LEFTWAY - All Endings

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  • Опубликовано: 13 окт 2024

Комментарии • 463

  • @bane2201
    @bane2201 6 лет назад +630

    Nice description John, that cracked me up.

    • @lizziex6447
      @lizziex6447 6 лет назад +44

      I found it especially hilarious, since I actually read it first to see what the game was about.

    • @DinnerForkTongue
      @DinnerForkTongue 6 лет назад +30

      Bane
      John's descriptions are on point. His sass is ever growing.

  • @Dan-pq1bh
    @Dan-pq1bh 6 лет назад +736

    Pung: "It's still night..."
    *rolls credits
    10/10 ending

    • @sold0ut210
      @sold0ut210 6 лет назад +16

      Danielle Browne Horror games try to bad end you so hard that I can't even recall one with a good ending off the top of my head.
      THU HURRURRRR!

    • @nicknevco215
      @nicknevco215 6 лет назад +63

      so they made the endings so bad that you feel as depressed as the main character.

    • @pebbles7445
      @pebbles7445 6 лет назад

      Hahaha

    • @Youtubesuckscock
      @Youtubesuckscock 6 лет назад +3

      Danielle Browne Does anyone know the song that's playing?

    • @KennethV2000
      @KennethV2000 6 лет назад

      stfu danielle

  • @GameGeekRob
    @GameGeekRob 6 лет назад +523

    My take on it was that all endings were canon, and that they just play out into each other (so it's more like you're unlocking pieces of the bigger picture, rather than each ending being a different scenario). The ending where she discovers her "body" might be indicating that she is having an out of body experience. Some people say out of body experiences are very dreamlike, which might explain her disorientation at the beginning of the game and her amnesia. We can get a little spiritual and assume that her being so close to Nat's death and maybe also her state of mind when she fell asleep allowed her to enter this state. I think she was so troubled by witnessing his sudden death, that she subconsciously wanted to help him, and that triggered her out of body experience, so that she could help Nat's soul realize he was dead and move on.

    • @DisDatK9
      @DisDatK9 6 лет назад +85

      That's exactly what I thought. And the "True" ending is her just waking up, learning that it was a dream and that she isn't actually dead.

    • @eatdeaddoves
      @eatdeaddoves 6 лет назад +15

      Ur comment has enlightened me

    • @peppermillers8361
      @peppermillers8361 6 лет назад +5

      nice!
      I actually thought so too...at least something like that.

    • @constantlystressed
      @constantlystressed 6 лет назад +20

      Yeah i think you’re right. I just checked what the game would be like in Thai (since i am thai) and though it wasnt any different, it seems like she realised her soul is out of her body and is in another realm.

    • @devilsora7916
      @devilsora7916 6 лет назад +14

      There are claims in my hometown (China) say that distress could lead to out-of-body experience so I guess it's a combination of witnessing the death of Nat and breaking up with her bf.

  • @cyrushimz
    @cyrushimz 6 лет назад +464

    Thailent Hill

  • @swagl0rd6969
    @swagl0rd6969 6 лет назад +373

    It felt like it was leading up to something with the puppet story, the mannequins, the way the chars /acted/ like puppets imo but then it forgot about all that for that lackluster ending??

    • @QuestionReaper
      @QuestionReaper 6 лет назад +30

      All the mannequins in the town remind me of the Will Smith movie "I am Legend".

    • @Gaaraloverr1
      @Gaaraloverr1 6 лет назад +45

      I was positive that all the hangman imagery would lead to something too! Guess what? Nope. If there were just a few more people working on the story, I bet it could have been so much better!

  • @adamsfusion
    @adamsfusion 6 лет назад +80

    In a lot of East Asian cultures, it's commonly believed that heavy shock and heartbreak can lead to someone's death. What it sounds like to me is that she became a ghost trying to find solace so she can pass on from her shock and heartache, and ends up being helped by a fellow soul navigating their own way to their right way.

  • @eliotcrooks3940
    @eliotcrooks3940 6 лет назад +582

    Nat shows you his tiny key, you laugh and show Nat your huge key.

    • @DragoonBB
      @DragoonBB 6 лет назад +67

      Nat leave sad

    • @pebbles7445
      @pebbles7445 6 лет назад +2

      Lmao

    • @eliotcrooks3940
      @eliotcrooks3940 6 лет назад +3

      Damn! So many likes for this silly comment!? Thanks guys! Much love ❤️👌🏻🙏🏻🙌🏻🤘🏻✌🏻😆

    • @eliotcrooks3940
      @eliotcrooks3940 6 лет назад +1

      Dragoon-BB
      Lmfao!😆😓 Sorry Nat, you’re not alone☹️😆

    • @peppermillers8361
      @peppermillers8361 6 лет назад +7

      So pong showed him "her" big key...interesting.

  • @hardfugoo1
    @hardfugoo1 6 лет назад +128

    I actually laughed hysterically at the last ending. “It’s still night.” ::quit cut to black no sense to be made:: Hysterical.

  • @Ambergrisss
    @Ambergrisss 6 лет назад +245

    The four items for the toll all needed to be broken so that’s why the figure had to be melted

  • @tailor31415
    @tailor31415 6 лет назад +181

    game looked really great, but the story didn't match the level of scene design. it's kind of disappointing there wasn't an "explanation" for the masked boy. at least the connection for Nat and the girl showing up makes sense...

  • @h_espeliz3347
    @h_espeliz3347 6 лет назад +395

    Johns mouth is slightly higher open on the thumbnail. That means its interesting

    • @x-Abraham-x2
      @x-Abraham-x2 6 лет назад +7

      Dried Up Melon Wtf xD nice observation

    • @GrayveRoseMusic
      @GrayveRoseMusic 6 лет назад +48

      Indeed. But if you get the hand-on-forehead John, the grinning-gritting-teeth John, or the staring-at-the-camera-with-slight-contempt John, you're in for some shit

    • @BrieJac
      @BrieJac 3 года назад

      This is how I pick what video of his to watch next lol

  • @grumpysphinx4911
    @grumpysphinx4911 6 лет назад +153

    The description for this video is awesome.

    • @Sverigay
      @Sverigay 6 лет назад +8

      GrumpySphinx oh my god. I feel so victimised.

    • @Cyburim
      @Cyburim 6 лет назад +4

      GrumpySphinx John's great

    • @JustTheWarning
      @JustTheWarning 6 лет назад +1

      John's the great-most.

  • @CinnamonToastKing
    @CinnamonToastKing 6 лет назад +69

    Nate's sister died because she said wake me up when you come back. Remember though Nat said you cant breath in there with the doors closed? Well Nat died unable to come back and wake her up. They were both basically in the same afterlife, he wanted to know what happened and she was still waiting for him after death (from suffocation)

  • @inma864
    @inma864 6 лет назад +70

    John is like the Gordon Ramsay of video games
    "These camera angles...These are nice"

  • @RenHeng_canon
    @RenHeng_canon 6 лет назад +410

    The only amazing aspect about this game is the art style, lmao.

  • @runthroughthejungle5492
    @runthroughthejungle5492 6 лет назад +59

    Angry gamer man grumbles at laughing kids in video game. (2018)

  • @BladedEdge123
    @BladedEdge123 6 лет назад +32

    I wonder if there is some cultural context that makes the games
    otherworld themes make more sense, and not just 'random choices of
    creepy images'. Given that the translation tries, but doesn't quite get
    there, it totally seems reasonable to assume that perhaps there are
    themes which just don't get translated well.
    WIth out knowing that, I am inclined to be more charitable towards this game. Like striped of all SIlent Hill reference the game is about a young girl who goes through a near-death experience. Ending 1-we see what brings her too the point of choice. Ending 2-she gives in to despair and dies, Ending 3-she wakes up in time to save herself and we are treated to a happy ending.
    The context again could read "She is dying and goes through a purgatory scenario in which she comes into contact with the ghost of someone she just saw pass not that long ago. Whoses story reminds her of how fragile life can be and how there are always people left behind who will always be waiting for those who can not make it back. In that case the whole 'you gotta collect stuff to survive' angle could be a measure of 'the work NanPung puts in to over-come her attempted sucided/redeem herself.'
    If you take all of that, and add in "The elements used are elements culturally easily understood by a Thai audience but not so much a non-Thai audience, I could see the game's ending being received a whole lot better either A-with a better translation/some context for us clueless non-Thai or B-in its nature language.
    Or I could just be trying to make what is otherwise a very good art-style, puzzle design and IMO setup be better then the ending it has.

  • @JoseBarriosPika
    @JoseBarriosPika 6 лет назад +64

    Maybe the true-ending was Nampung being brought back to life? She's alive again? Because in other ending, she was looking at herself in the car, so... I guess she was dead?

  • @thedarkhour9735
    @thedarkhour9735 6 лет назад +104

    yeah, let's just put a story about a puppet, place random picture, give horror vibe with a man hanging himself, and finally put some endings about afterlife. That would be a perfect game!

  • @Xalotha
    @Xalotha 6 лет назад +78

    "You can call me Pung" - Yeah.. that's ballsack in swedish..

    • @DragoonBB
      @DragoonBB 6 лет назад +27

      a bees ballsack

    • @pebbles7445
      @pebbles7445 6 лет назад

      Haha

    • @sadstrawberrygirl
      @sadstrawberrygirl 4 года назад

      Försökte låta bli att tänka på det varje gång det kom fram :/ gick sådär

  • @Elongated_Muskrat
    @Elongated_Muskrat 6 лет назад +70

    Watched Kravin's video of this before and I do like the style and atmosphere.
    Isolation and desolation can be far more unnerving than monsters and cheap jumpscare attempts.

    • @nicktrala4326
      @nicktrala4326 6 лет назад +5

      mr guderian what makes this setting more unnerving is the mannequins. It's no longerjust a mystery of where evryone went, but now it's also a mystery of why the mannequins are everywhere. It reaches for almost uncanny valley levels of unnervingness which is great imo

    • @lamedrawings
      @lamedrawings 6 лет назад +2

      mr guderian Not gonna lie, jumpscares still gets me lol

    • @fgc_teavirus9438
      @fgc_teavirus9438 6 лет назад +7

      But there wasn't a feeling of isolation. Felt more like you just running around a small town at night solving random puzzles.

    • @cherrydragon3120
      @cherrydragon3120 6 лет назад

      Thats true. But having a few fuckers around chasing you trough this isolated place would be nice. It keeps you on your toes. Wich makes isolation even worse and nerve wrecking

  • @anastasiapoletaeva9658
    @anastasiapoletaeva9658 6 лет назад +39

    I kinda feel bad for Bananaboy for getting randomly roasted, lol

  • @railmacher1303
    @railmacher1303 6 лет назад +35

    The 4 things as a toll indicates a rusted metal pipe, a broken zipper, expired tablets and a melted figure - all things no longer in use. Does the melted Nampung figure means she is no longer alive and useful anymore (as seems to be indicated in one of the endings)?

  • @OptionallySavage
    @OptionallySavage 6 лет назад +33

    "Nampung" means honey (literally "bee water") and is the lady's nickname.

  • @GrayveRoseMusic
    @GrayveRoseMusic 6 лет назад +22

    Those endings made the ending to The Room seem like a very dramatic, touching masterpiece.

  • @richwalk3954
    @richwalk3954 6 лет назад +66

    I really like the art style of this game, seems more polished than Neverending Nightmare.
    I don't know why, but it's also giving me some Junji Ito vibes, though that's a pretty lazy comparison to make I'll admit.

    • @peppermillers8361
      @peppermillers8361 6 лет назад

      From the thumbnail I thought it was another game from Matt Gilgenbach.

  • @SenpaiOreo731
    @SenpaiOreo731 6 лет назад +106

    Let's have a throw back to when John was actually scared of horror games

    • @vivino100
      @vivino100 6 лет назад +1

      Senpai Oreo I would like to see that. Which series in particular?

    • @Toki.Toki.
      @Toki.Toki. 6 лет назад +31

      Throwback to when horror games were actually full of horror.

    • @SenpaiOreo731
      @SenpaiOreo731 6 лет назад

      just something new theirs a game called gtfo that's seems pretty cool but its a fps horror coop

    • @SenpaiOreo731
      @SenpaiOreo731 6 лет назад

      even better

    • @AaronProctor.
      @AaronProctor. 6 лет назад

      Phobia, haven't seen him as scared since
      REPLY

  • @BadCr0w
    @BadCr0w 6 лет назад +21

    "I am leaving now. " - Nat

  • @TheBeautynerd
    @TheBeautynerd 6 лет назад +9

    This game could have had so much potential! I thought that the guy trying to kill you might've had to do something with the ending, since it's the only one that's after you but it had nothing to do with it. They could've done so many creepy things like the mannequins coming after you like the one where you removed the zipper. HOW CREEPY would it be if you would walk away and it would come running after you with the head like that!

    • @yamadiyoo9658
      @yamadiyoo9658 6 лет назад +1

      I guess you can say her guy stabbed her by deciding to go with someone else since they havent been together, but even then that might be something like them doing a long distance relationship and it wasnt enough for him. Anyways yeah, they could have actually had a boy and girl enemy if that was the case but I guess the laughing girl wasn't made much more than an audio effect, as she could have been a blank mannequin as Nampung didn't know the lady.

  • @zamora77786
    @zamora77786 6 лет назад +3

    I love your sarcastic attitude. You always give me a chuckle, even on the worst days. Things are becoming more stable financially and I'll be resubscribing to you on patreon. Thank you for many years of entertainment. 🙂

  • @ninasant93
    @ninasant93 6 лет назад +7

    She was never dead. The first ending would still be some kind of lucid dream, those were you can snap out of your body. Could have been led by the traumatic situation she was in... Just a thought though

  • @StarsinRain
    @StarsinRain 6 лет назад +21

    Hi John bless you for the long uploads

  • @pidgeonoakbreast8703
    @pidgeonoakbreast8703 6 лет назад +7

    I love these long videos from you! They always make my day when I come home from school, thank you so much! Much love and happiness towards you and your videos John!

  • @hfric
    @hfric 6 лет назад +4

    About the *4 things for a Toll* ... you needed 4 broken things for a Toll (with a matching example : Broken Robot Toy) , a corroded Pipe , expired Aspiring , Broken Zipper and one other item that had to be broken ... then only thing you had was the figure , so you had to melt it to progress ... simple

  • @mikaelstocklin1431
    @mikaelstocklin1431 6 лет назад +4

    Those camera angles in the narrow alleyways remind me a lot the first Silent Hill, it's a really cool resource

  • @AnnoyedGamer123
    @AnnoyedGamer123 6 лет назад +5

    It seems like the devs just didn't go all the way with an idea. They just stopped at the mid point if that and just were like this is good enough. The puzzle were sometimes well done, but other times required pixel hunting and some real weird ways of thinking. I fill like the ending sort of really lack luster as well, if they continued on with the sucide thing then ending 3 might of been worth getting. The game just seems like it needs work if they make a similar game and work on this things then it might be amazing.

  • @Luminousplayer
    @Luminousplayer 6 лет назад +33

    the game was pretty okay except for the endings :(

  • @Arexion5293
    @Arexion5293 6 лет назад +18

    This is one of the things I always found a little bothering about these sorts of games with puzzles in them:
    Your character just stumbles across some random items and picks them up as if they know exactly what they will need later. Like how the hell did they know to pick up that specific thing all of a sudden? It'd make more sense if the puzzle was introduced first and then they went to look for items. But at the same time, it could make the gameplay annoying since you'd be forced into backtracking the area you had gone through while re-examining everything again. So you know what, having this logic problem for the sake of making gameplay more enjoyable is fine.

    • @Lili-kj1md
      @Lili-kj1md 6 лет назад +2

      my thoughts exactly !

  • @sashawitwicky
    @sashawitwicky 6 лет назад +1

    song at end credits was super good...art style was eonderfuk as well.
    I'm proud of you John.

  • @_stellans
    @_stellans 6 лет назад +4

    I really love the aesthetic/style of this game! It definitely reminds me a bit of Neverending Nightmares. It’s a shame that this turned out to be pretty lackluster but at least the nice art is a good thing to take away from it lol

  • @iluvumorethanfries
    @iluvumorethanfries 6 лет назад +2

    Thank you for all these longer videos! I love them!

  • @thecorgicorner1630
    @thecorgicorner1630 6 лет назад +6

    I’m glad we resolved it too, John...I wouldn’t want it to affect our friendship. =)

  • @SoujiMonaru
    @SoujiMonaru 2 года назад +1

    I really liked this one. I found the isolation and quiet moments much more unnerving than chases and jumpscares. I might have to get it if its still available. Anyway, it's interesting to see how different the interpretation and emotion is from my perspective and John's. I found it good all the way through, and the endings together were good in my opinion. Nice to see something different.

  • @mincentprice1041
    @mincentprice1041 6 лет назад

    This is why I always read the complete description in your vids. I too, am glad we hashed it out, and it is resolved

  • @keyofjminor255
    @keyofjminor255 6 лет назад +21

    Thank you for existing

  • @828Bbot
    @828Bbot 6 лет назад +2

    Poor John I laughed so hard and the end. Thank you for going back for the last ending. Sorry it wasn’t worth it.

  • @majiknine
    @majiknine 6 лет назад +5

    John sure loves his OH face for video thumbnails

  • @tenebrousnova636
    @tenebrousnova636 6 лет назад +1

    I'm loving the longer videos. Thank you John!

  • @Trixie_I
    @Trixie_I 6 лет назад

    wow your editing skills are amazing, I couldn't tell you tried things multiple times unless you said so, couldn't see any cuts in the video.

  • @bonemeal5020
    @bonemeal5020 6 лет назад +9

    I was looking down, doodling while periodically looking up at the screen. Then I see this black mass go across my screen, and I was wondering "Is John okay?" So I look up and I see the 'mysterious black mass' moving... It was my damn cat, scared the shit out of me.

  • @dingleberryliespewer3177
    @dingleberryliespewer3177 6 лет назад

    I appreciate that the description is always a gem to read in your vids. Thanks for the laughs john

  • @lawgx9819
    @lawgx9819 6 лет назад +3

    I think I've watched too many John wolfe's videos to the point I can tell whether the game is good or not based on John's facial expression on thumbnail

  • @HeyItsJoeB
    @HeyItsJoeB 6 лет назад +2

    There's an old indie horror game that Markiplier never finished. I remember it being a mixture of kind of scary and pretty stupidly bad/translated. It's called The Room (not the movie lol) if you're interested in maybe checking it out.

  • @Mrphillycheesesteak
    @Mrphillycheesesteak 6 лет назад +9

    That description was very descriptive. Describing descriptions can be deeply distasteful yet satisfying.

  • @NinjaFanGirl911
    @NinjaFanGirl911 6 лет назад

    Hey John, just wanted to explain the puzzle at the Sky Train. You see the sign that says 4 things and there is a toy robot that's broken. The items that you had to pay as toll needed to be worn out / broken / expired / not useable anyway. Thus you had to burn the Pung doll to make it like the other things you put down (rusty pipe, expired pills and a broken zipper). Good job playing through the game! Keep it up!

  • @kimberleecatena
    @kimberleecatena 6 лет назад

    Love the style and silent hill quality. Really enjoyed it despite the odd endings. I love the fixed camera angles and the eerie horror. Very creepy. I want more games like this. Thanks for being a completionist.

  • @tweektweektweeker9547
    @tweektweektweeker9547 5 лет назад +1

    "Does the key go into the Husky Garden peaceful plant with the happy dogs also very warm?"

  • @railmacher1303
    @railmacher1303 6 лет назад

    Oh, saw this game on Kravin's channel as I was wondering when you would get around to it. So excited!

  • @cleonRIP
    @cleonRIP 3 года назад +1

    Jon: "I'm worried there will be a language barrier that makes this game difficult."
    Also Jon: *proceeds to read stone as statue*

  • @Agentshadling
    @Agentshadling 6 лет назад

    When you've watched so many let's plays, you tend to catch on to things faster than normal, so when I see you take more time than you need to, to solve an easy puzzle I get frustrated, but then I remember watching you play all the horror games DashieXP played and how you made them look like the most bland games ever. Keep up the good work John.

  • @TheFreshPrinceOfSaiyans
    @TheFreshPrinceOfSaiyans 5 лет назад +2

    “and this is where we grow all our Huskies.”

  • @Chelssey1088
    @Chelssey1088 6 лет назад +8

    I hope this is a place.

  • @ChadZilch
    @ChadZilch 6 лет назад +9

    I really liked the art style. The game itself wasn't all that great, but it wasn't horrible either. Just kinda meh.

  • @zorahmagdaros4602
    @zorahmagdaros4602 6 лет назад +1

    Him walking up to the baby doll and saying “hello there” cracked me up

  • @josiahcruz2610
    @josiahcruz2610 6 лет назад

    John's scream at 28:26 completely made up for that missed jumpscare opportunity before XD

  • @k8h991
    @k8h991 6 лет назад +3

    “Me too. I have your exact face”
    😆😆😆😆😆😆

  • @happyscreams1896
    @happyscreams1896 3 года назад

    These are my favorite types of games to watch. Love the description, btw. 😆

  • @GhostofGriever
    @GhostofGriever 4 года назад

    16:46 “The fabled land of happy dogs who are also very warm ..” holy crap, John can be super cute and wholesome

  • @sha46327
    @sha46327 6 лет назад

    It's a beautiful art style! I could forgive the slowness on that alone - but those endings. So it's purgatory? And finding some damn brooches are the key to her not taking her own life over some stupid ex?!.. What in the actual...
    I don't find the topic of suicide (or mental illness for that matter) acceptable in most games, and this is definitely one of them. Oi. It's not bad, it's disappointing.
    Tyfs John! Hope you have a great weekend. Best of wishes to you and yours.

  • @elvensith001
    @elvensith001 6 лет назад +5

    the fields of corn joke gets you a like on this video.

  • @Oranyeu
    @Oranyeu 6 лет назад +3

    I love the art style, looks like comic books

  • @M-o-m-o.
    @M-o-m-o. 6 лет назад

    New Year New Horror Games :)
    Thanks for all the Years of Let's Plays, John! I'm looking forward to 2018's videos :D

  • @crizmeow8394
    @crizmeow8394 6 лет назад

    This reminded me of those point and click games called Coma, the full game came out last year and it think you would enjoy them!
    And about this game, i think it gives off that silent hill vibe and I like the art style, it´s just a bit sad that they put on all this effort but didnt get a proper translation.

  • @joeym3962
    @joeym3962 5 лет назад +2

    36:57 lol the John Cena wave John did 😂🤣

  • @ericab3768
    @ericab3768 6 лет назад

    For a moment I was confused as to why this was uploaded yesterday because I coulda swore I watched you play it forever ago but I had watched Kravin play it lol

  • @bobbyzhou1194
    @bobbyzhou1194 6 лет назад

    Really love these hours long videos, quality stuff.

  • @elijahnakumura4375
    @elijahnakumura4375 6 лет назад +8

    "On the Finch"
    Boy go to sleep lol

  • @pebbles7445
    @pebbles7445 6 лет назад +1

    That description though, makes me think you're holding out something from us.

  • @ll-zp4lx
    @ll-zp4lx 6 лет назад +1

    The backgrounds are so pretty omg

  • @spookyslingshot5866
    @spookyslingshot5866 6 лет назад

    Oh my goodness cheers to you for sticking through it to get all the endings! It’s kinda like a weird side scroller

  • @siriuslee3522
    @siriuslee3522 6 лет назад +6

    I’m proud of you John.

  • @coldwind8116
    @coldwind8116 6 лет назад

    When you started talking about huskies I couldn't anymore since I have 2.

  • @Stev1ed
    @Stev1ed 6 лет назад +1

    Reminds me of a French game called ‘Doomsday Blues’ made in the ‘80s

  • @aii5748
    @aii5748 6 лет назад +2

    @1:03:54 *Am I the only one who laughed?* 😐 That awkward stare she gives and the camera zoom and then the title. The sequence had me laughing for some reason. 💦

  • @AlexOlinkiewicz
    @AlexOlinkiewicz 6 лет назад +4

    "Catching up on allot stuff that I have missed." Oh, boy my finger's are crossed that one of the games John plans to catch up on is my FROSTBITE: Deadly Climate game.

    • @streetcone1458
      @streetcone1458 6 лет назад

      I hope John plays it. I saw Kravin play it and it was pretty neat.

    • @AlexOlinkiewicz
      @AlexOlinkiewicz 6 лет назад

      Thanks, and while today John didn't play my game, another YT channel I'm a fan of did play my game today.

  • @rouka120
    @rouka120 6 лет назад +1

    "How did I get here?"
    **once in a lifetime's chorus starts playing**

  • @Mendelew2
    @Mendelew2 6 лет назад +5

    *ALL END*

  • @Linkfan450
    @Linkfan450 6 лет назад

    I always have time for one of your videos John. Great entertainment as always.

  • @GiorgioAgga
    @GiorgioAgga 6 лет назад +20

    Left-*wae*

    • @katicuss4246
      @katicuss4246 6 лет назад +4

      ugandan warrior Left wae is the right wae

  • @enasniec-neicsnoc9591
    @enasniec-neicsnoc9591 6 лет назад +1

    Watching your video helped me figure out finally what my problem was with this game: build up. This game has a solid foundation for its story in general, not especially original but certainly not dead on arrival either, but it never really builds on that foundation. The endings, as a result, seem like they're supposed to be meaningful, but because the middle of the story is underdeveloped it just comes off as 'meh' and abrupt. The puzzles were okay, but didn't seem interconnected and while I can sit here and manufacture symbolism for how they might tie into the lives of any of the characters within, I'm not going to because that's not how storytelling works. The game seems to want to tell a story but without really knowing how to do it leaving any side characters' arcs looking woefully like they were tacked on and not relevant to the story as a whole, more as a tool to explain some other element of the story. I feel like it should've been a longer game with more emphasis on the narrative than is seen currently, though I applaud the devs efforts in trying to make a good game. I definitely got the impression that a lot of effort was put into this game, though I recommend that they take any future work they come up with and shred it to pieces in the reviewing process before releasing another product; I really gt the impression that this game was a first draft that was reviewed maybe once or twice and never rewritten (much as it pains me to write that).

  • @lagunax5645
    @lagunax5645 6 лет назад +1

    8:10
    "What! There's a pile of mannequin corpses!"
    Who could have murdered all those mannequins?

  • @JanaJaded
    @JanaJaded 6 лет назад +2

    John, I want to be your friend.

  • @Seegoatlove
    @Seegoatlove 6 лет назад

    Whoa I wasn't expecting to be personally attacked by the description box😂😂😂😂

  • @moldy9738
    @moldy9738 6 лет назад +17

    Mannequin corpses

  • @rebeccabarnet6746
    @rebeccabarnet6746 3 года назад

    "And aWaay we go" ... Did anyone else think of Hawkeye from MASH when he said this? Lol. I know it is a common phrase and probably a reference to something else, but that's what came to mind.

  • @LordHypnos4
    @LordHypnos4 6 лет назад +2

    This game is Silent Hill with Resident Evil camera angles

  • @quimbydragun1906
    @quimbydragun1906 4 года назад

    John: I don’t think so, I don’t think so
    Nampung: destroys all of John hope
    Me: I THINK SO, I SO VERY THINK SO
    SORRY IM LOOPY

  • @stevedyssal2495
    @stevedyssal2495 6 лет назад

    If it means anything John, we DO enjoy seeing you get the extra endings, even when it's just "It's still night". That said, there's no obligation, it's all good if you don't.

  • @josharpe
    @josharpe 6 лет назад

    The description lol. Nice video John!

  • @TheDeadlyBlueWolf
    @TheDeadlyBlueWolf 6 лет назад

    That's 1 hour and 10 minutes of my life I won't be getting back. Thanks John for exposing me to this game.