you have to turn your brightness up to just see the vague blobiness that is the enderman. Even then you can easily trick yourself into seeing it as part of the pillar
@ForeverPlayerTwo I have a few reasons why he may not be the best but I do agree he's one of the best in the gaming industry, he is by far the only one who understands these characters more than any developer
@@ForeverPlayerTwo I respect Sakurai and Miyazaki for their works but I do want to raise Naoki Yoshida, who revived a bad game (Final Fantasy XIV 1.0) and transformed it into one of the best MMORPG experiences the genre has to offer with amazing expansions after A Realm Reborn in the form of Heavensward, Shadowbringers and Endwalker.
Meh, some of his design choices are pretty bad. Look at how bad the Zelda franchise is represented. Then, look at Steve , Sonic, and kazuya. They are waaaay overpowered.
I remember hearing a legitimate criticism of smash ultimate saying that the ambient lighting was too dark, making it hard to see your character effectively. Especially in group battles and on darker stages with darker characters and skins
yeah its a real issue, ive lost battles against easy opponents on luigis mansion online, i know cuz i kicked their ass as soon as they rematched. visibility is not a primary concern of the smash team, some stages are very noisy and some make certain characters impossible to see in gameplay with some skins. ive even been the problem a couple times, and changed my preferred skins to not be an issue.
In theory, Enderman could be hidden and proceed to come out of hiding, just to kill an opponent, while the opponent still didn't have any knowledge of Enderman's present. Hiding and then performing a surprise kill is something that you would find in a horror movie. Who would have thought Smash could act like a horror movie? Am I right?
That’s cool, anyway, how to build a particle accelerator: 1. Get a Particle Source: To start, you need a source of charged particles. Protons are a common choice, and they can be created by stripping electrons from hydrogen atoms, leaving positively charged protons behind. Alternatively, you could use electrons, which can be generated using a simple cathode or electron gun. The type of particle you choose depends on the kind of experiments or applications you have in mind. 2. Build a Vacuum Chamber: The particle accelerator needs a vacuum environment for particles to travel without hitting air molecules. Even small interactions with air can slow the particles down or knock them off course. To create this, build a long, sealed metal tube and use vacuum pumps to remove as much air as possible, achieving near-vacuum conditions. This tube is where the particles will travel during acceleration. 3. Install Electromagnets for Steering and Focusing: Charged particles don’t naturally travel in straight lines, so electromagnets are used to steer and focus the particle beam. Wrap copper wire into coils (solenoids) or use specialized electromagnets around sections of the vacuum chamber. These magnets will bend and direct the particles, especially in circular or curved accelerators like a cyclotron or synchrotron. The magnets also focus the beam so it doesn't spread out as it travels. 4. Add RF Cavities for Acceleration: The particles need to be accelerated to near the speed of light for many experiments. This is done using radio frequency (RF) cavities, which create oscillating electric fields. As particles pass through each cavity, the field gives them an extra "kick" of energy, speeding them up. You need to set up multiple RF cavities along the vacuum tube if you’re building a linear accelerator, or place them strategically in circular designs like synchrotrons to increase the particles’ energy with every lap. 5. Set Up a High-Voltage Power Supply: To power the RF cavities and electromagnets, you’ll need a high-voltage power supply. It must be carefully controlled and synchronized to ensure that the RF fields accelerate the particles at the right time, and that the electromagnets are properly tuned to guide them. Depending on the scale of your accelerator, the power requirements could be substantial. 6. Install Detectors to Measure Particles: Once the particles are moving at high speeds, you’ll want to monitor their behavior, especially if you're aiming for collisions. Detectors are placed around the end of the accelerator or at key points where the particle beam will interact with targets. These detectors can measure things like particle energy, trajectories, or the results of particle collisions if you’re performing experiments. 7. Add Cooling Systems: If your accelerator is large or uses superconducting magnets, you’ll need cooling systems, such as liquid helium, to keep the magnets at cryogenic temperatures. Superconductors lose all electrical resistance at these temperatures, allowing for extremely efficient and powerful magnets. Even if your setup doesn’t require superconductors, cooling may be necessary to prevent overheating in the RF cavities and electromagnets. 8. Set Up a Computer-Controlled System: Since many aspects of the accelerator need precise timing and synchronization, you’ll need a computer to control the RF cavities, power supply, and magnets. The system will automatically adjust the power and electromagnetic fields in real-time to ensure the particles remain on track and accelerate smoothly. This computer also collects data from the detectors and can adjust the experiment based on results. 9. Test and Calibrate the System: Once everything is in place, it’s time to test the accelerator. Initially, you’ll fire low-energy particles through the system to check if the vacuum, magnets, and RF cavities are working correctly. You may need to tweak the alignment of the magnets and fine-tune the power settings to ensure the particle beam accelerates efficiently. During this stage, data from the detectors will help you see if the particles are reaching the expected speeds. 10. Run Experiments or Particle Collisions: Once the accelerator is fully functional, you can start running experiments. In a particle collider, for example, you can direct two particle beams to collide at extremely high speeds, creating conditions similar to those just after the Big Bang. The detectors will capture the resulting particles and interactions, allowing you to study fundamental physics. If you’re not colliding particles, you can still study their behavior at high speeds or use them to hit a specific target.
I mean, this seems like a fairly normal thing to do if you want something changed. "Enderman is too difficult to see in some maps" "Nah it's fine" "All right, then find the Enderman" "... ok fair point"
This could be a genuine mini game, imagine that on the loading screen you have the option to access a mini game to find a character hidden on the screen, as well as being a way of testing the player's color blindness and whether the skin doesn't get in the way
That’s funny because any change to the character requires them to separate them into 2 characters. I believe Sakura said in aninterview, that the only reason Lucia is a character is because they wanted to make her a skin, but she’s shorter than Marth so they had to make her a character. The sword changes were made after.
I don’t understand why they didn’t just make it a skeleton skin, the enderman isn’t that short and the skeleton has the same height+proportions of the enderman in smash bros
that castlevania stage placement is evil
I mean, it’s Draculas castle
Engie tf2
you have to turn your brightness up to just see the vague blobiness that is the enderman. Even then you can easily trick yourself into seeing it as part of the pillar
I can't even see him in that won
nice pfp
Sakurai's development strategies are so goofy and we love him for that.
Absolutely. That man is clearly the best game designer to ever exist.
He’s gotta have a little fun when he’s playing and developing the game so often
@@ForeverPlayerTwoI don’t know about that, I love Miyazaki’s work as well
@ForeverPlayerTwo I have a few reasons why he may not be the best but I do agree he's one of the best in the gaming industry, he is by far the only one who understands these characters more than any developer
@@ForeverPlayerTwo I respect Sakurai and Miyazaki for their works but I do want to raise Naoki Yoshida, who revived a bad game (Final Fantasy XIV 1.0) and transformed it into one of the best MMORPG experiences the genre has to offer with amazing expansions after A Realm Reborn in the form of Heavensward, Shadowbringers and Endwalker.
This is why sakurai is the goat
Exactly
Fr
I agree with true certainty
🎩
☕️🧐
Mama mia
Meh, some of his design choices are pretty bad. Look at how bad the Zelda franchise is represented.
Then, look at Steve , Sonic, and kazuya. They are waaaay overpowered.
They could have just given him his enderman particles and he'd be impossible to miss
Or a 1 pixel thin white outline
His animations could be difficult to see. Plus that's a lot of extra work for a single skin
I remember hearing a legitimate criticism of smash ultimate saying that the ambient lighting was too dark, making it hard to see your character effectively. Especially in group battles and on darker stages with darker characters and skins
yeah its a real issue, ive lost battles against easy opponents on luigis mansion online, i know cuz i kicked their ass as soon as they rematched. visibility is not a primary concern of the smash team, some stages are very noisy and some make certain characters impossible to see in gameplay with some skins. ive even been the problem a couple times, and changed my preferred skins to not be an issue.
@skapaloka222 it really is a problem that should be fixed
Is this why they removed Black Yoshi?
I remember im using game & watch we got COMPLETEDLY BLACK MAP and i set the name 1 letter (for my own name) and WE CANT SEE MY NAME AT ALL LOL
Darker skin? Based
Sakurai: “let’s make the enderman skin more visible!”
Also Sakurai: Let’s make a skin so Pyra and Mythra swap, so the opponent gets confused!”
Let's make pyra and Mythra super hot so the opponent is distracted and can play with only one hand.
Alright bro 😭 @@sonicultimateyt1090
@@sonicultimateyt1090...no
@@sonicultimateyt1090 Down BAD
🫵💀
Honestly they arent even the worst form there game@sonicultimateyt1090
That castlevania one i legitimately wouldve never seen without the circle. He blends in insultingly well in that map
That's cute a minigame for Enderman!
That’s crazy spots for the ENDERMAN!
In theory, Enderman could be hidden and proceed to come out of hiding, just to kill an opponent, while the opponent still didn't have any knowledge of Enderman's present. Hiding and then performing a surprise kill is something that you would find in a horror movie. Who would have thought Smash could act like a horror movie? Am I right?
Enderman (Zombie) makes smash a horror movie for competitive players.
The big P1 above his head
V
ChatGPT ass comment
Thats just enderman behavior after you looked at them
No
Even with the red circle I straight up didn't see the last one
Truly a master hero soccer guy moment
That was kinda nice
Tbh that's really cool, it'd be cooler if they made it into a mini game 🗣🔥
That’s cool, anyway, how to build a particle accelerator:
1. Get a Particle Source: To start, you need a source of charged particles. Protons are a common choice, and they can be created by stripping electrons from hydrogen atoms, leaving positively charged protons behind. Alternatively, you could use electrons, which can be generated using a simple cathode or electron gun. The type of particle you choose depends on the kind of experiments or applications you have in mind.
2. Build a Vacuum Chamber: The particle accelerator needs a vacuum environment for particles to travel without hitting air molecules. Even small interactions with air can slow the particles down or knock them off course. To create this, build a long, sealed metal tube and use vacuum pumps to remove as much air as possible, achieving near-vacuum conditions. This tube is where the particles will travel during acceleration.
3. Install Electromagnets for Steering and Focusing: Charged particles don’t naturally travel in straight lines, so electromagnets are used to steer and focus the particle beam. Wrap copper wire into coils (solenoids) or use specialized electromagnets around sections of the vacuum chamber. These magnets will bend and direct the particles, especially in circular or curved accelerators like a cyclotron or synchrotron. The magnets also focus the beam so it doesn't spread out as it travels.
4. Add RF Cavities for Acceleration: The particles need to be accelerated to near the speed of light for many experiments. This is done using radio frequency (RF) cavities, which create oscillating electric fields. As particles pass through each cavity, the field gives them an extra "kick" of energy, speeding them up. You need to set up multiple RF cavities along the vacuum tube if you’re building a linear accelerator, or place them strategically in circular designs like synchrotrons to increase the particles’ energy with every lap.
5. Set Up a High-Voltage Power Supply: To power the RF cavities and electromagnets, you’ll need a high-voltage power supply. It must be carefully controlled and synchronized to ensure that the RF fields accelerate the particles at the right time, and that the electromagnets are properly tuned to guide them. Depending on the scale of your accelerator, the power requirements could be substantial.
6. Install Detectors to Measure Particles: Once the particles are moving at high speeds, you’ll want to monitor their behavior, especially if you're aiming for collisions. Detectors are placed around the end of the accelerator or at key points where the particle beam will interact with targets. These detectors can measure things like particle energy, trajectories, or the results of particle collisions if you’re performing experiments.
7. Add Cooling Systems: If your accelerator is large or uses superconducting magnets, you’ll need cooling systems, such as liquid helium, to keep the magnets at cryogenic temperatures. Superconductors lose all electrical resistance at these temperatures, allowing for extremely efficient and powerful magnets. Even if your setup doesn’t require superconductors, cooling may be necessary to prevent overheating in the RF cavities and electromagnets.
8. Set Up a Computer-Controlled System: Since many aspects of the accelerator need precise timing and synchronization, you’ll need a computer to control the RF cavities, power supply, and magnets. The system will automatically adjust the power and electromagnetic fields in real-time to ensure the particles remain on track and accelerate smoothly. This computer also collects data from the detectors and can adjust the experiment based on results.
9. Test and Calibrate the System: Once everything is in place, it’s time to test the accelerator. Initially, you’ll fire low-energy particles through the system to check if the vacuum, magnets, and RF cavities are working correctly. You may need to tweak the alignment of the magnets and fine-tune the power settings to ensure the particle beam accelerates efficiently. During this stage, data from the detectors will help you see if the particles are reaching the expected speeds.
10. Run Experiments or Particle Collisions: Once the accelerator is fully functional, you can start running experiments. In a particle collider, for example, you can direct two particle beams to collide at extremely high speeds, creating conditions similar to those just after the Big Bang. The detectors will capture the resulting particles and interactions, allowing you to study fundamental physics. If you’re not colliding particles, you can still study their behavior at high speeds or use them to hit a specific target.
Fun fact. I used to have a game and watch main friend who would only pick omega 72M. Game and watch was almost invisible, as if he needed the help.
Imagine you go to work and your prompted with a game 😂😂 best job ever
This looks pretty cool
Not the “find the tall black man” game!💀
Thats interesting and fun
Trunks be like this man is to black
Hold your fire! This man is not black!
Nah that idea is GENIUS
i only just noticed the sips plush in the background, that’s awesome
I mean, this seems like a fairly normal thing to do if you want something changed.
"Enderman is too difficult to see in some maps"
"Nah it's fine"
"All right, then find the Enderman"
"... ok fair point"
The skin color advantage is actually crazy.
This could be a genuine mini game, imagine that on the loading screen you have the option to access a mini game to find a character hidden on the screen, as well as being a way of testing the player's color blindness and whether the skin doesn't get in the way
I can't even see him on the last one with the circle lol
i mean yeah this sort of stuff is going to be a problem when making an enemy meant to hide in darkness into a playable character
Should add a purple glow and the teleport particles to make him easier to dee
I feel like the easy solution would've been to make him drop glowing particles.
And of course the glowing purple eyes
Should have made this a gamemode
Ps it sounds so fun to be working on this game
I’d like to imagine he sent at least one picture where there was no endermen to mess with them.
Last one, I wasn’t even close
super hide and seek bros. ultimate, it'd be my favorite game
Sakurai is a real life Willy Wonka
That last one was diabolical
Once I used that on the Dk vs. Mario map and the only thing that could be seen was the eyes
I wish they had that in the background for a little easter egg
should've just give him purple thin outline with purple sparkles going after him
Can we just take in how crazy smash is? Steve from Minecraft can fight beyoneta while sonic the hedgehog falls off the map and dies
Should have just made it a skeleton skin
My fix: just put a purple aura/glow around him.
If it sounds dumb, but it works, then it isn't dumb.
absolutely something Sakurai would do
Sakurai knows how to motivate the developers and OH GOD LET HIM COOK
"Where's Waldo" ahhh character
This was the second time watching and I still couldn’t find it faster than him
Sakurai is the best developer
Now let's find Luigi.
That's not an Enderman, that's an Enderkid.
NGL wish the 4 other skins were mobs as well
Skeleton, Hoglin, Male and Female Jesse (If it's allowed)
No wonder they mostly go for cartoon style games
Less stress on the devs+ more time before deadline
he really puts the fun in game development
i swear there is the word fun in game development trust me
I never knew solid snake was in this game!!!!
The last one was literally imposible to find💀💀💀💀
I would of just added a spotlight or a slight white border around him
maybe he could have purple particles behind him
I do wish they made him a little taller. It could be a hidden setting in the game or something but It’d be nice
That’s funny because any change to the character requires them to separate them into 2 characters. I believe Sakura said in aninterview, that the only reason Lucia is a character is because they wanted to make her a skin, but she’s shorter than Marth so they had to make her a character. The sword changes were made after.
Honestly i still find it weird that they put in an enderman over skeleton
Could've just gave the endermen a purple outline
Guess they didn't do that with Game & Watch
They should do the 3ds outline for it
I got the second, didn’t get the others
Now imagine in special smash mini mode
That is actually funny.
I mean, he did think of a very niche problem and worked on a fix
I don’t understand why they didn’t just make it a skeleton skin, the enderman isn’t that short and the skeleton has the same height+proportions of the enderman in smash bros
So this is why there’s no canonically black character in smash
Interesting
making a game?make a mini game out of it
The castlevania stage i can't see the endermen even with the red around it
It was Sakurai’s vision
Smash where's waldo
Thats creative
Should’ve added the skeleton fr
Now, for a good ol game of; Wheres Wendo!
Is it just me or does anyone else see endermen everywhere?
Like i saw of minimum 2 per stage
mario and steve trying to find enderman
This reminded me of why I hate Game & Watch on Lylat Cruise
Bro i couldn't see the last one after the circle was drawn
This looks preety fun
STOP SHOWING IT TO ME AND LET ME FIND IT ON MY OWNNNNNN
The fuck I can barely see shit on that last one💀
still confused why they even picked enderman with so many other options
Sakurai rlly is the one
Tfw the enderman doesn't have any cooked chicken or watermelon blocks... Smh
Whatcha sayyyyyyy mmmm that you only meant well
I couldn't even see the last one
Just render him with the glow affect
The last one was invisible
did all that but didn’t actually playtest the character 💔
I'm sure the 20 ppl who play Nintendo were very concerned
there is literally nothing in that last one
Mr game and watch on the other hand 💀💀💀💀
Game & Watch has an outline, which makes him more visible.
What is that background music?
My guy that last one is just a wall there isn't any enderman there and... oh my cod
so basically WALDO
1# found the enderman
2# found it
3# found it
That makes no sense while in game there are giant arrows showing your location.
i mean they could have just not make an enderman skin