quality life support system, the longer your suit has air outside the ship.
No thank you to "survival grind" myself.
If ships were already "fully modeled" then why do we not get ships at launch?
I was told all ships were fully fleshed out when I bought the game in 2014. That crumbled when VR users were walking through textures and found out that it wasnt true :(
@@CMDRdreamstate To be fair, that doesn't mean anything. That just means they aren't spawning in the interiors because they aren't used.
One thing which just occurred to me is what will stop us from just recalling the ship (as we already can when in the SRV) to our location to top up our suits power again? Thus removing the need to add such a game mechanic at all.
it'll start costing data materials each time you recall ship is what they will do
I don't know maybe when You recall Your ship and it lands 500m away and You have oxygen only for another 2 minutes? My ship always lands far away from my SRV and I don't know why 😂
Like SRVs, it won't refill fuel but it will repair it.
@@Drax658 I think it's algorithm that's looks for flat space to land. so if you are not at flat part of planet then that's what happen.
I hope that all they mean by survival is oxygen and energy not food and water.
adding survival mechanics is my big no go for that DLC
Keep up the great work Obsidian!
Amazing comment really adds to the video
@@behindthen0thing Don't worry, just a sacrifice on the altar of comment section for the almighty RUclips algorithm
@@doommaker4000 ok
I will be purchasing Odyssey on release. Im hopeful this game continues to be improved.
I said the same thing nearly six years ago for vanilla.
The irony of getting 'survival' mechanics without actually allowing for full survival like access to cooking, sleeping, restrooms, showers, storage, crafting/engineering, manual repairs... I'm just too disappointed in how they implement 10% of a full concept and think it is a good thing. I can't support Elite Dangerous anymore, since they don't want to support their own game.
This is sarcasm right? It has to be. Am i really that thick lol?
@Leandro Diaz Reyes people really expect this game to be a fully realized simulator. And yet other games come out with a few mechanics and 8 levels and get an 8/10.
People have to measure their expectstions
ship interiors are never coming. any survival mechanics will be mostly pointless, kinda like fuel in the srv. the whole thing is going to be underwhelming. and not developing for the next gen consoles is just baffling to me. the fps element will likely be way out of balance (and if the rest of the game is anything to go by, will NEVER be fixed).
Fuel scooping is a type of survival mechanic when exploring and using the repair modules after neutron star boosts is also similar . In theory future technology could recycle blood carbon dioxide and convert it to oxygen with carbohydrate creation , with proteins also recycled . But a bacon sandwich in space would be worth searching for and forget the thargoid hearts with chips .
Due the fact, that i love minigames, i would like to see a bar or something like that on the stations, where you can play poker or other games against other players or an AI. Just to come down a bit from the last trip or bounty hunt. That would be great.
Nevertheless, i am really looking forward to oddysey.
Why do we have to take the time to land and dock to do that. Some ships have multicrew!
a real space lounge where pilots can hangout might be kind of cool
Or put in stores were you could look at different weapons or armor for the use of ground based features, like combat. Or jet packs and other misc objects.
lol they havent even hinted at anything like that, let alone full minigames. I think you're getting your hopes up.
The amount of details that still need "finalizing" after what should be atleast 1-2 years of dev time is more then a little bit concerning.
The survival elements are a bit out of scope in my opinion, with the kind of technology they have you can easily recall your vehicle and refill (so just repeative stuff to do). Also radiation, i think they have already found a way to protect youself at that time in the future.
Maybe for cold or hot places it makes more sense, like ice or lava but there are already extreme temperatures in the void. Air? I'd guess they'd get at least an hour or two of that in a modern spacesuit. Ammo, energy is probably where they can limit you instead.
The lack of VR support and no ships interiors killed it for me. I will have a go at NMS instead.😪
Can you imagine being OA and being told no comment. Screw fdevs and their employees. Edit: truthfully most of them are probably just trying to make a pay check, but a little shade thrown their way is warranted.
It will be interesting to see how they handle the oxygen thing. Will it be like the No Mans Sky bar which depletes faster if using the jet pack etc?
that would be a little bit crazy because you dont use oxygen to fly a jetpack, maybe the jetpack will have fuel or a battery. and "you" will have oxygen, armor and health i think
@@lio8517 True. I actually don't think it will be oxygen in ED but was oxygen in NMS, it was just named Life Support, which was drained slowly when moving, a bit faster when running and drained the fastest when using the jetpack. It was described as 'using surplus oxygen to generate power for secondary systems like the torch and jetpack.
@@lio8517 It would be nice if the work of the suit was tied to energy. Perhaps the suit could produce oxygen itself, but it would have a limited supply of energy and after the energy runs out, you will have a very limited supply of oxygen (as is now the case in ships). Accordingly, the more active actions you do (jumping, running, compensating for high gravity, high temperature or whatever), the less energy you have left, which means the less you will be able to breathe. Accordingly, it would be possible to introduce a portable crafting station that would allow you to make battery to suit, produce the oxygen from the materials to repair the armor and so on. Anyway, it would be too well-developed mechanics for the FD, I'm sure they will make the most stupid and useless implementation.
Yep i called it since the dev diary that odyssey is a No Man's Sky mod!
Poor Man No Man's Sky, to be honest. NMS has at least more than "tenuous atmosphere" (although it does have those too), it has complex flora and fauna, and you can walk around space stations and freighters ... oh and multiple "SRVs" including a submarine and an exoskeleton ... all of that in (granted, not perfect) VR. ED:Odyssey in the meantime, has (probably) blue tinted skys on the same barren pieces of rock and Foot-based SRV mechanics.
@@SocialNetwooky I agree!
I honestly like NMS so if they are adding better planets to ED I might get it even if they end up being disappointing. I always wanted to get into ED but it looked to complex.
Firstly, thank you for taking the time to do the research and then presenting it it a short video. My big problem with the Frontier official stuff is the huge lead in time to Live Streams, and then a hour or so of snippets of information.
OK, so it is important for me to state that I have NO affiliation with Frontier, however I do have experience as a project manager and it is my experience that leads me to venture the following opinion:
Frontier will want to ensure that the content being developed is worth the time and money being spent on it. Therefore the idea of releasing snippets of what they MAY be working on gives us the opportunity to provide feedback on what the GAME FUNDING public want or will accept. Broadly there will be three priorities: MUST HAVES; HIGHLY SOUGHT AFTER; NICE TO HAVE (aka FLUFF). A MUST HAVE, is exactly that, it has to be present and WORKING at launch. Some FLUFF will be thrown in if the development is complete for launch. Some FLUFF will be added later and some, the lack of interest from the public will mean it it not worth completing and we will probably never see it. Then there is the HIGHLY SOUGHT AFTER, example the CURRENT highly sought after appears to space craft/space station interiors. Frontier will almost certainly be monitoring feedback on this and other highly sought after throughout development. There will almost certainly be work going on behind the scenes, however development to completion will only happen if the initial launch of Odyssey is a financial success for the company. If sales go well, and it it looks likely that further income* could be generated if a particular feature were developed further, then there is money for continued development.
* Further income: could be anything from increased sales of the Odyssey package; paid for DLC; in-game purchases and merchandise. That is a marketing decision not a development decision. However I must re-iterate, development only happens if there is a source (or likelihood of) further income.
(Apologies for the long comment, it is 5am and I am unlikely to get back to sleep unless I complete this brain dump!))
hmm, if I want to explore a planet, why would I choose danger of walking with survival mechanics over safety provided by SRV? Or why not get physically into an SRV, drive where I need to drive and get out of SRV when I need to explore something? Also, what about calling my ship? When the suit gets low, I just call my ship and replenish oxygen in the ship... no?
FoR tEh ChAlLeNgE!1!!1
Right? ;-)
I'm assuming this is coming with a few mandatory "Get out of your SRV" missions where you have to interface with something. Or they'll add walls and the only way in is by walking.
Plenty of ways they can force you out of the SRV.
I was just repairing my Clipper at Obsidian Orbital in Maia when it hit me like a ton of bricks... YOU are the station announcer! Didn't know that before. How cool is that? :)
Honestly, no walkable ship interiors at launch makes sense. Just because you can see the interior of a ship doesn’t mean you can walk around in it (Krait MK II for example).
You need collision meshing, more detail (since most interiors are designed to be looked at from afar), instancing for multi crew ships, and a system to keep players IN the ship when its in motion (because let’s face it, people will demand it if it’s not there). Frontier really wants to get Odyssey out there so people can start playing and enjoying it, and doing all that work for EVERY SHIP IN THE GAME is going to take a SIGNIFICANT amount of time and work.
Since there’s already a LOT of other stuff coming with Odyssey (woo explorable social spaces!) I think I can wait a bit longer to walk around in my ships.
As for the survival mechanics: I’m one of those people that generally enjoys survival elements in games, but I agree that it may feel a bit out of place for some. I think that as long as they’re not too intrusive (e.g. not requiring constant maintenance, but just there as a sort of reminder that space isn’t all fun and games), they should be fine.
Considering they been working on the update for three years nearly, ship interiors should be in... Almost the dev cycle of an entire new game... Making the players children of the ships should be trivial, as it's something I, a none game dev, have done before. If even I can figure out a parent child system to hold two objects relative to one another during motion, Frontier's 100 professional employees should be able to...
Actually they already such systems in-game. Stations.
Here’s the thing: they had 3 fucking years with 90 out of their 100 elite developers, because a skeleton crew runs elite right now. No excuses. With what they’ve done, we deserve legs, ship interiors, stations interiors, elw landings, all landings, not colored sky boxes and a slower srv.
All your new Elite videos could be replaced with a thumbnail that says "it's just walking around outside" and that would save a lot of time
Really hoping for that LV-426 atmosphere of howling winds, dust, and extreme cold.
Me too but I think it is more likely that angels will fly out of my arse.
@IV There's a lot about Elite that's informed by the Aliens franchise (the clicking and whirring of the UI, the thargoid bases, even the Type 9 looks a bit like the Nostromo's shuttle) so here's hoping!
I want that, too. What we're going to get are the same barren rocks we have, though. They'll just have a sky.
Welp ur not getting it
It would be interesting to deal with stars erupting, needing some stock of selenuim-melanin to fight radiation, heating energy against cold, cooling energy against heat, etc. Reaching a cave or the bottom of a crater would make things easier, being able to replenish at SCV, etc. Jetpack in low gravity will be much fun (see KSP ...) Things must not be timers, as radiation, heat etc. can be wildly variable.
All of that sounds way more interesting lol
If ship interiors are not added at some point, I will no longer play the game.
Way ahead of you. Pay monthly for you FC was the deal breaker for me. If my save progress goes away when I go away from a game for any length of time, So do I. Forever.
How to use hotas4 and controller at the same time in ps4? Controller for walking and hotas for piloting, how will it work?
maybe having to survive the boredom of walking around an emptyass planet with nothing to do.
😄😄😄😄surviving boredom ! Good thinking.
Here we go with more farming bullcrap...
Comments like yours make me think if people are being forced into playing the game. Don't like it, don't play it!
Fuel is a survival mechanic when you think about it. It is a resource that is consumed that the player must watch or it will mean certain death. It's not food/water, but the basic idea of what survival means is there.
FDev: "Ok players, we heard your feedback and we've decided to take that thing you like most from our competition and put it in Odyssey!"
Players: "Yay, we're going to get ship int-"
FDev: "Yep, survival mechanics!"
Players: "Wait, what?"
I love those ice world clips. Every time I see it, I hear in my head that clip from Star Wars: Empire Strikes Back on Hoth "This is Rogue 2, I've found them. I repeat, I've found them!" (time index 0:29).
the suit survival mechanics sound similar to NMS or Astroneer, it was done pretty well in Astroneer as you could get self sustaining oxygen supplies and solar power generators
I don't care about walking on a planet. I can explore a planet with the rover. I want to walk around my ship. Stations would be nice too, but not a deal breaker.
Ok, you buy new ship, you walk on it few times and then what? You saw everything on it what the point going there again. And Do you thought about work needed to make it work with every possible modules combination on every ship?
@@fistsofsnake5475 Ok, you buy a new house, you walk around it a few times, then what?
That's a really goofy argument. I bought the damn ship, I should be able to explore it. The gameplay right now is literally PS1 and Dos levels of interaction.
You're glued to your seat - you shoot at things
@@DevDreCW So you compare game to real life now? And if you think they could make walking around ship fun and having purpose please give me some exampleas.
One thing I want with ship interiors is the option for manual repairs. Literally get out of your seat, go to the damaged module, and take time going through repairs to make it functional without an AFMU
For me, limit's are what makes a game fun for me. You know, so that the work you have done to get the right gear feels meaningful.
Ok, so... we got ships that can go unbelievable distances on an incredibly small amount of fuel. An amount of fuel that is virtually infinite when traveling in Newtonian space. Ships that can jump directly to stars so energetic that they could rip our unprotected bodies to shreds in seconds, not to mention the incredible amount of damage they could do to the harder metallic surfaces of our ships, but... we're gonna have to worry about energy and radiation when walking about on atmospheric worlds? Worlds that would provide protection because their atmosphere is stable enough to withstand the energy from their stars? Why? Because game-play! :D
we won't just be walking around on atmospheric planets.
Bruh you really think *light* atmospheres protect against a stars radiation?
Survival mechanic and space legs would literally make this THE game for me. I just need a little more and that’s I play other games but this would be the cherry on top!
The realistic part of NoMansSky is the survival part and I would love it in elite. Would make some great fun in the black
when it comes to the survival mechanics, it should be something we can plan for in advance. High gravity planet? Artificial muscles upgrade for your suit. High heat or radiation? Perhaps suits that are better suited to one or the other. Or maybe make a new Materials style inventory so we can at least stock up on supplies before we head out. The system needs to only punish unprepared players.
Yeeees, the community asked for new game mechanics? Let's add more survival grind: each step on foot costs one new material that takes 1 hour to mine😂😂🤣🤣
I personally agree, there should be no timer or limit on how long you can be out of your ship for. But if it were to happen, I would be alright with having to "upgrade" or possibly engineer your remlock suit with a new engineer you have to talk face to face with. Possibly an optional internal slot for a remlock upgrade station (1E-1A) instead inside the cockpit of the ship.
Great thoughts all around OA. No ship interiors is a serious bummer and, at the very least, convinces me to not buy Odyssey at launch and instead "wait and see" what is on offer based on others.
Woo! Survival mechanics! Can we get a battle royale mode too? Maybe some zombies? What about a TCG? Im getting tired of having my spaceship game be all space-shippie.
Yay, another version of NMS
I don't expect there'll be ship interiors at it's launch (as much as I want it) but it'd be a huge undertaking. There'd need to be animations for moving about the ship in hull breach, it jostling when hit and away from the cockpit. A UI or basic ship control when away, how every module/internal will differ or look. Now NPC passengers will be integrated, there's a ton of things that'd have to be thought out. I hope it comes in my lifetime though!
Survival mechanics can be great fun as long as they're not annoying, on an ice world there should be some impact. Maybe the jump pack freezing up a bit if not used for a while, and temperature effects on the player, thick suit lining vs mesh/vented for hot worlds. As for oxygen, just give us synthesis like the SRV and all should be fine. Should be able to find rocks or get back in the SRV if in a dire situation. The o2 tank should last an hour a go at least, so we can have a good explore on foot before needing to make or find more.
I think that personal shield would be reasonable, it could be protect from hard ionic radiation and of course it could be demanding an energy cell as other systems of the suite. So just imagine some balance like managing the power between the shield, air synthesizer, coolant circuiting or some similar stuff. And this would involve you do decide in what system you have to rout the power in depends of the ambience and task you have to complete.
Definitely think the appeal of survival mechanics is going to depend on implementation. On the one hand, I love anything that can increase immersion, something that Elite is already very good at. But it can definitely turn into tedium if not done right.
Do you think these survival mechanics are being implemented as a way to restrict the amount of 'walkable' planets to each star's goldilocks zone? This would drastically reduce the amount of walkable planets that Fdev would need to reconfigure in the stella forge.
2 questions. Will we be able to exit from the SRV? Will we take DMG while inside Ship?
I think as long as the survival mechanics are light and not bogging down play it's fine. Perhaps being able to establish refuel camps on worlds to increase your range of exploration?
“The concept is a very good one” *if Frontier gives us satisfiable gameplay reasons to be walking around on a planet rather than flying.*
And as you said even if we have fun stuff to do on these planets as a player, don’t survival mechanics just detract from the fun bits anyways?
The concept of the big ships was a good one. Sadly these devs dont even play their own game lol
@GiRayne So what do these "mechanics" add to the game? Do you enjoy having to waste half a minute every-time you jump, to fuel scoop? I'm pretty sure synthesis is another "mechanic" that the majority of the community "loves". Sure we can accept some amount of these "mechanics" to help immerse our selves into the game world, but a piece of software full of immersive "mechanics" is not a game. How often do you even play E:D in its current state?
@@Pistolsatsean It makes you think about your trip though. I get why some people are annoyed, but then, buy a big ass fuel scoop or massive fuel tanks and go for hundreds of lightyears before worrying about it. And that's the key, giving players the choice. Do you want to sacrifice a big optional slot for fuel tanks? Or just bring along the tiniest cargo scoop and use it for something else?
I don't think there's anything wrong with that personally. (Also I think Elite is more concerned with being a simulator than a game)
But then you have stuff like the SRV, with no customization, no other vehicle types.. Just 1. And so everyone's experience on planets is the exact same. You cant choose a fast alternative, or a slow one thats better at mining. It makes planets a total waste of time imo, because I know what I'm doing is what everyone else has done, and there's no other way to do it.
That's what worries me about new content, the total lack of options. Yet they still keep adding these features and cluttering up the experience with fluff.
I have to say, I like the idea of a bit more risk to life in the game. I mostly explore, or have just begun to. I've just finished the Sagittarius/Colonia loop, with pretty much every module and material needed on board. Not once in the entire journey did I feel that my life was in danger, and not from lack of risky behaviour. It's deep space, you should constantly be organising yourself for staving off disaster.
Ships modules need to wear out or something.. something that requires either resources or repairs at a space station.
That's part of the drama in many sci-fis. The worn out old ship they keep using, but keep risking their lives with lol
Hell you could even have a 'repair' skill, so that you can only do so much without training from a pro.
So, when is this update being released??
So do you think that codebase thing may be aimed at the gankers?
I want 2 things from this update. 1. Ship interiors 2. Base building and a bonus 3. Online crew members
In the strictest sense, survival mechanics are already implemented planetside. I don't expect the player to be covering a lot of ground outside of their ship or SRV. Environmental hazards could be present in certain planets and areas, but the only real concern should be breatheable air.
There are many ways to address this, the most obvious of which is just having oxygen tanks, with the ability to resupply at your ship or SRV, perhaps with your max amount of oxygen being based of the quality of your shipboard life support systems. This would also open up the possibility for SRV variance, maybe there's an explorer rover which eschews weapons in favor of a more nimble frame and more oxygen.
Another possibility is the presence of filters or recirculators in the suit (and possibly SRV) which pull breatheable air from the atmosphere - the more hostile the atmosphere, the less time you have before your reserves are out, but in an optimal, breatheable atmo, you don't have to worry about any time constraints.
Environmental mechanics are important for the moment we can go anywhere and do anything with a tiny bit of hear damage. Keeping on foot gameplay engaging and special would mean that it would need to be limited. I think we will get the npc bases to infiltrate they were behind the revs in the film. But yeah a bit of risk will make the game better.
I feel like LIGHT SURVIVAL IS A MUST for next ED update.
DRINK and EAT.
Every ship could have a some space for WATER, and FOOD, and u could extend with special cargo module.
DRINK - mine ICE, fill up in water geysers, or BUY;
EAT - harvest BIOSITES ?, Hunt, SINTHESIZE / 3D print in special ship module or BUY;
( A LOT OF COMMODITIES WOULD HAVE A USE AT LAST !!! )
THIS WOULD AD SO MUCH MORE DYNAMIC TO THE GAME !!!
I would prefer if they focused on making diverse and entertaining missions for us, on the ground. Clearing bases with laser guns, or firearms, depending on the player's preference. It would very much be like acting as a "ground team" in Star Trek. That would be radical. If the survival mechanics lend missions a sense of urgency it might make them really exciting.
If those timers I speak of give us stuff to do I wouldn’t mind picking up a bunch of “power kits” at a station before going to my destination
People have short memories. When SRVs were first released, they had "survival" mechanics, where you would run out of fuel very quickly. But player outcry saw them dial this down a lot, and when they added fuel synthesis it became basically impossible to run out of fuel. IIRC originally you also could not repair the SRV while driving it, but they later added that. FDev are clearly keen on using survival mechanics to give people stuff to do, rather than quickly get bored by the lack of content (ED lacks No Mans Sky's density & variation of content), whether or not this is really a good alternative.
It's odd:
1) Walking around with nothing to do.
2) Busy work that you have to do so that you can walk around.
Both are technically "no content". I'm expecting Frontier to actually place plenty of things of planets for players to do. Busy work isn't fun work. :D
@@ObsidianAnt Based on past experience with ED, I expect to be disappointed by a lack of things to do in Odyssey. It just seems to be very hard for FDev to make varied believable content that can correctly populate billions of semi-randomly generated planets, particularly with realistic size & scale. (NMS can randomly generate trillions of planets, but they are tiny & basically flat compared to real planets.) I also suspect ED using peer-to-peer networking makes things far more difficult than they needed to be (resulting in less content).
They have to make it worth my while. The one and only thing we wanted with space legs is not being in the release of the expansion
I think its easier to see NMS implement the good stuf from ED sooner or later than ED getting stuff that makes NMS great like walking, npcs, player interaction, hubs, teleports and base building.
regardless of all the flaws frontier/elite dangerous have, a code refresh. and the improvements on the cummunication part is really important for the long term. if they would cumminicate the issues that they have with some fixes or development the reaction from the cummunity would be way better.
say we are waiting for a the fighter exploit to be fixed, and they would have told us we encounterd this and this and this issue while trying to fix it, it might take a bit longer before the patch is ready. I think the community would understand this.
hopefully they will do this in the future so we won't get such a shit show like we got the last two months or so.
I hate to nitpick, but spelling *communication* with an incorrect u is pretty unfortunate.
@@Pistolsatsean lol edited it :p
@@lio8517 :)
Frontier, regarding ED, is like an extremely hot woman that smells like hell. You see her and your brain explodes; you approach her and, nope. But still...
FD: Incoming legs!!
Me: Hurraaaaaa!
FD: but not inside ships or stations
Me: ...
FD: atmospheric planets!!
Me: Hurraaaaaa!
FD: But only 2 types, thematic, without variety in their environments, desert and ice desert, and slight atmosphere, no water or fauna.
Me: .........
FD: But survival mechanics!!
Me: ..................................
FD: And no new ships, no portability, nor multiplatfoooooooorrrrmmm!!!
Me: Ait Imma head out.
This so much
@@trajan_x0128 Bit like the plant life, two different types, just with different colors, just spread out over a few thousand planets.
Uh-huh it comes in the future eh? In a later update eh? Horizons release ptsd intensifies.
If I see hunger and thrist meters I will be unhappy.
I have never played ED. I play SC and the hunger and thirst is annoying rather than immersive.
@@luckystriker7489 I dunno, It gives the stores on space stations a purpose. I kind of like that you have to be part of the world.